BABYL OPTIONS:
Version: 5
Labels:
Note:   This is the header of an rmail file.
Note:   If you are seeing it in rmail,
Note:    it means the file has no messages in it.

1,,
Received: from ATHENA-AS-WELL.MIT.EDU by po7.MIT.EDU (5.61/4.7) id AA24344; Wed, 26 May 93 11:48:30 EDT
Received: from thor.INS.CWRU.Edu by Athena.MIT.EDU with SMTP
	id AA15575; Wed, 26 May 93 11:48:26 EDT
Received:  by thor.INS.CWRU.Edu (5.65b+ida+/CWRU-1.5.3-freenet)
	id AA12064; Wed, 26 May 93 11:48:16 -0400 (from smg6 for kkkken@athena.mit.edu)
Message-Id: <9305261548.AA12064@thor.INS.CWRU.Edu>
Date: Wed, 26 May 93 11:48:16 -0400
From: smg6@po.CWRU.Edu (Stanley M. Golem)
To: kkkken@Athena.MIT.EDU
Subject: Go dojo 1.
Reply-To: smg6@po.CWRU.Edu (Stanley M. Golem)

*** EOOH ***
Date: Wed, 26 May 93 11:48:16 -0400
From: smg6@po.CWRU.Edu (Stanley M. Golem)
To: kkkken@Athena.MIT.EDU
Subject: Go dojo 1.
Reply-To: smg6@po.CWRU.Edu (Stanley M. Golem)



Hi --

Sorry to take so long to get this "Go dojo" started.  The delay
was caused by school, a heart attack (not mine), and various 
family matters -- you know, the usual.  Most of these distrac-
tions have been taken care of, so I should be able to devote at
least two or three hours a day to the group if required.

Originally, I'd hoped to find three or four opponents for Email
games over the summer, but the response to the posting was so 
overwhelming that playing one-on-one with everybody may not be
possible (at least at the same time).  

So far, we have about thirty people whose strengths range roughly
as follows:  three weaker than 10-kyu; eight between 10- and 6-
kyu; two around 5-kyu; six strong kyu players; and two low-dan
players.  Eight people didn't mention their Go strength, and 
about ten wrote to say that the Go dojo was a great idea but 
didn't say anything about joining.

This is rather a larger group than expected, but there's still 
room to give students individual attention.  Here are some ideas 
that should help (my thanks to the people who suggested them):

   -  Because of the break around 5-kyu, it would be enormously
      helpful if the players stronger than that would play two or
      three instructional games with those who are weaker (Email 
      or IGS); then, if you wish, I could comment on the games
      (either running or summary commentary) and on the original 
      commentary (if included).

   -  As an incentive, I'd play Email games (1) with the stronger
      instructors as long as they continued teaching and (2) with
      people who might be helping me translate stuff or type in
      Go diagrams;

   -  So as not to leave anyone out, I'd play teaching games with 
      all the other students a few at a time.  By staggering these
      games, I hope to play individually with everyone at least 
      once every month or two.  I know this doesn't seem like much,
      but I should be poking my nose into most of the other games
      that are being played.

   -  Another possibility would be to divide into teams that would
      play each other.  The two captains would exchange moves after
      most of their teams had agreed on them.  I really like this
      idea, though it would be a good bit of work for the captains.

   -  I'd also like to send out problems on a regular basis, allow
      a few days for you to discuss the ideas behind the problems
      among yourselves, then send out a rough translation of the 
      answers given in the Japanese Go books where I found them,
      and try to explain/rationalize in a discussion what the book 
      said.

   -  I'd like to see you studying professional games regardless
      of your strength -- everybody gets something out of reading
      through a pro game.  Unfortunately, typing them in would be
      a real pain though mailing them out conventionally would be
      possible, but I'd rather not be stuck paying the postage
      and copying charges.  Anyone willing to do a lot of typing?

