\documentclass[char]{conditionechoblueshift}
\begin{document}
\name{\cLiason{}}

\bigquote{``\ldots monstrous entities that have lain sleeping
endlessly in incredible crypts and remote caverns, outside the laws of
reason and causation, and ready to be waked by such blasphemers as
shall know their dark forbidden signs and furtive passwords.''}{--
H.P. Lovecraft and William Lumley, "The Diary of Alonzo Typer"}

\cenquote{``I have harnessed the shadows that stride from world to
world to sow death and madness\ldots''}{-- H.P. Lovecraft, "From
Beyond"}

At last. This current situation will be the opportunity to fulfil your 
life's ambitions -- You, \me{\intro}, shall summon forth the powers of 
the Great Old Ones from the dungeon dimensions \ldots and bind their 
powers to you, making you lord over all of humanity and all the great 
demons.

This goal -- supreme cosmic power through control of the occult -- is
what you've worked for all your life. You've always despised everyone
around you for being too weak, too unambitious to aspire to genuine
power. All of their petty politicking, all the hopeless rules and
regulations -- nominally for "safety" or "security," but really
derived from fear -- soon, none of that will matter any more.

As a child and young man, starting late in high school and continuing
into college, you worked fervently to master the secrets of the
occult. You spent all your time on this quest, never really making any
friends or even close acquaintances; why bother, when their minds
would all be eaten soon enough? The work went slowly for a long time,
as you pursued the old-fashioned methods haphazardly: sacrificing
small furry woodland creatures, midnight chants beneath a full
moon, etc. All kid stuff, you now realize.

Eventually, some shady contacts on an occult IRC channel pointed you 
towards the right methods. Within a few months, you stumbled onto a 
proof of the Turing-Lovecraft theorem -- and that's when the 
\bBlackChamber{} noticed you. Before you knew what was going on, you 
were bound to them, mind and soul, and suddenly you were on the Inside. 
You rapidly realized how little you knew and were initially eager to 
jump in, work with the \bBlackChamber{}, and learn everything they could 
teach you. You sped through the initial training, and soon you were 
summoning demons, binding souls, and wielding occult weaponry as though 
born to it.

Merely a few weeks into basic training, though, you figured out that 
even the \bBlackChamber{}, hardcore and scary as their field agents 
seemed, was really no better than anyone else. They summon all kinds of 
scary entities from other dimensions, perform rituals that would drive 
most mortals insane at the mere hint of them, but they're just as scared 
shitless of the real powers, of the Great Old Ones, as anyone else. They 
control nightmares, but still fear the {\em real} powers in the 
universe.

For all their cowardice, they {\em do} know their stuff. This is both
good and bad for you. You've learned an awful lot as you've risen
through their ranks, but unfortunately, you also can't step too far
out of line without being caught. And while you're sure you could
outwit them if need be, it's not worth the risk if you can avoid
it. That's why you pulled some strings and got transferred here, to
Dunwich, as a special liaison to the \bLaundry{}. The \bLaundry{} is
even worse than the \bBlackChamber{} in terms of cowardice: They don't
cross half the lines the \bBlackChamber{} is willing to in the path of
protecting their precious, puny way of life. However, their cowardice
and lack of knowledge about true power makes them too weak and na\"ive to
notice your doings until it's too late.

You've become aware of the presence of members of the so-called
\bCthulht{} working in Dunwich. These fools worship the great demons
for their own sake, seeking to offer their lives and service up to
them, for no reward at all. However, they can be of use to you -- they
are preparing for a great dark ritual to their master, involving a
human sacrifice. You have, through your research, learned of a variant
of the dark ritual that can be performed by worshippers of the Old
Ones to summon the power of the demons into the form of a
human. You're missing some key details about the setup, though -- but
you believe them to the same as whatever the \bCthulht{} are planning.
You've heard, for instance, that their ritual has five steps.  You
have a replacement fifth step, but you don't know what the first four
steps are. So, you'll have to contact the \bCthulht{}, gain their
confidence, learn the missing details of the ritual, and then persuade
them to execute {\em your} ritual instead.

Good luck.

\begin{itemz}[Goals]
  \item Make contact with the \bCthulht{}.
  \item Figure out the missing details of the ritual.
  \item Persuade the \bCthulht{} members to perform {\em your} ritual
    -- with you as the sacrifical victim.
\end{itemz}

\begin{contacts}
  \contact{\cBlackChamberLoyal{}} Another agent of \bBlackChamber{} on
  base. \cBlackChamberLoyal{\They}'s here as a visiting paranormal
  researcher -- you should make sure \cBlackChamberLoyal{\they} does
  not suspect you of anything.
  \contact{\cFrosh{}} The leader of \bCthulht{}. \cFrosh{\They} doesn't know
  you know what \cFrosh{\they}'s up to.
  \contact{\cLaundryCaptain{}} \cLaundryCaptain{\Human} in charge of 
Dunwich Training Centre.
  \contact{\cNegotiator{}} Second-in-command of Dunwich Training Centre.
\end{contacts}

\starttag{mems}
 \memfold{If you hear the code ``\MYbccode'' (packet $\delta$)}{
   The \bBlackChamber{} is not pleased.  A high buzzing starts in the
     back of your head.  As it gets louder, you feel your brain
     shaking within your skull.  It overcomes you and your head
     explodes in a shower of blood.  Roleplay accordingly.}
\endtag

\end{document}
