Info file: widget,    -*-Text-*-
produced by `texinfo-format-buffer'
from file `widget.texi'
using `texinfmt.el' version 2.32 of 19 November 1993.




File: widget, Node: Top, Next: Introduction, Prev: (dir), Up: (dir)

The Emacs Widget Library
************************

Version: 1.82

* Menu:

* Introduction::                
* User Interface::              
* Programming Example::         
* Setting Up the Buffer::       
* Basic Types::                 
* Sexp Types::                  
* Widget Properties::           
* Defining New Widgets::        
* Widget Wishlist.::            



File: widget, Node: Introduction, Next: User Interface, Prev: Top, Up: Top

Introduction
============

Most graphical user interface toolkits, such as Motif and XView, provide
a number of standard user interface controls (sometimes known as
`widgets' or `gadgets').  Emacs doesn't really support anything like
this, except for an incredible powerful text "widget".  On the other
hand, Emacs does provide the necessary primitives to implement many
other widgets within a text buffer.  The `widget' package simplifies
this task.

The basic widgets are:

`link'
     Areas of text with an associated action.  Intended for hypertext
     links embedded in text.
`push-button'
     Like link, but intended for stand-alone buttons.
`editable-field'
     An editable text field.  It can be either variable or fixed length.
`menu-choice'
     Allows the user to choose one of multiple options from a menu, each
     option is itself a widget.  Only the selected option will be
     visible in the buffer.
`radio-button-choice'
     Allows the user to choose one of multiple options by pushing radio
     buttons.  The options are implemented as widgets.  All options will
     be visible in the buffer.
`item'
     A simple constant widget intended to be used in the `menu-choice'
     and `radio-button-choice' widgets.
`choice-item'
     An button item only intended for use in choices.  When pushed, the
     user will be asked to select another option from the choice widget.
`toggle'
     A simple `on'/`off' switch.
`checkbox'
     A checkbox (`[ ]'/`[X]').
`editable-list'
     Create an editable list.  The user can insert or delete items in
     the list.  Each list item is itself a widget.

Now of what possible use can support for widgets be in a text editor?
I'm glad you asked.  The answer is that widgets are useful for
implementing forms.  A "form" in emacs is a buffer where the user is
supposed to fill out a number of fields, each of which has a specific
meaning.  The user is not supposed to change or delete any of the text
between the fields.  Examples of forms in Emacs are the `forms' package
(of course), the customize buffers, the mail and news compose modes, and
the HTML form support in the `w3' browser.

The advantages for a programmer of using the `widget' package to
implement forms are:

  1. More complex field than just editable text are supported.
  2. You can give the user immediate feedback if he enters invalid data
     in a text field, and sometimes prevent entering invalid data.
  3. You can have fixed sized fields, thus allowing multiple field to be
     lined up in columns.
  4. It is simple to query or set the value of a field.
  5. Editing happens in buffer, not in the mini-buffer.
  6. Packages using the library get a uniform look, making them easier
     for the user to learn.
  7. As support for embedded graphics improve, the widget library will
     extended to support it.  This means that your code using the widget
     library will also use the new graphic features by automatic.

In order to minimize the code that is loaded by users who does not
create any widgets, the code has been split in two files:

`widget.el'
     This will declare the user variables, define the function
     `widget-define', and autoload the function `widget-create'.
`wid-edit.el'
     Everything else is here, there is no reason to load it explicitly,
     as it will be autoloaded when needed.



File: widget, Node: User Interface, Next: Programming Example, Prev: Introduction, Up: Top

User Interface
==============

A form consist of read only text for documentation and some fields,
where each the fields contain two parts, as tag and a value.  The tags
are used to identify the fields, so the documentation can refer to the
foo field, meaning the field tagged with `Foo'. Here is an example form:

     Here is some documentation.

     Name: My Name     *Choose*: This option
     Address:  Some Place
     In some City
     Some country.

     See also _other work_ for more information.

     Numbers: count to three below
     [INS] [DEL] One
     [INS] [DEL] Eh, two?
     [INS] [DEL] Five!
     [INS] 

     Select multiple:

     [X] This
     [ ] That
     [X] Thus

     Select one:

     (*) One
     ( ) Another One.
     ( ) A Final One.

     [Apply Form] [Reset Form]

The top level widgets in is example are tagged `Name', `Choose',
`Address', `_other work_', `Numbers', `Select multiple', `Select one',
`[Apply Form]', and `[Reset Form]'.  There are basically two thing the
user can do within a form, namely editing the editable text fields and
activating the buttons.


Editable Text Fields
--------------------

In the example, the value for the `Name' is most likely displayed in an
editable text field, and so are values for each of the members of the
`Numbers' list.  All the normal Emacs editing operations are available
for editing these fields.  The only restriction is that each change you
make must be contained within a single editable text field.  For
example, capitalizing all text from the middle of one field to the
middle of another field is prohibited.

