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|                Creature                 |  AC   |   HD   |   THAC0   |     Terrain      |      Climate       | Att #  |       Damage       |  No App   |   SA   |   SD    |   MR   | Size |    Move    |    XP    | Activity  |   Align   |  Treasure  |    INT     |     Page     |        Type        |                                             Remarks                                              |                                          Notes                                          |     Frequency      |      Comments      |    Organization    |        Diet        |       Morale       |      Campaign      |       Plane        |
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| Aarakocra                               | 7     | 1+2    | 19        | Any              | Temp/Trop          | 2      | 1d3/1d3 or 2d4     | 1-10      |    Yes |      No | 0      | M    | 6, Fl 36   | 65       | Day       | NG        | D          | 8-10       | MM 5         | Monster            | SA-Dive-a dive of +200' +4 to hit & DD (w/javelin). carries 6+ javelins & saves at least one for | bird-men, speak own lang., lang. of giant eagles & common (10%), have little to do      | VR                 |                    | Tribe              | Carnivore          | 11                 | General            | Prime Material     |
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| Aballin                                 | 4     | 3      | 17        | Subterranean     | Temp/Trop          | 1      |                    | 1-4       |    Yes |      No | 0      | L    | 6, Sw 15   | 270      | Any       | N         | I          | 8-10       | MAI          | Monster            | living water, no lang, indistinguishable from normal water, can change structure to gelatinous   | success victim begins to drown, dmg by +1 blunt, edged no dmg & 25% hitting trapped     | UC                 | fire, elect,       | Solitary           | Omnivore           | 13-14              | General            | Elem, Water        |
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| Aboleth                                 | 4     | 8      | 13        | Subterranean     | Temp/Trop          | 4      | 1d6 each           | 1-4       |    Yes |     Yes | 0      | H    | 3, Sw 18   | 5000     | Night     | LE        | F          | 13-14      | MM 6         | Monster            | SA-if struck by tentacle & fails save vs spell victim's skin turns into slimy membrane in 1d4+1  | skin covered & damp or 1d12 dmg/turn, cure disease stops transform; cure serious        | VR                 | enslaves creature  | Brood              | Omnivore           | 13                 | General            | Prime Material     |
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| Adherer                                 | 3     | 4      | 17        | Any              | Any                | 1      | 1d3                | 1-4       |    Yes |     Yes | 0      | M    | 9          | 420      | Any       | LE        | nil        | 2-4        | FF 9         | Monster            | resembles mummy, fire torch 1d3, oil 1d8/2d8, magic +1/die, immune: 1st lvl spells (except magic | exudes sticky weapons stick & 1/2 dmg, wears of 1d6+4 turns or fire or boiling water    | R                  | waits in ambush,   | Group              | Carnivore          | 10-12              | General            | Prime Material     |
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| Afanc                                   | 6     | 15     | 5         | Water, Ocean     | Temp/Trop          | 1 or 2 | 5d4 (bite) or      | 1         |    Yes |      No | 0      | G    | Sw 15      | 11,000   | Any       | N         | nil        | 5-7        | MAI          | Monster            | whale-like, feeds on those hunting it, create whirlpool 1d4+4 rnds with -2 to missile att/rnd    | boats in 1 rnd/10' length, dispel magic on creature doubles or MR ship, 60' ships left  | VR                 | 3-5) sinks in 1d10 | Solitary           | Carnivore          | 13-14              | General            | Prime Material     |
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| Afanc, Young                            | 6     | 5      | 5         | Water, Ocean     | Temp/Trop          | 1 or 2 | 3d4 (bite)         | 3-18      |    Yes |      No | 0      | L    | Sw 15      | 2000     | Any       | N         | nil        | 5-7        | MAI          | Monster            | 6 or more can create whirlpool 1d4+4 rnds with -2 to missile att/rnd (max -12) sinking boats in  | dispel magic on creature doubles or MR ship, 60' ships left alone, < 30' rammed (AC     | VR                 | (save >13) &       | Pack               | Carnivore          | 13-14              | General            | Prime Material     |
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| Al-mi'raj                               | 6     | 1      | 20        | Forests          | Temperate          | 1      | 1d4                | 2-20      |     No |      No | 0      | S    | 18         | 15       | Any       | N         | nil        | 1          | FF 11        | Animal             | rabbit-like w/horn, roams pastures & woods, lair in small cave, unpredictable, can be trained if | young, good smell & eyesight                                                            | VR                 |                    | Group              | Omnivore           | 9-11               | General            | Prime Material     |
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| Ankheg                                  | 2 (4) | 3-8    | 17        | Forests          | Temp/Trop          | 1      | 3d6 (crush) + 1d4  | 1-6       |    Yes |      No | 0      | L    | 12, Br 6   | 175-975  | Any       | N         | C          | 0          | MM 7         | Monster            | SA-squirt acid, once/6 hrs stream 30' 8d4 save vs pois 1/2 (used only when desperate). preferred | wait 5-10' below surface. overall AC 2, underside AC 4. THAC0 17 for 3 HD +1 for every  | R                  | fond of meat, a    | Brood              | Omnivore           | 9                  | General            | Prime Material     |
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| Ant Lion, Giant                         | 2     | 8      | 12        | Any              | Any                | 1      | 5d4                | 1         |     No |      No | 0      | M    | 9, Br 1    | 1400     | Any       | N         | nil        | 1          | MM 204       | Monster            | builds tapering pits in loose sand & waits for prey to fall in                                   |                                                                                         | R                  |                    | Solitary           | Carnivore          | 8                  | General            | Prime Material     |
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| Ant, Abyss                              | 3     | 3      | 17        | Plains           | Temperate          | 2      | 1d6/1d6+2 +2       | 50-300    |    Yes |     Yes | 0      | S    | 18         | 175      | Any       | NE        | nil        | 5-7        | MAI          | Monster            | giant ant, limited telepathy (w/own) 600', no lang, attack: bite/sting, spit acid 10' 3/day 2d4  | save vs wand for no dmg, group attacks 1 victim until dead, summoned to prime material  | VR                 | colony contains 1  | Colony             | Carnivore          | 19-20              | General            | Abyss              |
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| Ant, Giant                              | 3     | 2 or 3 | 16        | Any              | Any                | 1      | 1d6 or 2d4         | 1-100     |    Yes |      No | 0      | M    | 18         | 35 or    | Any       | N         | nil        | 1          | MM 204       | Monster            | worker or warrior, if warrior hits with bite it also tries to sting 3d4 dmg, queen has 10 HD but | fight                                                                                   | R                  |                    | Colony             | Carnivore          | 9                  | General            | Prime Material     |
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| Antelope                                | 7     | 2      | 19        | Plains           | Temp/Trop          | 1      | 1d4                | 4-24      |    Yes |      No | 0      | M    | 24         | 35       | Day       | N         | nil        | 1          | MM 243       | Animal             | generally flee from danger, 25% to stampede if frightened, roll 2d4 for each creature in path (# | 1d4 dmg for each animal, male will charge causing 1d4 dmg + 1d4 trampling dmg           | C                  |                    | Herd               | Herbivore          | 3                  | General            | Prime Material     |
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| Ape                                     | 6     | 5      | 15        | Jungle           | Tropical           | 3      | 1d4/1d4/1d8        | 2-8       |    Yes |      No | 0      | M    | 12, 9      | 175      | Day       | N         | nil        | 1          | MM 241       | Animal             | attack: punch/punch/bite, -2 opp surprise                                                        |                                                                                         | C                  |                    | Group              | Carnivore          | 11-12              | General            | Prime Material     |
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| Aratha                                  | 3     | 9      | 11        | Any              | Any                | 4      | 1d10               | 1         |    Yes |      No | 0      | M    | 11         | 6000     | Any       | N         | nil        | 1          | MM 204       | Monster            | insect, attacks w/ 8' tentacles that lash out 20', psionic attacks                               |                                                                                         | R                  |                    | Solitary           | Carnivore          | 16                 | General            | Prime Material     |
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| Arcane                                  | 5 (3) | 10     | 11        | Any              | Any                | 1      | 1d8 (weapon)       | 1-6       |     No |     Yes | 40%    | L    | 12         | 3000     | Any       | LN        | R          | 17-18      | MM 8         | Humanoid           | SD-can become invisible or can dimension door up to 3/day to avoid combat, can use any magical   | non-combative, will hire protection, racial telepathy, such that all know if one is     | VR                 | to responsible     | Entourage          | Omnivore           | 15                 | General            | Prime Material     |
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| Argos                                   | 0     | 5-10   | 10        | Special          | Special            | 3      | 1d4 each           | 1         |    Yes |     Yes | 25%    | L    | 9, Fl 3    | 2000+    | Special   | LE        | U          | 5-14       | MM 9         | Monster            | THAC0 15 (5-6 HD), 13 (7-8 HD), 11 (9-10HD), size L-G (2' per HD), XP 2,000 + 1,000 per HD       | on natural 20 swallows victim & suffers 2d8/rnd, victim can break free using short      | VR                 | eyes are like      | Solitary           | Omnivore           | 16                 | General            | Wildspace          |
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| Aspis, Cow                              | 7     | 10     | 11        | Any              | Any                | 1      | 3d6                | 1         |    Yes |      No | 0      | M    | 3          | 2000     | Any       | N         | nil        | 1          | MM 204       | Monster            | exude a dangerous corrosive that coats body, walls & floor of chambers, this causes damage every | lair, insect                                                                            | R                  |                    | Solitary           | Carnivore          | 13-14              | General            | Prime Material     |
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| Aspis, Drone                            | 2     | 6      | 15        | Any              | Any                | 2      | 1d4 or weapon      | 2-20      |     No |     Yes | 0      | M    | 15         | 650      | Any       | N         | nil        | 1          | MM 204       | Monster            | insect, immune to cold & electric, fire 1/2 dmg                                                  |                                                                                         | R                  |                    | Colony             | Carnivore          | 13-14              | General            | Prime Material     |
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| Aspis, Larva                            | 6     | 2 to 5 | 19        | Any              | Any                | 1      | 1d6+1              | 6-60      |     No |      No | 0      | M    | 1, Sw 6    | 65       | Any       | N         | nil        | 1          | MM 204       | Monster            | 2/3/4/5 HD: THACO 19/17/17/15, XP 65/120/175/270, attack w/ jaws                                 |                                                                                         | VR                 |                    | Colony             | Carnivore          | 12-14              | General            | Prime Material     |
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| Assassin Bug                            | 5     | 1+1    | 20        | Any              | Any                | 1      | 1d4                | 2         |    Yes |      No | 0      | M    | 6, Fl 18   | 120      | Any       | N         | nil        | 1          | MM 204       | Monster            | male bites save vs poison or be paralyzed in area bit, female attacks same area & injects 1d6+6  | 1d12+12 hrs, each larva causes 1 hp / hr, in 2 weeks they emerge as adults killing      | R                  | wish cure          | Solitary           | Carnivore          | 5-7                | General            | Prime Material     |
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| Atomie                                  | 4     | 1/2    | 18        | Forests          | Temperate          | 2      | weapon             | 30-120    |    Yes |     Yes | 20%    | T    | 12, Fl 24  | 270      | Night     | CN        | M (X)      | 8-12       | MM 328       | Humanoid           | mix w/ Grigs, infravision 90', good hearing, speak own, sprite, pixie & common, crossbow (3')    | dive attack double dmg, cast at will (5th): blink, invisible, pass plant, speak         | R                  | on 1, opp -6 to    | Tribe              | Herbivore          | 11-12              | General            | Prime Material     |
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| Aurumvorax                              | 0     | 12     | 9         | Hills/Rough      | Temperate          | 1      | 2d4                | 1         |    Yes |     Yes | 0      | S    | 9, Br 3    | 9000     | Day       | N         | Special    | 1          | MM 10        | Monster            | creature bites & once successful jaws lock on victim until victim or creature is dead, once jaws | (2-8 legs) 2d4 each, victim receives no DEX bonus once caught, SD- 1/2 dmg blunt weap,  | VR                 | & normal fires,    | Solitary           | Carnivore          | 19-20              | General            | Prime Material     |
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| Azmyth                                  | 2     | 2      | 19        | Land             | Any                | 2      | 1/1d2              | 1         |    Yes |     Yes | 40%    | S    | 3, Fl 24   | 650      | Any       | CN        | C          | 13-14      | MM 15        | Monster            | communicate with telepathy (60'), infravision 90', know alignment 3x/day, invisible (self) 6     | 1x/day & silence 15'-radius (centered on self) 1x/day, attacks: bite/tail & 2x/day      | R                  | through physical   | Solitary           | Omnivore           | 14                 | General            | Prime Material     |
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| Baatezu, Bl Abishai                     | 5     | 4+1    | 17        | Special          | Special            | 3      | 1d4/1d4/1d4+1      | 2-20      |    Yes |     Yes | 30%    | L    | 9, Fl 12   | 21,500   | Any       | LE        | nil        | 8-10       | MM 11        | Monster            | attacks claw/claw/tail, tail injects poison save vs poison or die, dive attack strikes w/both    | cast spells, regen 1 hp/rnd unless dmg caused by holy water or holy magical weapon,     | C                  | +1 weapon to hit   | Solitary           | Carnivore          | 8-10               | General            | Lower              |
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| Baatezu, Gr Abishai                     | 3     | 5+2    | 15        | Special          | Special            | 3      | 1d4/1d4/1d4+1      | 2-8       |    Yes |     Yes | 30%    | L    | 9, Fl 12   | 23,500   | Any       | LE        | nil        | 8-10       | MM 11        | Monster            | attacks claw/claw/tail, tail injects poison save vs poison or die, dive attack strikes w/both    | cast spells, regen 1 hp/rnd unless dmg caused by holy water or holy magical weapon,     | C                  | +1 weapon to hit   | Solitary           | Carnivore          | 8-10               | General            | Lower              |
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| Baatezu, Pit Fiend                      | -5    | 13     | 7         | Special          | Special            | 6      | 1d4 x2/1d6         | 1-4       |    Yes |     Yes | 50%    | L    | 15, Fl 24  | 57,500   | Any       | LE        | G, W       | 17-18      | MM 11        | Monster            | str 18/00 (+6 dmg), divide attacks, wing buffets (2)/claw (2)/bite/tail also club 1d6+6          | bite-poison save or die in 1d4 rnds, reguardless 2d6 & disease, tail-can hold &         | VR                 | cast spells, regen | Solitary           | Carnivore          | 19-20              | General            | Lower              |
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| Baatezu, Rd Abishai                     | 1     | 6+3    | 13        | Special          | Special            | 3      | 1d4/1d4/1d4+1      | 1         |    Yes |     Yes | 30%    | M    | 9, Fl 12   | 25,500   | Any       | LE        | nil        | 8-10       | MM 11        | Monster            | attacks claw/claw/tail, tail injects poison save vs poison or die, dive attack strikes w/both    | cast spells, regen 1 hp/rnd unless dmg caused by holy water or holy magical weapon,     | C                  | +1 weapon to hit   | Solitary           | Carnivore          | 11-12              | General            | Lower              |
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| Baboon                                  | 7     | 1+1    | 18        | Jungle           | Tropical           | 1      | 1d4                | 10-40     |     No |      No | 0      | L    | 12, 12     | 35       | Day       | N         | nil        | 1          | MM 241       | Animal             | bites victims                                                                                    |                                                                                         | C                  |                    | Group              | Herbivore          | 5-7                | General            | Prime Material     |
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| Badger                                  | 4     | 1+2    | 19        | Any              | Temperate          | 3      | 1d2/1d2/1d3        | 2-5       |     No |      No | 0      | S    | 6, Br 3    | 35       | Day       | N         | nil        | 1          | MM 241       | Animal             | prefer to run from danger, attacks throat                                                        |                                                                                         | C                  |                    | Group              | Carnivore          | 8-10               | General            | Prime Material     |
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| Baelnorn                                | 0     | 9+6    | 11        | Land             | Temperate          | 1      | 1d10 or weapon     | 1         |    Yes |     Yes | 50%    | M    | 9          | 10,000   | Any       | LG        | item       | 17-20      | MAI          | Undead             | undead elf dedicated to serve noble purpose, keep to secluded places, touch causes dmg + save vs | or paral 2d4 rnds, use spells as in life (usually 15th wiz), employ special items &     | VR                 | death, disinteg,   | Solitary           | Nil                | 20                 | General            | Prime Material     |
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| Banderlog                               | 6     | 4      | 15        | Jungle           | Tropical           | 1      | 1d4+1              | 4-24      |    Yes |      No | 0      | M    | 6, 12      | 120      | Day       | N         | nil        | 1          | MM 241       | Animal             | resemble baboons, throw retch plant fruit or coconuts at victims, retch plant splash 5'-radius   | fluids causing retching (unable to attack) for 3 rnds & STR 1/2 for 1 hour no save      | C                  |                    | Group              | Carnivore          | 8-10               | General            | Prime Material     |
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| Baneguard                               | 7     | 4+4    | 15        | Land             | Any                | 1      | 1d6 or weapon      | 1d10      |    Yes |     Yes | 0      | M    | 12         | 975      | Any       | NE        | V          | 8-10       | MAI          | Undead             | animated skeletons as guardians, can blink 1/turn for 4 rnds, cast magic missiles (2) 1 per 3    | use swords, employ non-verbal magic items, immune: sleep, charm, hold, fear spells, or  | R                  | weapons 1/2 dmg,   | Solitary           | Nil                | 11-12              | General            | Prime Material     |
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| Banelar                                 | 6, 3, | 7+7    | 13        | Land             | Temp/Trop          | 3 or 1 | 1d3/2d4/weapon or  | 1-4       |    Yes |     Yes | 0      | H    | 12         | 3000     | Any       | LE        | any (Q, V) | 15-18      | MAI          | Monster            | snake-like w/humanoid head, serve god Bane, cast spells 6th cleric & 6th wiz (V comp only +3 to  | use any magic item, attack: bite/sting/weapon, bite & sting save vs poison or           | R                  | additional dmg,    | Solitary           | Carnivore          | 15-16              | General            | Prime Material     |
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| Banshee                                 | 0     | 7      | 13        | Any              | Any                | 1      | 1d8                | 1         |    Yes |     Yes | 50%    | M    | 15         | 4000     | Night     | CE        | (D)        | 15-16      | MM 13        | Undead             | fear-save vs spell or flee 10 rnds (50% drop items), wail-save vs death magic or die (once/day   | touch caused 1d8, +1 weap to hit, immune to charm, sleep, hold, cold & elect., holy     | VR                 | destroys, turn as  | Solitary           | Nil                | 13                 | General            | Prime Material     |
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| Barracuda                               | 6     | 1 - 3  | 19        | Water            | Any                | 1      | 2d4                | 2-12      |     No |      No | 0      |      | Sw 30      | 15       | Any       | N         | nil        | 1          | MM 117       | Animal             | 2 HD: THACO 19, XP 35, 3 HD THACO 17, XP 65, attacks with bite                                   |                                                                                         | C                  |                    | School             | Carnivore          | 11                 | General            | Prime Material     |
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| Basilisk, Greater                       | 2     | 10     | 11        | Land             | Any                | 3      | 1d6/1d6/2d8        | 1-7       |    Yes |     Yes | 0      | L    | 6          | 7000     | Day       | N         | H          | 5-7        | MM 14        | Monster            | SA-gaze turns flesh creatures to stone, attacks: claw/claw/bite, claws carry type K poison (2-8  | poisonous breath within 5' save (+2) or die (check each round, gaze only has 10% of     | VR                 | within 10' (gaze   | Solitary           | Carnivore          | 16                 | General            | Prime Material     |
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| Basilisk, Lesser                        | 4     | 6+1    | 15        | Land             | Any                | 1      | 1d10               | 1-4       |    Yes |      No | 0      | M    | 6          | 1400     | Day       | N         | F          | 1          | MM 14        | Monster            | SA-gaze turns flesh creatures to stone, if gaze is reflected & it sees its own  eyes, it will    | in Astral Plane gaze kills, gaze effective 50'                                          | UC                 |                    | Solitary           | Carnivore          | 12                 | General            | Prime Material     |
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| Bat, Common                             | 8     | 1-2 hp | 20        | Land             | Any                | 1      | 1                  | 1-100     |    Yes |      No | 0      | T    | 1, Fl 18   | 15       | Night     | N         | nil        | 1          | MM 15        | Animal             | SA-swarm puts out torches (1% per bat), disrupts spellcasting, inhibits melee (-2 THAC0) & get   | fight only if cornered                                                                  | C                  |                    | Swarm              | Omnivore           | 2-4                | General            | Prime Material     |
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| Bat, Doom-                              | 4     | 6+3    | 15        | Subterranean     | Any                | 2      | 1d6/1d4            | 1-8       |    Yes |      No | 0      | M    | Fl 18 (C)  | 975      | Night     | NE        | nil        | 1          | FF 27        | Monster            | 25' wingspan, attacks bite/tail, shriek-1d4+1 rnds all 100' cannot concentrate att -1 & cast no  | bright light wards off the bat, will attack any living thing                            | R                  |                    | Group              | Carnivore          | 13-14              | General            | Prime Material     |
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| Bat, Huge                               | 10    | 4-6    | 17        | Subterranean     | Temp/Trop          | 1      | 2d4                | 1-8       |    Yes |     Yes | 0      | H    | 3, Fl 15   | 420-975  | Night     | NE        | C          | 5-7        | MM 15        | Monster            | SD-victims suffer -3 to surprise SA-screech forces victims to cover ears rather than fight save  | AC 2 while in flight, 7 in crowded flight & 10 on ground, +1 THAC0 per additional HD    | R                  |                    | Flock              | Omnivore           | 11-12              | General            | Prime Material     |
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| Bat, Large                              | 8     | 1      | 19        | Land             | Any                | 1      | 1d4                | 3-18      |     No |     Yes | 0      | M    | 3, Fl 18   | 35       | Night     | N         | nil        | 1          | MM 15        | Monster            | SD-+4 AC if opponent (DEX <14) fires missile, attacks w/bite, 1% per point of dmg of getting     | day incubation then 10 days to live                                                     | UC                 |                    | Flock              | Omnivore           | 5-7                | General            | Prime Material     |
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| Bear, Black                             | 7     | 3+3    | 17        | Land             | Temperate          | 3      | 1d3/1d3/1d6        | 1-3       |    Yes |      No | 0      | M    | 12         | 175      | Day       | N         | nil        | 2-4        | MM 17        | Animal             | usually not aggressive, SA-hug, if it hits w/claw 18+ it hugs for additional 2d4                 |                                                                                         | C                  |                    | Family             | Omnivore           | 8-10               | General            | Prime Material     |
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| Bear, Brown                             | 6     | 5+5    | 15        | Land             | Temperate          | 3      | 1d6/1d6/1d8        | 1-6       |    Yes |      No | 0      | L    | 12         | 420      | Day       | N         | nil        | 2-4        | MM 17        | Animal             | very aggressive (grizzly bear), SA-hug, if claw hits w/18+ it hugs for additional 2d6, will      | reaching 0 to -8 hp, immediately killed at -9 or fewer                                  | UC                 |                    | Family             | Omnivore           | 8-10               | General            | Prime Material     |
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| Bear, Cave                              | 6     | 6+6    | 13        | Land             | Any                | 3      | 1d8/1d8/1d12       | 1-2       |    Yes |      No | 0      | H    | 12         | 650      | Day       | N         | nil        | 2-4        | MM 17        | Animal             | very aggressive will attk party, SA-hug, if claw hits w/18+ it hugs for additional 2d8, will     | reaching 0 to -8 hp, immediately killed at -9 or fewer                                  | UC                 |                    | Family             | Omnivore           | 8-10               | General            | Prime Material     |
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| Bear, Polar                             | 6     | 8+8    | 11        | Any              | Arctic/Sub-Arctic  | 3      | 1d10/1d10/2d6      | 1-6       |    Yes |      No | 0      | H    | 12, Sw 9   | 1400     | Day       | N         | nil        | 2-4        | MM 17        | Animal             | very aggressive, power swim, SA-hug, if claw hits w/18+ it hugs for additional 3d6, will fight   | reaching 0 to -12 hp, immediately killed at -13 or fewer                                | R                  |                    | Family             | Omnivore           | 8-10               | General            | Prime Material     |
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| Beaver                                  | 9     | 1-4 hp | 20        | Water            | Any                | 1      | 1                  | 10-40     |     No |      No | 0      | S    | 4, Sw 12   | 7        | Day       | N         | special    | 1          | MM 244       | Animal             | chew trees, homes in ponds, pelts worth 2 gp                                                     |                                                                                         | C                  |                    | Group              | Herbivore          | 2-9                | General            | Prime Material     |
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| Bee, Soldier                            | 5     | 4+2    | 15        | Any              | Any                | 1      | 1d4+special        | 1         |    Yes |      No | 0      | M    | 12, Fl 30  | 270      | Any       | N         | nil        | 1          | MM 207       | Monster            | sting causes 1d4 + save -1 vs poison or 1d4, loss of stinger causes death to bee in 1 hour       |                                                                                         | R                  |                    | Solitary           | Herbivore          | 15-16              | General            | Prime Material     |
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| Bee, Worker                             | 6     | 3+1    | 17        | Any              | Any                | 1      | 1d3+special        | 1-10      |    Yes |      No | 0      | M    | 9, Fl 30   | 175      | Any       | N         | nil        | 1          | MM 204       | Monster            | sting causes 1d3 + save vs poison or 1d4, loss of stinger causes death to bee in 1 hour, 20x     | of bees in lair                                                                         | R                  |                    | Colony             | Herbivore          | 11-12              | General            | Prime Material     |
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| Beetle, bombardier                      | 4     | 2+2    | 19        | Forests          | Any                | 1      | 2d6                | 3-12      |    Yes |     Yes | 0      | S    | 9          | 120      | Day       | N         | nil        | 0          | MM 18        | Monster            | cannot fly, 50% / rnd. it will turn its rear to attacker & shoot 8'-sphere acidic vapor causes   | sound caused by release 20% stunning within 15' lasting 2d4 rnds + 2d4 rnds deafness    | C                  | not stunned 20%    | Solitary           | Carnivore          | 3                  | General            | Prime Material     |
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| Beetle, Boring                          | 3     | 5      | 15        | Land             | Any                | 1      | 5d4                | 3-18      |     No |      No | 0      | L    | 6          | 175      | Night     | N         | C, R, S, T | 1          | MM 18        | Monster            | powerful bite, collect treasure & items in their nests                                           |                                                                                         | C                  |                    | Solitary           | Omnivore           | 14                 | General            | Prime Material     |
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| Beetle, Fire                            | 4     | 1+2    | 19        | Land             | Any                | 1      | 2d4                | 3-12      |     No |      No | 0      | S    | 12         | 35       | Night     | N         | nil        | 0          | MM 35        | Monster            | cannot fly, attack with mandibles, glands above their eyes produce a luminous red glow which     | 1d6 days after being removed, illuminates a 10'-radius                                  | C                  |                    | Solitary           | Omnivore           | 12                 | General            | Prime Material     |
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| Beetle, Rhinoceros                      | 2     | 12     | 9         | Jungle           | Any                | 2      | 3d6/2d8            | 1-6       |     No |      No | 0      | L    | 6          | 4000     | Any       | N         | nil        | 0          | MM 18        | Monster            | attacks: mandibles/horn, shell is valued by clerics of Egyptian pantheon who use it for          | retrieved in one piece                                                                  | UC                 |                    | Solitary           | Herbivore          | 14                 | General            | Prime Material     |
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| Beetle, Stag                            | 3     | 7      | 13        | Forests          | Any                | 3      | 4d4/1d10/1d10      | 2-12      |     No |      No | nil    | L    | 6          | 975      | Any       | N         | nil        | 0          | MM18         | Monster            | cannot fly, poor sight & hearing, attack: mandibles/horn/horn, destroy crops & livestock (if     |                                                                                         | C                  |                    | Solitary           | Herbivore          | 13                 | General            | Prime Material     |
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| Beetle, Water                           | 3     | 4      | 17        | Water, Fresh     | Any                | 1      | 3d6                | 1-12      |     No |      No | 0      | M    | 3, Sw 9    | 120      | Any       | N         | nil        | 0          | MM 18        | Monster            | voracious eaters, will eat almost anything, sometimes attack & sink boats to get food, live in   |                                                                                         | C                  |                    | Solitary           | Omnivore           | 14                 | General            | Prime Material     |
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| Behir                                   | 4     | 12     | 9         | Land             | Any                | 2 or 7 | 2d4/1d4+1 or       | 1-2       |    Yes |     Yes | 0      | G    | 15         | 7000     | Day       | NE        | special    | 5-7        | MM 20        | Monster            | snake-like reptilian monster, attacks: bite/loop, if loop succeeds 6 talon attacks next round,   | 20'-long once every 10 rnds causes 24 points save vs. breath for 1/2, SD-immune to      | R                  | natural 20 it      | Solitary           | Carnivore          | 15                 | General            | Prime Material     |
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| Beholder                                | 0/2/7 | 45-75  | 11        | Remote           | Any                | 1      | 2d4                | 1         |    Yes |     Yes | 0      | M    | Fl 3 (B)   | 14,000   | Any       | LE        | I, S, T    | 15-16      | MM 21        | Monster            | see MM for specific AC & THAC0, SA-magic see MM, SD-anti-magic ray 140 yrd range x 90 degree arc | hateful, agressive race, attack & dominate other races, attack immediately, 50% chance  | R                  | negotiations       | Solitary           | Omnivore           | 18                 | General            | Prime Material     |
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| Beholder, Astereater                    |       |        |           | Remote           | Any                |        |                    |           |     No |      No |        |      |            |          | Any       |           |            |            | MM 26        | Monster            | abomination is a great boulder-like beholder-kin without eyes                                    |                                                                                         | VR                 |                    | Solitary           |                    |                    | General            | Prime Material     |
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| Beholder, Director (abom.)              | 2 (4) | 12 (8) | 9         | Remote           | Any                | 2      | 2d4/2d4            | 2-5       |    Yes |      No | 20%    | H    | 15, Fl 3   | 10,000   | Day       | LE        | G          | 8-10       | MM 25        | Monster            | social, warrior & breed specialized mounts, Crawler (typ mount), 6 eyes (see MM 25 for powers),  | of deflection-att on creature -2, dmg 1/2 & +2 saves, AC 2 when mounted, attack of      | VR                 | mounted            | Squad              | Omnivore           | 18                 | General            | Prime Material     |
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| Beholder, Doomsphere                    |       |        |           | Remote           | Any                |        |                    |           |     No |      No |        |      |            |          | Any       |           |            |            | MM 26        | Undead             | ghost-like undead beholder created by magical explosions                                         |                                                                                         | VR                 |                    | Solitary           |                    |                    | General            | Prime Material     |
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| Beholder, Elder Orb                     |       |        |           | Remote           | Any                |        |                    |           |     No |      No |        |      |            |          | Any       |           |            |            | MM 26        | Monster            | ancient beholders of god-like intellegence & power, lost function of some eyestalks, more hp &   | spells, supposedly create & control death tyrants                                       | VR                 |                    | Solitary           |                    |                    | General            | Prime Material     |
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| Beholder, Examiner (abom.)              | 5     | 8      | 13        | Remote           | Any                | 1      | 1d6 or weapon      | 1-6       |    Yes |     Yes | 25%    | M    | Fl 6 (C)   | 6000     | Night     | LN        | V (x4)     | 17-18      | MM 25        | Monster            | 4 small eyes & no central eye, regen 1 hp/rnd, spells see MM 25, can use artifacts & tools up to | not bravest, often overseers or hive mothers                                            | VR                 |                    | Squad              | Omnivore           | 11                 | General            | Prime Material     |
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| Beholder, Gorbel                        |       |        |           | Remote           | Any                |        |                    |           |     No |      No |        |      |            |          | Any       |           |            |            | MM 26        | Monster            | wild clawed beholder-kin lacking magic, but with the nasty habit of exploding if attacked        |                                                                                         | VR                 |                    | Solitary           |                    |                    | General            | Prime Material     |
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| Beholder, Kasharin                      |       |        |           | Remote           | Any                |        |                    |           |     No |      No |        |      |            |          | Any       |           |            |            | MM 26        | Undead             | undead, passes on rotting disease which killed it                                                |                                                                                         | VR                 |                    | Solitary           |                    |                    | General            | Prime Material     |
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| Beholder, Lensman (abom.)               | 3/7   | 2      | 19        | Remote           | Any                | 1      | 1d8 or weapon      | 1-10      |     No |     Yes | 0      | M    | 9          | 175      | Day       | NE        | R          | 5-7        | MM 25        | Monster            | preferred weapon is double headed pole arm, spells (at 6th lvl.)one of the following:  emotion,  | dispel magic, phantasmal force, protections (as scrolls, any type, one at a time)       | VR                 |                    | Squad              | Insectivore        | 14                 | General            | Prime Material     |
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| Beholder, Mage                          |       |        |           | Remote           | Any                |        |                    |           |     No |      No |        |      |            |          | Any       |           |            |            | MM 26        | Monster            | shunned by other beholders, purposely blinded central eye, so it might cast spells,              |                                                                                         | VR                 |                    | Solitary           |                    |                    | General            | Prime Material     |
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| Beholder, Orbus                         |       |        |           | Remote           | Any                |        |                    |           |     No |      No |        |      |            |          | Any       |           |            |            | MM 26        | Monster            | stunted, pale-white beholder retaining only its anti-magic eye & reputed to have great magic     |                                                                                         | VR                 |                    | Solitary           |                    |                    | General            | Prime Material     |
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| Beholder, Overseer (abom.)              | 2/7   | 14     | 7         | Remote           | Any                | 1      | 3d4                | 1         |    Yes |     Yes | 35%    | H    | 1          | 15,000   | Any       | LE        | U          | 19-20      | MM 25        | Monster            | 13 limbs w/eyes, 8 thorny limbs 1d10+2 each, cannot levitate, covered w/ fungus which changes    | desire, green, grey, or brown, eye powers & AC see MM 26, always have 1 or 2 beholder   | VR                 | Directors          | Squad              | Omnivore           | 16                 | General            | Prime Material     |
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| Beholder, Undead                        | 0/2/7 | 45-70  | 11        | Remote           | Any                | 1      | 2d4                | 1         |    Yes |     Yes | 0      | L    | Fl 2 (C)   | 13,000   | Any       | LE        | E          | special    | MM 21        | Undead             | uses powers of remaining eyes, charm is lost-replaced by weak hold monster (40%) or useless      | to sleep, charm, hold spells, mindless servents, saving throws see MM 24, AC see MM 21  | VR                 |                    | Solitary           | Nil                | 18                 | General            | Prime Material     |
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| Beholder, Watcher (abom.)               | 7     | 3+3    | 17        | Remote           | Any                | 1      | 3d6                | 1-4       |    Yes |     Yes | 0      | L    | Fl 6 (A)   | 420      | Any       | N         | nil        | 2-4        | MM 25        | Monster            | attack with tenticle 3d6 or electrical shock save vs system shock or fall unconscious, spell     | not aggressive warriors, prefer misdirection & flight to physical confrontation         | VR                 |                    | Solitary           | Scavenger          | 10                 | General            | Prime Material     |
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| Beholder-kin, Death Kiss                | 4/6/8 | 1d8+76 | 11        | Remote           | Any                | 10     | 1d8                | 1         |    Yes |     Yes | 0      | H    | Fl 9 (B)   | 8000     | Any       | NE        | I, S, T    | 8-14       | MM 21        | Monster            | infravision 120', tentacles 20' long can attack up to 10 diff creatures, once tentacle hits it   | 2 hp/rnd, see MM 22 for AC, if tent. is dmg but not destroy it drains blood from victim | VR                 | only edged weapons | Solitary           | Carnivore          | 17                 | General            | Prime Material     |
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| Beholder-kin, Eye of the Deep           | 5     | 10-12  | 11        | Water, Ocean     | Any                | 3      | 2d4/2d4/1d6        | 1         |    Yes |      No | 0      | M    | Sw 6       | 4000     | Day       | LE        | R          | 11-12      | MM 21        | Monster            | 11-12 HD:THAC0 9, attacks: pincer/pincer/bite, central eye emits blinding light cone 5' wide x   | 20' end save vs poison or be stunned 2d4/rnd, 2 small eyes cast create illusion & hold  | VR                 | eye stalks         | Solitary           | Omnivore           | 15                 | General            | Prime Material     |
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| Beholder-kin, Gauth                     | 0/2/7 | 6+6 or | 13        | Remote           | Any                | 1      | 3d4                | 1         |    Yes |     Yes | 0      | L    | Fl 9 (B)   | 6000     | Day       | NE        | B          | 15-16      | MM 21        | Monster            | 9+9 HD:THAC0 11 & XP 9000, feeds on magic, infravision 90', AC see MM, gaze-save vs spell -2 or  | mind, bite 3d4, see MM 23 for spells, if slain 2% 4d4 dmg all in 10' (no save), regen 1 | R                  | own powers, prefer | Solitary           | Special            | 15-18              | General            | Prime Material     |
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| Beholder-kin, Hive Mother               | 0     | 20     | 5         | Remote           | Any                | 1      | 5d4                | 1         |    Yes |     Yes | 5%     | H    | Fl 6 (A)   | 24,000   | Any       | LE        | I, S, T    | 17-18      | MM 25        | Monster            | swallow target on 20, 5d4 dmg/rnd until escape or dead, escape on success attack roll, AC see MM | control 5-10 beholder-kin or 5-20 abominations (comunicate telepathy), if destroyed     | VR                 | will turn on each  | Solitary           | Omnivore           | 18                 | General            | Prime Material     |
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| Beholder-kin, Spectator                 | 4/7/7 | 4+4    | 15        | Remote           | Any                | 1      | 1d4+1              | 1         |    Yes |     Yes | 5%     | M    | Fl 9 (B)   | 4000     | Any       | LN        | special    | 11-14      | MM 21        | Monster            | guardian, +1 initiative, passive & will implant suggestion 1st, AC & spells see MM 23, can       | magic (save vs magic), if not threatened its very talkative & friendly, treasure        | VR                 | incidental         | Solitary           | Omnivore           | 14                 | General            | Prime Material     |
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| Bhaergala                               | 6     | 4+4    | 15        | Mountains        | Any                | 3      | 1d6/1d6/1d8        | 1         |    Yes |     Yes | 0      | M    | 15         | 650      | Any       | N         | nil        | 1          | MM 241       | Monster            | attacks: claw/claw/bite, drops on victims from up to 60' causing max dmg + 1d6/10', heals 2      | saves vs poison, 4/day turn spells as ring of spell turning                             | UC                 |                    | Solitary           | Carnivore          | 13-14              | General            | Prime Material     |
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| Bird Maiden                             | 7     | 2 - 8  |           | Mountains        | Tropical           | 2 or 1 | 1/1d3 (peck/claw)  | 1         |    Yes |     Yes | 5%/HD  | M    | 12 or 3,   | 420-3000 | Day       | any       | special    | 8-18       | MM 334       | Humanoid           | women who can assume bird form (falcon, swallow, eagle, etc) by use of tokens, loosely united    | human form called kahina(priestess of nature), traveling teachers, for spheres see MM,  | VR                 | shields but no     | Solitary           | Omnivore           | 13                 | General            | Prime Material     |
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| Bird, Talking                           | 6     | 5      | 15        | Land             | Any                | 1      | 1d8                | 1         |     No |      No | 50%    | S    | 6, Fl 18   | 1400     | Any       | N         | U          | 17-18      | MAI          | Animal             | large billed, speak common & others, avoid combat, long life, knowledge of local history (as     | give advice to those passing by, value of bird varies greatly but usually priceless     | VR                 |                    | Solitary           | Omnivore           | 5-7                | General            | Prime Material     |
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| Blazing Bones                           | 5     | 5+5    | 15        | Land             | Any                | 2      | 1d4+2/1d4+2        | 1         |    Yes |     Yes | 0      | M    | 12         | 3000     | Any       | CE        | nil        | 11-18      | MAI          | Undead             | animated skeleton, attacks claw/claw each +2 fire dmg, or hurl ball of flames 20' 1d6+3          | item save, or firestorm 30' radius 6d6 save vs spell 1/2 (grabbed victim no save, roll  | VR                 | & gain perm),      | Solitary           | Nil                | 20                 | General            | Prime Material     |
