pinball.scxml Example File

pinball/pinball.scxml

  <?xml version="1.0" ?>
  <!--
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  ** Contact: https://www.qt.io/licensing/
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  ** This file is part of the QtScxml module of the Qt Toolkit.
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  -->
  <!-- enable-qt-mode: no -->
  <scxml xmlns="http://www.w3.org/2005/07/scxml" version="1.0"
         name="Pinball" datamodel="ecmascript">
      <datamodel>
          <data id="highScore" expr="0"/>
          <data id="score" expr="0"/>
      </datamodel>
      <parallel id="global">
          <parallel id="guiControl">
              <state id="cLight">
                  <state id="cLightOn">
                      <transition event="turnOffC" target="cLightOff"/>
                  </state>
                  <state id="cLightOff">
                      <transition event="turnOnC" target="cLightOn"/>
                  </state>
              </state>
              <state id="rLight">
                  <state id="rLightOn">
                      <transition event="turnOffR" target="rLightOff"/>
                  </state>
                  <state id="rLightOff">
                      <transition event="turnOnR" target="rLightOn"/>
                  </state>
              </state>
              <state id="aLight">
                  <state id="aLightOn">
                      <transition event="turnOffA" target="aLightOff"/>
                  </state>
                  <state id="aLightOff">
                      <transition event="turnOnA" target="aLightOn"/>
                  </state>
              </state>
              <state id="zLight">
                  <state id="zLightOn">
                      <transition event="turnOffZ" target="zLightOff"/>
                  </state>
                  <state id="zLightOff">
                      <transition event="turnOnZ" target="zLightOn"/>
                  </state>
              </state>
              <state id="yLight">
                  <state id="yLightOn">
                      <transition event="turnOffY" target="yLightOff"/>
                  </state>
                  <state id="yLightOff">
                      <transition event="turnOnY" target="yLightOn"/>
                  </state>
              </state>
              <state id="hurryLight">
                  <state id="hurryLightOn">
                      <transition event="turnOffHurry" target="hurryLightOff"/>
                  </state>
                  <state id="hurryLightOff">
                      <transition event="turnOnHurry" target="hurryLightOn"/>
                  </state>
              </state>
              <state id="jackpotLight">
                  <state id="jackpotLightOn">
                      <transition event="turnOffJackpot" target="jackpotLightOff"/>
                  </state>
                  <state id="jackpotLightOff">
                      <transition event="turnOnJackpot" target="jackpotLightOn"/>
                  </state>
              </state>
              <state id="gameOverLight">
                  <state id="gameOverLightOn">
                      <transition event="turnOffGameOver" target="gameOverLightOff"/>
                  </state>
                  <state id="gameOverLightOff">
                      <transition event="turnOnGameOver" target="gameOverLightOn"/>
                  </state>
              </state>
          </parallel>

          <parallel id="internalState">
              <parallel id="logicalState">
                  <state id="letterState">
                      <parallel id="lettersState">
                          <state id="letter.C">
                              <state id="cLetterOff">
                                  <transition event="cLetterTriggered" cond="In('onState')" target="cLetterOn"/>
                              </state>
                              <final id="cLetterOn"/>
                          </state>
                          <state id="letter.R">
                              <state id="rLetterOff">
                                  <transition event="rLetterTriggered" cond="In('onState')" target="rLetterOn"/>
                              </state>
                              <final id="rLetterOn"/>
                          </state>
                          <state id="letter.A">
                              <state id="aLetterOff">
                                  <transition event="aLetterTriggered" cond="In('onState')" target="aLetterOn"/>
                              </state>
                              <final id="aLetterOn"/>
                          </state>
                          <state id="letter.Z">
                              <state id="zLetterOff">
                                  <transition event="zLetterTriggered" cond="In('onState')" target="zLetterOn"/>
                              </state>
                              <final id="zLetterOn"/>
                          </state>
                          <state id="letter.Y">
                              <state id="yLetterOff">
                                  <transition event="yLetterTriggered" cond="In('onState')" target="yLetterOn"/>
                              </state>
                              <final id="yLetterOn"/>
                          </state>
                          <transition event="resetLetters" target="lettersState"/>
                      </parallel>
                  </state>
                  <state id="modeState">
                      <state id="offState">
                          <onentry>
                              <if cond="highScore &lt; score">
                                  <assign location="highScore" expr="score"/>
                              </if>
                              <raise event="resetLetters"/>
                              <raise event="update"/>
                          </onentry>
                          <transition event="startTriggered" target="onState"/>
                      </state>
                      <parallel id="onState">
                          <onentry>
                              <assign location="score" expr="0"/>
                          </onentry>
                          <state id="hurryState">
                              <state id="hurryStateOff">
                                  <onentry>
                                      <raise event="resetLetters"/>
                                      <raise event="update"/>
                                  </onentry>
                                  <transition event="goToHurryOn" target="hurryStateOn"/>
                              </state>
                              <state id="hurryStateOn">
                                  <onentry>
                                      <send event="goToHurryOff" id="hurryId" delay="5s"/>
                                      <raise event="resetLetters"/>
                                      <raise event="update"/>
                                  </onentry>
                                  <transition event="goToHurryOff" target="hurryStateOff"/>
                                  <onexit>
                                      <cancel sendid="hurryId"/>
                                  </onexit>
                              </state>
                          </state>
                          <state id="jackpotState">
                              <state id="jackpotStateOff">
                                  <onentry>
                                      <raise event="update"/>
                                  </onentry>
                                  <transition event="goForJackpot" target="jackpotStateOn"/>
                              </state>
                              <state id="jackpotStateOn">
                                  <onentry>
                                      <raise event="update"/>
                                  </onentry>
                              </state>
                          </state>
                          <transition event="ballOutTriggered" target="offState"/>
                      </parallel>
                  </state>
              </parallel>