Editing text fields are created by the `editable-field' widget.

The editing text fields are highlighted with the `widget-field-face'
face, making them easy to find.

 -- Face: widget-field-face
     Face used for other editing fields.


Buttons
-------

Some portions of the buffer have an associated "action", which can be
"activated" by a standard key or mouse command.  These portions are
called "buttons".  The default commands for activating a button are:

`RET'
      -- Command: widget-button-press POS &optional EVENT
          Activate the button at POS, defaulting to point.  If point is
          not located on a button, activate the binding in
          `widget-global-map' (by default the global map).

`mouse-2'
      -- Command: widget-button-click EVENT
          Activate the button at the location of the mouse pointer.  If
          the mouse pointer is located in an editable text field,
          activate the binding in `widget-global-map' (by default the
          global map).

There are several different kind of buttons, all of which are present in
the example:

*The Option Field Tags.*
     When you activate one of these buttons, you will be asked to choose
     between a number of different options.  This is how you edit an
     option field.  Option fields are created by the `menu-choice'
     widget.  In the example, `Choose' is an option field tag.
*The `[INS]' and `[DEL]' buttons.*
     Activating these will insert or delete elements from a editable
     list.  The list is created by the `editable-list' widget.
*Embedded Buttons.*
     The `_other work_' is an example of an embedded button. Embedded
     buttons are not associated with a fields, but can serve any
     purpose, such as implementing hypertext references.  They are
     usually created by the `link' widget.
*The `[ ]' and `[X]' buttons.*
     Activating one of these will convert it to the other.  This is
     useful for implementing multiple-choice fields.  You can create it
     wit
*The `( )' and `(*)' buttons.*
     Only one radio button in a `radio-button-choice' widget can be
     selected at any time.  When you push one of the unselected radio
     buttons, it will be selected and the previous selected radio button
     will become unselected.
*The `[Apply Form]' `[Reset Form]' buttons.*
     These are explicit buttons made with the `push-button' widget.  The
     main difference from the `link' widget is that the buttons are will
     be displayed as GUI buttons when possible.  enough.

To make them easier to locate, buttons are emphasized in the buffer.

 -- Face: widget-button-face
     Face used for buttons.

 -- User Option: widget-mouse-face
     Face used for buttons when the mouse pointer is above it.


Navigation
----------

You can use all the normal Emacs commands to move around in a form
buffer, plus you will have these additional commands:

`TAB'
      -- Command: widget-forward &optional COUNT
          Move point COUNT buttons or editing fields forward.
`M-TAB'
      -- Command: widget-backward &optional COUNT
          Move point COUNT buttons or editing fields backward.



File: widget, Node: Programming Example, Next: Setting Up the Buffer, Prev: User Interface, Up: Top

Programming Example
===================

Here is the code to implement the user interface example (see *Note User
Interface::).

     (require 'widget)

     (eval-when-compile
       (require 'wid-edit))

     (defvar widget-example-repeat)

     (defun widget-example ()
       "Create the widgets from the Widget manual."
       (interactive)
       (switch-to-buffer "*Widget Example*")
       (kill-all-local-variables)
       (make-local-variable 'widget-example-repeat)
       (let ((inhibit-read-only t))
         (erase-buffer))
       (widget-insert "Here is some documentation.\n\nName: ")
       (widget-create 'editable-field
     		 :size 13
     		 "My Name")
       (widget-create 'menu-choice
     		 :tag "Choose"
     		 :value "This"
     		 :help-echo "Choose me, please!"
     		 :notify (lambda (widget &rest ignore)
     			   (message "%s is a good choice!"
     				    (widget-value widget)))
     		 '(item :tag "This option" :value "This")
     		 '(choice-item "That option")
     		 '(editable-field :menu-tag "No option" "Thus option"))
       (widget-insert "Address: ")
       (widget-create 'editable-field
     		 "Some Place\nIn some City\nSome country.")
       (widget-insert "\nSee also ")
       (widget-create 'link
     		 :notify (lambda (&rest ignore)
     			   (widget-value-set widget-example-repeat 
     					     '("En" "To" "Tre"))
     			   (widget-setup))
     		 "other work")
       (widget-insert " for more information.\n\nNumbers: count to three below\n")
       (setq widget-example-repeat
     	(widget-create 'editable-list
     		       :entry-format "%i %d %v"
     		       :notify (lambda (widget &rest ignore)
     				 (let ((old (widget-get widget
     							':example-length))
     				       (new (length (widget-value widget))))
     				   (unless (eq old new)
     				     (widget-put widget ':example-length new)
     				     (message "You can count to %d." new))))
     		       :value '("One" "Eh, two?" "Five!")
     		       '(editable-field :value "three")))
       (widget-insert "\n\nSelect multiple:\n\n")
       (widget-create 'checkbox t)
       (widget-insert " This\n")
       (widget-create 'checkbox nil)
       (widget-insert " That\n")
       (widget-create 'checkbox
     		 :notify (lambda (&rest ignore) (message "Tickle"))
     		 t)
       (widget-insert " Thus\n\nSelect one:\n\n")
       (widget-create 'radio-button-choice
     		 :value "One"
     		 :notify (lambda (widget &rest ignore)
     			   (message "You selected %s"
     				    (widget-value widget)))
     		 '(item "One") '(item "Anthor One.") '(item "A Final One."))
       (widget-insert "\n")
       (widget-create 'push-button
     		 :notify (lambda (&rest ignore) 
     			   (if (= (length (widget-value widget-example-repeat))
     				  3)
     			       (message "Congratulation!")
     			     (error "Three was the count!")))
     		 "Apply Form")
       (widget-insert " ")
       (widget-create 'push-button
     		 :notify (lambda (&rest ignore)
     			   (widget-example))
     		 "Reset Form")
       (widget-insert "\n")
       (use-local-map widget-keymap)
       (widget-setup))