Thanks for all your suggestions and comments.  They've been very
helpful, but keep them coming!  I'll need all the help I can get 
if the Go dojo is going to be a success.  I may not be able to
acknowledge everybody's letter, but I do read them carefully so
please don't feel ignored if I don't reply personally for a 
while (actually, I still have Email from two months ago waiting
to be answered!).

Planned followups to this message:

    -  A list of the weaker players will be sent to the stronger
       ones, so they can start their own games together.

    -  A short discussion of the Japanese Go curriculum and why
       proper instruction should be able to bring relative begin-
       ners to shodan level in a year or two (no guarantees,
       though 8^).

    -  Other stuff that I can't quite remember right now.  Sorry!

Bye,
Max.

1,,
Received: from ATHENA-AS-WELL.MIT.EDU by po7.MIT.EDU (5.61/4.7) id AA08655; Fri, 28 May 93 09:13:10 EDT
Received: from thor.INS.CWRU.Edu by Athena.MIT.EDU with SMTP
	id AA02522; Fri, 28 May 93 09:13:08 EDT
Received:  by thor.INS.CWRU.Edu (5.65b+ida+/CWRU-1.5.3-freenet)
	id AA14451; Fri, 28 May 93 09:12:55 -0400 (from smg6 for kkkken@athena.mit.edu)
Message-Id: <9305281312.AA14451@thor.INS.CWRU.Edu>
Date: Fri, 28 May 93 09:12:55 -0400
From: smg6@po.CWRU.Edu (Stanley M. Golem)
To: jones@reed.edu, li@draco.bison.mb.ca, blakeno@ivy.isc.com,
        kkkken@Athena.MIT.EDU
Subject: Go dojo 2.
Cc: garyb@ultima.enet.dec.com, derek@AU-BON-PAIN.LCS.MIT.EDU,
        shodan@indirect.com
Reply-To: smg6@po.CWRU.Edu (Stanley M. Golem)

*** EOOH ***
Date: Fri, 28 May 93 09:12:55 -0400
From: smg6@po.CWRU.Edu (Stanley M. Golem)
To: jones@reed.edu, li@draco.bison.mb.ca, blakeno@ivy.isc.com,
        kkkken@Athena.MIT.EDU
Subject: Go dojo 2.
Cc: garyb@ultima.enet.dec.com, derek@AU-BON-PAIN.LCS.MIT.EDU,
        shodan@indirect.com
Reply-To: smg6@po.CWRU.Edu (Stanley M. Golem)


Go dojo 2 (205 lines).

Hi --

I'd like to thank all the people who have offered to help with
the Go dojo.  It's the generosity of people like you that will
make this group a success.  At this point, I don't have a clear 
picture of exactly what needs to be done, but your encouragement
is really appreciated (as are any suggestions you might have).  
(I am sure that there will be plenty of work for anyone who wants 
to take it on. 8-)

So far, only one other strong dan player has offered his services
but he is _strong_.  He's a college professor visiting Cornell,
who takes two stones from professionals (and wins on occasion!).
I don't know how much time he'll be able to spend with us or what
he's interested in doing, but many of the good ideas that you see 
implemented here will be his.

It's been five years since I've been in Japan, but I seem to re-
member that people who get hooked on Go usually advance from be-
ginner to shodan in a year or two.  This presupposes a _lot_ of
book study and the availability of strong-dan players who know 
how to teach and are willing to.  I doubt that we can match this 
sort of progress, but I'm sure we can get some pretty impressive 
results if you're willing to invest the time and effort necessary
(if you can't, because of work or family or something, you're wel-
come to lurk in the shadows).

So how are we going to do this?

   (1)  By working a lot of problems:
        -  To develop positional judgement;
        -  To learn basic shapes and patterns thoroughly --
           *  Joseki, fuseki, and tesuji.

   (2)  By playing a lot of serious games and trying to put the 
        new knowledge to use:
        -  To make simple, strong moves to build strong 
           positions that can be used to attack;
        -  To evaluate the relative strength/weakness of stones
           as a guide in setting up attacks.

   (3)  By studying professional games:
        -  To see how pro's put it all together;
        -  To see when pro's make an exception to a rule.


