main.qml Example File

qmlwebsocketserver/qml/qmlwebsocketserver/main.qml

  /****************************************************************************
  **
  ** Copyright (C) 2016 Klarälvdalens Datakonsult AB, a KDAB Group company, info@kdab.com, author Milian Wolff <milian.wolff@kdab.com>
  ** Contact: https://www.qt.io/licensing/
  **
  ** This file is part of the QtWebSocket module of the Qt Toolkit.
  **
  ** $QT_BEGIN_LICENSE:BSD$
  ** Commercial License Usage
  ** Licensees holding valid commercial Qt licenses may use this file in
  ** accordance with the commercial license agreement provided with the
  ** Software or, alternatively, in accordance with the terms contained in
  ** a written agreement between you and The Qt Company. For licensing terms
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  ** information use the contact form at https://www.qt.io/contact-us.
  **
  ** BSD License Usage
  ** Alternatively, you may use this file under the terms of the BSD license
  ** as follows:
  **
  ** "Redistribution and use in source and binary forms, with or without
  ** modification, are permitted provided that the following conditions are
  ** met:
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  ****************************************************************************/

  import QtQuick 2.0
  import QtWebSockets 1.0

  Rectangle {
      width: 360
      height: 360

      function appendMessage(message) {
          messageBox.text += "\n" + message
      }

      WebSocketServer {
          id: server
          listen: true
          onClientConnected: {
              webSocket.onTextMessageReceived.connect(function(message) {
                  appendMessage(qsTr("Server received message: %1").arg(message));
                  webSocket.sendTextMessage(qsTr("Hello Client!"));
              });
          }
          onErrorStringChanged: {
              appendMessage(qsTr("Server error: %1").arg(errorString));
          }
      }

      WebSocket {
          id: socket
          url: server.url
          onTextMessageReceived: appendMessage(qsTr("Client received message: %1").arg(message))
          onStatusChanged: {
              if (socket.status == WebSocket.Error) {
                  appendMessage(qsTr("Client error: %1").arg(socket.errorString));
              } else if (socket.status == WebSocket.Closed) {
                  appendMessage(qsTr("Client socket closed."));
              }
          }
      }

      Text {
          id: messageBox
          text: qsTr("Click to send a message!")
          anchors.fill: parent

          MouseArea {
              anchors.fill: parent
              onClicked: {
                  socket.sendTextMessage(qsTr("Hello Server!"));
              }
          }
      }
  }