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| Blindheim                               | 1 (3) | 4+2    | 17        | Subterranean     | Any                | 1      | 1d8                | 1-4       |    Yes |      No | 0      | M    | 9          | 420      | Night     | CE        | B          | 2-4        | FF 15        | Monster            | yellow frog-like humanoid, eyes shine like searchlights, can turn this off w/extra eyelid,       | direction of target, those w/ 30' save vs wand or blinded (infravision -3) 1d10+10      | VR                 | unable to look at  | Solitary           | Carnivore          | 13-14              | General            | Prime Material     |
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| Blood Hawk                              | 7     | 1+1    | 18        | Any              | Any                | 3      | 1d4/1d4/1d6        | 4-15      |     No |      No | 0      | S    | 1, Fl 24   | 120      | Any       | N         | special    | 1          | MM 27        | Animal             | fond of humanoids, will attack for food or gems which line their nests to allure females         |                                                                                         | UC                 |                    | Flock              | Carnivore          | 11                 | General            | Prime Material     |
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| Bloodring                               | 10    | 1/2    |           | Land             | Any                | 0      | 0                  | 1         |    Yes |     Yes | 30%    | T    | 1          | 65       | Any       | N         | nil        | 0          | MAI          | Monster            | see parasite, metallic skin w/ 4 eyes that look like gems, mistaken for ring, if worn drains 1   | host gains 1/2 its MR (15%), grows 1"/wk max 1'                                         | VR                 |                    | Solitary           | Blood              | 20                 | General            | Prime Material     |
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| Bloodthorn                              | 3 (4) | 5 - 30 | varies    | Forests          | Temp/Trop          | 1-4,   | 1d10               | 1         |    Yes |      No | 0      | vari | 0          | varies   | Any       | N         | nil        | 0          | OMII 18      | Plant              | vampire vine, 5-12 tendrils, 7-12' long, trunk (AC 3), initial hit causes 25% victims hp lost    | hit to trunk causes perm dmg, HD 5-16/17-25/26-30: size M/L/L, tendrils 5/8/12, range   | VR                 | value 5-6 hp/7-8   | Solitary           | Special            | n/a                | General            | Prime Material     |
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| Boar, Wild                              | 7     | 3+3    | 17        | Any              | Temp/Trop          | 1      | 3d4                | 1-12      |    Yes |      No | 0      | M    | 15         | 175      | Day       | N         | nil        | 1          | MM 241       | Animal             | attacks until reduced to 3 hp                                                                    |                                                                                         | C                  |                    | Herd               | Carnivore          | 8-12               | General            | Prime Material     |
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| Boobrie                                 | 5     | 9      | 11        | Swamp            | Temp/Trop          | 3      | 1d6/1d6/2d8        | 1-2       |     No |     Yes | 0      | L    | 15, Fl 15  | 2000     | Day       | N         | nil        | 1          | MM 27        | Animal             | relative of stork, 12' tall, immune to poison, hunt in blinds-opponents suffer -3 to surprise    |                                                                                         | R                  |                    | Solitary           | Carnivore          | 11-12              | General            | Prime Material     |
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| Booka                                   | 7     | 1-4 hp |           | Land             | Temp/Trop          | 0      | 0                  | 1-4       |    Yes |     Yes | 10%    | S    | 12, Fl 18  | 120      | Day       | CG        | J          | 11-12      | FF 16        | Humanoid           | sprite-like, live in attics, hate cold, become invisible at will, hate evil creatures & will     | taskes around home while nobody is around & will move on if disturbed, if harmed more   | UC                 | until offender     | Family             | Omnivore           | 11-12              | General            | Prime Material     |
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| Bowler                                  | 4     | 2-5 hp | 20        | Subterranean     | Any                | 1      | 1d4+1              | 2-12      |    Yes |      No | 0      | M    | 6 (1-15)   | 35       | Any       | N         | special    | 2-4        | OMII 21      | Monster            | boulder-like creature in caves, sensitive to sounds, vibrations & odors, cannot see, roll toward | at MV 1 gaining 1/rnd, 50% of noticing at 40', roll over victims, consumes victims upon | UC                 | is a gem worth     | Group              | Carnivore          | 10-11              | General            | Prime Material     |
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| Brain Mole                              | 9     | 1 hp   | nil       | Subterranean     | Any                | nil    | nil                | 1-3       |    Yes |     Yes | nil    | T    | 1, Br 3    | 35       | Night     | N         | nil        | 1          | MM 29        | Monster            | live in underground tunnels, feed on psionic activity, will drain energy from victim, will       | forests, can detect psionic activity 200 yrds away, cannot prey on vicitim until        | VR                 | once a week, adult | Family             | Special            | 5-7                | General            | Prime Material     |
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| Broken One                              | 7     | 3      | 17        | Land             | Any                | 1      | 1d6 or by weapon   | 3-12      |    Yes |     Yes | 0      | M    | 9          | 175      | Any       | NE        | I, K, M    | 5-7        | MM 30        | Monster            | result of experiments gone wrong (humans mingled w/ humans), speak languages the human knew &    | can communicate w/ non-human kin, reclusive, at least 5 HD per die, regen 1 hp /rnd.,   | R                  | special ability of | Pack               | Varies             | 5-7                | General            | Prime Material     |
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| Broken One, Greater                     | 5 (8) | 5      | 15        | Land             | Any                | 1      | 1d8 or by weapon   | 1-4       |    Yes |     Yes | 0      | M    | 9          | 650      | Any       | NE        | I, K, M    | 13-14      | MM 30        | Monster            | result of experiments gone wrong (humans mingled w/ humans), speak languages the human knew &    | can communicate w/ non-human kin, reclusive, at least 5 HD per die, regen 2 hp /rnd.,   | VR                 | special abilities  | Pack               | Varies             | 11-12              | General            | Prime Material     |
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| Brownie                                 | 3     | 1/2    | 20        | Rural            | Temperate          | 1      | 1d2 (short sword)  | 4-16      |    Yes |     Yes | 0      | T    | 12         | 175      | Night     | LG        | O, P, Q    | 13-14      | MM 31        | Humanoid           | peaceful & friendly, speak: brownie, elf, pixies, sprites, halfling & common, dislike combat,    | able to blend w/surroundings, spells (once/day): protect from evil, ventriloquism,      | R                  | mirror image (3    | Tribe              | Herbivore          | 11-12              | General            | Prime Material     |
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| Buffalo                                 | 7     | 5      | 15        | Plains           | Temp/Trop          | 2      | 1d8/1d8            | 4-24      |    Yes |     Yes | 0      | L    | 15         | 175      | Day       | N         | nil        | 2-4        | MM 243       | Animal             | generally flee from danger, 25% to stampede if frightened, roll 2d4 for each creature in path (# | 1d6 dmg for each animal, head has AC 3, charge opponent at least 40' causing 3d6 dmg &  | UC                 |                    | Herd               | Herbivore          | 10                 | General            | Prime Material     |
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| Bugbear                                 | 5     | 3 +1   | 17        | Subterranean     | Any                | 1      | 2d4 or by weapon   | 2-8       |    Yes |      No | 0      | L    | 9          | 120-175  | Any       | CE        | J, K, L,   | 5-10       | MM 32        | Humanoid           | cousins of goblins, exceptional smell, hearing & sight, infravision 60', speak: bugbear, goblin  | ambush -3 on others surprise roll, good tactics, if overmatched will retreat, live in   | UC                 | damage, leader:AC  | Tribe              | Carnivore          | 11-13              | General            | Prime Material     |
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| Bulette                                 | -2/4/ | 9      | 11        | Any              | Temperate          | 3      | 4d12/3d6/3d6       | 1-2       |    Yes |      No | 0      | L    | 14 (3)     | 4000     | Any       | N         | nil        | 1          | MM 33        | Monster            | landshark, attack anything edible, burrows underground, SA-jump: up to 8' to escape or if        | the air it strikes with all 4 feet 3d6 each, AC 4 (undershell) & AC 6 (eye region 8"    | VR                 | clothing, weapons, | Solitary           | Carnivore          | 11                 | General            | Prime Material     |
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| Bullywug                                | 6     | 1      | 19        | Swamp            | Temp/Trop          | 3 or 1 | 1d2/1d2/1d4+1 or   | 10-80     |    Yes |     Yes | 0      | M    | 3, Sw 15   | 65       | Any       | CE        | J, K, M,   | 5-10       | MM 34        | Monster            | frog-like, speak: bullywug & some common, attack in group ambush, SA-hop: 30' forward & 15' high | +1 to att. & dd if using an impaling weapon, SD-camo: -2 to opp surprise, sub-leader(5) | R                  | dmg & 12+ hp,      | Tribe              | Carnivore          | 10                 | General            | Prime Material     |
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| Bumblebee                               | 5     | 6+4    | 13        | Any              | Any                | 1      | 1d6+special        | 1 (1d6+6) |    Yes |      No | 0      | M    | 6, Fl 24   | 650      | Day       | N         | nil        | 1          | MM 204       | Monster            | stint 1d6 + poison save vs poison -1 or 1d6, queen has 8d4 HD & sting 1d8 + poison save -2 or    |                                                                                         | R                  |                    | Solitary           | Carnivore          | 13-14              | General            | Prime Material     |
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| Burr, Bark-                             | 0 (8) | 2 - 6  | 15        | Forests          | Any                | 1      | 1                  | 1-5       |    Yes |     Yes | 0      | S    | 1          | 175-975  | Any       | N         | nil        | 0          | OMII 14      | Plant              | animated plant, will attack creatures destroying forest, leaps from tree inserting sharp tube,   | if success save vs poison each rnd attatched or begin to change into small tree (1      | R                  | 1 hrs, attacks can | Solitary           | Water              | 12-13              | General            | Prime Material     |
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| Burr, Dire-                             | 0 (8) | 2 - 6  | 15        | Forests          | Any                | 1      | 1                  | 1-5       |    Yes |     Yes | 0      | S    | 1          | 175-975  | Any       | NE        | nil        | 0          | OMII 14      | Plant              | animated plant, will attack any creature within 20', leaps from tree inserting sharp tube, if it | if success save vs poison each rnd attatched or begin to change into small tree (1      | VR                 | 1 hrs, attacks can | Solitary           | Water              | 12-13              | General            | Prime Material     |
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| Camel                                   | 7     | 3      | 17        | Land             | Any                | 1      | 1d4                | 1-12      |    Yes |      No | 0      | L    | 21         | 65       | Day       | N         | nil        | 1-4        | MM 243       | Animal             | spits at victims 25% chance of blinding 1d3 rnds                                                 |                                                                                         | C                  |                    | Herd               | Herbivore          | 3                  | General            | Prime Material     |
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| Campestri                               | 8     | 1      | 20        | Swamp            | Any                | 1      | 1                  | 4-24      |    Yes |     Yes | 0      | S    | 12         | 65       | Day       | N         | nil        | 2-4        | MAI          | Monster            | mushroom-like, 1/day release spore cloud 10' radius which slows 1d4+4 rnds save vs spell 1/2,    | 1 or 2, butt creatures for 1 point dmg & swarm to spellcasters preventing spellcasting, | R                  | singing            | Herd               | Herbivore          | 5-7                | General            | Prime Material     |
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| Carp, Giant                             | 6     | 8 - 12 | 13        | Water            | Any                | 1      | 2d10               | 1-4       |    Yes |      No | 0      | H    | Sw 18      | 3000     | Any       | N         | nil        | 1          | MM 117       | Animal             | 9 HD: THACO 11, XP 4000, 10 HD: THACO 11, XP 5000, 11 HD: THACO 9, XP 6000, 12 HD: THACO 9,      | XP 7000, attack by biting, if attack causes 12+ dmg victim is swallowed, swallowing     | R                  | cumulative chance  | School             | Carnivore          | 9                  | General            | Prime Material     |
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| Carrion Crawler                         | 3/7   | 3 +1   | 17        | Subterranean     | Any                | 1 or 8 | special or 1d2     | 1-6       |    Yes |      No | 0      | L    | 12         | 420      | Any       | N         | B          | 0          | MM 35        | Monster            | scavenger, will attack living creatures, head AC 3 & body AC 7, rank odor warns of approach,     | tentacles which produce secretion that paralyzes 2d6 turns, save vs paralyze, will kill | UC                 |                    | Solitary           | Carnivore          | special            | General            | Prime Material     |
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| Carrionette                             | 6     | 2      | 19        | Urban            | Any                | 1      | 1                  | 1 or 2-8  |    Yes |     Yes | 0      | T    | 6          | 975      | Any       | CE        | nil        | 8-10       | MAI          | Monster            | animated puppets, use small sharp objests as weapons (needle, razor blade, etc), throw needles   | have magic cords attached save vs paralysis or limb hit paralyzed (1d4 rnds after       | VR                 | change places      | Solitary           | Nil                | 20                 | General            | Prime Material     |
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| Cat, Domestic                           | 6     | 1/2    | 20        | Urban            | Any                | 3      | 1d2/1d2/1          | 1 (1-12)  |    Yes |     Yes | 0      | T    | 9          | 7        | Any       | N         | nil        | 1          | MM 38        | Animal             | SA- if both front claws hit then rear claws attack 1d2/1d2, only surprised on a 1 or 2, -3 to    |                                                                                         | C                  |                    | Solitary           | Carnivore          | 8-10               | General            | Prime Material     |
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| Cat, Elven                              | 4     | 3 +6   | 17        | Forests          | Temperate          | 3      | 1d2/1d2/1d3        | 1         |    Yes |     Yes | 20%    | T    | 18         | 650      | Any       | N         | nil        | 2-7        | MM 38        | Monster            | SA- if both front claws hit then rear claws attack 1d2/1d2, only surprised on a 1, -5 to opp.    | 99% move silent, 90% hide in wilderness, leap 20', can swim, limited ESP, enlarge &     | R                  | tree twice/day,    | Solitary           | Carnivore          | 13-14              | General            | Prime Material     |
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| Cat, Wild                               | 5     | 1      | 19        | Any              | Non-Arctic         | 3      | 1d2/1d2/1d2        | 1 (2-5)   |    Yes |     Yes | 0      | T    | 18         | 35       | Any       | N         | nil        | 1          | MM 38        | Animal             | SA- if both front claws hit then rear claws attack 1d2/1d2, only surprised on a 1 or 2, -3 to    |                                                                                         | UC                 |                    | Solitary           | Carnivore          | 8-10               | General            | Prime Material     |
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| Cat, Winged, Greater                    | 6     | 5+5    | 15        | Hills/Rough      | Temperate          | 3      | 1d4/1d4/1d10       | 1-4       |    Yes |     Yes | 0      | L    | 12, Fl 30  | 650      | Night     | CN        | nil        | 8-10       | MAI          | Monster            | speak own & 10% other cat, generally peaceful, in melee if both claws then rear rake             | remember enemies & may hunt them for years, almost never attack humanoids, generally    | VR                 | animals alone, can | Family             | Carnivore          | 8-10               | General            | Prime Material     |
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| Cat, Winged, Lesser                     | 5     | 1+1    | 19        | Land             | Any                | 3      | 1/1/1d2            | 1-4       |    Yes |     Yes | 0      | T    | 9, Fl 18   | 65       | Any       | N         | nil        | 2-4        | MAI          | Monster            | fight if threatened & mother will protect young, attack: claw/claw/bite & if both claws rear     | hunter, sold as kitten 50 gp, affectionate toward loving master, prized as familiar,    | VR                 |                    | Solitary           | Carnivore          | 8-10               | General            | Prime Material     |
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| Catfish, Giant                          | 7     | 7 - 10 | 13        | Water            | Any                | 1 or 3 | 3d4 or special     | 1         |    Yes |      No | 0      | M    | Sw 18      | 2000     | Any       | N         | nil        | 1          | MM 117       | Monster            | swallowing causes 1 hp/rnd & 5% cumulative chance per rnd to suffocate, escape when 50% HP are   | victim is swallowed if att is 4 more than needed, attacks with bite or feeler (2d4 save | R                  | can attack 3       | Solitary           | Carnivore          | 9                  | General            | Prime Material     |
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| Catoblepas                              | 7     | 6 +2   | 15        | Swamp            | Any                | 1      | 1d6 + stun         | 1-2       |    Yes |      No | 0      | L    | 6          | 975      | Day       | N         | (C)        | 2-4        | MM 39        | Monster            | attacks w/tail: a successful hit has 75% -5%/lvl (after 1st) stunning 1d10 rnds, SA-gaze: emits  | 60 yrd range any creature meeting gaze dies without a save, those looking away can      | VR                 | vs death magic),   | Solitary           | Omnivore           | 11-12              | General            | Prime Material     |
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| Cattle                                  | 7     | 1 - 4  | 17        | Land             | Any                | 1      | 1d4                | 20-200    |    Yes |      No | 0      | L    | 15         | 15-120   | Day       | N         | nil        | 2-4        | MM 243       | Animal             | generally flee from danger, 25% to stampede if frightened, roll 2d4 for each creature in path (# | 1d4 dmg for each animal                                                                 | C                  |                    | Herd               | Herbivore          | 4                  | General            | Prime Material     |
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| Cave Cricket                            | 4     | 1+3    | 20        | Any              | Any                | 0      | 0                  | 1-8       |     No |      No | 0      | M    | 6, Hop 3   | 15       | Any       | N         | nil        | 1          | MM 204       | Monster            | if group is within 20' of chirping crickets noise drowns out all speech, vocal spell casting &   | enemies                                                                                 | R                  |                    | Group              | Herbivore          | 2-4                | General            | Prime Material     |
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| Cave Fisher                             | 4     | 3      | 17        | Subterranean     | Any                | 2      | 2d4/2d4            | 1-4       |    Yes |     Yes | 0      | M    | 1          | 175      | Night     | N         | special    | 2-4        | MM 40        | Monster            | preferred hunting w/web 20% to detect @ 10' & no chance @ greater dist. only cut by +1 edged     | coated w/ adhesive, also attempts to shoot web at opponent & can pull up to 400 lb @    | R                  | with strand,       | Group              | Carnivore          | 11-12              | General            | Prime Material     |
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| Centaur                                 | 5 (4) | 4 - 5  | 17        | Forests          | Temperate          | 3      | 1d6/1d6/weapon     | 1-8       |     No |      No | 0      | L    | 18         | 175-420  | Day       | N         | M, Q, (D,  | 5-10       | MM 41        | Monster            | 50% club, 25% bow & rest are leaders (AC 4, HD 5) w/shield & lance, shun company of men, speak   | language & 10% elf, each tribe has a priest who has powers of a 3rd lvl druid, leaders  | R                  | humans & dwarves   | Tribe              | Omnivore           | 13-14              | General            | Prime Material     |
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| Centipede, Giant                        | 9     | 2 hp   | 20        | Any              | Any                | 1      | nil                | 2-24      |    Yes |      No | 0      | T    | 15         | 35       | Any       | N         | nil        | 0          | MM 42        | Monster            | bite injects poison that causes paralysis 2d6 hours save vs poison +4, centipede has -1 to all   |                                                                                         | C                  |                    | Special            | Carnivore          | 5-7                | General            | Prime Material     |
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| Centipede, Huge                         | 9     | 1 hp   | 20        | Any              | Any                | 1      | nil                | 5-30      |    Yes |      No | 0      | T    | 21         | 35       | Any       | N         | nil        | 0          | MM 42        | Monster            | bite injects poison that causes paralysis 2d6 hours save vs poison +4, centipede has -2 to all   |                                                                                         | C                  |                    | Special            | Carnivore          | 5-7                | General            | Prime Material     |
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| Centipede, Megalo-                      | 5     | 3      | 17        | Any              | Any                | 1      | 1d3                | 1-4       |    Yes |      No | 0      | M    | 18         | 175      | Any       | N         | nil        | 1          | MM 42        | Monster            | bite injects poison that causes death save vs poison, if victim saves the acid burns skin causes | they are a threat to humans                                                             | VR                 |                    | Special            | Carnivore          | 8-10               | General            | Prime Material     |
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| Centipede, Tunnel                       | 4     | 9 +3   | 11        | Subterranean     | Any                | 1      | 2d4                | 1-6       |    Yes |      No | 0      | G    | 6          | 1400     | Any       | N         | (M, N, Q)  | 0          | MM 42        | Monster            | attacks by lunging out of a tunnel with +2 attack, success indicates it has seized prey in its   | damage is inflicted, in 1-3 rnds (depending on armor) 2d8 dmg/rnd autmatic, if it       | R                  | or looses 60% of   | Swarm              | Carnivore          | 12                 | General            | Prime Material     |
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| Chattur                                 | 7     | 1-1    | 20        | Any              | Temp/Trop          | 1      | 1d4                | 2-24      |     No |      No | 0      | S    | 12         | 15       | Day       | N         | nil        | 1          | MM 241       | Animal             | not combative, only defend their nests, kin or friends                                           |                                                                                         | R                  |                    | Group              | Carnivore          | 8-10               | General            | Prime Material     |
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| Cheetah                                 | 5     | 3      | 17        | Plains           | Temp/Trop          | 3      | 1d2/1d2/1d8        | 1-4       |    Yes |     Yes | 0      | M    | 15, 45     | 175      | Day       | N         | nil        | 1          | MM 36        | Animal             | SA-rear claws: if both front claws hit it attacks w/ rear 1d2/1d2, surprised only on a 1,        | surprise roll, can move 45 rnds & must rest 3 turns, will fight to death                | UC                 |                    | Family             | Carnivore          | 8-10               | General            | Prime Material     |
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| Chimera                                 | 6/5/2 | 9      | 11        | Any              | Temp/Trop          | 6      | 1d3/1d3/1d4/1d4/2d | 1-4       |    Yes |      No | 0      | L    | 9, Fl 18   | 5000     | Any       | CE        | F          | 2-4        | MM 43        | Monster            | 3-headed monster, will only pause for more powerful opponent, attacks:                           | dragon head can also breath fire 5 yards for 3d8 save vs breath for 1/2, AC 2 (flank),  | R                  | will hunt every    | Solitary           | Omnivore           | 13-14              | General            | Prime Material     |
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| Chipmunk                                | 7     | 1 hp   | 20        | Any              | Any                | 1      | 1                  | 1-6       |     No |      No | 0      | S    | 12, Br 1   | 0        | Day       | N         | nil        | 1          | MM 244       | Animal             | exellent hearing & eyesight                                                                      |                                                                                         | C                  |                    | Group              | Herbivore          | 2-9                | General            | Prime Material     |
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| Chitine                                 | 6 (9) | 2      | 19        | Subterranean     | Any                | 3      | 1d6/1d6/1d6        | 10-60     |    Yes |      No | 0      | S    | 12, Wb 9   | 120      | Any       | LE        | D (K, Q)   | 11-12      | MAI          | Humanoid           | human face w/4 arms & 2 legs, speak drow & sometimes other, trap & ambush, build web as false    | in traps cause 1d6 dmg each, use javelins & short swords, wear web armor, -1 att in     | R                  | web in 2d4 rnds,   | Tribe              | Carnivore          | 11-12              | General            | Prime Material     |
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| Choke Creeper                           | 6/5   | 25     | 7         | Forests          | Temperate          | 8 or   | 1d4                | 1         |    Yes |     Yes | 0      | G    | 1/2        | 18,000   | Day       | N         | nil        | 0          | MM 291       | Plant              | strangler vine, main vine AC 6 & branches AC 5, 4 branches per target, if grabbed one BB/LG to   | 1d4 dmg/rnd & 10% stranges (dies 1/rnd), 1 dmg/die of cold & stuns area struck 1d4+1    | R                  | electric & doubles | Solitary           | Carnivore          | 14                 | General            | Prime Material     |
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| Cloaker                                 | 3 (1) | 6      | 15        | Subterranean     | Any                | 2      | 1d6/1d6/special    | 1-4       |    Yes |     Yes | 0      | L    | 1, Fl 15   | 1400     | Night     | CN        | C          | 13-14      | MM 44        | Monster            | impos to tell diff. from normal cloak, flies at victim & if attack is successful it engulfs its  | unadj AC (shield no prot) each rnd (auto), it uses whiplike tail attacks anyone trying  | VR                 | (16 hp), dmg split | Solitary           | Carnivore          | 13-14              | General            | Prime Material     |
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| Cockatrice                              | 6     | 5      | 15        | Any              | Temp/Trop          | 1      | 1d3                | 1-6       |    Yes |      No | 0      | S    | 6, Fl 18   | 650      | Any       | N         | D          | 1          | MM 45        | Monster            | will attack anything which it deems a threat to itself or its lair, beak touches flesh, leather  | to stone save vs petrification, if victim is well armored (metal) chance of             | UC                 | immune to          | Flock              | Omnivore           | 11-12              | General            | Prime Material     |
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| Coffer Corpse                           | 8     | 2      | 19        | Any              | Any                | 1      | 1d6 or weapon      | 1         |     No |     Yes | 0      | M    | 6          | 175      | Night     | CE        | B          | 5-7        | FF 19        | Undead             | found in tombs, funeral barges, etc, turn as wraith, resembles a zombie, normal weapons appear   | & will fall to the ground in 1 rnd, but no dmg is done & it rises next rnd save vs      | R                  | melee (25% weapon) | Solitary           | Nil                | 18-19              | General            | Prime Material     |
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| Condor                                  | 7     | 3+3    | 17        | Any              | Any                | 1      | 1d4+1              | 1-2       |     No |      No | 0      | M    | 3, Fl 24   | 175      | Day       | N         | special    | 1          | MM 27        | Animal             | rarely land except to feed, eggs & hatchlings worth 30-60 gp, can be trained to act as spotters  | small or tiny humanoids can train them as aerial mounts, can carry 80 lbs               | UC                 |                    | Solitary           | Omnivore           | 8-10               | General            | Prime Material     |
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| Cooshee                                 | 5     | 3+3    | 17        | Any              | Any                | 3      | 1d4/1d4/2d4        | 1-8       |     No |      No | 0      | M    | 15, 24     | 270      | Any       | N         | nil        | 1          | MM 241       | Animal             | elven dog, barks to warn master                                                                  |                                                                                         | R                  |                    | Pack               | Carnivore          | 11-12              | General            | Prime Material     |
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| Couatl                                  | 5     | 9      | 11        | Jungle           | Sub-Trop/Trop      | 2      | 1d3/2d4            | 1-4       |    Yes |     Yes | 0      | L    | 6, Fl 18   | 6000     | Any       | LG        | B, I       | 17-18      | MM 46        | Monster            | feathered serpent of myth & lore, communicate telepathy w/ almost any int. creature, seldom      | provication, will attack evildoers, will attack from air, can polymorph, for magic      | VR                 | poison bite if     | Solitary           | Carnivore          | 13-14              | General            | Prime Material     |
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| Crab, Giant                             | 3     | 3      | 17        | Coast            | Any                | 2      | 2d4/2d4            | 2-12      |     No |     Yes | 0      | L    | 9          | 65       | Any       | N         | nil        | 0          | MM 50        | Monster            | -3 to opponents surprise, once it catches prey it will take it to its den, hunted for food & its | used for armor or shields                                                               | R                  |                    | None               | Omnivore           | 13                 | General            | Prime Material     |
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| Crabman                                 | 4     | 3      | 17        | Coast            | Temp/Trop          | 2      | 1d6/1d6            | 2-12      |     No |      No | 0      | L    | 9, Sw 6    | 65       | Any       | N         | (K x5, L   | 5-10       | MM 47        | Monster            | generally peaceful, some males have an enlarged claw (1d8), severed parts regenerate in 1-3      | attack towns during times of food shortages, live in coastal caves, lead by dominate    | R                  | attracted to shiny | Tribe              | Omnivore           | 11-12              | General            | Prime Material     |
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| Crawler (typ. mount)                    | 2 (0) | 4      | 17        | Remote           | Any                | 2      | 2d4/2d4            | 1         |    Yes |     Yes | 0      |      |            |          | Day       | N         | nil        | 1          | MM 25        | Monster            | SA-attacks: fang/fang + poison save or paralyzed 1d4 rnds, roll into ball AC 0, created by       |                                                                                         | VR                 |                    | Special            | Omnivore           |                    | General            | Prime Material     |
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| Crawling Claw                           | 7     | 2 - 4  | 20        | Any              | Any                | 1      | 1d4 (armored) 1d8  | 1-20      |     No |     Yes | specia | T    | 9          | 35       | Any       | N         | special    | 0          | MM 48        | Monster            | employed as guardian, animated remains of hands or claws, can leap 15', can be instructed to     | immune to any death magic, raise dead (resurrection spell renders them immoble 1        | R                  | sleep, hold, can't | Swarm              | Special            | 19-20              | General            | Prime Material     |
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| Crayfish, Giant                         | 4     | 4 +4   | 15        | Water, Fresh     | Temperate          | 2      | 2d6/2d6            | 1-4       |     No |     Yes | 0      | L    | 6, Sw 12   | 175      | Any       | N         | nil        | 0          | MM 50        | Monster            | -2 penalty to opponents surprise, will attack adventurers who are swimming along river bottom    |                                                                                         | UC                 |                    | None               | Omnivore           | 13                 | General            | Prime Material     |
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| Crocodile                               | 5     | 3      | 17        | Swamp            | Sub-Trop/Trop      | 2      | 2d4 1d12           | 3-24      |    Yes |      No | 0      | L    | 6, Sw 12   | 65       | Day       | N         | nil        | 1          | MM 49        | Animal             | opponents suffer -2 to surprise, attack: bite/tail, will attack anything that looks edible, only |                                                                                         | C                  |                    | None               | Carnivore          | 9                  | General            | Prime Material     |
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| Crocodile, Giant                        | 4     | 7      | 13        | Swamp            | Sub-Trop/Trop      | 2      | 3d6/2d10           | 1-12      |    Yes |      No | 0      | H    | 6, Sw 12   | 1400     | Day       | N         | nil        | 1          | MM 49        | Monster            | opponents suffer -2 to surprise, attack: bite/tail, will attack anything that looks edible, only | inhabit saltwater, when attacking boats they ram it & smash it with its jaws            | VR                 |                    | None               | Carnivore          | 11                 | General            | Prime Material     |
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| Crypt Servant                           | 5     | 6      | 15        | Any              | Any                | 2      | 1d4/1d4 or weapon  | 1-20      |     No |     Yes | 0      | M    | 12         | 650      | Any       | LN        | area       | 5-7        | MAI          | Undead             | undead servents who care for deceased master & guards possessions, found at tombs, speak lang of | 1 is found at entrance will be challenged verbally, rest will attack if possessions     | R                  | hold & sleep,      | Solitary           | Nil                | 20                 | General            | Prime Material     |
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| Crypt Thing                             | 3     | 6      | 15        | Special          | Any                | 1      | 1d8                | 1         |    Yes |     Yes | 0      | M    | 12         | 975      | Any       | N         | Z          | 11-12      | MM 51        | Undead             | guard tombs, graves, etc, called into existence (see spell MM 51), teleports victims save vs     | once/group, attacks w/claw, hit only by magical weapons, immune to charm, hold & sleep, | VR                 | water & symbols,   | Solitary           | Nil                | 17-18              | General            | Prime Material     |
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| Dakon                                   | 5     | 1+1    | 18        | Jungle           | Tropical           | 2      | 1d10/1d10          | 6-60      |     No |      No | 0      | M    | 6          | 65       | Day       | N         | nil        | 3-5        | MM 241       | Animal             | intelligent apes who speak common                                                                |                                                                                         | VR                 |                    | Group              | Omnivore           | 15-16              | General            | Prime Material     |
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| Dazzle (Al-Jahar)                       | 8     | 5      | 15        | Urban            | Temp/Trop          | 2      | 1d6/1d6            | 1         |    Yes |     Yes | 20%    | M    | 12, Fl 12  | 3000     | Any       | NE        | O, Q       | 11-12      | MAI          | Humanoid           | hide in urban areas as attractive female, true form winged sex-less white humanoid, avoid direct | on anger, greed, etc, trys to generate it by (3/day) charm person, friends, hypnotism,  | VR                 | alter self, if     | Solitary           | Special            | 5-7                | General            | Prime Material     |
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| Death Knight                            | 0     | 9      | 11        | Any              | Any                | 1      | by weapon          | 1         |    Yes |     Yes | 75     | M    | 12         | 6000     | Any       | CE        | nil        | 17-18      | MM 52        | Undead             | speaks lang of former life +6 others, has 18/00 str +3 to hit & +6 dmg, 80% magic sword (see MM  | <12 it reflects it, gen 5'-rad fear, can at will detect magic, detect invisible & wall  | VR                 | 1x/day: powerword, | Solitary           | Nil                | 17                 | General            | Prime Material     |
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| Debbi                                   | 7     | 1+1    | 19        | Desert           | Any                | 1      | 1d4                | 1-8       |    Yes |      No | 0      | M    | 15, 6      | 65       | Any       | N         | nil        | 1          | MM 241       | Animal             | can cause fear by stamping feet in a slow rhythm save vs spell or flee in fear for 2 rounds      |                                                                                         | UC                 |                    | Group              | Scavenger          | 5-7                | General            | Prime Material     |
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| Deepspawn                               | 6     | 14     | 7         | Any              | Any                | 6      | 3d4(x3)/1d4+1(x3)  | 1         |    Yes |     Yes | 77     | H    | 6, Sw 8    | 12,000   | Any       | CE        | K, L, M,   | 17-18      | MM 53        | Monster            | first it casts hold person (every 3rd rnd) then constricts any held (1d4+1 auto) & fights off    | constrict them (requires a successful hit), to break free cut or tear, cut requires dmg | VR                 | tear requires d20  | Solitary           | Omnivore           | 15-16              | General            | Prime Material     |
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| Deer, Irish                             | 7     | 4      | 17        | Land             | Temperate          | 1 or 2 | 2d6 (2d6)          | 1-8       |     No |      No | 0      | L    | 18         | 120      | Day       | N         | nil        | 2-4        | OMI 55       | Animal             | moose-size, 10' antler width, gore 2 opponents if they are in front of deer, aggressive during   |                                                                                         | R                  |                    | Herd               | Herbivore          | 9-10               | General            | Prime Material     |
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| Denzelian                               | 0     | 6      |           | Any              | Any                | 0      | 0                  | 1-2       |     No |      No | 0      | S    | 1          | 270      | Any       | N         | nil        | 2-4        | FF 25        | Monster            | peaceful rock-eater, thin w/large surface area, tunnels thru rock 1'/week, avoid metal,          | indigestable, live 1000 years & female give birth 1 time 1d6+2 eggs worth 1000 gp each  | VR                 | owners             | Solitary           | Special            | n/a                | General            | Prime Material     |
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| Dinosaur, Ankylosaurus                  | 0     | 9      | 11        | Land             | Any                | 1      | 3d6                | 2-5       |     No |      No | 0      | H    | 6          | 1400     | Day       | N         | nil        | 1          | MM 54        | Animal             | armadillo-like, weighs 4-5 tons, attacks with club-like tail                                     |                                                                                         | UC                 |                    | Solitary           | Herbivore          | 13                 | General            | Alternate          |
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| Dinosaur, Brachiosaurus                 | 6     | 24     | 5         | Land             | Any                | 1      | 3d6                | 1-6       |    Yes |      No | 0      | H    | 6          | 16,000   | Day       | N         | nil        | 1          | MM 55        | Animal             | related to Diplodocus, weighs 90 tons, it tries to trample threatening creatures (8d10), bites   | tail whip 2d8                                                                           | C                  |                    | Solitary           | Herbivore          | 12                 | General            | Alternate          |
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| Dinosaur, Deinonychus                   | 4     | 4 +1   | 17        | Land             | Any                | 3      | 1d3/1d3/2d4        | 1-6       |    Yes |      No | 0      | L    | 21         | 270      | Day       | N         | nil        | 1          | MM 54        | Animal             | charge/jump/rake: +2 to attack hits with rear talons (2d6), otherwise it attacks:                |                                                                                         | R                  |                    | Pack               | Carnivore          | 11                 | General            | Alternate          |
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| Dinosaur, Diplodocus                    | 6     | 24     | 5         | Swamp            | Any                | 1      | 3d6                | 1-6       |    Yes |      No | 0      | G    | 6          | 16,000   | Day       | N         | nil        | 1          | MM 54        | Animal             | lives primarily on water, it tries to trample threatening creatures (3d10), bites 3d6 or tail    |                                                                                         | C                  |                    | Solitary           | Herbivore          | 12                 | General            | Alternate          |
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| Dinosaur, Elasmosaurus                  | 7     | 15     | 5         | Water, Ocean     | Any                | 1      | 4d6                | 1-2       |     No |      No | 0      | G    | 3, Sw 15   | 6000     | Day       | N         | nil        | 1          | MM 54        | Animal             | snake-like with fins, aggressive, attacks anything                                               |                                                                                         | UC                 |                    | Solitary           | Carnivore          | 12                 | General            | Alternate          |
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| Dinosaur, Iguanodon                     | 6     | 12     | 9         | Land             | Any                | 3      | 1d3/1d3/2d6        | 2-16      |     No |      No | 0      | H    | 12         | 2000     | Day       | N         | nil        | 1          | MM 54        | Animal             | duck-billed, bipedal, attacks with claw/claw/tail                                                |                                                                                         | C                  |                    | Herd               | Herbivore          | 2000               | General            | Alternate          |
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| Dinosaur, Lambeosaurus                  | 6     | 12     | 9         | Land             | Any                | 1      | 2d6                | 2-16      |     No |      No | 0      | H    | 12         | 2000     | Day       | N         | nil        | 1          | MM 54        | Animal             | duck-billed, bipedal, peaceful, will run from attack, attacks with tail,                         |                                                                                         | C                  |                    | Herd               | Herbivore          | 2000               | General            | Alternate          |
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| Dinosaur, Paleocinthus                  | -3    | 9      | 11        | Land             | Any                | 1      | 3d6                | 2-5       |     No |      No | 0      | H    | 6          | 1400     | Day       | N         | nil        | 1          | MM 54        | Animal             | armadillo-like, weighs 4-5 tons, attacks with spiked tail                                        |                                                                                         | UC                 |                    | Solitary           | Herbivore          | 13                 | General            | Alternate          |
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| Dinosaur, Pteranodon                    | 7     | 3 +3   | 17        | Any              | Any                | 1      | 2d4                | 3-18      |     No |      No | 0      | L    | 3, Fl 15   | 175      | Day       | N         | nil        | 1          | MM 54        | Animal             | attacks creatures that look vulnerable, can carry 200 lbs in flight                              |                                                                                         | C                  |                    | Flock              | Carnivore          | 9                  | General            | Alternate          |
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| Dinosaur, Stegosaurus                   | 5     | 18     | 5         | Land             | Any                | 1      | 5d4                | 2-8       |     No |      No | 0      | H    | 6          | 9000     | Day       | N         | nil        | 1          | MM 54        | Animal             | plated lizard, lives in plains or jungle, attacks with spiked tail                               |                                                                                         | C                  |                    | Herd               | Herbivore          | 13                 | General            | Alternate          |
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| Dinosaur, Triceratops                   | 2/6   | 16     | 5         | Land             | Any                | 3      | 1d8/1d12/1d12      | 2-8       |    Yes |      No | 0      | H    | 9          | 8000     | Day       | N         | nil        | 1          | MM 54        | Animal             | horn faced, 10 tons, AC 2 (head & neck) AC 6 (body), tramples (2d12), attacks horn               |                                                                                         | C                  |                    | Herd               | Herbivore          | 13                 | General            | Alternate          |
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| Dinosaur, Tyrannosaurus                 | 5     | 18     | 5         | Land             | Any                | 3      | 1d6/1d6/5d8        | 1-2       |    Yes |      No | 0      | G    | 15         | 12,000   | Day       | N         | nil        | 1          | MM 54        | Animal             | weighs 8 tons, eats anything, swallowing man-sized or smaller creatures on 18 or higher          |                                                                                         | UC                 |                    | Solitary           | Carnivore          | 12                 | General            | Alternate          |
