composition.cpp Example File

painting/composition/composition.cpp

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  #include "composition.h"
  #include <QBoxLayout>
  #include <QRadioButton>
  #include <QTimer>
  #include <QDateTime>
  #include <QSlider>
  #include <QMouseEvent>
  #include <qmath.h>

  const int animationInterval = 15; // update every 16 ms = ~60FPS

  CompositionWidget::CompositionWidget(QWidget *parent)
      : QWidget(parent)
  {
      CompositionRenderer *view = new CompositionRenderer(this);

      QGroupBox *mainGroup = new QGroupBox(parent);
      mainGroup->setTitle(tr("Composition Modes"));

      QGroupBox *modesGroup = new QGroupBox(mainGroup);
      modesGroup->setTitle(tr("Mode"));

      rbClear = new QRadioButton(tr("Clear"), modesGroup);
      connect(rbClear, SIGNAL(clicked()), view, SLOT(setClearMode()));
      rbSource = new QRadioButton(tr("Source"), modesGroup);
      connect(rbSource, SIGNAL(clicked()), view, SLOT(setSourceMode()));
      rbDest = new QRadioButton(tr("Destination"), modesGroup);
      connect(rbDest, SIGNAL(clicked()), view, SLOT(setDestMode()));
      rbSourceOver = new QRadioButton(tr("Source Over"), modesGroup);
      connect(rbSourceOver, SIGNAL(clicked()), view, SLOT(setSourceOverMode()));
      rbDestOver = new QRadioButton(tr("Destination Over"), modesGroup);
      connect(rbDestOver, SIGNAL(clicked()), view, SLOT(setDestOverMode()));
      rbSourceIn = new QRadioButton(tr("Source In"), modesGroup);
      connect(rbSourceIn, SIGNAL(clicked()), view, SLOT(setSourceInMode()));
      rbDestIn = new QRadioButton(tr("Dest In"), modesGroup);
      connect(rbDestIn, SIGNAL(clicked()), view, SLOT(setDestInMode()));
      rbSourceOut = new QRadioButton(tr("Source Out"), modesGroup);
      connect(rbSourceOut, SIGNAL(clicked()), view, SLOT(setSourceOutMode()));
      rbDestOut = new QRadioButton(tr("Dest Out"), modesGroup);
      connect(rbDestOut, SIGNAL(clicked()), view, SLOT(setDestOutMode()));
      rbSourceAtop = new QRadioButton(tr("Source Atop"), modesGroup);
      connect(rbSourceAtop, SIGNAL(clicked()), view, SLOT(setSourceAtopMode()));
      rbDestAtop = new QRadioButton(tr("Dest Atop"), modesGroup);
      connect(rbDestAtop, SIGNAL(clicked()), view, SLOT(setDestAtopMode()));
      rbXor = new QRadioButton(tr("Xor"), modesGroup);
      connect(rbXor, SIGNAL(clicked()), view, SLOT(setXorMode()));

      rbPlus = new QRadioButton(tr("Plus"), modesGroup);
      connect(rbPlus, SIGNAL(clicked()), view, SLOT(setPlusMode()));
      rbMultiply = new QRadioButton(tr("Multiply"), modesGroup);
      connect(rbMultiply, SIGNAL(clicked()), view, SLOT(setMultiplyMode()));
      rbScreen = new QRadioButton(tr("Screen"), modesGroup);
      connect(rbScreen, SIGNAL(clicked()), view, SLOT(setScreenMode()));
      rbOverlay = new QRadioButton(tr("Overlay"), modesGroup);
      connect(rbOverlay, SIGNAL(clicked()), view, SLOT(setOverlayMode()));
      rbDarken = new QRadioButton(tr("Darken"), modesGroup);
      connect(rbDarken, SIGNAL(clicked()), view, SLOT(setDarkenMode()));
      rbLighten = new QRadioButton(tr("Lighten"), modesGroup);
      connect(rbLighten, SIGNAL(clicked()), view, SLOT(setLightenMode()));
      rbColorDodge = new QRadioButton(tr("Color Dodge"), modesGroup);
      connect(rbColorDodge, SIGNAL(clicked()), view, SLOT(setColorDodgeMode()));
      rbColorBurn = new QRadioButton(tr("Color Burn"), modesGroup);
      connect(rbColorBurn, SIGNAL(clicked()), view, SLOT(setColorBurnMode()));
      rbHardLight = new QRadioButton(tr("Hard Light"), modesGroup);
      connect(rbHardLight, SIGNAL(clicked()), view, SLOT(setHardLightMode()));
      rbSoftLight = new QRadioButton(tr("Soft Light"), modesGroup);
      connect(rbSoftLight, SIGNAL(clicked()), view, SLOT(setSoftLightMode()));
      rbDifference = new QRadioButton(tr("Difference"), modesGroup);
      connect(rbDifference, SIGNAL(clicked()), view, SLOT(setDifferenceMode()));
      rbExclusion = new QRadioButton(tr("Exclusion"), modesGroup);
      connect(rbExclusion, SIGNAL(clicked()), view, SLOT(setExclusionMode()));