              <state id="workflow">
                  <state id="lightImpulseGenerator">
                      <state id="lightImpulseOn"/>
                      <state id="lightImpulseOff"/>

                      <onentry>
                          <raise event="update"/>
                      </onentry>

                      <transition event="scheduleNewImpulse">
                          <cancel sendid="lightId"/>
                          <if cond="In('offState')">
                              <send event="lightImpulse" id="lightId" delay="1s"/>
                          <elseif cond="In('hurryStateOff')"/>
                              <send event="lightImpulse" id="lightId" delay="500ms"/>
                          <else/>
                              <send event="lightImpulse" id="lightId" delay="200ms"/>
                          </if>
                      </transition>

                      <transition event="update">
                          <raise event="scheduleNewImpulse"/>
                          <raise event="updateLights"/>
                      </transition>

                      <transition event="lightImpulse" cond="In('lightImpulseOn')" target="lightImpulseOff"/>
                      <transition event="lightImpulse" cond="In('lightImpulseOff')" target="lightImpulseOn"/>
                  </state>

                  <transition event="done.state.letter.*">
                      <if cond="In('hurryStateOff')">
                          <assign location="score" expr="score + 1000"/>
                      <elseif cond="In('hurryStateOn')"/>
                          <assign location="score" expr="score + 10000"/>
                      </if>
                      <raise event="updateLights"/>
                  </transition>

                  <transition event="done.state.lettersState">
                      <if cond="In('hurryStateOff')">
                          <assign location="score" expr="score + 100000"/>
                          <raise event="goToHurryOn"/>
                      <elseif cond="In('hurryStateOn')"/>
                          <assign location="score" expr="score + 1000000"/>
                          <raise event="goToHurryOff"/>
                          <raise event="goForJackpot"/>
                      </if>
                  </transition>

                  <transition event="updateLights">
                      <send type="qt:signal" event="updateScore">
                          <param name="highScore" expr="highScore"/>
                          <param name="score" expr="score"/>
                      </send>
                      <if cond="In('jackpotStateOn')">
                          <raise event="turnOnJackpot"/>
                      <else/>
                          <raise event="turnOffJackpot"/>
                      </if>

                      <if cond="In('lightImpulseOn')">
                          <if cond="In('offState')">
                              <raise event="turnOnC"/>
                              <raise event="turnOnR"/>
                              <raise event="turnOnA"/>
                              <raise event="turnOnZ"/>
                              <raise event="turnOnY"/>
                              <raise event="turnOnHurry"/>
                              <raise event="turnOnJackpot"/>
                              <raise event="turnOnGameOver"/>
                          <elseif cond="In('hurryStateOff')"/>
                              <if cond="In('cLetterOn')">
                                  <raise event="turnOnC"/>
                              <else/>
                                  <raise event="turnOffC"/>
                              </if>
                              <if cond="In('rLetterOn')">
                                  <raise event="turnOnR"/>
                              <else/>
                                  <raise event="turnOffR"/>
                              </if>
                              <if cond="In('aLetterOn')">
                                  <raise event="turnOnA"/>
                              <else/>
                                  <raise event="turnOffA"/>
                              </if>
                              <if cond="In('zLetterOn')">
                                  <raise event="turnOnZ"/>
                              <else/>
                                  <raise event="turnOffZ"/>
                              </if>
                              <if cond="In('yLetterOn')">
                                  <raise event="turnOnY"/>
                              <else/>
                                  <raise event="turnOffY"/>
                              </if>
                              <raise event="turnOffHurry"/>
                              <raise event="turnOffGameOver"/>
                          <else/>
                              <raise event="turnOnC"/>
                              <raise event="turnOnR"/>
                              <raise event="turnOnA"/>
                              <raise event="turnOnZ"/>
                              <raise event="turnOnY"/>
                              <raise event="turnOnHurry"/>
                              <raise event="turnOffGameOver"/>
                          </if>
                      <else/>
                          <if cond="In('offState')">
                              <raise event="turnOffC"/>
                              <raise event="turnOffR"/>
                              <raise event="turnOffA"/>
                              <raise event="turnOffZ"/>
                              <raise event="turnOffY"/>
                              <raise event="turnOffHurry"/>
                              <raise event="turnOffJackpot"/>
                          <elseif cond="In('hurryStateOff')"/>
                              <raise event="turnOffC"/>
                              <raise event="turnOffR"/>
                              <raise event="turnOffA"/>
                              <raise event="turnOffZ"/>
                              <raise event="turnOffY"/>
                          <else/>
                              <if cond="In('cLetterOn')">
                                  <raise event="turnOnC"/>
                              <else/>
                                  <raise event="turnOffC"/>
                              </if>
                              <if cond="In('rLetterOn')">
                                  <raise event="turnOnR"/>
                              <else/>
                                  <raise event="turnOffR"/>
                              </if>
                              <if cond="In('aLetterOn')">
                                  <raise event="turnOnA"/>
                              <else/>
                                  <raise event="turnOffA"/>
                              </if>
                              <if cond="In('zLetterOn')">
                                  <raise event="turnOnZ"/>
                              <else/>
                                  <raise event="turnOffZ"/>
                              </if>
                              <if cond="In('yLetterOn')">
                                  <raise event="turnOnY"/>
                              <else/>
                                  <raise event="turnOffY"/>
                              </if>
                          </if>
                          <raise event="turnOffHurry"/>
                          <raise event="turnOffGameOver"/>
                      </if>
                  </transition>
              </state>
          </parallel>
      </parallel>
  </scxml>