\documentclass{game}
\usepackage{sheets}

\renewcommand\sheetname{Rules}

\begin{document}

\name{\Huge Rules for \gamename}

\begin{center}
Written and GMed by {\bf LIST OF GMS} \\
\copyright MIT Assassins' Guild and above GM team
\end{center}


% Delete this section!
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\vspace{1cm} {\em 

This rules template assumes you're using the Standard Rules. 
If you're not, well then, blow away everything from here down, of course.

It's not difficult to write rules based on the SR from scratch, but
this template provides a convenient checklist.

Since there's very little that {\bf has} to be in a game-specific rules
set, almost everything is in the {\bf comments} of this file.  GMs can
go through those and turn them into actual appropriate material where
necessarily.  Usually you'll be able to just erase most comment sections 
without putting in any material.  

Oh, and remember to fill in the GM team for ``LIST OF GMS'' up there,
and fill in the italicized stuff below this section.  (And remember
to delete this section\ldots.)

If you want to be able to provide a latex'able rules.tex to the players,
you'll have to not use Template features at all, of course.  If you do
want to use the Standard Rules, see {\tt /mit/jemorris/Rules} for 
a vanilla-latex rules template.

} \vspace{1cm}
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% Delete the above section!



{\bf \gamename} uses the Standard Rules.  If you are not familar with
Guild standard rules, please {\em read that.}  They're available in 
{\tt /mit/jemorris/Rules} and at {\tt http://web.mit.edu/jemorris/Rules}.

% Settle which combat system is used:
You need not read all of the Combat Systems appendix; we use only the
{\em [MA/MD/HP; Starlight; Rock, Paper, Scissors; Phi; Cinematic]} system.

This document covers only material that augments or overrides the
Standard Rules.  In particular, note 
{\em [identify which sections that are overridden --- quite possibly
none at all, in which case you can change this paragraph to:
	This document covers only material that augments the Standard Rules
	(we override nothing).  
]}

%% You may not need to put anything for this section at all.
%
% Stuff you should have in your packet...
% Badges tell you...
% Money is...
%
%% Note that if you don't say anything, by default guns are just like 
%% everything else --- ie you need an item card, but not a sticker.
%
% Guns require [item cards / stickers / both item cards and stickers / 
%   neither item cards nor stickers, any physrep is a gun]

%% You only need to put something here for a long game if you have
%% mysterious tunnel systems and so on.  Short games always need this.
%
%% Long game:  
% [Locations] are not normal game locations; you can't go there unless 
% specifically directed to, as per the SR.
%
%% Short game:  
% Game takes place in [areas]; you can't go elsewhere unless specifically 
% directed to.  Note that you are expected to be in game areas at all times 
% during the game.

%% You probably want to include this section (you probably have no Dead Time).
%
% Game starts at 6pm Friday and ends at noon next Sunday; wrapup is at 2pm.
% There will be a Game Break from Tues 6am until Weds 6pm.
% GMs will be available from [time] to [time] every day; outside those
% hours is Dead Time.

%% What you need to include here depends on the combat system.
%
% Typical [stats] are...                   --- MA/MD/HP, RPS, Phi
% Typical Hits and Blocks on a card are... --- Cinematic
% Weapon/armor effects are...              --- MA/MD/HP, RPS
% Known weapon-like Phis are...            --- Phi
% You heal at...                           --- MA/MD/HP, RPS, Cinematic

%% You may or may not need to say anything here.
%% Guns have default effects from the SR if you don't say anything about them.
%
% Disc guns represent... [and do... if not the default]
% Dart guns represent... [and do... if not the default]
% Other attack forms... [throwing knives (probably ping-pong balls),
%  weird attacks (probably foam pellets)]

%% You only need something here if you want universal Disarm
%% or if you want Cover, or both.  (Cover usually accompanies
%% universal Disarm.)
%
% Anyone may use [Disarm / Cover / both Disarm and Cover].

%% If anyone can set explosives, you need to say something here; 
%% otherwise you may or may not want to say anything.  You probably
%% want to at least state their existence.  If you can state the effects, 
%% so that they don't need to get a GM when it happens, that's always best.
%
% Explosives....

%% You need this information either here or in a Scenario if that's separate.
%
% The Control Room is [].  The Common Room is [].
% [The Queue room is [].]  
% Mail for the GMs should be sent to {\tt [game]-gms@mit.edu}.

%% You need something here if you have headbands besides white.
%
% [color] headbands mean [...] [etc]

%% You only need something here if you want something other than the defaults.
%
% Phones...
% Athena... [zephyr, email, other]

%% You only need something here if you have other public mechanics.  E.g.,
%
% One of your stats is psionic power...
%
% If you watch someone from within ZoC for five minutes, you may
% ask to see their Appearance A card...
%
% A door is locked if...

%% That's it!  That's all probably pretty short, so you may well
%% want to include your Scenario material here as well.

\end{document}
