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From: <steve@ATHENA.MIT.EDU>
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Date: Tue, 29 Sep 87 23:25:32 EDT
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To: ayermish@ATHENA.MIT.EDU

*** EOOH ***
From: <steve@ATHENA.MIT.EDU>
Date: Tue, 29 Sep 87 23:25:32 EDT
To: ayermish@ATHENA.MIT.EDU

***Athena Cluster Chart--9/1/87***

Cypher lock combination 37619
W20 cypher lock [2 & 5 together] then 6323

Room	   Phone	Description
1-142	   3-2019	Public (DEC VS2000)
2-225	   3-0106	Public (IBM RT)
4-167	   3-0105	Public (IBM RT)
4-035	   3-5660	Public (DEC VSII)
6-218M	   3-0104	Public (IBM AT)
11-113	   3-2061	Video
11-115	   3-1325	User Services
11-116	   		Public (DEC VS2000)
11-124	   		Development Cluster
11-124a	   		IS/Anathema Training
37-312	   3-0180	Electronic Classroom
37-332	   3-0182	Development Cluster
37-318	   3-0179	Public Cluster
38-344	   3-4650	Public (DEC VS2000)
66-080	   3-4474	Public (DEC VS2000)
E51-007    3-0173	Public (IBM AT)
W20-500    3-0103	Public (IBM RT & DEC VS2000)

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From: <ayermish@ATHENA.MIT.EDU>
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Date: Sun, 14 Feb 88 15:56:49 EST
Message-Id: <8802142056.AA06308@M11-111-1.MIT.EDU>
To: assassin@classic.lcs.mit.edu
Cc: ayermish@ATHENA.MIT.EDU
Subject: [assassin@classicola.LCS.MIT.EDU: Spring Game]

*** EOOH ***
From: <ayermish@ATHENA.MIT.EDU>
Date: Sun, 14 Feb 88 15:56:49 EST
To: assassin@classic.lcs.mit.edu
Cc: ayermish@ATHENA.MIT.EDU
Subject: [assassin@classicola.LCS.MIT.EDU: Spring Game]

Name:  Aimee Yermish
Sex:  F
Address:  East Campus Hayden 411

Phone:  dl-6426
Times you should not be called:  call anytime, I'll turn off the
	ringer on my phone if I don't want to be bothered.  PLEASE
	LEAVE MESSAGES on my answering machine.

Computer ID, if any (only one):  ayermish@athena.mit.edu

Previous roleplaying experience (continue on back if necessary):

MIT Assassins' Guild:
  Rubber Tree Talks (S85) -- Israeli attache, PEN
  Art Auction (F85) -- Barb Walters, investigative reporter, Interpol
  Nesir (I86) -- writer
  Atlantis I (S86) -- Anna Brooks, press agent, daughter of Godfather
  Olympic Baseball (Su86) -- Jean S. Plicer, Professor of Biology, MIT
  Atlantis II (F86) -- Giulia Pavese, Italian attache, GAUNTLET
  Duck-Duck-Goose (I87) -- writer and GM
  QUAZAR (S87) -- consultant and small-time writer
  Midsummer Madness (Su87) -- Game Mother
  Tea in the Sahara (F87) -- writer and GM

Society for Interactive Literature (&c):
  Rekon-3 -- Samel Quicktongue, jester, thief, spy, Chaos Pact
  Rude Awakening I -- Bottuhn, a Suellem
  Twilight of the Gods -- Wolfbrand, military advisor to King Gunther
  Velvet Underworld -- Ghia Borche, archaeologist
  Watergate -- Leslie Stahl, CBS news, Pulitzer prize winner
  Rekon-1D -- Ansin of the Comnet
  Bleak Frontier -- Olga Rogov, Not a Good Soviet
  Rekon-5 -- GM
  Reklone-4 -- Big Toby, Duchess of Nunu York, Botany Bay
  
Near-Future Plans:
  small murder-mystery game
  Atlantis II (a rewrite) at SILiCON III

(ever get the feeling that I'm bragging a little?  One of these days
I'm just going to write "yes" under previous experience)

How good/evil would you like to be, on a scale from one to ten
(0 is Snow White, 8 is Darth Vader, 10 is WARLOCK)?

	I don't know.  I'd rather be extreme than wishy-washy, and I
	rarely like to let my morals get in the way of my goals.  On
	the other hand, it might be nice to try something different.
	I don't want to be good-because-I-can't-bear-evil, or evil-
	because-I-can't-bear-being-nice, or any of the other
	sterotypes.  I prefer to have my opinions and goals pretty
	firmly grounded; if you write my character well, I'll play
	just about anything.  (talk to me in person if I'm not making
	myself clear)  I usually play moderately good guys, might be
	nice to try wearing a black hat one of these days...

Do you have any interests or hobbies that we should know about?

	Oh, the usual.  Gaming, being domestic (sewing, cooking, etc),
	fencing, getting people to hate me, nothing spectacular.

Would you be willing to die to achieve your goal?

	Well, me personally, almost definitely not.  Most characters,
	probably not -- I've died before in games and found it a
	singularly unpleasant experience.  However, if you write my
	character with strong enough feelings to the contrary, I'll
	play that.  In general, though, I believe in "he who fights
	and runs away lives to fight another day."

If you could be any character from a previous Assassin Game, who
would you be (more than one acceptable)?

	I dunno.  There were quite a few that I wrote that I'd love to
	have been able to play, but there is no overarching theme that
	unites them (except that they all have strong feelings about
	something and are capable of acting on those feelings).  The
	characters that I played that I enjoyed the most were the
	leaders -- Giulia and Big Toby.  I liked the very different
	way of looking at the game that those characters afforded me
	(instead of looking at small local problems, I could
	coordinate the efforts of other people, and take care of their
	local problems, in order to attack a more global problem).  Of
	course, I'm not going to have much time this term, seeing as
	how I have to graduate.  I'd rather be a strong lieutenant
	than commit myself to the time involved in being a good
	commander, and I'd be violently opposed to being a bad
	commander (not evil, incompetent).

Is there anyone in particular you would like to work with?

	Bo Lawler, Adam Suchocki, John Conger, Harry Teplitz, Sue
	Landsman, lots of others.  I don't get along well with the
	current Guild grease, with the exeptions of Tony and Niki.
	(See, even I answered the unasked negative question!)  In
	general, I'm pretty easygoing -- as long as the other guy
	doesn't start off hating me, I can work with him.  

How much time do you expect to put into playing the game during the
interval April 13th to 23rd? Keep in mind this will have a direct
bearing on the size of your role.

	Well, it's actually a pretty good time in the term, but this
	term is bad.  I have to graduate.  I don't want to ask for a
	small role, because in my experience, that ends me up with a
	role that doesn't have much in the way of goals or ability to
	have an effect on the game.  I don't want to ask for a large
	role, because I know I'll actually devote the time I need to
	play it well, and therefore might screw up my chances at
	graduation.  Use your judgement.  

Please provide a description of what sort of character you would enjoy
playing (continue on back if necessary). Try to give us an idea of the
answers to: Do you prefer team or solo play?s Do you have strong
leanings towards plot or character roles? Do you want to be a public
figure? Someone who has special abilities? Etc...

	Team vs. solo:  definitely team.  No matter how much of a
	loner my character may be, unless she is *very* strongly
	written to the contrary, my first priority is always to
	find allies, which is tantamount to building a team.

	Plot vs. character:  I'm not a very good actress, and I'm
	truly terrible at improvisation, so I just don't do too well
	in character roles.  Besides, with nothing to do, I get bored
	very quickly.  (Note that I'm not saying I don't want a
	character role.  I'm saying that I don't want a boring role)

	Public figure:  as long as I don't have to make speeches.  If
	I'm not a public figure, though, I would guess that I'd arouse
	a lot of suspicion.  ("Oh, c'mon, we know Aimee's got to be
	something interesting, why don't we already know what it is?
	Well, we'll just have to ask her a little more forcefully...")
		
	The Index Card Question:  I am a firm believer in index cards.
	Item economies are very important -- people need things to
	trade and things to want.  Abilities are even more important
	-- that way people don't just start killing each other to get
	what they want, because an ability is only useful with a live
	and cooperative owner.  Additionally, they allow people to
	play characters who are very different from themselves.  One
	caveat: sometimes GMs (often unwittingly) attempt to control
	the outcome of the game by loading certain characters down
	with abilities.  It's cool to make it possible within the game
	for characters to become invincible (as long as you don't give
	some people too much of a head start), it's not cool to start
	them off too powerful.  It might be fun to have some abilities
	which are important to the outcome of the game, as long as I
	could avoid the Phoebe Zeitgeist syndrome (becoming
	effectively a living item with particular abilities, the way
	Bud did in COLA).

	Other info of possible interest:  No, I don't speak Spanish.
	Ask me more questions if you want more answers (if you're
	having trouble finding a role for me, I know that can be
	difficult, I promise not to try to gain any info from your
	questions or from your reactions to my answers).

--Aimee

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From: steve@ATHENA.MIT.EDU
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Date: Mon, 22 Feb 88 04:38:54 EST
Message-Id: <8802220938.AA11287@M11-111-1.MIT.EDU>
To: peanuts@classicola.LCS.MIT.EDU
Subject: At long last...

*** EOOH ***
From: steve@ATHENA.MIT.EDU
Date: Mon, 22 Feb 88 04:38:54 EST
To: peanuts@classicola.LCS.MIT.EDU
Subject: At long last...

	...I've finally gotten around to putting the parody together
enough that it's ready to be sent out.  So here it is:

Dramatis Personae:

The Director
The Music Director
The Propsmaster
The Bitch
The Producer
Several Crew Members

Charlie Brown
Linus
Lucy
Peppermint Patty
Schroeder
Snoopy

(The DIRECTOR and SNOOPY appear on stage.)

DIRECTOR:  The only thing wrong with my cast is their lack of confidence.
           Well, their volume and their lack of confidence.  Their diction,
	   their volume, and their lack of confidence.  Their attention 
	   span, their diction, their volume, and their lack of confidence.
	   Their timing, their attention span, their diction, their volume,
	   and their lack of confidence.  Their sense of pitch, their 
 	   timing, their attention span, their diction, their volume, and
	   their lack of confidence.  Their tardiness, their sense of 
	   pitch...

(LINUS removes him forcibly from stage, using his blanket.)

SCHROEDER:  Do you know that steve has never directed, Aimee has never 
	    music directed, Leah has never produced, and I've never been
	    in a show before?  Sometimes I marvel at our consistency.

SNOOPY:  It is truly a dog's life.  I feel so neglected.  steve never lets
	 me leave rehearsal to get food.

C.B.:	Sometimes, I get up early to study my lines, and I get a very
	positive feeling.  Like today, for instance.  I know my lines so
	well; what could possibly go wrong on a day like today?

(Suddenly, the whole cast drags themselves onstage and perform "You're a
Dead Man, Charlie Brown".  The song is sung in harmonic minor, and VERY
SLOWLY.)

ALL:	You were a good man, Charlie Brown.
	You were the kind of reminder we nee - ded.
	You had humility, nobility and a rigor mortis 
	That were very rare indeed.

SNOOPY: (on second beat) woof.

	You were a good man, Charlie Brown.
	And we knew you would go very far.
	It was hard to believe, almost frightening to conceive
	What a good man, you were.

(C.B. walks somewhat dejectedly R and sits down.)

C.B.:	I think rehearsal is about the worst time of day for me.  Of course,
	mornings aren't so great either, oversleeping and missing all my
	classes because I was at rehearsal late the night before.  And then
	there are the evenings, going to IHOP after rehearsal and getting
	coffee spilled on me.  And all those hours in between, when I have
	to study my lines, and my music.  Well, I guess rehearsal is AMONG
	the worst time of day for me.

(There is a VERY long pause, while C.B. considers the lunch bag with a
mixture of distaste and terror.)

	Well, I guess I better see what I've got.

(Finally, he opens it up and removes the sandwich, and gingerly tastes it.)

	Raspberry-kiwi preserves.  Y'know, there's not a psychiatrist on
	earth that has anything to say about raspberry-kiwi preserves.  They
	say a lot about peanut butter.

(The MUSIC DIRECTOR comes on stage.)

MUSIC DIRECTOR:  Brrrrrring.

(Exeunt omnes.  SCHROEDER and LUCY come on and sit down in their "Schroeder"
positions.  SCHROEDER begins to play the air piano.)

(LUCY speaks the song "Schroeder" a la' Laurie Anderson.  SCHROEDER looks 
confused and they wander off stage in a daze.  PATTY wanders on looking
bored, and stands C.)

PATTY:  (bored)  I love the theatre.
	The theatre is my life.
	I love the theatre.
	The theatre is my life.
	(Sits, then stands.)  Amen.

(PATTY exits.  The MUSIC DIRECTOR and the PROPSMASTER both come onstage.
The MUSIC DIRECTOR begins to play air piano.)

PROPSMASTER:  Aimee, what would you think if we were doing a show, and
	      we were so poor that we had to sell your piano to buy
	      paper bags?

MUSIC DIRECTOR:  Paper bags?

PROPSMASTER:  Yes.  You can't expect me to do props for a show without
	      paper bags.

MUSIC DIRECTOR:  Paper bags?

PROPSMASTER:  Well, propsmasters have to think about these things.  Music
	      directors are lucky.  They never have to think about things
	      like paper bags.

MUSIC DIRECTOR:  I can't stand it.  I just can't stand it.

(Exeunt omnes.  Enter SCHROEDER, whispering/mouthing the words.)

SCHROEDER:  Beethoven loved the country.  He quite often liked to take 
	    long walks in the countryside.  He liked the peace and quiet
	    of the country.  They were an inspiration to him.
 
LUCY:	(Full volume.)  Give me that ball, you blockhead!

SCHROEDER:  Beethoven had it nice.

(exit.  Enter MUSIC DIRECTOR.  She lies down and goes to sleep.
All the following lines are delivered from off stage)

C.B.:	Hi Aimee!  We're here at rehearsal on time, and we warmed up on
	the way over.

LUCY:	I bound my score in a loose leaf notebook, and I brought a pencil to
	rehearsal to mark it with!

C.B.:  	We spent all day studying our music!

LUCY:	I think Aimee's a wonderful music director!

C.B.:	I do too--she's just about the best there is!

MUSIC DIRECTOR: (song):

	They like me,
	They're off the wall
	Isn't it remarkable
	That things work out at all...

	Faithful cast 
	always near me
	Learn their notes 
	all by ear.
	Cut off when I do,
	Come to fear me,
	Get your brain
	Back in gear
	Follow my tempo, not yours!
	Put your instrument up to your mouth!
	Watch me, you brainless twits!
	Can't you even count to three?
	Rats!
	
	I feel every now and then that I gotta bite someone
	I know every now and then what I wanna be
	A fierce jungle animal crouched on a light in a tree 

	I'd stay very, very still 'til I see a victim come
	I'd wait, knowing very well noone ever counts
	And then like the fierce jungle creature I am 
	I would pounce, I'd pounce, I'd pounce, I'd...

BITCH (from offstage, yelling):  Don't touch the lighting tree!!

MUSIC DIRECTOR:  Gee, good thing it snowed last night...

(exit)

(CHARLIE BROWN enters carrying lunch bag.  Opens it and examines sandwich.)

CHARLIE BROWN:  (with obvious relief!)  Peanut butter.  I wonder if that
		little red-headed girl likes peanut butter.  Y'know, I 
		could probably invite her over to our house for peanut
		butter sandwiches, if I invited other people, and we
		could have sort of a peanut butter social, and then maybe
		I could get to know her better, and... (realizes what he's
		saying.)  Well, it's a peanut butter kind of day.

(exit, enter SNOOPY to doghouse)

SNOOPY:  Five minutes ago I had to pee.  Right now I have to pee.  
	 Five minutes from now I'll probably still have to pee.  
	 There's never a urinal around when you need one.

(exit, hopping up and down with legs crossed)

(enter LINUS and LUCY)

LINUS: Lucy, do you know what I intend?  I intend to be a queen.  When
       I grow up, I'm going to be the biggest queen there ever was, and I
       will live in a beautiful palace, and have lots of dresses to wear...

(LUCY drags him offstage by his blanket.)

(enter CHARLIE BROWN, as for beginning of Kite.
He is just about to start singing, when he stops...)

CHARLIE BROWN:  Wait!  I was brought up in a log cabin in a
		small New England town, and my parents instilled 
		in me a strong sense of democracy, what this country's
		all about.  I think that this production
		should be run under equally egalitarian principles.
		So why don't we put it to a vote, among the cast, 
		that we replace the Kite with...(he turns to the 
		audience and declaims)  Four score and seven years ago, 
		our founding fathers....

(enter DIRECTOR, pissed)

DIRECTOR:  Ok, ok, I give up.  We'll cut the Kite.

(exeunt)

(enter PRODUCER, with a note pad and pen)

PRODUCER:  Dear Julian West.  Last show we asked for a reviewer on 
	   Thursday, and he didn't show up until Sunday.  This time, 
	   we asked for a reviewer on Wednesday, and all we got was
	   a photographer.  Am I right in blaming this on Cosmo Papa?

(sit down)

(enter at various times CHARLIE BROWN, LINUS, SCHROEDER, DIRECTOR.  
all greet nonexistent SNOOPY.  DIRECTOR notices.  enter LUCY.)

LUCY:  Have you lost your dog?

PATTY (from offstage):  Oh, no, not another Lucy Anderson line!

(exeunt)

------
BOOK REPORT

LUCY, LINUS, SCHROEDER, : A Tech review of Charlie Brown....

LUCY: Charlie brown was a velveeta show that had a lot of cheez whiz
and was held together by Linus and Snoopy.  (Lucy counts to 21).  Hmm,
only had 17 last time.

SCHROEDER:  The name of the show about which, this Tech Review is about
is, Charlie brown, which is about this - loser.

I found it very -
I liked the part where -
It was a -
It reminded me of Sidney!

In the part where gloria took all the pills and david then jumped on her back
the lights were all fukt and the music was weird and you couldn't hear much
in the back
and sidney passed out on the living room floor
and david said gloria you must know the score
there's this kid i've got over for dinner and all
and if there's no woman he won't want to ball
he left, she cried,
and the skittles flew -
charlie brown had that sort of a kind of thing too.

LUCY:  The other people sang sappy songs.  18, 19, 20, 21, 22, 23.  Whew,
back on track!
 
LINUS: An artist, in a fit of pique at an uncharitable critic, once
	said that "Talking about art is like dancing about architecture."
	This phrase evokes powerful images--the stresses and strains of human
	muscles moving a skeleton, against a backdrop of steel cable
	supporting a concrete bridge; the sweep of a human arm, and the sweep
	of an arched doorway...

DIRECTOR: if I start blocking now, when I'm not really rested
	  it could upset my thinking which is no good at all
	  I'll get a fresh start tomorrow and the first run's on Sunday
	  So I'll have the whole weekend unless something should happen....
	  Why does this always happen, I should be somewhere sleeping,
	  Getting rest and nutrition, I work best under pressure,
	  And there'll be lots of pressure if I wait til 2:30,
	  I should start blocking now But if I start blocking now
	  When I'm not really rested it could upset my thinking
	  Which is no good at all.

LUCY:  The music director had nice legs.  24, 25, 26, 27, 28, 29.  29. Huh?

SCHROEDER:  Down came his ethics in two, smash!
	And Sidney offered to do the review, crash!
	And David got to be on top for once, Hah!
	But not for long.

LUCY:  31, 32, 33, ,34, 35, 36, 37.  Hike!

SCHROEDER:  Just then his bitch wife flew in, whing!
	It was the time for the fight to begin, Zing!
	She tore him up and she left him for dead, ha!
	But she was wrong.
	And she came back.
	To find gloria.
	on the floor.
	just like patty,
	on the platform,
	without her ankle,
	just like in bridegroom,
	which this review -
	is not about.

DIRECTOR:  How can they expect me to block this cheezy song,
	with something original, 
	in just three weeks?
	How can they expect me to take a show like this,
	and make a statement
	to this whole bunch of freaks!
	
LUCY:  Our friends were in the audience, 
	such as Zori, and Darrin, and Stacy,
	and Simson, and Marsha, and Julian,
	and Simon, and Jefo, and Nico, and
	Leslie, Sabrina, Steve Balzac, 
	and Gorodish, the techies, Susan and Lee!

LINUS: "Dancing about Architecture" is a natural outgrowth of the creative
	process which makes TRME unique!

SCHROEDER:  Desperation is energy!

DIRECTOR:  First thing after painting I'll start.

LUCY:  And they were very, very, very, very, very, very, happy,
	to be done.

SCHROEDER:  The end.

LUCY:  94, 95.  The very, very, very end.

LINUS:  The cube.

DIRECTOR:  I need to start to work on blocking.

---
(exeunt.  enter DIRECTOR, looking earnest)

DIRECTOR: Sometimes, even when I'm feeling low, I'll see 
	  some little thing that will somehow renew my faith.
	  Just something like an actor getting a line right.
	  Then I know that this show isn't half as bad as I make 
	  it out to be.  We might even get a good review...

(Director walks off stage)

CHARLIE BROWN: (from off stage) I think I'll introduce myself
	and then I think I'll ask her to come over here and
	sit by me on the bed.

-------------------------------------------------------------------


(enter SNOOPY, all in red light)

SNOOPY:  Here's the World War One flying ace high above 34-101 in 
	 his Sopwith Camel, searching for the infamous Cosmo Papa.
	 I must bring him down.  Suddenly...

(BITCH enters)

BITCH:  Get off the lighting tree!

(SNOOPY exits sheepishly, BITCH mounts pitcher's mound.  
CREW members wander in looking lame while she speaks)

BITCH:  OK, crew, I want this to be our most efficient strike of the 
	show.  I'm sure if we all just stop socializing, and if you 
	don't have something to do, ask me for something to do, then
	we can get the lights put away before dawn...(stops, listens 
	to her headphones, laughs)  I know that if we all really grit 
	our teeth, and remember not to touch the shutters on the 
	instruments...

CREW MEMBER #1:  What's the point of our striking if we know we're just
		 going to have to put everything back up in a few hours?
		 We may as well all just go home.

BITCH:  I'm sure that we can get this set struck in under an hour.
	Come on, give me a C!

CREW:	C.

BITCH:  Give me a R!

CREW:	R.

BITCH:  Give me a E!

CREW:	E.

BITCH:	Give me a W!

CREW:	W.

BITCH:	Whaddaya got?

CREW:   Crew!

ALL:	(Shuffling around, making a half-hearted nod at the concept 
	 of dealing with the set.)
	There is no crew like the best crew
	Which is our crew right here
	We will show you we're the best crew 
	In TRME this year
	And in no time, we'll be finished
	And we can leave this fucking room
	For all we have to do is strike just one more tree
	And then we can all go home!

(The BITCH walks off and sits by herself; pantomimes writing.)

BITCH:	Dear Sasaki,
	You'll never guess what happened to me at rehearsal last night.
	It's hard to believe what happened to me at rehearsal last night.
	I was Stage Manager and Lighting Designer
	And also helping the Tech. Director
	And as we expected, disaster struck
	At rehearsal last night.

(Music pauses. LUCY steps forward)

LUCY:	Have you lost your job?

(Music starts again. The MUSIC DIRECTOR comes to the edge of the stage
and sings a verse of C.R.E.W. while the CREW pantomime pandemonium.  The
DIRECTOR walks to the BITCH's place; pantomimes writing.)

DIRECTOR: Dear Professor,
	  Four actors were there, with two out and me with 
	  One Coke to go.
	  Then I saw him, that eight-foot white-suited rock singer
	  I know.
	  Firmly I vowed I would finish the run and I told all the
		actors to go!
	  Professor, I know that to punt was really quite crass.
	  Could you please send directions on how I can get to your class.
	  Your student, Stephen Gisselbrecht.

(exit all but BITCH.  Enter Schroeder)

SCHROEDER:  I'm sorry to have to say it to your face, Rachel, but
	    but you're a very bitchy person.  
	
(she attacks him, drags the body off stage)

(enter MUSIC DIRECTOR, annoyed as usual)

MUSIC DIRECTOR:  Where is everybody?  If they don't rehearse they're
		 not going to be able to go on stage tomorrow.  Jon, 
		 Kelly, Tami!

(CAST wanders in, talking about sex.  MUSIC DIRECTOR cuts them off.)

MUSIC DIRECTOR:	Come on, let's go.  Remember, slowly with cheese...

(SCHROEDER conducts in a triangle, barely keeping the right rhythm.
CAST starts to sing White Christmas, unsuccessfully.  The following 
lines interrupt at totally random times.)

SNOOPY:	I have to pee.
PATTY:	My stomach hurts.
SNOOPY:	I want a candy bar.
PATTY:	I think I'm going to pass out.
CHARLIE BROWN (raises his hand):  Can we rehearse now?
PATTY:	I'm leaving, it's 11pm. (exits)

(CHARLIE BROWN, livid, chases PATTY.  Others follow one by one,
despite the best efforts of the MUSIC DIRECTOR.)

(Enter PATTY, LUCY, and LINUS.  PATTY and LUCY begin to give lines
"Here's my little baby brother with his little baby brother..."
LINUS suddenly turns and wraps blanket around himself.)

LINUS:	How do you do, I
	See you've met my
	Faithful handiman.

(LUCY and PATTY scream and run.  LINUS struts off.)

(enter DIRECTOR, leading the CAST (all have linked hands, as 
kindergarteners at a museum))

DIRECTOR: Do you see this tree?
	  It is a light tree
	  It's called a light tree
	  Because it gives us light 	  To see
	  If you touch it then the Bitch will rip your head off
	
	  This is a bulb
	  It's forty dollars
	  And if you touch it
	  Your skin will make the glass
	  Explode
	  And then the show won't make any money

	  And over there, those little orange and red things
	  They're the set
	  For you to act on
	  And over there, those big and heavy black things
	  Are for the pit

MUSIC DIRECTOR (off stage):  BAND!

DIRECTOR: For them to play on

LINUS:	Really?

DIRECTOR: Yes, they play and play and play for hours and hours
	  and sometimes they even play together...

(exeunt all but DIRECTOR, who is very rapidly starting to look like 
a zombie.  Orchestra hums funeral march, with too much bass)

DIRECTOR: My brain has just shut down.  It's after three A.M., and 
	  Romkey has forgotten to bring me my hourly caffiene dose.
	  Here I stand, a withering, hollow shell of a director, and 
	  there goes that white albino paisley lizard with beady red 
	  eyes and shades, and it's doing a soft shoe behind the 
 	  doghouse, I can see its shadow...

(etc. ad lib.  Some time during all this the PROPSMASTER enters with 
a small box in his hand and waits)

PROPSMASTER: Hey, Steve, are you hallucinating or something?  I've
	     been standing here for a whole minute with your No-Doz
	     and you haven't even noticed.  It's uppertime.

DIRECTOR:  Uppertime?  Uppertime!
	   Behold the foaming can of red and white
	   Which is brought forth to end our slumber!
	   Behold the magic pills so clean and bright
	   Which have been sent for our fatigue!
	
PROPSMASTER: Ok, there's no need to make a big fuss about it,
	     just pop the pill and get back to rehearsal..

DIRECTOR:  Do-do-do-do-do-do..(etc)
	   It's uppertime, yeah, it's uppertime, 
	   Ooh, it's up-up-uppertime, very best time of night.
	   
	   Bring on the No-Doz, bring on the Coke!
	   Bring on the Vivarin and wire me up,
	   'Cause it's upper, super-duper-upper,
	   upper, super-pepper-upper, upper, super-duper uppertime!

	(instrumental.  DIRECTOR jitters uncontrollably)

DIRECTOR:  LOUDERLOUDERLOUDERLOUDERLOUDERLOUDERLOUDER!"!!!

	(more instrumental, more jitters.)

PROPSMASTER:  Hey, Steve, Steve!  Rehearsal is over!  You can go home
	      now!  Steve, calm down!  Now GO HOME!"!!!

	(DIRECTOR collapses immediately with his eyes open.  
	PROPSMASTER stands over him looking worried. 
	enter LUCY)

LUCY:	Have you lost your god?


(exeunt omnes)


GROUP LINES:

	"What's that?  Do you think it's a leko?"

	"I don't know.  I can't tell with the bulb burned out?"

	"It might be a leko, or maybe a fresnel."

	"It could be a fresnel.  Or maybe a lizard."

BITCH:  DON'T TOUCH IT!!!


CB:  Gee, it's only 7am.  It hasn't been such a long rehearsal after all.

Sappiness is,
eating velveeta,
watching the bradys,
valentines,

sappiness is,
another key change,
learning your notes
for the very first time.

Sappiness is
singing together when the show is through.
And sappiness,
is when the audience sings with you.

Sappiness is,
another sequel,
and lots of royalties too,
for sappiness, is anything,
yes, anything at all,
that sells for you.

LUCY:  You're a good lay, charlie brown.

DIRECTOR:  WAIT!  What did that have to do with the rest of the show?

LUCY:  What did the original line have to do with the rest of the show?

DIRECTOR:  There is that.

(While everyone hums 'Linus & Lucy', they all come solemnly on stage, nod 
once, and exit.)

--------

				Enjoy,

					steve
					no longer your director.

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From: <ayermish@ATHENA.MIT.EDU>
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Date: Fri, 26 Feb 88 23:09:33 EST
Message-Id: <8802270409.AA26840@M11-111-1.MIT.EDU>
To: dragon@ATHENA.MIT.EDU
Subject: levels of abstraction questionnaire

*** EOOH ***
From: <ayermish@ATHENA.MIT.EDU>
Date: Fri, 26 Feb 88 23:09:33 EST
To: dragon@ATHENA.MIT.EDU
Subject: levels of abstraction questionnaire


Name:  Aimee Yermish
Address:  East Campus Hayden 411

Telephone number:  dl-6426

Computer address:  ayermish@athena.mit.edu

When don't you want to be called? (If you leave this blank, we will
assume you can be called anytime)

	Call anytime, I'll turn off the ringer on my phone if I don't
	want to be bothered.  PLEASE LEAVE MESSAGES on my answering
	machine.

Is there anyone you wish to work with?

	Steve Balzac, if he plays.  Other less important requests,
	well, I like Bo Lawler, Adam Suchocki, John Conger, Harry
	Teplitz, Sue Landsman, and a whole lot of other people.  In
	general, I'm pretty easygoing, as long as the other guy
	doesn't hate me.

Is there anyone you specifically do not want to work with?

	(sound of polite throat clearing).  There are quite a number
	of people who, er, could not be paid enough to work with me.
	Personally, I don't give a damn, but I wouldn't have fun
	working with someone who wasn't having fun because of me.
	Also, I like to be able to *trust* my allies...

How much time are you planning to devote to this game?

	Well, you know how much time I normally devote.  And I won't
	have things like classes and all to worry me anymore (G-d
	willing), so I won't even feel that guilty.  Only one
	possibility of rain: if my family comes up for graduation
	before the game ends, I will spontaneously cease to exist --
	my parents have at best an uneasy truce with these games.

What's your level?

	Now, what do you mean by that?  You've covered most of the
	obvious possibilities in other questions.  If you want to know
	about previous experience, I have played for three years,
	played in thirteen games, written/gamesmastered four, and been
	peripherally involved (consultant/gamesmother) in two.  I am
	probably one of the more infamous people in the Guild, not
	least because of my election to Master Assassin, nor because
	of my violent opposition to charges of cheating.  Other
	definitions of level are answered in other questions.

Would you prefer to work alone, with a partner, or on a team?

	Alone:  Nah.  All I'd go and do would be to build a team
	anyhow, it's hard to accomplish much with just one person.
	Unless you've got something that you think I'd really like.

	Partner: Again, I'd seek out more allies fast, but having a
	partner is sometimes the best of both worlds, if only because
	it's usually safe to asssume that you can trust a partner and
	that you can't necessarily trust everyone on a team.

	Team:  Actually, come to think of it, I'd go build alliances
	even if I were part of a team.  It very rarely hurts to have a
	large portion of the game working with you (except when it
	draws unnecessary attention).  

Do you like to be on top?

	(chuckle.  I'm going to just have to deadpan this one...)  
	Command is interesting.  You get a rather different
	perspective on the game, more like an Illuminatus -- control
	of groups and individuals who can do things for you is more
	important than being able to do the things yourself -- you can
	afford to have a global view of the game, with your personal
	problems (and those of your allies) becoming much less
	important, because you can usually find the resources in
	another part of your power structure to take care of them.  Of
	course, being a trusted lieutenant is even better -- not so
	much pressure and all, but most commanders like to have
	someone to bounce things off of (I know I do...)

	As far as ending up on top, it's only fun if it feels like you
	did it yourself, without help from the GMs (example: I was Big
	Toby, Duchess of Nunu York, in Reklone 4 (Botany Bay).  Not
	surprisingly, I was trying to win independence for my prison
	planet.  After all my negotiations and tricks and figurings
	and stuff (which I had a wonderful time with), the GMs made it
	consummately clear to us all that we were unable to affect the
	outcome, because they had a planned endgame.  Sure, we won our
	independence and had the power to enforce it, but the GMs just
	gave it to us at the endgame instead of having us earn it.  I
	never felt so cheated...).   If you start out on top, then
	ending up there doesn't mean so much -- it's more fun to, er,
	come from behind (will I never be able to avoid saying things
	like that?)

Do you like to "know the case"?

	If you mean "know what all is going on," fer sure.  I like to
	start out with enough of an idea to get started, but
	definitely nowhere near so much that there is no effort to it.
	(Gosh, I sound like an English noble, "'Twould hardly be
	sporting."  This applies to the previous answer too.)

Do you enjoy the feeling that "THEY're out to get you"?

	Not in particular.  Extended periods of paranoia make me
	violently physically ill.  Short periods of paranoia are just
	mildly unpleasant.

Do you enjoy the feeling of being one of "THEM"?

	I like having something up my sleeve, even though it makes
	life a little tougher.  No one ever believes me when I am only
	what I seem.  As far as hunting other people, well, that's
	what agents and allies are for.  The only paranoia-building
	activity I enjoy is playing with other people's minds (to the
	extent that I am capable of it)

What are your feelings about jelly donuts?

	I don't like powdered sugar, and I'm not all that fond of
	jelly filling.  Almost any other kind of donut, though.  I
	particularly like Boston cream donuts with chocolate frosting,
	and very plain donuts without even any glaze.

Do you suffer from hallucinations?  Please describe ...

	Occasional auditory hallucinations (usually while sitting in
	lecture) because of fatigue poisons -- at least I assume the
	lecturer is still talking about molecular biology rather than
	the price of tea in China (or whatever).

Are you interested/willing to participate in fun physical events?

	Depends on what they are, and whether or not I'm expected to
	do well in them.  Competition usually removes most of the fun
	from any physical activity -- I'm slow, mildly asthmatic, out
	of shape, etc.  And I'm not that kind of girl!  (chuckle)

Are you interested in off campus activities (such as semi-formal
dinners, social dances, etc.)?  Are you willing to contribute money
toward such an event?

	Oh, sure, as long as I can get a ride (wouldn't want to ruin
	my gown).  If you are going to do anythig like this, let me
	know LONG in advance at least something of my character's
	dress habits so I can make a good costume.  Public events are 
	always a good time -- can make you forget you're not having
	fun, if that unhappy eventuality should occur (grin).  I'd be
	perfectly willing to contribute money (subject, of course, to
	its availability) as long as the amount wasn't exorbitant.

Any particular requests?  (Note: the earlier we receive the
questionaire, the better)

	Ok, all right, ya finally put out a blurb.  Knowing you folks,
	it probably has absolutely nothing to do with the game.  It
	certainly has no obvious relationship to the title.  Also, I
	strongly doubt that you would content yourselves with
	something that appears to have a fairly standard real-time
	real-space game structure -- I just hope it's not one of those
	games where the object of the game is to figure out the upper
	level of the game (ignoring where you started from in the
	process, almost always).  SIL is very fond of that (Rule Psix,
	which worked because the starting level remained important.
	Rude Awakening I, which didn't work because the (really
	crummy, in my opinion) idea of consensual reality was carried
	A Bit Too Far).  (lots of smiles, I'm just rattling your chain)

	Absolutely no Spam.  It's not kosher, for one.  The other
	reasons (all 999,999 of them) I leave to your imaginations.

	I'm truly terrible at strategy and tactics.  No armies,
	please.  (I always got SteveM to do the tough parts of the
	boardgame, all I could do was peaceful movement and combat)

	I am not a speechmaker in front of crowds.  I have a big mouth
	in private, but not with an audience of more than a few.
	Actually, this generalizes to:  I can't play a role in front
	of a crowd, because I get too scared.  

	There's this fellow I hang out with all the time, name of
	Steve.  I will not work against him.  Note that I did not say
	"I want to work with him."  I have been his sidekick far too
	many times, getting stuck in trivial (and boring) roles by
	well-meaning GMs.  We work extremely well together when we are
	working towards similar goals from different angles (example,
	Rekon-1D, where he took control of the Earth and prevented the
	other alien groups from doing so, while I prevented the Earth
	from blowing up in our faces).  If we're too close in the
	plotting, we will generally exhaust what is near us too
	quickly and start stepping on each other's toes.  If you can't
	arrange something like this, then at least cast us in
	different but unconflicting parts of the plot.
	
	I usually play moderately good guys, might be interesting to
	try wearing a black hat one of these days...  I like to play
	(and write) characters that are driven by strong emotions or
	other motivating factors (even fear is more interesting than
	nothing).  I don't like characters that do what they do simply
	because that is what they do -- I want my character to hold
	her opinions because there is no other way she could exist,
	not because the GMs told her to.  If you write my character
	well enough that I can understand her, I'll play just about
	anything.  

N.B. Only one of these questions will have any bearing on our casting
decisions.  If you guess right, you can have your dream part !!!  But
if you don't, you can hobnob with diplomats and kings as Joe Schmaltz,
Janitor.

	(cheery grin) Oh, come on.  That's bullshit, and you know it.
	Why bother writing the surveys if you don't intend to read
	them?  And if you do read them, you can't honestly expect me
	to believe that you won't be subtly influenced by what you
	see.  I've written entire characters (and had one written for
	me) around chance comments in a signup.  Besides, I'm not very
	good with a mop....


But I sure am good with a shovel.  I always write long surveys, in the
hopes that something I say will happen to give some GM a bright idea.
Ha.  Ask me more questions if you (for some strange reason) want more
answers.  If you're having trouble finding a role for me (in some
respects I'm very easy to cast, in others very difficult), go ahead
and probe me on different ideas.  I promise not to try to gain any
info from your questions or from your reactions to my answers.

--Aimee

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Date: Tue, 1 Mar 88 18:01:43 EST
From: spike@bu-it.bu.edu (Joe Ilacqua)
Message-Id: <8803012301.AA04834@bu-it.BU.EDU>
To: tanstaafl@ucbvax.Berkeley.EDU
Subject: Ray Tracing Jell-O Brand Gelatin

*** EOOH ***
Return-Path: <spike@bu-it.bu.edu>
Date: Tue, 1 Mar 88 18:01:43 EST
From: spike@bu-it.bu.edu (Joe Ilacqua)
To: tanstaafl@ucbvax.Berkeley.EDU
Subject: Ray Tracing Jell-O Brand Gelatin

	We went to the Library and found this.  Liked it so much that
my partner in crime (madd@bu-it) typed it in.  It great!!  Sorry we
couldn't give you the pictures but the digitizer is broken... 

	<By the way its not quite 'roffed>

 -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -


RAY TRACING JELLO BRAND GELATIN

Copyright 1988 ACM
Reprinted with permission from \fICommunications of the ACM\fR, February 1988.

\fINew technology is presented for imaging a restricted class of
dessert foods.\fR

Paul S. Heckbert

Ray tracing has established itself in recent years as the most general
image-synthesis algorithm [10].  Researchers have investigated
ray-surface intersection calculations for a number of surface
primitives.  These have included checkerboards [Whitted 80]; chrome
balls [Whitted 80]; glass balls [Whitted 80]; robot arms [Barr 82];
blue abstract things [Hanrahan 82]; more glass balls [Watterberg 83];
mandrills [Watterberg 83]; more mandrills [Sweeney 83]; green fractal
hills [Kajiya 83]; more glass balls [SEDIC 83]; aquatic blobby things
[Kaw 83]; more chrome balls [Heckbert 83]; pool balls [Portner 84];
more glass balls [Kajiya 86].

Unfortunately, \fInobody\fR has ray traced any food.  So far, the most
realistic foods were Blinn's classic orange and strawberry images, but
these were created with a scan-line algorithm [2].  The \fIDessert
Realism Project\fR at Pixar is addressing this problem.  This article
presents new technology for ray tracing a restricted class of dessert
foods, in particular Jell-O(1) brand gelatin.  We believe this method
may have application to other brands of gelatin and, perhaps, pudding
as well.

This article is divided into three parts:  methods for modeling static
Jell-O, simulation of Jell-O motion using impressive mathematics, and
ray-Jell-O intersection calculations.

JELL-O SHAPE

To model static Jell-O, we employ a new synthesis technique wherein
attributes are added one at a time using abstract object-oriented
classes we call \fIingredients\fR.  Ingredient attributes are combined
during a preprocessing pass to accumulate the desired set of material
properties (consistency, taste, torsional strength, flame resistance,
refractive index, etc.).  We use the RLS orthogonal basis (rasberry,
lime, and strawberry), as shown in the figure below, from which any
type of Jell-O can be synthesized [9].

Ingredients are propagated through a large 3-D lattice using
vectorized pipeline SIMD parallel processing in a systolic array
architecture that we call the \fIJell-O Engine\fR.  Furthermore, we
can compute several lattice points simultaneously.  Boundary
conditions are imposed along free-form surfaces to control the Jell-O
shape, and the ingredients are mixed using \fIrelaxation\fR and
\fIannealing\fR lattice algorithms until the matrix is chilled and
\fIready-to-eat\fR.

JELL-O DYNAMICS

Previous researchers have observed that, under certain conditions.
Jell-O \fIwiggles\fR [8].  We have been able to simulate these unique
and complex Jell-O dynamics using spatial deformations [1] and other
hairy mathematics.  From previous research with rendering systems, we
have learned that a good dose of gratuitous partial differential
equations is needed to meet the paper quota for impressive formulas.

Therefore, we solve the Schrodinger wave equation for the Jell-O field
J:

.nf
  _2    2m
  V J + -- (E - V)J = 0.
        h
.fi

Transforming to a spherical coordinate system [7],

.nf
  _       dJ      1 dJ        1   dJ
  VJ = E  -- + E  - -- + E  ----- --
        x dr    y r dO    z rsinO dP
                                                       2
  _2    1  d    2 dJ      1    d        dJ      1     d J
  V J = -- -- (r  --) + ------ -- (sinO --) + ------- ---
         2 dr     dr     2     dO       dO     2   2    2
        r               r sinO                r sin O dP
.fi

[Many of the symbols used don't appear in ASCII -- ed]

Fuller has given a concise and lucid explanation of the deviation form
here:

  The "begetted" eightness as the system-limit number of the nuclear
  uniqueness of self-regenerative symmetrical growth may well account
  for the fundamental octave of unique interpermutative integer
  effects identified as plus one, plus two, plus three, plus four,
  respectively; and as minus four, minus three, minus two, minus one,
  characterizing the integers five, six, seven, and eight,
  respectively [3].

In other words, to a first approximation:
.nf
----------------------------------------
      |         J = 0.          |
      |  The Jell-O(r) Equation |
----------------------------------------
.fi

RAY-JELL-O INTERSECTION CALCULATION

The ray-Jell-O intersection calculations fortunately require the
solution of integral equations and the simulation of Markov chains
[6], so they cannot be computed efficiently.  In fact, we have proved
that their solution is linear-time reducible to the traveling-salesman
problem, where \fIn\fR is the number of Jell-O molecules, so we can be
sure that ray tracing Jell-O will be practical only on a supercomputer
[5].

IMPLEMENTATION

A preliminary implementation has been completed on a VAX 11/780
running the UNIX(2) operating system.  To create a picture using the
full Jell-O Engine simulation, we estimate that 1 CPU eon of CRAY time
and a lot of hard work would be required.  We made several simplifying
approximations, however, since the article is due today.  As a first
approximation, we have modeled a gelatin cube governed by the
first-order Jell-O equation with judiciously selected surface
properties; that is, color = (0, 255, 0).  The frontispiece for this
article was created with this model.

Work is underway on a complete Jell-O Engine implementation using Lisp
\fIflavors\fR.  We will shortly begin computing a 100-by-100 image of
a bowl of lime Jell-O using a roomful of Amigas [4].  The picture
should be ready in time for SIGGRAPH with hours to spare.

CONCLUSIONS

Jell-O goes well with a number of other familiar objects, including
mandrills, glass balls, and teapots.  The composition and animation
possibilities are limited only by your imagination (personal
communication by Lance Williams, 1980).  The Dessert Foods Division is
generalizing the methods described here to other brands of gelatin.
Future research areas include the development of algorithms for ray
tracing puddings and other dessert foods.  Another outstanding problem
is the suspension of fruit in Jell-O, in particular, fresh pineapple
and kiwifruit.

Jell-O is:
  * visually appealing
  * futuristic
  * hydrodynamically captivating
  * tasty
  * goes well with other objects.

\fIAcknowledgements\fR.  Thanks to Paul Haeberli for tipping back a few
with me on this research and to H. B. Siegel for key observations.
The SIGGRAPH technical committee also deserves thanks for recognizing
that \fI"there's always room for Jell-O."\fR.

(1) Jell-O is a registered trademark of General Foods.
(2) UNIX is a registered trademark of AT&T Bell Laboratories.

REFERENCES

1.  Barr, a. H.  Ray tracing deformed surfaces.  SIGGRAPH 86 Proc. 20,
4 (Aug. 1986), 287-296.

2.  Blinn, J. F.  Computer display of curved surfaces.  Ph. D. thesis.
Computer Science Dept., Univ. of Utah, Salt Lake City, 1978.

3.  Fuller, R. B.  \fISynergetics\fR.  MacMillan, New York, 1975, p.
125.

4.  Graham, E.  Graphic scene simulatons.  \fIAmiga World\fR (May-June
1987), 18-95.

5.  Haeberli, P., and Heckbert, P.  A Jell-O calculus.  ACM Trans.
Graph. (special issue on ray tracing moist surfaces).  Submitted 1872.
To be published.

6.  Kajiya, J. T.  The rendering equation.  SIGGRAPH 86 Proc. 20, 4
(Aug. 1986), 143-150.

7.  Plastock, R. A., and Kalley, G.  \fISchaum's Outline of Computer
Graphics\fR.  McGraw-Hill, New York, 1986.

8.  Sales, S.  \fIThe Soupy Sales Show\fR.  1966.

9.  Weller, T.  \fIScience Made Stupid\fR.  Houton Mifflin, Boston
Mass., 1985.

10.  Whitted, T.  An improved illumination model for shaded display.
Commun. ACM 23, 6 (June 1980), 343-349.

CR Categories and Subject Descriptors:  C.1.2 [Processor
Architectures]:  Multiple Data Stream Architectures (Multiprocessors)
-- \fIarray and vector processors\fR; I.3.7 [Computer Graphics]:
Three-dimensional Graphics and Realism -- \fIcolor, shading,
shadowing, and texture\fR; J.3 [Computer Applications]:  Life and
Medical Sciences -- \fIhealth\fR

General Terms:  Algorithms, Design, Theory

Additional Key Words And Phrases:  Food, gelatin, Jell-O, lattice
algorithm, ray tracing

Author's Present Address:  Paul S. Heckbert, Dessert Foods Division,
Pixar, San Rafael, CA  94913-3719.

Permission to copy without fee all or part of this material is granted
provided that the copies are not made or distributed for direct
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1,answered,,
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From: <dryfoo@ATHENA.MIT.EDU>
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To: ayermish@ATHENA.MIT.EDU
Subject: script template
Date: Mon, 21 Mar 88 11:50:25 EST

*** EOOH ***
From: <dryfoo@ATHENA.MIT.EDU>
To: ayermish@ATHENA.MIT.EDU
Subject: script template
Date: Mon, 21 Mar 88 11:50:25 EST


Amy,

Here is the Scribe template I use in formatting scripts.  It's followed
by a few examples.  Cut 'em out, scribe 'em, and print 'em.

Notice that you have two different ways to make sure that both the
@n[Person's name] and the @d[dialog they speak] end up on the same page:

	1) you can insert @newpage wherever you need it, or

	2) put the @d and @n fields together inside a @group field.

Enjoy.

______________________________________________________________________________
Gary L. Dryfoos    ARPA/Internet: dryfoo@athena.mit.edu
		     UUCP/Usenet: ...ihnp4!mit-eddie!athena.mit.edu!dryfoo
		           Phone: (617) 253-0184 / (617) 825-6115
			    USPS: E40-318, M.I.T., Cambridge, MA  02139
"So, you cannot resist, can you?  No, no one can!  When LeMott sings,
they dance!  Ha-ha-ha!  They all dance!"
==============================================================================

---------------- cut here [TEMPLATE.mss] ----------------
@device[PostScript]
@style[FontFamily Souvenir, FontScale 10]
@style[LeftMargin 1.5 in, RightMargin 1 in]
@style[spacing 1, spread .25, indent 0]

@Define[n,  Size -2, Use B, Centered, Above 1.5 lines]
@Define[a,  Size -2, Use I, Group, Break Around, LeftMargin +0.25 in,
	RightMargin +0.25 in]
@Define[da, Size -2, Use I]
@Define[d, Group, Break Around, Spacing 1.2, Spread .5]

@Pageheading[Immediate,
	Left {@b[Monty Python]},
	Center {-@value[page]-},
	Right {@b[<name_of_sketch>]}]

@Majorheading[<name_of_sketch>]

@Begin[Center, Use I, size -1]
@b[Dramatis Personae]
<name>
<name>
<name>
@End[Center]


@n[<name of character>]

@a[(<aside>)]

@d[<dialog>]

@d[<dialog.>  @da[(<aside nested within dialog>) <more dialog.>]

@newpage

@n[<name>]

@Begin[d]
@Begin[Format]
Formatted Dialog, like a song
Formatted Dialog, like a song
Formatted Dialog, like a song
Formatted Dialog, like a song.
@End[Format]
@End[d]
---------------- cut here [crunchy_frog.mss] ----------------
@device[PostScript]
@style[FontFamily Souvenir, FontScale 10]
@style[LeftMargin 1.5 in, RightMargin 1 in]
@style[spacing 1, spread .25, indent 0]

@Define[n,  Size -2, Use B, Centered, Above 1.5 lines]
@Define[a,  Size -2, Use I, Group, Break Around, LeftMargin +0.25 in,
	RightMargin +0.25 in]
@Define[da, Size -2, Use I]
@Define[d, Group, Break Around, Spacing 1.2, Spread .5]

@Pageheading[Immediate,
	Left {@b[Monty Python]},
	Center {-@value[page]-},
	Right {@b[Crunchy Frog]}]

@Majorheading[Crunchy Frog]

@Begin[Center, Use I, size -1]
@b[Dramatis Personae]
The Inspector
Mr. Hilton
The Constable
@End[Center]

@Begin[Group]
@n[Inspector]

@d['Ello!]
@End[Group]

@Begin[Group]
@n[Hilton]

@d['Ello?]
@End[Group]

@Begin[Group]
@n[Inspector]

@d[Mister 'ilton?]
@End[Group]

@Begin[Group]
@n[Hilton]

@d[Yes?]
@End[Group]

@Begin[Group]
@n[Inspector]

@d[You are the sole owner and proprietor of the Wizzo Chocolate Company?]
@End[Group]

@Begin[Group]
@n[Hilton]

@d[I am, yes.]
@End[Group]

@Begin[Group]
@n[Inspector]

@d[Constable Clitoris and I are from the 'ygiene Squad, and we'd like to
have a word with you about your box of chocolates entitled the "Wizzo
Quality Assortment".]
@End[Group]

@Begin[Group]
@n[Hilton]

@d[Oh, yes, hm...]
@End[Group]

@Begin[Group]
@n[Inspector]

@d[If I may begin at the beginning.  First, there is the Cherry Fondue.
Now this is extremely nasty, but we can't prosecute you for that.]
@End[Group]

@Begin[Group]
@n[Hilton]

@d[Agreed.]
@End[Group]

@Begin[Group]
@n[Inspector]

@d[Then we have Number Four, Number Four: "Crunchy Frog".]
@End[Group]

@Begin[Group]
@n[Hilton]

@d[Ah, yes?]
@End[Group]

@Begin[Group]
@n[Inspector]

@d[Am I right in thinking there's a @u[real] frog in 'ere?]
@End[Group]

@Begin[Group]
@n[Hilton]

@d[Yes, a little one.]
@End[Group]

@Begin[Group]
@n[Inspector]

@d[What sort of frog??]
@End[Group]

@Begin[Group]
@n[Hilton]

@d[A... dead frog.]
@End[Group]

@Begin[Group]
@n[Inspector]

@d[Is it cooked??]
@End[Group]

@Begin[Group]
@n[Hilton]

@d[We use only the finest baby frogs, dew-picked and flown from Iraq,
cleansed in the finest quality spring water, lightly killed, and sealed
in a succulent Swiss quintuple-smooth treble-milk chocolate envelope,
and lovingly frosted with glucose.]
@End[Group]

@Begin[Group]
@n[Inspector]

@d[That's as may be, but it's still a frog!]
@End[Group]

@Begin[Group]
@n[Hilton]

@d[What else?]
@End[Group]

@Begin[Group]
@n[Inspector]

@d[Well, don't you even take the bones out??]
@End[Group]

@Begin[Group]
@n[Hilton]

@d[If we took the bones out, it wouldn't be crunchy, would it?]
@End[Group]

@Begin[Group]
@n[Inspector]

@d[Constable Clitoris et one of those!]
@End[Group]

@Begin[Group]
@n[Constable]

@d[Er, would you excuse me a moment, sir? @da[(Constable exits quickly)]]
@End[Group]

@Begin[Group]
@n[Inspector]

@d[We have to protect the public!  People aren't going to think there's
a real frog in chocolate!  Constable Clitoris thought it was an almond
whirl!  They're bound to think it's some sort of mock frog!]
@End[Group]

@Begin[Group]
@n[Hilton]

@d[Mock frog?!  We use no artificial additives or preservatives of any kind!]
@End[Group]

@a[(Constable re-enters)]

@Begin[Group]
@n[Inspector]

@d[Nevertheless, I advise you in future to replace the words "Crunchy
Frog" with the legend "Crunchy Raw Unboned REAL DEAD FROG," if you want
to avoid prosecution!]
@End[Group]

@Begin[Group]
@n[Hilton]

@d[What about our sales?]
@End[Group]

@Begin[Group]
@n[Inspector]

@d[Fuck your sales!  We gotta protect the public!  Now what about this
one, Number Five, it was Number Five, wasn't it?  Number Five: "Ram's
Bladder Cup."  Now, what kind of confection is that?]
@End[Group]

@Begin[Group]
@n[Hilton]

@d[We use only the finest, juicy chunks of fresh Cornish ram's bladder,
emptied, steamed, flavored with sesame seeds, whipped into a fondue, and
garnished with lark's vomit.]
@End[Group]

@Begin[Group]
@n[Inspector]

@d[Lark's vomit?!]
@End[Group]

@Begin[Group]
@n[Hilton]

@d[Correct.]
@End[Group]

@Begin[Group]
@n[Inspector]

@d[It doesn't say anything here about lark's vomit!!]
@End[Group]

@Begin[Group]
@n[Hilton]

@d[Ah, it does, at the bottom of the label, after monosodium glutamate!]
@End[Group]

@Begin[Group]
@n[Inspector]

@d[I hardly think that's good enough!  I think it would be more
appropriate if the box bore a big red label, "WARNING: LARK'S VOMIT!"]
@End[Group]

@Begin[Group]
@n[Hilton]

@d[Our sales would plummit!]
@End[Group]

@Begin[Group]
@n[Inspector]

@d[Well why don't you move into more conventional areas of
confectionry!!  Like praline, or lime cream, a very popular flavor I'm
lead to understand, or raspberry light!  And then what's this one,
what's this one... 'ere we are: "Cockroach Cluster"!]
@End[Group]

@Begin[Group]
@n[Constable]

@d[Mmrr...]
@End[Group]

@Begin[Group]
@n[Inspector]

@d["Anthrax Ripple"!]
@End[Group]

@Begin[Group]
@n[Constable]

@d[Mmruruuooooo.... *splat*]
@End[Group]

@a[(For those of you listening at home, the young constable has just
thrown up into his helmet.  This is the longest continuous vomit seen on
Broadway since John Barrymore puked over Laertes in the second act of
Hamlet, in 1941.)]

@Begin[Group]
@n[Inspector]

@d[And what's this one: "Spring Surprise"!]
@End[Group]

@Begin[Group]
@n[Hilton]

@d[Ah, that's one of our specialities.  Covered in dark, velevty
chocolate, when you pop it in your mouth, stainless-steel bolts spring
out and plunge straight through both cheeks!]
@End[Group]

@Begin[Group]
@n[Inspector]

@d[Well, where's the pleasure in that?!  If people pop a nice little
chocky in their mouth, they don't expect to get their cheeks pierced!
In any case, it is an inadequate description of the sweetmeat.  I shall
have to ask you to accompany me to the station.]
@End[Group]

@Begin[Group]
@n[Hilton]

@d[It's a fair cop.]
@End[Group]

@Begin[Group]
@n[Inspector]

@d[And don't talk to the audience!]
@End[Group]

---------------- cut here [robin.mss] ----------------
@device[PostScript]
@style[FontFamily Souvenir, FontScale 10]
@style[LeftMargin 1.5 in, RightMargin 1 in]
@style[spacing 1, spread .25, indent 0]

@Define[n,  Size -2, Use B, Centered, Above 1.5 lines]
@Define[a,  Size -2, Use I, Group, Break Around, LeftMargin +0.25 in,
	RightMargin +0.25 in]
@Define[da, Size -2, Use I]
@Define[d, Group, Break Around, Spacing 1.2, Spread .5]

@Pageheading[Immediate,
	Left {@b[Monty Python]},
	Center {-@value[page]-},
	Right {@b[Tale of Sir Robin]}]

@Majorheading[Tale of Sir Robin]

@Begin[Center, Use I, size -1]
@b[Dramatis Personae]
Sir Robin
Robin's Minstrel
The Three Headed Knight
@End[Center]

@Begin[Group]
@n[Narrator]

@d[So, each of the knights went their separate ways.  Sir Robin rode
north, through the dark forest of Ewing, accompanied by his favorite
minstrels.]
@End[Group]

@Begin[Group]
@n[Minstrel]

@Begin[d]
@Begin[Format]
@da{(sings)} Bravely bold Sir Robin
Rode forth from Camelot.
He was not afraid to die,
Oh, brave Sir Robin!
He was not at all afraid to be killed in nasty ways.
Brave, brave, brave Sir Robin.

He was not in the least bit scared to be mashed into a pulp.
Or to have his eyes gouged out, and his elbows broken!
To have his kneecaps split, and his body burned away
And his limbs all hacked and mangled, brave Sir Robin.

His head smashed in and his heart cut out,
And his liver removed and his bowls unplugged,
And his nostrils raked and his bottom burnt off,
And his penis split --
@End[Format]
@End[d]
@End[Group]

@Begin[Group]
@n[Robin]

@d[That's...That's, uh...  That's enough music for now, lads.  It looks
like there's nasty work afoot.]
@End[Group]

@Begin[Group]
@n[Three headed knight]

@d[HALT!!!]
@End[Group]

@Begin[Group]
@n[Narrator]

@d[YES!!  It was the dreaded Three Headed Knight, the fiercest creature
for @i{yards} around!  For second....  after second..., Robin held his
own, but the onslaught proved too much for the brave knight.  Scarcely
was his armor damp, when Robin suddenly, dramatically, changed his
tactics!]
@End[Group]

@Begin[Group]
@n[Minstrel]

@d[@da{(sings)} Brave Sir Robin ran away.]
@End[Group]

@Begin[Group]
@n[Robin]

@d[No!]
@End[Group]

@Begin[Group]
@n[Minstrel]

@d[Bravely ran away away...]
@End[Group]

@Begin[Group]
@n[Robin]

@d[I didn't!]
@End[Group]

@Begin[Group]
@n[Minstrel]

@d[When Danger reared its ugly head,@*
He bravely turned his tail and fled]
@End[Group]

@Begin[Group]
@n[Robin]

@d[No!!]
@End[Group]

@Begin[Group]
@n[Minstrel]

@d[Yes brave Sir Robin turned about]
@End[Group]

@Begin[Group]
@n[Robin]

@d[I didn't!]
@End[Group]

@Begin[Group]
@n[Minstrel]

@d[And gallantly he chickened out...@*
Bravely bravely bravely bravely]
@End[Group]

@Begin[Group]
@n[Robin]

@d[I never did!]
@End[Group]

@Begin[Group]
@n[Minstrel]

@d[Bravely bravely bravely bravely]
@End[Group]

@Begin[Group]
@n[Robin]

@d[All lies!]
@End[Group]

@Begin[Group]
@n[Minstrel]

@d[Bravely bravely brave Sir Robin!]
@End[Group]

@Begin[Group]
@n[Robin]

@d[I never!]
@End[Group]

@Begin[Group]
@n[Narrator]

@d[Meanwhile, King Arthur and Bedevere, not more than a swallow's flight
away, had discovered something...]
@End[Group]

---------------- cut here [witch.mss] ----------------
@device[PostScript]
@style[FontFamily Souvenir, FontScale 10]
@style[LeftMargin 1.5 in, RightMargin 1 in]
@style[spacing 1, spread .25, indent 0]

@Define[n,  Size -2, Use B, Centered, Above 1.5 lines]
@Define[a,  Size -2, Use I, Group, Break Around, LeftMargin +0.25 in,
	RightMargin +0.25 in]
@Define[da, Size -2, Use I]
@Define[d, Group, Break Around, Spacing 1.2, Spread .5]

@Pageheading[Immediate,
	Left {@b[Monty Python]},
	Center {-@value[page]-},
	Right {@b[Holy Grail: The Witch Scene]}]

@Majorheading[Holy Grail: The Witch Scene]

@Begin[Center, Use I, size -1]
@b[Dramatis Personae]
Villagers
Sir Bedevere
Witch
King Arthur
@End[Center]

@Begin[Group]
@n[Villager]

@d[We have found a witch, may we burn her?]
@End[Group]

@Begin[Group]
@n[Crowd]

@d[BURN!! BUUUURN HER!]
@End[Group]

@Begin[Group]
@n[Bedevere]

@d[But how do you @i{@u{know}} she is a witch?]
@End[Group]

@Begin[Group]
@n[Villager]

@d[She looks like one!]
@End[Group]

@Begin[Group]
@n[Other Villagers]

@d[Yeah!  She looks like one!!!]
@End[Group]

@Begin[Group]
@n[Bedevere]

@d[Bring her forward.]
@End[Group]

@a[(a young woman is pushed through the crowd of villagers to the
platform.  She is dressed all in black, has a carrot tied around her
face on top of her nose, and a black paper hat on her head.  She talks
funny because her nose is closed by the carrot.)]

@Begin[Group]
@n[Witch]

@d[I'm not a witch, I'm not a witch!]
@End[Group]

@Begin[Group]
@n[Bedevere]

@d[Er... but you are dressed as one.]
@End[Group]

@Begin[Group]
@n[Witch]

@d[THEY dressed me up like this.]
@End[Group]

@Begin[Group]
@n[Villagers]

@d[No! nooo!  We didn't!  We didn't!]
@End[Group]

@Begin[Group]
@n[Witch]

@d[And this isn't my nose, it's a false one!]
@End[Group]

@a[(Bedevere lifts up the carrot to reveal the woman's real nose, which
is in fact rather small.)]

@Begin[Group]
@n[Bedevere]

@d[Well?]
@End[Group]

@Begin[Group]
@n[One Villager]

@d[Well, we did do the nose.]
@End[Group]

@Begin[Group]
@n[Bedevere]

@d[The nose?]
@End[Group]

@Begin[Group]
@n[Villager]

@d[And the Hat.  But she's a witch!]
@End[Group]

@Begin[Group]
@n[Villagers]

@d[Yeah! Burn her! Burn! Burn her!]
@End[Group]

@Begin[Group]
@n[Bedevere]

@d[Did you dress her up like this?]
@End[Group]

@Begin[Group]
@n[Villagers]

@d[NO! No, no, no, no, no, no...]
@End[Group]

@Begin[Group]
@n[One Villager]

@d[yes.]
@End[Group]

@Begin[Group]
@n[Villagers]

@d[yes. yes. yes.  A bit. yes. a bit. a bit.]
@End[Group]

@Begin[Group]
@n[Another Villager]

@d[@da{(hopefully)} She has got a wart...]
@End[Group]

@Begin[Group]
@n[Bedevere]

@d[What makes you think she is a witch?]
@End[Group]

@Begin[Group]
@n[Villager]

@d[Well, She turned me into a newt!!]
@End[Group]

@a[(pause)]

@Begin[Group]
@n[Bedevere]

@d[a newt?]
@End[Group]

@a[(long pause)]

@Begin[Group]
@n[Villager]

@d[I got better...]
@End[Group]

@Begin[Group]
@n[Villagers]

@d[BURN HER anyway! BURN! BURN! BURN HER!]
@End[Group]

@Begin[Group]
@n[Bedevere]

@d[Quiet, quiet, quiet, QUIET!  There are ways of @i{@u{telling}}
whether she is a witch!]
@End[Group]

@Begin[Group]
@n[Villagers]

@d[Are there?  What?  Tell us, then!  Tell us!]
@End[Group]

@Begin[Group]
@n[Bedevere]

@d[Tell me.  What do you do with witches?]
@End[Group]

@Begin[Group]
@n[Villagers]

@d[BUUUURN!!!!! BUUUUUURRRRNN!!!!!  You BURN them!!!!  BURN!!]
@End[Group]

@Begin[Group]
@n[Bedevere]

@d[And what do you burn apart from witches?]
@End[Group]

@Begin[Group]
@n[Villager]

@d[More Witches!]
@End[Group]

@Begin[Group]
@n[Other Villager]

@d[Wood.]
@End[Group]

@Begin[Group]
@n[Bedevere]

@d[So.  Why do witches burn?]
@End[Group]

@a[(long silence)]

@a[(shuffling of feet by the villagers)]

@Begin[Group]
@n[Villager]

@d[@da{(tentatively)} Because they're made of... wood?]
@End[Group]

@Begin[Group]
@n[Bedevere]

@d[Goooood!]
@End[Group]

@Begin[Group]
@n[Other Villagers]

@d[oh yeah... oh...]
@End[Group]

@Begin[Group]
@n[Bedevere]

@d[So.  How do we tell whether she is made of wood?]
@End[Group]

@Begin[Group]
@n[One Villager]

@d[Build a bridge out of 'er!]
@End[Group]

@Begin[Group]
@n[Bedevere]

@d[Aah.  But can you not also make bridges out of stone?]
@End[Group]

@Begin[Group]
@n[Villagers]

@d[oh yeah. oh.  umm...]
@End[Group]

@Begin[Group]
@n[Bedevere]

@d[Does wood sink in water?]
@End[Group]

@Begin[Group]
@n[One Villager]

@d[No! No, no, it floats!]
@End[Group]

@Begin[Group]
@n[Other Villager]

@d[Throw her into the pond!]
@End[Group]

@Begin[Group]
@n[Villagers]

@d[yaaaaaa!]
@End[Group]

@a[(when order is restored)]

@Begin[Group]
@n[Bedevere]

@d[What also floats in water?]
@End[Group]

@Begin[Group]
@n[Villager]

@d[Bread!]
@End[Group]

@Begin[Group]
@n[Another Villager]

@d[Apples!]
@End[Group]

@Begin[Group]
@n[Another Villager]

@d[Uh... very small rocks!]
@End[Group]

@Begin[Group]
@n[Another Villager]

@d[Cider!]
@End[Group]

@Begin[Group]
@n[Another Villager]

@d[Uh... great gravy!]
@End[Group]

@Begin[Group]
@n[Another Villager]

@d[Cherries!]
@End[Group]

@Begin[Group]
@n[Another Villager]

@d[Mud!]
@End[Group]

@Begin[Group]
@n[Another Villager]

@d[Churches! Churches!]
@End[Group]

@Begin[Group]
@n[Another Villager]

@d[Lead! Lead!]
@End[Group]

@Begin[Group]
@n[King Arthur]

@d[@da{(from the back of the crowd)} A Duck!]
@End[Group]

@Begin[Group]
@n[Villagers]

@d[@da{(in amazement)} ooooooh!]
@End[Group]

@Begin[Group]
@n[Bedevere]

@d[Ex-@i{act}-ly!]
@End[Group]

@Begin[Group]
@n[Bedevere]

@d[@da{(to a villager)} So, @i{@u{logically}}...]
@End[Group]

@Begin[Group]
@n[Villager]

@d[@da{(very slowly, with pauses between each word)} If... she... weighs the
same as a duck... she's made of wood.]
@End[Group]

@Begin[Group]
@n[Bedevere]

@d[and therefore... @da{(pause)}]
@End[Group]

@Begin[Group]
@n[Villager]

@d[@da{(Dawn breaks over marble-head)}  A Witch!]
@End[Group]

@Begin[Group]
@n[All Villagers]

@d[A WITCH!]
@End[Group]

@Begin[Group]
@n[Bedevere]

@d[@da{(voice lost in crowd's excitement)} We'll use my larger
scales...]
@End[Group]

@a[(They weigh her across from a duck on Bedevere's largest scale, and
she does indeed weigh the same as the duck.)]

