<?xml version="1.0" ?><entry xml:lang="en-us" xmlns="http://www.w3.org/2005/Atom" xmlns:planet="http://planet.intertwingly.net/"><id>https://blog.nelhage.com/post/solving-ultimate-ttt/</id><link href="https://blog.nelhage.com/post/solving-ultimate-ttt/" rel="alternate" type="text/html"/><title>Towards solving Ultimate Tic Tac Toe</title><summary>Summary: Read about my efforts to solve the game of Ultimate Tic Tac Toe. It’s been a fun journey into interesting algorithms and high-performance parallel programming in Rust.
Backstory Starting around the beginning of the COVID-19 lockdown, I’ve gotten myself deeply nerdsniped by an attempt to solve the game of Ultimate Tic Tac Toe, a two-level Tic Tac Toe variant which is (unlike Tic Tac Toe) nontrivial and contains some interesting strategic elements.</summary><updated planet:format="July 15, 2020 05:15 PM">2020-07-15T17:15:21Z</updated><source><id>https://blog.nelhage.com/post/</id><author><name>Nelson Elhage</name></author><link href="https://blog.nelhage.com/post/" rel="alternate" type="text/html"/><link href="https://blog.nelhage.com/post/atom.xml" rel="self" type="application/rss+xml"/><subtitle>Recent content in Posts on Made of Bugs</subtitle><title>Posts on Made of Bugs</title><updated planet:format="September 10, 2026 01:07 AM">2026-09-10T01:07:04Z</updated><planet:format>rss20</planet:format><planet:bozo>false</planet:bozo><planet:items_per_page>60</planet:items_per_page><planet:name>Nelson Elhage</planet:name><planet:css-id>nelson-elhage</planet:css-id><planet:days_per_page>0</planet:days_per_page><planet:http_etag>&quot;5b2ae9eec2e293572f6ae5a000bd0161-ssl-df&quot;</planet:http_etag><planet:http_status>200</planet:http_status><planet:encoding>utf-8</planet:encoding></source></entry>