WORKING A LOT OF PROBLEMS

Studying Go is a lot like being an engineer:  to be successful, 
you have to work a lot of problems and learn the basic concepts
behind them by heart.  Each idea must be mastered before you can 
build on it effectively -- rushing ahead with a weak foundation
is just asking for trouble later.

Fortunately, I brought back about 2500 pounds of Go books and
magazines from Japan, so there is plenty of source material.  The
only problem is locating what I want -- if it's not in the four
shelves of my favorite Go books, then I have to go hunting through
the boxes in the basement.

I strongly recommend working on the problems that I'll be sending 
out.  The correct answer will frequently come almost as a matter 
of enlightenment, rather than through long, troublesome reading.  
I tend to favor positional judgement problems for the opening and 
middle game, where the reader has to improve his perception of the 
game rather than the ability to remember joseki variations or read 
out fights.

Many of these problems will also expose you to standard techniques 
and shapes that have to be learned.  If you want to develop real 
Go strength, we just can't get around it.  For example, a player 
has to be able to look at a standard corner position and know 
whether there is a successful invasion there (and whether any 
such life is sente or gote).  The time lost by reading out posi-
tions that should be clear at a glance is time that can be better 
spent elsewhere -- and it hurts one's perception of the game. 

This doesn't mean that getting stronger is a matter of memorizing
countless openings and middle-game joseki, though.  For instance,
it's far better to spend the time learning one simple joseki in-
side and out than it is to memorize half a dozen of them for a 
superficial understanding that will get you into deep trouble oc-
casionally. (What's that saying?  Something like "There's nothing
more dangerous than a person with a little knowledge.")

Because it's so popular, I'll probably start with the two-space 
high pincer.  We can go over how to put the pincered stone in mo-
tion, considering the whole board, then cover the basic variations.  
After the joseki comes to a halt, there are standard followup 
moves that need to be watched.  With the help of pro games, we 
can examine the timing for these post-joseki sequences.

I see us starting with quite simple stuff and building on it, 
layer upon layer, rather like the way an onion grows.  If you 
have an extra loose-leaf notebook, you might want to punch holes 
in hard copies of our discussions and organize them there.  The 
most interesting and useful part of joseki study, I think, is the 
way that a "finished" joseki interacts with the rest of the board 
in the middle game.  Also, quite a few josekis have endgame aji 
that you should be aware of, at least in passing, when you play 
them.


PLAYING A LOT OF SERIOUS GAMES


Team Games and Game Commentaries

Working problems and reflecting on the nature of the Go stones is
important, but you have to practice putting your new knowledge to 
work, too.  Everybody should play as much serious Go as possible 
to integrate the new patterns with all the old Go knowledge already 
there.  (Don't be surprised if you lose a lot of games while you're 
integrating the new knowledge.)

If you have a record of a reasonable game that you want me to go
over, send it to me and I'll see what I can do.  Please include 
the names of both players, their ranks at the time, and any ideas 
you have about the game.  I'll send the game and commentary to the 
mailing list when I'm done, and we can all discuss it.

There seems to be some interest in team games, though it's not 
overwhelming.  If you want to form or join a team, please let me 
know.


Playing Strong, Simple Moves

One thing you notice is that professionals play a lot of simple-
looking moves.  Another is that they seem to take a long time to 
attack enemy positions and invade.  There is a lesson to be 
learned here.

When someone plays aggressively, he overextends his position -- 
this is axiomatic.  Aggressive play may be good (and is often the
only correct way to play) if it obtains something real in compen-
sation for the weakness in the position; but if it doesn't, the 
aggressor has to "wimp out" his opponent or start an attack that 
he can turn (unreasonably) to his advantage.  If he's aware of 
the overplays, there's a question of intellectual honesty here, 
too.

On the other hand, strengthening your own position before attack-
ing often makes your attack considerably more effective when it 
comes.  It also reduces your opponent's ability to come back later 
and reclaim some of what was lost (or maybe even grab more than 
was lost).

