\documentclass{game}
\usepackage{signs}

% \sign is defined in LaTeX/Styles/signs.sty; the Czar can play around
% with the format there if you like.  In any case, the Czar needs to
% set \takedownby there to the date the signs will say they'll
% be taken down by.

% \sign as the Template supplies it is called as
%% \sign{name}{room}{description}{mechanic}
% If you leave ``mechanic'' blank, the mechanic box won't appear at all.

% You can always toss a size modifier into the description/mechanic
% fields, eg \sign{...}{...}{\large ...}{\normalsize ...},
% if they're overflowing their space.  They default to
% \Huge and \Large respectively in signs.sty, so most sizes are smaller.
% (it goes \Huge, \huge, \Large, \large, \normalsize, etc).


\begin{document}

\sign{Magic Castle}{35-255}{The vast and mighty stone walls seem to brood
over ages past, indifferent to the ephemeral mortals who tread their halls.
A faint blue glow hangs in the air.}{Type G abilities do not work here.}

\sign{Swimming Pool}{Alumni Swimming Pool}{The water is clear and blue
at the shallow end, but murky at the deep end.  There is the occasional
hint of motion in the depths.  Chlorine strongly scents the air.}{}

\end{document}
