name: Notes9
comment: |-
  What do actors want with/do with secrets?

  Secrets come into game when judges vote for things, but they don't
  leave game.

  People are trying to collect sets of secrets, which may give them
  abilities or let them pass obsticles.

  To apply a modifier to an element, exchange a secret with someone.
  This could be done ahead of time as opposed to being part of the
  play process, permamently modifying a transferable element.

  Secrets Judges give are a combination of secrets about the Place
  Without Recourse and about their pre-judge identity.  Some of these
  connect to secrets that actors start with.

  Possibly, Judges can generate secrets related to secrets that are
  exchanged for a play in order to help complete sets.

  Secret collections: each secret belongs to exactly one collection.
  (Overlap would be possible, but not necessarily motivated.)  No one
  has more than one secret from a collection.

  Secrets don't have a faction.  There's a symbol or character
  indicating its collection.  Secrets also need to indicate the size
  of the collection.  Having a complete collection may let you bypass
  obsticles in shadowruns or do other cool things.  The right complete
  set may power up legendary items.  Some people may start game with
  sets they're looking for.  Some obsticles may be passable with a
  partial set (2 crowns).

  Is there some way to force someone to give you a secret?

  Secrets that judges generate could be duplicates, which keeps
  someone from sitting on all the secrets.  Possibly if someone uses a
  secret in a play, a judge can duplicate that exact secret and give
  it to someone else.  This is different from generating related
  secrets.  Possibly different judges have different secret generating
  abilities.

  We'd need a bunch of packets/folders to get generated secrets from.
  If each judge generates a secret each play and we have four plays,
  that's 60 secrets generated in game.  One folder per secret, so you
  can draw a random secrets easily?  Or no randomness, judges just do
  modulo math (secret in sequence plus or minus one).

  Should there be a judge that goes from A1 to B1?  Probably only if
  there's some meaning to the 1 or some meaning to the order.  So
  probably not, just independent small cycles of secrets.

  15 secret categories?  Each actor starts with 4 secrets, so we
  double the number of secrets in game?

  Should what secrets you have be public?  Maybe this is a special
  ability some people have.  Relatively common ability/can get it in
  game.

  Thought up remaining two character.

  Next meeting: think about plots.  How does each character interact
  with the big public plot?  Why are they motivated to not just ignore
  it?  How many side plots should most characters have, and what are
  these plots for each character?
posted: 2012-10-04 15:22:06
