Qt SCXML Calculator Example
Calculator uses Qt SCXML to implement the Calculator Example presented in the SCXML Specification.
The state machine is specified in the statemachine.scxml file and compiled into the CalculatorStateMachine
class. The user interface is created using Qt Widgets.
Running the Example
To run the example from Qt Creator, open the Welcome mode and select the example from Examples. For more information, visit Building and Running an Example.
Compiling the State Machine
We link against the Qt SCXML module by adding the following line to the .pro file:
QT += widgets scxml
We then specify the state machine to compile:
STATECHARTS = ../calculator-common/statemachine.scxml
We also tell qmake to run qscxmlc
, which generates statemachine.h and statemachine.cpp, and adds them to the HEADERS
and SOURCES
variables for compilation:
load(qscxmlc)
Instantiating the State Machine
We instantiate the generated CalculatorStateMachine
class in the calculator-widgets.cpp file, as follows:
#include "statemachine.h" #include "mainwindow.h" #include <QApplication> int main(int argc, char **argv) { QApplication app(argc, argv); CalculatorStateMachine machine; MainWindow mainWindow(&machine); machine.start(); mainWindow.show(); return app.exec(); }
Connecting to Active Properties
After instantiating the state machine, we can connect to the active properties of the states, as follows:
connect(ui->digit0, &QAbstractButton::clicked, [this] { m_machine->submitEvent("DIGIT.0"); }); connect(ui->digit1, &QAbstractButton::clicked, [this] { m_machine->submitEvent("DIGIT.1"); }); connect(ui->digit2, &QAbstractButton::clicked, [this] { m_machine->submitEvent("DIGIT.2"); });
To be notified when a state machine sends out an event, we connect to the corresponding signal:
connect(m_machine, &QScxmlStateMachine::eventOccurred, [this](const QScxmlEvent &event) { if (event.name() == QLatin1String("updateDisplay")) { const QString display = event.data().toMap().value("display").toString(); ui->display->setText(display); } });
Files: