comment: |
  Gameki is made up of a bunch of objects we call ‘elements’.  An
  element can be a piece of paper in your game like an item card or a
  greensheet, a character in your game, or something else like a page
  on your website, configuration options, meeting notes, or a
  documentation page like this one.  Each element has a unique, internal
  element name that is used to refer to them internally, similar to
  the page name in a wiki.  For example, this element's element name is
  ‘<<leaf.element_name/>>’. Elements also have a bunch of properties, or
  ‘props’, each of which has a value.  The prop you're currently
  reading the ‘comment’ prop, used for notes visible only to GMs.
  Other props are things like the public name, the body of a sheet, an
  item's number, or a character's CR.

  Elements are arranged in a hierarchy where each node has a single
  parent.  This is both for organization and to allow for prop
  inheritance.  Most props default to inheriting the parent's value.
  This allows for you to, say, create a bunch of swords with the same
  mechanical effect but different names and item numbers, or define
  how badges look in the [[Character]] element and then have all
  characters' badges use this definition.  The root of the hierarchy
  is the [[Object]] element, which has only a comment prop.  This
  element's parent is ‘<<parent.element_name/>>’.

  Props come in a number of different ‘flavors’ for the different
  types of data they represent.  This is a ‘text’ prop, for long
  passages of text.  Other common flavors are ‘string’, for short
  pieces of text, ‘integer’, for numbers, and ‘blob’, for uploaded
  images.

  Continue on to [[EditingIntro]] to learn about editing prop values.
