sprites.qml Example File

particles/imageparticle/content/sprites.qml

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  import QtQuick 2.0
  import QtQuick.Particles 2.0

  Rectangle {
      color: "lightsteelblue"
      width: 800
      height: 800
      id: root

      SpriteSequence {
          sprites: Sprite {
                  name: "bear"
                  source: "../../images/bear_tiles.png"
                  frameCount: 13
                  frameDuration: 120
              }
          width: 250
          height: 250
          x: 20
          anchors.bottom: parent.bottom
          anchors.bottomMargin: 20
          z:4
      }

      ParticleSystem { id: sys }

      ImageParticle {
          anchors.fill: parent
          id: particles
          system: sys
          sprites: [Sprite {
              name: "happy"
              source: "../../images/starfish_1.png"
              frameCount: 1
              frameDuration: 260
              to: {"happy": 1, "silly": 1, "angry": 1}
          }, Sprite {
              name: "angry"
              source: "../../images/starfish_0.png"
              frameCount: 1
              frameDuration: 260
              to: {"happy": 1, "silly": 1, "angry": 1}
          }, Sprite {
              name: "silly"
              source: "../../images/starfish_2.png"
              frameCount: 1
              frameDuration: 260
              to: {"happy": 1, "silly": 1, "noticedbear": 0}
          }, Sprite {
              name: "noticedbear"
              source: "../../images/starfish_3.png"
              frameCount: 1
              frameDuration: 2600
          }]
      }

      Emitter {
          system: sys
          emitRate: 2
          lifeSpan: 10000
          velocity: AngleDirection {angle: 90; magnitude: 60; angleVariation: 5}
          acceleration: PointDirection { y: 10 }
          size: 160
          sizeVariation: 40
          width: parent.width
          height: 100
      }

      SpriteGoal {
          system: sys
          width: root.width;
          height: root.height/2;
          y: root.height/2;
          goalState:"noticedbear"
      }
  }