@Begin[Group]
@n[Villagers]

@d[A witch!  A witch!  Burn her!]
@End[Group]

@Begin[Group]
@n[Witch]

@d[It's a fair cop.]
@End[Group]
---------------- cut here ----------------
@device[PostScript]
@style[FontFamily Souvenir, FontScale 12]
@style[LeftMargin 1.5 in, RightMargin 1 in]
@style[spacing 1, spread .25, indent 0]

@Define[n, Size -2, Use B, Centered, Above 1.5 lines]
@Define[a, Size -2, Use I, LeftMargin +0.25 in, RightMargin +0.25 in]
@Define[d, Spacing 1.2, Spread .5]

@Pageheading[Left {@b(@c(improv)Boston)},
	Center {-@value[page]-},
	Right {@b(@c(Hokey-Pokey Hell))}]

@Majorheading[Hokey-Pokey Hell]
@begin[format, size 9, use I]
by @b[Jerry Gregoire] and @b[Gary Dryfoos]
submitted to @b[@c[improv]Boston] on 8 June, 1987
revised on 24 June, 1987

@end[format]

@n[(Lights up)]

@a[(The prisoner, Johnnie, is seated.  His arms are free, but otherwise
he is well tied-up, and tied to, a straight-backed chair.)]

@a[(Also present are His Excellency and The Lieutenant.)]

@n[LIEUTENANT]

@d[Now, Johnnie, I'm only going to ask you twice more.  Do you understand
me?]

@n[JOHNNIE]

@a[(Groggy, nearly unconscious, from repeated beatings and no sleep.)]

@d[Huh?]

@n[LIEUTENANT]

@a[(The Lieutenant SLAPS Johnnie once, hard across the face.  Johnnie
sits up and opens eyes)]

@d[Listen to me.  I am going to ask you only two more times.  Do you
understand?]

@n[JOHNNIE]

@d[Sure.  Ask twice.  Ask two-hundred times.  Won't tell.  Won't tell.]

@n[LIEUTENANT]

@d[We shall see.  Johnnie!  Tell me, what is the Resistance plotting
to disrupt the Royal birthday festival?]

@n[JOHNNIE]

@d[Nothing.  I don't know anything.]

@a[(The Lieutenant SLAPS Johnnie again, harder.)]

@n[EXCELLENCY]

@d[Lieutenant, you have had this prisoner for a very long time.  His
Majesty grows impatient.  Perhaps you are not suited for this work after
all.  I will return in a little while, and a report of your failure
would displease His Majesty greatly.  Greatly.  You understand me, yes?]

@newpage
@n[LIEUTENANT]

@d[Yes, Excellency, I understand.]

@a[(Excellency exits.  Lieutenant SLAPS Johnnie a third time)]

@d[You know nothing, eh?  Am I a fool?  This message you were carrying
when you were captured damns you as a liar, and a traitor!]

@d[@a[(Reads from letter:)] "Comrade Johnnie, All is ready.  This will
be His Majesty's most exciting birthday, and his last!  Sunday will
bring us glory, and freedom!  Death to the Oppressors!"]

@d[@a[(Calmly, gently.)]  Now, Johnnie, surely you see that you cannot
hope to succeed.  We are ready for you; we have guards everywhere.  Your
little rebellion will be crushed.  We merely wish to spare some innocent
lives.  You can save yourself from the terrible torments that await.

I will ask you this one last time: Tell me, what is your League for
Resistance and Liberty plotting for this Sunday?]

@n[JOHNNIE]

@d[You'll find out.  @a[(Rouses)] You'll find out on Sunday.  The years
of oppression will be over soon.  Your kind will be cut down like ripe
wheat before the scythe of history!  @a[(Yells)] You will be destroyed!]

@n[LIEUTENANT]

@a[(The Lieutenant moves to slap Johnnie again.  Stops.  Goes to intercom on
his desk -- mimed)]

@d[Helga, please send in Monsieur LeMott.  @a[(To Johnnie)] You are a
brave young man.  I am almost sorry to have to do this.]

@a[(While speaking, he ties up Johnnie's arms.)]

@a[(Lemott enters, carrying guitar.)]

@n[LIEUTENANT]

@d[Monsieur LeMott?  Your reputation precedes you.]

@n[LeMOTT]

@d[You are too kind, Lieutenant.  I do my work, I get my results.  That
is enough for a true artiste.]

@a[(Fiddles around with guitar.)]

@d[Now I must get to work.  This @a[(Indicates Johnnie)] is the little
pigeon, no?  Your lovely Helga has explained everything to me, so if you
will excuse us...?]

@newpage

@n[LIEUTENANT]

@d[Monsieur LeMott, I should stay.  This @i[is] my responsibility, after
all.]

@n[LeMOTT]

@d[ Oh? @a[(Surprised)] Well, this will not be so easy, Lieutenant.
But, if you insist...]

@d[@a[(All his attention on Johnnie)] Now, @i[mon cher], you will tell
Monsieur LeMott all that you know about this nasty surprise you plan for
the King.]

@n[JOHNNIE]

@a[(Struggles against his bonds)]

@d[I won't tell you a thing, you French-fried fart!]

@n[LeMOTT]

@d[Ahh... @a[(Inspects some of the ropes at Johnnie's wrists, waist,
knees and ankles.)]  So you are already well tied-up.  Tres bien!
@a[(Strums a chord)] You are comfortable, no?  So, we begin.]

@a[(Pauses a bit after first few lines to observe the effect.  With each
line, Johnnie struggles to follow the instructions in the song.)]

@a[(Behind LeMott, the Lieutenant begins to dance, too.  The effect
surprises him, but as the song proceeds, he loses his
self-consciousness.)]

@a[(Lemott vamps a chorus, and then sings:)]

@d[You put your RIGHT foot in,@*
You put your RIGHT foot out,@*
You put your RIGHT foot in,@*
And you shake it all about.@*
You do the hokey-pokey and you turn yourself about@*
And that's what it's all about!]

@n[LeMOTT]

@d[@a[(Stops singing)] So, you cannot resist, can you?  No, No one can!
When LeMott sings, they dance!  Ha-ha-ha!  They all dance!]

@a[(Continues his song.  Johnnie suffers terribly as he tries to dance
to the song and cannot.  The Lieutenant increases his enthusiasm and he
dances -- badly, but happily.)]

@d[You put your LEFT foot in,@*
You put your LEFT foot out,@*
You put your LEFT foot in,@*
And you shake it all about.@*
You do the hokey-pokey and you turn yourself about@*
And that's what it's all about!]

@newpage

@n[LIEUTENANT]

@d[@a[(Stamps his foot and throws his arms wide)]  Hey!!]

@n[JOHNNIE]

@a[(Slumps forward in agony)]

@n[LeMOTT]

@d[Lieutenant, I believe we are making progress here.  One more verse,
and your pigeon will be plucked!]

@n[LIEUTENANT]

@d[LeMott, you are truly magnificent.]

@a[(Excellency enters)]

@d[Oh! @a[(Introduces them)]  Monsieur LeMott, His Excellency.  His
Excellency, Monsieur LeMott!]

@n[EXCELLENCY]

@d[Monsieur LeMott?  Your reputation precedes you.]

@n[LeMOTT]

@d[You are too kind, Excellency.  I do my work, I get my results.  That
is enough for a true artiste.]

@d[@a[(To Johnnie)] Now, dear boy, once more into the breach, eh?]

@n[LeMOTT]

@a[(Sings another verse, with feeling.  This one really tears Johnnie
up.)]

@d[You put your WHOLE SELF in,@*
You put your WHOLE SELF out,@*
You put your WHOLE SELF in,@*
And you shake it all about.@*
You do the hokey-pokey and you turn yourself about@*
And that's what it's all about!]

@n[EXCELLENCY and LIEUTENANT]

@d[@a[(Both dance with delight.)]  Yeah!]

@n[LeMOTT]

@d[@a[(To Johnnie)] Tell me, @i{mon petite} raspberry... do you know,
perhaps, a song...  The Bunny Hop?]

@newpage

@n[JOHNNIE]

@d[@a[(Weeping weakly, with pure misery)]  No... no.]

@n[LeMOTT]

@a[(Plays rhythm chords while Excellency and Lieutenant sing "La-dee-dah"
and dance a chorus of The Bunny Hop.)]

@n[JOHNNIE]

@d[@a[(Screams)]  Arrggghhh!  I'll talk!]

@n[LeMOTT]

@d[Damn!  I never get to play my favorite songs.  Talk, then.]

@n[JOHNNIE]

@a[(Introduces the cast of @r{@c[IMPROV]Boston}.)]

@d[Monsieur LeMott was played by Mr. Jerry Gregoire, the Lieutenant was
Mr. Kevin Smith, His Excellency was Mr. Jim Melloan, the lovely Helga was
flawlessly played by Miss Loren Kidd, and as Johnnie, your prisoner,
I've been Jim Flaherty.  Thank you, and Good Night!]

@n[(Blackout)]

@n[(The End)]
---------------- cut here ----------------

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Date: Mon, 21 Mar 88 12:20:18 EST
From: srb@EDDIE.MIT.EDU (Steve Balzac)
Message-Id: <8803211720.AA10061@EDDIE.MIT.EDU>
To: ayermish@ATHENA.MIT.EDU

*** EOOH ***
Date: Mon, 21 Mar 88 12:20:18 EST
From: srb@EDDIE.MIT.EDU (Steve Balzac)
To: ayermish@ATHENA.MIT.EDU

Joe's address is sanjour@cvl.umd.edu

1,forwarded,edited,,
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From: <ayermish@ATHENA.MIT.EDU>
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Date: Tue, 15 Mar 88 13:05:36 EST
Message-Id: <8803151805.AA18965@M11-111-1.MIT.EDU>
To: agaminof@ATHENA.MIT.EDU
Subject: tuck-ins

*** EOOH ***
From: <ayermish@ATHENA.MIT.EDU>
Date: Tue, 15 Mar 88 13:05:36 EST
To: agaminof@ATHENA.MIT.EDU
Subject: tuck-ins

Last night, I showed up for a rehearsal.  I was told that I didn't
need a rehearsal, in spite of my disagreements.  Instead, I found
myself imposed upon to the point of not being able to work on a major
project for one of my classes, and I still do not feel comfortable
enough with the music to perform it.  Therefore, I must withdraw from
this activity, as my presence would only serve to decrease the
professionalism that this organization has tried so hard to achieve.
--Aimee

Subject: (sent to the managing board)

Gentlemen:

     When my arm was twisted into taking the post of Properties
Manager for TRME, I did my best to make it consummately clear that (a)
I did not want the job (b) there were other activities that I enjoyed
and/or was committed to (food and sleep being high on the list) (c) I
had to graduate.  Despite the fact that I have not done anything even
remotely resembling my job, I find that both (b) and (c) have been
seriously endangered.  My life has been imposed upon far beyond the
point of reasonableness, and I can not allow this situation to
continue.  Therefore, I am tendering my resignation from the Managing
Board, effective immediately.  Any attempts to dissuade me from this
will result in my public resignation from the organization as a whole.
Thank you, and good day.

--Aimee

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Date: Mon, 14 Mar 88 10:06:57 EST
Message-Id: <8803141506.AA05620@M11-111-1.MIT.EDU>
To: silicon@CLASSICOLA.LCS.MIT.EDU
Subject: transportation mark II

*** EOOH ***
From: ayermish@ATHENA.MIT.EDU
Date: Mon, 14 Mar 88 10:06:57 EST
To: silicon@CLASSICOLA.LCS.MIT.EDU
Subject: transportation mark II

Boy, that previous message was pretty useless...

To get to the Days Inn in Woburn:

  By car:
    Get on 93 North.
    Take that to 128 South (or 95 South, they're the same thing there)
    Get off at the first exit, #36, Washington St.
    At the end of the ramp is a traffic light, go straight.
    The hotel is a little ways down on the right.

  By T:
    Get on the Red Line, inbound, to Park St.
    Change for the Green Line, northbound, to North Station (may have
	to change trains at least once)
    Leave the T, go across the street into the Boston Garden, which is
	also North Station itself.
    You want the Lowell Line (purple schedules), which departs at ten
	minutes after every hour, and at 4:40 and 5:40.  It costs
	$1.50 each way, and the ride is 21 minutes.
    Take that to Mishawum (NOT Woburn (that's a branch off the main
	line, I think)!!).
    You'll see the Suisse Chalet on the right.  That's the Wrong
	Hotel.  There's some stairs that you can go up to get to the
	top of an overpass.  Do so.
    Now you should be able to see the mall.  It has a big store at
	each end.  Lechmere's is one of them, but not the one you're
	interested in.  The hotel is across the street from the other
	one.  

(btw, there is a grocery store in the mall and a Frederick's of
Hollywood and a T-shirt makers and a bunch of other fun things)

As far as time is concerned, official SIL-types should be there to
check you in to the con by about 5pm, although depending on game,
packets may be a little later than that (except for Atlantis, which
will be ready to go as soon as Russell gets there with the boxes).  If
nothing else, you can check into your rooms, lie down for a bit,
socialize with the other gamers, etc.  If you take the 4:10 train, you
should have no troubles, but don't worry if you get there later.

Any more questions?

--Aimee


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From: <ktrostel@ATHENA.MIT.EDU>
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Message-Id: <8803280200.AA13008@M11-111-1.MIT.EDU>
To: <ayermish@ATHENA.MIT.EDU>
Subject: Re: OOOPS! 
In-Reply-To: Your message of Sun, 27 Mar 88 19:52:41 -0500.
             <8803280052.AA12276@M11-111-1.MIT.EDU> 
Date: Sun, 27 Mar 88 21:00:34 EST

*** EOOH ***
From: <ktrostel@ATHENA.MIT.EDU>
To: <ayermish@ATHENA.MIT.EDU>
Subject: Re: OOOPS! 
In-Reply-To: Your message of Sun, 27 Mar 88 19:52:41 -0500.
             <8803280052.AA12276@M11-111-1.MIT.EDU> 
Date: Sun, 27 Mar 88 21:00:34 EST

Dear Aimee,
Thanks once again!  I got it right this time.  I'm not
looking for anyone in particular.  I just like to know
who I played with (I also like the names :-)).

I'm sorry to hear that YOU have been discouraged from
carrying on in the AG tradition (although it sounds
like backstabbing is still in, though the wrong kind)
especially after putting in all the work of being
a gamesmaster.  I know how much time and effort is
required.

I think the game is an amazing concept and that it actually
gets pulled off on a (semi)regular basis is astounding.
I played (sort of) in three games but became discouraged
by the cliquiness(sp?) I felt.  Rather like "if you don't
know everything already we don't want you".  Oh well.

Gotta run.