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| Disenchanter                            | 5     | 5      | 15        | Any              | Any                | 1      | 0                  | 1-2       |    Yes |     Yes | 0      | L    | 12         | 650      | Any       | N         | nil        | 8-10       | PM 118       | Monster            | camel-like w/long snout, speak own lang & rare other, feeds on magic, detect magic 120'-rad,     | magic but easy target, items AC 10 adj for magical "+", dex & cover, stationary spell   | VR                 | intercept AC 5,    | Solitary           | Special            | 15-16              | Forgotten Realms   | Prime Material     |
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| Displacer Beast                         | 4     | 6      | 15        | Mountains        | Temperate          | 2      | 2d4/2d4            | 2-5       |     No |     Yes | 0      | L    | 15         | 975      | Any       | LE        | (D) &      | 2-4        | MM 56        | Monster            | 6-legged panther-like, attack on sight, aggressive, attack w/ 2 tentacles, opponents suffer -2   | only true seeing negates penalty, save as 12th lvl +2, if near death or vs large opp it | VR                 | claw/claw/bite     | Pack               | Carnivore          | 13-14              | General            | Prime Material     |
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| Dog, Blink                              | 5     | 4      | 17        | Plains           | Temperate          | 1      | 1d6                | 4-16      |    Yes |     Yes | 0      | M    | 12         | 270      | Any       | LG        | (C)        | 8-10       | MM 57        | Monster            | well organized, SA-teleport: on a roll of 7 or higher on d12 it teleports, to determine where    | 2-left 3-right 4-12 behind, will be able to attack immediatly 1-3' from opponent, if    | R                  | blink out & not    | Pack               | Omnivore           | 11-12              | General            | Prime Material     |
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| Dog, Devil                              | 6     | 6      | 15        | Any              | Arctic             | 1      | 2d4                | 4-16      |    Yes |      No | 0      | M    | 12 (30)    | 650      | Any       | CE        | nil        | 8-10       | FF 26        | Monster            | white hound, invisible beyond 30', attack human parties, if hit if 4 or more than needed or 20   | double dmg & coma 2d4 turns & cure light wounds or better to avoid death at end of      | R                  | chasing intense    | Pack               | Carnivore          | 11-12              | General            | Prime Material     |
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| Dog, Jungle Hound                       | 7     | 2      | 19        | Jungle           | Tropical           | 1      | 1d8                | 3-12      |    Yes |      No | 0      | S    | 18         | 120      | Any       | N         | nil        | 2-4        | MAI          | Animal             | greyhound-like, -2 on initiative rolls, infravision 60', overbear (min 4 dogs) 1 attack (+1 per  | for magic & DEX, knocks opp down, disrupts spellcasting & unless save vs petrif stun 1  | UC                 | down dogs att +4 & | Pack               | Carnivore          | 13-14              | General            | Prime Material     |
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| Dog, Moon                               | 0     | 9 +3   | 11        | Special          | Any                | 1      | 3d4                | 1 or 2-8  |    Yes |     Yes | 25%    | M    | 30, 9      | 9000     | Any       | NG        | nil        | 13-16      | MM 58        | Monster            | attack w/bite, SA-howl: effects evil creatures only, any evil creatures within 80' are effected  | @ 12th lvl also those 40' 1d4+4/rnd, extraplanar 5%/dog to return to their plane, all   | R                  | to dispell illus   | Solitary           | Carnivore          | 17-18              | General            | Prime Material     |
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| Dog, Saluqi                             | 7     | 2      | 19        | Desert           | Any                | 1      | 1d8                | 3-12      |    Yes |      No | 0      | S    | 18         | 120      | Night     | N         | nil        | 2-4        | MAI          | Animal             | greyhound-like, -2 on initiative rolls, infravision 120', overbear (min 4 dogs) 1 attack (+1 per | for magic & DEX, knocks opp down, disrupts spellcasting & unless save vs petrif stun 1  | UC                 | down dogs att +4 & | Pack               | Carnivore          | 13-14              | General            | Prime Material     |
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| Dog, War                                | 6     | 2 +2   | 19        | Any              | Any                | 1      | 2d4                | variable  |     No |      No | 0      | M    | 12         | 65       | Any       | N         | nil        | 2-4        | MM 57        | Animal             | watch dog, hunting dog or trained for battle                                                     |                                                                                         | UC                 |                    | Solitary           | Omnivore           | 8-10               | General            | Prime Material     |
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| Dog, Wild                               | 7     | 1 +1   | 19        | Any              | Any                | 1      | 1d4                | 4-16      |     No |      No | 0      | S    | 15         | 35       | Any       | N         | nil        | 2-4        | MM 57        | Animal             | fight in packs biting opponents                                                                  |                                                                                         | C                  |                    | Pack               | Omnivore           | 5-7                | General            | Prime Material     |
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| Dolphin                                 | 5     | 2 +2   | 19        | Water, Salt      | Any                | 1      | 2d4                | 2-20      |     No |     Yes | 0      | M    | 30         | 120      | Any       | LG        | nil        | 11-12      | MM 59        | Animal             | peaseful, attract sharks, fight to protect young                                                 |                                                                                         | UC                 |                    | School             | Carnivore          | 11                 | General            | Prime Material     |
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| Doppleganger                            | 5     | 4      | 17        | Any              | Any                | 1      | 1d12               | 3-12      |    Yes |     Yes | 0      | M    | 9          | 420      | Any       | N         | E          | 11-12      | MM 60        | Monster            | shape-shifter, chooses victim, duplicates form, attempts to kill him & take his place, 90%       | sleep, charm & saves as 10th lvl fighter, hired as assassins or spies, greedy,          | VR                 |                    | Tribe              | Omnivore           | 13                 | General            | Prime Material     |
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| Dracolich                               | varie | varies | varies    | Special          | Any                | varies | varies             | 1         |    Yes |     Yes | 0      | vari | varies     | special  | Night     | E         | B, H, S, T | varies     | MM 61        | Undead             | undead evil dragon, generally retains original appearance except eyes float in shadowy sockets,  | charm, sleep, enfeeblement, polymorph, cold, electricity, hold, insanity, death &       | VR                 | poisoned, or       | Solitary           | Special            | special            | General            | Prime Material     |
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| Dracolisk                               | 3     | 7+3    | 13        | Land             | Any                | 3      | 1d6/1d6/3d4        | 1-2       |    Yes |      No | 0      | H    | 9, Fl 15   | 3000     | Day       | CE        | C, I       | 5-10       | MM 14        | Monster            | SA-gaze turns flesh to stone (extends 20'), attacks claw/claw/bite, breath weapon-acid 5' wide X | causes 4d6 save vs breath weapon 1/2 (3x/day), 10% chance to be affected by own gaze,   | VR                 | attack to avoid    | Solitary           | Carnivore          | 15                 | General            | Prime Material     |
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| Dragon Turtle                           | 0     | 12-14  | 9         | Water            | Temp/SubTrop       | 3 +    | 2d6/2d6/4d8        | 1         |    Yes |      No | 0      | G    | 3, Sw 9    | 10,000   | Any       | N         | B, R, S,   | 11-12      | MM 88        | Monster            | can casize ships, attacks: claw/claw/bite, BW-hot steam: 20d6 (3x/day) save vs breath 1/2,       | anything, 13-14 HD THAC0 7, 13 HD XP 11,000, 14 HD 12,000                               | VR                 |                    | Solitary           | Carnivore          | 17                 | General            | Prime Material     |
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| Dragon, Amethyst                        | varie | varies | varies    | Mountains        | Temp/SubArc        | 3 +    | 1d10/1d10/5d6      | 1 (2-5)   |    Yes |     Yes | varies | vari | 12,Fl      | varies   | Any       | N         | special    | 17-18      | MM 70        | Monster            | for abilities common to all dragons see MM 63, abilites are variable depending on age, wise,     | lakes, dislike red & white dragons, BW-lozenge                                          | VR                 |                    | Solitary           | Special            | 17-18              | General            | Prime Material     |
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| Dragon, Black                           | varie | varies | varies    | Jungle           | Any                | 3 +    | 1d6/1d6/3d6        | 1 (2-5)   |    Yes |     Yes | varies | vari | 12,Fl      | varies   | Any       | CE        | special    | 8-10       | MM 65        | Monster            | for abilities common to all dragons see MM 63, abilites are variable depending on age, abusive,  | resent intrusions, BW-acid, found in swamps, marshes, rain forests & jungles, lair is   | R                  | eat almost         | Solitary           | Special            | 16                 | General            | Prime Material     |
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| Dragon, Blue                            | varie | varies | varies    | Desert           | Any                | 3 +    | 1d8/1d8/3d6        | 1 (2-5)   |    Yes |     Yes | varies | vari | 9,Fl       | varies   | Any       | LE        | special    | 11-12      | MM 66        | Monster            | for abilities common to all dragons see MM 63, abilites are variable depending on age,           | love hot desert, BW-lightning, dislikes brass dragons, lair in underground caverns,     | VR                 |                    | Solitary           | Special            | 16                 | General            | Prime Material     |
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| Dragon, Brass                           | varie | varies | varies    | Desert           | Any                | 3 +    | 1d6/1d6/4d4        | 1 (2-5)   |    Yes |     Yes | varies | vari | 12,Fl      | varies   | Any       | CG        | special    | 13-14      | MM 75        | Monster            | for abilities common to all dragons see MM 63, abilites are variable depending on age,           | info (must bribe), lair in high caves, very social, BW-sleep gas or cloud of blistering | R                  |                    | Solitary           | Special            | 17                 | General            | Prime Material     |
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| Dragon, Bronze                          | varie | varies | varies    | Coast            | Temp/Trop          | 3 +    | 1d8/1d8/4d6        | 1 (2-5)   |    Yes |     Yes | varies | vari | 9,Fl       | varies   | Any       | LG        | special    | 15-16      | MM 76        | Monster            | for abilities common to all dragons see MM 63, abilites are variable depending on age,           | humans & demihumans, thrive on riddles & contests, like to be near deep fresh or salt   | VR                 | treasure           | Solitary           | Special            | 17                 | General            | Prime Material     |
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| Dragon, Brown                           | varie | varies | varies    | Desert           | Any                | 3 +    | 1d4/1d4/3d10       | 1 (2-5)   |    Yes |     Yes | varies | vari | 12, Br 24  | varies   | Any       | N         | special    | 13-14      | MM 80        | Monster            | for abilities common to all dragons see MM 63, abilites are variable depending on age,           | views humans as food, burrows 1000' underground, dislike blue dragon, BW-acid           | VR                 |                    | Solitary           | Special            | 17-18              | General            | Prime Material     |
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| Dragon, Cloud                           | varie | varies | varies    | Mountains        | Temp/Trop          | 3 +    | 1d10/1d10/3d12     | 1 (2-5)   |    Yes |     Yes | varies | vari | 6,Fl       | varies   | Any       | N         | special    | 15-16      | MM 81        | Monster            | for abilities common to all dragons see MM 63, abilites are variable depending on age, dislike   | no respect for creatures who cannot fly without help, lair in magical cloud islands,    | VR                 | BW-cold            | Solitary           | Special            | 17                 | General            | Prime Material     |
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| Dragon, Copper                          | varie | varies | varies    | Hills/Rough      | Temperate          | 3 +    | 1d6/1d6/5d4        | 1 (2-5)   |    Yes |     Yes | varies | vari | 9,Fl       | varies   | Any       | CG        | special    | 13-14      | MM 77        | Monster            | for abilities common to all dragons see MM 63, abilites are variable depending on age,           | tellers, not good looser, greedy, dislike red dragons, BW-gas or acid                   | R                  |                    | Solitary           | Special            | 16                 | General            | Prime Material     |
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| Dragon, Crystal                         | varie | varies | varies    | Mountains        | Temp/SubArc        | 3 +    | 1d6/1d6/2d6        | 1 (2-5)   |    Yes |     Yes | varies | vari | 9,Fl       | varies   | Any       | CN        | special    | 19         | MM 71        | Monster            | for abilities common to all dragons see MM 63, abilites are variable depending on age, friendly, | with those not trying to steal,  hate giants, BW-glowing shards                         | VR                 |                    | Solitary           | Special            | 17-18              | General            | Prime Material     |
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| Dragon, Deep                            | varie | varies | varies    | Subterranean     | Any                | 3 +    | 3d4/3d4/3d6        | 1 (2-5)   |    Yes |     Yes | varies | vari | 12,Fl      | varies   | Any       | CE        | special    | 15-16      | MM 82        | Monster            | for abilities common to all dragons see MM 63, abilites are variable depending on age, hunters   | cunning, patient, guard lair w/ magic & traps, able to use magical items, avoid         | R                  | dragons, BW-gas    | Solitary           | Special            | 17-18              | General            | Prime Material     |
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| Dragon, Electrum                        | varie | varies | varies    | Mountains        | Any                | 3 +    | 1d4/1d4/3d8        | 1         |    Yes |     Yes | varies | vari | 12,Fl      | varies   | Any       | NG        | varies     | 15-16      | MAI          | Monster            | for abilities common to all dragons see MM 63, abilites are variable depending on age, peaceful  | welcome visitors for trading, use spells & BW from dist, attack: claw/claw/bite, can    | R                  | BW-40' lg x 30'    | Solitary           | Omnivore           | 19                 | General            | Prime Material     |
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| Dragon, Emerald                         | varie | varies | varies    | Mountains        | Sub-Trop/Trop      | 3 +    | 1d8/1d8/3d6        | 1 (2-5)   |    Yes |     Yes | varies | vari | 9,Fl       | varies   | Any       | LN        | special    | 15-16      | MM 72        | Monster            | for abilities common to all dragons see MM 63, abilites are variable depending on age, curious,  | paranoid, reclusive, fear red dragons, lair in extinct volcanos, BW-loud wail           | VR                 |                    | Solitary           | Special            | 17-18              | General            | Prime Material     |
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| Dragon, Fang                            | varie | varies | varies    | Mountains        | Any                | 4      | 2d4/2d4/2d8/3d6    | 1         |    Yes |     Yes | varies | vari | 12,Fl      | varies   | Any       | CN        | varies     | 8-12       | MAI          | Monster            | for abilities common to all dragons see MM 63, abilites are variable depending on age, greedy,   | attack: claw/claw/tail/bite, 80% to knock down w/tail unless STR check (if down CON     | VR                 | 1d4 additional     | Solitary           | Carnivore          | 17                 | General            | Prime Material     |
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| Dragon, Gold                            | varie | varies | varies    | Any              | Any                | 3 +    | 1d10/1d10/6d6      | 1 (2-5)   |    Yes |     Yes | varies | vari | 12,Fl      | varies   | Any       | LG        | special    | 17-18      | MM 78        | Monster            | for abilities common to all dragons see MM 63, abilites are variable depending on age, wise,     | appointed quests of good, hate injustice, lairs made of solid stone, giants usually     | VR                 | Bw-fire or gas     | Solitary           | Special            | 17-18              | General            | Prime Material     |
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| Dragon, Green                           | varie | varies | varies    | Forests          | Temp/SubTrop       | 3 +    | 1d8/1d8/2d20       | 1 (2-5)   |    Yes |     Yes | varies | vari | 9,Fl       | varies   | Any       | LE        | special    | 11-12      | MM 67        | Monster            | for abilities common to all dragons see MM 63, abilites are variable depending on age, bad       | cruel, seek to enslave & kills those who cannot be controlled, hate good creatures,     | VR                 | BW-poison gas      | Solitary           | Special            | 15-16              | General            | Prime Material     |
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| Dragon, Linnorm, Corpse Tearer          | -10   | 28     | -3        | Land             | Any                | 3 +    | 3d12/3d12/4d10     | 1         |    Yes |     Yes | 50%    | G    | 24,Fl      | 35,000   | Any       | NE        | varies     | 17-18      | MAI          | Monster            | abilities common to all drag see MM 63, feared, attack: claw/claw/bite, each claw drain 1 lvl,   | 50' wide-paralyzing gas, < 4 HD paral 4d4 turns others save to avoid, BW-100' lg x 80'  | VR                 | save 1/2 & all     | Solitary           | Special            | 19                 | General            | Prime Material     |
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| Dragon, Linnorm, Dread                  | varie | varies | varies    | Land             | Any                | 3 +    | 5d10/5d10/6d10     | 1         |    Yes |     Yes | varies | vari | 18, Sw 12  | varies   | Any       | CE        | varies     | 13-14      | MAI          | Monster            | for abilities common to all dragons see MM 63, abilites are variable depending on age, 2-headed, | spells & twin BW, BW-right-120' lg x 60' wide-chilling wind knocks back 2'/point,       | VR                 | save 1/2, immune:  | Solitary           | Special            | 17-18              | General            | Prime Material     |
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| Dragon, Linnorm, Flame                  | varie | varies | varies    | Land             | Any                | 3 +    | 3d6/3d6/3d10       | 1         |    Yes |     Yes | varies | vari | 24,Fl 39   | varies   | Any       | NE        | varies     | 15-16      | MAI          | Monster            | for abilities common to all dragons see MM 63, abilites are variable depending on age, attack    | BW(2)-hot ash 90' lg x 70' wd x 40' deep cloud, 110' lg x 5' wide flame, cast @         | VR                 | abilities: heat    | Solitary           | Special            | 17-18              | General            | Prime Material     |
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| Dragon, Linnorm, Forest                 | varie | varies | varies    | Forests          | Non-Arctic         | 1 +    | 2d8                | 1         |    Yes |     Yes | varies | vari | 24, Sw 12  | varies   | Any       | CE        | varies     | 8-10       | MAI          | Monster            | for abilities common to all dragons see MM 63, abilites are variable depending on age, cunning & | mimic animal sounds, +2 surp roll, fight to death, BW-1' wide x 6'/age cat. acid        | VR                 | cast @ 5+comb      | Solitary           | Special            | 15-16              | General            | Prime Material     |
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| Dragon, Linnorm, Frost                  | varie | varies | varies    | Land             | Arctic             | 2+     | 3d10/4d10          | 1-8       |    Yes |     Yes | varies | vari | 12, Sw 18  | varies   | Any       | NE        | varies     | 17-18      | MAI          | Monster            | for abilities common to all dragons see MM 63, abilites are variable depending on age,           | bite/tail, no penalty on ice, BW-80' lg x 60' wd x 40' high ice cloud, immune: cold,    | VR                 | aud glam, melt     | Solitary           | Special            | 17-18              | General            | Prime Material     |
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| Dragon, Linnorm, Gray                   | varie | varies | varies    | Land             | Any                | 4 +    | 4d6/4d6/4d10/2d6   | 1         |    Yes |     Yes | varies | vari | 12,Fl 36   | varies   | Any       | CE        | varies     | 11-12      | MAI          | Monster            | for abilities common to all dragons see MM 63, abilites are variable depending on age, ruthless, | attack: claw/claw/bite/tail, tail poison save or 20 ,BW-60' lg x 3' wd black slime      | VR                 | save)cast 7+comb   | Solitary           | Special            | 19-20              | General            | Prime Material     |
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| Dragon, Linnorm, Land                   | varie | varies | varies    | Land             | Non-Arctic         | 4 +    | 1d10/1d10/3d10/2d1 | 1         |    Yes |     Yes | varies | vari | 12,Fl 36   | varies   | Any       | CE        | varies     | 15-16      | MAI          | Monster            | for abilities common to all dragons see MM 63, abilites are variable depending on age, greedy,   | from strong, BW-120' lg x 40' wd heat dmg (save 1/2) & fatigue 1/2 STR (no save), can   | VR                 | reverse, 3/day:    | Solitary           | Omnivore           | 17-18              | General            | Prime Material     |
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| Dragon, Linnorm, Midgard                | -12   | 25     | 2         | Water, Ocean     | Any                | 4 +    | 3d10/3d10/2d12/4d1 | 1         |    Yes |     Yes | 70%    | G    | 18, Sw 39  | 31,000   | Any       | LE        | S, T, U,   | 20         | MAI          | Monster            | for abilities common to all dragons see MM 63, abilites are variable depending on age, avoids    | with others w/magic, attack: claw/claw/bite/tail, BW(3)-boiling water-200' lg x 10'     | VR                 | all 20d20+12,      | Solitary           | Special            | 19                 | General            | Prime Material     |
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| Dragon, Linnorm, Rain                   | varie | varies | varies    | Land             | Any                | 3 +    | 1d12/1d12/3d10     | 1         |    Yes |     Yes | varies | vari | 18,Fl      | varies   | Any       | CE        | varies     | 8-10       | MAI          | Monster            | for abilities common to all dragons see MM 63, abilites are variable depending on age, vain,     | rush to battle, BW-90' lg x 3' wd boiling water, cast @ 8+combat mod, immune elect,     | VR                 | call lightn,       | Solitary           | Special            | 17-18              | General            | Prime Material     |
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| Dragon, Linnorm, Sea                    | varie | varies | varies    | Water            | Any                | 2 +    | 3d10/3d10          | 1         |    Yes |     Yes | varies | vari | 9, Sw 24   | varies   | Any       | CE        | varies     | 15-16      | MAI          | Monster            | for abilities common to all dragons see MM 63, abilites are variable depending on age, vicious,  | BW-60' lg x 60' wd x 30' high acid cloud (not underwater), cast @ 8+combat mod from     | VR                 | weather, 2/day:    | Solitary           | Herbivore          | 17-18              | General            | Prime Material     |
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| Dragon, Mercury                         | varie | varies | varies    | Mountains        | Temp/SubTrop       | 3 +    | 1d4/1d4/2d10       | 1 (2-5)   |    Yes |     Yes | varies | vari | 15,Fl      | varies   | Any       | CG        | special    | 13-14      | MM 83        | Monster            | for abilities common to all dragons see MM 63, abilites are variable depending on age,           | BW-light                                                                                | VR                 |                    | Solitary           | Special            | 17-18              | General            | Prime Material     |
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| Dragon, Mist                            | varie | varies | varies    | Coast            | Sub-Trop/Trop      | 3 +    | 1d4+1/1d4+1/2d12   | 1 (2-5)   |    Yes |     Yes | varies | vari | 12,Fl      | varies   | Any       | N         | special    | 15-16      | MM 84        | Monster            | for abilities common to all dragons see MM 63, abilites are variable depending on age, solitary, | disturbed, live near waterfalls, rapids, coastlines, hate green dragons, BW-vapor       | VR                 |                    | Solitary           | Special            | 16                 | General            | Prime Material     |
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| Dragon, Neutral, Jacinth                | varie | varies | varies    | Desert           | Any                | 3 +    | 1d6+1/1d6+1/4d6    | 1         |    Yes |     Yes | varies | vari | 9,Fl 27    | varies   | Any       | N         | varies     | 17-18      | MAI          | Monster            | for abilities common to all dragons see MM 63, abilites are variable depending on age, attack:   | BW-50' lg x 20' wd-hot air (cumbust item save), 10% cumm/rnd (save) of charming thru    | VR                 | cast wiz & priest  | Solitary           | Special            | 17-18              | General            | Prime Material     |
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| Dragon, Neutral, Jade                   | varie | varies | varies    | Forests          | Temperate          | 3 +    | 1d6/1d6/5d4        | 1-3       |    Yes |     Yes | varies | vari | 9,Fl 24    | varies   | Any       | N         | varies     | 17-18      | MAI          | Monster            | for abilities common to all dragons see MM 63, abilites are variable depending on age, attack:   | BW-sonic wail 90' radius-deaf 1d6x10 rnds save for 2d6 rnds & sys shock check or        | VR                 | 10% cumm/rnd of    | Solitary           | Omnivore           | 17-18              | General            | Prime Material     |
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| Dragon, Neutral, Pearl                  | varie | varies | varies    | Mountains        | Any                | 3 +    | 1d4+1/1d4+1/3d6    | 1-3       |    Yes |     Yes | varies | vari | 9,Fl       | varies   | Any       | N         | varies     | 15-16      | MAI          | Monster            | for abilities common to all dragons see MM 63, abilites are variable depending on age, attack:   | BW-hot steam 90' lg x 30' wd x 20' high save 1/2, 10% cumm/rnd of charm thru talk as    | VR                 | cast wiz & priest  | Solitary           | Carnivore          | 16-17              | General            | Prime Material     |
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| Dragon, Red                             | varie | varies | varies    | Mountains        | Temp/Trop          | 3 +    | 1d10/1d10/3d10     | 1 (2-5)   |    Yes |     Yes | varies | vari | 9,Fl       | varies   | Any       | CE        | special    | 15-16      | MM 68        | Monster            | for abilities common to all dragons see MM 63, abilites are variable depending on age, greedy,   | increase teasure, memorize inventory, feel superior to other dragons & other life in    | VR                 | favorite food is   | Solitary           | Special            | 17-18              | General            | Prime Material     |
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| Dragon, Sapphire                        | varie | varies | varies    | Subterranean     | Any                | 3 +    | 1d10/1d10/5d6      | 1 (2-5)   |    Yes |     Yes | varies | vari | 9,Fl       | varies   | Any       | LN        | special    | 17-18      | MM 73        | Monster            | for abilities common to all dragons see MM 63, abilites are variable depending on age,           | live deep underground, place teasure in caverns accessible through magic or psionics,   | VR                 | inaudible sound    | Solitary           | Special            | 17-18              | General            | Prime Material     |
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| Dragon, Shadow                          | varie | varies | varies    | Subterranean     | Non-Arctic         | 3 +    | 1d6/1d6/3d6        | 1 (2-5)   |    Yes |     Yes | varies | vari | 18,Fl      | varies   | Any       | CE        | special    | 17-18      | MM 85        | Monster            | for abilities common to all dragons see MM 63, abilites are variable depending on age, sly,      | bright light & total darkness, kill for sport, BW-cloud of blackness                    | VR                 |                    | Solitary           | Special            | 16                 | General            | Prime Material     |
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| Dragon, Silver                          | varie | varies | varies    | Mountains        | Temp/Trop          | 3 +    | 1d8/1d8/5d6        | 1 (2-5)   |    Yes |     Yes | varies | vari | 9,Fl       | varies   | Any       | LG        | special    | 15-16      | MM 79        | Monster            | for abilities common to all dragons see MM 63, abilites are variable depending on age, kind,     | clouds, share friendships with mortals, conflict with red dragons                       | VR                 |                    | Solitary           | Special            | 17-18              | General            | Prime Material     |
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| Dragon, Steel                           | varie | varies | varies    | Rural            | Temperate          | 3 +    | 1d10/1d10/3d10     | 1 (2-5)   |    Yes |     Yes | varies | vari | 9,Fl       | varies   | Any       | LN        | special    | 19-20      | MM 86        | Monster            | for abilities common to all dragons see MM 63, abilites are variable depending on age, love      | human companions, pose as sages (etc), lair is human lodging with vaults, keep identity | VR                 | creatures, hunt    | Solitary           | Special            | 17-18              | General            | Prime Material     |
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| Dragon, Topaz                           | varie | varies | varies    | Coast            | Temp/SubArc        | 3 +    | 1d6+1/1d6+1/2d8    | 1 (2-5)   |    Yes |     Yes | varies | vari | 9,Fl       | varies   | Any       | CN        | special    | 15-16      | MM 74        | Monster            | for abilities common to all dragons see MM 63, abilites are variable depending on age,           | erratic behavior, live by sea, attack bronze dragon on sight, BW-dehydration            | VR                 |                    | Solitary           | Special            | 17-18              | General            | Prime Material     |
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| Dragon, White                           | varie | varies | varies    | Mountains        | Arctic             | 3 +    | 1d6/1d6/2d8        | 1 (2-5)   |    Yes |     Yes | varies | vari | 12,Fl      | varies   | Any       | CE        | special    | 5-7        | MM 69        | Monster            | for abilities common to all dragons see MM 63, abilites are variable depending on age, weakest   | dragons, impulsive, vicious, lair in deep subterranean chambers, hate frost giants,     | R                  |                    | Solitary           | Special            | 15-16              | General            | Prime Material     |
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| Dragon, Yellow                          | varie | varies | varies    | Desert           | Any                | 3 +    | 1d8/1d8/2d8        | 1 (2-5)   |    Yes |     Yes | varies | vari | 12,Fl      | varies   | Any       | CE        | special    | 11-12      | MM 87        | Monster            | for abilities common to all dragons see MM 63, abilites are variable depending on age, solitary, | prefer traps, selfish, eats humans as a delicacy, BW-air                                | VR                 |                    | Solitary           | Special            | 15-16              | General            | Prime Material     |
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| Dragon-kin                              | 3     | 7      | 13        | Land             | Any                | 2      | 1d6/1d6 or weapon  | 2-16      |     No |      No | 0      | L    | 6, Fl 15   | 1400     | Any       | CE        | magic      | 8-10       | MAI          | Monster            | humanoid/dragon, speak own & rough common, fight from air, target magic items (AC 10 adj magic & | flee with it, guard against rear attacks, never use magic items in combat for fear of   | VR                 | in service of      | Tribe              | Omnivore           | 15-16              | General            | Prime Material     |
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| Dragonet, Faerie Dragon                 | 5 (1) | specia | 17        | Forests          | Temp/Trop          | 1      | 1d2 or special     | 1-6       |    Yes |     Yes | specia | T    | 6, Fl 24   | 3000     | Any       | CG        | S, T, U    | 17-18      | MM 89        | Monster            | thrives on pranks, mischief & jokes, mini-dragons, communicate telepathy w/ each other (2        | sprite, pixie, elf, & bird/animal, SD-become invisible at will & can attack, use spells | VR                 | 4 HD, for spells & | Clan               | Herbivore          | 11                 | General            | Prime Material     |
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| Dragonet, Firedrake                     | 5     | 4      | 17        | Mountains        | Temperate          | 1      | 2d4                | 2-8       |    Yes |      No | 0      | S    | 6, Fl 18   | 420      | Day       | N         | nil        | 2-4        | MM 90        | Monster            | mistaken for young red dragon, if distrubed 50% to attack, BW-fire-10' dia x 60' lg 2d8 dmg or   | successful attack w/ S or P weapon causes dragonet to save vs BW or receive 1d2 dmg,    | R                  | from rear or top,  | Family             | Carnivore          | 9                  | General            | Prime Material     |
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| Dragonet, Pseudodragon                  | 2     | 2      | 19        | Subterranean     | Temp/SubTrop       | 1      | 1d3 + special      | 1         |    Yes |     Yes | 35%    | T    | 6, Fl 24   | 420      | Day       | NG        | Q (x10)    | 8-10       | MM 91        | Monster            | mini-dragon, communicate w/ limited telepathy or animal noizes, attacks +4 w/ bite or sting-tail | struck must save vs poison or fall into catalepsy for 1d6 days & wakes up unharmed      | VR                 | blend w/ surround. | Solitary           | Omnivore           | 15                 | General            | Prime Material     |
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| Dragonfish                              | 4     | 2      | 19        | Water            | Any                | 1      | 1d6                | 1         |    Yes |      No | 0      | L    | Sw 6       | 270      | Any       | N         | nil        | 1          | MM 117       | Animal             | bites for 1d6, if stepped on 1d6 spines penetrate boots causing 1 dmg each & save vs poison at   | save indicates -2 penalty on attacks for next 1d12+4 hours                              | R                  |                    | Solitary           | Carnivore          | 5                  | General            | Prime Material     |
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| Dragonfly, Giant                        | 3     | 7      | 13        | Any              | Any                | 1      | 3d4                | 1-6       |     No |     Yes | 0      | H    | 3, Fl 36   | 1400     | Day       | N         | nil        | 1          | MM 204       | Monster            | -3 to initiative & +4 AC bonuses vs missile weapons, picks up T & S creatures & devoures them in |                                                                                         | R                  |                    | Group              | Carnivore          | 11-12              | General            | Prime Material     |
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| Dragonfly, Larva                        | 3     | 6+1    | 15        | Any              | Any                | 1      | 3d6                | 1         |     No |      No | 0      | M    | 9, Sw 3,   | 650      | Day       | N         | nil        | 1          | MM 204       | Monster            | surprise prey 50%                                                                                |                                                                                         | VR                 |                    | Group              | Carnivore          | 11-12              | General            | Prime Material     |
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| Dragonne                                | 2 (6) | 9      | 11        | Desert           | Temp/Trop          | 3      | 1d8/1d8/3d6        | 1         |    Yes |      No | 0      | M    | 15, Fl 9   | 2000     | Night     | N         | B, S, T    | 5-7        | MM 92        | Monster            | lion w/ wings, speak brass dragon & sphinx, attack claw/claw/bite, SA-roar-all within 180' save  | lose 50% STR for 2d6 rnds & all w/ 30' are deaf for 2d6 rnds no save & att -1, roar     | VR                 | in flight 1-3      | Solitary           | Carnivore          | 15                 | General            | Prime Material     |
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| Dread                                   | 6     | 3+3    | 17        | Land             | Any                | 1      | 1d4 or weapon      | 1-6       |     No |     Yes | 0      | S    | 6, Fl      | 975      | Any       | N         | item       | 0          | MAI          | Undead             | animated skeleton arms, guardian, animate by conditions (as magic mouth), wield weapon           | turn as shadow (enchant prevents most from being turned), immune: charm, hold, sleep,   | R                  | any poly & cold,   | Group              | Nil                | 20                 | General            | Prime Material     |
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| Dread, Vampiric                         | 6     | 3+3    | 17        | Land             | Any                | 1      | 1d4 or weapon      | 1-6       |     No |     Yes | 0      | S    | 6, Fl      | 1400     | Any       | N         | item       | 0          | MAI          | Undead             | animated skeleton arms, have broken boundary of area guarded, wield weapon (sometimes magic),    | shadow, immune: charm, hold, sleep, shatter, disintegrate, any poly & cold, holy water  | VR                 | regen 2 hp/day,    | Group              | Special            | 20                 | General            | Prime Material     |
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| Drelb                                   | 2     | 5+3    | 16        | Any              | Any                | 1      | 3d4                | 1         |    Yes |     Yes | 0      | M    | 6          | 1400     | Special   | NE        | item or    | 8-12       | OMII 60      | Monster            | summoned to guard wealth or place, always mistaken for wraith, cannot be turned, chill touch     | fall 1 rnd dropping all (no save), can illus making prey think its retreating (90%), +1 | VR                 | silver double dmg, | Solitary           | Nil                | 18-19              | General            | Negative           |
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| Dryad                                   | 9     | 2      | 19        | Forests          | Any                | 1      | 1d4 (knife)        | 1 or 1d6  |    Yes |     Yes | 50%    | M    | 12         | 975      | Any       | N         | M x100, Q  | 13-14      | MM 93        | Humanoid           | tree sprites who live in secluded oak groves, rarely seen, speak own, elf, pixie, sprite &       | charm person 3x/day -3 to save, will try to charm a male w/ CHR 16+ & make them a slave | VR                 | if he does escape  | Solitary           | Herbivore          | 12                 | General            | Prime Material     |
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| Dwarf, Derro                            | 5 or  | 3      | 17        | Subterranean     | Any                | 1 or 2 | weapon             | 3-30      |    Yes |     Yes | 30%    | S    | 9          | 975 +    | Night     | CE        | magic      | 13-18      | MM 96        | Humanoid           | cruel, live in underdark, high DEX (15-18), use most weapons, coat bolts w/ poison 2d6 dmg save  | guards & leader HD 2 - 7, 1 in 20 will have Savant (spellcaster) for spells see MM 96,  | VR                 | tactics, never     | Tribe              | Omnivore           | 12                 | General            | Prime Material     |
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| Dwarf, Duergar                          | 4     | 1+2    | 19        | Subterranean     | Any                | 1      | weapon             | 2-9 or    |    Yes |     Yes | 0      | S    | 6          | 420+     | Any       | LE        | M, Q (B,   | 8-18       | MM 96        | Humanoid           | gray dwarf, infravision 120', save vs magic+4, for different levels & classes see MM 97, impose  | & surprised only on 1, innate ability to enlarge & invisibility as spell, daylight      | VR                 | only venture above | Tribe              | Omnivore           | 13                 | General            | Prime Material     |
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| Dwarf, Hill                             | 4     | 1      | 20        | Hills/Rough      | Sub-Arc/Trop       | 1      | 1d8 (weapon)       | 40-400    |    Yes |     Yes | specia | M    | 6          | 175      | Any       | LG        | M x5, (G,  | 11-12      | MM 94        | Humanoid           | dwell underground, stubbern, dislike magic, bonus to saves (PHB 21), 20% magic failure,          | detect slope, tunnel construct, unsafe walls, stone traps, pits, deadfalls & depth,     | C                  | bonus (PHB 21),    | Clan               | Omnivore           | 13-14              | General            | Prime Material     |
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| Dwarf, Mountain                         | 4     | 1+1    | 19        | Mountains        | Sub-Arc/Trop       | 1      | 1d8 (weapon)       | 40-400    |    Yes |     Yes | specia | M    | 6          | 270      | Any       | LG        | M x5, (G,  | 11-12      | MM 94        | Humanoid           | dwell deep in moutains, stubbern, dislike magic, bonus to saves (PHB 21), 20% magic failure,     | can detect slope, tunnel construct, unsafe walls, stone traps, pits, deadfalls & depth, | C                  | defence bonus (PHB | Clan               | Omnivore           | 13-14              | General            | Prime Material     |
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| Dwarf, Undead                           | 6     | 3+12   | 17        | Subterranean     | Any                | 1      | 3d4                | 2-8       |    Yes |     Yes | 25%    | M    | 9          | 1400     | Special   | N         | U          | 8-10       | MAI          | Undead             | created by disturbed burial places, do not leave area laid to rest, attack w/fists, drive        | appear to defend burial area thru innate phase door & dissipate after driving them off, | VR                 | to sleep, charm,   | Clan               | Nil                | 13-14              | General            | Prime Material     |
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| Eagle, Giant                            | 7     | 4      | 15        | Mountains        | Any                | 3      | 1d6/1d6/2d6        | 1-20      |    Yes |      No | 0      | L    | 3, Fl 48   | 420      | Any       | N         | special    | 1          | MM 27        | Monster            | 10' tall, 20' wing span, SA-dive, 50'+ adds +4 to att. & double damage (claws), exceptional      | only surprised at night or in lair & then only 10% of the time, more social than normal | R                  | an area, can be    | Group              | Carnivore          | 13                 | General            | Prime Material     |
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| Eagle, Wild                             | 6     | 1+3    | 18        | Mountains        | Any                | 3      | 1d2/1d2/1          | 5-12      |    Yes |      No | 0      | S    | 1, Fl 30   | 175      | Any       | N         | nil        | 1          | MM 27        | Animal             | SA-dive, if dives 100'+ it gains double flying speed, attack w/ claws only, +2 attack & double   | surprised, mate for life, occasionally find 1d8+4 eagles in rich feeding area, never    | UC                 | some small         | Solitary           | Carnivore          | 9                  | General            | Prime Material     |
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| Ear Seeker                              | 9     | 1 hp   |           | Urban            | Any                | 0      | 0                  | 1-4       |    Yes |      No | 0      | T    | 1          | 15       | Any       | N         | nil        | 0          | MM 204       | Monster            | seeks ears to lay 1d8+8 eggs that hatch in 4d6 hrs, larva eat tissue deafening victim, 90% of    | 1d4 days after which adults appear, cure disease removes infestation but not deafness,  | VR                 | for variation: no  | Group              | Carnivore          | 5-7                | General            | Prime Material     |
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| Eblis, Common                           | 3     | 4+4    | 15        | Swamp            | Temp/Trop          | 4      | 1d4/1d4/1d4/1d4    | 4-16      |     No |     Yes | 0      | L    | 12, Fl 12  | 650      | Day       | NE        | special    | 5-10       | MM 27        | Monster            | stork-like, speak language of chirps, whistles, & hoots, love shiny gems, difficult to locate    | fire or flame attacks & any damage caused by fire -1 per dice, attack in ambushes,      | R                  | if it sees         | Group              | Carnivore          | 15-16              | General            | Prime Material     |
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| Eblis, Spellcaster                      | 3     | 4+4    | 15        | Swamp            | Temp/Trop          | 4 or 1 | 1d4/1d4/1d4/1d4 or | 1         |    Yes |     Yes | 0      | L    | 12, Fl 12  | 1400     | Day       | NE        | special    | 10-12      | MM 27        | Monster            | leads a community of common eblis, one per group, cast spells, otherwise same abilities as       | cast 2d4 spells /day @ 3rd lvl, spells: audible glamer, blur, change self, hypnotism,   | R                  | wall of fog, &     | Group              | Carnivore          | 15-16              | General            | Prime Material     |
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| Eel, Electric                           | 9     | 2      | 16        | Water            | Any                | 1      | 1d3                | 1-3       |    Yes |      No | 0      | S    | Sw 12      | 65       | Any       | N         | nil        | 1          | MM 117       | Animal             | discharges electric jolt 15'-radius, w/ 5' 3d8 dmg, w/ 10' 2d8 & others 1d8, also bite for 1d3,  | for 1 hour between electric discharges                                                  | UC                 |                    | School             | Carnivore          | 7                  | General            | Prime Material     |
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| Eel, Giant                              | 6     | 5      | 15        | Water            | Any                | 1      | 3d6                | 1-4       |     No |      No | 0      | L    | Sw 9       | 175      | Any       | N         | nil        | 1          | MM 117       | Monster            | attack with bite, great speed +1 to initiative                                                   |                                                                                         | R                  |                    | School             | Carnivore          | 8                  | General            | Prime Material     |
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| Eel, Marine                             | 6     | 6 - 8  | 13        | Water            | Any                | 1      | 2d4                | 1         |    Yes |      No | 0      | S    | Sw 9       | 420      | Any       | N         | nil        | 1          | MM 117       | Animal             | discharges electric jolt 15'-radius, w/ 5' 6d6 dmg, w/ 10' 4d6 & others 2d6, vicitim save vs     | for # = dmg received, must recharge for 1 hour between electric discharge, also bite    | R                  | 13/13/12, bite     | Solitary           | Carnivore          | 9                  | General            | Prime Material     |
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| Eel, Weed                               | 8     | 1-1    | 20        | Water            | Any                | 1      | 1                  | 10-60     |    Yes |      No | 0      | S    | Sw 15      | 120      | Any       | N         | nil        | 1          | MM 117       | Animal             | bite has poison save or die in 1d4 rounds                                                        |                                                                                         | R                  |                    | School             | Carnivore          | 6                  | General            | Prime Material     |
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| Elemental Kin, Earth, Crysmal           | 0     | 6+6    | 13        | Land             | Any                | 1      | 3d4 (2d4)          | 1-6       |    Yes |     Yes | 0      | S    | 6          | 4000     | Day       | NE        | Qx2d4      | 13-16      | MAI          | Monster            | pln of earth, psionics, E & P weapons att -4, wooden ineffective, if pressed can shoot appendage | immune: fire, cold, gas & poison, electric 1/4 save none, glassee blinds 1d4+1 rnd,     | VR                 | move thru solid    | Solitary           | Special            | 15-16              | General            | Elem, Earth        |
