comment: |-
  {{{
  Indiana Jones-alike
    Wants to get stuff to put in a museum outside reality, then destroy where it came from so that the museum is canonical
    Wants to get cool PwoR relics and then blow it up behind them, in addition to wanting to destroy Earth
  }}}

  * Plays are for resources
  * Personal build-a-museum plot
  * Question: "What is the value of a truth known only by one?"
  ** Assumes that truths known by none are worthless.
  ** Answer1: "If there are none that don't know it, it's worth
     everything."
  ** Answer2: "Just below a secret known by none."
  ** Collect secrets
name: Professor Jones
player: Crystal Pan
gender: f
stuff: |
  [[Actors]], [[Excrucians]],
  [[Reflexes]], [[History]],
  [[IndianaFalse1]], [[DisplayCaseKey]],
  [[Archaeologist]]
contacts: |
  \Tara{A Buddhist pirate who wants to end the world to free all sentient
    beings from suffering, or something like that.  That works for you!}
  \UnicornLover{A strange kid who seems fascinated with your stories.
    Always enthusiastic when you talk about how reality needs to go.}
  \MrsSchiff{In charge of these actors you've been infiltrating.}
  \InkCatherly{A new arrival who calls \them{}self an explorer.  Has
     a very different style than you do.}
body: |-
  \cenquote{"Small world, Dr. Jones."\\
  "Too small for two of us."\\
  "This is the second time I've had to reclaim my property from you."\\
  "That belongs in a museum!"\\
  "So do you."}{Indiana Jones and the Last Crusade}

  Snakes.  You hate snakes.  And Nazis.  Nazis are the worst -- you're 
  glad you got rid of them.  Scorpions are pretty bad too.  And the bats. 
   And the snakes, but you already mentioned them.  Generally, when you 
  get down to it, pretty much every living thing sucks in its own way.  
  Or maybe it's just reality itself that sucks...

  ... although occasionally people do produce a few cool things.  Some of 
  those might be worth keeping when you finally destroy everyone.  So, you
  go to old ruins and archaeological digs to recover the few pieces that 
  are worth protecting.  Of course, you need a place to keep all the 
  stuff.  You can't blow up the Earth if you keep all you stuff there.  
  So, you put everything in a museum -- a museum that exists outside of 
  all time and space.  And once you finish filling it up, **BOOM**, and 
  watch the value of the artifacts skyrocket.

  In the meantime, while waiting for a prime opportunity to enact your plan, you had to do something with your life.  That something ended up being "Archaeology Professor."  You kind of like teaching (it's nice to impart knowledge unto the next generation about what things created by various ancient societies are cool and why), but you have to keep your guard up all the time.  You would get in so much trouble with the university if you started ranting at your students on why they and every other human being on the planet is actively ruining all the cool things that you just want to preserve and why they should all cease to be!

  Of course, you're not perfect.  One day, the head of your department overheard you muttering to yourself about how those idiots who wouldn't let you put the Euphronios Krater in a higher security vault at its museum deserved to die in a purifying fire...  That was a tricky situation to diffuse.  You managed to not get into trouble that time, but sure enough, a couple years later, you really got into trouble.

  You were lecturing your Intro To Archaeology class about the importance of proper preservation, away from human interference, of ancient artifacts, when a few misguided idiotic students questioned your basic tenets about protecting the cool things.  You lost your temper (justifiably so!) and went into a rage at the stupid first-years.  They decided you should try a mandatory "sabbatical" from the university for a few years with non-optional anger management classes.

  They do not rule your life!  You rebelled and took off in search of ways of destroying the world for good.  You even found some other people who think like you do to help you with your mission!

  Unfortunately, you and your companions have taken a detour.  While you 
  all were looking for the final components to destroy the world, some 
  enemies caught scent of your trail.  They followed you to a tower off 
  the coast of California.  Inside were actors putting on shows, so you 
  had no choice but to blend in.  Unfortunately, some of these fellow 
  actors were also your enemies, but you didn't know who.  Things were 
  tense for a while, but you were almost there.  You'd found the
  Vault of Forbidden Truths, which you knew must have the secrets you
  were looking for.  Secrets powerful enough to end the world.
  You'd just answered the riddle to open it, even!
  And then the Ragged Things came, snatched 
  up the tower, and brought you all to the Place Without Recourse.  Typical.

  When you got here, the Place's ruler, Ii Ma, leaned down to you and 
  whispered into your ear:

  **"What is the value of a truth known only to one?"**

  Of course, being in the Place Without Recourse gives you new and 
  interesting possibilities.  There are plenty of places that aren't and 
  artifacts that aren't.  However, there are ways of turning Isn'ts into 
  Ises.  Right now is one such opportunity.  The Place Without Recourse's 
  master -- the horrid bulk that is Ii Ma -- lies dying, and its reality 
  is up for grabs.

  As you put on shows, their themes will be converted into a piece of 
  reality.  When those pieces of reality are placed into certain 
  configurations, ancient sites will spring into existence, filled with 
  artifacts that were never made.  You can gather all the artifacts of a 
  civilization without creating that civilization itself.  No muss, no 
  fuss.  It's brilliant.  Perhaps there will even be other powerful
  secrets here, other Answers you can use...

  Then, once you've snatched up everything interesting, you can 
  blow everything up, including the Place Without Recourse...

  == Note ==

  You have a \DisplayCase that you can put Treasures in.  It's not completely
  secure, but it's pretty good.  And it's the only way you can take more
  than one Treasure with you.  It has room for up to 4 Treasures.  You
  can put a Treasure in or take one out whenever you want, though you
  can still only be actively holding one Treasure at a time.

  It's too heavy to move around easily, but if you leave you'll be able
  to take it with you to your museum.

  == Goals ==

  * Work with the \Excrucians to gather the Inconvenient Truths and end
  reality.
  * Help put on Shows to open interesting locations.
  * Explore ruins and recover Treasures, and put the best in your display
  case.  (Like everyone else, you can only carry one Treasure at a time,
  but you'll be able to take any Treasures in your display case with you.)
  * Collect any other interesting or useful Answers you can find.
username:
badgedesc: |-
  <<parent.this />>
  A Smug, Rugged-looking \Human
number: <<parent.this />>
castinghint: |
  Your character is \name, an actor newly arrived in the
  Place without Recourse. You are an archaeologist, and you style
  yourself after Indiana Jones. The Place without Recourse has amazing
  artifacts that you intend to put in a museum beyond time and space,
  and once you're done with that, you'll increase the rarity and value
  of your findings by blowing everything up behind you.

  Costuming:\\
  Think Indiana Jones.  The fedora is key.

  Suggested reading:\\
  http://en.wikipedia.org/wiki/Indiana_Jones
wrapup: <<parent.this />>
CR: <<parent.this />>
password: <<parent.this />>
claimedby: Eddy
status: draft
answers: |
  [[IndianaAnswer1]], [[IndianaAnswer2]]
email: crysp