In addition, attacking something will make it stronger (unless the
other player plays lightly and discards the stones temporarily).  
Never strengthen your opponent unless you get something in return -- 
that's just common sense.  

When you go after a group, you must be able to do at least one of 
three things: (1) kill it (read out the sequence before you start), 
(2) make territory of your own, or (3) make thickness that you're 
sure is adequate compensation.  If your attack doesn't accomplish
one of these, grab an oba or some territory instead.

The idea of playing simple moves and using strong positions to 
attack the opponent is more a matter of point of view than a spe-
cific technique, so it has to be learned through experience and
studying professional games, which I hope we'll be doing a lot of.


THAT'S ALL FOLKS. . . .

I apologize for rambling on like this.  When we have enough ma-
terial to rewrite into a FAQ, I'll cut out the excessive musings/
reminiscences and tighten the prose.  To summarize -- (1)  send 
in games for commentary if you wish, and (2) let me know if you
want to play team Go (and whether you'd be willing to be a cap-
tain).

Also, I'd like to send out a list of members so you can get more
games going among you.  Please send the following information if
you want to be included on this list:

   -  Name and approximate rank;
   -  Whether you prefer Email or IGS;
   -  Whether you have time now for another game;
   -  Anything else you may wish prospective 
      partners to know, such as --
      *  Preferences regarding your opponent's strength,
      *  Teaching game (also, teach with handicap stones
         or without; running commentary, commentary at end) 
         or serious game,
      *  Play only opening and middle game (or maybe the
         first X moves), then discuss,
      *  Etc.

If you can't get to the IGS, you might consider playing only the
first part of your Email games before turning in a game record for 
commentary because it takes so long to play a full game (usually
months).

Well, I guess that's it for this time around.

Bye, 
Max.


1,,
Received: from ATHENA-AS-WELL.MIT.EDU by po7.MIT.EDU (5.61/4.7) id AA08925; Fri, 28 May 93 09:23:17 EDT
Received: from thor.INS.CWRU.Edu by Athena.MIT.EDU with SMTP
	id AA02908; Fri, 28 May 93 09:23:15 EDT
Received:  by thor.INS.CWRU.Edu (5.65b+ida+/CWRU-1.5.3-freenet)
	id AA16307; Fri, 28 May 93 09:23:02 -0400 (from smg6 for kkkken@athena.mit.edu)
Message-Id: <9305281323.AA16307@thor.INS.CWRU.Edu>
Date: Fri, 28 May 93 09:23:02 -0400
From: smg6@po.CWRU.Edu (Stanley M. Golem)
To: smg6@thor.INS.CWRU.Edu
Subject: Max's Go history.
Reply-To: smg6@po.CWRU.Edu (Stanley M. Golem)

*** EOOH ***
Date: Fri, 28 May 93 09:23:02 -0400
From: smg6@po.CWRU.Edu (Stanley M. Golem)
To: smg6@thor.INS.CWRU.Edu
Subject: Max's Go history.
Reply-To: smg6@po.CWRU.Edu (Stanley M. Golem)



Hi --

A couple of people have suggested that we write about our exper-
iences with Go, our progress through the ranks, and so forth.  
I suppose I'll start, since some of you must be wondering whether 
my game commentaries will be coming from a 5-dan or a 20-kyu (or
maybe wondering whether I know how to play Go at all 8^).  If any-
one else wants to send something to me, I'll mail it out to our 
membership (provided it's in good taste, of course :-).

So, what does Max Golem have to offer, I hear you ask?  Well, I 
learned the basics of Go on the last day of finals in my senior
year of high school (1970) then learned a little more at the 
Cleveland Go Club (Roger White showed me the tsukenobi joseki 
in 1971).  About 1973, after transferring to Ohio State, I started 
the OSU Go Club which survives to this day.  Go addiction kept me 
from going to my classes regularly, so I decided to drop out and 
go to Japan to study Go properly and get it out of my system.