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| Elemental Kin, Fire, Azer               | 2     | 2+1 -  | 19        | Special          | Any                | 1      | weapon             | 2-16      |    Yes |     Yes | 5-20%  | M    | 12         | 420-1400 | Any       | LN        | gems       | 11-12      | MAI          | Humanoid           | plane of fire, found in fiery areas, uses spears, malletlike weapon (mace), great strength see   | fire, those not immune to fire suffer 1d4+1 if grasped & weapons cause add +1 from      | VR                 | unfriendly, lack   | Band               | Omnivore           | 13-14              | General            | Elem, Fire         |
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| Elemental Kin, Fire, Azer, Amaimon      | 2     | 9+8    | 11        | Special          | Any                | 1      | weapon             | 2-16      |    Yes |     Yes | 35%    | M    | 12         | 4000     | Any       | LN        | gems       | 15-16      | MAI          | Humanoid           | king of azer, uses spears, malletlike weapon (mace), STR 18/00: +3 att & +6 dmg, immune to fire, | immune to fire suffer 1d4+1 if grasped & weapons cause add +1 from heat, other unknown  | VR                 |                    | Band               | Omnivore           | 13-14              | General            | Elem, Fire         |
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| Elemental Kin, Fire, Azer, Noble        | 2     | 7+6    | 13        | Special          | Any                | 1      | weapon             | 8-32      |    Yes |     Yes | 25%    | M    | 12         | 2500     | Any       | LN        | gems       | 13-14      | MAI          | Humanoid           | kings nobles, uses spears, malletlike weapon (mace), STR 18/00: +2 att & +3 dmg, immune to fire, | immune to fire suffer 1d4+1 if grasped & weapons cause add +1 from heat, other unknown  | VR                 |                    | Band               | Omnivore           | 13-14              | General            | Elem, Fire         |
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| Elemental Vermin, Air                   | 4     | 2      | 19        | Any              | Any                | 1      | 1d4                | 1         |    Yes |     Yes | 0      | T    | 6, Fl 6    | 175      | Any       | N         | nil        | 2-4        | MAI          | Monster            | scavengers, no lang, driven to eat & any interrupt is offensive, travel to prime material thru   | rather flee than fight, invisible at will, whirlwind obscures vision 10' (attack -4     | R                  |                    | Solitary           | Special            | 8-10               | General            | Elem, Air          |
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| Elemental Vermin, Earth                 | 3     | 2      | 19        | Any              | Any                | 3      | 1d3/1d3/1d3        | 1-6       |    Yes |     Yes | 0      | T    | 6, Br 6    | 175      | Any       | N         | feeds on   | 1          | MAI          | Monster            | scavengers, no lang, driven to eat & any interrupt is offensive, travel to prime material thru   | blends with rocky areas opp -2 surprise, will defend food supplies fiercely, attack:    | R                  | then rear claws    | Pack               | Special            | 15-16              | General            | Elem, Earth        |
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| Elemental Vermin, Fire                  | 4     | 2      | 19        | Any              | Non-Arctic         | 2      | 1d3/1d2            | 2-4       |    Yes |     Yes | 0      | T    | 6, Fl 6    | 175      | Any       | N         | nil        | 2-4        | MAI          | Monster            | scavengers, no lang, driven to eat & any interrupt is offensive, travel to prime material thru   | immune to fire, attack bite/tail, throw mini-fireball 10' 2 per rnd inflict 1 point dmg | R                  | fire or suffer 1d4 | Pack               | Special            | 13-14              | General            | Elem, Fire         |
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| Elemental Vermin, Water                 | 6     | 2      | 19        | Any              | Temp/SubArc        | 1      | 1d4                | 1         |    Yes |     Yes | 0      | T    | 6, Sw 6    | 175      | Any       | N         | nil        | 1          | MAI          | Monster            | scavengers, no lang, driven to eat & any interrupt is offensive, travel to prime material thru   | avoid confrontations, feeds on any & all liquids, bites or spits pellet of water 20'    | R                  |                    | Solitary           | Special            | 11-12              | General            | Elem, Water        |
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| Elemental, Air                          | 2     | 8, 12, | 13        | Air              | Any                | 1      | 2d10               | 1         |    Yes |     Yes | 0      | L    | Fl 36 (A)  | 3000+    | Any       | N         | nil        | 5-7        | MM 99        | Monster            | cloudlike, rarely speak, attack w/ forced air blast, aeral battles +1 to hit & +4 dmg,           | 12 HD 60', 16 HD 80' whick kills all < 3 HD & causes 2d8 to others (1 turn to           | VR                 | 9/7000, 16 HD      | Solitary           | Special            | 15-17              | General            | Elem, Air          |
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| Elemental, Air Kin, Aerial Servent      | 3     | 16     | 5         | Any              | Any                | 1      | 8d4                | 1         |    Yes |     Yes | 0      | L    | Fl 24 (A)  | 9000     | Any       | N         | nil        | 2-4        | MM 101       | Monster            | form of air elemental, normally invisible, avoids combat on native plane (Elemental Air), STR    | grabing & strangling causing dmg each rnd until broken (STR check), -5 to opp surprise  | VR                 | +1 weap to hit, if | Solitary           | Special            | 14                 | General            | Elem, Air          |
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| Elemental, Air Kin, Sylph               | 9     | 3      | 17        | Special          | Any                | 0      | 0                  | 1         |    Yes |     Yes | 50%    | M    | 12, Fl 36  | 2000     | Any       | N         | Q x10, X   | 15-16      | MM 101       | Humanoid           | humanoid women w/ wings, speak common & own musical, 20% aid adventurers for favor, defend only  | spells cast at 7th-wizard from elemental air, can become invisible at will & summon air | VR                 | live in high       | Solitary           | Omnivore           | 14                 | General            | Elem, Air          |
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| Elemental, Comp., Black Cloud           | 2     | 9-12   | 11        | Desert           | Any                | 1      | 2d8                | 1         |    Yes |     Yes | 0      | G    | Fl 24      | 6000+    | Any       | CN        | K          | 5-10       | MM 106       | Monster            | living storm, dark storm cloud, communicate w/ own, air & fire elem. 10% common (few words),     | abilities 9th wiz, spells: windwall, gust of wind, lightng bolt (1 die/HD 80'), chill   | VR                 | 7d10 save vs BW    | Solitary           | Special            | 15-16              | General            | Prime Material     |
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| Elemental, Comp., Skriaxit              | -5    | 16+16  | 5         | Desert           | Sub-Tropical       | 2      | 2d10/2d10          | 3-18      |    Yes |     Yes | 50%    | L    | 12, 18, 24 | 16,000   | Any       | NE        | nil        | 15-16      | MM 105       | Monster            | living sandstorm, speak own, air elem & howling, 10' tall conical form, MV 12 (1-6 creat), 18    | sandstorm 200 yrd rad 1 dmg/skriaxit, storm dispells magic (16th lvl wiz), att w/       | VR                 | against air        | Pack               | Special            | 17-18              | General            | Prime Material     |
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| Elemental, Comp., Tempest               | 2     | 9-12   | 11        | Any              | Any                | 1      | 2d8                | 1         |    Yes |     Yes | 0      | G    | Fl 24      | 6000+    | Any       | CN        | K          | 5-10       | MM 105       | Monster            | living storm, dark storm cloud, communicate w/ own, air & water elem. 10% common (few words),    | abilities 9th wiz, spells: windwall, gust of wind, lightng bolt (1 die/HD 80'), chill   | VR                 | 10' d x 30' d x    | Solitary           | Special            | 15-16              | General            | Prime Material     |
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| Elemental, Comp., Tempest, Arctic       | 2     | 9-12   | 11        | Any              | Any                | 2      | 2d8                | 1         |    Yes |     Yes | 0      | G    | Fl 24      | 6000+    | Any       | CN        | K          | 5-10       | MM 106       | Monster            | living storm, dark storm cloud, communicate w/ own, air & water elem. 10% common (few words),    | abilities 9th wiz, spells: windwall, gust of wind, chill touch(1d4 & -1 STR), ice storm | VR                 |  causes 9d4+9 cold | Solitary           | Special            | 15-16              | General            | Prime Material     |
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| Elemental, Earth                        | 2     | 8, 12, | 13        | Land             | Any                | 1      | 4d8                | 1         |    Yes |     Yes | 0      | L    | 6          | 2000+    | Any       | N         | nil        | 5-7        | MM 99        | Monster            | travels through solid ground & stone but not water, cause great damage to constructions w/       | THACO/XP - 12 HD:9/6000, 16 HD 5/10000, less effective against creatures in the air or  | VR                 | lessened by 2 per  | Solitary           | Special            | 15-17              | General            | Elem, Earth        |
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| Elemental, Earth Kin, Pech              | 3     | 4      | 17        | Subterranean     | Any                | 1      | weapon +3          | 5-20      |    Yes |     Yes | 25%    | S    | 9          | 1400     | Night     | NG        | 50-100     | 8-16       | MM 102       | Monster            | dwell in dark places & work stone, infravision 120', STR 18/50, cast stone shape & stone tell    | 4 pech together can cast wall of stone at 16th lvl 1/day, immune to petrification,      | R                  | to be left alone,  | Clan               | Omnivore           | 10                 | General            | Elem, Earth        |
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| Elemental, Earth Kin, Sandling          | 3     | 4      | 17        | Subterranean     | Temp/Trop          | 1      | 2d8                | 1         |     No |     Yes | 0      | L    | 12, Br 6   | 420      | Night     | N         | nil        | 0          | MM 102       | Monster            | "sand-pile", immune: sleep, harm, hold & mind effecting spells, not aggressive unless provoked,  | it traps 1-2 man-size creatures for 1d4 rnds, water (10 gal) affects as slow spell &    | R                  | live in sandy      | Clan               | Special            | 7                  | General            | Elem, Earth        |
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| Elemental, Earth Weird                  | 0     | 8+3    | 13        | Desert           | Any                | 1      | 1d8                | 1         |    Yes |     Yes | 0      | L    | 9          | 5000     | Any       | CE        | I, O, P, Y | 11-12      | MAI          | Monster            | from elem plane of earth, hostile on prime material, appear as dry dirt, if within 10' forms     | to 15', normal E & B dmg 1, P none, enchanted full, water affects as slow, if immersed  | VR                 | wall or cntrl wind | Solitary           | Carnivore          | 13-14              | General            | Elem, Earth        |
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| Elemental, Fire                         | 2     | 8, 12, | 13        | Land             | Any                | 1      | 3d8                | 1         |    Yes |     Yes | 0      | L    | 12         | 2000+    | Any       | N         | nil        | 5-7        | MM 100       | Monster            | housed in a fire, attack fiercely, any flammable object must save -2 or burn, unable to cross    | creatures reduce dmg -1 per die (min 1 point), THACO/XP - 12 HD:9/6000, 16 HD 5/10000,  | VR                 | hit                | Solitary           | Special            | 15-17              | General            | Elem, Fire         |
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| Elemental, Fire Kin, Fire Snake         | 6     | 2      | 19        | Special          | Special            | 1      | 1d4                | 1-6       |    Yes |     Yes | 0      | S    | 4          | 120      | Any       | N         | Q          | 2-4        | MM 103       | Monster            | larval salamanders, gems only treasure, -4 to opp surprise, immune to fire, bite contains poison | paralysis for 2d4 turns, feed on fire                                                   | UC                 |                    | Pack               | Special            | 11                 | General            | Elem, Fire         |
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| Elemental, Fire Kin, Salamander         | 5/3   | 7+7    | 13        | Special          | Special            | 2      | 2d6+1d6/1d6+1d6    | 2-5       |    Yes |     Yes | 0      | M    | 9          | 2000     | Any       | CE        | F          | 13-14      | MM 103       | Monster            | like hot places, cruel, attacks: tail+heat/spear+heat, fire resist creatures immune to heat dmg, | victim, +1 weapon to hit unless 4+HD, immune: sleep, charm & hold, cold causes          | R                  | upper body AC 5 &  | Pack               | Omnivore           | 13                 | General            | Elem, Fire         |
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| Elemental, Sandman                      | 3     | 4      | 17        | Desert           | Sub-Trop/Trop      | 1      | 0                  | 1-6       |    Yes |     Yes | 20%    | M    | 9          | 975      | Night     | NE        | A, Q       | 8-10       | MAI          | Monster            | made of sand, no lang, understands others, ambush, any creature within 20' save vs spell or fall | & 10% cumm/trn of waking (95% if disturbed), those saving must save each time touched,  | R                  | normal missiles,   | Family             | Special            | 13-14              | General            | Elem, Earth        |
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| Elemental, Water                        | 2     | 8, 12, | 12        | Water            | Any                | 1      | 5d6                | 1         |    Yes |     Yes | 0      | L    | 6, Sw 18   | 2000+    | Any       | N         | nil        | 5-7        | MM 100       | Monster            | 1000 cubic feet of liquid is required, attacks w/ wavelike arm, can overturn small ships & stop  | THACO/XP - 12 HD:9/6000, 16 HD 7/10000, less effective against creatures on ground dmg  | VR                 | (min 1 point dmg)  | Solitary           | Special            | 15-17              | General            | Elem, Water        |
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| Elemental, Water Kin, Nereid            | 10    | 4      | 17        | Water            | Temp/Trop          | 0      | 0                  | 1-4       |    Yes |     Yes | 50%    | M    | 12, Sw 12  | 975      | Any       | C         | X          | 12         | MM 104       | Monster            | playful & unpredictable, 50% CN, 25% CE, 25% CG, assume human (young female) form w/ contact w/  | SA-spit venom 20' blinding target for 2d6 rnds (AC, saves & att -4), control water      | VR                 | save vs poison     | Solitary           | Special            | 11                 | General            | Elem, Water        |
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| Elemental, Water Kin, Water Weird       | 4     | 3+3    | 15        | Water            | Any                | 0      | 0                  | 1-3       |    Yes |     Yes | 0      | L    | 12         | 420      | Any       | CE        | I, O, P, Y | 11-12      | MM 104       | Monster            | hostile, will bargain, appears as normal water (detect invisible reveals something), assumes     | if struck victim is pulled into water (save vs paralysis) each round save or drown, 50% | VR                 | 1 dmg from P & S   | Solitary           | Special            | 13                 | General            | Elem, Water        |
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| Elemental, Wind Walker                  | 7     | 6+3    | 13        | Mountains        | Tropical           | 1      | 3d6                | 1-3       |    Yes |     Yes | 0      | L    | Fl 30 (A)  | 2000     | Day       | CN        | C, R       | 11-12      | MAI          | Monster            | from plane of air, resembles writhing serpents, telepathic 100 yrds, dmg caused to all in 10',   | gas in 1 rnd, inflict 6d6 to creatures in gaseous form, +1 weapon to hit, cast ride     | R                  | cntrl weath(save   | Pack               | Special            | 13-14              | General            | Elem, Water        |
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| Elephant                                | 6     | 11     | 9         | Plains           | Sub-Trop/Trop      | 5      | 2d8/2d8/2d6/2d6/2d | 1-12      |     No |      No | 0      | L    | 15         | 4000     | Day       | N         | special    | 2-4        | MM 107       | Animal             | attacks: tusk/tusk/trunk/foot/foot (only 2 attacks per opponent), fear fire, rouge elephant will | herd will contain 1-4 young, tusks are worth 100-400 gp each                            | C                  |                    | Herd               | Herbivore          | 7                  | General            | Prime Material     |
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| Elf, Aquatic                            | 6 (9) | 1+1    | 19        | Water, Salt      | Temperate          | 1      | 1d8 (weapon)       | 20-120    |    Yes |     Yes | specia | M    | 9, Sw 15   | 420      | Any       | CG        | K, Q (I,   | 14-18      | MM 110       | Humanoid           | sea-elf, speak: own, sahuagin, accented common, peaceful, -5 to opp surprise, can see 1 mile, +1 | tridents, use nets, 90% MR sleep & charm, can't cast spells, bands contain high lvl     | VR                 | as companions,     | Band               | Omnivore           | 13                 | General            | Prime Material     |
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| Elf, Drider                             | 3     | 6+6    | 13        | Subterranean     | Any                | 1      | 1d4 or weapon      | 1 or 1-4  |    Yes |      No | 15%    | L    | 12         | 3000     | Any       | CE        | N x2, Q    | 14-20      | MM 112       | Monster            | head & torso of drow & legs & lower body of giant spider, created by dark goddess for failed     | normal drow (MM 113), retain skills, 60% priests 6th or 7th lvl (XP 5000), others 6th - | VR                 | HD, bite (save vs  | Band               | Special            | 14                 | General            | Prime Material     |
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| Elf, Drow                               | 4     | 2      | 19        | Subterranean     | Any                | 1      | weapon             | 50        |    Yes |     Yes | MM 113 | M    | 12         | 650      | Any       | CE        | N x5, Q x2 | 13-14      | MM 112       | Humanoid           | evil elves, cloaks have special properties: 75% HS, +6 to save vs fire & tough to cut, speak     | common & trade, use high quality or magical armor, shields & weapons, groups have high  | VR                 | (XP 975),          | Clan               | Omnivore           | 14                 | General            | Prime Material     |
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| Elf, Grey                               | 5     | 1+1    | 19        | Forests          | Temp/SubTrop       | 1      | 1d10               | 20-200    |    Yes |     Yes | specia | M    | 12         | 420      | Any       | CG        | N (G, S,   | 14-20      | MM 109       | Humanoid           | speak:own, goblin, orc, hobgoblin, gnoll, gnome & halfling, move through forests silent &        | 90% MR to charm & sleep, +1 w/sword & bow, can be of higher lvl & multi-lvl, use magic  | VR                 | camps hidden,      | Band               | Omnivore           | 13                 | General            | Prime Material     |
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| Elf, Half-                              | 5     | 1+1    | 19        | Any              | Temp/SubTrop       | 1      | 1d10               | 20-200    |    Yes |     Yes | specia | M    | 12         | 420      | Any       | CG        | N (G, S,   | 14-20      | MM 109       | Humanoid           | speak:own, goblin, orc, hobgoblin, gnoll, gnome & halfling, move through forests silent &        | 90% MR to charm & sleep, can be of higher lvl & multi-lvl, use magic items, value       | UC                 | human & elf        | Band               | Omnivore           | 13                 | General            | Prime Material     |
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| Elf, High                               | 5     | 1+1    | 19        | Forests          | Temp/SubTrop       | 1      | 1d10               | 20-200    |    Yes |     Yes | specia | M    | 12         | 420      | Any       | CG        | N (G, S,   | 14-20      | MM 108       | Humanoid           | speak:own, goblin, orc, hobgoblin, gnoll, gnome & halfling, move through forests silent &        | 90% MR to charm & sleep, +1 w/sword & bow, can be of higher lvl & multi-lvl, use magic  | UC                 | camps hidden,      | Band               | Omnivore           | 13                 | General            | Prime Material     |
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| Elf, Wood                               | 5     | 1+1    | 19        | Forests          | Temp/SubTrop       | 1      | 1d10               | 20-200    |    Yes |     Yes | specia | M    | 12         | 420      | Any       | N         | N (G, S,   | 14-20      | MM 109       | Humanoid           | speak:own & some forest animals, move through forests silent & invisible (-4 opp surp), value    | 90% MR to charm & sleep, +1 w/sword & bow, can be of higher lvl & multi-lvl, use magic  | R                  | camps hidden,      | Band               | Omnivore           | 13                 | General            | Prime Material     |
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| Emre                                    | 7     | 3      | 17        |                  |                    | 1      | 1d4 or 2d4         | 2-20      |     No |      No |        |      | 18, Fl 24  | 120      |           |           |            |            | MM 27        |                    |                                                                                                  |                                                                                         |                    |                    |                    |                    | 7                  | General            | Prime Material     |
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| Emu                                     | 7     | 2      | 19        | Any              | Any                | 1      | 1d6                | 2-20      |     No |      No | 0      | M    | 18         | 35       | Day       | N         | nil        | 1          | MM 27        | Animal             |                                                                                                  |                                                                                         | C                  |                    | Group              | Omnivore           | 8-10               | General            | Prime Material     |
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| Ermine                                  | 6     | 1      | 20        | Any              | Any                | 1      | 1                  | 1-2       |     No |      No | 0      | S    | 15         | 15       | Day       | N         | nil        | 1          | MM 244       | Animal             |                                                                                                  |                                                                                         | C                  |                    | Solitary           | Herbivore          | 2-9                | General            | Prime Material     |
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| Ettercap                                | 6     | 5      | 15        | Forests          | Any                | 3      | 1d3/1d3/1d8        | 1-2       |    Yes |     Yes | 0      | M    | 12         | 650      | Any       | NE        | nil -      | 5-7        | MM 114       | Monster            | cruel, skilled trap setter, attacks: claw/claw/bite, bite has poison save or die in 1d4 turns,   | traps are made of silk webs which make nets, trip wires, garottes, etc, immobilizes     | R                  | one oz is worth    | Solitary           | Carnivore          | 13                 | General            | Prime Material     |
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| Eye Killer                              | 5     | 4      | 17        | Subterranean     | Any                | 1      | 1d6                | 1-4       |    Yes |      No | 0      | M    | 9          | 325      | Night     | CE        | nil        | 2-4        | FF 35        | Monster            | bat-like upper torso, body of snake, cannot fly, large eyes, hates bright light, if approached   | infravision or natural low light it attacks w/coil wrap & crush (open doors to break    | VR                 | uses death stare   | Group              | Carnivore          | 10-11              | General            | Prime Material     |
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| Eye, Floating                           | 9     | 1-4 hp | 20        | Water, Salt      | Any                | 0      | 0                  | 1-12      |    Yes |      No | 0      | S    | Sw 30      | 25       | Any       | N         | nil        | 0          | OMI 40       | Monster            | transparent body w/ single 3" dia eye, gaze save vs paralyzation or hypnotized & stationary 2d4  | predator fish who roam near eyes eat prey, eye eats scraps                              | R                  |                    | School             | Scavenger          | 10-11              | General            | Prime Material     |
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| Eyewing                                 | 4     | 3      | 17        | Special          | Special            | 3 or 1 | 1d6/1d6/1d4 or     | 1-20      |    Yes |     Yes | 0      | L    | Fl 24 (B)  | 650      | Any       | LE        | nil        | 5-7        | MM 115       | Monster            | inhabits Abyss, smell terrible & scorches sensitive tissues, attacks: claw/claw/tail or tear is  | it is 1' dia, a hit 2d6 save vs poison for 1d6, also anyone w/ 10' splashed (-2 att)    | R                  | in 2d6 hrs         | Band               | Nil                | 12                 | General            | Abyss              |
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| Faerie, Squeaker                        | 10    | 1/2    | 20        | Land             | Any                | 1      | 1d4                | 2-40      |     No |      No | 0      | S    | 12         | 15       | Any       | C         | nil        | 5-7        | MAI          | Humanoid           | created by wizard spell gone bad, pixie-like, attack to annoy & aggravate, throw stones etc +2   | hide behind cover, no strategy, no leader, terretory 1 mile & patrol it harassing those | C                  | reproduce rapidly  | Tribe              | Nil                | 8-10               | General            | Prime Material     |
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| Faerie, Stwinger                        | 7     | 3 hp   | 20        | Any              | Temperate          | 2      | special            | 1 (2-4)   |     No |     Yes | 0      | T    | 6          | 15       | Night     | CN        | nil        | 13-14      | MAI          | Humanoid           | nauseatingly cute, speak pixie, brownie, elf, dwarf & gnome, do not fight, sole purpose is have  | emits a pheromone that charms all 40'-radius save vs BW neg, will swing hard on charmed | C                  | 2 rnds, if 50% hp  | Solitary           | Herbivore          | 11-12              | General            | Prime Material     |
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| Falcon                                  | 5     | 1 -1   | 20        | Any              | Non-Arctic         | 3      | 1/1/1              | 1-2       |     No |      No | 0      | S    | 1, Fl 36   | 65       | Day       | N         | special    | 1          | MM 27        | Animal             | smaller than hawk, easily trained, preferred by hunters over hawks, trained bird sells for 1000  |                                                                                         | C                  |                    | Solitary           | Carnivore          | 6                  | General            | Prime Material     |
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| Ferret                                  | 6     | 1      | 20        | Any              | Any                | 1      | 1                  | 1-2       |     No |      No | 0      | S    | 15         | 15       | Day       | N         | nil        | 1          | MM 244       | Animal             | can be trained to do tricks if captured young                                                    |                                                                                         | C                  |                    | Solitary           | Herbivore          | 2-9                | General            | Prime Material     |
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| Feyr, Common                            | 2     | 4      | 17        | Urban            | Any                | 1      | 1d4                | 1-4       |    Yes |      No | 10%    | S    | 12         | 975      | Night     | CE        | nil        | 5          | MM 116       | Monster            | created from nightmares mixed w/magical energies, attacks w/ bite, those who see attack save vs  | be consumed by fear 1d4 rnds, slain by direct sunlight, save for magical light, usually | VR                 | siege, civil war,  | Band               | Special            | 18                 | General            | Prime Material     |
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| Feyr, Great                             | -2    | 5      | 17        | Any              | Any                | 4      | 2d6/2d6/2d6/2d6    | 1         |    Yes |     Yes | 40%    | M    | 12, Fl 18  | 13,000   | Any       | CE        | nil        | 14         | MM 116       | Monster            | created from combination of common feyrs, attacks w/ bite/bite/bite/bite, those who see attack   | or be consumed by fear 2d6 rnds, not affected by sunlight, SA-emotion (as 4th           | VR                 | save -2 (only neg  | Solitary           | Special            | 18                 | General            | Prime Material     |
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| Feystag                                 | 7     | 2+4    | 19        | Forests          | Temp/SubArc        | 2 or 1 | 1d4/1d4 or weapon  | 1-2       |    Yes |      No | 70%    | M    | 14         | 975      | Any       | CN        | Vx2, X     | 13-14      | MAI          | Monster            | cat-like, sense magic items & often type, function etc, study item 1 rnd & with INT check can    | study up to 60' & +1 if it handles items, victim must make a INT or WIS check to regain | VR                 | claw or weapon -1  | Solitary           | Omnivore           | 11-12              | General            | Prime Material     |
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| Firefriend                              | 4     | 1+4    | 20        | Any              | Any                | 1      | 1d2                | 1-4       |    Yes |      No | 0      | M    | 3, Fl 18   | 35       | Night     | N         | nil        | 1          | MM 204       | Monster            | attacks w/ mandibles, 1 per turn emits green light causes 5d4 dmg savs vs wand 1/2               |                                                                                         | VR                 |                    | Group              | Omnivore           | 5-7                | General            | Prime Material     |
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| Flameskull                              | 3     | 4+4    | 15        | Land             | Any                | 2      | 2d4/2d4            | 1         |    Yes |     Yes | 88%    | S    | Fl 21 (A)  | 2000     | Any       | LE        | item       | 8-16       | MAI          | Undead             | flying skull, guardian, speak common & up to 14 others, use voice to lure intruders, attack:     | cast 1 spell/rnd (every other rnd) usually magic missiles or flame strike & no mind     | R                  | rnds spell         | Solitary           | Nil                | 13-14              | General            | Prime Material     |
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| Flind                                   | 5     | 2+3    | 16        | Any              | Temp/Trop          | 1 or 2 | 1d6 or 1d4         | 1-4       |    Yes |      No | 0      | M    | 12         | 120      | Night     | LE        | A          | 8-10       | MM 158       | Humanoid           | relative of gnoll, use club (75%) or flindbar (25%), a successful hit by flindbar victim save vs | his weapon entangled in chain & disarmed, leaders 3+3 HD, 13 INT & 18 CHR always use    | R                  |                    | Tribe              | Carnivore          | 11-12              | General            | Prime Material     |
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| Fly, Bluebottle                         | 6     | 3      | 19        | Any              | Any                | 1      | 1d8                | 1-10      |     No |      No | 0      | M    | 9, Fl 30   | 65       | Day       | N         | nil        | 1          | MM 204       | Monster            | prefer carrion, offal, etc, also sweet odors & open wounds                                       |                                                                                         | VR                 |                    | Swarm              | Scavenger          | 5-7                | General            | Prime Material     |
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| Fly, Horsefly                           | 5     | 6      | 17        | Any              | Any                | 1      | 2d8                | 1-4       |     No |      No | 0      | S    | 6, Fl 27   | 270      | Any       | N         | nil        | 1          | MM 204       | Monster            | seeks creatures to suck blood, sucks blood until driven off                                      |                                                                                         | C                  |                    | Swarm              | Blood              | 5-7                | General            | Prime Material     |
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| Foulvern                                | 3     | 9+7    | 11        | Land             | Any                | 5      | 1d4+1/1d4+1/1d4+1/ | 1-4       |    Yes |      No | 0      | H    | 6, Fl 12   | 3000     | Any       | NE        | E          | 5-7        | MAI          | Monster            | foulwing mated w/ wyvern, infravision 90', fight in air or pounce on prey, attack:               | struck w/bite victim att -1 next rnd, attempts to pin victim & drain blood 25 points    | VR                 | pulling free (STR  | Flock              | Carnivore          | 13-14              | General            | Prime Material     |
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| Foulwing                                | 3     | 6      | 15        | Land             | Any                | 5      | 1d4+1/1d4+1/1d4+1/ | 1-4       |    Yes |      No | 0      | H    | 6, Fl 12   | 1400     | Any       | NE        | nil        | 5-7        | MAI          | Monster            | grotesque flying predator, used as steed for evil humans, infravision 90', fight in air or       | bite/bite/bite/claw/claw if struck w/bite victim att -1 next rnd, attempts to pin       | R                  | per rnd & addit 2  | Flock              | Carnivore          | 13-14              | General            | Prime Material     |
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| Fox                                     | 7     | 1      | 20        | Forests          | Any                | 1      | 1d3                | 1-2       |     No |      No | 0      | S    | 15         | 15       | Day       | N         | nil        | 1          | MM 244       | Animal             | superb vision & hearing, pelts worth 5 gp                                                        |                                                                                         | C                  |                    | Solitary           | Herbivore          | 2-9                | General            | Prime Material     |
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| Fox, Hoar                               | 6     | 2      | 19        | Land             | Arctic             | 1      | 1d6                | 1-6       |    Yes |      No | 0      | S    | 15         | 175      | Night     | N         | special    | 2-4        | FF 50        | Monster            | silver-grey fox, aggressive 10%, bite, BW- 30' (1 victim) 2d6 dmg save 1/2, immune cold based,   | damage (renders pelt worthless), pelt worth 100 gp unless damaged                       | R                  |                    | Pack               | Carnivore          | 10-11              | General            | Prime Material     |
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| Frog, Giant                             | 7     | 1 - 3  | 19        | Water, Fresh     | Any                | 1      | 1/2/3 HD:          | 5-40      |    Yes |      No | 0      | S    | 3, Sw 9    | 120+     | Any       | N         | nil        | 0          | MM 119       | Animal             | -3 to opp surprise, sticky tongue 12' lg strikes +4 (no dmg) its used to entrap victim, victim   | frog releases (doesnt' att again) otherwise reeled in, bite is auto (max dmg), on 20    | UC                 | rnds to escp or    | Pack               | Carnivore          | 8                  | General            | Prime Material     |
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| Frog, Killer                            | 8     | 1+4    | 18        | Water, Fresh     | Any                | 3      | 1d2/1d2/1d4+1      | 3-18      |     No |      No | 0      | S    | 6, Sw 12   | 35       | Any       | N         | nil        | 0          | MM 119       | Animal             | -3 to opp surprise, fear fire, does not swallow victims whole, fond of human flesh               |                                                                                         | VR                 |                    | Pack               | Carnivore          | 6                  | General            | Prime Material     |
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| Frog, Poisonous                         | 8     | 1      | 19        | Water, Fresh     | Any                | 1      | 1                  | 2-12      |    Yes |      No | 0      | T    | 3, Sw 9    | 65       | Any       | N         | nil        | 0          | MM 119       | Animal             | -3 to opp surprise, fear fire, does not swallow victims whole, contact poison on skin & in bite, | poison                                                                                  | R                  |                    | Pack               | Insectivore        | 6                  | General            | Prime Material     |
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| Fungus, Ascomoid                        | 3     | 6+6    | 13        | Subterranean     | Any                | 1      | special            | 1         |    Yes |      No | 0      | M    | 12         | 1400     | Any       | N         | nil        | 0          | MM 120       | Plant              | puffball-like, move by rolling (MV 3 on 1st rnd, 6 next, 9, then 12 for hours), roll over        | stream is 1' dia x 30' lg save vs poison or die in 1d4 rnds, if successful unable to    | VR                 | weapons: P double  | Special            | Scavenger          | 15                 | General            | Prime Material     |
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| Fungus, Gas Spore                       | 9     | 1 hp   | 20        | Subterranean     | Any                | 1      | special            | 1-3       |    Yes |     Yes | 0      | M    | 3          | 120      | Any       | N         | nil        | 0          | MM 120       | Plant              | mistaken as beholder (90% @ > 10' & 25% closer), if struck for even 1 hp it explodes, every      | 20' radius suffers 6d6 save vs wands for 1/2, if exposed to flesh it shoots tiny        | R                  | immediately, cure  | Special            | Scavenger          | 8                  | General            | Prime Material     |
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| Fungus, Ordinary                        | nil   | nil    |           | Subterranean     | Any                | 0      | 0                  | varies    |     No |      No | 0      | T    | 0          | nil      | Any       | N         | nil        | 0          | MM 120       | Plant              | simple plants, live as parasites or saprophytes, examples: mold, yeast, mildew, mushroom &       | are harmful or useful, they do not attack or defend themselves, reproduce asexually,    | C                  | break down organic | Special            | Scavenger          | nil                | General            | Prime Material     |
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| Fungus, Phycomid                        | 5     | 5      | 15        | Subterranean     | Any                | 2      | 1d4+2/1d4+2        | 1-4       |    Yes |     Yes | 0      | T    | 3          | 650      | Any       | N         | nil        | 0          | MM 120       | Plant              | algae-like, exude highly alkaline substance, sensory organs for heat, sound & vibrations, fluid  | 1d6+6 feet, if victim fails save vs poison the individual begins to sprout growth in    | R                  | dmg, it then       | Special            | Scavenger          | 14                 | General            | Prime Material     |
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| Fungus, Shrieker                        | 7     | 3      | 17        | Subterranean     | Any                | 0      | 0                  | 2-8       |     No |     Yes | 0      | M    | 1          | 120      | Any       | N         | special    | 0          | MM 120       | Plant              | normally quiet, light within 30' or movement within 10' they emit a piercing shriek, attracts    | violet fungi kill them which leaves matter to feed on, it lasts 1d3 rnds, 50%           | C                  | worms & shambling  | Special            | Scavenger          | 12                 | General            | Prime Material     |
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| Fungus, Violet                          | 7     | 3      | 17        | Subterranean     | Any                | 4      | special            | 1-4       |    Yes |      No | 0      | M    | 1          | 175      | Any       | N         | nil        | 0          | MM 120       | Plant              | resemble shriekers, 75% to be encountered with them, grow on rotting animal matter, has 4        | they excrete an acidic substance which rots flesh, save vs poison or cure disease stops | R                  |                    | Special            | Scavenger          | 12                 | General            | Prime Material     |
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| Fyrefly                                 | 5     | 1 hp   | 15        | Any              | Any                | 1      | 1                  | 1         |     No |      No | 0      | M    | Fl 18 (A)  | 175      | Night     | N         | nil        | 1          | MM 204       | Monster            | contact with flammable objects save vs normal fire or be consumed                                |                                                                                         | VR                 |                    | Solitary           | Omnivore           | 11                 | General            | Prime Material     |
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| Galeb Duhr                              | -2    | 8-10   | 13        | Mountains        | Any                | 2      | 2d8                | 1-4       |    Yes |     Yes | 20%    | L    | 6          | 8000     | Day       | N         | Q x3, X    | 11-12      | MM 122       | Monster            | beholder-like w/ appendages, avoids combat, if chased it will fight using spells at 20th lvl     | animate 1d2 boulders w/ 60 yrds (AC 0, MV 3, HD 9, dmg 4d6), double dmg from cold (save | VR                 | normal fire &      | Family             | Special            | 17                 | General            | Prime Material     |
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| Gambado                                 | 6     | 4      | 17        | Subterranean     | Temp/SubTrop       | 3      | 1d8/1d4/1d4        | 1-8       |     No |      No | 0      | M    | Lp 12      | 175      | Day       | CN        | R          | 5-7        | MAI          | Monster            | springing skull, ambush, selfish, moves by springing (14' vert), attack from pit dug in lair,    | attacks: bite/claw/claw, will flee rather than fight to death, treasure is in the pit   | R                  |                    | Solitary           | Carnivore          | 11-12              | General            | Prime Material     |
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| Gar, Giant                              | 3     | 8      | 12        | Water            | Any                | 1      | 5d4                | 1-6       |    Yes |      No | 0      | H    | Sw 30      | 2000     | Any       | N         | nil        | 1          | MM 117       | Animal             | swallowing causes 1 hp/rnd & 5% cumulative chance per rnd to suffocate, escape when 50% HP are   | victim is swallowed on a natural 20, attacks w/ teeth                                   | VR                 |                    | School             | Carnivore          | 10                 | General            | Prime Material     |
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| Garbug, Black                           | 5     | 2+2    | 19        | Jungle           | Any                | 7      | 1d4/1(x6)          | 2-5       |    Yes |      No | 0      | M    | 6, Fl 12   | 650      | Night     | N         | nil        | 1          | MAI          | Monster            | related to carrion crawler, attack: proboscis/tentacle (6), tentacle 2' lg secretes poison save  | 2d6 rnds (not cumm) & acid will burn 1 dmg/turn, proboscis drains blood from paralyzed  | R                  | no perm lair, prey | Pack               | Carnivore          | 15-16              | General            | Prime Material     |
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| Garbug, Violet                          | 5     | 3+3    | 17        | Swamp            | Any                | 8      | 1d6/1d6/1(x6)      | 1         |    Yes |      No | 0      | L    | 6, Fl 9    | 650      | Any       | N         | nil        | 1          | MAI          | Monster            | related to carrion crawler, attack: claw/claw/tentacle (6), tentacle 2' lg secretes poison save  | 2d6 rnds (not cumm) & acid will burn 1 dmg/turn, if both claws hit addition 1d4 dmg,    | R                  | prey mainly on     | Solitary           | Carnivore          | 11-12              | General            | Prime Material     |
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| Gargantua, Humanoid                     | 4     | 35     | 5         | Islands          | Sub-Trop/Trop      | 2      | 4d10/4d10          | 1-2       |    Yes |     Yes | 0      | G    | 21         | 28,000   | Any       | CN        | nil        | 5-7        | MM 123       | Monster            | gigantic humans, 80-100' tall, attacks: fist/fist, trample 10d10, regen 4 hp/rnd, sense emotions | sometimes live in jungles & mountains                                                   | VR                 |                    | Solitary           | Omnivore           | 14                 | General            | Prime Material     |
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| Gargantua, Insectoid                    | 6     | 20 -   | 5         | Mountains        | Temp/Trop          | 1      | 3d10               | 1-3       |    Yes |     Yes | 0      | G    | 6, Fl 36   | 14,000+  | Any       | CN        | nil        | 5-7        | MM 123       | Monster            | gigantic moth accompanied by piercing screech, larve (20 HD) can shoot a strand of strong &      | which entraps victims, can be severed: 20 hp edged weap, BB/LG or 10 HD monsters, grow  | R                  | 25 HD cocoon (2d4  | Solitary           | Omnivore           | 13                 | General            | Prime Material     |
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| Gargantua, Reptilian                    | 2     | 50     | 5         | Islands          | Sub-Trop/Trop      | 3      | 3d10/3d10/6d10     | 1-2       |    Yes |     Yes | 0      | G    | 18, Sw 12  | 43,000   | Night     | CN        | nil        | 5-7        | MM 123       | Monster            | cannot speak, breath air & water, attacks: claw/claw/bite, trample 10d10, tail swings 90' behind | death or suffer 8d10, crushes everything in path, regen 4 hp / rnd, seldem bother       | R                  | grown in footprint | Solitary           | Omnivore           | 14                 | General            | Prime Material     |
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| Gargoyle                                | 5     | 4+4    | 15        | Any              | Any                | 4      | 1d3/1d3/1d6/1d4    | 2-16      |     No |     Yes | 0      | M    | 9, Fl 15   | 420      | Any       | CE        | M x10 (C)  | 5-7        | MM 125       | Monster            | ferocious predator, found among ruins or undergound, attack anything, love to torture, attack:   | bite/horn, +1 weapon to hit, likes to surprise & swoop, pose as statues, must land to   | UC                 | serve evil         | Tribe              | Carnivore          | 11                 | General            | Prime Material     |
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| Gelatinous Cube                         | 8     | 4      | 17        | Subterranean     | Any                | 1      | 2d4                | 1         |    Yes |     Yes | 0      | L    | 6          | 650      | Any       | N         | nil        | 0          | MM 278       | Monster            | transparent 10' cube, slide along floor, attacks with anesthetic slime save vs paralysis or      | dmg caused by digestive acid, -3 on surprise roll, immune: electric, fear, hold,        | UC                 | cold slows 50% &   | Solitary           | Omnivore           | 10                 | General            | Prime Material     |
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| Genie, Dao                              | 3     | 8+3    | 11        | Earth            | Any                | 1      | 3d6                | 1         |    Yes |     Yes | 0      | L    | 9, Fl      | 5000     | Day       | NE        | nil        | 5-12       | MM 126       | Humanoid           | from plane of Earth, speak genie, common & earth elemental, magic powers each 1/day: change      | good, gaseous form, invisibility, misdirection, passwall, spectral force & wall of      | R                  | dig, grant         | Special            | Omnivore           | 15-16              | General            | Elem, Earth        |
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| Genie, Djinni                           | 4     | 7+3    | 13        | Air              | Any                | 1      | 2d8                | 1         |    Yes |     Yes | 0      | L    | 9, Fl 24   | 5000     | Day       | CG        | nil        | 8-14       | MM 126       | Humanoid           | summoned by wiz or priest for a service, from plane of Air, can create food (2d6 people), water, | metal , illusion (20th lvl wiz) or wooden item all 1/day, also use invisibility,        | VR                 | whirlwind which it | Special            | Omnivore           | 13-14              | General            | Elem, Air          |
