ScreenInfo.qml Example File

window/ScreenInfo.qml

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  import QtQuick 2.3
  import QtQuick.Window 2.1

  Item {
      id: root
      width: 400
      height: propertyGrid.implicitHeight + 16

      function orientationToString(o) {
          switch (o) {
          case Qt.PrimaryOrientation:
              return "primary";
          case Qt.PortraitOrientation:
              return "portrait";
          case Qt.LandscapeOrientation:
              return "landscape";
          case Qt.InvertedPortraitOrientation:
              return "inverted portrait";
          case Qt.InvertedLandscapeOrientation:
              return "inverted landscape";
          }
          return "unknown";
      }

      Grid {
          id: propertyGrid
          columns: 2
          spacing: 8
          x: spacing
          y: spacing

          Text {
              text: "Screen \"" + Screen.name + "\":"
              font.bold: true
          }
          Item { width: 1; height: 1 } // spacer

          Text { text: "dimensions" }
          Text { text: Screen.width + "x" + Screen.height }

          Text { text: "pixel density" }
          Text { text: Screen.pixelDensity.toFixed(2) + " dots/mm (" + (Screen.pixelDensity * 25.4).toFixed(2) + " dots/inch)" }

          Text { text: "logical pixel density" }
          Text { text: Screen.logicalPixelDensity.toFixed(2) + " dots/mm (" + (Screen.logicalPixelDensity * 25.4).toFixed(2) + " dots/inch)" }

          Text { text: "device pixel ratio" }
          Text { text: Screen.devicePixelRatio.toFixed(2) }

          Text { text: "available virtual desktop" }
          Text { text: Screen.desktopAvailableWidth + "x" + Screen.desktopAvailableHeight }

          Text { text: "orientation" }
          Text { text: orientationToString(Screen.orientation) + " (" + Screen.orientation + ")" }

          Text { text: "primary orientation" }
          Text { text: orientationToString(Screen.primaryOrientation) + " (" + Screen.primaryOrientation + ")" }
      }
  }