I had been playing as an American 3-dan in 1978 before I moved to
Tokyo, but had to drop to shodan to play at the serious Go clubs 
there.  Soon, I was invited to Iwamoto-Sensei's study group, where 
I got to play every Wednesday with the Kobayashi brothers, Magari 
(then 8-dan), and other pro's and insei whose names I don't remem-
ber.  Iwamoto was my sponsor until he left to teach Go in Brazil 
and Europe, which was about 1983, so I got to play a _lot_ of 
teaching games with him (maybe five a week).  About this time, I'd 
earned a 4-dan diploma from the Nihon Kiin (that was when promo-
tions were one rank at a time, starting from 1-kyu, and the compe-
tition was quite tough -- I'm told that the Kiin has very much re-
laxed the requirements and that their Go diplomas aren't worth much 
any more; that's too bad).

After Iwamoto left, I started going to the Takadanobaba Go Club
and taking lessons from the club instructor, Hata-Sensei, who 
called himself amateur 7-dan but played professionals on two 
stones and had a fair chance of winning.  He allowed me to just 
take Black against him (I firmly believe that this is the best 
way to teach Go), and I continued to take lessons from him until 
I left Japan in 1988.

By that time, I was calling myself 5-dan and was winning perhaps 
70 or 80% of the time (and had no real problems playing that way 
against any of the Europeans, except the Dutch).  After returning
to the US, I played in one AGA tournament as a 5-dan, threw away
two won games and still came out with an AGA rating of 612 (weak
6-dan).  But this was five years ago; since then, I haven't taken 
any lessons or continued my careful study of the Go literature, 
so I am rather weak these days.  About three months ago, I took 
black in an Email game with the other strong-dan player in our 
group and I fell behind little by little until I had clearly lost 
the game; he said that I was down to 4.5-dan and asked whether I'd 
mind taking two stones next time.  (Well, if you don't use it, you 
lose it!)  If he doesn't mind, I'll send out that game with his 
comments.

These days, I content myself by petting my cats and reading from
my Go library (about 2500 pounds of books and magazines I brought
with me from Japan).  I haven't been interested in competitive
play for over five years -- these days, I only play Go to teach 
and have fun with friends (usually with a beer in hand).

Bye, 
Max.

1,,
Received: from ATHENA-AS-WELL.MIT.EDU by po7.MIT.EDU (5.61/4.7) id AA12484; Fri, 28 May 93 10:50:35 EDT
Received: from thor.INS.CWRU.Edu by Athena.MIT.EDU with SMTP
	id AA07535; Fri, 28 May 93 10:50:34 EDT
Received:  by thor.INS.CWRU.Edu (5.65b+ida+/CWRU-1.5.3-freenet)
	id AA00804; Fri, 28 May 93 10:50:15 -0400 (from smg6 for kkkken@athena.mit.edu)
Message-Id: <9305281450.AA00804@thor.INS.CWRU.Edu>
Date: Fri, 28 May 93 10:50:15 -0400
From: smg6@po.CWRU.Edu (Stanley M. Golem)
To: smg6@thor.INS.CWRU.Edu
Subject: Mr. Yang's Go History.
Reply-To: smg6@po.CWRU.Edu (Stanley M. Golem)

*** EOOH ***
Date: Fri, 28 May 93 10:50:15 -0400
From: smg6@po.CWRU.Edu (Stanley M. Golem)
To: smg6@thor.INS.CWRU.Edu
Subject: Mr. Yang's Go History.
Reply-To: smg6@po.CWRU.Edu (Stanley M. Golem)



Hi --

Huayong Yang just sent me his Go story.  I'm sure you'll find it as
interesting as I did.

BEGIN ENCLOSURE-------------------------------------------------------
Max's Go history is interesting. Here is mine:

I learned Go in my junior year of high school (1985) when I secured an
entrance to university. I remember the first two Go books I read are:
Kato Masao's Techniques In Attack And Defense and Shan1 Nei4 Ya3 Nan2's
Introduction to Go. (both books are written by Japanese, translated into
Chinese. Now I translate the titles into English.:-) By the way, anyone
knows the Japanese word for Shan1 Nei4 Ya3 Nan2?)