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| Genie, Djinni, Noble                    | 4     | 10     | 11        | Air              | Any                | 1      | 3d8                | 1         |    Yes |     Yes | 0      | L    | 9, Fl 24   | 11,000   | Day       | CG        | nil        | 8-14       | MM 126       | Humanoid           | grant 3 wishes to master & are freed, from plane of Air, use invisibility, gaseous form & wind   | whirlwind which it can ride (att 3d6), airbourne creatures att & dmg -1, +4 saves vs    | VR                 | 1% of djinni are   | Special            | Omnivore           | 13-14              | General            | Elem, Air          |
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| Genie, Efreeti                          | 2     | 10     | 11        | Fire             | Any                | 1      | 3d8                | 1         |    Yes |     Yes | 0      | L    | 9, Fl 24   | 8000     | Day       | N         | nil        | 11-12      | MM 126       | Humanoid           | from plane of fire, enemy of djinni, if properly summoned-forced to serve max 1001 days or 3     | pervert), spell powers: wish (up to 3), invisible, gas form, detect magic, enlarge,     | VR                 | illusion w/ V & A  | Special            | Omnivore           | 15-16              | General            | Elem, Fire         |
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| Genie, Jann                             | 2 (5) | 6+2    | 15        | Land             | Any                | 1      | 1d8 or weapon      | 1-2       |    Yes |     Yes | 20%    | M    | 12, Fl 30  | 3000     | Day       | N         | nil        | 11-16      | MM 126       | Humanoid           | combines all elements, speaks: genie, all elementals, common & animal, wear chain mail (60%),    | & comp bows, STR 18 (roll % [females -50%] & add bonuses), powers: 2/day enlarge &      | VR                 | 1/day create food  | Tribe              | Omnivore           | 15                 | General            | Prime Material     |
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| Genie, Jann, Leaders                    | 2 (5) | 8 - 9  | 13        | Land             | Any                | 1      | 1d8 or weapon      | 1-2       |    Yes |     Yes | 20%    | M    | 12, Fl 30  | 5000     | Day       | N         | nil        | 17-20      | MM 129       | Humanoid           | , wear chain mail (60%), use scimitars & comp bows, STR 18 (roll % [females -50%]& add bonuses)  | 19, powers: 2/day enlarge & reduce, 3/day invisibility, augury, detect magic &          | VR                 | water (@ 7th), all | Tribe              | Omnivore           | 15                 | General            | Prime Material     |
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| Genie, Marid                            | 0     | 13     | 7         | Water            | Any                | 1      | 4d8                | 1         |    Yes |     Yes | 25%    | H    | 9,Fl       | 16,000   | Day       | CN        | nil        | 13-18      | MM 126       | Humanoid           | from plane of Water, rarely serve others, innate abilities: water walk & create water-60 yrds lg | BW or blind 1d6 rnds, breathe water, infravision, immune: water based, cold +2 saves    | VR                 | -1 saves, 2/day(@  | Special            | Omnivore           | 16                 | General            | Elem, Water        |
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| Genie, Tasked, Administrator            | 6     | 6      | 15        | Any              | Any                | 1      | 2d8                | 1 or      |    Yes |     Yes | 0      | M    | 9, Sw 15   | 2000     | Any       | L         | E, G       | 17-18      | MAI          | Humanoid           | advisor, negotiator, noble, limited telepathy, cast 3/day: friends, tongues & ESP, 1/day         | unseen servent, all cast @ 10th, prefer not to enter combat, if in combat they have     | VR                 | found in families  | Solitary           | Omnivore           | 8-10               | General            | Prime Material     |
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| Genie, Tasked, Deceiver                 | 0 (4) | 9      | 11        | Any              | Any                | 1      | 2d10               | 1-2       |    Yes |     Yes | 35%    | M    | 12, Fl 18  | 10,000   | Day       | NE        | F, U       | 13-14      | MAI          | Humanoid           | serven of noble djinn or jann, cowards, perpetual displacement (first att always misses), AC 4   | seeing, can: chng self, delude, false vis, tong, misdirect, undect lie & whisp wind,    | VR                 | spect force & shad | Solitary           | Omnivore           | 5-7                | General            | Prime Material     |
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| Genie, Tasked, General                  |       |        |           |                  |                    | 1      |                    |           |     No |      No |        |      |            |          |           |           |            |            | MAI          | Humanoid           | genies who performed task so long it now defines & rules them, grow weak & sick if taken away,   | live on elemental planes rarely come to prime unless summoned, disreguard class         |                    | enslaved to        |                    |                    |                    | General            | Prime Material     |
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| Genie, Tasked, Harim Servant            | 4     | 7      | 13        | Any              | Any                | 2      | 1d10/1d10 or       | 1         |    Yes |     Yes | 10%    | L    | 12         | 1400     | Any       | LN        | W          | 13-14      | MAI          | Humanoid           | guard women of harim & also entertain & minor tasks, male, can 3/day: cantrip, cntrl temp        | minor & major creation, 1/day: alarm & create food/water, all @ 9th, carry 2 scimitars  | VR                 | or fists, they go  | Solitary           | Omnivore           | 15-16              | General            | Prime Material     |
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| Genie, Tasked, Messenger                | 5     | 3      | 17        | Any              | Any                | 1      | 1d8 or weapon      | 1-2       |    Yes |     Yes | 0      | S    | 15, Fl 42  | 420      | Day       | N         | U          | 15-16      | MAI          | Humanoid           | once djinn, serve all genies bearing messages, gifts, etc, rather flee than fight, move quickly  | darts poisoned save vs pois -4 or paralyzed 1d6+4 rnds then sleep 1d6 hrs (affects      | R                  | 1/day: aura of     | Solitary           | Omnivore           | 5-7                | General            | Prime Material     |
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| Genie, Tasked, Minor                    | 0     | 6      | 15        | Any              | Any                | 2      | 3d6/3d6            | 1-6       |    Yes |     Yes | 0      | L    | 15         | 1400     | Day       | N         | Qx10       | 15-16      | MAI          | Humanoid           | once dao, created by evil wizards, tear thru stone w/claws, cannot use weapons, cast 1/day       | mineral, dig, faerie fire & water breathing, assume gaseous form 1/day, detect poison   | R                  | immune to stone    | Solitary           | Special            | 13-14              | General            | Prime Material     |
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| Genie, Tasked, Oathbinder               | -1    | 12     | 9         | Any              | Any                | 2      | 4d6                | 1         |    Yes |     Yes | 45%    | L    | 15, Fl 30  | 12,000   | Day       | LN        | C, H, T    | 8-10       | MAI          | Humanoid           | reshaped efreet, maintain oaths between master & other beings, only seen while serving           | oath, dispel magic vs 12th lvl negates binding magic (oath still binding & may attack), | VR                 | strike 2 opp, hand | Solitary           | Omnivore           | 15-16              | General            | Prime Material     |
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| Ghast                                   | 4     | 4      | 17        | Land             | Any                | 3      | 1d4/1d4/1d8        | 1-4       |    Yes |     Yes | 0      | M    | 15         | 650      | Night     | CE        | B, Q, R,   | 11-12      | MM 131       | Undead             | indistinguishable from ghouls, usually found with them, give off stench 10'-radius save vs       | paralysis (even elves) save vs paralysis or 1d6+4 rnds, immune: sleep & charm, cold     | R                  | damage             | Pack               | Special            | 13-14              | General            | Prime Material     |
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| Ghost                                   | 0 (8) | 10     | 11        | Any              | Any                | 1      | Age 10-40 years    | 1         |    Yes |     Yes | 0      | M    | 9          | 7000     | Night     | LE        | E, S       | 13-14      | MM 130       | Undead             | spirit of human, hate goodness & life, sight causes age 10 yrs & flee in panic for 2d6 turns     | lvl +2 & 6th priests immune, can magic jar (60 yrds) if fails it semi-materialize (AC   | VR                 | or magic weapons   | Solitary           | Nil                | special            | General            | Prime Material     |
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| Ghoul                                   | 6     | 2      | 19        | Land             | Any                | 3      | 1d3/1d3/1d6        | 2-24      |    Yes |     Yes | 0      | M    | 9          | 175      | Night     | CE        | B, T       | 5-7        | MM 131       | Undead             | feed on corpses, attacks claw/claw/bite, touch causes paralysis (save vs paraly) 1d6+2 rnds or   | all killed become a ghoul unless blessed, immune: sleep & charm, frequently encountered | UC                 |                    | Pack               | Special            | 11-12              | General            | Prime Material     |
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| Ghoul, Lacedon                          | 6     | 2      | 19        | Water            | Any                | 3      | 1d3/1d3/1d6        | 2-24      |    Yes |     Yes | 0      | M    | Sw 9       | 175      | Night     | CE        | B, T       | 5-7        | MM 131       | Undead             | feed on corpses, attacks claw/claw/bite, touch causes paralysis (save vs paraly) 1d6+2 rnds or   | all killed become a ghoul unless blessed, immune: sleep & charm, frequently encountered | VR                 |                    | Pack               | Special            | 11-12              | General            | Prime Material     |
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| Giant, Cloud                            | 0     | 16+2-7 | 5         | Mountains        | Any                | 1      | 1d10 or weapon     | 1-10      |    Yes |     Yes | 0      | H    | 15         | 11,000   | Any       | N         | E, Q x5    | 8-12       | MM 132       | Monster            | 50% good & 50% evil, arrogant, speak own, all giant & 60% common, good tactitians, hurl rocks    | have magical weapon, some are priests or wizards 1st thru 4th lvl, lairs contain        | VR                 | are in cloud       | Tribe              | Special            | 17-18              | General            | Prime Material     |
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| Giant, Cyclops                          | 2     | 13     | 7         | Hills/Rough      | Temperate          | 1      | 6d6                | 1-4       |    Yes |      No | 0      | H    | 15         | 4000     | Any       | CE        | C          | 5          | MM 133       | Monster            | smell dirty & dung, use clubs, no strategy, -2 on missile attacks, hurl boulders up to 150 yards | points damage, found in extreme wilds or isolated islands                               | VR                 |                    | Clan               | Omnivore           | 16                 | General            | Prime Material     |
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| Giant, Cyclopskin                       | 3     | 5      | 15        | Hills/Rough      | Temperate          | 1      | weapon +4          | 1-8       |     No |      No | 0      | L    | 12         | 270      | Any       | CE        | C          | 5-10       | MM 133       | Monster            | smell dirty & dung, use club, bardiche, spear, or sling (1d6 dmg), no strategy, -2 on missile    | leave groups alone, lair in caves blocked by boulders                                   | R                  |                    | Clan               | Omnivore           | 13                 | General            | Prime Material     |
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| Giant, Desert                           | 1     | 13     | 7         | Desert           | Any                | 1      | 1d10 or 2d6+7      | 2-20      |    Yes |     Yes | 0      | H    | 15         | 5000     | Day       | N         | B          | 8-10       | MM 134       | Monster            | prefer to fight mounted (giant lizards, insects, rocs or undead horses, spears range 3/6/9, fist | giants gradually turn to stone, skin is camouflaged w/ sand causing opp surprise +1 &   | VR                 | mercenary work in  | Tribe              | Omnivore           | 14                 | General            | Prime Material     |
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| Giant, Ettin                            | 3     | 10     | 10        | Hills/Rough      | Temp/SubArc        | 2      | 2d8/3d6 or         | 1 or 1-4  |     No |     Yes | 0      | H    | 12         | 3000     | Night     | CE        | O (C, Y)   | 5-7        | MM 135       | Monster            | 2-headed, speak mish mash of giant, orc, goblin, surprised on 1, infravision 90', ambush,        | (both hands) or fists, lairs in rocky areas, sometimes 1d2 cave bears in lair, tolerate | VR                 | orcs but will be   | Solitary           | Carnivore          | 14                 | General            | Prime Material     |
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| Giant, Firbolg                          | 2     | 13+7   | 9         | Forests          | Temperate          | 1      | 1d10+7 (fist) or   | 1-4 or    |    Yes |     Yes | 15%    | L    | 15         | 8000     | Any       | N         | E, Y (M    | 8-18       | MM 136       | Monster            | use 2-handed swords or halberds double damage (2 handed) +7 (STR 19), if 1-handed off hand can   | missiles (75%) or catch spears & javelins & throw back (att -3), magic 1/day in non     | VR                 | gold, diminution   | Clan               | Omnivore           | 16                 | General            | Prime Material     |
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| Giant, Fire                             | -1    | 15+2-5 | 5         | Any              | Temp/Trop          | 1      | 1d8 (fist) or      | 1-8 (+12) |    Yes |     Yes | 0      | H    | 12 (15)    | 8000     | Any       | LE        | E          | 5-10       | MM 137       | Monster            | wear armor, carry sack of rocks (1d4+1) & other items, immune to normal fire & -1/die magical    | 2d10 dmg+1d6 if heated (3-200 yrds), catch large missiles (50%), 2-handed swords, lairs | R                  | groups have        | Tribe              | Omnivore           | 15-16              | General            | Prime Material     |
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| Giant, Fog                              | 1     | 14     | 7         | Swamp            | Temperate          | 1      | 1d10 or 3d6+11     | 1-4       |    Yes |     Yes | 0      | H    | 15         | 5000     | Day       | N         | E, R       | 8-14       | MM 138       | Monster            | -5 to opp surprise in fog or mist, AC -2 with leather, hurl rocks 2d10 (3-240 yrds), catch large | use fists or clubs, surprised on 1, lair trapped, enjoy hunting, AL 50% good & 50%      | VR                 | among rival groups | Clan               | Omnivore           | 14                 | General            | Prime Material     |
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| Giant, Fomorian                         | 3     | 13+3   | 9         | Subterranean     | Any                | 1      | weapon x2 + 8      | 1-4       |    Yes |     Yes | 0      | H    | 9          | 6000     | Any       | NE        | D, Q x10   | 8-10       | MM 139       | Monster            | wicked, deformed, fists 2d4+8, use clubs, -2 opp surprise, surprised on 1, tortures opponent,    | mines, etc, eat anything                                                                | UC                 |                    | Solitary           | Omnivore           | 14                 | General            | Prime Material     |
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| Giant, Frost                            | 0 (5) | 14+1-4 | 7         | Land             | Arctic             | 1      | 1d8 or 2d8+9       | 1-8 (+8)  |    Yes |     Yes | 0      | H    | 12 (15)    | 7000     | Any       | CE        | E          | 5-10       | MM 140       | Monster            | crude & stupid, carry huge sacks containing 1d4+1 throwing rocks & other items, rocks cause      | catch large missiles (40%), use battle axe (2x dmg), chieftain (jarl) THACO 5 & magic   | VR                 | shaman, witch      | Tribe              | Omnivore           | 13-14              | General            | Prime Material     |
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| Giant, Hill                             | 3 (5) | 12+1-2 | 9         | Hills/Rough      | Any                | 1      | 1d6 or 2d6+7       | 1-12      |    Yes |      No | 0      | H    | 12         | 3000     | Any       | CE        | D          | 5-7        | MM 141       | Monster            | selfish, 5% metal armor AC 0, sack contain 2d4 throwing rocks & other items, speak own, common & | use clubs (2x dmg), hurled rocks 2d8 (3-200 yrds), catch large missiles (30%), lair in  | R                  | guarding the lair  | Tribe              | Omnivore           | 13-14              | General            | Prime Material     |
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| Giant, Jungle                           | 3     | 11     | 9         | Jungle           | Tropical           | 1 or 2 | 2d8+9 or           | 1 or 1d6  |    Yes |     Yes | 0      | H    | 15, Cl 6   | 6000     | Day       | N         | Q (A)      | 8-14       | MM 142       | Monster            | great hunters, females dominate, use club or bow w/poison save vs paralyze -2 or rendered        | turns, -1 to opp surprise roll, friendlier than most giants, eat all animal life        | UC                 |                    | Tribe              | Carnivore          | 16                 | General            | Prime Material     |
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| Giant, Mountain                         | 4     | 15+3   | 5         | Mountains        | Any                | 1      | 1d8 or 4d10+10     | 1-4       |    Yes |      No | 0      | H    | 12         | 7000     | Any       | CN        | E          | 8-10       | MM 143       | Monster            | live in mountain caverns, like straight forward attacks, hurl rocks 2d10 (3-200 yrds), catch     | use clubs, can summon & control 1d10+5 ogres (70%), 1d6+3 trolls (20%) or 1d4 hill      | VR                 | can cast spells    | Family             | Omnivore           | 15-16              | General            | Prime Material     |
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| Giant, Reef                             | 0 or  | 18     | 5         | Water, Ocean     | Sub-Trop/Trop      | 1      | 1d10 or 2d10+10    | 1 or 1-4  |    Yes |     Yes | 0      | H    | 15, Sw 12  | 13,000   | Day       | NG        | Z (A)      | 11-12      | MM 144       | Monster            | loners, speak: own, storm & cloud giant & 40% common, STR 22, no penalties fighting in water,    | & water attacks, use fists or tridents, can generate a whirlpool all within 10 yrds who | VR                 | sucked in & suffer | Solitary           | Omnivore           | 17                 | General            | Prime Material     |
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| Giant, Stone                            | 0     | 14+1-3 | 7         | Mountains        | Temp/SubTrop       | 1      | 1d8 or 2d6+8       | 1-10      |    Yes |     Yes | 0      | H    | 12         | 7000     | Any       | N         | D          | 8-10       | MM 145       | Monster            | no armor, carry sacks w/ 2d12 throwing rocks & other items, speak: hill, cloud & storm giants &  | fight from distance, hurl rocks 3d10 (3-300 yrds), catch large missiles 90%, use fists  | R                  | cast:stone         | Tribe              | Omnivore           | 16                 | General            | Prime Material     |
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| Giant, Storm                            | -6    | 19+2-7 | 3         | Special          | Any                | 1      | 1d10 or 3d10+12    | 1 or 2-4  |    Yes |     Yes | 0      | G    | 15, Sw 15  | 14,000   | Any       | CG        | E, Q x10,  | 15-16      | MM 146       | Monster            | gentle & reclusive, live cloud islands (60%), mountain peaks (20%) or underwater (10%), speak:   | giant & common, immune: electric, catch large missiles 65%, breath water, can control   | VR                 | (3-15d8), lightng  | Solitary           | Omnivore           | 17-18              | General            | Prime Material     |
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| Giant, Verbeeg                          | 1 - 4 | 5+5    | 15        | Hills/Rough      | Temp/SubArc        | 2      | 1d6 + STR          | 1-6 or    |     No |      No | 0      | L    | 18         | 270      | Any       | N         | B (K, L, M | 8-12       | MM 147       | Humanoid           | selfish, use spear STR (18/51 - 18/00) determines dmg & range see MM 147, armor determins AC,    | giants or ogres in lair, 2% cumm chance per giant a shamen up to 7th lvl w/ 18/00 STR & | UC                 | eat meat           | Tribe              | Omnivore           | 13                 | General            | Prime Material     |
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| Giant, Wood                             | 5 (8) | 7+7    | 13        | Forests          | Temp/SubTrop       | 1      | 1d10 (sword) + STR | 1-4       |    Yes |     Yes | specia | L    | 12         | 1400     | Day       | CG        | E          | 13-16      | MM 148       | Humanoid           | fight only to defend self or allie, use long bow (2 att, +1 to hit & 50% greater range) 1d8 dmg, | hit bonus), in company of wood elves(60%), 1d4 dire wolves (30%) or both, MR 90% to     | VR                 | infravision 90',   | Clan               | Herbivore          | 11-12              | General            | Prime Material     |
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| Gibbering Mouther                       | 1     | 4+3    | 17        | Swamp            | Any                | 6+     | 1 each             | 1         |    Yes |     Yes | 0      | M    | 3, Sw 6    | 975      | Day       | N         | Q          | 2-4        | MAI          | Monster            | amoeboid composed of mouths  eyes, gelatin body, causes all 60'-radius save vs spell or          | bright flash save vs petrif or blind 1d3 rnds (att +2, opp att -4), bites 6/rnd if hit  | VR                 | attaches if 3 or   | Solitary           | Omnivore           | 13-14              | General            | Prime Material     |
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| Gibberling                              | 10    | 1      | 20        | Subterranean     | Temperate          | 1      | 1d8 (weapon)       | 40-400    |    Yes |      No | 0      | M    | 9          | 35       | Night     | CN        | nil        | 5-7        | MM 149       | Monster            | attack in mass numbers, +1 to hit with sword, hate bright light, fear fire, no organization,     | will not communicate with captors, hides are vile & worthless                           | UC                 |                    | Herd               | Carnivore          | 5                  | General            | Prime Material     |
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| Giff                                    | 2 (6) | 4      | 17        | Any              | Any                | 2 or 1 | 1d6+7 or weapon +7 | 11-20     |    Yes |      No | 10%    | L    | 6          | 420      | Day       | LN        | nil        | 7          | MM 150       | Monster            | mercenaries, bodyguards, etc, speak own & common, use arquebus 2d4 shots (optional), use fist or | head-butt 2d6, suspicious of magic, paid in smoke powder,weapons or armor, live to 70   | R                  | due to warrior     | Squad              | Omnivore           | 14                 | General            | Prime Material     |
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| Gith                                    | 6 (8) | 3      | 17        | Mountains        | Any                | 1 or 2 | weapon or 1d4/1d4  | 10-100    |    Yes |      No | 0      | M    | 10         | 175      | Any       | CE        | M (I)      | 10         | MM 151       | Humanoid           | grotesque, attack in mass, psionic attack, can spring 20' in one leap & gain +2 to hit on first  | wear inix-shell armor, only leaders of 25 or more have psionic powers, leaders up to 7  | UC                 | wizard up to 6th,  | Tribe              | Carnivore          | 12                 | General            | Prime Material     |
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| Gith, Pirate                            | 0     | 7 - 11 |           | Special          | Special            | varies | weapon             | 20-40     |    Yes |     Yes | 0      | M    | 12         | varies   | Any       | LE        | A (N)      | 15-16      | MM 152       | Humanoid           | occupy wildspace, can be fighter, mage or fighter/mage (sometimes clerics)up to 11th, opperate   | ships, escaped mindflayer slavery & especially hate illithids, isolationists to the     | R                  | races, abilities   | Squad              | Carnivore          | 16                 | General            | Wildspace          |
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| Githyanki                               | varie | varies |           | Any              | Any                | varies | weapon or special  | 2-8       |    Yes |      No | 0      | M    | 12 (96)    | varies   | Any       | E         | R (H)      | 15-18      | MM 153       | Humanoid           | live mainly on Astral Plane, speak own, progress as humans, @ 5th use magic weapons, can plane   | will, psionic abilities, dwell in huge castles, pact w/ red dragons, hunters &          | VR                 | can be fighter,    | Group              | Omnivore           | 8-14               | General            | Astral             |
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| Githzerai                               | varie | varies |           | Special          | Special            | varies | weapon or special  | 2-8       |    Yes |      No | 50%    | M    | 12, (96)   | varies   | Any       | CN        | P (H x2)   | 15-18      | MM 155       | Humanoid           | can be fighter, fighter/mage, mage or thief, HD & THACO per class & level, max lvl 9th (12th     | 5th use magic weapons, psionic power, plane shift at will, live on Plane of Limbo,      | VR                 | flayers Rrakkma    | Group              | Omnivore           | 8-12               | General            | Limbo              |
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| Gloomwing, Moth                         | 1     | 5+1    | 15        | Any              | Any                | 3      | 1d3/1d3/1d8        | 1         |    Yes |     Yes | 0      | M    | 2, Fl 18   | 1400     | Night     | N         | nil        | 1          | MM 157       | Monster            | originally from demi-plane of Shadow, creature viewing moth from top or bottom save vs spell or  | as spell @4th lvl 1d4+1 rnds, 50% undetectable in darkness, twilight or moonlight -2 to | R                  | +2 & pick up 3'    | Solitary           | Carnivore          | 8-10               | General            | Demi-, Shadow      |
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| Gloomwing, Worm, Tenebrous              | 1     | 10     | 11        | Forests          | Any                | 1      | 2d8                | 1         |    Yes |     Yes | 0      | M    | 10         | 5000     | Any       | N         | special    | 1          | MM 157       | Monster            | caterpillar which develops into Gloomwing Moth, attacks w/ bite save vs poison -3 or suffer      | head & upper body covered w/ poison bristles 1d4 dmg + save or paralysis 1d4 rnds after | UC                 | unless slow poison | Solitary           | Carnivore          | 13                 | General            | Demi-, Shadow      |
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| Gnasher                                 | 6     | 3      | 15        | Forests          | Any                | 1      | 1d6                | 2-20      |     No |      No | 0      | M    | 15         | 120      | Day       | CE        | nil        | 2-4        | MAI          | Monster            | dog-like, circle prey & go for throat, all lunge at once overbearing prey reducing AC by 4 & +2  | only escape is to climb, packs follow leader (4 HD, 175 XP), avoid populated areas, may | UC                 | areas, elf dog is  | Pack               | Carnivore          | 13-14              | General            | Prime Material     |
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| Gnasher, Winged                         | 5     | 4      | 15        | Forests          | Any                | 1      | 1d8                | 2-12      |    Yes |      No | 0      | L    | 12, Fl 6   | 270      | Day       | CE        | nil        | 5-7        | MAI          | Monster            | dog-like, bat-like wings, fly at prey dropping 20' gaining surprise & att +2 but AC -1 penalty,  | leader (5 HD, 650  XP), incidental treasure left on other victims, enemies of aerial    | R                  | hippogriffs        | Pack               | Carnivore          | 13-14              | General            | Prime Material     |
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| Gnoll                                   | 5     | 2      | 19        | Any              | Temp/Trop          | 1      | 2d4 (weapon)       | 2-12      |     No |      No | 0      | L    | 9          | 35       | Night     | CE        | D, Qx5, S  | 5-7        | MM 158       | Humanoid           | hyena-like, speak: own, flind, troll, orc or hobgoblin, attack in mass, ambush, use swords, pole | or morningstar, guarding lairs 1-3 trolls, 4-16 hyenas or 2-12 hyaenodons, tribe        | UC                 | elite guards (3    | Tribe              | Carnivore          | 11                 | General            | Prime Material     |
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| Gnome, Forest                           | 10    | 2      | 18        | Forests          | Any                | 1      | weapon             | 1-4       |    Yes |     Yes | 0      | S    | 12         | 120      | Day       | NG        | J, K, Q x2 | 3-17       | MM 159       | Humanoid           | shy & elusive, shun contact w/ other races, speak: own, elf, treant & animal (basic), pas        | in woods (90%), save bonus as gnome (rock) PHB 22, prefer traps & missiles, AC -4 vs M  | VR                 | +1 to hit & dmg vs | Clan               | Omnivore           | 14                 | General            | Prime Material     |
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| Gnome, Rock                             | 6     | 1      | 19        | Hills/Rough      | Any                | 1      | weapon             | 4-12      |     No |     Yes | 0      | S    | 6          | 65       | Any       | NG        | C (Q x20)  | 7-19       | MM 159       | Humanoid           | cousin of dwarf, can be fighter, priest, thief, illusionist or multiclass, speak: own, kobold,   | or common, infravision 60', special abilities PHB 22 & 20 (table 7 & 8), use small      | R                  | leather w/sm       | Clan               | Omnivore           | 12                 | General            | Prime Material     |
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| Gnome, Spriggan                         | 3     | 4      | 17        | Forests          | Any                | 2      | 2d4/2d4 (polearm)  | 3-12      |    Yes |     Yes | 0      | L    | 9          | 3000     | Any       | CE        | A          | 8-16       | MM 162       | Humanoid           | ugly, stink, can affect normal fire, shatter or scare (save -2) instead of fighting, change from | giant: AC 5, MV 15, HD 8+4, THACO 11, +7 dmg & cannot perform magic, 8th lvl thief      | VR                 | S only, steal from | Pack               | Omnivore           | 15-16              | General            | Prime Material     |
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| Gnome, Svirfneblin                      | 2     | 3+6    | 17        | Subterranean     | Any                | 1      | weapon             | 5-8       |    Yes |     Yes | 20%+   | S    | 9          | 420      | Any       | NG        | Kx3, Qx3   | 3-17       | MM 159       | Humanoid           | live in secret undrgrnd cities, speak: own, kuo-toan, drow or common,can cast blind, blur &      | infrav 120', surprised on 1, surprise opp 90%, "freeze" in place 60% unseen, +5% MR/lvl | VR                 | saves +3(pois      | Clan               | Omnivore           | 13                 | General            | Prime Material     |
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| Gnome, Tinker                           | 5     | 1      | 19        | Mountains        | Any                | 1      | weapon             | 1-12      |     No |     Yes | 0      | S    | 6          | 65       | Any       | N         | M x30 (C,  | 8-18       | MM 159       | Humanoid           | cheerful & industrious, can be fighter, priest, thief, illusionist or multiclass, infravision    | 22 & 20 (table 7 & 8), speak rapidly, rarely carry weapons, invent strange weapons,     | R                  | mismatched pieces  | Clan               | Omnivore           | 8                  | General            | Prime Material     |
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| Goat                                    | 7     | 1+2    | 19        | Hills/Rough      | Any                | 1      | 1d3                | 5-20      |    Yes |      No | 0      | M    | 15         | 35       | Day       | N         | nil        | 1          | MM 241       | Animal             | charges +2 to att additional 1d2 dmg                                                             |                                                                                         | C                  |                    | Herd               | Herbivore          | 8-10               | General            | Prime Material     |
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| Goblin                                  | 6     | 1-1    | 20        | Any              | Non-Arctic         | 1      | 1d6 (weapon)       | 4-24      |     No |      No | 0      | S    | 6          | 15-35    | Night     | LE        | C (K)      | 5-10       | MM 163       | Humanoid           | hate bright sunlight, -1 to attacks, infravision 60', use spear, mace or short sword (2nd        | leaders chain or plate mail, cowardly, prefer ambush, own lang & some kobold, orc,      | UC                 | groups will have   | Tribe              | Carnivore          | 10                 | General            | Prime Material     |
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| Goldbug                                 | 9     | 1      | 20        | Land             | Any                | 1      | 1d4 or 1d3         | 1-20      |    Yes |     Yes | 0      | T    | 1          | 120      | Any       | N         | nil        | 0          | MAI          | Monster            | parasite, 50% to be mistaken for gp, attacks while victim is asleep (hit auto & 10%/rnd of       | per rnd until dmg=own hp, if it attacks its bite inflicts 1d4 + poison save +3 or die   | R                  |                    | Group              | Blood              | 8-10               | General            | Prime Material     |
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| Golem, Bone                             | 0     | 12 (70 | 7         | Any              | Any                | 1      | 3d8                | 1         |    Yes |     Yes | 0      | M    | 6          | 18,000   | Any       | N         | nil        | 0          | MM 168       | Monster            | general info MM 164, mistaken for undead 95%, att w/ claw only, 1/2 dmg S & P that can harm them | immune: spells but shatter save vs spell or weapons that can harm do double damage, 1   | VR                 | a hideous laugh    | Solitary           | Nil                | 20                 | Ravenloft          | Demi-, Dread       |
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| Golem, Brain                            | 3     | 12 (60 | 9         | Subterranean     | Any                | 1      | 2d12               | 1         |    Yes |     Yes | 70%    | L    | 6          | 10,000   | Any       | LE        | nil        | 5-7        | MAI          | Monster            | general info MM 164, creation of ancient mind flayers, guards for illithids, aim for wizards     | 1/turn release mental blast 60' save vs spell or 2d8 dmg & stunned 1d10 rnds (save-lose | VR                 | immune: poison,    | Solitary           | Nil                | 20                 | General            | Prime Material     |
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| Golem, Caryatid Column                  | 5     | 5 (22  | 15        | Any              | Any                | 1      | 2d4 (sword)        | 1-12      |     No |     Yes | 0      | M    | 6          | 420      | Any       | N         | nil        | 0          | MM 171       | Monster            | general info MM 164, architectural work of young girl, guardian, animates per creator instruct,  | non-magic weapons 1/2 dmg & magic weapon doesn't gain bonus dmg, 25% weapon shatters    | VR                 | magic, stone to    | Solitary           | Nil                | 20                 | General            | Prime Material     |
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| Golem, Clay                             | 7     | 11 (50 | 9         | Any              | Any                | 1      | 3d10               | 1         |    Yes |     Yes | 0      | L    | 7          | 5000     | Any       | N         | nil        | 0          | MM 167       | Monster            | general info MM 164, weighs 600 lbs, cannot vocalize, follows master explicitly, struck by       | STR 20, move earth drives them back 120' w/2d12 dmg, disintegrat slows 1d6 rnds w/1d12  | VR                 | holds 1 turn 5d10  | Solitary           | Nil                | 19-20              | General            | Prime Material     |
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| Golem, Doll                             | 4     | 10 (40 | 11        | Any              | Any                | 1      | 3d6 (bite)         | 1         |    Yes |     Yes | 0      | T    | 15         | 6000     | Any       | N         | nil        | 0          | MM 168       | Monster            | general info MM 164, animated childs toy (good or evil), harmed by fire (1/2 dmg), warp wood as  | mending restores all HP, bite causes dmg & save vs spell or laugh uncontrollably unable | VR                 | next rnd 2d4 next  | Solitary           | Nil                | 20                 | Ravenloft          | Demi-, Dread       |
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| Golem, Flesh                            | 9     | 9 (40  | 11        | Any              | Any                | 2      | 2d8/2d8            | 1         |     No |     Yes | 0      | L    | 8          | 2000     | Any       | N         | nil        | 2-4        | MM 167       | Monster            | general info MM 164, follow explicitly master, att w/ fists, STR 19, +1 weapon to hit, fire &    | electric heals 1 hp/die, immune all other spells, 1% cumm chance/rnd of combat to break | VR                 | rnd master regains | Solitary           | Nil                | 19-20              | General            | Prime Material     |
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| Golem, Gargoyle                         | 0     | 15 (60 | 5         | Any              | Any                | 2      | 3d6/3d6 (claws)    | 1         |    Yes |     Yes | 0      | M    | 9          | 14,000   | Any       | N         | nil        | 0          | MM 169       | Monster            | general info MM 164, cannot fly, leap 100', cannot communicate, grinding rock sound when moving, | both att save vs petrif or turn to stone, will shatter victim next rnd, affected by     | VR                 | rock to mud 2d10   | Solitary           | Nil                | 20                 | General            | Prime Material     |
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| Golem, General                          |       |        |           | Any              | Any                |        |                    |           |     No |     Yes |        |      |            |          | Any       | N         | nil        | 0          | MM 164       | Monster            | general info of golem creation including: cost, time, materials & creator level, all immune to   | mind-based spells & poison                                                              | VR                 |                    | Solitary           | Nil                |                    | General            |                    |
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| Golem, Glass                            | 4     | 9 (40  | 11        | Any              | Any                | 1      | 2d12 (sword)       | 1         |    Yes |     Yes | 0      | M    | 12         | 5000     | Any       | N         | nil        | 0          | MM 169       | Monster            | general info MM 164, built into window as stained glass knight, guardian, cannot communicate, -3 | 1 every 3 rnds unleashes prismatic spray (all directions) all (friend or foe) w/ 25'    | VR                 | blunt double dmg,  | Solitary           | Nil                | 20                 | Ravenloft          | Demi-, Dread       |
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| Golem, Hammer                           | 0     | 14 (60 | 7         | Subterranean     | Any                | 2      | 2d10/2d12          | 1         |    Yes |     Yes | 0      | L    | 6, Br 6    | 13,000   | Any       | N         | nil        | 0          | MAI          | Monster            | general info MM 164, constructed by dwarves, 2000 lbs, attacks only if ordered by master,        | kept from task, without master attacks all, attacks: hammer/pick, 1/turn pounding       | VR                 | save 1/2 dmg,      | Solitary           | Nil                | 20                 | General            | Prime Material     |
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| Golem, Iron                             | 3     | 18 (80 | 3         | Any              | Any                | 1      | 4d10               | 1         |    Yes |     Yes | 0      | L    | 6          | 13,000   | Any       | N         | nil        | 0          | MM 166       | Monster            | general info MM 164, weighs 5000 lbs, occasionally use sword (even fewer magical) normally use   | vocalize, no odor, follow simple commands, STR 24, +3 weapon to hit, electric att slow  | VR                 | full dmg from rust | Solitary           | Nil                | 19-20              | General            | Prime Material     |
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| Golem, Juggernaut                       | 2     | 10-13  | 11        | Any              | Any                | up to  | 2d6                | 1         |    Yes |     Yes | 0      | L    | 3-12       | 3000     | Any       | N         | nil        | 0          | MM 171       | Monster            | general info MM 164, stone vehicle, clumsy, MV 3 1st rnd & +3/rnd up to 12, turn 90 deg in 30',  | run over victim causes 10d10 save vs death mag 1/2 + item save vs crush blow, higher HD | VR                 | grow up to 6 arms  | Solitary           | Nil                | 13-16              | General            | Prime Material     |
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| Golem, Metagolem                        | varie | 9 (40  | 11        | Land             | Any                | 1      | varies             | 1         |    Yes |     Yes | 0      |      | varies     | 3000-400 | Any       |           | nil        | 11-12      | MAI          | Monster            | general info MM 164, hollow, metallic, made from variety of metal see MAI, never use weapons,    | cast 1/day @ 10th: fireball, flaming sphere, fly, magic missile, stink cloud & web,     | VR                 | charm & alteration | Solitary           | Special            | 20                 | General            | Prime Material     |
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| Golem, Necrophidius                     | 2     | 2      | 19        | Any              | Any                | 1      | 1d8                | 1         |    Yes |     Yes | 0      | L    | 9          | 270      | Any       | N         | nil        | 0          | MM 170       | Monster            | general info MM 164, built for single task, giant snake skeleton w/human skull, MV in silence -2 | Death Dance save vs spell or immobilized per hypnotism, att w/ bite 1d8 dmg + save vs   | VR                 | unconscious 1d4    | Solitary           | Nil                | 19-20              | General            | Prime Material     |
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| Golem, Scarecrow                        | 2     | 5      | 15        | Any              | Any                | 1 +    | 1d6 + charm        | 1         |    Yes |     Yes | 0      | M    | 9          | 1400     | Any       | N         | nil        | 0          | MM 170       | Monster            | general info MM 164, follow simple commands, do not speak, gaze @ 1 creature w/ 40' save vs      | held until scarecrow dies or leaves area 1 turn, touch same effect, strikes same victim | VR                 | others, fire +1    | Solitary           | Nil                | 19-20              | General            | Prime Material     |
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| Golem, Scarecrow, Conscious             | 2     | 5      | 15        | Any              | Any                | 1 +    | 1d6 + charm        | 1         |    Yes |     Yes | 0      | M    | 9          | 1400     | Night     | NE        | nil        | 8-10       | MM 170       | Monster            | general info MM 164, cunning, hate life & kill often, do not speak, gaze@ 1 creature w/40' save  | held until scarecrow dies or leaves area 1 turn, touch same effect, strikes same victim | VR                 | others, fire +1    | Solitary           | Nil                | 13-14              | General            | Prime Material     |
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| Golem, Spiderstone                      | 3     | 11 (55 | 9         | Subterranean     | Any                | 4      | 1d12/1d12/1d12/1d1 | 1         |    Yes |     Yes | 50%    | L    | 9          | 8000     | Any       | CE        | nil        | 0          | MAI          | Monster            | general info MM 164, servent of drow spellcasters, has spirit, when inactive no signs of         | attack w/fists or web spit-90 yrds (roll to hit) all 20' of victim (no save) hit as     | VR                 | climb at will,     | Solitary           | Nil                | 20                 | General            | Prime Material     |
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| Golem, Stone                            | 5     | 14 (60 | 7         | Any              | Any                | 1      | 3d8                | 1         |    Yes |     Yes | 0      | L    | 6          | 8000     | Any       | N         | nil        | 0          | MM 166       | Monster            | general info MM 164, weighs 2000 lbs, no weapon, follow only simple tactics from master,         | fist, STR 22, +2 weapon to hit, rock to mud slows 2d6 rnds, mud to rock heals restoring | VR                 | makes it           | Solitary           | Nil                | 19-20              | General            | Prime Material     |
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| Golem, Stone Guardian                   | 2     | 4+4    | 15        | Any              | Any                | 2      | 2d4+1/2d4+1        | 1-4       |     No |     Yes | 0      | M    | 9          | 420      | Any       | N         | nil        | 0          | MM 171       | Monster            | general info MM 164, slams opponent w/ arms, 1/4 dmg from edged weapons, 1/2 dmg from cold, fire | electrical, normal missiles no dmg, stone to flesh, rock to mud, stone shape or dig     | VR                 | save               | Solitary           | Nil                | 20                 | General            | Prime Material     |
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| Gopher                                  | 8     | 1-3 hp | 20        | Plains           | Any                | 1      | 1                  | 1-20      |     No |      No | 0      | S    | 12, Br 2   | 7        | Day       | N         | nil        | 1          | MM 244       | Animal             | live in large colonies under soil, for each encountered 1d10 more hiding nearby                  |                                                                                         | C                  |                    | Group              | Herbivore          | 2-9                | General            | Prime Material     |
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| Gorgimera                               | 5/2   | 10     | 11        | Any              | Temp/Trop          | 5      | 1d3/1d3/2d4/2d6/3d | 1         |    Yes |      No | 0      | L    | 12, Fl  15 | 6000     | Any       | N         | F          | 2-4        | MM 43        | Monster            | 3-headed, attacks: claw/claw/bite/bite/butt, dragon head can also breath fire 5 yards for 3d8    | breath for 1/2, gorgon's breath weapon (2x /day) 3' long x 3' at mouth x 1' at base     | VR                 | vs petrification   | Solitary           | Omnivore           | 13-14              | General            | Prime Material     |
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| Gorgon                                  | 2     | 8      | 13        | Forests          | Temp/Trop          | 1      | 2d6                | 1-4       |    Yes |      No | 0      | L    | 12         | 1400     | Day       | N         | (E)        | 1          | MM 172       | Monster            | bull-like, 4/day BW- 20'w x 60' lg save vs petrif or turn to stone, charge opp & head=butt,      | great sense of smell 75% to track victim, treasure is found on statues & in their dung, | R                  | scroll of protect  | Group              | Carnivore          | 8-10               | General            | Prime Material     |
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| Gorilla                                 | 6     | 4+1    | 17        | Jungle           | Tropical           | 3      | 1d3/1d3/1d6        | 1-4       |     No |      No | 0      | M    | 12         | 175      | Day       | N         | nil        | 1          | MM 241       | Animal             | non-aggressive, fights fiercely when threatened                                                  |                                                                                         | C                  |                    | Group              | Herbivore          | 8-10               | General            | Prime Material     |
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| Gorynych                                | 4     | 9      | 11        | Mountains        | Temperate          | 5      | 1d8/1d8/1d12/1d12/ | 1         |    Yes |     Yes | 0      | G    | 9, Fl 18   | 2000     | Any       | CE        | H          | 8-10       | MAI          | Monster            | 3-wolf heads, wings & long tails, attack: claw/claw/bite/bite/bite, tails (up to 12) no dmg but  | for each wrapped (severed after 2d6), if 2 of 3 heads hit they rip appart 2d6           | VR                 | cannot be attacked | Solitary           | Carnivore          | 11-12              | General            | Prime Material     |
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| Greelox                                 | 1     | 6+12   | 13        | Subterranean     | Any                | 5      | 1d3/1d3/2d6/2d6/2d | 1         |    Yes |     Yes | 0      | L    | 15, Wb 21, | 4000     | Night     | NE        | A          | 13-14      | MAI          | Monster            | spider-like, attack: leg/leg/arm/arm/bite, arms may use shield or weapon, bite is poison save or | if save nausea 3d4 rnds -2 att & +1 AC, if web makes contact w/skin 1 dmg/rnd, may spin | VR                 | 90' 1 turn, shadow | Solitary           | Carnivore          | 15-16              | General            | Prime Material     |
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| Grell, Patriarch                        | 10    | 9      | 11        | Any              | Any                | 0      | 0                  | 1         |    Yes |     Yes | 0      | G    | 0          | 9000     | Any       | NE        | H          | 19         | MM 173       | Monster            | huge (30' dia) mass of flesh that directs lesser grell, if taken to ship it can dig its          | it to fly to other worlds                                                               | VR                 |                    | Group              | Carnivore          | 17                 | General            | Prime Material     |
