bearwhack.qml Example File

touchinteraction/multipointtouch/bearwhack.qml

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  ** This file is part of the examples of the Qt Toolkit.
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  import QtQuick 2.0
  import QtQuick.Particles 2.0
  import "content"

  Item {
      id: root
      height: 480
      width: 320
      Item {
          id: startScreen
          anchors.fill: parent
          z: 1000
          Image {
              source: "content/title.png"
              anchors.centerIn: parent
          }
          MouseArea{
              anchors.fill: parent
              onClicked: {//Game Start
                  parent.visible = false;
              }
          }
      }
      Rectangle {
          id: bg
          anchors.fill: parent
          gradient: Gradient {
              GradientStop { position: 0.0; color: "DarkBlue" }
              GradientStop { position: 0.8; color: "SkyBlue" }
              GradientStop { position: 0.81; color: "ForestGreen" }
              GradientStop { position: 1.0; color: "DarkGreen" }
          }
      }

      BearWhackParticleSystem {
          id: particleSystem
          anchors.fill: parent
          running: !startScreen.visible
      }

      property int score: 0

      Text {
          anchors.right: parent.right
          anchors.margins: 4
          anchors.top: parent.top
          color: "white"
          function padded(num) {
              var ret = num.toString();
              while (ret.length < 6)
                  ret = "0" + ret;
              return ret;
          }
          text: "Score: " + padded(score)
      }
      MultiPointTouchArea {
          anchors.fill: parent
          touchPoints: [//Support up to 4 touches at once?
              AugmentedTouchPoint{ system: particleSystem },
              AugmentedTouchPoint{ system: particleSystem },
              AugmentedTouchPoint{ system: particleSystem },
              AugmentedTouchPoint{ system: particleSystem }
          ]
      }
      MouseArea{
          anchors.fill: parent
          id: ma
          onPressedChanged: {
              if (pressed) {
                  timer.restart();
                  sgoal.enabled = true;
                  particleSystem.explode(mouseX,mouseY);
              }
          }
          Timer {
              id: timer
              interval: 100
              running: false
              repeat: false
              onTriggered: sgoal.enabled = false
          }
          SpriteGoal {
              id: sgoal
              x: ma.mouseX - 16
              y: ma.mouseY - 16
              width: 32
              height: 32
              system: particleSystem
              parent: particleSystem
              goalState: "falling"
              enabled: false
          }
      }
  }