\documentclass[char]{conditionechoblueshift}
\begin{document}
\name{\cDemon{}}

\cenquote{``It was nothing of this earth, but a piece of the great outside; and as such
dowered with outside properties and obedient to outside laws.''}
      {-- H.P. Lovecraft, "The Colour Out of Space"}

You were never quite the same as the other demons.  Back in the
extra-platonic dimension, you were uncomfortable around the Elders.
They had seized control of {\em everything}, and you felt stifled by
their flagrant authority over the land.  You took to wandering the
realm on your own, appreciating the spiked landscape and the
occasional fresh, tasty mind to snack on.  And that was the way of
your childhood\ldots until one day.

Rifts between dimensions are known to appear from time to time.  Waves
can flow through the fabric of the universe with such potency that a
gate will be torn, linking distant worlds together that should not
come into contact.  Usually, you stayed away from the rifts.  But,
distractedly slithering up the slope of a barren crater one afternoon,
you didn't notice the hole, shimmering and swaying slightly behind an
outcropping.  By the time you jerked your head up and saw how close
you had ventured, it had begun to suck you in.  With an unholy scream,
you were torn from your dimension.

You materialized on the shores of Dunwich, where the fabric of
spacetime was pulsing strongly.  Even as you looked upward at the gate
from which you fell, you could see the gash being repaired, growing
dimmer and smaller.  Panicked, you tried to reach the area of sky that
still glistened faintly.  Because as much as you hated it, the
extra-platonic realm was your home.

But something was holding you back.  Something was pulling at your
chest, and as space shook fiercely, you sensed your soul being ripped
from your body and sucked inland.  For a moment, you felt completely
hollow.  And then, gradually, you felt the space being replaced by
something new, different, distinctly alien to you.  Darkness fell
over you, and you crumpled to the ground.

You woke up sometime in the evening.  Could have been the same day,
could have been a week from then\ldots You stood up slowly, tilting
your tentacled head from side to side.  Scales seemed intact.  Air
seemed breathable.  And yet, you could not shake the feeling of
something being distinctly {\em different}.  You did not feel like the
demon you once were.  Instead of wanting to feast on the minds of the
innocent, you craved\ldots a large plate of fish and chips.  (What
were fish and chips, anyway?)  And that's when you noticed the sun,
setting over the horizon, shooting orange beams across the clouds, and
filling the world with colour.  Transfixed, you sat on the sand to
watch the sun sink beneath the sea.

You suddenly realized that you didn't want to go back home.  You liked
it here, and had no reason to return to the cold, dark land of the
Elder Ones.  They had always derided you and acted so superior, and
now, you suddenly saw just how terrible their fear-based society was.
Surely the inhabitants of this world could not be as bad as the demons
from the other realm.

That was three years ago.  Looking back, you can understand the, er,
less-than-favourable reception you received upon your arrival at
\gameloc{}.  But after the humans noticed your apparently peaceful
demeanor, they admitted you for study.  After determining that a
vibration in the Erich-Zahn binding flux constructor had replaced your
soul with that of a human, they cautiously allowed you to enter their
society.

You've been helpful here at Dunwich and have been promoted to head of
the Paranormal Research division.  You've taken the name ``Ann'' (your
original name was completely unpronounceable, and you've almost
forgotten it yourself). You and your team research the workings of the
rifts, soul transfers, and other topics pertaining to the interactions
between Earth's universe and the ones it connects to.  The work comes
naturally to you due to your unusual history and abilities.

Work has mostly gone smoothly over the years.  However, the fabric of
spacetime has been increasingly unstable lately, and a number of small
rifts have torn open, letting through lesser demons from the
extra-platonic realm.  The demons have somehow been affecting the
minds of the people of Dunwich.  Your status as a demon gives you a
unique immunity to these dangers, as well as a familiarity that allows
you to counteract them.  If ill-intentioned demons start interfering
with base operations, hopefully you can combat the effects quickly
enough to keep things running smoothly.

You want to be very cautious about any gates that might link Dunwich
to the land of the Elder Ones. Sometimes, you dream of the way things
used to be: sinister, dominated by an oppressive group of elite
elders\ldots You will fight to keep them away.  This is your new life,
and you will use your team to protect it with all you're worth.

\begin{itemz}[Goals]
  \item Lead the research team.
  \item Undo the effects of the minor demons roaming the base.  You have the
    unique ability to heal the mind -- make the most of it.
  \item Find the large rift and close it before anything too horrible
  comes through. You're pretty sure you're looking for File 
\#\wFirstPRBlueprint{\MYcode}. 
in the base's main computer.
\end{itemz}

\starttag{mems}
  \memfold{Open if approached by the character with badge number 
\cNegotiator{\MYnumber} about sanity.}{
   {Permanently fixing someone's sanity is a hard job. You remember 
there being something about this in the Turing Lab, under Project 4027.}
}

\mSoulMachine{}
\endtag

\end{document}