File: widget, Node: Setting Up the Buffer, Next: Basic Types, Prev: Programming Example, Up: Top

Setting Up the Buffer
=====================

Widgets are created with `widget-create', which returns a "widget"
object.  This object can be queried and manipulated by other widget
functions, until it is deleted with `widget-delete'.  After the widgets
have been created, `widget-setup' must be called to enable them.

 -- Function: widget-create TYPE [ KEYWORD ARGUMENT ]...
     Create and return a widget of type TYPE.  The syntax for the TYPE
     argument is described in *Note Basic Types::.

     The keyword arguments can be used to overwrite the keyword
     arguments that are part of TYPE.

 -- Function: widget-delete WIDGET
     Delete WIDGET and remove it from the buffer.

 -- Function: widget-setup
     Setup a buffer to support widgets.

     This should be called after creating all the widgets and before
     allowing the user to edit them.


If you want to insert text outside the widgets in the form, the
recommended way to do that is with `widget-insert'.

 -- Function: widget-insert
     Insert the arguments, either strings or characters, at point.  The
     inserted text will be read only.

There is a standard widget keymap which you might find useful.

 -- Const: widget-keymap
     A keymap with the global keymap as its parent.  TAB and `C-TAB' are
     bound to `widget-forward' and `widget-backward', respectively.
     `RET' and `mouse-2' are bound to `widget-button-press' and
     `widget-button-'.

 -- Variable: widget-global-map
     Keymap used by `widget-button-press' and `widget-button-click' when
     not on a button.  By default this is `global-map'.



File: widget, Node: Basic Types, Next: Sexp Types, Prev: Setting Up the Buffer, Up: Top

Basic Types
===========

The syntax of a type specification is given below:

     NAME ::= (NAME [KEYWORD ARGUMENT]... ARGS)
          |   NAME

Where, NAME is a widget name, KEYWORD is the name of a property,
ARGUMENT is the value of the property, and ARGS are interpreted in a
widget specific way.

There following keyword arguments that apply to all widgets:

`:value'
     The initial value for widgets of this type.

`:format'
     This string will be inserted in the buffer when you create a
     widget.  The following `%' escapes are available:

     `%['
     `%]'
          The text inside will be marked as a button.

     `%{'
     `%}'
          The text inside will be displayed with the face specified by
          `:sample-face'.

     `%v'
          This will be replaces with the buffer representation of the
          widgets value.  What this is depends on the widget type.

     `%d'
          Insert the string specified by `:doc' here.

     `%h'
          Like `%d', with the following modifications: If the
          documentation string is more than one line, it will add a
          button which will toggle between showing only the first line,
          and showing the full text.  Furthermore, if there is no `:doc'
          property in the widget, it will instead examine the
          `:documentation-property' property.  If it is a lambda
          expression, it will be called with the widget's value as an
          argument, and the result will be used as the documentation
          text.

     `%t'
          Insert the string specified by `:tag' here, or the `princ'
          representation of the value if there is no tag.

     `%%'
          Insert a literal `%'.

`:button-face'
     Face used to highlight text inside %[ %] in the format.

`:doc'
     The string inserted by the `%d' escape in the format string.

`:tag'
     The string inserted by the `%t' escape in the format string.

`:tag-glyph'
     Name of image to use instead of the string specified by `:tag' on
     Emacsen that supports it.

`:help-echo'
     Message displayed whenever you move to the widget with either
     `widget-forward' or `widget-backward'.

`:indent'
     An integer indicating the absolute number of spaces to indent
     children of this widget.

`:offset'
     An integer indicating how many extra spaces to add to the widget's
     grandchildren compared to this widget.

`:extra-offset'
     An integer indicating how many extra spaces to add to the widget's
     children compared to this widget.

`:notify'
     A function called each time the widget or a nested widget is
     changed.  The function is called with two or three arguments.  The
     first argument is the widget itself, the second argument is the
     widget that was changed, and the third argument is the event
     leading to the change, if any.

