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\newcommand{\bab}{Babylon 5}
\newcommand{\ibab}{{\em Babylon 5}\/}
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\begin{document}

\begin{center}
\begin{LARGE}
{\sc Babylon 5: The Garments of Vengeance\\ Rules}
\end{LARGE}
\end{center}

\scn{A Few Ground Rules}

Some abilities and mechanics may supersede the rules.  All GM rulings
are final.  Please do not argue excessively with the GMs.  We will eject
players who are unreasonable or flagrantly violate the rules.  If there
is anything in these rules that you are unclear on, clarify it with the
GMs as soon as possible.

{\sc Non-Players} As with all Guild games, be considerate of non-players
in the playing area.  Don't do things like run them down or yell near
people who are trying to work.  Be polite if they complain; direct them
to the GMs if the become terribly irate.

{\sc Other Players} Do not physically hurt anyone.  Some people are more
fragile than others, so err on the side of caution on this.  Remain calm
when arguing rules interpretations with each other; call a GM if you are
not able to resolve disputes amongst yourselves.

{\sc Non-Player Characters} On occasion, GMs and ghosts (GM helpers)
will be playing characters in game, represented by wearing a name
badge like yours.  NPCs played by ghosts are just regular people that
you may interact with at will.  NPCs played by GMs will be one of
the five members of the \bab\ Advisory Council.  Such people are {\em
always} surrounded by ``enough'' security to thwart any violence
attempted against them.  Do not even try anything against a council
member unless you have acquired the ``Thwart Council Security''
ability.


\scn{Things NOT for Sharing}

Your character sheet, blue sheets, green sheets, the scenario, memory
packets, the backs of ability cards (the side with your charcter's
name on it), and anything marked ``Not a Game Item'' {\em may never}\/
be shown to other players.  You may, of course, write down any of the
information contained in these and share that, or tell people
verbally.  Your may not discuss the values of your statistics unless
requested to by an ability.

\scn{Things for Sharing}

Game items, hand-written notes, blue armbands (which represent Earth
Force uniforms), and anything marked ``This is a game item.'' may be
shown to other players, given away, or stolen.  You may show the fronts
of ability cards (marked with ``Ability Effect'') to other players, but
doing so constitutes using it on them.  Your badge {\em must}\/ be worn at
all times while you are in game.

{\sc Bulky Items} Items with colored dots on them are bulky, and
cannot be concealed.  A single dot requires one hand to move; two dots
requires two hands. (Put your guns and knives away!)  You may not run
while carrying/pushing/dragging a two dot bulky item.  Pre-printed
items, or those made in game may simply say ``Bulky: 1 dot'' instead
of having colored dots on them, as time permits.  Please read your
item cards.

{\sc Packets} A ``packet'' is a unit of merchandise to be shipped, (sort
of like a crate).  A single packet is two dot bulky, but two or more
packets are also two dot bulky.  (They come loaded onto carts for you.)

{\sc TCPs} There are a number of forms of currency in use on \bab, but
they are all abstracted into the ``Thousand Credit Point''. They are
represented by small purple disks (``purple widgets'') and are
freely-transferable. Do not remove TCP's from stores or other GM
envelopes around the station without a specific ability. A single TCP
is a large amount of money. You buy a side of beef with it, not a
steak for dinner. (In general, smaller amounts of money are not
worried about in game. If you want to buy something, go to the Zocalo
and read the mechanics there.)

\scn{Colored Fabrics}

{\sc Headbands} Players wearing colored headbands indicate that the
character is surrounded by a number of NPCs ({\em e.g.}\/ Station
security officers, angry dockworkers, Minbari religious attendants {\em
etc.}\/).  You can take the time to count exactly how many by asking the
player.  Each successful PPG shot on the headbanded character takes down
one NPC; once all the NPCs are down, the shots hit the named character.
These NPCs may also affect martial combat.  The player will tell you how
if you try.

{\sc Armbands}  Blue armbands represent Earth Force Uniforms.  For
simplicity, they're all the same size, so anyone can wear any uniform.
The uniform can be taken off an unconscious character simply by asking
the player for it.