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| Grell, Philosopher                      | 5 (0) | 7      | 13        | Any              | Any                | 11     | 1d4(10)/1d6        | 1-2       |    Yes |      No | 0      | M    | Fl 12 (D)  | 5000     | Any       | NE        | W          | 15-16      | MM 173       | Monster            | save abilities as worker, serve as intermediaries between worker & patriarch, 1 out of 10 grell  | 20% wear ring of protect (AC 0), 10% cast spells as 2nd lvl wizard                      | VR                 |                    | Group              | Carnivore          | 15-16              | General            | Prime Material     |
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| Grell, Worker                           | 5     | 5      | 15        | Any              | Any                | 11     | 1d4(10)/1d6        | 1-10      |    Yes |      No | 0      | M    | Fl 12 (D)  | 2000     | Any       | NE        | U          | 8-10       | MM 173       | Monster            | giant brain w/ beak & 10 tentacles, levetation to drop silently on victim -3 opp surprise,       | BB/LG to break, each hit save vs paralysis +4 or paralyized 5d4 rnds, 2 tentacles can   | R                  | lightning lance    | Group              | Carnivore          | 13-14              | General            | Prime Material     |
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| Gremlin                                 | 4     | 4      | 17        | Land             | Any                | 1      | 1d4 (bite)         | 1-6       |     No |     Yes | 25%    | T    | 6, Fl 18   | 650      | Night     | CE        | Q, X       | 11-12      | MM 174       | Monster            | small winged goblinoids, 65% hear noise, flee rather than fight, set up traps to humiliate, +1   | fight only if cornered, highly organized social order, look for building to infest,     | VR                 |                    | Pack               | Omnivore           | 5-7                | General            | Prime Material     |
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| Gremlin, Fremlin                        | 6     | 3+6    | 17        | Land             | Any                | 1      | 1d4 (bite)         | 1-4       |     No |     Yes | 0      | T    | 6, Fl 12   | 270      | Day       | CN        | X          | 8-10       | MM 174       | Monster            | small winged goblinoids, 65% hear noise, flee rather than fight, +1 weapon to hit, friendly,     | only if cornered, tolerate companions if they are well fed & entertained, even then     | VR                 | may even give away | Pack               | Herbivore          | 5-7                | General            | Prime Material     |
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| Gremlin, Galltrit                       | 2     | 2 hp   | 20        | Land             | Any                | 1      | 1d2 (bite)         | 1-4       |    Yes |      No | 0      | T    | 6, Fl 18   | 65       | Night     | CE        | Q          | 8-10       | MM 174       | Monster            | small winged goblinoids, 65% hear noise, live in areas of dung, detected 1 in 8 (1 in 6 elves),  | that disturbs them, +3 att bonus w/ surprise, anesthetic bite drains 1 hp of blood/rnd  | VR                 | if challenged they | Pack               | Special            | 8-10               | General            | Prime Material     |
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| Gremlin, Jermlaine                      | 7     | 1-4 hp | 20        | Subterranean     | Any                | 1      | 1d2 or 1d4         | 12-48     |    Yes |     Yes | 0      | T    | 15         | 15       | Any       | NE        | O, Q (C,   | 8-18       | MM 176       | Humanoid           | dwell in tunnels & ambush adventurers, speak own & 10% common, dwarf, gnome, goblin or orc,      | att weak, see 30 yrds (infrav), 50% detect invisible, -5 opp surprise, 75%              | UC                 | mini-pike, capture | Clan               | Omnivore           | 12                 | General            | Prime Material     |
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| Gremlin, Mite                           | 8     | 1-1    | 20        | Subterranean     | Any                | 1      | 1d3 (bite)         | 6-24      |     No |      No | 0      | T    | 3          | 35       | Any       | LE        | K (C)      | 5-7        | MM 174       | Monster            | small goblinoids, 65% hear noise, wingless, mischievous, use pit traps (1d6), nets (save vs      | (DEX check) to catch travelers, carry victims to lair & torment 1d4 days, lairs are     | R                  | entrances,         | Tribe              | Omnivore           | 8-10               | General            | Prime Material     |
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| Gremlin, Snyad                          | -4    | 1-1    | 20        | Subterranean     | Any                | 0      | 0                  | 1-8       |     No |     Yes | 0      | T    | 21         | 65       | Any       | N         | J (I)      | 5-7        | MM 174       | Monster            | small goblinoids, 65% hear noise, wingless, relative of mite & sometimes work together, love     | great skill surprising 90% grabbing (WIS check to hold on) & zipping back in hole,      | UC                 | never attack, flee | Family             | Omnivore           | 8-10               | General            | Prime Material     |
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| Griffon                                 | 3     | 7      | 13        | Mountains        | Temp/SubTrop       | 3      | 1d4/1d4/2d6        | 2-12      |     No |      No | 0      | L    | 12, Fl 30  | 650      | Day       | N         | (C, S)     | 2-4        | MM 178       | Monster            | 1/2 lion & 1/2 eagle, hunt searching plains & hills, prey on horses will att 90%, fight to death | prefer rocky, collect no treasure but cave lairs can contain remains of unfortunate     | UC                 | of young,          | Pride              | Carnivore          | 11-12              | General            | Prime Material     |
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| Grig                                    | 2     | 1/2+1  | 20        | Forests          | Temperate          | 3 or 2 | darts (1d3) or     | 2-12      |    Yes |     Yes | 30%    | T    | 6, leap 12 | 270      | Night     | NG        | M (X, Y)   | 5-10       | MM 328       | Humanoid           | mischievous, play tricks on big people, good hearing, infravision 180', +2 bonus w/darts, cast   | change self, entangle, invisible, pyrotechnics, trip & ventriloquism, surprised on 1,   | VR                 | silent in woods,   | Band               | Herbivore          | 11-12              | General            | Prime Material     |
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| Grimlock                                | 5     | 2      | 19        | Mountains        | Any                | 1      | 1d6 or weapon      | 20-200    |     No |     Yes | 0      | M    | 12         | 35       | Night     | NE        | K, L M (B) | 8-10       | MM 179       | Humanoid           | powerfully-built, totally blind w/smell & hearing "see" 20', immune vision effect spells, noise  | att -2 & see 10' (also perfumes, etc), groups have leaders & champions: HD 3/4, AC 4/3  | UC                 | hands or weapon    | Tribe              | Carnivore          | 11                 | General            | Prime Material     |
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| Grippli                                 | 9     | 1+1    | 19        | Jungle           | Tropical           | 1      | 1d4 (weapon)       | 1-10      |    Yes |      No | 0      | S    | 9, leap 15 | 65       | Day       | N         | Qx4, I     | 11-14      | MM 180       | Monster            | small humanoid frog, non-aggressive, speak: croaks, groans, clicks & squeaks (rare: common &     | surprise, use: snares, nets, poison darts or dagger, infravision 30', ambush & trap,    | R                  | HD 3, 1d6+1 dmg &  | Tribe              | Omnivore           | 8-10               | General            | Prime Material     |
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| Guardian Familiar                       | 8     | 1 (9)  | 20        | Any              | Any                | 3      | 1d41d4/1d6         | 1         |     No |     Yes | varies | S    | 12         | 37,000   | Any       |           | special    | 2-4        | FF 49        | Monster            | extra-planar summ to protect wizards treasure, align as summoner, attacks: claw/claw/bite, MR    | 10th lvl-50% & +/-5%/lvl, 9 lives-start w/1 HD & grows 1 HD, +2 MV, AC -1, +1 dmg,      | VR                 | stopped by:        | Solitary           | Nil                | 20                 | General            | Outer              |
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| Hag, Annis                              | 0     | 7+7    | 13        | Land             | Any                | 3      | 1d8+8/1d8+8/3d3    | 1-3       |    Yes |     Yes | 20%    | L    | 15         | 4000     | Night     | CE        | (D)        | 11-12      | MM 181       | Humanoid           | witch-like, slay all encountered, iron-like claws, STR 18/00+, change self at will(used to lure  | group (3+) can 1/day@ 9th: curse, poly other, animate dead, dream, cntrl weath, veil,   | VR                 | mind blank (none   | Group              | Carnivore          | 15                 | General            | Prime Material     |
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| Hag, Sea                                | 7     | 3      | 17        | Water            | Any                | 1      | 1d4+6 or gaze      | 1-3       |    Yes |     Yes | 50%    | L    | Sw 15      | 1400     | Night     | CE        | (C, Y)     | 8-10       | MM 181       | Humanoid           | witch-like, slay all encountered, iron-like claws, STR 18/00+, change self at will(used to lure  | group (3+) can 1/day@ 9th: curse, poly other, animate dead, dream, cntrl weath, veil,   | R                  | mind blank(none in | Group              | Carnivore          | 11                 | General            | Prime Material     |
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| Hag, Tallfellow                         | -2    | 9      | 11        | Land             | Any                | 2      | 1d2+6/1d2+6        | 1-3       |    Yes |     Yes | 35%    | M    | 12, Sw 12  | 4000     | Night     | NE        | (X, F)     | 11-12      | MM 181       | Humanoid           | witch-like, slay all encountered, iron-like claws, STR 18/00+, change self at will(used to lure  | group (3+) can 1/day@ 9th: curse, poly other, animate dead, dream, cntrl weath, veil,   | VR                 | mind blank (none   | Group              | Carnivore          | 17                 | General            | Prime Material     |
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| Halfling, Hairfoot                      | 7     | 1-6 hp | 20        | Plains           | Any                | 1      | 1d6 weapon         | 2-12      |    Yes |     Yes | 0      | S    | 6 (9)      | 35       | Day       | LG        | K (B)      | 11-12      | MM 183       | Humanoid           | speak: own, gnome, goblin, orc & common, +3 w/ bow & sling, use short sword or axe, higher lvls  | 10%/lvl of magic armor or weapon, save 4 lvl higher vs magic & poison, -5 opp surprise, | UC                 | see PHB 20 & 23,   | Group              | Omnivore           | 11-12              | General            | Prime Material     |
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| Halfling, Stout                         | 6     | 1-6 hp | 20        | Hills/Rough      | Any                | 1      | 1d6 weapon         | 2-12      |    Yes |     Yes | 0      | S    | 6 (9)      | 35       | Day       | LG        | K (B)      | 11-12      | MM 183       | Humanoid           | speak:own, dwarv, gnome, goblin, orc & common, +3 w/ bow & sling, use hammer & morn star, high   | AC, 10%/lvl of magic armor or weapon, save 4 lvl higher vs magic & poison, -5 opp       | R                  | see PHB 20 & 23,   | Group              | Omnivore           | 11-12              | General            | Prime Material     |
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| Halfling, Tallfellow                    | 6     | 1-6 hp | 20        | Forests          | Any                | 1      | 1d6 weapon         | 2-12      |    Yes |     Yes | 0      | S    | 6 (9)      | 35       | Day       | LG        | K (B)      | 11-12      | MM 183       | Humanoid           | speak:own, elf, gnome, goblin, orc & common, +3 w/ bow & sling, use spear & lance, high lvls     | 10%/lvl of magic armor or weapon, save 4 lvl higher vs magic & poison, -5 opp surprise, | R                  | see PHB 20 & 23,   | Group              | Omnivore           | 11-12              | General            | Prime Material     |
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| Hangman Tree                            | 3/5   | 6      | 7         | Forests          | Temp/SubTrop       | 3      | 1d3/1d3/1d3        | 1         |    Yes |     Yes | 0      | H    | special    | 1400     | Day       | N         | incidental | 5-7        | MM 293       | Monster            | thick oak-like w/noose-like vines, evil tendencies, MV sapling 6'/hr & older 2'/hr, release      | inhaling see normal tree, speak common, MR 5%/10 yrs1d4+5 vines (AC 5, 1d8+12 to        | VR                 | in stomach 4       | Solitary           | Carnivore          | 15                 | General            | Prime Material     |
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| Harpy                                   | 7     | 7      | 13        | Land             | Temp/Trop          | 3      | 1d3/1d3/(1d6 or    | 2-12      |    Yes |      No | 0      | M    | 6, Fl 15   | 975      | Day       | CE        | R (C)      | 5-7        | MM 184       | Monster            | vulture-humanoid, love (demi)human flesh, singing- save vs spell or be charmed until singing     | near coastlines, lair is shallow cave, occassionally agree to cooperate in evil acts    | R                  |                    | Flock              | Carnivore          | 13-14              | General            | Prime Material     |
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| Hatori                                  | 2     | 1-5    |           | Desert           | Any                | 2      | 3d6/1d12           | 1 or 2-5  |    Yes |      No | 0      | H    | 15         | varies   | Any       | CN        | U          | 5-7        | MM 185       | Monster            | crocodiles of the sands, hunger causes them to attack, THACO & XP varies per HD, swallows S      | 20, 1d12 dmg/rnd of acid dmg, cannot remove victim until hatori is dead, cannot digest  | R                  | so they accumulate | Solitary           | Carnivore          | 9                  | General            | Prime Material     |
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| Hatori, Greater                         | 1     | 6-20   |           | Desert           | Any                | 2      | 3d12/2d12          | 1         |    Yes |      No | 0      | G    | 12         | varies   | Any       | CN        | Ux2        | 5-7        | MM 185       | Monster            | crocodiles of the sands, hunger causes them to attack, THACO & XP varies per HD, swallows M      | 20, 1d12 dmg/rnd of acid dmg, cannot remove victim until hatori is dead, cannot digest  | VR                 | so they accumulate | Solitary           | Carnivore          | 11                 | General            | Prime Material     |
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| Haunt                                   | 0     | 5      | 15        | Any              | Any                | 1      | DEX drain          | 1         |    Yes |     Yes | 0      | M    | 6          | 2000     | Any       | any       | nil        | 0          | MM 186       | Undead             | restless spirit, attempts to control victim to complete a task so it can rest, mistaken as       | remain w/60 yrds of where it died, drains 2 DEX/touch, victims DEX 0 haunt enters body, | VR                 | vict of opp align, | Solitary           | Nil                | 16                 | General            | Prime Material     |
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| Hawk                                    | 6     | 1      | 19        | Any              | Non-Arctic         | 3      | 1d2/1d2/1          | 1-2       |    Yes |      No | 0      | S    | 1, Fl 33   | 65       | Any       | N         | special    | 1          | MM 27        | Animal             | SA-dive:100'+ gains +2 to attack & double damage (claws only), after dive will attack w/         | 25% to strike eye of opponent, if struck: blinded 1d10 rnds & 10% chance of loosing     | C                  | anyone threatening | Solitary           | Carnivore          | 9                  | General            | Prime Material     |
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| Hedgehog                                | 8     | 1-2 hp | 20        | Land             | Any                | 0      | 0                  | 1-2       |     No |      No | 0      | S    | 4          | 7        | Day       | N         | nil        | 1          | MM 244       | Animal             | covered w/ harmless quills                                                                       |                                                                                         | C                  |                    | Solitary           | Herbivore          | 2-9                | General            | Prime Material     |
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| Hell Hound                              | 4     | 4-7    | 17        | Land             | Any                | 1      | 1d10 or special    | 2-8       |    Yes |     Yes | 0      | M    | 12         | 420      | Any       | LE        | C          | 5-7        | MM 187       | Monster            | odor of smoke & sulfer, -5 opp surprise, breath fire 1/HD dmg save vs BW 1/2 (10 yrds), on       | victim & breaths fire, immune to fire, surprised on 1 or 2, see invisible or hidden     | VR                 | THACO 17/15/15/13  | Pack               | Carnivore          | 13                 | General            | Prime Material     |
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| Heucuva                                 | 3     | 2      | 19        | Any              | Any                | 1      | 1d6+special        | 1-10      |    Yes |     Yes | 0      | M    | 9          | 270      | Any       | CE        | C          | 2-4        | MM 188       | Undead             | robed skeleton, attacks w/ claws save vs poison or disease losing 1 STR & 1 CON/day (cure        | as wights, immune mind based spells, hate priests, polymoph self 3/day, incapable of    | VR                 | dislike cold,      | Solitary           | Nil                | 11                 | General            | Prime Material     |
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| Hippocampus                             | 5     | 4      | 17        | Water            | Any                | 1      | 1d4 (bite)         | 2-8       |     No |      No | 0      | H    | Sw 24      | 120      | Any       | CG        | nil        | 8-10       | MM 189       | Monster            | horse-fish, peaceful creature, live in deep water, domesticated by water breathing humanoids,    | young 2500 gp                                                                           | R                  |                    | Herd               | Herbivore          | 11-12              | General            | Prime Material     |
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| Hippogriff                              | 5     | 3+3    | 17        | Any              | Any                | 3      | 1d6/1d6/1d10       | 2-16      |     No |      No | 0      | L    | 18, Fl 36  | 175      | Day       | N         | Qx5        | 2-4        | MM 190       | Monster            | eagle-horse related to griffon, attacks claw/claw/bite, prefer desolate sections & rolling       | humanoids in absence of other meat, like glass, crystal & gems, hunted by griffons, can | R                  | eggs 1000 gp &     | Herd               | Omnivore           | 9                  | General            | Prime Material     |
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| Hobgoblin                               | 5     | 1+1    | 19        | Any              | Non-Arctic         | 1      | weapon             | 2-20      |     No |      No | 0      | M    | 9          | 35/65/12 | Any       | LE        | J, M, D    | 8-10       | MM 191       | Humanoid           | wage war, int, organized, aggressive, speak: own, orc, goblin, ape & 20% common, use polearm,    | sword, whip & bow, infravision 60', hate elves, sub-chief (AC 3, 16 hp, +2 dmg, 3 HD),  | UC                 | dmg, 4 HD) has 5d4 | Tribe              | Omnivore           | 11-12              | General            | Prime Material     |
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| Hobgoblin, Koalinth                     | 5     | 1+1    | 19        | Water            | Non-Arctic         | 1      | weapon             | 2-20      |     No |      No | 0      | M    | Sw 12      | 35/65/12 | Any       | LE        | J, M, D    | 8-10       | MM 191       | Humanoid           | wage war, int, organized, aggressive, speak: own & 20% common, use polearm & spear, infravision  | aquatic elves, sub-chief (AC 3, 16 hp, +2 dmg, 3 HD), chief (AC 2, 22 hp, +3 dmg, 4 HD) | UC                 | live in caves      | Tribe              | Omnivore           | 11-12              | General            | Prime Material     |
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| Homonculous                             | 6     | 2      | 19        | Any              | Any                | 1      | 1d3+poison         | 1         |    Yes |     Yes | 0      | T    | 6, Fl 18   | 270      | Any       |           | nil        | special    | MM 192       | Monster            | created by wizards for spying & tasks, difficult to catch, bite 1d3+poison save vs poison or     | saves as creator, if killed creator suffers 2d10 dmg, if creator dies it dies & melts,  | VR                 | INT & align as     | Solitary           | Omnivore           | 13-14              | General            | Prime Material     |
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| Hook Horror                             | 3     | 5      | 15        | Subterranean     | Any                | 3      | 1d8/1d8/2d6        | 2-12      |     No |      No | 0      | L    | 9          | 175      | Any       | N         | P          | 5-7        | MM 193       | Monster            | insect-vulture w/hook hands, surprised on 1, ambush, attacks: hook/hook/bite if both hooks hit   | until one hook breaks free, poor eyesight, great climbers, retreat if outmatched,       | R                  |                    | Clan               | Omnivore           | 11-12              | General            | Prime Material     |
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| Horax                                   | 3     | 4      | 17        | Any              | Any                | 1      | 2d8                | 3-30      |     No |      No | 0      | M    | 15         | 270      | Day       | N         | nil        | 1          | MM 204       | Monster            | -1 to initiative roll, a successful hit indicates victim is held causing damage every round      |                                                                                         | R                  |                    | Pack               | Carnivore          | 10                 | General            | Prime Material     |
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| Hornet, Giant                           | 2     | 5      | 15        | Any              | Any                | 1      | 1d4 + special      | 1         |    Yes |      No | 0      | M    | 6, Fl 24   | 650      | Day       | N         | nil        | 1          | MM 204       | Monster            | swoops down on prey, sting causes 1d4 + poison save or 5d6 & 2d6 hrs of paralyzation             |                                                                                         | R                  |                    | Solitary           | Carnivore          | 8-10               | General            | Prime Material     |
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| Horror, Battle                          | 2     | 4+1    | 12        | Any              | Any                | 1      | 1d4 or weapon      | 1-20      |     No |     Yes | 0      | M    | 12, Fl 12  | 4000     | Any       | LE        | V          | 13-14      | MAI          | Monster            | empty animated armor, guardian, see invisible & infravision 120', carry 100 lbs flying, blink 1  | mind affect, illus, ench/charm, can contacted ESP also senses creature probing, magic   | R                  | reflects it), cast | Special            | Nil                | 20                 | General            | Prime Material     |
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| Horror, Helmed                          | 2     | 4+1    | 12        | Any              | Any                | 1      | 1d4 or weapon      | 1-20      |     No |     Yes | 0      | M    | 12, Fl 12  | 2000     | Any       | N         | V          | 13-14      | MAI          | Monster            | empty animated armor, guardian, use all weapons, see invisible & infravision 120', carry 100 lbs | mind affect, illus, enchant/charm, can be contacted by ESP but also senses creature     | R                  | heal it (if full   | Special            | Nil                | 20                 | General            | Prime Material     |
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| Horse, Draft                            | 7     | 3      | 17        | Any              | Any                | 1      | 1d3                | 1         |     No |      No | 0      | L    | 6/12/18/24 | 65       | Day       | N         | nil        | 1          | MM 194       | Animal             | unless specially trained they are paniced by loud noises, fire & sudden movement 90% trained     | heavy loads, muscular but slow, used by traders, see PHB 67, 68 & 71                    | C                  |                    | Herd               | Herbivore          | 5-7                | General            | Prime Material     |
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| Horse, Mule                             | 7     | 3      | 17        | Any              | Any                | 1 or 2 | 1d2/1d6            | 1         |     No |      No | 0      | M    | 6/12/18/24 | 65       | Day       | N         | nil        | 1          | MM 194       | Animal             | unless specially trained they are paniced by loud noises, fire & sudden movement 90% trained     | horse & donkey, used in difficult terrain, can be taken into subterranean areas, cost   | C                  |                    | Herd               | Herbivore          | 5-7                | General            | Prime Material     |
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| Horse, Pony                             | 7     | 1+1    | 19        | Any              | Any                | 1      | 1d2                | 1         |     No |      No | 0      | M    | 6/12/18/24 | 35       | Day       | N         | nil        | 1          | MM 194       | Animal             | unless specially trained they are paniced by loud noises, fire & sudden movement 90% trained     | for transportation & occationally farm work, gentle, trained as warhorse for smaller    | UC                 | PHB 67, 68 & 71    | Herd               | Herbivore          | 5-7                | General            | Prime Material     |
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| Horse, Pony, Steppe                     | 6     | 2+2    | 19        | Any              | Any                | 3      | 1d4/1d4/1d3        | 1         |     No |      No | 0      | M    | 6/12/18/24 | 35       | Day       | N         | nil        | 1          | MM 195       | Animal             | paniced by loud noises, fire & sudden movement 5%, not attractive, tough & aggressive in battle, | much as medium warhorse,  remarkable endurance, not considered valuable, commonly used  | UC                 | tribes, only       | Herd               | Herbivore          | 8-10               | General            | Prime Material     |
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| Horse, Riding                           | 7     | 3      | 17        | Any              | Any                | 2      | 1d2/1d2            | 5-50      |     No |      No | 0      | L    | 12/24/36/4 | 65       | Day       | N         | nil        | 1          | MM 194       | Animal             | unless specially trained they are paniced by loud noises, fire & sudden movement 90% trained     | for transportation & general use, cost varies per blood line, training & appearance,    | C                  | 68 & 71            | Herd               | Herbivore          | 5-7                | General            | Prime Material     |
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| Horse, War, Heavy                       | 7     | 4+4    | 17        | Any              | Any                | 2      | 1d8/1d8            | 1         |     No |      No | 0      | L    | 6/15/21/27 | 120      | Day       | N         | nil        | 1          | MM 194       | Animal             | paniced by loud noises, fire & sudden movement 10%, fight independant of rider, starting 2nd rnd | trained for lance, spear & sword, large & muscular, relativaly slow, can be armored in  | UC                 | see PHB 67, 68 &   | Herd               | Herbivore          | 5-7                | General            | Prime Material     |
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| Horse, War, Light                       | 7     | 2+2    | 19        | Any              | Any                | 2      | 1d4/1d4            | 1         |     No |      No | 0      | L    | 12/24/36/4 | 35       | Day       | N         | nil        | 1          | MM 194       | Animal             | paniced by loud noises, fire & sudden movement 10%, fight independant of rider, starting 2nd rnd | trained for lance, spear & sword, fastest war horse, can wear leather but usually       | UC                 | see PHB 67, 68 &   | Herd               | Herbivore          | 5-7                | General            | Prime Material     |
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| Horse, War, Medium                      | 7     | 3+3    | 19        | Any              | Any                | 2      | 1d6/1d6            | 1         |     No |      No | 0      | L    | 9/18/27/36 | 65       | Day       | N         | nil        | 1          | MM 194       | Animal             | paniced by loud noises, fire & sudden movement 10%, fight independant of rider, starting 2nd rnd | trained for lance, spear & sword, use leather or light plate armor, costs 200+ gp, see  | UC                 |                    | Herd               | Herbivore          | 5-7                | General            | Prime Material     |
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| Horse, Wild                             | 7     | 2      | 19        | Any              | Any                | 1      | 1d3                | 5-30      |     No |      No | 0      | L    | 12/24/36/4 | 35       | Day       | N         | nil        | 1          | MM 194       | Animal             | paniced by loud noises, fire & sudden movement 90%, 10% can be trained as warhorses (takes twice | as domestic horse                                                                       | UC                 |                    | Herd               | Herbivore          | 5-7                | General            | Prime Material     |
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| Hsing-sing                              | 6     | 2+1    | 19        | Forests          | Temp/Trop          | 1      | 1d6 or weapon      | 2-20      |     No |      No | 0      | M    | 6, Sw 9    | 65       | Day       | N         | nil        | 5-7        | MM 241       | Humanoid           | ape-like race, reclusive, at harmony with nature, however 1/yr for 2d6+4 days males gather for a | attacking humanoid settlements on edge of their territory killing G & E creatures       | R                  | village 2 yrs in a | Tribe              | Carnivore          | 8-10               | General            | Prime Material     |
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| Human, Adventurer                       | by    | varies |           | Any              | Any                | by     | by class           | 1-8       |    Yes |      No | 0      | M    | 12         | varies   | Any       | any       | varies     | varies     | MM 196       | Humanoid           | any group of individuals who search for fame, fortune or power, to determine class, level,       | treasure see MM 196-197, also see PHB for specific class info                           | VR                 |                    | Band               | Omnivore           | varies             | General            | Prime Material     |
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| Human, Bandit                           | 6     | 1      | 20        | Rural            | Any                | 1      | weapon             | 20-200    |    Yes |      No | 0      | M    | 12         | 15       | Any       | CE        | J, N, Q    | varies     | MM 196       | Humanoid           | rural thieves who prey on travelers, usually lead by high level figher, rogue, wizard or priest, | mid-lvl fighers & leader of 8th lvl (1 per 100), use various weapon & armor preferring  | C                  |                    | Band               | Omnivore           | 9                  | General            | Prime Material     |
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| Human, Barbarian                        | 6     | 1      | 20        | Any              | Any                | 1      | weapon             | 30-300    |     No |      No | 0      | M    | 12         | 15       | Any       | any       | L, M       | low        | MM 196       | Humanoid           | primative culture, live in villages of simple building or portable structures (tent, wagon,      | knife, spear & clubs, armor: shield, helmet & chestplate, hostile toward unfamiliar     | R                  |                    | Band               | Omnivore           | 9                  | General            | Prime Material     |
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| Human, Berserker                        | 7     | 1      | 20        | Any              | Any                | 2 or 1 | weapon             | 10-100    |    Yes |      No | 0      | M    | 12         | 15       | Any       | NG        | nil        | varies     | MM 196       | Humanoid           | violent war parties, drive themselves berserk during battle, may attack 1 @ +2 or 2 @ normal,    | armor & shields, any weapon, when not in combat they may be mistaken for normal warrior | R                  |                    | Band               | Omnivore           | 20                 | General            | Prime Material     |
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| Human, Caveman                          | 8     | 1      | 20        | Any              | Any                | 1      | weapon             | 10-100    |    Yes |      No | 0      | M    | 12         | 15       | Day       | N         | nil        | varies     | MM 196       | Humanoid           | found in otherwise uninhabited areas, use stone axe, spear & club, 1 in 10 3rd lvl, lead by 5th  | have 3rd lvl priest, lair in caves or forest groves                                     | R                  |                    | Tribe              | Omnivore           | 9                  | General            | Prime Material     |
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| Human, Dervish                          | 7     | 1      | 19        | Any              | Any                | 1      | weapon+1           | 10-100    |     No |      No | 0      | M    | 12         | 15       | Any       | NG        | nil        | varies     | MM 196       | Humanoid           | religious nomads, use leather armor & shields, any weapon, may be mistaken for armed pilgrims    |                                                                                         | R                  |                    | Band               | Omnivore           | 20                 | General            | Prime Material     |
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| Human, Farmer                           | 10    | 1      | 20        | Rural            | Any                | 1      | weapon             | 1-20      |     No |      No | 0      | M    | 12         | 15       | Any       | NG        | nil        | varies     | MM 196       | Humanoid           | simple people involved in agriculture, 65% farmers in fields others w/ herds or in market        |                                                                                         | C                  |                    | Family             | Omnivore           | 9                  | General            | Prime Material     |
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| Human, Fisherman                        | 8     | 1      | 20        | Any              | Any                | 1      | weapon             | 4-80      |     No |      No | 0      | M    | 12         | 15       | Any       | any       | 10-60 sp   | varies     | MM 196       | Humanoid           | men of sea, found on open waters or rivers, armed with knives, short swords, cutlasses or        |                                                                                         | C                  |                    | Group              | Omnivore           | 9                  | General            | Prime Material     |
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| Human, Gentry                           | 10    | 1      | 20        | Urban            | Any                | 1      | weapon             | 1-20      |     No |      No | 0      | M    | 12         | 15       | Any       | any       | J, K, L,   | varies     | MM 196       | Humanoid           | upper class but not royalty, wealth & connections give them power, usually accumpanied by        | guards (1st - 6th lvl fighters), usually armed w/ daggers & short swords                | C                  |                    | Group              | Omnivore           | 9                  | General            | Prime Material     |
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| Human, Knight                           | 4 or  | 2+     | 19        | Any              | Any                | 1      | weapon             | 1-4       |     No |      No | 0      | M    | 12         | varies   | Any       | any       | L, M       | varies     | MM 196       | Humanoid           | armored, mounted fighters, serve their lord, may be accumpanied by followers (50%), armed w/     | mace & dagger, armor: shield & plate or chain mail, rides medium or heavy warhorse, 5%  | VR                 | vanquished knight  | Group              | Omnivore           | 14                 | General            | Prime Material     |
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| Human, Mercenary                        | 4 to  | 1      | 20        | Any              | Any                | 1      | weapon             | 10-100    |     No |      No | 0      | M    | 12         | 15       | Any       | any       | L, M       | varies     | MM 196       | Humanoid           | group of low level fighters who work for highest bidder, see adventurer (MM 196-197) & PHB for   | possessions                                                                             | R                  |                    | Group              | Omnivore           | 11-12              | General            | Prime Material     |
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| Human, Merchant                         | 5     | 1      | 20        | Urban            | Any                | 1      | weapon             | 30-300    |     No |      No | 0      | M    | 12         | 15       | Any       | any       | 10-1000 gp | varies     | MM 196       | Humanoid           | deal in goods & services, travel in caravans, only 10% of people in caravan are traders, caravan | leader of guards (6th -11th lvl), wizard (10% chance), priest (5% chance) & thief (15%  | C                  | (5000 gp) or 10    | Group              | Omnivore           | 9                  | General            | Prime Material     |
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| Human, Middle Class                     | 10    | 1      | 20        | Any              | Any                | 1      | weapon             | 2-40      |     No |      No | 0      | M    | 12         | 15       | Any       | any       | J, M, N    | varies     | MM 196       | Humanoid           | travelers of personal business, usually in civilized regions, armed w/ knives, daggers or short  |                                                                                         | C                  |                    | Group              | Omnivore           | 9                  | General            | Prime Material     |
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| Human, Peasant                          | 10    | 1      | 20        | Any              | Any                | 1      | weapon             | 1-100     |     No |      No | 0      | M    | 12         | 15       | Any       | any       | nil        | varies     | MM 196       | Humanoid           | usually farmers, herders & simple tradesman of low social class, subject to local lord, serve as | slaves, armed w/ daggers, clubs, quarterstaffs & farming tools                          | C                  |                    | Group              | Omnivore           | 9                  | General            | Prime Material     |
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| Human, Pilgrim                          | 8     | 1      | 20        | Any              | Any                | 1      | weapon             | 10-100    |     No |      No | 0      | M    | 12         | 15       | Any       | any       | I          | varies     | MM 196       | Humanoid           | religious groups on a holy journey, accompanied by priests & other character classed, see MM     | encountered on foot, 5% chance high lvl priest will be carrying religious artifact      | UC                 |                    | Group              | Omnivore           | 9                  | General            | Prime Material     |
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| Human, Pirate                           | 6     | 1      | 20        | Coast            | Any                | 1      | weapon             | 30-300    |     No |      No | 0      | M    | 12         | 15       | Any       | E         | J, M, N, Q | varies     | MM 196       | Humanoid           | sea going thieves & fighters, lead by captain (8th-10th lvl, will be accumpanied by various lvl  | wizards & priests, wear leather (leaders chain mail), use crossbows, knives, swords &   | C                  | equipped w/        | Group              | Omnivore           | 9                  | General            | Prime Material     |
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| Human, Police                           | 7 to  | 1      | 20        | Any              | Any                | 1      | weapon             | 2-20      |     No |      No | 0      | M    | 12         | 15       | Any       | L         | 10-60 sp   | varies     | MM 196       | Humanoid           | uphold laws of local communities & governments, maintain peace, fighters 1-4th lvl               |                                                                                         | UC                 |                    | Group              | Omnivore           | 10                 | General            | Prime Material     |
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| Human, Priest                           | varie | 1      | 20        | Any              | Any                | 1      | weapon or special  | 1-8       |    Yes |      No | 0      | M    | 12         | varies   | Any       | any       | J, K, M    | varies     | MM 196       | Humanoid           | typ travel on mission or business, if high lvl will be accompanied by lower followers, see       |                                                                                         | VR                 |                    | Group              | Omnivore           | varies             | General            | Prime Material     |
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| Human, Sailor                           | 10 to | 1      | 20        | Coast            | Any                | 1      | weapon             | 4-80      |     No |      No | 0      | M    | 12         | 15       | Any       | any       | L, M       | varies     | MM 196       | Humanoid           | armed forces of local government acting as police, patroll home waters, commanded by captain     | officer (5th lvl), armed w/ swords, knives, bows & polearms                             | C                  |                    | Group              | Omnivore           | 9                  | General            | Prime Material     |
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| Human, Slaver                           | 10    | 1      | 20        | Any              | Any                | 1      | weapon             | 1-100     |     No |      No | 0      | M    | 12         | 15       | Any       | any       | nil        | varies     | MM 196       | Humanoid           | control a band of slaves, mistaken for mercinaries, leader assisted by lieutenant & guards,      | chained together looking for help (1% of captives are of a character class)             | C                  |                    | Group              | Omnivore           | 9                  | General            | Prime Material     |
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| Human, Soldier                          | 10    | 1      | 20        | Any              | Any                | 1      | weapon             | 1-100     |     No |      No | 0      | M    | 12         | 15       | Any       | any       | nil        | varies     | MM 196       | Humanoid           | organized militia who defend their home region, captain (6th lvl), lieutenant (2nd-5th lvl) &    | 5% chance per 50 soldiers a cleric 5th-7th lvl is present                               | C                  |                    | Group              | Omnivore           | 9                  | General            | Prime Material     |
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| Human, Thug                             | 10 to | 1+     | 20        | Any              | Any                | 1      | weapon             | 1-8       |     No |      No | 0      | M    | 12         | varies   | Any       | E         | J, M, N, Q | varies     | MM 196       | Humanoid           | low lvl rogues, rob wealthy or weak travelers, use daggers, darts, knives, blackjacks & short    |                                                                                         | C                  |                    | Group              | Omnivore           | varies             | General            | Prime Material     |
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| Human, Tradesman                        | 10    | 1      | 20        | Urban            | Any                | 1      | weapon             | 2-12      |     No |      No | 0      | M    | 12         | 15       | Any       | any       | 1-100 gp   | varies     | MM 196       | Humanoid           | people engaged in the trades & crafts, may operate a shop, do business w/ adventurers, armed w/  | quarterstaff or tools but will only defend self, 90% treasure is merchandise or         | C                  |                    | Group              | Omnivore           | 8-9                | General            | Prime Material     |
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| Human, Tribesman                        | 8     | 1      | 20        | Any              | Any                | 1      | weapon             | 10-100    |     No |      No | 0      | M    | 12         | 15       | Any       | any       | nil        | varies     | MM 196       | Humanoid           | primative culture, hunt, fish, etc, group contains higher lvl fighters, guards, subchiefs,       | chance of 20-50 slaves, use clubs, knives, spears & bows, armor is only shields         | R                  |                    | Tribe              | Omnivore           | 9                  | General            | Prime Material     |
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| Human, Wizard                           | 10    | 1      |           | Any              | Any                | varies | varies             | 1-8       |    Yes |     Yes | 0      | M    | 12         | varies   | Any       | any       | L, N, Q    | varies     | MM 196       | Humanoid           | may be engaged in personal buisness, gathering materials or traveling, may be accompanied by     | apprentaces, see adventurers MM 196-197 & PHB 30-32                                     | VR                 |                    | Group              | Omnivore           | varies             | General            | Prime Material     |
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| Hydra                                   | 5     | 5 - 12 | 15        | Subterranean     | Any                | 5-12   | 1d6 or 1d8 or 1d10 | 1         |     No |      No | 0      | G    | 9          | 2000     | Any       | N         | nil        | 2-4        | MM 200       | Monster            | reptilian monster w/ multiple heads, dmg & THACO vary by # of heads (5-12), always have 8 hp per | heads must be severed to kill it, can attack 1 foe w/ up to 4 heads, each head has 8 hp | UC                 | 8 hp dmg,          | Solitary           | Carnivore          | 8-10               | General            | Prime Material     |
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| Hydra, Cryohydra                        | 5     | 5 - 8  | 15        | Any              | Arctic             | 5-8    | 1d6 or 1d8         | 1         |    Yes |      No | 0      | G    | 9          | 3000     | Any       | N         | nil        | 2-4        | MM 200       | Monster            | reptilian monster w/ multiple heads, dmg & THACO vary by # of heads (5-8), always have 8 hp per  | heads must be severed to kill it, can attack 1 foe w/ up to 4 heads, each head has 8 hp | VR                 | 8 hp dmg,          | Solitary           | Carnivore          | 8-10               | General            | Prime Material     |
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| Hydra, Lernaean                         | 5     | 5 - 12 | 15        | Subterranean     | Any                | 5-12   | 1d6 or 1d8 or 1d10 | 1         |    Yes |     Yes | 0      | G    | 9          | 3000     | Any       | N         | nil        | 2-4        | MM 200       | Monster            | reptilian monster w/ multiple heads, dmg & THACO vary by # of heads (5-12), always have 8 hp per | heads must be severed, body immune, attack 1 foe w/ up to 4 heads, each head has 8 hp & | VR                 | 8 hp dmg,          | Solitary           | Carnivore          | 8-10               | General            | Prime Material     |
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| Hydra, Pyrohydra                        | 5     | 7 - 8  | 13        | Subterranean     | Any                | 7-8    | 1d8 each           | 1         |    Yes |      No | 0      | G    | 9          | 3000     | Any       | N         | nil        | 2-4        | MM 200       | Monster            | reptilian monster w/ multiple heads, THACO varies by # of heads (7-8), always have 8 hp per HD,  | must be severed to kill it, can attack 1 foe w/ up to 4 heads, each head has 8 hp & is  | R                  | continues to fight | Solitary           | Carnivore          | 8-10               | General            | Prime Material     |
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| Hyena                                   | 7     | 3      | 17        | Plains           | Temp/Trop          | 1      | 2d4                | 2-12      |     No |      No | 0      | M    | 12         | 65       | Any       | N         | nil        | 1          | MM 241       | Animal             | taunt victims with a high-pitched howl                                                           |                                                                                         | C                  |                    | Pack               | Carnivore          | 5-7                | General            | Prime Material     |
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| Illithid                                | 5     | 8+4    | 11        | Subterranean     | Any                | 4      | 2                  | 1-4       |    Yes |     Yes | 90%    | M    | 12         | 7000     | Any       | LE        | S, T (B)   | 17-18      | MM 251       | Humanoid           | ugly humanoid w/octopus-like head, infravision 60', use telepathy no lang, SA-mind blast-60' lg  | save vs wand or stunned 3d4 rnds, grabs held victim & escapes, keep some as slaves &    | C                  | tent cause 2 hp    | Group              | Carnivore          | 15                 | General            | Prime Material     |
