The bend filter allows temporary time-domain distortion of the sound stream; the song can be stretched to a lower speed, sped up, rewound, or rubbed. When the user is done with the bend, the song will jump back to the position it would otherwise have been, thus preserving synchronization. The main interface to the bend filter is the bend adjustment. This adjustment controls the speed of the sound, and sits at a value of 1.0. Dragging this adjustment to the right will increase the speed of the song; dragging it to the left will slow the song to a stall, and then play it in reverse. When the user lets go of this control, the speed will return to 1.0, and the song will jump to its proper position. Several other controls allow other effects. The 'Rewind' button will immediately start the song playing in reverse. The 'Rub' button will play a small section of sound back and forth. The rub width is determined by an adjustment, and defaults to 4 * 1/8 beats. Both the rewind and rub effects default to a rate of 1.0, but this value can be changed. The bend filter has a maximum buffer size, which determines how far the sound can be bent in practice. For instance, by default a filter keeps only a few seconds of sound backed up, and so the song can only be rewound a small amount before hitting this limit. Each time the bender is released and jumps back to its proper position, the buffer is reset. The bend filter need not keep track of its position. If the "free" button is checked, the filter will forego maintaining its overall position, and after each bend will begin playing back from wherever it was left. For those with hardware input, there is a second bend adjustment which does not automatically return itself to 100% speed on release (because unlike a mouse press, a hardware event may have no clear endpoint.) There is a 'jump' button to cause the filter to seek to its overall position after a bend, and an adjustment which changes the position/rate response of the second bend adjustment. By default, the rate varies from 0.0 to 1.0, but this can be changed to -2.0 to 2.0, etc.