\documentclass[green]{conditionechoblueshift}
\begin{document}

\name{\gSabotage{}}

\gameloc{} has five main base mainframes scattered throughout it, relics 
from when the base was first established. Ancient as they are, they're 
critical to the centre's proper operation. They maintain the paranormal 
geas protecting the base and, with the imminent threat of a giant rift 
opening in spacetime, are all that keeps the base together.

If you have this greensheet, you have enough specialized knowledge to
open up and sabotage these computers. If enough of the computers are
broken at game end, \bLaundry{} will be unable to close the
extradimensional rift slowly opening in Dunwich, and it will stabilize
and become a permanent feature of the training center.

To sabotage a working computer, you'll need to find a {\bf
  \iScrewdriver{}} in order to get the case open.

Once you've opened the case, you need to choose which part to
break. Only one part can be sabotaged at a time -- if a computer is
already broken, you can't do any more to it.

There are three components each computer needs to function, and each
can be broken in a different way:

\begin{enum}[RAID Array]
  \item Find a {\bf sledgehammer}
  \item Spend a minute attacking the computer
  \item Remove and destroy the contents of the ``RAID'' packet.
\end{enum}

\begin{enum}[Interdimensional Mesh Interface]
  \item Find a {\bf \iGroundingCord{}}
  \item Find a {\bf pair of wire cutters}
  \item Spend two minutes with your hands on the computer. Destroy the
    grounding cord and wire cutters.
\end{enum}

\begin{enum}[Power Supply]
\item Perform two {\bf CR 4} attacks against the computer using a {\bf
    edged} weapon.
\end{enum}

\end{document}