I didn't have formal training, which might be the major reason I
advanced slowly. Another major reason might be, in contrast to Max's
experience, I attached more importance to my coursework than I did to Go
playing. I essentially quit studying Go in my undergraduate years, only
occasionally played Go with friends for fun. This is still the case,
since I am a graduate student. As a 1k* , I play roughly 3
games a week on IGS (more than I did in undergraduate). I used to have
two dozens of Go books. Unfortunately I didn't bring them with me to
USA. If I ask something that could be found in standard Go literature,
please forgive me.

The most important thing I learned on Go, I think, is being patient. I
play much more patiently than I did in my high school. Perhaps one
becomes more patient when he is older.

OK, that's all. Please forgive me for my poor English.

Huayong

(bn 1k* on IGS)

END ENCLOSURE -----------------------------------------------------------

1,,
Received: from ATHENA-AS-WELL.MIT.EDU by po7.MIT.EDU (5.61/4.7) id AA04030; Tue, 1 Jun 93 13:30:32 EDT
Received: from thor.INS.CWRU.Edu by Athena.MIT.EDU with SMTP
	id AA28174; Tue, 1 Jun 93 13:30:30 EDT
Received:  by thor.INS.CWRU.Edu (5.65b+ida+/CWRU-1.5.3-freenet)
	id AA19194; Tue, 1 Jun 93 13:30:11 -0400 (from smg6 for kkkken@athena.mit.edu)
Message-Id: <9306011730.AA19194@thor.INS.CWRU.Edu>
Date: Tue, 1 Jun 93 13:30:11 -0400
From: smg6@po.CWRU.Edu (Stanley M. Golem)
To: smg6@thor.INS.CWRU.Edu
Subject: Mailing list, first draft.
Reply-To: smg6@po.CWRU.Edu (Max Golem)

*** EOOH ***
Date: Tue, 1 Jun 93 13:30:11 -0400
From: smg6@po.CWRU.Edu (Stanley M. Golem)
To: smg6@thor.INS.CWRU.Edu
Subject: Mailing list, first draft.
Reply-To: smg6@po.CWRU.Edu (Max Golem)



Hi --

Most of you have indicated that you like the idea of team Go, and
the preferred medium is clearly IGS using two channels (which
makes captains almost unnecessary).  I like the idea, since a
game might be played in a single day, rather than taking months. 

Unfortunately, there are some players who don't have access to
the IGS (me and a couple others).  While I'm sure I can get IGS
game records from someone and give a commentary later, that
leaves a few people out in the cold.  Any IGS person also willing
to play a team game by Email?

I guess this means that there will be a couple of team Go games
on IGS whenever we can get people together (probably a weekend),
and an Email game.  So, two questions --

   (1)  Does anyone know how to set up a two-channel Go game, and
        are you willing to do so?
   (2)  How many people should be on each team?  Too few and it's
        not really team Go, too many and we've got our own little
        beaurocracy with the slowness of response/agreement usually
        attendant thereto.

Thanks to the people who have sent me copies of their games. 
I've just gotten mgt23 downloaded correctly, and will read the
documentation tonight (I hope).  I'll start mailing out commen-
taries in the order that I receive the games. 

Here are the "Go resumes" that people have sent in so far.  If
I've missed anybody's, please send it to me again.  I've done a
little editing, removing quotations of the questions I asked and
the like, but if I've inadvertently changed anything or if you
want to change/add something, drop me a line.


randyk@wv.MENTORG.COM (Randy King)
 
   Randy King, shodan
 
   prefer Email
 
   limited time is available now, but will probably make any time 
   that is needed.
 
   I don't believe people should select partners (too often) based 
   upon strengths.  I don't like giving more that about 4 or 5 
   stones though, but if that is insufficient to account for the 
   strength difference I will turn it into a teaching game.
 