`:menu-tag'
     Tag used in the menu when the widget is used as an option in a
     `menu-choice' widget.

`:menu-tag-get'
     Function used for finding the tag when the widget is used as an
     option in a `menu-choice' widget.  By default, the tag used will be
     either the `:menu-tag' or `:tag' property if present, or the
     `princ' representation of the `:value' property if not.

`:match'
     Should be a function called with two arguments, the widget and a
     value, and returning non-nil if the widget can represent the
     specified value.

`:validate'
     A function which takes a widget as an argument, and return nil if
     the widgets current value is valid for the widget.  Otherwise, it
     should return the widget containing the invalid data, and set that
     widgets `:error' property to a string explaining the error.

`:tab-order'
     Specify the order in which widgets are traversed with
     `widget-forward' or `widget-backward'.  This is only partially
     implemented.

       a. Widgets with tabbing order `-1' are ignored.

       b. (Unimplemented) When on a widget with tabbing order N, go to
          the next widget in the buffer with tabbing order N+1 or `nil',
          whichever comes first.

       c. When on a widget with no tabbing order specified, go to the
          next widget in the buffer with a positive tabbing order, or
          `nil'

`:parent'
     The parent of a nested widget (e.g. a `menu-choice' item or an
     element of a `editable-list' widget).

`:sibling-args'
     This keyword is only used for members of a `radio-button-choice' or
     `checklist'.  The value should be a list of extra keyword
     arguments, which will be used when creating the `radio-button' or
     `checkbox' associated with this item.


 -- User Option: widget-glyph-directory
     Directory where glyphs are found.  Widget will look here for a file
     with the same name as specified for the image, with either a `.xpm'
     (if supported) or `.xbm' extension.

 -- User Option: widget-glyph-enable
     If non-nil, allow glyphs to appear on displayes where they are
     supported.


* Menu:

* link::                        
* url-link::                    
* info-link::                   
* push-button::                 
* editable-field::              
* text::                        
* menu-choice::                 
* radio-button-choice::         
* item::                        
* choice-item::                 
* toggle::                      
* checkbox::                    
* checklist::                   
* editable-list::               



File: widget, Node: link, Next: url-link, Prev: Basic Types, Up: Basic Types

The `link' Widget
-----------------

Syntax:

     TYPE ::= (link [KEYWORD ARGUMENT]...  [ VALUE ])

The VALUE, if present, is used to initialize the `:value' property.  The
value should be a string, which will be inserted in the buffer.



File: widget, Node: url-link, Next: info-link, Prev: link, Up: Basic Types

The `url-link' Widget
---------------------

Syntax:

     TYPE ::= (url-link [KEYWORD ARGUMENT]...  URL)

When this link is activated, the WWW browser specified by
`browse-url-browser-function' will be called with URL.



File: widget, Node: info-link, Next: push-button, Prev: url-link, Up: Basic Types

The `info-link' Widget
----------------------

Syntax:

     TYPE ::= (info-link [KEYWORD ARGUMENT]...  ADDRESS)

When this link is activated, the build-in info browser is started on
ADDRESS.



File: widget, Node: push-button, Next: editable-field, Prev: info-link, Up: Basic Types

The `push-button' Widget
------------------------

Syntax:

     TYPE ::= (push-button [KEYWORD ARGUMENT]...  [ VALUE ])

The VALUE, if present, is used to initialize the `:value' property. The
value should be a string, which will be inserted in the buffer.

The following extra properties are recognized.

`:text-format'
     The format string used when the push button cannot be displayed
     graphically.  There are two escapes, `%s', which must be present
     exactly once, will be substituted with the tag, and `%%' will be
     substituted with a singe `%'.

By default the tag will be shown in brackets.



File: widget, Node: editable-field, Next: text, Prev: push-button, Up: Basic Types

The `editable-field' Widget
---------------------------

Syntax:

     TYPE ::= (editable-field [KEYWORD ARGUMENT]... [ VALUE ])

The VALUE, if present, is used to initialize the `:value' property.  The
value should be a string, which will be inserted in field.  This widget
will match all string values.

The following extra properties are recognized.

`:size'
     The width of the editable field.
     By default the field will reach to the end of the line.

`:value-face'
     Face used for highlighting the editable field.  Default is
     `widget-field-face'.

`:secret'
     Character used to display the value.  You can set this to e.g. `?*'
     if the field contains a password or other secret information.  By
     default, the value is not secret.

`:valid-regexp'
     By default the `:validate' function will match the content of the
     field with the value of this attribute.  The default value is `""'
     which matches everything.

`:keymap'
     Keymap used in the editable field.  The default value is
     `widget-field-keymap', which allows you to use all the normal
     editing commands, even if the buffers major mode supress some of
     them.  Pressing return activates the function specified by
     `:activate'.