Ian

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Date: 6 Apr 1988  18:44 EDT (Wed)
Message-Id: <LS.SRB.12388387427.BABYL@MIT-EECS>
Sender: LS.SRB%DEEP-THOUGHT.MIT.EDU@EDDIE.MIT.EDU
From: "Stephen R. Balzac" <LS.SRB%DEEP-THOUGHT.MIT.EDU@EDDIE.MIT.EDU>
To: atlantis@CLASSICOLA.LCS.MIT.EDU
Subject: XPs

*** EOOH ***
Date: 6 Apr 1988  18:44 EDT (Wed)
Sender: LS.SRB%DEEP-THOUGHT.MIT.EDU@EDDIE.MIT.EDU
From: "Stephen R. Balzac" <LS.SRB%DEEP-THOUGHT.MIT.EDU@EDDIE.MIT.EDU>
To: atlantis@CLASSICOLA.LCS.MIT.EDU
Subject: XPs



Admiral Hsing Anudder-Ting: Kelly J. Marold	245
Abdul abu-Bakr: Barry Charles			242
Sheikh abu-Baks: Lang Zerner			250
Jonathan "Big Jon" Bang: Dan Foly		205
Botar la Basura: Phil Rutovitz			240
Taiglach bat-Farfel:  Leah Bateman		240
John Blue: Nico Garcia  *** DEAD ***		200
Sigmund Alderich Boeringer: Keith Rogers	250
Rev. Goon E. Bird: Rob Grossman			240
Harry Bird: John Leshenski			250
Phil E. Buster: Daniel L. Pierson		240
Harry Cane: Matt Taylor				250
Sven Cease: David Zwicker			240
Thomas Cheatum: Robert Hauser			225
Kreplach ben-Chremzlach: Kenneth D. Brown	250
Francis Romanson Contriman: Adam Roy		225
Pelligrosso el Cucharacha: Ross Miller		245
Sheikh Ashot ibn-Dark: John Romkey		245
Lutin d'Aubergine: Mitchell Marmel *** DEAD ***	250
Modesty Blaise: Drea Brandford			240
Humphrey Chimppen Earwicker: Craig B. Henry	250
Charles Forbain:  Ari Jordan			235
Sir Comb France:  Dana Groff			205
Elsa Paula Getty-Thoth: Ellen Brody		251
Helen Highwater: Janelle Peery			250
Hubert Hinckle: Jeff Arenberg *** DEAD ***	250
Mary Jane Kelly: Yona Carmichael		225
Chicken Kiev: Richard Gilbert			251
Yuvantsum Bolovnovich Kornchechs: Gub Daniels	245
Schmaltz ben-Kugel: Richard Willey		250
Herman T. LeBas: Gary L. Dryfoos		230
Archduke Earl MacDonald: Joe Sanjour		250
Franz MacLisp: Alex Kaye			250
Brodo di Manzo: Harley T. Rosnow		250
Shingle Maroff: Ivan Godard *** DEAD ***	250
Orin Nathers:  Gordon Dean			225
Lt. Thomas J. Newton: Peter Carmichael		225
King Adrian O'Berin: Keith Baker		250
Ilya Bolovnova Offonoff: Jessica Bush		250
Inspector Persse O'Reilly: Jeff Zitomer		250
Zuppa alle Pavese: Jamie Siglar			250
Anna Livia Plurabelle: Robin Phillips		205
Nikolai Pyotrovich Payoff: Brian Gorry		250
Andreis Pilaf: Thomas V. Gunn			250
Mylo Poker: Stephen Marbit			245
Elisabeth Ruckle: Carla Wierenga		235
Captain Irving Robert Simons: David Sheara *** DEAD *** 250
Harris Stornoway: Glen McGuire			235
Rose "Bud" Trellis: Joan Lerner			250
Art D. Triomphe: David Hooton			245
Louis Viton: Alex Kaye *** DEAD ***		
Will C. Votes: Kevin Hudson			245
Graf T. Wells:  Ivan Godard			
Harlowe P. Whitcomb: Chris Osborne		250

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	id <AA29561@BLOOM-BEACON.MIT.EDU>; Mon, 9 May 88 17:30:44 EDT
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	id AA12552; Mon, 9 May 88 14:17:28 PDT
Date: Mon, 9 May 88 14:17:28 PDT
From: kittycat%mica.Berkeley.EDU@ucbvax.Berkeley.EDU
Message-Id: <8805092117.AA12552@eris.berkeley.edu>
To: brand@postgres.Berkeley.EDU,
        c184-dn%holden.Berkeley.EDU@ucbvax.Berkeley.EDU,
        korn%cory.Berkeley.EDU@ucbvax.Berkeley.EDU,
        muir%cogsci.Berkeley.EDU@ucbvax.Berkeley.EDU,
        tanstaafl@ucbvax.Berkeley.EDU
Subject: A Few End-of-Semester Poems
Cc: ex.multics@mit-multics.arpa, figmo%mica.Berkeley.EDU@ucbvax.Berkeley.EDU,
        stev@ATHENA.MIT.EDU, sun!quintus!watson

*** EOOH ***
Date: Mon, 9 May 88 14:17:28 PDT
From: kittycat%mica.Berkeley.EDU@ucbvax.Berkeley.EDU
To: brand@postgres.Berkeley.EDU,
        c184-dn%holden.Berkeley.EDU@ucbvax.Berkeley.EDU,
        korn%cory.Berkeley.EDU@ucbvax.Berkeley.EDU,
        muir%cogsci.Berkeley.EDU@ucbvax.Berkeley.EDU,
        tanstaafl@ucbvax.Berkeley.EDU
Subject: A Few End-of-Semester Poems
Cc: ex.multics@mit-multics.arpa, figmo%mica.Berkeley.EDU@ucbvax.Berkeley.EDU,
        stev@ATHENA.MIT.EDU, sun!quintus!watson





These are some poems circulating mills ( *about the pronouns:
note that mills is a women's college.  :-)  )

	--  Hoai-An



                   I SHALL NOT

And, it came to pass,
Early in the morning toward the last day of the semester,
There arose a great mutitiude smiting the books and wailing.

And there was much weeping and gnashing of teeth,
For the day of judgement was at hand.
And they were sore afraid, for they had left undone
Those things which they ought to have done,
And they had done those things which they ought not to have done
And there was no help for it.

And there were many abiding in the dorms
Who had kept watch over their books by night
But it avail them naught,

But some were who rose peacefully,
For they had prepared themselves the way
And made straight paths of knowledge.
And these were known
As wise burners of the midnight oil.
And to others they were know as "curve raisers".

And the multitude arose
And ate a hearty breakfast.
And they came unto the appointed place.
And their hearts were heavy within them.

And they had come to pass
But some to pass out.

And some of them repented of their riotous living and bemoaned their fate.
And at the last hour there came among them
One known as the instructor; and they feared exceedingly.
She was of the diabolocal smile, and passed among them and went her way

And many and varied were the answers that were given.
For some of his teachings had fallen among fertile minds, while others had fallen flat
In hopes of pacifying the instructor. 
And these were the ones who had not a prayer.

And when they were finished, they gathered up their belongings
And went their way quietly, each in her own direction,
And each one vowing to herself in this manner
"I shall never pass this way again."
 



		      THE LAST BUG

		'You're Out of your mind'
		they said with a shrug.
		Your Professor is Happy...
		What's one little bug?

		But she was determined
		tho others went home.
		She spread out the program
		deserted, alone.

		The cleaning men came, the
		whole room was cluttered
		with memory, dumps, listings
		'I'm close!' she muttered.

		The mumbling got louder,
		'Ah, simple deduction!
		I've got it, its right, just
		change ONE instruction!'

		It still wasnt perfect
		as year followed year
		and strangers would comment,
		'Is that lady STILL here?'

		She died at the terminal
		of hunger and thirst.
		Next day she was buried,
		face down, nine-edge first.

		And the last bug in sight,
		an ant passing by,
		saluted her tombstone,
		and whispered, "Nice try!'

			AUTHOR UNKNOWN


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To: levels-dist@rinso.lcs.mit.edu
Subject: the last times
Date: Wed, 25 May 88 18:13:43 EDT

*** EOOH ***
From: dpolicar@ATHENA.MIT.EDU
To: levels-dist@rinso.lcs.mit.edu
Subject: recipes
Date: Wed, 25 May 88 18:13:43 EDT
and the Teslans.  

Winning Recipes from the Baking Contest:
Gold Medal:
Profiteroles

1 cup warm water
1 cup flour
4 eggs
1/2 cup butter
1/4-1/2 teaspoon salt
1 cup chocolate chips
2 tablespoons butter
dash vanilla extract
a few tablespoons water
Toscanini's vanilla ice cream
powdered sugar

Warm the first five ingredients to room temperature.  Measure the water
and butter into a saucepan over medium heat.  Stir until boiling.
Remove from the heat and add the salt and flour.  Mix over medium heat
until the dough forms a ball and pulls from the side of the pan.  Remove
from heat.  Add eggs, one at a time, and beat rapidly.  Grease a cookie
sheet.  Preheat an oven to 450 degrees F.  Drop teaspoons of batter onto
the cookie sheet.  Bake for ten minutes @ux(without opening the oven), then
turn heat to 375 degrees F and bake for 20 minutes more.  Cut
immediately and allow to cool.  Heat the chocolate chips, butter,
vanilla extract and water in a double boiler, stirring constantly.  Fill
the cream puffs with the ice cream, cover it with the warm chocolate
sauce, and sprinkle the top with powdered sugar.  Serve at once.
			--the goddess Astarte

Silver Medal:
Donut Cake

1 chocolate cake mix
1 3 ounce chocolate pudding mix
1/2 cup oil
1/2 cup water
4 eggs
1 cup sour cream
12 oz chocolate chips

Preheat oven to 350 degrees F.  Mix cake mix and pudding mix.  Add oil
and water.  Blend in eggs, one at a time.  Add sour cream and beat two
minutes with "electric mixer."  Fold in chocolate chips.  Bake in a
greased bundt pan for 55 minutes.  Cool 30 minutes, then remove from
pan.
			- Mom

Bronze medal:
Mountain Flamingo Pastry

Due to the length and complexity of this recipe, the editors have
forgone publishing it due to space constraints.  A copy is on file at
the newspaper office, and will be distributed to those who want it.

1,edited,forwarded,answered,,
Summary-line: 18-Apr  HXKY%CRNLVAX5.BITNET@MITV  #Hello
Received: by ATHENA-PO-2.MIT.EDU (5.45/4.7) id AA28483; Mon, 18 Apr 88 19:53:22 EST
Received: by ATHENA.MIT.EDU (5.45/4.7) id AA22725; Mon, 18 Apr 88 19:53:17 EST
Message-Id: <8804190053.AA22725@ATHENA.MIT.EDU>
Received: from MITVMA.MIT.EDU by MITVMA.MIT.EDU ; Mon, 18 Apr 88 20:52:22 EDT
Received: from CRNLVAX5.BITNET (HXKY) by MITVMA.MIT.EDU (Mailer X1.25) with
 BSMTP id 7105; Mon, 18 Apr 88 20:52:20 EDT
Date:     Mon, 18 Apr 88 20:53 EDT
From: <HXKY%CRNLVAX5.BITNET@MITVMA.MIT.EDU>
Subject:  Hello
To: ayermish@ATHENA.MIT.EDU

*** EOOH ***
Date:     Mon, 18 Apr 88 20:53 EDT
From: <HXKY%CRNLVAX5.BITNET@MITVMA.MIT.EDU>
Subject:  Hello
To: ayermish@ATHENA.MIT.EDU

Hi Aimee,
     Steve gave me your address, so I thought I would give it a try,
although I have not have much luck with athena addresses.  Does everyone
have an id that is their first initial and last name?  


1,,
Summary-line:  6-May    ayermish@ATHENA.MIT.EDU  #truth serum
Received: by ATHENA-PO-2.MIT.EDU (5.45/4.7) id AA02884; Fri, 6 May 88 03:06:10 EDT
From: <ayermish@ATHENA.MIT.EDU>
Received: by ATHENA.MIT.EDU (5.45/4.7) id AA17170; Fri, 6 May 88 02:06:03 EST
Received: by M11-111-1.MIT.EDU (5.45/4.7) id AA20643; Fri, 6 May 88 03:05:53 EDT
Date: Fri, 6 May 88 03:05:53 EDT
Message-Id: <8805060705.AA20643@M11-111-1.MIT.EDU>
To: tada@ATHENA.MIT.EDU
Subject: truth serum

*** EOOH ***
From: <ayermish@ATHENA.MIT.EDU>
Date: Fri, 6 May 88 03:05:53 EDT
To: tada@ATHENA.MIT.EDU
Subject: truth serum


		EVERYTHING YOU ALWAYS WANTED TO KNOW ABOUT TRUTH SERUM
			(BUT DIDN'T KNOW WHO TO ASK...)

			a mini-novel by michael j zehr
                          indented comments from a_y

Using Truth Serum:
Standard rules allow you to give a person up to three doses of truth
serum.  Each does allows you to ask the victim three questions, which
he must answer truthfully (but see below).  At the end of this time
period, the victim will fall unconscious, usually for about 1 hour.
If you don't ask any questions for somewhere between 10-15 minutes,
the victim will probably fall asleep (no doubt through boredom) and
any unused questions will probably be lost.  (This depends heavily on
the particular GMs, but is something to watch out for.)

	Some GMs like to use the envelope system for drugs (the person
	taking the drug opens the envelop and acts on the info he
	finds there).  The system works really well when you don't
	know what a given drug is, but is a serious annoyance for a
	supposedly known drug.  

	You have to ask the questions within 1 hour of the time you
	gave him the dose, or he falls unconscious.  Bear in mind that
	if the victim can keep talking for that hour on the first
	question, you lose the other two...("Tell us everything you
	know" might elicit "A...B...C...(ad nauseum)"  This doesn't in
	fact depend on particular GMs (other than that they can	always
	change anything, being GMs), but is written up specifically in
	the rules.

Truth Serum Resistance:
I have seen three different types of resistance.  Usually all the
resistance in a game is the same, but there was at least one game with
all three types (and GMs may very make up new types...).   In each
case, passsing out after being questioned and then reviving renews the
resistance. 

	The way it worked was that originally there was only
	dose-specific resistance, wand when people developed too many
	tactics to get around it, the GMs put in what you call
	standard and programmed (what you call question-specific)
	resistances to throw people off.

STANDARD simply allows you to lie a certain number of times during a
questioning session.  You can lie or tell the truth in any order, and
the content of the questions doesn't matter.

DOSE-SPECIFIC allows you to lie a certain number of times per dose,
and it may vary with the dossage.  Example: you can lie to two
question per does of truth serum.  Example: you can lie twice for the
first does, and once for the second does, but have no resistance to to
a third dose.  As with STANDARD, the content of the questions makes no
difference. 

QUESTION-SPECIFIC allows you to lie to a certain number of specific
questions.  In other words, if a person give you three doses and asks
the same question nine times, you can lie each time.  Different
wording of the same question count as the same question.  ("What
groups do you belong to?" and "What groups are you a member of?" are
the same.)  The victim can chose the order of telling the truth or
lying.  Two or three question resistance is usually the maximum
resistance of this type.

SPECIFIC resistance is very rare, but allows a person to lie about a
specific subject.  For example, "You will never reveal any information
about SWORD while under truth serum."

	Not only is this very rare, it's downright unfair, and to my
	knowledge has never actually been used (although I'm not
	sure...).  There has to be some mechanism for getting that
	unpleasant information out of someone.

	Very occasionally, someone will have a resistance that makes
	them fall asleep as soon as the truth serum is administered.
	It's usually fatal -- no one trusts someone they wanted to
	question badly enough to tranq/truth who wormed out of it...

There are different methods of questioning based on which type of
resistance you suspect a person has.  Probably the best you can do in
a general case when you have no idea what type of resistance a person
has is to not repeat any questions.  This may require asking different
questions that will give you the same information.  ("What groups do
you belong to?" and "What groups are you loyal to?" are different
questions for the purpose of question-specific resistance.  There is
almost nothing you can do about specific resistance, which is why it
is so rare.

Although every version of the rules I've read has always stated that
certain people may have a strange reaction to truth serum, I have
known for certain anyone who had such a reaction.  I believe it is
there in order to discourage the use of truth serum unecessarily (more
on this later).

	Indeed, the concept was invented for just that purpose, and
	was never intended to actually be used (although people can
	role-play whatever desire for revenge they deem appropriate).
	Rico did some strange things that I didn't much agree with --
	you should be able to assume that you know what you're doing.

Asking Truth Serum Questions:
Make certain your question is specific.  Try to put some sort of limit
or order on questions (decreasing importance, top ten, etc.).  This
will prevent filli-bustering.  Make certain your use of "all," "any,"
etc. is correct.  For example: "What are all the names of other SWORD
members?" can be answered with a "don't know" if even one name is
unknown!  Ask for the names for all the members of SWORD whose
identity the victim knows.  If you can talk to the victim a while
before truth serumming him, ask "what is the truthful version of all
the lies you've told me in the past 1/2 hour?"  If you suspect the
person has resistance, you may want to save this for the last
question, increasing the chance that he'll have to answer truthfully.
(And then, any lies told under truth serum will be included!)

	It's a good idea to work the questions out in advance (I can
	do them off the top of my head, but that's because I memorized
	all the quasi-legal phrases ("any and all" "in descending
	order of importance" etc)), preferably writing them down.
	Beware!  Time is still passing while you do this...That's how
	the Brigadier turned what would have been a painful
	truth-seruming into a massacre.  

	Pretend you're the victim, before you ask any questions.
	You'll find your own loopholes most of the time.  Remember,
	victims are *very* literal-minded.  "Name all of the
	organizations to which you are loyal" won't get you the ones
	to which the guy is disloyal..

Reminders and Advice:
Truth serumming someone is illegal.  Law-abiding citizens will
(should) hesitate before resorting to such a tactic.  You don't have
to kill someone just because you've truth serummed them.  Supppose you
find out he's a SWORD agent.  Tell the world and leave him alive.
He's now pretty useless to SWORD, and you haven't compounded your
crime by murdering a possibly innocent person (it's not a crime to be
a SWORD agent).
If you truth serum one of your agents to find out if he's loyal, he
might be, but he certainly has no reason to stay loyal after you've
done that to him.