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| Illithid, Noble (Ulitharid)             | 3     | 11+8   | 9         | Subterranean     | Any                | 6      | 1d4 (6)            | 1         |    Yes |     Yes | 95%    | L    | 12         | 11,000   | Any       | LE        | S, T, Z    | 19-20      | MAI          | Humanoid           | elite mind flayer, infravision 60', use telepathy no lang, SA-mind blast-60' lg x 5' x 20' cone  | feebleminded, successful hit grabs victim & if 3 hit may bore to brain 1d3 rnds, heal   | VR                 | ast proj, ch pers, | Colony             | Special            | 15-16              | General            | Prime Material     |
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| Imorph                                  | 5     | 5      | 16        | Subterranean     | Any                | 2      | 1d4/1d4            | 1         |     No |     Yes | 0      | M    | 6          | 375      | Any       | N         | nil        | 1          | FF 52        | Monster            | mass of rubbery doughy substance w/tentacles, attack in defence, gradually alters form into      | rate of 1 point per rnd (AC, THAC0, appearance), hp & dmg remain same, at 8 hp or melee | VR                 | at same rate, if   | Solitary           | Scavenger          | 10-11              | General            | Prime Material     |
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| Imp                                     | 2     | 2+2    | 19        | Any              | Any                | 1      | 1d4                | 1         |    Yes |     Yes | 25%    | T    | 6, Fl 18   | 1400     | Any       | LE        | O          | 8-10       | MM 201       | Monster            | act as familiars for LE wizards & priests, poly self into 2 forms (large spider, raven, giant    | tail stinger save vs poison or die, when polymophed att w/ natrual weapons, able to det | VR                 | invisible at will  | Solitary           | Carnivore          | 8-10               | General            | Prime Material     |
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| Insect Swarm, Ants                      | 8     | specia |           | Any              | Temp/Trop          | 1      | 1d4 + special      | special   |    Yes |      No | 0      |      | 6          | 975      | Day       | N         | nil        | 1          | MM 206       | Monster            | eat anything in its path, size: 1d100 x 1000 (100 ants / sq ft), swarm turns 90 deg if contact   | per rnd of being biten 1d4 save vs poison or suffer intense pain -2 att & dmg, 1 point  | VR                 | scattered by smoke | Swarm              | Omnivore           | 6                  | General            | Prime Material     |
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| Insect Swarm, Locusts                   | 8     | specia |           | Any              | Temp/Trop          | 1      | 1d4 + special      | special   |    Yes |      No | 0      |      | 6, Fl 18   | 2000     | Day       | N         | nil        | 1          | MM 206       | Monster            | eats plush fields, size: 1d100 x 10,000 x 2 (20 locusts/cu ft), 90% rnd of biten 1 hp dmg,       | feet, 1 hp kills 1d20 locusts, scattered with smoke or fire                             | VR                 |                    | Swarm              | Herbivore          | 6                  | General            | Prime Material     |
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| Intellect Devourer                      | 4     | 6+6    | 13        | Subterranean     | Any                | 4      | 1d4(x4)            | 1-2       |    Yes |     Yes | 0      | T    | 15         | 6000     | Any       | CE        | D          | 11-12      | MM 207       | Monster            | brain-on-legs, psionics, attacks w/ psionics (preferred) or claws, +3 weapon to hit & only 1 hp  | spell 25%, power word kill is effective, protect from evil keeps it at bay, feeds on    | VR                 | body used in       | Solitary           | Special            | 17-18              | General            | Prime Material     |
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| Intellect Devourer, Larva               | 5     | 3+3    | 17        | Subterranean     | Any                | 1      | 1d4+1 + special    | 1-3       |    Yes |     Yes | 0      | T    | 9          | 650      | Any       | NE        | Qx1d20     | special    | MM 207       | Monster            | brain-on-legs, psionics, each success att save vs poison or suffer 1d4+1 next rnd, immune to     | protect from evil keeps it at bay, feeds on emotions creatures body used in potions of  | R                  |                    | Solitary           | Special            | 5-7                | General            | Prime Material     |
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| Invisible Stalker                       | 3     | 8      | 13        | Any              | Any                | 1      | 4d4                | 1         |    Yes |     Yes | 30%    | L    | 12, Fl 12  | 3000     | Any       | N         | nil        | 13-14      | MM 208       | Monster            | from elemental plane of Air, summoned by wizard for special task, use air to attack, opp -6      | see or detect invisible att -2, dimly perceived on Astral & Ethereal planes, only       | VR                 | home if reduced to | Solitary           | Special            | 13-14              | General            | Elem, Air          |
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| Ixitxachitl                             | 6     | 1+1 -  |           | Water            | Tropical           | 1      | 3d4                | 5-12      |    Yes |     Yes | 0      | M    | Sw 12      | 35-420   | Day       | CE        | P, R (S)&  | 8-14       | MM 209       | Monster            | int manta rays who hunt marine humanoids, hide in sand to attack prey, cast priest spells from:  | elem (water), necro, heal, protect & sun (dark), 1+1 HD cast @ 1st-3rd, 2+2 HD @ 5th,   | VR                 | 8th guarded by (2) | Tribe              | Carnivore          | 13                 | General            | Prime Material     |
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| Ixitxachitl, Vampiric                   | 6     | 2+2    | 19        | Water            | Tropical           | 1      | 3d4+special        | 1         |    Yes |     Yes | 0      | M    | Sw 12      | 420      | Day       | CE        | P, R, U    | 8-14       | MM 209       | Monster            | serve as guards for leaders, cast priest spells from: charm, divin, elem (water), necro, heal,   | (dark), cast @ 5th, regen 3 hp per round, bite drains 1 level                           | VR                 |                    | Tribe              | Carnivore          | 13                 | General            | Prime Material     |
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| Ixitxachitl, Vampiric, Greater          | 6     | 8+8    | 11        | Water            | Tropical           | 1      | 3d4+special        | 1         |    Yes |     Yes | 0      | M    | Sw 12      | 4000     | Day       | CE        | P, R, U    | 8-14       | MM 209       | Monster            | serve as rulers of communities, cast priest spells from: charm, divin, elem (water), necro,      | (dark), cast @ 8th, regen 3 hp per round, bite drains 2 levels (unless another member   | VR                 |                    | Tribe              | Carnivore          | 13                 | General            | Prime Material     |
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| Jackal                                  | 7     | 1 hp   | 20        | Plains           | Temp/Trop          | 1      | 1d2                | 1-6       |     No |      No | 0      | M    | 12         | 7        | Day       | N         | nil        | 1          | MM 241       | Animal             | run from other predators                                                                         |                                                                                         | C                  |                    | Group              | Scavenger          | 2-4                | General            | Prime Material     |
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| Jackalwere                              | 4     | 4      | 17        | Any              | Temperate          | 1      | 2d4 or weapon      | 1-4       |    Yes |     Yes | 0      | M    | 12         | 270      | Any       | CE        | C          | 11-12      | MM 210       | Monster            | change into 3 forms: jackal (normal), 1/2 human & 1/2 jackal hybrid or normal human, hybrid      | weapon, SA-gaze: save vs spell or fall asleep as spell, +1 or cold iron weapons to hit, | R                  | killed, will use   | Pack               | Carnivore          | 11-12              | General            | Prime Material     |
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| Jaguar                                  | 6     | 4 +1   | 17        | Jungle           | Tropical           | 3      | 1d3/1d3/1d8        | 1-2       |    Yes |     Yes | 0      | L    | 15         | 420      | Any       | N         | nil        | 2-4        | MM 36        | Animal             | SA-if both front claws hit both rear claws att. 1d4+1/1d4+1, surprised only on a 1, if found in  | cubs do not fight effectively                                                           | UC                 |                    | Solitary           | Carnivore          | 8-10               | General            | Prime Material     |
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| Jarbo                                   | 7     | 1d4 hp | 20        | Desert           | Any                | 1      | 1d3                | 1-20      |     No |      No | 0      | T    | 24         | 7        | Any       | N         | nil        | 1          | MAI          | Animal             | rat-like, sense water, flee from contact, speed is their best defense, loyal companion, rare     | rabies & attack on sight, victims CON check or infected as normal rat (see MM), usually | C                  |                    | Flock              | Herbivore          | 2-4                | General            | Prime Material     |
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| Jelly, Mustard                          | 4     | 7+14   | 13        | Subterranean     | Any                | 1 or 2 | 5d4                | 1         |    Yes |     Yes | 10%    | L    | 9          | 4000     | Night     | N         | special    | 8-10       | MM 276       | Monster            | originated from failed experiment, hard to see, faint odor, grenerates vapor 10'-radius save vs  | or move 1/2 (cumm), can divide into 2 (1/2 hp each MV 18) & join together again,        | R                  | uses treasure to   | Solitary           | Scavenger          | 13-14              | General            | Prime Material     |
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| Jelly, Ochre                            | 8     | 6      | 15        | Subterranean     | Any                | 1      | 3d4                | 1-3       |     No |     Yes | 0      | M    | 3          | 270      | Any       | N         | nil        | 0          | MM 278       | Monster            | resembles giant amoeba, moves thru cracks & under doors, drop on prey, try to envelop victim     | lightning bolt divides into 2 creatures (1/2 dmg), fire & cold normal, asexual          | UC                 |                    | Solitary           | Omnivore           | 10                 | General            | Prime Material     |
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| Jelly, Slithering Tracker               | 5     | 5      | 15        | Subterranean     | Any                | 0      | nil                | 1         |    Yes |     Yes | 0      | S    | 12         | 975      | Any       | N         | C          | 8-10       | MM 975       | Monster            | slithering trackers are transparent plasma-draining jellies. 5% chance of noticing, move thru    | doors, move silent, attack sleeping, solitary or unconscious, secrete paralyzing (12    | R                  | cover entire       | Solitary           | Special            | 15                 | General            | Prime Material     |
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| Jelly, Stun-                            | 8     | 17     | 17        | Subterranean     | Any                | 1      | 2d4                | 1         |    Yes |      No | 0      | L    | 4          | 420      | Night     | N         | special    | 1          | MM 276       | Monster            | relative of gelatinous cube, 10' sq x 2 1/2 - 5' thick, resembles a section of stone wall, light | continuous light will reveal treasure inside, make no noise, faint odor of vinegar,     | R                  | vs paralysis or    | Solitary           | Scavenger          | 9                  | General            | Prime Material     |
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| Jelly, Symiotic                         | 8     | 2      | 19        | Subterranean     | Any                | 0      | 0                  | 1         |    Yes |     Yes | 0      | S    | 1          | 35       | Any       | N         | nil        | 11-12      | FF 85        | Monster            | yellow 2 1/2" dia blob, to eat it drains energy from carnivorous creatures as they eat, it       | monsters lair (hides on ceiling) & uses illusion to make it appear weak those seeing    | VR                 | detect, if monster | Solitary           | Special            | 13-14              | General            | Prime Material     |
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| Kamadan                                 | 4     | 4+2    | 17        | Jungle           | Tropical           | 3 +    | 1d3/1d3/1d6 + 1d4  | 1         |    Yes |      No | 0      | L    | 18         | 650      | Day       | CE        | C          | 5-7        | FF 55        | Monster            | large leopard w/1d4+3 snakes, relative of displacer beast, attacks: claw/claw/bite/snake bites,  | 10' dia which puts those < 4 HD to sleep no save & other save vs BW, snake bites not    | R                  |                    | Solitary           | Carnivore          | 13-14              | General            | Prime Material     |
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| Kampfult                                | 4     | 2      | 19        | Subterranean     | Any                | 6      | 1                  | 1         |    Yes |     Yes | 0      | S    | 3          | 120      | Any       | NE        | incidental | 5-7        | OMII 78      | Monster            | vinelike, appear to be rope or net, originally found in heavy forests until hunted by humans,    | 1-5, once hit victim trapped & dmg auto until kampfult is killed, will use victims to   | VR                 | only trunk causes  | Solitary           | Carnivore          | 13-14              | General            | Prime Material     |
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| Kapoacinth                              | 5     | 4+4    | 15        | Water            | Any                | 4      | 1d3/1d3/1d6/1d4    | 2-16      |     No |     Yes | 0      | M    | 9, Sw 15   | 420      | Any       | CE        | M x10 (C)  | 5-7        | MM 125       | Monster            | ferocious predator, attack anything, love to torture, attack: claw/claw/bite/horn, +1 weapon to  | undersea cave, horn is used in potion of invulnerability & flying                       | R                  |                    | Tribe              | Carnivore          | 11                 | General            | Prime Material     |
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| Kech                                    | 4     | 5      | 16        | Forests          | Sub-Arc/Trop       | 3      | 1d4+1/1d4+1/1d6    | 2-8       |    Yes |     Yes | 0      | M    | 15, Cl 20  | 420      | Any       | NE        | B          | 8-10       | OMII 78      | Humanoid           | green w/leaf-like leathery skin, attack: claw/claw/bite, use snares & traps to catch travelers   | imitate calls of distress to ambush, move silent 50%, camouflage & skill 50% of hiding  | R                  |                    | Band               | Carnivore          | 12-13              | General            | Prime Material     |
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| Kelpie                                  | 3     | 5      |           | Water, Salt      | Temp/Trop          | 0      | 0                  | 1-4       |    Yes |     Yes | 0      | M    | 9, Sw 12   | 420      | Any       | NE        | D          | 5-10       | MM 293       | Monster            | animated seaweed, alter form: woman, hippocampus or horse (poor), charm male 1/day save -2 sees  | woman (jump into water) 2d10/rnd underwater, other forms horse & hippocamus, travel on  | VR                 | victim protects    | Solitary           | Carnivore          | 13                 | General            | Prime Material     |
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| Kenku                                   | 5     | 2 - 5  | 19        | Land             | Any                | 1 or 3 | weapon or          | 2-8       |     No |     Yes | 30%    | M    | 6, Fl 18   | 175-975  | Any       | N         | F          | 8-10       | MM 211       | Humanoid           | humanoid birds, try to annoy & inconvenience (demi)humans, skills of 4th lvl thieves, attack w/  | or claw/claw/beak, 3 & 4 HD: THACO 17 & 1-1st lvl magic missile & shock grasp (4 HD), 5 | UC                 | addit 1-mirror     | Clan               | Omnivore           | 13                 | General            | Prime Material     |
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| Ki-rin                                  | -5    | 12     | 9         | Special          | Any                | 3      | 2d4/2d4/3d6        | 1         |    Yes |     Yes | 90%    | H    | 24, Fl 48  | 11,000   | Any       | LG        | I, S, T    | 19-20      | MM 212       | Monster            | roam the sky in search of good deeds, telepathic, speak own lang, attacks: claw/claw/horn, horn  | spells @18th lvl: (9) 1st, (8) 2nd, (7) 3rd,etc to 9th, powers 1/day: create illusions, | VR                 | walk, summon       | Solitary           | Herbivore          | 18                 | General            | Prime Material     |
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| Killmoulis                              | 6     | 1/2    | 20        | Rural            | Any                | nil    | nil                | 1-3       |     No |     Yes | 20%    | T    | 15         | 35       | Night     | N         | K          | 8-10       | MM 31        | Humanoid           | relative of brownie, under 1' tall, blend into surroundings only 10% to be seen, live in         | with humans making homes under floors, in walls, etc.                                   | UC                 |                    | Solitary           | Scavenger          | 8-10               | General            | Prime Material     |
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| Kingfisher                              | 5     | 1      | 19        | Swamp            | Non-Arctic         | 1      | 1d4                | 4-24      |     No |      No | 0      | S    | 1, Fl (36  | 35       | Day       | N         | nil        | 1          | MM 27        | Animal             |                                                                                                  |                                                                                         | UC                 |                    | Flock              | Carnivore          | 7                  | General            | Prime Material     |
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| Kirre                                   | 7     | 6+6    | 13        | Forests          | Any                | 7      | 1d4/1d4/1d6/1d8/1d | 1         |    Yes |      No | 0      | L    | 15         | 4000     | Day       | N         | A in lair  | 5-7        | MM 213       | Monster            | catlike w/ 8 legs & 2 horns, -1 to initiative rolls, attacks:                                    | hunts humanoids as a favorite game, its meat is considered finest in Athas & horns can  | R                  | spear or carved in | Pack               | Carnivore          | 13-14              | General            | Prime Material     |
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| Kobold                                  | 7     | 1-4 hp | 20        | Land             | Any                | 1      | weapon             | 5-20      |     No |      No | 0      | S    | 6          | 7 (15)   | Night     | LE        | J, O (Qx5) | 8-10       | MM 214       | Humanoid           | cowardly & sadistic humanoid race, hate most other humanoids especially gnomes, speak own &      | goblin, attack if they outnumber opponents, dislike spellcasters, trap using pits or    | UC                 | spear, javelins,   | Tribe              | Omnivore           | 8-10               | General            | Prime Material     |
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| Korred                                  | 5     | 6+1    | 15        | Forests          | Temperate          | 1      | 1d2+4 or weapon +4 | 1-4       |    Yes |     Yes | 25%    | S    | 9          | 1400     | Any       | CN        | E          | 11-12      | MM 308       | Humanoid           | half-goat & half-human lacking horns, speak: own, satyr, dryad, centaur & elf, 18/76 STR, hurl   | 2d8 dmg, fist or weapon, music laugh 3/day (60') roll above CHR or stun 1d4 rnds,       | VR                 | animate rock,      | Clan               | Omnivore           | 13-14              | General            | Prime Material     |
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| Kuo-Toa                                 | 4     | 2 or   | 19        | Water            | Any                | 2      | 1d4+1 (bite) &     | 2-24      |    Yes |     Yes | 0      | M    | 9, Sw 18   | 175+     | Night     | NE        | L, M, N    | 13+        | MM 215       | Monster            | fish-men who hate surface dwellers, live mainly in waters of subterran, groups contain fight,    | weapons include: pincer staff (traps victims arm 10% both), harpoon (high lvl fighters) | VR                 | dmg(STR),          | Tribe              | Carnivore          | 13                 | General            | Prime Material     |
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| Lake Monster, Undead                    | -3    | 13     | 7         | Water            | Any                | 1      | 3d8                | 1         |    Yes |     Yes | 20%    | G    | Sw 12      | 10,000   | Any       | CE        | B          | 11-12      | MAI          | Undead             | serpent found in deep lakes, 100' lg, attack w/bite & tries to pull it to lair (STR check/rnd or | 40' x 20' 3/day as cloudkill & lingers 4 rnds, invoke fear as spell (3/day) all 100'    | VR                 | 10 HD, +1 weapons  | Solitary           | Carnivore          | 15-16              | General            | Prime Material     |
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| Lamia                                   | 3     | 9      | 11        | Desert           | Any                | 1      | 1d4 (weapon)       | 1         |    Yes |      No | 0      | M    | 24         | 3000     | Any       | CE        | D          | 13-14      | MM 217       | Monster            | cruel race of flesh eating 1/2-human & 1/2-4-legged beast, spells 1/day: charm pers, mirror      | illusion all @ 9th, touch drains 1 WIS perm, if WIS fall below 3 it follows lamia,      | VR                 | like a maiden in   | Solitary           | Carnivore          | 14                 | General            | Prime Material     |
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| Lamia, Noble                            | 3     | 10+1   | 11        | Desert           | Any                | 1      | 1d6 (short sword)  | 1         |    Yes |      No | 30%    | M    | 9          | 4000     | Any       | CE        | D          | 13-14      | MM 217       | Monster            | cruel rulers of lamia are 1/2-human & 1/2-serpent, spells 1/day: charm pers, mirror image,       | @ 9th + 1d6 lvl wiz spells (females 2d4 lvls), touch drains 1 WIS perm, if WIS fall     | VR                 | to assume human    | Solitary           | Carnivore          | 14                 | General            | Prime Material     |
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| Lammasu                                 | 6     | 7+7    | 13        | Any              | Temp/Trop          | 2      | 1d6/1d6            | 2-8       |    Yes |     Yes | 30%    | L    | 12, Fl 24  | 4000     | Day       | LG        | R, S, T    | 17-18      | MM 218       | Monster            | winged lion w/ human face, concerned for wealfare & safety of others, dim door & invisible at    | radius protect from evil, cast priest spells (4) 1st, (3) 2nd, (2) 3rd & (1) 4th @ 7th, | R                  | critical (6d8+6),  | Pride              | Herbivore          | 14                 | General            | Prime Material     |
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| Lammasu, Greater                        | 3     | 12+7   | 7         | Any              | Temp/Trop          | 2      | 2d6/2d6            | 1-2       |    Yes |     Yes | 40%    | L    | 15, Fl 30  | 8000     | Day       | LG        | nil        | 19-20      | MM 218       | Monster            | winged lion w/ human face, dwell w/ 6 or more lesser, teleport, dim door & invisible at will,    | protect from evil, cast priest spells (5) 1st, (4) 2nd, (3) 3rd, (2) 4th & (1) 5th @    | VR                 | critical (6d8+6),  | Solitary           | Herbivore          | 16                 | General            | Prime Material     |
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| Lamprey                                 | 7     | 1+2    | 18        | Water            | Any                | 1      | 1d2                | 1-2       |     No |      No | 0      |      | Sw 12      | 65       | Any       | N         | nil        | 1          | MM 117       | Animal             | bite victims & suck their blood 2 hp/rnd, susceptible to fire (-2 to saves)                      |                                                                                         | R                  |                    | Solitary           | Blood              | 7                  | General            | Prime Material     |
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| Lamprey, Giant                          | 6     | 5      | 20        | Water            | Any                | 1      | 1d6                | 1-2       |     No |      No | 0      | H    | Sw 9       | 270      | Any       | N         | nil        | 1          | MM 117       | Animal             | bite victims & suck their blood 2 hp/rnd, susceptible to fire (-2 to saves)                      |                                                                                         | VR                 |                    | Solitary           | Blood              | 9                  | General            | Prime Material     |
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| Lamprey, Land                           | 7     | 1+2    | 18        | Land             | Any                | 2      | 1/rnd              | 2-12      |     No |      No | 0      |      | 12         | 120      | Any       | N         | nil        | 1          | MM 117       | Monster            | bite and attaches to victim & suck their blood 1 hp/rnd, vicitim looses 1 point DEX / lamprey    | removed                                                                                 | VR                 |                    | Group              | Blood              | 7                  | General            | Prime Material     |
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| Laraken                                 | 6     | 15     | 5         | Swamp            | Any                | 1      | 1d4+1              | 1         |    Yes |     Yes | 0      | L    | Fl 12 (A)  | 2000     | Any       | NE        | nil        | 5-7        | MAI          | Monster            | magic drainer, an attack from tentacle causes dmg & drains spell, charge or "plus" from weapon   | cast spell drained next rnd, steals highest lvls first, when drain (of spell) occurs    | VR                 | unconsc 1d10 trn,  | Solitary           | Special            | 15-16              | General            | Prime Material     |
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| Leech, Giant                            | 9     | 1 - 4  | 19        | Swamp            | Temperate          | 1      | 1d4 + special      | 4-16      |    Yes |      No | 0      | M    | 3, Sw 3    | 65-270   | Any       | N         | nil        | 0          | MM 219       | Monster            | slug-like, initial att attaches to victim & drains 1 hp/HD of blood/rnd, if attacked in water 1% | once 50% hp lost victim realizes something, salt harms their bodies, 50% causing fatal  | UC                 |                    | Group              | Carnivore          | 7                  | General            | Prime Material     |
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| Leech, Swarm                            | 10    | specia |           | Swamp            | Temperate          | 1      | 1d10               | 200-500   |    Yes |      No | 0      | L    | Sw 1       | 15       | Any       | N         | nil        | 0          | MM 219       | Monster            | swarm of small leeches in water, move in a 10' dia cloud, anyone caught in swarm receives 1d10   | lost/rnd, area effect attacks that cause 10+ dmg disperse swarm                         | UC                 |                    | Swarm              | Carnivore          | 5                  | General            | Prime Material     |
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| Leech, Throat                           | 10    | 1 hp   | 20        | Swamp            | Temperate          | 1      | 1d3 + special      | 1-6       |    Yes |      No | 0      | T    | 1, Sw 1    | 35       | Any       | N         | nil        | 0          | MM 219       | Monster            | 1" long resembles twig, anyone drinking water containing them has 10% of entering throat, drains | blood/rnd for 10 rnds (full), victim has 50%/rnd of choking 1d4 dmg, 3 successive       | C                  | removal by magic   | Group              | Carnivore          | 6                  | General            | Prime Material     |
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| Leopard                                 | 6     | 3 +2   | 17        | Jungle           | Tropical           | 3      | 1d3/1d3/1d6        | 1-2       |    Yes |     Yes | nil    | M    | 15         | 270      | Any       | N         | nil        | 2-4        | MM 36        | Animal             | SA- if both front claws hit then rear claws attack 1d4/1d4, only surprised on a 1, opp suffer -3 | inhabit deserts, forests, plains & mountains, 25% to find cubs in lair                  | UC                 |                    | Solitary           | Carnivore          | 8-10               | General            | Prime Material     |
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| Leprechaun                              | 8     | 2-5 hp | 20        | Land             | Temperate          | 0      | nil                | 1-20      |    Yes |     Yes | 80%    | T    | 15         | 270      | Any       | N         | F          | 15-16      | MM 220       | Humanoid           | enjoy frolicking, working magic & causing harmless mischief, non-combative, invisible, polymoph  | objects, illusions & ventriloquism at will, never surprised, 75% chance of snatching    | UC                 | if pursued         | Clan               | Omnivore           | 11                 | General            | Prime Material     |
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| Leucrotta                               | 4     | 6+1    | 15        | Desert           | Temperate          | 1      | 3d6                | 1-4       |    Yes |     Yes | 0      | L    | 18         | 975      | Any       | CE        | D          | 8-10       | MM 221       | Monster            | haunts deserted & wastelands, bad breath, sly, immitate voices & noises, powerful jaws cause     | to save vs crushing blow or be damaged, will chase enemy, when it retreats it kicks w/  | R                  | almost impos to    | Pack               | Carnivore          | 14                 | General            | Prime Material     |
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| Lich                                    | 0     | 11+    | 9         | Any              | Any                | 1      | 1d10 (touch)       | 1         |    Yes |     Yes | 0      | M    | 6          | 8000     | Night     | E         | A          | 19-20      | MM 222       | Undead             | resembles mummy or wight, originally 18+lvl wiz, seldom engage in melee, below 5th lvl save vs   | 5d4 rnds, touch dmg + save vs paral or held untill dispelled, +1 weapon to hit, immune: | VR                 | cold, elect,       | Solitary           | Nil                | 17-18              | General            | Prime Material     |
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| Lich, Arch-                             | 0     | 11+    | 9         | Any              | Any                | 1      | 1d10 (touch)       | 1         |    Yes |     Yes | 0      | M    | 6          | 8000     | Night     |           | A          | 19-20      | MM 223       | Undead             | lich having alignments other than evil (even LG), very very very rare                            |                                                                                         | VR                 |                    | Solitary           | Nil                | 17-18              | General            | Prime Material     |
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| Lich, Demi-                             | speci | 9      |           | Any              | Any                | specia | special            | 1         |    Yes |     Yes | 0      | M    | special    | 10,000   | Special   | E         | Z          | 19-20      | MM 222       | Undead             | once lich has learned all it can in leaves body & travels to other planes, remains turn to dust, | will rise up advance & threaten dissipating in 3 rnds unless attacked (25%) or form w/  | VR                 | (cannot be turned) | Solitary           | Nil                | 17-18              | General            | Prime Material     |
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| Lich, Psionic                           | 0     | 9+18   | 11        | Land             | Any                | 1      | 1d8+2              | 1         |    Yes |     Yes | 0      | M    | 6          | 16,000   | Night     | E         | A          | 19-20      | MAI          | Undead             | retain abilities they had in life, psionic powers, surround themselves w/minions, those within   | or mind struck (-2 att & dmg, double casting time & +2 opp save), touch causes dmg +    | VR                 | employ magic       | Solitary           | Special            | 17-18              | General            | Prime Material     |
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| Lion                                    | 5/6   | 5 +2   | 15        | Plains           | Temp/Trop          | 3      | 1d4/1d4/1d10       | 2-12      |    Yes |     Yes | 0      | M    | 12         | 650      | Day       | N         | nil        | 2-4        | MM 36        | Animal             | SA- if both front claws hit then rear claws attack 1d6+1/1d6+1, only surprised on a 1, AC 5 in   | AC 6 in hindquarters & females AC 6 all areas, hunt in prides containing 1-3 males &    | UC                 | contain 1-10 cubs  | Pride              | Carnivore          | 8-10               | General            | Prime Material     |
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| Lion, Mountain                          | 6     | 3 +1   | 17        | Any              | Temperate          | 3      | 1d3/1d3/1d6        | 1-2       |    Yes |     Yes | 0      | M    | 12         | 270      | Dawn &    | N         | nil        | 2-4        | MM 36        | Animal             | SA- if both front claws hit then rear claws attack 1d4/1d4, only surprised on a 1, cautious,     | elusive                                                                                 | UC                 |                    | Solitary           | Carnivore          | 8-10               | General            | Prime Material     |
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| Lion, Spotted                           | 5/6   | 6 +2   | 15        | Plains           | Temp/Trop          | 3      | 1d4/1d4/1d12       | 2-8       |    Yes |     Yes | 0      | L    | 12         | 975      | Day       | N         | nil        | 2-4        | MM 36        | Animal             | SA- if both front claws hit then rear claws attack 2d4/2d4, only surprised on a 1, AC 5 in       | AC 6 in hindquarters & females AC 6 all areas                                           | R                  |                    | Pride              | Carnivore          | 8-10               | General            | Prime Material     |
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| Living Steel                            | -2    | 10     | 11        | Subterranean     | Any                | 2      | 1d10/1d10          | 1         |    Yes |     Yes | 20%    | M    | 12, Sw 36  | 5000     | Any       | N         | nil        | 8-10       | MAI          | Monster            | humanoid of pure shining steel, not usually aggressive, +2 weapons to hit, shape change at will  | total size), AC 5 & normal weap while changing, immune: elect & fire (unless 55+ dmg),  | VR                 | 6) & causes mag    | Solitary           | Special            | 19-20              | General            | Prime Material     |
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| Living Wall                             | 8     | 8      |           | Any              | Any                | varies | varies             | 1         |    Yes |     Yes | 20%    | H    | nil        | 2000+    | Any       | CE        | special    | 3-18       | MM 224       | Monster            | appears like normal wall (radiates evil & magic), true seeing, etc can see past illusion, those  | hear moans of pain & sorrow, those killed are added to wall, powers & abilities per     | VR                 | will not initiate  | Solitary           | Special            | 20                 | General            | Prime Material     |
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| Lizard King                             | 3     | 8      | 13        | Swamp            | Temp/Trop          | 1      | 3d6+2              | 1         |    Yes |      No | 0      | L    | 9, Sw 15   | 975      | Any       | CE        | E          | 8-10       | MM 227       | Humanoid           | leads 1 or more tribes of lizard men, armed w/ great trident, if hit is 5 or more than needed    | double damage (min 15 hp), demands 2 humans a week to eat                               | VR                 |                    | Tribe              | Special            | 16                 | General            | Prime Material     |
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| Lizard Man                              | 5     | 2+1    | 19        | Swamp            | Temp/Trop          | 3      | 1d2/1d2/1d6        | 8-15      |     No |      No | 0      | M    | 6, Sw 12   | 65-975   | Any       | N         | D          | 5-7        | MM 227       | Humanoid           | reptilian humanoids, speak own, fight unorganized, defend lairs ferociously, groups have patrol  | leaders, war leaders & shaman (3rd, 5th & 7th), some tribes led by lizard king (10%),   | R                  |                    | Tribe              | Special            | 14                 | General            | Prime Material     |
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| Lizard Man, Advanced                    | 4     | 2+1    | 19        | Swamp            | Temp/Trop          | 3      | 1d2/1d2/1d6 or     | 8-15      |     No |      No | 0      | M    | 6, Sw 12   | 75-1000  | Any       | N         | D          | 8-10       | MM 227       | Humanoid           | 1 in 10 lizard man tribes are advanced, use shields & weapons (darts, javelins & clubs), groups  | leaders, subleaders, war leaders & shaman (3rd, 5th & 7th), some tribes led by lizard   | VR                 |                    | Tribe              | Special            | 14                 | General            | Prime Material     |
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| Lizard, Fire                            | 3     | 10     | 11        | Land             | Temp/Trop          | 3      | 1d8/1d8/2d8        | 1-4       |    Yes |     Yes | 0      | G    | 9          | 3000     | Day       | N         | B, Qx10,   | 1          | MM 226       | Monster            | resemble wingless red dragon, attack: claw/claw/bite, BW-10' w x 15' lg fire 2d6 save vs BW 1/2, | to all fire based attacks, lairs are underground containing 1d4 eggs (5000 gp each),    | VR                 |                    | Solitary           | Carnivore          | 11-12              | General            | Prime Material     |
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| Lizard, Giant                           | 5     | 3+1    | 17        | Land             | Temp/Trop          | 1      | 1d8                | 2-12      |    Yes |      No | 0      | H    | 15         | 175      | Day       | N         | nil        | 0          | MM 226       | Monster            | on 20 victim is trapped in mouth suffering 2d8/rnd                                               |                                                                                         | UC                 |                    | Solitary           | Carnivore          | 8-10               | General            | Prime Material     |
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| Lizard, Ice                             | 1     | 3+3    | 18        | Any              | Arctic             | 3      | 1d3/1d3/1d6        | 1-4       |    Yes |     Yes | 80%    | S    | 9, Fl 15   | 1400     | Any       | CE        | G          | 5-7        | FF 52        | Monster            | small lizard, poly self into white dragon 2/day, cast fear & sleep 2/day, not MR to charm & hold | attack: claw/claw/bite, in dragon form BW-cold breath 2d8 dmg save 1/2 (3/day)          | VR                 |                    | Solitary           | Carnivore          | 11-12              | General            | Prime Material     |
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| Lizard, Minotaur                        | 5     | 8      | 13        | Hills/Rough      | Tropical           | 3      | 2d6/2d6/3d6        | 1-8       |    Yes |      No | 0      | G    | 6          | 975      | Day       | N         | J-N, Q, C  | 0          | MM 226       | Monster            | horned lizard, attacks: claw/claw/bite, on 20 victim is trapped in mouth suffering 3d6/rnd, -5   | found in hills & mountains                                                              | R                  |                    | Solitary           | Carnivore          | 8-10               | General            | Prime Material     |
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| Lizard, Subterranean                    | 5     | 6      | 15        | Subterranean     | Any                | 1      | 2d6                | 1-6       |    Yes |      No | 0      | H    | 12         | 650      | Day       | N         | O, P, Qx5  | 0          | MM 226       | Monster            | run across walls & ceilings, on 20 victim is trapped in mouth suffering 4d6/rnd, some species    | suffer -1 att in bright light, others have 20' long tongue which draws victim into      | UC                 |                    | Solitary           | Carnivore          | 8-10               | General            | Prime Material     |
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| Locathah                                | 6     | 2      | 19        | Water            | Sub-Trop/Trop      | 1      | weapon             | 20-200    |     No |      No | 0      | M    | 1, Sw 12   | 35       | Any       | N         | A          | 11-12      | MM 228       | Humanoid           | aquadic humanoids, roam coastal waters, ride giant eels as mounts & allies, use lance, crossbow, | short sword, only fight to death for home, clans have leaders, assistants, guards,      | R                  | never voluntarily  | Clan               | Omnivore           | 9                  | General            | Prime Material     |
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| Lock Lurker                             | 3     | 1+3    | 19        | Land             | Any                | 1      | 1 (bite) or 1d4+5  | 1         |    Yes |     Yes | 0      | T    | 9          | 175      | Any       | N         | nil        | 5-7        | MAI          | Monster            | looks like a coin or silver/gold disk, stinger ethereal & invisible on prime mat, bite thru      | not metal (stinger can), sting inflicts poison slow victim next rnd save if success     | R                  | infravision 60',   | Solitary           | Carnivore          | 13-14              | General            | Prime Material     |
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| Losel                                   | 7     | 2      | 19        | Jungle           | Tropical           | 3      | 1d3/1d3/1d4        | 3-30      |    Yes |      No | 0      | M    | 6, 9       | 120      | Day       | N         | nil        | 1          | MM 241       | Animal             | throw rocks 20 yards for 1d4 dmg                                                                 |                                                                                         | R                  |                    | Group              | Omnivore           | 5-7                | General            | Prime Material     |
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| Loxo                                    | 6     | 4+4    | 15        | Plains           | Temp/Trop          | 2      | 2d6/2d6 or weapon  | 10-60     |    Yes |     Yes | 0      | L    | 12         | 650      | Day       | N         | U (Z)      | 5-16       | MAI          | Humanoid           | humanoid elephant, peaceful, will defend territory, usually use mace, club or dirk, may charge   | 10%/rnd enter berserk stage +2 att, extra att & 10 temp hp, groups have: lieutenant     | VR                 | chief (lox-fithik) | Herd               | Herbivore          | 15-16              | General            | Prime Material     |
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| Lurker                                  | 6     | 10     | 11        | Subterranean     | Any                | 1      | 1d6                | 1-4       |    Yes |      No | 0      | H    | 1, Fl 9    | 2000     | Any       | N         | C, Y       | 0          | MM 229       | Monster            | scavenger resembling manta ray, attaches self to ceiling (10% detect), drop on victims & wrap    | -4 opp surprise, constriction 1d6 dmg & suffocation in 1d4+1 rnds, gas sacs used in     | UC                 | sold for 900 gp,   | Solitary           | Omnivore           | 11                 | General            | Prime Material     |
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| Lycanthrope, General                    |       |        |           | Any              | Any                |        |                    |           |     No |      No |        |      |            |          |           |           |            |            | MM 230       |                    | describes: condition, contracting, habitat, ecology, designing new types, appearance,            | abilities                                                                               |                    |                    |                    |                    |                    | General            |                    |
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| Lycanthrope, Loup du Noir               | 3     | 6+3    | 13        | Forests          | Any                | 1      | 2d6 or weapon      | 1-6       |    Yes |     Yes | 0      | M    | 15         | 1400     | Any       | CE        | D          | 8-10       | MAI          | Monster            | skinchanger, 2 forms: human or wolf, in human form attacks as normal & wears armor, as wolf bite | on 20 seizes throat double dmg, immune: charm & hold & saves +4 vs other mind           | VR                 | weapons 1/2 dmg,   | Pack               | Carnivore          | 13-14              | General            | Prime Material     |
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| Lycanthrope, Seawolf                    | 6 (7) | 2+2    | 19        | Water, Salt      | Any                | 1 (3)  | 2d4 (1d2/1d2/1d4)  | 3-18      |     No |      No | 0      | M    | 30, Sw 12  | 120      | Any       | NE        | nil        | 8-10       | MM 232       | Monster            | general info MM 230, humans who can assume 2 forms: 1-combining part seal & wolf (2) humanoid    | claws, teeth & fur, climb aboard ships & kill or infect crew or chew holes in hull      | VR                 | change in 1d4+1    | Pack               | Carnivore          | 11-12              | General            | Prime Material     |
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| Lycanthrope, Seawolf, Greater           | 5     | 9+2    | 11        | Water, Salt      | Any                | 1 or 2 | 3d4 or 1d2 &       | 4-16      |     No |     Yes | 0      | M    | 9, Sw 27   | 1400     | Any       | CE        | nil        | 5-14       | MM 232       | Monster            | general info MM 230, humans who can assume a forms combining part seal & wolf, use human form to | close to victims bite them & take their weapons, silver, cold iron or +1 weapons to     | VR                 | in 1d4+1 days,     | Pack               | Carnivore          | 13-14              | General            | Prime Material     |
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| Lycanthrope, Werebadger                 | 4     | 5      | 15        | Hills/Rough      | Temperate          | 3 or 1 | 1d6/1d6/1d4 or     | 1         |    Yes |     Yes | 0      | S    | 6, Br 3    | 650      | Any       | CE        | M, Q, V    | 8-10       | MAI          | Monster            | dwarf transforms into badger or hybrid, attacks: claw/claw/bite, 25% of magic weapon (axe or     | +1 or silver weapons to hit, 25%/rnd of entering berserk (att claw +1 & bite +3 & bites | VR                 | dislike other      | Solitary           | Carnivore          | 13-14              | General            | Prime Material     |
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| Lycanthrope, Werebat                    | 5     | 4+2    | 17        | Forests          | Temperate          | 2 or 3 | 1d4/1d4/2d4        | 1-4       |    Yes |     Yes | 0      | M    | 9, Fl 15   | 420      | Night     | NE        | B          | 8-10       | MM 233       | Monster            | general info MM 230, natural can assume 3 forms: human, vampire bat & hybrid, infected 2 forms:  | hybrid, attacks: human 1d2, bat 1d2 or hybrid claw/claw if both hit bite, 2%/point dmg  | R                  | +1 weapon to hit   | Flock              | Blood              | 11-12              | General            | Prime Material     |
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| Lycanthrope, Werebear                   | 2     | 7+3    | 13        | Any              | Temp/SubArc        | 3      | 1d3/1d3/2d4        | 1-4       |    Yes |     Yes | 0      | L    | 9          | 1400     | Night     | CG        | R, T, X    | 11-12      | MM 234       | Monster            | general info MM 230, can assume 2 forms: human, brown bear, in bear form attacks claw/claw/bite  | claws hit it hugs for 2d8 dmg/rnd until released, in this form a silver or +1 weapon to | R                  | brown bears in 2d6 | Solitary           | Omnivore           | 13-14              | General            | Prime Material     |
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| Lycanthrope, Wereboar                   | 4     | 5+2    | 15        | Land             | Any                | 1      | 2d6 or weapon      | 2-8       |     No |     Yes | 0      | M    | 12         | 650      | Any       | N         | B, S       | 8-10       | MM 235       | Monster            | general info MM 230, can assume 2 forms: human & hybrid, human attacks w/ weapons & hybrid       | tusks, silver or +1 weapons to hit both forms, easily angered, rude & vulgar            | R                  |                    | Tribe              | Omnivore           | 13                 | General            | Prime Material     |
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| Lycanthrope, Werefox                    | 2, 4, | 8+1    | 13        | Any              | Any                | 1      | 1d2/2d6/weapon     | 1         |    Yes |     Yes | 0      | M    | 24, 18, 12 | 2000     | Night     | CE        | E, Qx5, S  | 8-16       | MM 236       | Monster            | general info MM 230, can assume 3 forms: fox, hybrid & elf-woman, if human or elven women is     | of hp will transform into werefox in 3 days (cure disease & remove curse by 12th lvl),  | VR                 | infravision 60',   | Solitary           | Carnivore          | 13                 | General            | Prime Material     |
