quad.js Example File

script/context2d/scripts/quad.js

  var canvas = document.getElementById('tutorial');

    // Make sure we don't execute when canvas isn't supported
    if (canvas.getContext){

      // use getContext to use the canvas for drawing
      var ctx = canvas.getContext('2d');

      // Draw shapes

      ctx.beginPath();
      ctx.moveTo(75,25);
      ctx.quadraticCurveTo(25,25,25,62.5);
      ctx.quadraticCurveTo(25,100,50,100);
      ctx.quadraticCurveTo(50,120,30,125);
      ctx.quadraticCurveTo(60,120,65,100);
      ctx.quadraticCurveTo(125,100,125,62.5);
      ctx.quadraticCurveTo(125,25,75,25);
      ctx.stroke();

    }