	Wow.  Role-playing.  What a concept.  (C'est une chose trop
	oubliee, dit le renard)

	Along the lines of not having to kill someone just because
	you've pumped pentathol into his bloodstream...In Tea, a group
	of people (WARLOCK and two agents) truth serumed Al Amos, to
	find out what he was up to.  They worded the questions so that
	it sounded like they were hunting down bad guys, so when they
	woke him up, he was willing to believe that they were good
	guys.  (It lasted until WARLOCK's cover was blown through
	other sources)

	Loyalty is a weird thing.  In Rico, I think my loyal agents
	were more disloyal than the disloyal ones.  Truth serum isn't
	what you want to use to find out if someone's loyal.  Subtle
	(and not-so-subtle) tests are much better...I knew Juan Abaya
	Duck was working for SHADOW because he told me.  I knew he was
	disloyal because when I asked him to give me something, he
	hedged and forgot and lost it and had it stolen.  Bill
	Sommerfeld worked out a nice system for trapping SWORD agents
	(I don't know how well it will work in current games, but it
	sounds good and illustrates the point):  Call each agent.
	"Hi, I'm your commander, here's your password, here's your
	drop location, I'll call you back every night."  Later on,
	disguise voice and call each agent again.  "Hi, this is
	WARLOCK.  Here's your password, here's your drop location,
	etc."  At this point, an honest non-SWORD agent will tell you
	of your mistake.  A sneaky non-SWORD agent and a real SWORD
	agent will both do the same thing: listen.  So now the acid
	test.  Call back again:  "Hi, this is your commander again.
	Got anything interesting to tell me?"  A loyal agent will
	mention the strange happening...  Of course, if tricks like
	this become too public, they'll cease to work, but I thought
	this one was particularly clever.  Much better than "Hi, this
	is WARLOCK, what's the password?" which only catches the
	inattentive.  




1,,
Summary-line: 26-May      dragon@ATHENA.MIT.EDU  #The nomination
Received: by ATHENA-PO-2.MIT.EDU (5.45/4.7) id AA02145; Thu, 26 May 88 16:40:55 EDT
From: <dragon@ATHENA.MIT.EDU>
Received: by ATHENA.MIT.EDU (5.45/4.7) id AA24704; Thu, 26 May 88 15:40:50 EST
Received: by M66-080-12.MIT.EDU (5.45/4.7) id AA15167; Thu, 26 May 88 16:40:19 EDT
Date: Thu, 26 May 88 16:40:19 EDT
Message-Id: <8805262040.AA15167@M66-080-12.MIT.EDU>
To: ayermish@ATHENA.MIT.EDU, srb@eddie.mit.edu, hojo@ATHENA.MIT.EDU,
        prager@ATHENA.MIT.EDU, zaphod@ATHENA.MIT.EDU
Subject: The nomination

*** EOOH ***
From: <dragon@ATHENA.MIT.EDU>
Date: Thu, 26 May 88 16:40:19 EDT
To: ayermish@ATHENA.MIT.EDU, srb@eddie.mit.edu, hojo@ATHENA.MIT.EDU,
        prager@ATHENA.MIT.EDU, zaphod@ATHENA.MIT.EDU
Subject: The nomination

Hi,
  You are all my friends, and people whose opinions matter greatly to
me.  Thus, I want to explain our decision to nominate Jen for Master
Assassin, or at least my point of view in the hopes that even if you
disagree (which is certainly alright and understandable), you'll
understand my viewpoint and it won't become an issue impeding our
friendship.
  Jen played a fantastic game in character.  Her performance was of
master quality in the unanimous opinions of the GMs.  This was the
sole basis for our nomination.  It is my opinion that GMs should
nominate people on the basis of their performance in that game, and
that issues such as past games, sportsmanship, etc. should come up at
the Guild meeting at which it is voted on.
  I have some definite problems with Jen's sportsmanship.  She does
have a lot to learn when it comes to dying or losing.  As such, if I
were at this Guild meeting (which, thankfully, I won't be at), I may
very well abstain on the actual vote.  I would speak in favor of her
performance, but would have to admit that I was put off by her extreme
anger at the players that killed her.
  Anyway, if any of you wish to discuss this further, please feel free
to write back or respond in person.
						- Brad

1,forwarded,edited,,
Summary-line:  1-Jun    thebeast@ATHENA.MIT.EDU  #Summer Game Announcement for SHEP
Received: by ATHENA-PO-2.MIT.EDU (5.45/4.7) id AA21689; Wed, 1 Jun 88 21:32:20 EDT
Received: by ATHENA.MIT.EDU (5.45/4.7) id AA29953; Wed, 1 Jun 88 20:09:15 EST
Received: by M4-035-3 (5.45/4.7)
	id AA15103; Wed, 1 Jun 88 21:08:11 EDT
Message-Id: <8806020108.AA15103@M4-035-3>
To: assassins-guild@ATHENA.MIT.EDU
Subject: Summer Game Announcement for SHEP
Date: Wed, 01 Jun 88 21:08:07 EDT
From: Dave Henry <thebeast@ATHENA.MIT.EDU>

*** EOOH ***
To: assassins-guild@ATHENA.MIT.EDU
Subject: Summer Game Announcement for SHEP
Date: Wed, 01 Jun 88 21:08:07 EDT
From: Dave Henry <thebeast@ATHENA.MIT.EDU>



			Welcome to the World of

				Shep


	The world is a cylinder, about 2 miles long and 1 mile in
circumference. This is simply the way things are and always have been.
The Book of Genesis of the Holy Church of the Computer explains how
the Great and Holy Computer created the world out of the Void. The
Computer brought forth all the varied peoples to worship Him. For a
refresher on this story, just ask the Holy Sysadmin (Head of the Holy
Church of the Computer), or any of his priests, the Sysops.

	Shep is a peaceful world, where agriculture is the most
practiced trade. Man farms peacefully alongside mutant, mutant
alongside man. After all, has not the Great Law been passed down,
"...And no Man shall kill another Man, and no Mutant shall kill
another Mutant, nor shall Man kill Mutant or Mutant kill Man."? The
mutants (commonly referred to as Muties) have lived among man as long
as anyone can remember. Occasionally, a mutie is born to human
parents, and it is whispered that there have been humans born to
muties. Generally humans and muties keep separate company, but
friendships between the two races are quite common. After all, some of
the muties look just like humans. Some mutants have powers, others are
merely deformed or -- different.

	The Computer watches over all and keeps all safe. The Computer
has eyes and ears everywhere and knows all that happens. It is said
that on occasion Computer has even spoken to certain chosen people.

	Lately, things have not been so peaceful. A renegade group of
philosophers, the Scientists (declared heretics), have challenged the
very precepts upon which the Church of the Computer is founded. This
is most disturbing news as almost everyone, man and mutant alike, is a
Believer in the Computer. The Oracle, a mutant whose true powers are
as yet unknown, went into a trance and has shouted that the Scientists
are both right and wrong. The Oracle also predicts an uncertain future
for all of Shep. In the Oracle's most recent trance, the Oracle was
heard to shout, "...And yea, yea verily, we may all yet live to see
the End, the Passing Beyond, we may all yet live to see Paradise, but
opporknockity tunes but once, and we may reach Paradise only by, only
through, that is, when, or if..." and then the Oracle collapsed into a
deep sleep from which no one has been able to awaken it. There are
also wild rumors flying that the Sysadmin has lost Contact with the
Computer and that the Church, and all of Shep, is without guidance.


	Shep is a live role-playing game sponsored by the MIT
Assassin's Guild. It will be the first Assassin's Guild game (and
perhaps the world's first) to feature a simulation of zero-gravity
combat. Shep will be incorporating many experimental concepts
including an emphasis on NON-lethal combat and lack of any monetary
system.

	Shep will run from Friday 29 July to Friday 12 August. To
reserve yourself a role in this game, and to assure that you'll get a
role you'll like, fill out the following questionnaire and send it to:

	thebeast@athena.mit.edu

	The sooner I receive your reply, the more likely you are to get
a part tailored to your wants.




Name:
Address:
Phone Number(s):
When not to call, etc.:
Sex:
Age:
Shoe Size:
Computer Address (only one):

What role-playing experience have you had (dead or live)? Count D&D-type 
games, Assassin or SIL games, acting experience, etc.:



Of the parts or roles you've played in the past (if any) which would you 
have to say was your favorite, and why?



List five words describing your personality:


List five words describing the personality of a character you'd like to play:


How much time would you be able to put into the game?

How much do you know about the following areas of knowledge:
	religion?
	agriculture?
	artificial intelligence?
	mutants?
	zero-gravity combat?

How much interest do you have in each of the following areas:
	religion?
	agriculture?
	artificial intelligence?
	mutants?
	zero-gravity combat?

What is your favorite movie?

What is your favorite book?

What is your favorite color?

Would you prefer to play a True Believer in the Church? Why or why not?


Would you prefer to be a heretical Scientist? Why or why not?


Would you prefer to have nothing to do with the religion issue?


In ten words or less, describe your feelings on the Civil War:


Would you prefer to be a human or a mutant? (Remember, not all mutants
have powers. A mutant might be someone born with purple skin.) Why or 
why not?


If you would prefer to be a mutant, describe your desired mutation (no
promises, but if your request is reasonable, I'll do my best):


What would your feelings be on playing a physically handicapped character 
(e.g. mute, blind, one arm missing, etc.) ?



What would your feelings be on playing a character with a minor mental or
emotional handicap (e.g. claustrophobic, overly-supersticious, illiterate,
forgetful, etc.) ?



Do you like to have specific goals spelled out for you?



Who would you like to work with?


Who would you like to avoid working with?


What else should I have asked about you that you think I should know?


What else should I have asked about you that you think I have absolutely
no right to know?


1,forwarded,,
Summary-line:  2-Jun    writings@ATHENA.MIT.EDU  #rickland's house
Received: by ATHENA-PO-2.MIT.EDU (5.45/4.7) id AA22284; Thu, 2 Jun 88 00:07:09 EDT
From: <writings@ATHENA.MIT.EDU>
Received: by ATHENA.MIT.EDU (5.45/4.7) id AA02466; Wed, 1 Jun 88 23:07:00 EST
Received: by M4-035-4 (5.45/4.7)
	id AA25938; Thu, 2 Jun 88 00:05:03 EDT
Message-Id: <8806020405.AA25938@M4-035-4>
To: asmgms@classic.lcs.mit.edu
Cc: ayermish@ATHENA.MIT.EDU, thebeast@ATHENA.MIT.EDU
Subject: rickland's house
Date: Thu, 02 Jun 88 00:04:59 EDT

*** EOOH ***
From: <writings@ATHENA.MIT.EDU>
To: asmgms@classic.lcs.mit.edu
Cc: ayermish@ATHENA.MIT.EDU, thebeast@ATHENA.MIT.EDU
Subject: rickland's house
Date: Thu, 02 Jun 88 00:04:59 EDT

--------
 
directions to rickland's house from harvard^2

goto red line drop off place (under ground). ask official-type

where to catch the # 73 bus to waverly square. ( the 73 to 

waverly ) that's pronounced WAY VER LEE. this will be roughly

a 15 minute bus ride. you will be on the right bus if after

about 5 minutes you pass a LARGE cementary on the left. at the

same time, you will be passing the mt auburn star market on

your right. the bus will then, after star mkt., bear to the right

on to belmont st. the 6th or 7th traffic light will be @ cushing

square. ask the bus driver to make sure. you will see upon

approching said stop light, Belmont/watertown nurses sign on

left. ben franklins store on rihgt 5 way intersection @ lights

payson pharmacy diagonally across intersection on right, and

 a friendly's across the intersection on the left.   NOW

move to front of bus. tell the driver that you are from

Kansas and want to get off at the slade street stop. ( 2 stops
 
from 5 way intersection, one of which the bus doesn't always 

stop at) the bus will always stop at slade st. get off the
 
bus, after paying the annoyance fee of .50 per person, and

turn left. if this direction causes confusion, go uphill.

the first road on this side of the street is gilbert rd.

yea!! this is rickland's street!! you scream. we've made it!

well by this time the food is overcooked, the fire is out,

and it's monday. but maybe not. go down gilbert rd until

you reach #49 go up & ring the bell. eat & watch movies.

and have fun. when you get lost call 484-5951.



if you think of any good unknown spy or generic mischief
movies before sat. night, call me at work. 247-7000
please. i need your input on the movies. so far, the list
is:
No Way Out  3 Days of the Condor  Looker  The Nuclear Conspiracy
Gotcha  Rollover  The Man w/1 Red Shoe  Return of the T.B.M.W.O.B.S.
(french)  The Sting  Assassination(bronson)

suggestions?    send them to writings@athena or call me

at 247-7000 noon to nine every day


bye   rickland

1,,
Received: by ATHENA-PO-2.MIT.EDU (5.45/4.7) id AA12685; Wed, 15 Jun 88 12:55:51 EDT
From: <ayermish@ATHENA.MIT.EDU>
Received: by ATHENA.MIT.EDU (5.45/4.7) id AA18593; Wed, 15 Jun 88 12:55:44 EDT
Received: by M11-111-1.MIT.EDU (5.45/4.7) id AA29346; Wed, 15 Jun 88 12:53:37 EDT
Date: Wed, 15 Jun 88 12:53:37 EDT
Message-Id: <8806151653.AA29346@M11-111-1.MIT.EDU>
To: thebeast@ATHENA.MIT.EDU, langz@ATHENA.MIT.EDU
Subject: [thebeast@ATHENA.MIT.EDU: Summer Game Announcement for SHEP]

*** EOOH ***
From: <ayermish@ATHENA.MIT.EDU>
Date: Wed, 15 Jun 88 12:53:37 EDT
To: thebeast@ATHENA.MIT.EDU, langz@ATHENA.MIT.EDU
Subject: [thebeast@ATHENA.MIT.EDU: Summer Game Announcement for SHEP]

Name:     Aimee Yermish
Address:     East Campus Hayden 411
Phone Number(s):   dl-6426
When not to call, etc.:     call anytime.  I'll turn off the ringer on
	the phone if I want to sleep.  PLEASE LEAVE MESSAGES on the
	answering machine.  [For GMs' use only:  I can sometimes be
	found at 354-5701 (Steve's apt), but if I'm there and not
	actively communicating with other people via computer, it's
	probably because I really want to get far away from the game
	for a little while, so I don't want to be called except by GMs.]
Sex:     F
Age:     20
Shoe Size:     8 1/2 C
Computer Address (only one):     ayermish@athena.mit.edu

What role-playing experience have you had (dead or live)? Count D&D-type 
games, Assassin or SIL games, acting experience, etc.:

	I give up.  The answer is yes.  Resume' available upon request.

Of the parts or roles you've played in the past (if any) which would you 
have to say was your favorite, and why?

	Hm.  Big Toby (Duchess of Nunu York, Botany Bay (Reklone-4))
	was my favorite from within the game -- I enjoyed the
	quasi-command post, taking care of the planet and the people
	who lived on it, gaining their loyalty (this was the best
	part), winning our independence from the Federation without
	making enemies of the Feds I knew personally.

	From Aimee's point of view, I think I'd have to say Megan
	Bates (Caribbean Chaos).  Sure, I didn't do so well,
	regardless of any arguments about how the game was set up.  I
	did more role-playing and more serious role-playing in that
	game than I had been able to for a long time.  I had more pure
	fun in that character than in most other games.

List five words describing your personality:

	I hate answering these questions.

List five words describing the personality of a character you'd like to play:

	Almost anything, I'm not picky.  (is a contraction cheating? :)

How much time would you be able to put into the game?

	I don't know.  I'll be leaving sometime between 11 and 13
	August, will be dealing with a father from 11 August on, will
	be packing up and painting my room, but you know me: if I am
	having fun, I'll make hordes of time.

How much do you know about the following areas of knowledge:

	religion?   I know quite a bit about Judaism, but precious
	little about Christianity or other religions.  

	agriculture?  Only what I've picked up through osmosis by
	being a molecular biologist (read: not much, but I have a
	decent background)

	artificial intelligence?  Only what I've picked up through
	osmosis by being an MIT student (read: practically nothing).

	mutants?  Some of my best friends are mutants.  Some of them
	are revertants, too (read: a lot, but I suspect it won't
	help me too much).

	zero-gravity combat?  Nothing whatsoever (I assume reading 
	_Ender's_Game_  doesn't count).

How much interest do you have in each of the following areas:

	religion?
	agriculture?
	artificial intelligence?
	mutants?
	zero-gravity combat?

	All are relatively interesting, although obviously not
	interesting enough for me to have already made the time to
	learn about them on my own.  If you give me a little advance
	warning that I should read up on any of them, I'd be much
	appreciative -- I *do* do my homework for games, in general.

What is your favorite movie?
What is your favorite book?
What is your favorite color?

	I can't think of answers for any of these, actually.  Lots of
	things I like, quite a few I don't, but no clear favorites (it
	was hard enough to choose a favorite character).  Sorry I keep
	dodging your questions...  (I wonder how many people are going
	to write "blue. no, green...")

Would you prefer to play a True Believer in the Church? Why or why not?
Would you prefer to be a heretical Scientist? 

