Path: bloom-picayune.mit.edu!snorkelwacker.mit.edu!americast.com!americast.com!americast-post Newsgroups: americast.twt.life From: americast-post@AmeriCast.Com Organization: American Cybercasting Approved: americast-post@AmeriCast.com Subject: Cleaning might end problem Date: Sat, 21 Nov 92 17:35:41 EST Message-ID: \SE B;LIFE;THE RAINBOW PAGE;INSIDE THE VIDEO GAMES \SS (WS) \HD Cleaning might end problem \BY Chip and Jonathan Carter \CR TRIBUNE MEDIA SERVICES INC. GAMES OF THE WEEK: READER MAIL FOR: SUPER NES, GENESIS DEAR CHIP AND JONATHAN: On my Sega Genesis, sometimes the up button does not work, and I have to wiggle the wire to make it work. What's the problem? I treat the Genesis with care. This happens once or twice in a blue moon. - Saurin S. Parikh, Merritt Island, Fla. SAURIN: A Sega spokesman tells us your problem is most likely a case of dirty contacts. No, that doesn't mean you're hanging around with unsavory characters. It means the little plugs inside the deck's controller ports may have collected some gunk. Try carefully cleaning them with a cotton swab or the corner of a rag and a cleaning solution such as you'd use to clean your game port or your VCR. If that doesn't do the trick, then our guess is you have a short circuit in your controller cord. DEAR CHIP AND JONATHAN: Do you know anything about a game called King of the Monsters? I've looked for it everywhere and can't find it. It's kind of a wrestling game, but the characters are monsters, like Godzilla, and they use cities for their wrestling ring. - Ben Andersen, Milwaukee BEN: The original King of the Monsters is for the 24-bit NEO-GEO system. And good news for NEO-GEO owners: King 2 should be ready to hit your decks any day now. And we've heard that there's a 16-bit version of King 1 coming to the Super NES soon. DEAR CHIP AND JONATHAN: I pride myself on my video expertise, but this one's stumped me: Zelda: A Link to the Past (Super NES). I've looked in all the game guides, plus looked over the whole map and cannot find a way to the top of Death Mountain for the third pendant. There's a bridge on the right side, but you need the grappling hook to cross it - I can't find that, either. - James Moore, Melbourne, Fla. JAMES: The bridge is a red herring - it's basically there to divert your attention. You worry so much about getting across the bridge that you forget to think about other options. For instance, have you checked out that funky mirror of yours yet? That's your key to the Dark World. Try using it in different spots atop Death Mountain. The Dark and Light worlds are a lot alike - even the buildings are in the same spots. But there are a few slight differences. The secret is to warp back and forth from the Light to Dark worlds until you find your way to the palace at the very top of Death Mountain. DEAR CHIP AND JONATHAN: I have beaten Super Mario World (Super NES) once, but I have yet to reach one of the levels: Cheese Bridge. I saw your tips in the paper, but I've had no luck. You say you can use Yoshi - true, but when he gets his wings, he goes straight up and you come down to nothing. Also, how do you glide beneath the first exit, as you say to do in your tips? - Sharon Sloan, Rome, Ga. SHARON: The key, again, is Yoshi. You say when he lands, you come down to nothing. Well, right in front of that nothing is the exit gate. Just before Yoshi disappears, you have to hop off. If you're wearing a cape, you'll glide beneath the first exit without breaking the tape and can then head for the secret exit. Need help traveling through Super Mario World? We've got just the ticket! Our Inside Inside Tips list will take you through the game - all the way to big, bad Bowser himself. To order your copy, send $1.95 to: Super Mario World Tips, PO Box 4426, Orlando, Fla. 32802-4426. Make checks payable to Tribune Publishing. Got a question? An inside tip you'd like to share? Write to Chip and Jonathan Carter in care of Tribune Media Services, 64 E. Concord St., Orlando, Fla. 32801. While they cannot respond individually, they will answer questions of general interest in their column. This article is copyright 1992 The Washington Times. Redistribution to other sites is not permitted except by arrangement with American Cybercasting Corporation. For more information, send-email to usa@AmeriCast.COM