`:hide-front-space'
`:hide-rear-space'
     In order to keep track of the editable field, emacs places an
     invisible space character in front of the field, and for fixed
     sized fields also in the rear end of the field.  For fields that
     extent to the end of the line, the terminating linefeed serves that
     purpose instead.

     Emacs will try to make the spaces intangible when it is safe to do
     so.  Intangible means that the cursor motion commands will skip
     over the character as if it didn't exist.  This is safe to do when
     the text preceding or following the widget cannot possible change
     during the lifetime of the `editable-field' widget.  The preferred
     way to tell Emacs this, is to add text to the `:format' property
     around the value.  For example `:format "Tag: %v "'.

     You can overwrite the internal safety check by setting the
     `:hide-front-space' or `:hide-rear-space' properties to non-nil.
     This is not recommended.  For example, *all* text that belongs to a
     widget (i.e. is created from its `:format' string) will change
     whenever the widget changes its value.




File: widget, Node: text, Next: menu-choice, Prev: editable-field, Up: Basic Types

The `text' Widget
-----------------

This is just like `editable-field', but intended for multiline text
fields.  The default `:keymap' is `widget-text-keymap', which does not
rebind the return key.



File: widget, Node: menu-choice, Next: radio-button-choice, Prev: text, Up: Basic Types

The `menu-choice' Widget
------------------------

Syntax:

     TYPE ::= (menu-choice [KEYWORD ARGUMENT]... TYPE ... )

The TYPE arguments represents each possible choice.  The widgets value
of will be the value of the chosen TYPE argument.  This widget will
match any value that matches at least one of the specified TYPE
arguments.

`:void'
     Widget type used as a fallback when the value does not match any of
     the specified TYPE arguments.

`:case-fold'
     Set this to nil if you don't want to ignore case when prompting for
     a choice through the minibuffer.

`:children'
     A list whose car is the widget representing the currently chosen
     type in the buffer.

`:choice'
     The current chosen type

`:args'
     The list of types.



File: widget, Node: radio-button-choice, Next: item, Prev: menu-choice, Up: Basic Types

The `radio-button-choice' Widget
--------------------------------

Syntax:

     TYPE ::= (radio-button-choice [KEYWORD ARGUMENT]...  TYPE ... )

The TYPE arguments represents each possible choice.  The widgets value
of will be the value of the chosen TYPE argument.  This widget will
match any value that matches at least one of the specified TYPE
arguments.

The following extra properties are recognized.

`:entry-format'
     This string will be inserted for each entry in the list.  The
     following `%' escapes are available:
     `%v'
          Replaced with the buffer representation of the TYPE widget.
     `%b'
          Replace with the radio button.
     `%%'
          Insert a literal `%'.

`button-args'
     A list of keywords to pass to the radio buttons.  Useful for
     setting e.g. the `:help-echo' for each button.

`:buttons'
     The widgets representing the radio buttons.

`:children'
     The widgets representing each type.

`:choice'
     The current chosen type

`:args'
     The list of types.

You can add extra radio button items to a `radio-button-choice' widget
after it has been created with the function `widget-radio-add-item'.

 -- Function: widget-radio-add-item WIDGET TYPE
     Add to `radio-button-choice' widget WIDGET a new radio button item
     of type TYPE.

Please note that such items added after the `radio-button-choice' widget
has been created will *not* be properly destructed when you call
`widget-delete'.



File: widget, Node: item, Next: choice-item, Prev: radio-button-choice, Up: Basic Types

The `item' Widget
-----------------

Syntax:

     ITEM ::= (item [KEYWORD ARGUMENT]... VALUE)

The VALUE, if present, is used to initialize the `:value' property.  The
value should be a string, which will be inserted in the buffer.  This
widget will only match the specified value.



File: widget, Node: choice-item, Next: toggle, Prev: item, Up: Basic Types

The `choice-item' Widget
------------------------

Syntax:

     ITEM ::= (choice-item [KEYWORD ARGUMENT]... VALUE)

The VALUE, if present, is used to initialize the `:value' property.  The
value should be a string, which will be inserted in the buffer as a
button.  Activating the button of a `choice-item' is equivalent to
activating the parent widget.  This widget will only match the specified
value.



File: widget, Node: toggle, Next: checkbox, Prev: choice-item, Up: Basic Types

The `toggle' Widget
-------------------

Syntax:

     TYPE ::= (toggle [KEYWORD ARGUMENT]...)

The widget has two possible states, `on' and `off', which corresponds to
a `t' or `nil' value.

The following extra properties are recognized.

`:on'
     String representing the `on' state.  By default the string `on'.
`:off'
     String representing the `off' state.  By default the string `off'.
`:on-glyph'
     Name of a glyph to be used instead of the `:on' text string, on
     emacsen that supports it.
`:off-glyph'
     Name of a glyph to be used instead of the `:off' text string, on
     emacsen that supports it.



File: widget, Node: checkbox, Next: checklist, Prev: toggle, Up: Basic Types

The `checkbox' Widget
---------------------

The widget has two possible states, `selected' and `unselected', which
corresponds to a `t' or `nil' value.