	Ack, another question to dodge.  I like to play (and write)
	characters that are driven by strong emotions or other
	motivating factors (even fear is more interesting than
	nothing).  I don't like characters that do what they do simply
	because that is what they do -- I want my character to hold
	her opinions because there is no other way she could exist,
	not because the GMs told her to.  If you write my character
	well enough that I can understand her, I'll play just about
	anything.

Would you prefer to have nothing to do with the religion issue?

	The only caveat I can give you is one which I'm sure you
	already have thought about:  Please, nothing offensive or
	prejudicial against existing religious groups.  

In ten words or less, describe your feelings on the Civil War:

	That was in the 1860s, wasn't it?  I don't remember.

Would you prefer to be a human or a mutant? (Remember, not all mutants
have powers. A mutant might be someone born with purple skin.) Why or 
why not?

	I don't have any strong feelings on the issue, but I guess I'd
	rather be one of the weirdos than one of the normals.  If
	nothing else, it makes fun conversation fodder.

If you would prefer to be a mutant, describe your desired mutation (no
promises, but if your request is reasonable, I'll do my best):

	Anything.  Preferably something of a mixed blessing.
	Maybe something not immediately obvious to an observer.

What would your feelings be on playing a physically handicapped character 
(e.g. mute, blind, one arm missing, etc.) ?
What would your feelings be on playing a character with a minor mental or
emotional handicap (e.g. claustrophobic, overly-supersticious, illiterate,
forgetful, etc.) ?

	Sounds like fun, really.  I could do with a challenge.  

Do you like to have specific goals spelled out for you?

	Good question!  I like to have something in mind to
	accomplish, although it's not really necessary.  I prefer not
	to have things spelled out in great detail, but to be left to
	my own plotting.

Who would you like to work with?

	There are lots of people in the Guild that I like, and lots of
	people that I'd like to work with.  A list would be too long
	to be useful, I think (although you can bounce individual
	people off me if you aren't sure).  

	Another way of answering the question:  I don't want to be a
	commander, in part because my time commitment is a little
	unknown and in part because I've done it several times and I
	know how to do it.  I would much prefer to work as a trusted
	second with an commander played by someone who hasn't done it
	before (or hasn't done it well before).  A name, a name...
	Adam Suchocki, if he's around this summer.

	Oh, and there's this little matter of a fiance' who hasn't
	decided if he's playing yet.  If he does, please don't team us
	directly together (we have a tendency to run out of things to
	do too quickly), but (more importantly) don't put us in strong
	opposition to each other.

Who would you like to avoid working with?

	(sound of polite throat clearing).  There are quite a number
	of people who, er, could not be paid enough to work with me.
	Personally, I don't give a damn, but I wouldn't have fun
	working with someone who wasn't having fun because of me.
	Also, I like to be able to *trust* my allies...

What else should I have asked about you that you think I should know?

	I don't enjoy getting up in front of lots of people and
	role-playing, I get scared and stutter and all that.	

	I'm better at finding out secrets than at keeping them.
	(although I enjoy both)

	Lang was talking to me and said "Oh!" and scribbled things a
	couple of times.  He said he had something specific in mind
	for me. 

	Feel free to ask me more questions, I promise to neither gain
	information from your questions nor even remember what you
	asked.

--Aimee

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Date: Mon, 20 Jun 88 19:18:24 EDT
From: blblbl!zonker@EDDIE.MIT.EDU
Message-Id: <8806202318.AA20150@EDDIE.MIT.EDU>
To: mit-eddie!bloom-beacon!elbows
Subject: how not to rob a bank

*** EOOH ***
Date: Mon, 20 Jun 88 19:18:24 EDT
From: blblbl!zonker@EDDIE.MIT.EDU
To: mit-eddie!bloom-beacon!elbows
Subject: how not to rob a bank


			RULES FOR BANK ROBBERS
 
  According to the FBI, most modern-day bank robberies are "unsophisticated
and unprofessional crimes," comitted by young male repeat offenders who 
apparently don't know the first thing about their business.  This information
was included in an interesting, amusing article titles "How Not to Rob a Bank,"
by Tim Clark, which appeared in the 1987 edition of The Old Farmers Almanac.
 
  Clark reported that in spite of the widespread use of surveillance cameras,
76 percent of bank robbers use no disquise, 86 percent never study the bank
before robbing it, and 95 percent make no long-range plans for concealing the
loot.  Thus, he offered this advice to would-be bank robbers, along with 
examples of what can happen if the rules aren't followed:
 
  1. Pick the right bank.  Clark advises that you don't follow the lead of the
fellow in Anaheim, Cal., who tried to hold up a bank that was no longer in 
business and had no money.  On the other hand, you don't want to be too 
familiar with the bank.  A California robber ran into his mother while making
his getaway.  She turned him in.
 
  2. Approach the right teller.  Granted, Clark says, this is harder to plan.
One teller in Springfield, Mass., followed the holdup man out of the bank and
down the street until she saw him go into a restaurant.  She hailed a passing
police car, and the police picked him up.  Another teller was given a holdup
note by a robber, and her father, who was next in line, wrestled the man to the 
ground and sat on him until authorities arrived.
 
  3. Don't sign your demand note.  Demand notes have been written on the back 
of a subpoena issued in the name of a bank robber in Pittsburgh, on an envelope
bearing the name and address of another in Detriot, and in East Hartford, 
Conn., on the back of a withdrawal slip giving the robber's signature and
account number.
 
  4. Beware of dangerous vegetables.  A man in White Plains, N.Y., tried to
hold up a bank with a zucchini.  The police captured him at his house, where he
showed them his "weapon."
 
  5. Avoid being fussy.  A robber in Panorama City, Cal., gave a teller a note
saying, "I have a gun.  Give me all your twenties in this envelope."  The 
teller said, "All I've got is two twenties."  The robber took them and left.
 
  6. Don't advertise.  A holdup man thought that if he smeared mercury ointment
on his face, it would make him invisible to the cameras.  Actually, it 
accentuated his features, giving authorities a much clearer picture.  Bank
robbers in Minnesota and California tried to create a diversion by throwing 
stolen money out of the windows of their cars.  They succeeded only in drawing
attention to themselves.
 
  7. Take right turns only.  Avoid the sad fate of the thieves in Florida who
took a wrong turn and ended up on the Homestead Air Force Base.  They drove up
to a military police guardhouse and, thinking it was a toolbooth, offered the
security men money.
 
  8. Provide your own transportation.  It is not clever to borrow the teller's
car, which she carefully described to police.  This resulted in the most 
quickly solved bank robbery in the history of Pittsfield, Mass.
 
  9. Don't be too sensitive.  In these days of exploding dye packs, stuffing 
the cash into your pants can lead to embarrassing stains, Clark points out,
not to mention severe burns in sensitive places--as bandits in San Diego and
Boston painfully discovered.
 
  10. Consider another line of work.  One nervous Newport, R.I., robber, while 
trying to stuff his ill-gotten gains into his shirt pocket, shot himself in
the head and died instantly.  Then there was the case of the hopeful criminal
in Swansea, Mass., who, when the teller told him she had no money, fainted.
He was still unconscious when the police arrived.
 
  In view of such ineptitude, it is not surprising that in 1978 and 1979, for
example, federal and state officers made arrests in 69 percent of the bank
holdups reported.
 

        




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Date: Sun, 17 Jul 88 16:00:02 EDT
From: damartin@sage.LCS.MIT.EDU (David Martin)
Message-Id: <8807172000.AA17646@sage.LCS.MIT.EDU>
To: stories@ATHENA.MIT.EDU

*** EOOH ***
Date: Sun, 17 Jul 88 16:00:02 EDT
From: damartin@sage.LCS.MIT.EDU (David Martin)
To: stories@ATHENA.MIT.EDU


	Well, here they are.


------------------
@Device(PostScript)
@Style(PageNumber "- @1 - ")
@Style(FontFamily <Times Roman>)

@MajorHeading(IHTFP)


These IHTFP phrases were found on the first floor wall of the
student center. They were copied, typed in, and formatted for
scribe by me. Enjoy. Send any additions, comments, criticisms,
etc. to damartin@@sage.lcs.mit.edu

@begin(Verse)


@b(I) @b(H)ave @b(T)he @b(F)irst @b(P)hrase
@b(I) @b(H)ate @b(T)hese @b(F)oolish @b(P)hrases
@b(I) @b(H)ave @b(T)he @b(F)rench @b(P)oodles
@b(I) @b(H)ave @b(T)ruly @b(F)ound @b(P)aradise
@b(I)t @b(H)urts @b(T)o @b(F)ondle @b(P)enguins
@b(I) @b(H)ate @b(T)o @b(F)ondle @b(P)enguins
@b(I)t's @b(H)ard @b(T)o @b(F)ondle @b(P)enguins
@b(I) @b(H)ate @b(T)o @b(F)ail @b(P)hysics
@b(I) @b(H)ate @b(T)aking @b(F)reshman @b(P)hysics
@b(I) @b(H)elp @b(T)utor @b(F)reshman @b(P)hysics
@b(I) @b(H)ave @b(T)otally @b(F)orgotten @b(P)hysics
@b(I) @b(H)ear @b(T)hat @b(F)reshman @b(P)assed
@b(I) @b(H)ear @b(T)hat @b(F)ailing @b(P)revailed
@b(I)talians @b(H)ave @b(T)ruly @b(F)unny @b(P)ronunciation
@b(I) @b(H)ave @b(T)his @b(F)unny @b(P)heeling
@b(I)n @b(H)eaven @b(T)he @b(F)ine @b(P)lay
@b(I)n @b(H)ell @b(T)he @b(F)oolish @b(P)ay
@b(I)n @b(H)eaven @b(T)here are @b(F)raternity @b(P)arties
@b(I)n @b(H)ell @b(T)here are @b(F)raternity @b(P)arties
@b(I)t's @b(H)ard @b(T)o @b(F)inish @b(P)apers
@b(I) @b(H)ate @b(T)hose @b(F)oolish @b(P)apers
@b(I) @b(H)ope @b(T)o @b(F)ind @b(P)eace
@b(I)ron @b(H)as @b(T)hree @b(F)undamental @b(P)roperties
@b(I) @b(H)ope @b(T)o @b(F)uckin @b(P)ass
@b(I)ntimate @b(H)appenings @b(T)ake @b(F)irst @b(P)riority
@b(I)carus @b(H)ad @b(T)remendous @b(F)lying @b(P)otential
@b(I)llegible @b(H)andwriting @b(T)ortures @b(F)razzled @b(P)rofessors
@b(I)rate @b(H)ecklers @b(T)hrow @b(F)oul @b(P)oultry
@b(I)ronic @b(H)appenstance,@b( )Twixt @b(F)oolish @b(P)assion
@b(I) @b(H)ate @b(T)eflon @b(F)rying @b(P)ans
@b(I)ngenuity @b(H)as @b(T)o @b(F)abricate @b(P)hilosophy
@b(I)s @b(H)appiness @b(T)he @b(F)irst @b(P)riority?
@b(I)t's @b(H)ard @b(T)o @b(F)lunk @b(P)oetry
@b(I)nwardly @b(H)e @b(T)akes @b(F)alse @b(P)ride
@b(I) @b(H)ack @b(T)o @b(F)ind @b(P)laces
@b(I) @b(H)ave @b(T)houghtfully @b(F)lattered @b(P)rofessors
@b(I)ntelligence @b(H)appens @b(T)o @b(F)ail @b(P)eople
@b(I)t's @b(H)ard @b(T)o @b(F)ake @b(P)uberty
@b(I) @b(H)ave @b(T)wo @b(F)elt @b(P)ens  (written in alternating colors)
@b(I)nteresting @b(H)ow @b(T)ime @b(F)lies @b(P)ast
@b(I) @b(H)ave @b(T)ooled @b(F)or @b(P)leasure
@b(I)nhale @b(H)ot @b(T)urpentine @b(F)umes, @b(P)aul!
@b(I) @b(H)ate @b(T)hese @b(F)oolish @b(P)uns
@b(I)ke @b(H)ated @b(T)railing @b(F)dr's @b(P)residency
@b(I)t's @b(H)eaven @b(T)o @b(F)eel @b(P)lums
@b(I)ap @b(H)opes @b(T)o @b(F)oster @b(P)roductivity
@b(I)'ll @b(H)ave @b(T)hesis @b(F)inished @b(P)resently
@b(I) @b(H)ave @b(T)aken @b(F)ine @b(P)ills
@b(I) @b(H)ave @b(T)erminated @b(F)urry @b(P)ests
@b(I)ntense,@b( )Hard @b(T)hinking @b(F)eels @b(P)henomenal
@b(I)nsurmountable @b(H)ills @b(T)ax @b(F)oolish @b(P)eople
@b(I) @b(H)ear @b(T)hey @b(F)ound @b(P)eace
@b(I)n @b(H)ospitals @b(T)hey @b(F)ree @b(P)sychotics
@b(I) @b(H)ave @b(T)he @b(F)unniest @b(P)rofessors
@b(I) @b(H)ate @b(T)hose @b(F)enway @b(P)layers
@b(I) @b(H)ate @b(T)hose @b(F)ucking @b(P)reppies
@b(I) @b(H)ear @b(T)eps @b(F)uck @b(P)eriodically
@b(I)n @b(H)arvard @b(T)hey @b(F)uck @b(P)igs
@b(I)nside @b(H)onig's @b(T)highs @b(F)eel @b(P)uffy
@b(I)t's @b(H)onig @b(T)hat's @b(F)ound @b(P)aradise
@b(I)t @b(H)appened @b(T)o @b(F)onzie's @b(P)rivates
@b(I)mpotency @b(H)inders @b(T)he @b(F)abijanic @b(P)enis
@b(I) @b(H)ug @b(T)he @b(F)unniest @b(P)eople
@b(I)ntelligent @b(H)arlots @b(T)ry @b(F)ancy @b(P)ositions
@b(I)t @b(H)urts @b(T)o @b(F)uck @b(P)or-q-pines
@b(I)vanhoe @b(H)umped @b(T)he @b(F)airy @b(P)rincess
@b(I)t's @b(H)eaven @b(T)o @b(F)uck @b(P)each
@b(I) @b(H)ave @b(T)wice @b(F)ucked @b(P)each
@b(I) @b(H)ate @b(T)attletale @b(F)ibbers - @b(P)each
@b(I)n @b(H)er @b(T)he @b(F)iery @b(P)assage
@b(I)n @b(H)im @b(T)he @b(F)iendish @b(P)iston
@b(I)n @b(H)aste @b(T)hey @b(F)uck @b(P)assionately
@b(I)t's @b(H)ard @b(T)o @b(F)ind @b(P)ussy
@b(I) @b(H)ave @b(T)hree @b(F)oot @b(P)enis
@b(I) @b(H)ave @b(T)he @b(F)inest @b(P)enis
@b(I)t @b(H)angs @b(T)wixt @b(F)uzzy @b(P)arts
@b(I)tching @b(H)is @b(T)irelessly @b(F)eels @b(P)henomenal
@b(I)nto @b(H)er @b(T)hick @b(F)ulsome @b(P)usssy
@b(I) @b(H)unt @b(T)he @b(F)inest @b(P)ussies
@b(I)ntercourse @b(H)as @b(T)he @b(F)inest @b(P)heeling
@b(I)n @b(H)is @b(T)ush, @b(F)eel @b(P)assion
@b(I) @b(H)ave @b(T)o @b(F)art @b(P)eriodically


@b(I) @b(H)ave @b(T)asted @b(F)ounts @b(P)ierian
@b(I)vory @b(H)igh @b(T)owers @b(F)oster @b(P)edantry

@b(I)nteresting @b(H)ow @b(T)ime @b(F)lies @b(P)ast
@b(I)nhaling @b(H)empen @b(T)okes @b(F)rom @b(P)eace-pipes-
@b(I)nspiring @b(H)igh @b(T)imes, @b(F)lowing @b(P)enstripes;
@b(I)n @b(H)eaven-trance, @b(T)his @b(F)oolish @b(P)leonast
@b(I)s @b(H)yper-happy @b(T)o @b(F)ill @b(P)ages:
@b(I) @b(H)ave @b(T)rodden @b(F)lowery @b(P)asses
@b(I)nclining @b(H)igh @b(T)o @b(F)air @b(P)arnassus
@b(I) @b(H)eld @b(T)hose @b(F)emale @b(P)ersonages
@b(I)ndulging @b(H)ard @b(T)heir @b(F)avorite @b(P)leasantries,
@b(I)nfatuated,@b( )Happily @b(T)aken @b(F)or @b(P)risoner,
@b(I) @b(H)ad @b(T)erpsichore @b(F)or @b(P)artner
@b(I)n @b(H)eavenly "@b(T)rip @b(F)antastic" @b(P)arties!
@b(I) @b(H)astily @b(T)ranscribe @b(F)lattering @b(P)hrases-
@b(I)nflated, @b(H)umbly @b(T)rot @b(F)orth @b(P)raises.


			-@b(I)n @b(H)aste, @b(T)he @b(F)inals-week @b(P)oet


@b(I)nflated @b(H)ead, @b(T)his @b(F)ucked-up @b(P)oet.

@b(I) @b(H)ate @b(T)his @b(F)ucking @b(P)lace
@end(Verse)
