comment: |
  {{{
  Max, starts as an actor, was here pregame and trapped Sid
    If he's been here before, does he have a new question?  Probably.
    Still wants to keep dangerous people/things in the PwoR
    Starts with some extra knowledge
    Probably can't reconcile with Sid until he figures some stuff out

  * No particular personal reason for plays
  * Question plot: related to having trapped Sid:
  ** Different interactions with Sid, maybe including some "combat" mechanic
      like insult dueling or game of questions
  ** Get each other's secrets
  * Something about the Knife of the History of Mr. Kong?
  ** Does he get it from a quest of Confucius?  Does he know he wants
     it?  What does it do?
  * Could become Minister of Ragged Things to trap more Siggorts?
  ** It'd be cute for him to swap with Sid so Sid can escape
  * Answers could tie to plot outcomes

  * Question: "Why do we hurt the ones we love?"
  ** Answer1: "Because we too have been hurt."
  ** Answer2: "Love brings with it the fear of loss."
  }}}
name: Max
player: Samuel Duchovni
gender: m
claimedby: Andrew
stuff: |
  [[Actors]],
  [[NatureOfTheWorld]], [[Dedicated]],
  [[MaxFalse1]]
contacts: |-
  \Sid{Your friend, but you had to seal him away so he wouldn't vivisect anyone.}
  \MrsSchiff{The sort of honorary head of your acting troupe.  You've
  worked with \them for ages.}
  \AirshipDude{Builds your props and sets.  \They's been here long enough
  that you've hung out with \them a fair amount.  Seems basically to be
  an idealist.}
  \Buddha{\They has been talking to you about your problems with \Sid.  You aren't
  sure if you want to become friends with \them, but \they will probably at least help
  you talk to \Sid.}
body: |
  \bigquote{“It’s because you’re an isn’t,” Max says. “You aren’t. So
  even though you’d think, having a nature to vivisect people, that
  you would, you don’t. Actually. Instead you just hang out with me.”

  Sid looks aggrieved. “That’s ridiculous,” he says. “Siggorts have
  been around since the dawn of the world. We’re totally not isn’ts.”

  “Prove it.”

  “How?”

  “Vivisect me.”

  Sid stares at Max for a long moment. His wheel of knives spins.

  Max looks really uncomfortable. “Wait,” he says.}{"Are Siggorts?"}

  The world is such a spiral of echos that you can hardly keep track of what
  you wanted anymore.  To make \Sid safe, not from what might be done to him by
  the world, but what he might innocently do to it - a stain that he wouldn't
  recognize, and the world wouldn't recognize, but which would slice into you
  and break everything that you and he had.  Well, that was what you wanted.

  You wanted it and you got it too.  \Sid isn't going to vivisect anyone now
  that you trapped him in the Place Without Recourse.  It might be in a Siggort's
  nature to innocently vivisect people but in a place with no consequence how
  could that matter?  So you were clever, and trapped him and yourself.

  It sort of had to be both of you, after all.  The two of you'd been
  together since you were so very little.  \Sid was so very good at scaring
  off bullies with his wheel of knives.  And it was you he was destined to live
  together with as well.  So when you read  “Prester Gee and the Ragged Things”
  and waited for them to come, summoned by your awareness of them and Ii Ma, you
  expected to spend forever in the Place Without Recourse.  With \Sid.

  The thing was, though, that when you were given your question by Ii
  Ma, some horribly twisted, convoluted thing you could barely make
  sense of, \Sid just cut
  through it like it was butter.  "How can you enter the land of guilt
  and the distant glebes of suffering and the leeds of the kells of
  the knowledge of your sins, and walk away unscathed?"  Sid rephrased
  it for you, after you summoned him.  "How could
  you imagine that you could do such things and have them be okay?" he
  said, and then the trap you had made for yourself came crashing down
  around you.  You could hardly look at his face when he said it... you'd never
  seen him in so much pain.  But then he told you the answer like it was
  nothing.  Like it was nothing.  "Walk in like you own the place."
  And after you'd just trapped him and that look of uncomprehending
  betrayal had writ itself across his face, too.  But he just realized
  what the question was, thought about it a bit, and ever so gently
  gave the answer.

  And then you were gone and free, and he was still there.  You tried to figure
  out your life after that.  Make sense of it.  The plays you put on at the
  Gibbelin's Tower seemed to help with that, so you stuck around there.

  And now it's happened again.  The Ragged Things came again, and again they
  came not
  just for you.  Did your knowledge of them, apprehending and being apprehended
  in turn by Ii Ma drag the whole acting troop into the Place Without Recourse
  with you?  If you first journey was something of a crime and something of a 
  salvation at the same time, well, there's no salvation about this.

  Ii Ma's voice carries to you as you re-enter.  "**Why do we hurt the ones we
  love?**"  Goodness knows you hurt \Sid, and he hurt you too, but why?
  You don't have any idea, any more.  You were just trying to do what was right.
  Doesn't that count for anything?

  You've been talking to \Buddha, trying to be at peace with what you did.  \Buddha
  is a really chill \Buddha{\mf{guy}{gal}}.  You even consider \Buddha{\them} as 
  sort of a friend, since \Buddha{\they} has been trying to help you reconcile with \Sid.
  You're more than happy to help out \Buddha{\them} in return.  On the other hand, you've seen
  the destruction and hurt that comes from being close to someone!  That makes you not sure if you
  really want to be friends with \Buddha.

  And there he is, dressed differently but that same person, with that same
  wheel of knives and those same feathers in his hair.  Has he forgiven you?
  How //could// he forgive you?

  == Goals ==

  * Find a way to reconcile with \Sid{\first.  Even if you just fight,
  that's still way better than nothing.  Except, you still don't want 
  \em vivisecting anyone.  So you still need to keep \em here.}
  * Keep other dangerous things from escaping into the outside world.
  * Find if there's a way to get the Ragged Things to seek out other
  dangerous beings and trap them, instead of whatever criteria they
  normally use.
  * Answer your question.  You suspect \Sid might not do it for you this time.
username:
badgedesc: A Casually-dressed \mf{Actor}{Actress}
number: <<parent.this />>
castinghint: |
  Your character is \name, an actor newly arrived in the Place without
  Recourse. You've been here before, to the Place without
  Recourse. You even trapped \Sid{} here. Now you're back, face to face
  with the friend you betrayed.

  Costuming:\\
  Modern everyman actor/cowboy.

  Suggested reading:\\
  http://imago.hitherby.com/2006/04/are-siggorts-ii/\\
  http://imago.hitherby.com/2006/04/hitherby-annual-2-maundy-thursday-ii/
wrapup: <<parent.this />>
CR: <<parent.this />>
password: <<parent.this />>
answers: |
  [[MaxAnswer1]], [[MaxAnswer2]]
email: monkmagpie@dukhovni.org