Syntax:

     TYPE ::= (checkbox [KEYWORD ARGUMENT]...)



File: widget, Node: checklist, Next: editable-list, Prev: checkbox, Up: Basic Types

The `checklist' Widget
----------------------

Syntax:

     TYPE ::= (checklist [KEYWORD ARGUMENT]...  TYPE ... )

The TYPE arguments represents each checklist item.  The widgets value of
will be a list containing the value of each ticked TYPE argument.  The
checklist widget will match a list whose elements all matches at least
one of the specified TYPE arguments.

The following extra properties are recognized.

`:entry-format'
     This string will be inserted for each entry in the list.  The
     following `%' escapes are available:
     `%v'
          Replaced with the buffer representation of the TYPE widget.
     `%b'
          Replace with the checkbox.
     `%%'
          Insert a literal `%'.

`button-args'
     A list of keywords to pass to the checkboxes.  Useful for setting
     e.g. the `:help-echo' for each checkbox.

`:buttons'
     The widgets representing the checkboxes.

`:children'
     The widgets representing each type.

`:args'
     The list of types.



File: widget, Node: editable-list, Prev: checklist, Up: Basic Types

The `editable-list' Widget
--------------------------

Syntax:

     TYPE ::= (editable-list [KEYWORD ARGUMENT]... TYPE)

The value is a list, where each member represent one widget of type
TYPE.

The following extra properties are recognized.

`:entry-format'
     This string will be inserted for each entry in the list.  The
     following `%' escapes are available:
     `%v'
          This will be replaced with the buffer representation of the
          TYPE widget.
     `%i'
          Insert the [INS] button.
     `%d'
          Insert the [DEL] button.
     `%%'
          Insert a literal `%'.

`:insert-button-args'
     A list of keyword arguments to pass to the insert buttons.

`:delete-button-args'
     A list of keyword arguments to pass to the delete buttons.

`:append-button-args'
     A list of keyword arguments to pass to the trailing insert button.


`:buttons'
     The widgets representing the insert and delete buttons.

`:children'
     The widgets representing the elements of the list.

`:args'
     List whose car is the type of the list elements.




File: widget, Node: Sexp Types, Next: Widget Properties, Prev: Basic Types, Up: Top

Sexp Types
==========

A number of widgets for editing s-expressions (lisp types) are also
available.  These basically fall in three categories: "atoms",
"composite types", and "generic".

* Menu:

* generic::                     
* atoms::                       
* composite::                   



File: widget, Node: generic, Next: atoms, Prev: Sexp Types, Up: Sexp Types

The Generic Widget.
-------------------

The `const' and `sexp' widgets can contain any lisp expression.  In the
case of the `const' widget the user is prohibited from editing edit it,
which is mainly useful as a component of one of the composite widgets.

The syntax for the generic widgets is

     TYPE ::= (const [KEYWORD ARGUMENT]...  [ VALUE ])

The VALUE, if present, is used to initialize the `:value' property and
can be any s-expression.

 -- Widget: const
     This will display any valid s-expression in an immutable part of
     the buffer.

 -- Widget: sexp
     This will allow you to edit any valid s-expression in an editable
     buffer field.

     The `sexp' widget takes the same keyword arguments as the
     `editable-field' widget.



File: widget, Node: atoms, Next: composite, Prev: generic, Up: Sexp Types

Atomic Sexp Widgets.
--------------------

The atoms are s-expressions that does not consist of other
s-expressions.  A string is an atom, while a list is a composite type.
You can edit the value of an atom with the following widgets.

The syntax for all the atoms are

     TYPE ::= (NAME [KEYWORD ARGUMENT]...  [ VALUE ])

The VALUE, if present, is used to initialize the `:value' property and
must be an expression of the same type as the widget.  I.e. the string
widget can only be initialized with a string.

All the atom widgets take the same keyword arguments as the
`editable-field' widget.

 -- Widget: string
     Allows you to edit a string in an editable field.

 -- Widget: file
     Allows you to edit a file name in an editable field.  You you
     activate the tag button, you can edit the file name in the
     mini-buffer with completion.

     Keywords:
     `:must-match'
          If this is set to non-nil, only existing file names will be
          allowed in the minibuffer.

 -- Widget: directory
     Allows you to edit a directory name in an editable field.  Similar
     to the `file' widget.

 -- Widget: symbol
     Allows you to edit a lisp symbol in an editable field.

 -- Widget: integer
     Allows you to edit an integer in an editable field.

 -- Widget: number
     Allows you to edit a number in an editable field.

 -- Widget: boolean
     Allows you to edit a boolean.  In lisp this means a variable which
     is either nil meaning false, or non-nil meaning true.




File: widget, Node: composite, Prev: atoms, Up: Sexp Types

Composite Sexp Widgets.
-----------------------

The syntax for the composite are

     TYPE ::= (NAME [KEYWORD ARGUMENT]...  COMPONENT...)