      QGroupBox *circleColorGroup = new QGroupBox(mainGroup);
      circleColorGroup->setTitle(tr("Circle color"));
      QSlider *circleColorSlider = new QSlider(Qt::Horizontal, circleColorGroup);
      circleColorSlider->setRange(0, 359);
      circleColorSlider->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Fixed);
      connect(circleColorSlider, SIGNAL(valueChanged(int)), view, SLOT(setCircleColor(int)));

      QGroupBox *circleAlphaGroup = new QGroupBox(mainGroup);
      circleAlphaGroup->setTitle(tr("Circle alpha"));
      QSlider *circleAlphaSlider = new QSlider(Qt::Horizontal, circleAlphaGroup);
      circleAlphaSlider->setRange(0, 255);
      circleAlphaSlider->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Fixed);
      connect(circleAlphaSlider, SIGNAL(valueChanged(int)), view, SLOT(setCircleAlpha(int)));

      QPushButton *showSourceButton = new QPushButton(mainGroup);
      showSourceButton->setText(tr("Show Source"));
  #if defined(USE_OPENGL) && !defined(QT_OPENGL_ES)
      QPushButton *enableOpenGLButton = new QPushButton(mainGroup);
      enableOpenGLButton->setText(tr("Use OpenGL"));
      enableOpenGLButton->setCheckable(true);
      enableOpenGLButton->setChecked(view->usesOpenGL());

      if (!QGLFormat::hasOpenGL() || !QGLPixelBuffer::hasOpenGLPbuffers())
          enableOpenGLButton->hide();
  #endif
      QPushButton *whatsThisButton = new QPushButton(mainGroup);
      whatsThisButton->setText(tr("What's This?"));
      whatsThisButton->setCheckable(true);

      QPushButton *animateButton = new QPushButton(mainGroup);
      animateButton->setText(tr("Animated"));
      animateButton->setCheckable(true);
      animateButton->setChecked(true);

      QHBoxLayout *viewLayout = new QHBoxLayout(this);
      viewLayout->addWidget(view);
      viewLayout->addWidget(mainGroup);

      QVBoxLayout *mainGroupLayout = new QVBoxLayout(mainGroup);
      mainGroupLayout->addWidget(circleColorGroup);
      mainGroupLayout->addWidget(circleAlphaGroup);
      mainGroupLayout->addWidget(modesGroup);
      mainGroupLayout->addStretch();
      mainGroupLayout->addWidget(animateButton);
      mainGroupLayout->addWidget(whatsThisButton);
      mainGroupLayout->addWidget(showSourceButton);
  #if defined(USE_OPENGL) && !defined(QT_OPENGL_ES)
      mainGroupLayout->addWidget(enableOpenGLButton);
  #endif

      QGridLayout *modesLayout = new QGridLayout(modesGroup);
      modesLayout->addWidget(rbClear, 0, 0);
      modesLayout->addWidget(rbSource, 1, 0);
      modesLayout->addWidget(rbDest, 2, 0);
      modesLayout->addWidget(rbSourceOver, 3, 0);
      modesLayout->addWidget(rbDestOver, 4, 0);
      modesLayout->addWidget(rbSourceIn, 5, 0);
      modesLayout->addWidget(rbDestIn, 6, 0);
      modesLayout->addWidget(rbSourceOut, 7, 0);
      modesLayout->addWidget(rbDestOut, 8, 0);
      modesLayout->addWidget(rbSourceAtop, 9, 0);
      modesLayout->addWidget(rbDestAtop, 10, 0);
      modesLayout->addWidget(rbXor, 11, 0);

      modesLayout->addWidget(rbPlus, 0, 1);
      modesLayout->addWidget(rbMultiply, 1, 1);
      modesLayout->addWidget(rbScreen, 2, 1);
      modesLayout->addWidget(rbOverlay, 3, 1);
      modesLayout->addWidget(rbDarken, 4, 1);
      modesLayout->addWidget(rbLighten, 5, 1);
      modesLayout->addWidget(rbColorDodge, 6, 1);
      modesLayout->addWidget(rbColorBurn, 7, 1);
      modesLayout->addWidget(rbHardLight, 8, 1);
      modesLayout->addWidget(rbSoftLight, 9, 1);
      modesLayout->addWidget(rbDifference, 10, 1);
      modesLayout->addWidget(rbExclusion, 11, 1);

