name: Notes 2
posted: 2012-02-15
comment: |-
  {{{
  Maybe people who stay become new people/new memories

  Collectable modifiers for play elements
  Plays answer a set question
  Limit to number of elements and modifiers in a play
    Less silly, and makes it easier to give them mechanical effects

  Judges need to look impartial?
    Judges monitor each other for objective infractions
      steal tokens if they catch you
      penalty for being wrong?
    or separate Judge Judges?

  Conflict among Actors
    If you answer your question, you get the ability to leave but can stick around and gloat or help/hinder others
    People want to act or not act with various people due to interpersonal problems
    Groups:
      Refugee group that wants others to stay
        More people make your new colony stronger
        Motivation to sabotage

  Quests:
    There are isn't places lying around (different colors)
    You need to get the world shapers/judges to put together configurations that make them ises
    Then go on quests there to get specific rewards
      Things that make the world a better place or solve a major problem back home
        Panacea that cures cancer, philosopher's stone, a god for my people/implement a god you'd like to believe in/become the messiah, take-over-the-world device of some sort

  Actor plots:
    Escape or build a home here
    Relationships/personal growth
    Change what you wake up to
    Get something from a quest and take it back with you
    1-3 actors are responsible for everyone getting trapped, figure it out
      At least one trying to leave, to be lest obvious?
      How targeted was it?  Motivations?
        Remove people with a certain type of potential/some special characteristics?
        Find people who were fallout but not bad, let them out
        Well-intentioned extremists?
      Relatedly, figure out what everyone has in common/how they relate
      People that could break the world?
      1-3 people know some Fundamental Secret of Reality the 1-3 pregame antagonists don't want to get out; the antagonists don't know who has it so they took everyone who could with them
        If they get out, they might destroy or fundamentally change the "real" world
        Gives the pregame antagonists something to do in-game
      The secret is basically excrucian, but they can't create woglies here themselves, so they need to get people who don't know the secret to help them get out
      The presence of the secret is what's breaking the place without recourse and causing it to change

  Contradictions are useful to escape, but bad for the world
    Too many might destroy other stuff you need
      This world could break sufficiently that you can't escape
    One source is by getting the judges to build contradictions into the world
  Elements come from various places
    Personal plots
    Quests
  Judges give beads of a given color to plays they like
    One color per faction, actors need a variety of specific colors
    Chastising each other gets you off-faction beads.

  Watching a play with certain elements is a way to do personal growth plots

  Judges:
    The judges were created when the secret and the actors were sequestered
    Correspond to the 15 actors
      If you figure out the actor correspondence, that gives you a judge's true name
      Invoking a true name has a cost (give target a token), so you probably don't want to brute force
      Instant win in a contest or steal some tokens or whatever
      Some amnesiac-style personality from counterpart
      Some or all may be looking for their counterpart
        May particularly want their counterpart to stay, go, or do something
    Ii Ma, mortally wounded by the secret and/or a tower falling on him, creates servitors based on the 15 new arrivals out of random desperation, reflecting the 5 aspects of his structure or something
    Factions non-obvious: all wearing black
      The poker chips they hand out when judging are covered, so you can't trivially tell faction just by watching
    You don't know who's on your own team
    Secondary worldbuilding-related goals within each faction (fire vs ice)
    Do we still have 5 judges at-large?
      Loosely affiliated with a faction, but care more about personal goals

  Actor Groups:
    Secret-seekers were basically Excrucian Indiana Jones people questing for this secret to unmake reality
    Secret-finders stumbled upon the secret but don't know what they have
      The secret is sentient, and being a supernatural-guide and/or brainwashing them to further its agenda/self-preservation
    Secret guardians from an ancient order know it's gotten out and sequestered everyone, but don't know who has it or who was looking for it
    Several bystander groups

  Characters:
  Sid & Max

  PwoR death mechanic

  Everyone has a special power?
    Could be useful for quests or special play elements
    PvP uses?  Interact with aspects?
    Others' useful for advancing question notebooks and similar?
  }}}