Where each COMPONENT must be a widget type.  Each component widget will
be displayed in the buffer, and be editable to the user.

 -- Widget: cons
     The value of a `cons' widget is a cons-cell where the car is the
     value of the first component and the cdr is the value of the second
     component.  There must be exactly two components.

 -- Widget: lisp
     The value of a `lisp' widget is a list containing the value of each
     of its component.

 -- Widget: vector
     The value of a `vector' widget is a vector containing the value of
     each of its component.

The above suffice for specifying fixed size lists and vectors.  To get
variable length lists and vectors, you can use a `choice', `set' or
`repeat' widgets together with the `:inline' keywords.  If any component
of a composite widget has the `:inline' keyword set, its value must be a
list which will then be spliced into the composite.  For example, to
specify a list whose first element must be a file name, and whose
remaining arguments should either by the symbol `t' or two files, you
can use the following widget specification:

     (list file
           (choice (const t)
                   (list :inline t
                         :value ("foo" "bar")
                         string string)))

The value of a widget of this type will either have the form `(file t)'
or `(file string string)'.

This concept of inline is probably hard to understand.  It was certainly
hard to implement so instead of confuse you more by trying to explain it
here, I'll just suggest you meditate over it for a while.

 -- Widget: choice
     Allows you to edit a sexp which may have one of fixed set of types.
     It is currently implemented with the `choice-menu' basic widget,
     and has a similar syntax.

 -- Widget: set
     Allows you to specify a type which must be a list whose elements
     all belong to given set.  The elements of the list is not
     significant.  This is implemented on top of the `checklist' basic
     widget, and has a similar syntax.

 -- Widget: repeat
     Allows you to specify a variable length list whose members are all
     of the same type.  Implemented on top of the `editable-list' basic
     widget, and has a similar syntax.



File: widget, Node: Widget Properties, Next: Defining New Widgets, Prev: Sexp Types, Up: Top

Properties
==========

You can examine or set the value of a widget by using the widget object
that was returned by `widget-create'.

 -- Function: widget-value WIDGET
     Return the current value contained in WIDGET.  It is an error to
     call this function on an uninitialized widget.

 -- Function: widget-value-set WIDGET VALUE
     Set the value contained in WIDGET to VALUE.  It is an error to call
     this function with an invalid VALUE.

*Important:* You *must* call `widget-setup' after
modifying the value of a widget before the user is allowed to edit the
widget again.  It is enough to call `widget-setup' once if you modify
multiple widgets.  This is currently only necessary if the widget
contains an editing field, but may be necessary for other widgets in the
future.

If your application needs to associate some information with the widget
objects, for example a reference to the item being edited, it can be
done with `widget-put' and `widget-get'.  The property names must begin
with a `:'.

 -- Function: widget-put WIDGET PROPERTY VALUE
     In WIDGET set PROPERTY to VALUE.  PROPERTY should be a symbol,
     while VALUE can be anything.

 -- Function: widget-get WIDGET PROPERTY
     In WIDGET return the value for PROPERTY.  PROPERTY should be a
     symbol, the value is what was last set by `widget-put' for
     PROPERTY.

 -- Function: widget-member WIDGET PROPERTY
     Non-nil if WIDGET has a value (even nil) for property PROPERTY.

Occasionally it can be useful to know which kind of widget you have,
i.e. the name of the widget type you gave when the widget was created.

 -- Function: widget-type WIDGET
     Return the name of WIDGET, a symbol.

Widgets can be in two states: active, which means they are modifiable by
the user, or inactive, which means they cannot be modified by the user.
You can query or set the state with the following code:

     ;; Examine if WIDGET is active or not.
     (if (widget-apply WIDGET :active)
         (message "Widget is active.")
       (message "Widget is inactive.")

     ;; Make WIDGET inactive.
     (widget-apply WIDGET :deactivate)

     ;; Make WIDGET active.
     (widget-apply WIDGET :activate)

A widget is inactive if itself, or any of its ancestors (found by
following the `:parent' link) have been deactivated.  To make sure a
widget is really active, you must therefore activate both itself, and
all its ancestors.

     (while widget 
       (widget-apply widget :activate)
       (setq widget (widget-get widget :parent)))

You can check if a widget has been made inactive by examining the value
of `:inactive' keyword.  If this is non-nil, the widget itself has been
deactivated.  This is different from using the `:active' keyword, in
that the later tell you if the widget *or* any of its ancestors have
been deactivated.  Do not attempt to set the `:inactive' keyword
directly.  Use the `:activate' `:deactivated' keywords instead.




File: widget, Node: Defining New Widgets, Next: Widget Wishlist., Prev: Widget Properties, Up: Top

Defining New Widgets
====================

You can define specialized widgets with `define-widget'.  It allows you
to create a shorthand for more complex widgets, including specifying
component widgets and default new default values for the keyword
arguments.