   During teaching games, I usually will discuss the moves during 
   the game after a critical point is reached.
-----------------------------------------------------------------
yang@titan.ucs.umass.edu (Huayong Yang)
 
Here is some information about me:
 
   Real Name: Huayong Yang, 1-kyu
 
   IGS login name: bn 
 
   Prefer playing on IGS. I don't feel comfortable to play teaching
   games with more that four handicap stones, however, anyone is 
   welcome to play with me.  Other than these, I don't have much 
   strong preference.
-----------------------------------------------------------------
 
adrian@u.washington.edu (Adrian Mariano)
 
   Adrian Mariano, about 9-kyu
 
   I prefer IGS, but email is ok assuming that we use the 'mailgo'
   program.  Bare, unassisted email is not ok.  
 
   I am finishing up my last two weeks of my undergraduate degree 
   and won't have much free time until I graduate.  After June 14 
   I'll be on summer vacation with LOTS of time.  I can add email 
   games now without problem, but probably won't want to play any 
   IGS games until after graduation.
 
   Teaching games would be interesting.  I'm willing to do whatever 
   the teacher thinks would be the most useful -- definitely com-
   mented, though.  I played a series of about 20 interactive games 
   with a high-dan amateur over the net.  Afterwards, he went through 
   and commented on them with variations and such.  This was a tre-
   mendous help.
-----------------------------------------------------------------
 
John.Tromp@cwi.nl
 
John Tromp, 4-kyu
 
   Prefer IGS.
 
   Have time in the evenings (which translates to mornings in the 
   US) and on the weekend.
 
   The closer in strength the better, but I certainly don't mind 
   playing with/against large handicaps.
 
   Willing to give running commentaries.
 
   I guess once I got started on a game, there will be this great 
   urge to finish it too...
-----------------------------------------------------------------
junger@mtn.er.usgs.gov (John Unger)
 
   John Unger, 13-kyu
 
   Because my access to IGS is only at my workplace, it is hard for
   me to block out a 1-2 hour period for playing go during the work
   day on a regular basis. But given enough warning I can usually
   stretch out my lunch time for a game. I have never played using
   email, but it is something that I would consider if we could play
   30 or so moves per day.
 
   I guess like most people I would prefer to play stronger opponents
   to maximize my learning potential, but I am certainly willing to
   play equal or slightly weaker opponents, too.
 
   I would like to play handicap "teaching" games with a stronger
   opponent from time to time where we could carry on a running
   commentary as the game progresses or where I can ask questions or
   explanations of moves when I feel the need.
-----------------------------------------------------------------
 
creare!creare.com!inb@Dartmouth.EDU (Ian Brown)
 
   Ian Brown, 3- to 5-kyu 
      (Haven't played in a rated tournament in a while; the last 
      time I did, I was around a 5 or 6, however, other people in 
      the Go club that I'm part of have been rated, so this is 
      probably fairly accurate.)
 
   Prefer Email, at least for now.  I may gain IGS access some time 
   in June, but I don't know that for sure.
 
   At one or two moves a day, I'd be happy to play several games.
 
   My preferences would be stronger (dan rank) or weaker (10kyu 
   or less), mostly because most of the people in my Go club are 
   in the 1-dan to 6- or 7-kyu range.  However, I will play anyone 
   who wants a game.
 
   Both handicap or without (either as teacher or student for 
   teaching games.)  I don't know how good my running commentary 
   would be, but, hey, I'll give it a shot.
 
   I'm flexible on how far out to play a game.  While I'd rather 
   finish games, the amount of time it takes to play an email game 
   makes turning games over for group commentary in the middle 
   game a good idea.
-----------------------------------------------------------------
 
chapmand@chdasic.sps.mot.com (David Chapman)
 
   David Chapman, 9-kyu, age 30.
      Irish nationality, moved to US Jan 1990, started Go early
      1991. I'm getting married next April -- so this is my last 
      chance to get in some serious intensive Go. I want to be
      shodan before the wedding ;-)
  
   IGS pogmohon.  I just acquired a home computer so I'm trying 
      to play 1 to 2 games a day on IGS. 
 