      QVBoxLayout *circleColorLayout = new QVBoxLayout(circleColorGroup);
      circleColorLayout->addWidget(circleColorSlider);

      QVBoxLayout *circleAlphaLayout = new QVBoxLayout(circleAlphaGroup);
      circleAlphaLayout->addWidget(circleAlphaSlider);

      view->loadDescription(":res/composition/composition.html");
      view->loadSourceFile(":res/composition/composition.cpp");

      connect(whatsThisButton, SIGNAL(clicked(bool)), view, SLOT(setDescriptionEnabled(bool)));
      connect(view, SIGNAL(descriptionEnabledChanged(bool)), whatsThisButton, SLOT(setChecked(bool)));
      connect(showSourceButton, SIGNAL(clicked()), view, SLOT(showSource()));
  #if defined(USE_OPENGL) && !defined(QT_OPENGL_ES)
      connect(enableOpenGLButton, SIGNAL(clicked(bool)), view, SLOT(enableOpenGL(bool)));
  #endif
      connect(animateButton, SIGNAL(toggled(bool)), view, SLOT(setAnimationEnabled(bool)));

      circleColorSlider->setValue(270);
      circleAlphaSlider->setValue(200);
      rbSourceOut->animateClick();

      setWindowTitle(tr("Composition Modes"));
  }

  void CompositionWidget::nextMode()
  {
      /*
        if (!m_animation_enabled)
        return;
        if (rbClear->isChecked()) rbSource->animateClick();
        if (rbSource->isChecked()) rbDest->animateClick();
        if (rbDest->isChecked()) rbSourceOver->animateClick();
        if (rbSourceOver->isChecked()) rbDestOver->animateClick();
        if (rbDestOver->isChecked()) rbSourceIn->animateClick();
        if (rbSourceIn->isChecked()) rbDestIn->animateClick();
        if (rbDestIn->isChecked()) rbSourceOut->animateClick();
        if (rbSourceOut->isChecked()) rbDestOut->animateClick();
        if (rbDestOut->isChecked()) rbSourceAtop->animateClick();
        if (rbSourceAtop->isChecked()) rbDestAtop->animateClick();
        if (rbDestAtop->isChecked()) rbXor->animateClick();
        if (rbXor->isChecked()) rbClear->animateClick();
      */
  }

  CompositionRenderer::CompositionRenderer(QWidget *parent)
      : ArthurFrame(parent)
  {
      m_animation_enabled = true;
      m_animationTimer = startTimer(animationInterval);
      m_image = QImage(":res/composition/flower.jpg");
      m_image.setAlphaChannel(QImage(":res/composition/flower_alpha.jpg"));
      m_circle_alpha = 127;
      m_circle_hue = 255;
      m_current_object = NoObject;
      m_composition_mode = QPainter::CompositionMode_SourceOut;

      m_circle_pos = QPoint(200, 100);

      setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
  #ifdef USE_OPENGL
      m_pbuffer = 0;
      m_pbuffer_size = 1024;
  #endif
  }

  QRectF rectangle_around(const QPointF &p, const QSizeF &size = QSize(250, 200))
  {
      QRectF rect(p, size);
      rect.translate(-size.width()/2, -size.height()/2);
      return rect;
  }

  void CompositionRenderer::setAnimationEnabled(bool enabled)
  {
      if (m_animation_enabled == enabled)
          return;
      m_animation_enabled = enabled;
      if (enabled) {
          Q_ASSERT(!m_animationTimer);
          m_animationTimer = startTimer(animationInterval);
      } else {
          killTimer(m_animationTimer);
          m_animationTimer = 0;
      }
  }

  void CompositionRenderer::updateCirclePos()
  {
      if (m_current_object != NoObject)
          return;
      QDateTime dt = QDateTime::currentDateTime();
      qreal t = (dt.toTime_t() * 1000 + dt.time().msec()) / 1000.0;

      qreal x = width() / qreal(2) + (qCos(t*8/11) + qSin(-t)) * width() / qreal(4);
      qreal y = height() / qreal(2) + (qSin(t*6/7) + qCos(t * qreal(1.5))) * height() / qreal(4);

      setCirclePos(QLineF(m_circle_pos, QPointF(x, y)).pointAt(0.02));
  }

  void CompositionRenderer::drawBase(QPainter &p)
  {
      p.setPen(Qt::NoPen);

