Pack Name: ah-NAH-p'tah (Preservers) Totem: Flame (Bison) Members: Leah_Owlhunting 5 points Alpha Remedy_Grey 5 points Beta & Rites Master Manitou_Clearwater 5 pts Barbara_Chango's-Fist_Mendoza 4 pts Tulpe_Sipo 3 points Little_Feather 1 pts Table Name: Totem Powers Table Description: Flame (our totem, Bison) abilities and totem points (from WtA Revised pp. 123 and 237-239) Total Points Given [\/] Total Points Used Available Points Cost Power Cost to obtain Flame. Includes: Airt Sense and Twenty-three Twenty-three Zero Five Re-form Charms, Rage: 2, Gnosis: 3, Willpower: 3 = Essence: 8 Cleanse the Realm: Great Two Blight Charm Plains Possessed Bison, His wicked horns hard-headed and discourage most serene, roams the from disturbing Totem is endless savannah. his thoughts. Connected Native Garou who Although he was mystically to all understand the nearly wiped out pack members, route to in the 1890s, Four allowing enlightenment is lately he has communication through quiet, been more and among them even methodical more active, as at great thought usually the herds distances follow him. reestablish themselves. Traits: Bison Grants his children 1 Honor, Ban: Bison's +1 Animal Ken, +1 children must Rage: 5; Gnosis: Enigmas and +2 always use part Four 8; Willpower: 7 = Survival. They of what they kill Essence: 20 may also draw on for something three additional constructive. Willpower points per story. Totem can always One find the pack members Totem is nearly Two always with pack members Two Materialize Charm Possessed Per extra pack member who can Three use the toem's powers in the same turn