   Every Wednesday 7 - 10 and every other Saturday 2 - 5, I play 
      Go across the board at the local club (ASU).  I rarely play 
      across the board outside the club.
 
   I prefer even games - there are a number of low kyu players at 
      my club who give me even games every week instead of 5 - 6 
      stones. My ideal opponent is 2 stones stronger than me.
 
   For teaching games, I would think it best just to play out the
      fuseki/ early middle game (30 - 50 moves).
 
   I love life and death problems - I have Maeda's first two
      volumes.]
 
   My lifetime Go ambition - to represent Ireland at the World
      Amateur Go championships. The current Irish #1 is about 2 dan
      so this is a very feasible goal - 1996-1997?
-----------------------------------------------------------------
 
blakeno@ivy.isc.com (Blake Noah)
 
   blake noah, 3K AGA
 
   Prefer IGS.
 
   Time now for another game -- marginal.
-----------------------------------------------------------------
 
jones@reed.edu (Albyn Jones)
 
   albyn jones, approx. 2-3 kyu
 
   aka jones  (IGS)
 
   I have time to play on IGS during the summer months.  I am will-
      ing to be on either end of a teaching game, at any handicap, 
      and provide commentary if I am the teacher.  I often watch 
      strong players play on IGS, and follow the kibitzes, asking 
      questions when I don't understand what is going on.  The 
      kibitzes become part of the game record, which I occasionally 
      mail to myself for later review.  This group might be able to 
      make use of the kibitz facility of IGS.
 
   I like the idea of playing the first "n" moves of a game, fol-
      lowed by discussion.  I have done this on occasion with a 
      friend who is a very strong player, and find that it is a 
      good way to experiment and become comfortable with new 
      joseki/fuseki situations.
 
   My friend has advised me that I should solve 5-10 *easy* prob-
      lems every day.  I believe this is good advice: I improved 
      about from about 6k to 4k in the course of working through 
      the first two volumes of the "graded go problems" books with 
      my children, while doing no other studying, and no regular 
      playing, except with my children on a 13*13 board.
 
   I am relatively weak in the endgame.
-----------------------------------------------------------------
        
mikew@cs.washington.edu
 
   Mike Williamson, presently 5 kyu on IGS, but haven't played
      there for a month or so.
 
   I wouldn't mind playing either IGS or Email games, although I 
      don't have much time to put into IGS right now...
 
   I would enjoy playing on a team, although I don't have time to 
      captain one. 
 
   I would be happy to get some games in.  I don't mind playing 
      handicap games (either giving or taking) up to about 6 stones.  
      I also like playing just the opening and middle game, and then 
      lapsing into discussion.
-----------------------------------------------------------------
 
Andrew.Robinson@anu.edu.au (Andrew Robinson)
 
   Andrew Robinson, 10-kyu
 
   IGS name: andrewr 
 
   Either Email or IGS is OK.
 
   Any strength is fine.  I'm willing to teach (for what it's 
      worth!)
 
   Prefer commentary at end, perhaps in Smart-Go format.
-----------------------------------------------------------------
 
Carlos_Costa@mindlink.bc.ca (Carlos Costa)
 
   Carlos Costa, 10-kyu
 
   Either IGS or email is OK.
   
   IGS name:  carlos
 
   I don't have any preferences re how teaching games should be 
      done, since I've never been given a teaching game before!
-----------------------------------------------------------------
 
wft@math.canterbury.ac.nz
 
   Bill Taylor, 1-kyu
 
   Prefer IGS (but am in a bad time-zone).
 
   Not really time for a full game right now.  Always interested 
      in 9x9 or 13x13.
 
   Very keen to discuss matters at the time, or straight afterwards.
 
   I would be very interested in team Go.  I would hope in-game 
      discussions might be a possibility, at least in some form. 
      (Perhaps with the supervisor only?)
-----------------------------------------------------------------