      QLinearGradient rect_gradient(0, 0, 0, height());
      rect_gradient.setColorAt(0, Qt::red);
      rect_gradient.setColorAt(.17, Qt::yellow);
      rect_gradient.setColorAt(.33, Qt::green);
      rect_gradient.setColorAt(.50, Qt::cyan);
      rect_gradient.setColorAt(.66, Qt::blue);
      rect_gradient.setColorAt(.81, Qt::magenta);
      rect_gradient.setColorAt(1, Qt::red);
      p.setBrush(rect_gradient);
      p.drawRect(width() / 2, 0, width() / 2, height());

      QLinearGradient alpha_gradient(0, 0, width(), 0);
      alpha_gradient.setColorAt(0, Qt::white);
      alpha_gradient.setColorAt(0.2, Qt::white);
      alpha_gradient.setColorAt(0.5, Qt::transparent);
      alpha_gradient.setColorAt(0.8, Qt::white);
      alpha_gradient.setColorAt(1, Qt::white);

      p.setCompositionMode(QPainter::CompositionMode_DestinationIn);
      p.setBrush(alpha_gradient);
      p.drawRect(0, 0, width(), height());

      p.setCompositionMode(QPainter::CompositionMode_DestinationOver);

      p.setPen(Qt::NoPen);
      p.setRenderHint(QPainter::SmoothPixmapTransform);
      p.drawImage(rect(), m_image);
  }

  void CompositionRenderer::drawSource(QPainter &p)
  {
      p.setPen(Qt::NoPen);
      p.setRenderHint(QPainter::Antialiasing);
      p.setCompositionMode(m_composition_mode);

      QRectF circle_rect = rectangle_around(m_circle_pos);
      QColor color = QColor::fromHsvF(m_circle_hue / 360.0, 1, 1, m_circle_alpha / 255.0);
      QLinearGradient circle_gradient(circle_rect.topLeft(), circle_rect.bottomRight());
      circle_gradient.setColorAt(0, color.light());
      circle_gradient.setColorAt(0.5, color);
      circle_gradient.setColorAt(1, color.dark());
      p.setBrush(circle_gradient);

      p.drawEllipse(circle_rect);
  }

  void CompositionRenderer::paint(QPainter *painter)
  {
  #if defined(USE_OPENGL) && !defined(QT_OPENGL_ES)
      if (usesOpenGL()) {

          int new_pbuf_size = m_pbuffer_size;
          if (size().width() > m_pbuffer_size || size().height() > m_pbuffer_size)
              new_pbuf_size *= 2;

          if (size().width() < m_pbuffer_size/2 && size().height() < m_pbuffer_size/2)
              new_pbuf_size /= 2;

          if (!m_pbuffer || new_pbuf_size != m_pbuffer_size) {
              if (m_pbuffer) {
                  m_pbuffer->deleteTexture(m_base_tex);
                  m_pbuffer->deleteTexture(m_compositing_tex);
                  delete m_pbuffer;
              }

              m_pbuffer = new QGLPixelBuffer(QSize(new_pbuf_size, new_pbuf_size), QGLFormat::defaultFormat(), glWidget());
              m_pbuffer->makeCurrent();
              m_base_tex = m_pbuffer->generateDynamicTexture();
              m_compositing_tex = m_pbuffer->generateDynamicTexture();
              m_pbuffer_size = new_pbuf_size;
          }

          if (size() != m_previous_size) {
              m_previous_size = size();
              QPainter p(m_pbuffer);
              p.setCompositionMode(QPainter::CompositionMode_Source);
              p.fillRect(QRect(0, 0, m_pbuffer->width(), m_pbuffer->height()), Qt::transparent);
              drawBase(p);
              p.end();
              m_pbuffer->updateDynamicTexture(m_base_tex);
          }

          qreal x_fraction = width()/float(m_pbuffer->width());
          qreal y_fraction = height()/float(m_pbuffer->height());