{\sc Colored Stickers}  A colored sticker attached to a player's badge
indicates that the character is not human.  Players, make sure these are
visible.  
\begin{center}\begin{tabular}{r|l}
Centauri&Yellow\\
Minbari&Blue\\
Narn&Red\\
Vorlon&Green\\
Strazin&Orange\\
Drazi&Green star\\
pak'ma'ra&Blue star\\
Markab&Red star\\
Abbai&Yellow star\\
Other (ask)&Silver star\\
\end{tabular}\end{center}

Note that none of these species (except maybe Vorlon) is likely to eat
you, or shoot fire, or anything else terribly unpleasant, so if you
can't keep them straight (especially the stars), it's not a big deal.
(Badges also have the wearer's race written on them, you just have to
be closer to be able to tell.)

\scn{Playing Area}

This is a limited space, limited time game.  You are required to be in
game for the duration (unless you are killed), and are not allowed to
leave the playing area during this time.  The playing area will vary
over the course of the game; please pay careful attention to these
changes.  Bathrooms are not considered part of the playing area for
the purposes of game action---you cannot hide items here, etc.  You
can, of course, still use them.

{\sc Signs} Some game locations will have signs in them with
instructions.  {\em Be certain to read all signs,}\/ as some say things
like ``NPCs break up/report all combats in this area.''

\scn{Fighting Amongst Yourselves}

{\sc Martial Combat} Hand to hand combat is simulated by playing {\em
laser-mirror-starweb}\/ (which is played just like {\em
rock-paper-scissors (RPS)}\/\footnote{Actually, it's not, but we're
pretending it is to avoid screw-ups. See Episode 9 of the \ibab\ comic
books (``Laser-Mirror-Starweb, Part 1: Duet for Human and Narn in C
Sharp'') for details. If you don't know what {\em rock-paper-scissors}
is, ask a GM.}). To initiate, simply approach within arms reach of
another character and say ``Martial attack.''  They must say ``Martial
defense'' within two seconds or automatically lose the round.  Then
play a round of RPS.  After each round, compare $\phi$'s (if you are
wielding a knife, add $+$1 to your $\phi$ now). 

If the winner's $\phi$ is higher, the loser falls unconscious. If it
is lower or equal, the loser's $\phi$ drops 1 point. If your $\phi$
reaches zero (knives {\em don't}\/ help here), you fall
unconscious. In the case of a tie, both parties lose 1 point of
$\phi$. For multi-player combats, point your symbol at the player you
are attacking; it also applies to all players attacking you. Resolve
all pairs each round.

Unconsciousness lasts for ten minutes, unless you are struck again, at
which point the ten minutes resets.  If you have been kept unconscious
for 50 straight minutes, you have the option to declare that your
character has died.  An unconscious character can be killed by lightly
touching them and saying, ``Killing blow.''  Anyone within arm's reach
may prevent this by saying ``I prevent you.'' immediately.

Anytime you wake up from being unconscious, you have a $\phi$ of 1.
Under normal circumstances, people recover one $\phi$ per hour back to
thier maximum.

{\sc Guns} PPGs (phased plasma guns) are the ranged weapon of choice.  A
hit in an arm or leg leaves the limb unusable, pending treatment; a
single hit in the torso leaves you unconscious and bleeding with ten
minutes to live.  Two hits cuts the time to 5 minutes.  Three hits is
instant death.

{\sc Thrown Knives}  A thrown knife is equivalent to a single PPG hit,
and is represented by a foam pellet.  You must have an ability to throw
a knife.

\scn{Death}

{\sc Poisoning} In order to poison something without a specific ability,
you must get your victim to eat or drink something which has been made
to taste ``funny.''  ({\em e.g.}\/ making water salty, or slipping a
Skittle in with a bunch of M\&Ms.)  You must also have an item card for
poison.  You are responsible for replacing, at your own expense, food
belonging to another player that you ruin by ``poisoning.''  If you are
successfully poisoned, fall immediately unconscious; you have ten
minutes to live.  {\em There is no ``out of game'' food.}\/ If you eat
it in the playing area, during game time, your character has eaten
something.

{\sc Death} If you die, note the time and then leave your badge, a brief
description of the condition of your corpse, and any items on it at the
scene of your death.  Report what happened to the GMs as soon as
possible and find out what you should do next.

\scn{Petty Crimes}

{\sc Breaking and Entering} Many places and computer systems have locks
or other security on them.  If something says it's locked, do not use it or
go into it unless you have a way to unlock it or bypass the security.
You should know if you do.

\end{document}

