\documentclass[green]{conditionechoblueshift}
\begin{document}
\name{\gCthulhtFinal{}}

Congratulations!  You feel a change coming over you as some of the
power of the Great Ones is bestowed upon you!

\begin{itemz}[New Abilities]
  

\item You become insubstantial -- immune to normal combat, and
  incapable of carrying physical objects. Drop any you were carrying,
  and put on a purple headband.

\item You can throw spell packets that do the standard 2 sanity damage
  at a rate of one per 6-seconds.

\item If you are hit by a dispell (spell packet), you return to being
  a normal human for 1 minute (during which you are vulnerable to
  tazer, gun, waylay, etc. attempts, and can be killed. Remove your
  purple headbands if this happens).  At the end of the minute, you
  regain your sanity attack abilities and your immunity to tazers and
  bullets.  If, during this 1 minute, you are knocked out, you remain
  unconscious for the full 5 minutes, at which point you wake up, with
  your new abilities restored.  If you are restrained/tied up at this
  point, you cannot throw spell packets.

  \item \ldots Despite your new abilities, you still look like normal
  humans.
\end{itemz}

Perhaps you're compelled by your new connection with the Great Ones,
perhaps you just want an opportunity to try out your new abilities.
Either way, it suddenly becomes clear that what you just did was
Right, and anyone who sees otherwise isn't worth your time.  A new
goal crystallizes in the minds of the \bCthulht{}.

Every time you hit someone with a sanity packet, you absorb the energy
of their sanity. Any individual member who consums 6 points of sanity
in total can vanish through the rift (or into the ocean if the rift
closes), to serve your new masters for all eternity.

\begin{itemz}[New Goal]
  \item Consume enough sanity to each escape.
\end{itemz}

\end{document}