          {
              QPainter p(m_pbuffer);
              p.setCompositionMode(QPainter::CompositionMode_Source);
              p.fillRect(QRect(0, 0, m_pbuffer->width(), m_pbuffer->height()), Qt::transparent);

              p.save(); // Needed when using the GL1 engine
              p.beginNativePainting(); // Needed when using the GL2 engine

              glBindTexture(GL_TEXTURE_2D, m_base_tex);
              glEnable(GL_TEXTURE_2D);
              glColor4f(1.,1.,1.,1.);

              glBegin(GL_QUADS);
              {
                  glTexCoord2f(0, 1.0);
                  glVertex2f(0, 0);

                  glTexCoord2f(x_fraction, 1.0);
                  glVertex2f(width(), 0);

                  glTexCoord2f(x_fraction, 1.0-y_fraction);
                  glVertex2f(width(), height());

                  glTexCoord2f(0, 1.0-y_fraction);
                  glVertex2f(0, height());
              }
              glEnd();

              glDisable(GL_TEXTURE_2D);

              p.endNativePainting(); // Needed when using the GL2 engine
              p.restore(); // Needed when using the GL1 engine

              drawSource(p);
              p.end();
              m_pbuffer->updateDynamicTexture(m_compositing_tex);
          }

          painter->beginNativePainting(); // Needed when using the GL2 engine
          glWidget()->makeCurrent(); // Needed when using the GL1 engine
          glBindTexture(GL_TEXTURE_2D, m_compositing_tex);
          glEnable(GL_TEXTURE_2D);
          glEnable(GL_BLEND);
          glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
          glColor4f(1.,1.,1.,1.);
          glBegin(GL_QUADS);
          {
              glTexCoord2f(0, 1.0);
              glVertex2f(0, 0);

              glTexCoord2f(x_fraction, 1.0);
              glVertex2f(width(), 0);

              glTexCoord2f(x_fraction, 1.0-y_fraction);
              glVertex2f(width(), height());

              glTexCoord2f(0, 1.0-y_fraction);
              glVertex2f(0, height());
          }
          glEnd();
          glDisable(GL_TEXTURE_2D);
          painter->endNativePainting(); // Needed when using the GL2 engine
      } else
  #endif
      {
          // using a QImage
          if (m_buffer.size() != size()) {
              m_buffer = QImage(size(), QImage::Format_ARGB32_Premultiplied);
              m_base_buffer = QImage(size(), QImage::Format_ARGB32_Premultiplied);

              m_base_buffer.fill(0);

              QPainter p(&m_base_buffer);

              drawBase(p);
          }

          memcpy(m_buffer.bits(), m_base_buffer.bits(), m_buffer.byteCount());

          {
              QPainter p(&m_buffer);
              drawSource(p);
          }

          painter->drawImage(0, 0, m_buffer);
      }
  }

  void CompositionRenderer::mousePressEvent(QMouseEvent *e)
  {
      setDescriptionEnabled(false);

      QRectF circle = rectangle_around(m_circle_pos);

      if (circle.contains(e->pos())) {
          m_current_object = Circle;
          m_offset = circle.center() - e->pos();
      } else {
          m_current_object = NoObject;
      }
      if (m_animation_enabled) {
          killTimer(m_animationTimer);
          m_animationTimer = 0;
      }
  }

  void CompositionRenderer::mouseMoveEvent(QMouseEvent *e)
  {
      if (m_current_object == Circle)
          setCirclePos(e->pos() + m_offset);
  }

  void CompositionRenderer::mouseReleaseEvent(QMouseEvent *)
  {
      m_current_object = NoObject;

      if (m_animation_enabled) {
          Q_ASSERT(!m_animationTimer);
          m_animationTimer = startTimer(animationInterval);
      }
  }

  void CompositionRenderer::timerEvent(QTimerEvent *event)
  {
      if (event->timerId() == m_animationTimer)
          updateCirclePos();
  }

  void CompositionRenderer::setCirclePos(const QPointF &pos)
  {
      const QRect oldRect = rectangle_around(m_circle_pos).toAlignedRect();
      m_circle_pos = pos;
      const QRect newRect = rectangle_around(m_circle_pos).toAlignedRect();
  #if defined(USE_OPENGL) && !defined(QT_OPENGL_ES)
      if (usesOpenGL()) {
          update();
          return;
      }
  #endif
      update(oldRect | newRect);
  }