 -- Function: widget-define NAME CLASS DOC &rest ARGS
     Define a new widget type named NAME from `class'.

     NAME and class should both be symbols, `class' should be one of the
     existing widget types.

     The third argument DOC is a documentation string for the widget.

     After the new widget has been defined, the following two calls will
     create identical widgets:

        *      (widget-create NAME)

        *      (apply widget-create CLASS ARGS)


Using `widget-define' does just store the definition of the widget type
in the `widget-type' property of NAME, which is what `widget-create'
uses.

If you just want to specify defaults for keywords with no complex
conversions, you can use `identity' as your conversion function.

The following additional keyword arguments are useful when defining new
widgets:
`:convert-widget'
     Function to convert a widget type before creating a widget of that
     type.  It takes a widget type as an argument, and returns the
     converted widget type.  When a widget is created, this function is
     called for the widget type and all the widgets parent types, most
     derived first.

`:value-to-internal'
     Function to convert the value to the internal format.  The function
     takes two arguments, a widget and an external value, and returns
     the internal value.  The function is called on the present `:value'
     when the widget is created, and on any value set later with
     `widget-value-set'.

`:value-to-external'
     Function to convert the value to the external format.  The function
     takes two arguments, a widget and an internal value, and returns
     the internal value.  The function is called on the present `:value'
     when the widget is created, and on any value set later with
     `widget-value-set'.

`:create'
     Function to create a widget from scratch.  The function takes one
     argument, a widget type, and create a widget of that type, insert
     it in the buffer, and return a widget object.

`:delete'
     Function to delete a widget.  The function takes one argument, a
     widget, and should remove all traces of the widget from the buffer.

`:value-create'
     Function to expand the `%v' escape in the format string.  It will
     be called with the widget as its argument.  Should insert a
     representation of the widgets value in the buffer.

`:value-delete'
     Should remove the representation of the widgets value from the
     buffer.  It will be called with the widget as its argument.  It
     doesn't have to remove the text, but it should release markers and
     delete nested widgets if such has been used.

`:format-handler'
     Function to handle unknown `%' escapes in the format string.  It
     will be called with the widget and the escape character as
     arguments.  You can set this to allow your widget to handle
     non-standard escapes.

     You should end up calling `widget-default-format-handler' to handle
     unknown escape sequences, which will handle the `%h' and any future
     escape sequences, as well as give an error for unknown escapes.

If you want to define a new widget from scratch, use the `default'
widget as its base.

 -- Widget: default [ KEYWORD ARGUMENT ]
     Widget used as a base for other widgets.

     It provides most of the functionality that is referred to as "by
     default" in this text.



File: widget, Node: Widget Wishlist., Prev: Defining New Widgets, Up: Top

Wishlist.
=========

   * It should be possible to add or remove items from a list with `C-k'
     and `C-o' (suggested by RMS).

   * The `[INS]' and `[DEL]' buttons should be replaced by a single dash
     (`-').  The dash should be a button that, when activated, ask
     whether you want to add or delete an item (RMS wanted to git rid of
     the ugly buttons, the dash is my idea).

   * Widgets such as `file' and `symbol' should prompt with completion.

   * The `menu-choice' tag should be prettier, something like the
     abbreviated menus in Open Look.

   * The functions used in many widgets, like
     `widget-item-convert-widget', should not have names that are
     specific to the first widget where I happended to use them.

   * Flag to make `widget-move' skip a specified button.

   * Document `helper' functions for defining new widgets.

   * Activate the item this is below the mouse when the button is
     released, not the item this is below the mouse when the button is
     pressed.  Dired and grep gets this right.  Give feedback if
     possible.

   * Use `@deffn Widget' to document widgets.

   * Document global keywords in one place.

     Document keywords particular to a specific widget in the widget
     definition.

     Document the `default' widget first.

     Split, when needed, keywords into those useful for normal
     customization, those primarily useful when deriving, and those who
     represent runtime information.

   * Figure out terminology and API for the class/type/object/super
     stuff.

     Perhaps the correct model is delegation?

   * Document `widget-browse'.

   * Make indentation work with glyphs and propertional fonts.

   * Add object and class hierarchies to the browser.



Tag table:
Node: Top150
Node: Introduction595
Node: User Interface4030
Node: Programming Example8861
Node: Setting Up the Buffer12134
Node: Basic Types13834
Node: link19401
Node: url-link19721
Node: info-link20021
Node: push-button20300
Node: editable-field21006
Node: text23483
Node: menu-choice23770
Node: radio-button-choice24621
Node: item26179
Node: choice-item26555
Node: toggle27040
Node: checkbox27745
Node: checklist28037
Node: editable-list29114
Node: Sexp Types30268
Node: generic30654
Node: atoms31490
Node: composite33076
Node: Widget Properties35526
Node: Defining New Widgets38557
Node: Widget Wishlist.42313

End tag table