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| Lycanthrope, Werejaguar                 | 4     | 5+2    | 15        | Jungle           | Sub-Trop/Trop      | 3 or 1 | 1d3/1d3/2d4 or     | 1         |    Yes |     Yes | 0      | M    | 15         | 975      | Night     | NE        | D          | 11-12      | MAI          | Monster            | 3 forms: human, jaguar & hybrid, human uses weapons, hybrid weapon or claw/claw/bite, if hybid   | bite success rear rake att +4 1d4/1d4 dmg, hit by magic or obsidian weapons, reverts to | UC                 | some live in small | Solitary           | Carnivore          | 13-14              | General            | Prime Material     |
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| Lycanthrope, Wererat                    | 6     | 3+1    | 17        | Any              | Any                | 1      | weapon             | 4-24      |    Yes |     Yes | 0      | M    | 12         | 270      | Night     | LE        | C          | 11-12      | MM 237       | Monster            | general info MM 230, can assume 3 forms: human, giant rat & hybrid, all forms use weapons        | swords & daggers, 1%/point of dmg of becoming infected, in rat & hybrid forms silver &  | UC                 | ambush, summon &   | Pack               | Scavenger          | 11-12              | General            | Prime Material     |
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| Lycanthrope, Wereraven                  | 6     | 4+2    | 17        | Forests          | Temperate          | 1      | 2d6                | 2-8       |    Yes |     Yes | 0      | M    | 1, Fl 27   | 420      | Day       | NG        | Qx10       | 17-18      | MM 238       | Monster            | general info MM 230, can assume 3 forms: human, large raven & hybrid, silver & +2 weapons to     | uses weapons, raven pecks 1d2 & 1 in 10 of eye peck (att -2 until heal or               | UC                 | peck 2%/point dmg  | Flock              | Omnivore           | 13-14              | General            | Prime Material     |
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| Lycanthrope, Weretiger                  | 3     | 6+2    | 15        | Forests          | Any                | 3 or 2 | 1d4+1/1d4+1/1d12   | 1-6       |    Yes |     Yes | 0      | M    | 12         | 975      | Night     | N         | D, Qx5     | 8-10       | MM 239       | Monster            | general info MM 230, can assume 3 forms: human (female), tiger & hybrid, silver & +1 weapons to  | uses weapons, tiger attacks claw/claw/bite, hybrid punches 1d4/1d4, do not attack       | VR                 | settle near human  | Solitary           | Carnivore          | 13-14              | General            | Prime Material     |
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| Lycanthrope, Werewolf                   | 5     | 4+3    | 15        | Any              | Any                | 1      | 2d4                | 3-16      |    Yes |     Yes | 0      | M    | 15         | 420      | Night     | CE        | B          | 8-10       | MM 240       | Monster            | general info MM 230, can assume 2 forms: human & hybrid, silver & +1 weapons to hit hybid form,  | w/weapons, hybrid bites 2d4, attack in packs w/ females & young - males attack +2 &     | C                  | & full dmg, young  | Pack               | Carnivore          | 12                 | General            | Prime Material     |
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| Lynx, Giant                             | 6     | 2 +2   | 19        | Forests          | Sub-Arctic         | 3      | 1d2/1d2/1d2        | 1-4       |    Yes |     Yes | 0      | M    | 12         | 175      | Night     | N         | nil        | 11-12      | MM 36        | Animal             | SA- if both front claws hit then rear claws attack 1d3/1d3, only surprised on a 1, -6 to         | 75% of finding traps, almost never attacks humans, high intelligence makes it very      | R                  |                    | Solitary           | Carnivore          | 8-10               | General            | Prime Material     |
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| Lythlyx                                 | 1     | 5+6    | 15        | Land             | Any                | 1      | 2d6 or 3d6 or 1d4  | 1 (3-18)  |    Yes |     Yes | 0      | H    | 6, Fl 12   | 2000     | Any       | LN        | nil        | 8-10       | MAI          | Monster            | eel-like, remote areas near water, move in spirals, aggressive, attack: whip or constrict or     | self 1 per 4 point of blood drained, many mouths (20) may attack multiple victims, if   | R                  | will flee,         | Solitary           | Carnivore          | 13-14              | General            | Prime Material     |
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| Magebane                                | 1 (5) | 2+4    | 17        | Subterranean     | Any                | 1      | 1d4+2              | 1         |    Yes |     Yes | 75%    | S    | 6, Fl 12   | 1400     | Any       | CN        | nil        | 5-7        | MAI          | Monster            | inhabit tombs caverns & ruins, bat-like, feed on magic, immune to psionics, detect magic 160',   | invisible, shadows mage draining spell as cast (full 1 or 2 on d6 & part 3-6 on d6),    | R                  | 1 on d6, never att | Solitary           | Special            | 13-14              | General            | Prime Material     |
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| Mammoth                                 | 5     | 13     | 7         | Plains           | Sub-Arctic         | 5      | 2d8/2d8/2d6/2d6/2d | 1-12      |     No |      No | 0      | L    | 12         | 6000     | Day       | N         | special    | 2-4        | MM 107       | Animal             | attacks: tusk/tusk/trunk/foot/foot (only 2 attacks per opponent), fear fire, more aggressive     | herd will contain 1-4 young, tusks are worth 200-600 gp each                            | VR                 |                    | Herd               | Herbivore          | 7                  | General            | Prime Material     |
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| Man-O-War, Portuguese                   | 9     | 1 - 4  | 20        | Water, Salt      | Tropical           | 1      | 1d10               | 1-10      |    Yes |     Yes | 0      | M    | Sw 1       | 65+      | Any       | N         | nil        | 0          | OMI 79       | Monster            | float in water, has 10-40 tentacles 10' long per HD, only hits on body do dmg, 1 point to sever  | of tentacle causes dmg & save vs poison or paralyzed 1d4 hrs, creature can devour prey  | UC                 | transparent &      | School             | Carnivore          | 12-13              | General            | Prime Material     |
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| Manscorpion                             | 5     | 8-12   | 13        | Desert           | Sub-Trop/Trop      | 3      | 1d4+1 or           | 8 or more |    Yes |      No | 20%    | L    | 12         | 4000+    | Any       | NE        | J, K, M, Q | 5-18       | MM 245       | Monster            | human torso & scorpion body & legs, speak own & 20% another, 6 ave patrol w/leader & spellcast   | spellcaster 4th lvl wiz or prst, attack: claw or weapon/claw/tail, tail save vs posn or | R                  | rnd att -2, next   | Squad              | Carnivore          | 15-18              | General            | Prime Material     |
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| Manta Ray                               | 6     | 8 - 11 | 13        | Water            | Any                | 1      | 3d4 or 2d10        | 1         |    Yes |      No | 0      | H    | Sw 18      | 3000     | Any       | N         | nil        | 1          | MM 117       | Animal             | swallowing causes 1 hp/rnd & 5% cumulative chance per rnd to suffocate, escape when 50% HP are   | victim is swallowed on a roll of 2 greater than needed to hit, attacks w/ bite,         | R                  | are attacked by    | Solitary           | Carnivore          | 13                 | General            | Prime Material     |
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| Manticore                               | 4     | 6+3    | 13        | Any              | Any                | 3      | 1d3/1d3/1d8        | 1-4       |    Yes |      No | 0      | H    | 12, Fl 18  | 975      | Any       | LE        | E          | 5-7        | MM 246       | Monster            | lion torso & legs, bat wings, man head & spiked tail, loves human flesh, SA- tail fires 1-6      | 1d6 each (4x day), attacks: claw/claw/bite, no bite in air, prefer warm, not used as    | UC                 | humanoids (for     | Solitary           | Carnivore          | 13-14              | General            | Prime Material     |
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| Mantrap                                 | 6     | 4-9    |           | Forests          | Tropical           | 0      | 0                  | 1-2       |    Yes |      No | 0      | H    | 0          | 650-4000 | Day       | N         | J - N      | 0          | MM 291       | Plant              | traps & dissolves victims, releases pollen all within 60' save vs poison or be attracted & climb | escape is killing plant, victim takes dmg = unadjusted AC (min 1), exposed items save   | VR                 | charm lasts 24     | Solitary           | Carnivore          | 12                 | General            | Prime Material     |
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| Margoyle                                | 2     | 6      | 15        | Any              | Any                | 4      | 1d6/1d6/2d4/2d4    | 2-8       |     No |     Yes | 0      | M    | 6, Fl 12   | 975      | Any       | CE        | Q (C)      | 5-7        | MM 125       | Monster            | more horrid gargoyle, found among ruins or undergound, attack anything, love to torture, attack: | bite/horn, +1 weapon to hit, likes to surprise & swoop, pose as statues, must land to   | R                  | found w/gargoyl as | Tribe              | Carnivore          | 13                 | General            | Prime Material     |
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| Marrashi                                | 5     | 7      | 13        | Jungle           | Any                | 3      | 1d2/1d2/1d6 or     | 1-3       |    Yes |     Yes | 0      | M    | 12, Fl 27  | 2000     | Day       | LE        | B          | 8-10       | MAI          | Monster            | winged archer, attack: claw/claw/beak or bow & arrow (barbed 1d8+2 or diseased 1d6+2 save vs     | disease (spreadable) in 1d20 days unless cure disease, taklif arrows inflict disease    | R                  | into marrashi,     | Solitary           | Scavenger          | 8-10               | General            | Prime Material     |
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| Mastodon                                | 6     | 12     | 9         | Plains           | Sub-Arctic         | 5      | 2d8/2d8/2d6/2d6/2d | 1-12      |     No |      No | 0      | L    | 15         | 5000     | Day       | N         | special    | 2-4        | MM 107       | Animal             | attacks: tusk/tusk/trunk/foot/foot (only 2 attacks per opponent), fear fire, more aggressive     | herd will contain 1-4 young, tusks are worth 200-600 gp each                            | VR                 |                    | Herd               | Herbivore          | 7                  | General            | Prime Material     |
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| Meazel                                  | 8     | 4      | 17        | Any              | Any                | 2      | 1d4/1d4            | 1         |     No |     Yes | 0      | M    | 12         | 175      | Any       | CE        | B          | 5-7        | FF 63        | Humanoid           | rarely encountered outside lair, thieving skills 4th lvl, usually hides & backstabs or pick      | kobolds, takes copses to lair to eat, gems tossed away w/bones (sees on value), attack  | UC                 | most creatures in  | Solitary           | Carnivore          | 11-12              | General            | Prime Material     |
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| Medusa                                  | 5     | 6      | 15        | Any              | Any                | 1      | 1d4                | 1-3       |    Yes |      No | 0      | M    | 9          | 2000     | Any       | LE        | P, Qx10,   | 11-12      | MM 247       | Humanoid           | female w/hair of swarming snakes, 20' & closer true nature seen, use dagger, stay in shadows     | closer, gaze-(30') save vs petr or turn to stone, if within 1' snakes attack save vs    | R                  | dead (save +1/day  | Solitary           | Omnivore           | 13-14              | General            | Prime Material     |
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| Medusa, Glyptar                         | 5     | 1-4 hp |           | Any              | Any                | 1      | special            | 1         |    Yes |     Yes | 0      | T    | Fl 9 (A)   | 65       | Any       | LE        | special    | 11-12      | MM 248       | Monster            | rock crystals animated by spirit of maedar, rare case of transfering life force to gemstone at   | placed in statue it animates as a golem or if placed in sword in animates & fights as   | VR                 | to dmg, retains    | Solitary           | Nil                | 13-14              | General            | Prime Material     |
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| Medusa, Greater                         | 3     | 8      | 13        | Any              | Any                | 1      | 1d4                | 1-3       |    Yes |     Yes | 20%    | M    | 12         | 4000     | Any       | LE        | P, Qx10,   | 11-12      | MM 247       | Monster            | female w/hair of swarming snakes, lower body of serpent, use poison arrows, stay in lairs,       | gaze-(30') save vs petr or turn to stone, if within 1' snakes attack save vs pos -1 or  | VR                 | (save +1/day       | Solitary           | Omnivore           | 14-15              | General            | Prime Material     |
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| Medusa, Maedar                          | 5     | 6      | 15        | Subterranean     | Any                | 2      | 2d4/2d4            | 1         |    Yes |     Yes | 0      | M    | 9          | 975      | Any       | LE        | P, Qx10,   | 11-12      | MM 248       | Humanoid           | male medusa, no gaze, hairless, attack: fist/fist, immune: petrification, paralysis (include     | & poison of medusa, can turn stone to flesh 1 per 3 turns, pass thru stone (req 1 rnd   | VR                 | phase door spell   | Solitary           | Carnivore          | 13-14              | General            | Prime Material     |
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| Mephit, Fire                            | 5     | 3+1    | 17        | Any              | Any                | 2      | 1d3/1d3            | 1-10      |    Yes |     Yes | 0      | M    | 12, Fl 24  | 420      | Any       | E         | Nx2        | 8-10       | MM 202       | Monster            | messengers created by lower plane creatures, do evil deeds, torment helpless, mischievous,       | mephits, touching causes 1 hp heat dmg, claws 1d3+(1 heat dmg) each, BW-1'w x 15' lg    | VR                 | 1/2 or fan flame   | Solitary           | Special            | 8-10               | General            | Prime Material     |
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| Mephit, Ice                             | 5     | 3      | 17        | Any              | Any                | 2      | 1d2/1d2            | 1-10      |    Yes |     Yes | 0      | M    | 12, Fl 24  | 420      | Any       | E         | N          | 8-10       | MM 202       | Monster            | messengers created by lower plane creatures, do evil deeds, torment helpless, cruel, torcher     | attacks w/claws 1d2+(1 hp cold), BW-3/day-ice shards 15' 1 victim for 1d6 save 1/2,     | VR                 | mist or ice mephit | Solitary           | Special            | 8-10               | General            | Prime Material     |
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| Mephit, Lava                            | 6     | 3      | 17        | Any              | Any                | 2      | 1/1                | 1-10      |    Yes |     Yes | 0      | M    | 12, Fl 24  | 420      | Any       | E         | Nx2        | 8-10       | MM 202       | Monster            | messengers created by lower plane creatures, do evil deeds, torment helpless, least INT of all   | heat felt 30' away, claws cause 1 hp + 1d8 heat dmg, melts or burns most material, BW-1 | VR                 | blob 10' (1        | Solitary           | Special            | 8-10               | General            | Prime Material     |
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| Mephit, Mist                            | 7     | 3+2    | 17        | Any              | Any                | 2      | 1/1                | 1-10      |    Yes |     Yes | 0      | M    | 12, Fl 24  | 420      | Any       | E         | N          | 8-10       | MM 202       | Monster            | messengers created by lower plane creatures, do evil deeds, torment helpless, spies, see in fog  | engage in melee unless trapped, BW-1/3 hrs-ball of mist- envelopes 1 victim w/ 10' save | VR                 | & blinded 1d4      | Solitary           | Special            | 8-10               | General            | Prime Material     |
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| Mephit, Smoke                           | 4     | 3      | 17        | Any              | Any                | 2      | 1d2/1d2            | 1-10      |    Yes |     Yes | 0      | M    | 12, Fl 24  | 420      | Any       | E         | N          | 8-10       | MM 202       | Monster            | messengers created by lower plane creatures, do evil deeds, torment helpless, crude, lazy, BW-   | round-sooty ball (20') 1d4 & blind 1d2 rnds no save, cast invisibility & dance light    | VR                 | fire, lava, smoke  | Solitary           | Special            | 8-10               | General            | Prime Material     |
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| Mephit, Steam                           | 7     | 3+3    | 17        | Any              | Any                | 2      | 1d4+1/1d4+1        | 1-10      |    Yes |     Yes | 0      | M    | 12, Fl 24  | 420      | Any       | E         | N          | 8-10       | MM 202       | Monster            | messengers created by lower plane creatures, do evil deeds, torment helpless, self-appointed     | mephits, claw 1d4+(1 heat) & 50% stun 1 rnd, BW-every other rnd-hot jet of water-20' 1  | VR                 | 50% stun 1/rnd,    | Solitary           | Special            | 8-10               | General            | Prime Material     |
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| Merman                                  | 7     | 1 - 6  | 19        | Water, Ocean     | Temperate          | 1      | weapon             | 20-200    |    Yes |      No | 0      | M    | 1, Sw 18   | 65-420   | Any       | N         | C, R       | 8-12       | MM 249       | Humanoid           | amphibious humanoid, live underwater but surface to sun themselves on rocks, use tridents,       | & crossbows, attack ships w/grapples, grapple held by 10 reduce MV 1, when stopped hull | UC                 | in 4d4 rnds,       | Tribe              | Omnivore           | 10                 | General            | Prime Material     |
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| Merrow                                  | 4     | 4+4    | 15        | Water            | Any                | 1 or 3 | weapon or          | 2-24      |    Yes |     Yes | 0      | L    | 6, Sw 12   | 420      | Any       | CE        | M (A)      | 8-10       | MM 272       | Humanoid           | aquatic ogre, can hide becoming 10-80% invisible, attack from cover (-5 to surprise), attack     | claw/claw/bite, +1 to hit in a swimming charge, dwell in shallow caves, tribe has       | UC                 | 2 leaders (AC 3,   | Tribe              | Carnivore          | 11-12              | General            | Prime Material     |
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| Metalmaster (Sword Slug)                | 6     | 4+4 -  | 15        | Land             | Any                | 1      | 3d4                | 1 or 1d4  |    Yes |     Yes | 0      | H    | 12         | 650-1400 | Any       | CN        | nil        | 5-7        | MAI          | Monster            | slug-like, mimic sounds, generates magnetic field 30' drawing or repeling metals at will, those  | check or force 10' away, metal weapons att -4, attracted objects orbit 10' inflicting   | R                  | infravision 90',   | Solitary           | Scavenger          | 13-14              | General            | Prime Material     |
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| Mimic                                   | 7     | 7 - 8  | 13        | Subterranean     | Any                | 1      | 3d4                | 1         |    Yes |     Yes | 0      | L    | 3          | 975-1400 | Any       | N         | special    | 8-10       | MM 250       | Monster            | alter form & color to lure victim (usually treasure chest, stone, wood or metal), 150 cu ft,     | creator, -4 victim surprise, attacks w/arm covered w/glue-like substance, alcohol       | R                  | doors roll, glue   | Solitary           | Carnivore          | 15                 | General            | Prime Material     |
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| Mimic, House Hunter, Adult              | 0, 6  | 15     | 5         | Land             | Any                | 3      | 3d6/3d6/3d6        | 1-6       |    Yes |     Yes | 0      | H    | 3          | 8000     | Any       | N         | J, K, L, M | 5-7        | MAI          | Monster            | appears as small house, speak crude common, produce dim flickering light, attack:                | attack indicates caught (DEX check or arms trapped) STR check to break free, dead &     | R                  | swallowed (AC 10   | Pack               | Carnivore          | 15-16              | General            | Prime Material     |
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| Mimic, House Hunter, Ancient            | 0, 6  | 20     | 1         | Land             | Any                | 1d4+2  | 4d6                | 1-4       |    Yes |     Yes | 0      | G    | 3          | 13,000   | Any       | N         | (J, K, L,  | 8-10       | MAI          | Monster            | appear as temple or inn, speak crude common, produce dim flickering light, attack:               | attack indicates caught (DEX check or arms trapped) STR check to break free, dead &     | R                  | swallowed (AC 10   | Pack               | Carnivore          | 17-18              | General            | Prime Material     |
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| Mimic, House Hunter, Young              | 0, 6  | 10     | 11        | Land             | Any                | 3      | 2d6/2d6/2d6        | 1-4       |    Yes |     Yes | 0      | L    | 3          | 3000     | Any       | N         | nil        | 2-4        | MAI          | Monster            | appears as shed, outhouse, etc, rarely attack unless adult takes initiative, attack:             | attack indicates caught (DEX check or arms trapped) STR check to break free, dead &     | R                  | swallowed (AC 10   | Pack               | Carnivore          | 13-14              | General            | Prime Material     |
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| Mimic, Killer                           | 7     | 9 - 10 | 11        | Subterranean     | Any                | 1      | 3d4                | 1         |    Yes |     Yes | 0      | L    | 3          | 2000-300 | Any       | NE        | special    | 2-4        | MM 250       | Monster            | alter form & color to lure victim (usually treasure chest, stone, wood or metal), 200 cu ft,     | creator, -4 victim surprise, attacks w/arm covered w/glue-like substance, alcohol       | R                  | doors roll, glue   | Solitary           | Carnivore          | 13                 | General            | Prime Material     |
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| Mind Flayer                             | 5     | 8+4    | 11        | Subterranean     | Any                | 4      | 2                  | 1-4       |    Yes |     Yes | 90%    | M    | 12         | 9000     | Any       | LE        | S, T (B)   | 17-18      | MM 251       | Humanoid           | ugly humanoid w/octopus-like head, infravision 60', use telepathy no lang, SA-mind blast-60' lg  | save vs wand or stunned 3d4 rnds, grabs held victim & escapes, keep some as slaves &    | C                  | tent cause 2 hp    | Group              | Carnivore          | 15                 | General            | Prime Material     |
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| Mink                                    | 6     | 1      | 20        | Land             | Any                | 1      | 1                  | 1-2       |     No |      No | 0      | S    | 15, Br 1   | 15       | Day       | N         | nil        | 1          | MM 244       | Animal             | pelts worth 3 gp                                                                                 |                                                                                         | C                  |                    | Solitary           | Herbivore          | 2-9                | General            | Prime Material     |
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| Minotaur                                | 6     | 6+3    | 13        | Any              | Sub-Trop/Trop      | 2      | 2d4/2d4 or         | 1-8       |    Yes |     Yes | 0      | L    | 12         | 1400     | Night     | CE        | (C)        | 5-7        | MM 252       | Monster            | head of bull & human body, attack: butt/butt or bite/weapon, SA-charge 30' inflicting double     | huge axe 1d8+2 dmg, +2 bonus on their surprise, infravision 60', 50% tracking, immune   | R                  | have an elder with | Clan               | Carnivore          | 13                 | General            | Prime Material     |
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| Mist, Crimson Death                     | 0 (4) | 13     | 7         | Swamp            | Any                | 1      | 3d10               | 1         |    Yes |     Yes | 95%    | M    | Fl 12 (B), | 9000     | Night     | NE        | Z          | 17-18      | MM 253       | Monster            | vaporous creature, feeds on bodily fluids, connot distinguish between fog & invisible to         | attacks to feed or defend, +2 weapon to hit, after it feeds +1 weapon & MV 6 for 6      | VR                 | fall to ground,    | Solitary           | Carnivore          | 15-16              | General            | Prime Material     |
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| Mist, Vampiric                          | 4 (8) | 3      |           | Swamp            | Non-Arctic         | 1      | 1d8                | 1-3       |    Yes |     Yes | 0      | M    | 12 (6)     | 270      | Night     | NE        | (D)        | 8-10       | MM 254       | Monster            | gaseous monster, sense creatures within 50', if full max HP, loses 1 HP/12 hrs, regains 1 HP/2   | victims treated as AC 10 mod for DEX & magic (not shield), if hit w/4 higher it engulfs | R                  | killed, hit by +1  | Solitary           | Blood              | 13-14              | General            | Prime Material     |
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| Mite                                    | 8     | 1-1    | 20        | Forests          | Temp/Trop          | 1      | 1d3                | 6-24      |     No |      No | 0      | S    | 3          | 15       | Day       | LE        | C          | 5-7        | FF 66        | Humanoid           | 2' humanoids, rarely seen, snare lone adventurer w/snares & traps then robbed, beat captives,    | hidden & detected as seceret door, difficult for humans to enter (size), related to     | R                  |                    | Band               | Carnivore          | 9-10               | General            | Prime Material     |
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| Mold Man                                | 4     | 1 - 6  | 19        | Forests          | Sub-Trop/Trop      | 1      | 1d6 or weapon      | 6-24      |    Yes |     Yes | 0      | S    | 12         | 120-2000 | Any       | N         | O, P       | 5-7        | MM 256       | Humanoid           | bipedal fungus w/ claws, 1.5' tall + 6"/HD, no spoken lang, -2 opp surp, ambush, att for food,   | ave 1-4 HD, subchief(5 HD) w/1d4+1 bodyguards(3 HD) & tribe lead by chief(6 HD)w/2d4    | VR                 | use spears, clubs  | Tribe              | Carnivore          | 8-10               | General            | Prime Material     |
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| Mold, Brown                             | 9     | nil    |           | Subterranean     | Any                | 0      | nil                | 1         |    Yes |     Yes | 0      | M    | 0          | 15       | Any       | N         | nil        | 0          | MM 255       | Plant              | spore producing fungi, woolly texture, damp areas, sunlight kills it, absorbs heat of victim     | dmg/rnd, ring of warmth protects, it grows instantly, if torch is used in area it       | VR                 | ball x8, destroyed | Cluster            | Special            | nil                | General            | Prime Material     |
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| Mold, Russet                            | 9     | nil    |           | Subterranean     | Any                | 0      | nil                | 1         |    Yes |     Yes | 0      | M    | 0          | 35       | Any       | N         | nil        | 0          | MM 255       | Plant              | spore producing fungi, lumpy texture covered w/short hair, resembles rust beyond 30' (70%),      | alcohol, acid, salt, cure disease or cont light, it emits a cloud of spores 3'radius    | VR                 | & save vs poison   | Cluster            | Special            | nil                | General            | Prime Material     |
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| Mold, Yellow                            | 9     | nil    |           | Subterranean     | Any                | 0      | nil                | 1         |    Yes |     Yes | 0      | M    | 0          | 15       | Any       | N         | nil        | 0          | MM 255       | Plant              | spore producing fungi, woolly texture, if touched it may (50%) emit a cloud of spores 10'-radius | or die (cure disease & resurrect w/24 hrs), any fire destroys it & cont light renders   | VR                 | colonies, if over  | Cluster            | Special            | nil                | General            | Prime Material     |
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| Mold, Yellow (sentient)                 | 9     | nil    |           | Subterranean     | Any                | 0      | nil                | 1         |    Yes |     Yes | 0      | L    | 0          | 15       | Any       | N         | nil        | 0          | MM 255       | Plant              | in addition to normal yellow mold abilities, can sense creatures within 60' & can project spores | 2/day can suggestion 60' in addition to save victim must make INT check or lose 1 point | VR                 | powers see MM,     | Cluster            | Special            | nil                | General            | Prime Material     |
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| Mole                                    | 10    | 1 hp   | 20        | Land             | Any                | 0      | 0                  | 1         |     No |      No | 0      | S    | 1, Br 1/2  | 0        | Night     | N         | nil        | 1          | MM 244       | Animal             | poor vision                                                                                      |                                                                                         | C                  |                    | Solitary           | Herbivore          | 2-9                | General            | Prime Material     |
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| Mongrelman                              | 5     | 1 - 4  | 19        | Any              | Any                | 1      | 1d4 or 1d6 or 1d8  | 1-100     |     No |     Yes | 0      | M    | 9          | 35-270   | Night     | LN        | (C)        | 5-10       | MM 257       | Monster            | mixture of many species, imitate sounds made by creatures & monsters, pick pockes 70%, can hide  | turn preparing increased 1%/turn (max 95%), use clubs, swords, claw & 5% poison         | R                  | (5 HD, AC 4, MV    | Tribe              | Omnivore           | 12                 | General            | Prime Material     |
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| Monkey                                  | 8     | 1+1    | 19        | Jungle           | Tropical           | 1      | 1                  | 1-50      |     No |      No | 0      | S    | 9          | 35       | Day       | N         | nil        | 1          | MM 244       | Animal             | non-hostile                                                                                      |                                                                                         | C                  |                    | Group              | Herbivore          | 2-9                | General            | Prime Material     |
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| Monkey Spider                           | 6     | 1 hp   | 18        | Any              | Temp/Trop          | 1      | 1                  | 20-60     |     No |      No | 0      | T    | 18, 18     | 1        | Any       | N         | nil        | 1          | MM 241       | Monster            | avoids combat, if forced to battle it will attack eyes allowing it to escape, can jump 10' high  |                                                                                         | VR                 |                    | Group              | Omnivore           | 17-18              | General            | Prime Material     |
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| Morkoth                                 | 3     | 7      | 13        | Water            | Any                | 1      | 1d10               | 1         |    Yes |     Yes | 0      | M    | Sw 18      | 1400     | Night     | CE        | (G)        | 15-16      | MM 258       | Monster            | infravision 90', attacks w/beak 1d10 dmg, live at center of 6 tunnels (only 1 M creature wide),  | toward center, once in center save vs spell -4 or be charmed, if save is successful it  | VR                 | spells including   | Solitary           | Carnivore          | 14                 | General            | Prime Material     |
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| Moss, Vampire                           | 9     | 1/2    |           | Swamp            | Sub-Trop/Trop      | 1      | 1                  | 1-6       |    Yes |      No | 0      | S    | 0          | 7        | Any       | N         | nil        | 0          | MAI          | Plant              | lives on energy of others, anyone 10' can be attacked, when it attacks victim must make CON      | it cannot establish a link, if unsuccess link established, it feeds until victim leaves | R                  | points, if victim  | Colony             | Special            | 8-10               | General            | Prime Material     |
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| Mouse                                   | 7     | 1 hp   | 20        | Any              | Any                | 0      | 0                  | 1-100     |     No |      No | 0      | S    | 15, Br 1/2 | 0        | Any       | N         | nil        | 1          | MM 244       | Animal             | infest human structures                                                                          |                                                                                         | C                  |                    | Group              | Scavenger          | 2-9                | General            | Prime Material     |
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| Muckdweller                             | 6     | 1/2    | 20        | Swamp            | Temp/Trop          | 1      | 1d2                | 5-20      |    Yes |      No | 0      | T    | 3, Sw 12   | 15       | Day       | LE        | Q (J, K,   | 7-10       | MM 259       | Monster            | small amphibian, ambush in packs, can shoot water 10 yrd save vs wand or be blinded 1 rnd (no    | can't att, loses DEX bonus & are attacked +2, in knee deep muddy water no DEX & -1 att, | R                  | -3 att (ring of    | Tribe              | Omnivore           | 10                 | General            | Prime Material     |
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| Mudman                                  | 10    | 2      | 19        | Water            | Any                | 1      | special            | 2-12      |    Yes |     Yes | 0      | S    | 3          | 260      | Any       | N         | nil        | 0          | MM 260       | Monster            | formed in pools of mud near enchanted rivers, no comm, under surface are immune to all weap &    | divided among all in pool, 1 rnd to form(+1 weapon), immune: poison & mind spells, mud  | VR                 | dispell mag & dig  | Pack               | Special            | special            | General            | Prime Material     |
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| Mummy                                   | 3     | 6+3    | 13        | Desert           | Any                | 1      | 1d12               | 2-8       |    Yes |     Yes | 0      | M    | 6          | 3000     | Night     | LE        | P (D)      | 5-7        | MM 261       | Undead             | hate living things, strong, touch inflicts disease fatal in 1d6 months (-2 CHR/mo perm), cure    | heal at 10%, fear-save vs spell or paralsis 1d4 rnds (humans save +2 & for every 6 save | R                  | cold & mind        | Pack               | Nil                | 15                 | General            | Prime Material     |
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| Mummy, Greater                          | 2     | 8+3 -  |           | Desert           | Any                | 1      | 3d6                | 1         |    Yes |     Yes | 0      | M    | 9          | 8000+    | Night     | LE        | V (Ax2)    | 17-18      | MM 262       | Undead             | mummified high level priest, powers vary by age, radiate fear, cast spells from former god,      | no normal healing only regenerate, immune to holy water, holy symbol 1d6 dmg, older are | VR                 | magic weapons to   | Solitary           | Nil                | 17-18              | General            | Prime Material     |
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| Mummy, Greater (1)                      | 2     | 8+3    | 11        | Desert           | Any                | 1      | 3d6                | 1         |    Yes |     Yes | 0      | M    | 9          | 8000     | Night     | LE        | V (Ax2)    | 17-18      | MM 262       | Undead             | age < 99, radiate fear save -1 or paralsis 2d4 rnds, WIS 18, cast 16th lvl, fatal rotting        | normal healing only regenerate, immune to holy water, holy symbol 1d6 dmg, turn as 9    | VR                 | & 1/2 dmg,         | Solitary           | Nil                | 17-18              | General            | Prime Material     |
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| Mummy, Greater (2)                      | 1     | 9+3    | 11        | Desert           | Any                | 1      | 3d6                | 1         |    Yes |     Yes | 5%     | M    | 9          | 10,000   | Night     | LE        | V (Ax2)    | 17-18      | MM 262       | Undead             | age 100-199, radiate fear save -2 or paralsis 2d4 rnds, WIS 19, cast 17th lvl, fatal rotting     | no normal healing only regenerate, immune to holy water, holy symbol 1d6 dmg, turn as   | VR                 | to hit & 1/2 dmg,  | Solitary           | Nil                | 17-18              | General            | Prime Material     |
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| Mummy, Greater (3)                      | 0     | 10+3   | 9         | Desert           | Any                | 1      | 3d6                | 1         |    Yes |     Yes | 10%    | M    | 9          | 12,000   | Night     | LE        | V (Ax2)    | 17-18      | MM 262       | Undead             | age 200-299, radiate fear save -2 or paralsis 2d4 rnds, WIS 20, cast 18th lvl, fatal rotting     | no normal healing only regenerate, immune to holy water, holy symbol 1d6 dmg, turn as   | VR                 | to hit & 1/2 dmg,  | Solitary           | Nil                | 17-18              | General            | Prime Material     |
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| Mummy, Greater (4)                      | -1    | 11+3   | 9         | Desert           | Any                | 1      | 3d6                | 1         |    Yes |     Yes | 15%    | M    | 9          | 14,000   | Night     | CE        | V (Ax2)    | 17-18      | MM 262       | Undead             | age 300-399, radiate fear save -3 or paralsis 2d4 rnds, WIS 21, cast 19th lvl, fatal rotting     | no normal healing only regenerate, immune to holy water, holy symbol 1d6 dmg, turn as   | VR                 | to hit & 1/2 dmg,  | Solitary           | Nil                | 17-18              | General            | Prime Material     |
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| Mummy, Greater (5)                      | -2    | 12+3   | 7         | Desert           | Any                | 1      | 3d6                | 1         |    Yes |     Yes | 20%    | M    | 9          | 16,000   | Night     | CE        | V (Ax2)    | 17-18      | MM 262       | Undead             | age 400-499, radiate fear save -3 or paralsis 2d4 rnds, WIS 22, cast 20th lvl, fatal rotting     | no normal healing only regenerate, immune to holy water, holy symbol 1d6 dmg, turn as   | VR                 | to hit & 1/2 dmg,  | Solitary           | Nil                | 17-18              | General            | Prime Material     |
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| Mummy, Greater (6)                      | -3    | 13+3   | 7         | Desert           | Any                | 1      | 3d6                | 1         |    Yes |     Yes | 25%    | M    | 9          | 18,000   | Night     | CE        | V (Ax2)    | 17-18      | MM 262       | Undead             | age 500+, radiate fear save -4 or paralsis 2d4 rnds, WIS 23, cast 20th lvl, fatal rotting        | no normal healing only regenerate, immune to holy water, holy symbol 1d6 dmg, turn as   | VR                 | to hit & 1/2 dmg,  | Solitary           | Nil                | 17-18              | General            | Prime Material     |
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| Muskrat                                 | 10    | 1-3 hp | 20        | Land             | Any                | 1      | 1                  | 1-2       |     No |      No | 0      | S    | 4          | 7        | Day       | N         | nil        | 1          | MM 244       | Animal             | pelts worth 5 gp                                                                                 |                                                                                         | C                  |                    | Solitary           | Herbivore          | 2-9                | General            | Prime Material     |
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| Myconid                                 | 10    | 1 - 6  | 19        | Subterranean     | Any                | 1      | HD d4              | 1-12      |    Yes |     Yes | 0      |      | 9          | 65-650   | Day       | LN        | Sx2        | 8-10       | MM 264       | Monster            | fungus men, dislike violence, 2' tall per HD, no spoken language, can emit spores HD/day, type   | see MM, fear sunlight, king has 6 HD, increase 1 HD per 4 years, only special myconids  | R                  | can brew magic     | Tribe              | Herbivore          | 12-13              | General            | Prime Material     |
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| Naga, Bone                              | 6     | 7      | 13        | Land             | Any                | 2      | 1d4/3d4            | 1 or 1-12 |    Yes |     Yes | 0      | L    | 12         | 4000     | Any       | LE        | area       | 15-16      | MAI          | Undead             | skeletal worm w/humanoid skull, may serve as guardian, created by mage or dark naga, attack:     | inflicts poison save or 1d4 dmg & -1 STR (returns 1 hr), cast 1 spell/rnd as 6th        | VR                 | spells set at      | Solitary           | Nil                | 19-20              | General            | Prime Material     |
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| Naga, Dark                              | 6     | 9      | 11        | Land             | Non-Arctic         | 2      | 1d4 or spell/2d4   | 1-3       |    Yes |      No | 0      | L    | 13         | 4000     | Any       | LE        | S, T, W    | 16         | MM 267       | Monster            | snake-like w/human head, traps, hide used for scale mail +2, guardian of treasure, attack:       | poison save or 1d2 dmg & sleep 2d4 rnds, spells 6th lvl wizard, immune: poison, acid &  | VR                 | poison & spit it   | Solitary           | Carnivore          | 15                 | General            | Prime Material     |
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| Naga, Guardian                          | 3     | 11 -   | 9         | Land             | Any                | 2      | 1d6/2d4            | 1-2       |    Yes |      No | 0      | H    | 15         | 7000     | Day       | LG        | X (H)      | 16         | MM 266       | Monster            | snake-like w/human head, traps, hide used for scale mail +2, guardian of treasure, spit poison   | can constrict victims, use priest spells at 6th level, warns off trespassers, speak 4   | VR                 |                    | Solitary           | Omnivore           | 15                 | General            | Prime Material     |
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| Naga, Spirit                            | 4     | 9 - 10 | 11        | Subterranean     | Any                | 1      | 1d3                | 1-3       |    Yes |      No | 0      | H    | 12         | 5000     | Night     | CE        | X (B, T)   | 13         | MM 266       | Monster            | snake-like w/human head, traps, hide used for scale mail +2, seek to harm all creatures in their | is poison, gaze-charms save vs paralysis, use priest spells at 4th level & wizard       | R                  | languages          | Solitary           | Carnivore          | 14                 | General            | Prime Material     |
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| Naga, Water                             | 5     | 7 - 8  | 13        | Water, Fresh     | Any                | 1      | 1d4                | 1-4       |    Yes |      No | 0      | L    | 9, Sw 18   | 3000     | Any       | N         | X (D)      | 11         | MM 266       | Monster            | snake-like w/human head, traps, hide used for scale mail +2, only attack if threatened, poison   | know fire spells, use wizard spells at 5th level, curious, speak 4 languages            | UC                 |                    | Solitary           | Omnivore           | 11                 | General            | Prime Material     |
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| Nautilus, Giant                         | -3, 3 | 14     | 7         | Water, Ocean     | Any                | 21     | 1d8(x20)/5d4       | 1         |    Yes |     Yes | 20%    | G    | Sw 18      | 15,000   | Any       | N         | nil        | 17-18      | MAI          | Monster            | from plane of water, know align, 20 tentacles grab & constrict, general 3 tent per victim, if    | free (att -3), 25% both & 25% neither (att -1), sever w/15 dmg, drag ship below water,  | VR                 | mammal, conj water | Solitary           | Carnivore          | 15-16              | General            | Elem, Water        |
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| Needleman                               | 6     | 3+4    | 18        | Forests          | Any                | 1-6    | 1d2 each           | 5-50      |    Yes |     Yes | 0      | M    | 9          | 270      | Day       | N         | G          | 5-7        | FF 67        | Humanoid           | INT plant life, embedded in flesh is needles, fire 1d6 needles per rnd (20'), attacks from magic | damage, immune: paralysis, poison, gases & lightning, hate elves (attack on sight),     | VR                 | opp -2 surprise    | Group              | Omnivore           | 11-12              | General            | Prime Material     |
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| Neogi                                   | 3     | 5      | 15        | Any              | Any                | 3      | 1d3/1d3/1d6        | 1-8       |    Yes |     Yes | 0      | S    | 6          | 650      | Any       | LE        | Q          | 13-14      | MM 268       | Monster            | cross of spider & eel, ruthless slayers, hateful, speak common & 1d4 others, umber hulk slaves,  | punch/bite, bite poison save or slow 1d8 rnds (cumm), 10% spellcaster 1-8 level, when   | R                  | Great Old Master   | Tribe              | Carnivore          | 12                 | General            | Prime Material     |
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| Neogi, Great Old Master                 | 5     | 20     |           | Any              | Any                | 0      | 0                  | 1         |    Yes |     Yes | 10%    | H    | 3          | 14,000   | Any       | LE        | nil        | 5-7        | MM 268       | Monster            | transformed neogi, 20' tall, lives 2 months, fed live flesh 1d12 dmg/rnd, after 2 months 20-40   | spring out who compete until 3-6 survive, if attacked & pierced 2d4 neogi defend it,    | VR                 | cause this - all   | Solitary           | Carnivore          | 6                  | General            | Prime Material     |
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| Neogi, Reaver                           | 3     | 5      | 15        | Any              | Any                | 3      | 1d3/1d3/1d6        | 1-8       |    Yes |     Yes | 0      | S    | 6          | 650      | Any       | NE        | Q          | 13-14      | MM 268       | Monster            | cross of spider & eel, ruthless slayers, hateful, speak common & 1d4 others, umber hulk slaves,  | punch/bite, bite poison save or slow 1d8 rnds (cumm), 10% spellcaster 1-8 level, rogue  | VR                 | transformation     | Solitary           | Carnivore          | 12                 | General            | Prime Material     |
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| Night Hunter                            | 6     | 2+2    | 19        | Land             | Any                | 4      | 1d4/1d2/1d2/1d6 or | 1-12      |     No |      No | 0      | M    | 2, Fl 18   | 175      | Any       | NE        | M, O, (Z)  | 8-14       | MM 15        | Monster            | attack: bite/claw/claw/slash or stabe with tail, infravision 120', over 30 in lair, bat-like     |                                                                                         | UC                 |                    | Pack               | Carnivore          | 11                 | General            | Prime Material     |
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| Nightmare                               | -4    | 6+6    | 17        | Special          | Any                | 3      | 1d6+4/1d6+4/2d4    | 1         |    Yes |     Yes | 0      | L    | 15, Fl 36  | 2000     | Any       | NE        | nil        | 11-12      | MM 269       | Monster            | evil steed of lower planes who serve as mount, hate life, attack: hoof/hoof/bite, hooves ignite  | during combat smokey cloud is emitted & all w/ 10' save vs paralysis or -2 att & dmg,   | VR                 | from master &      | Solitary           | Carnivore          | 13-14              | General            | Lower              |
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| Nightshade                              | 7     | 1+4    | 19        | Forests          | Any                | 1      | 1d4+1 or weapon    | 1-4 or    |    Yes |     Yes | 0      | M    | 9          | 270      | Night     | NE        | B, X       | 8-10       | MAI          | Humanoid           | resemble dwarf, spirit of poisonous plant, use spear or short sword, immune to wood weapons,     | w/poison save vs poison or -1 DEX (cumm), if DEX 0 victim dies & becomes nightshade at  | UC                 | plants & pass w/o  | Tribe              | Blood              | 13-14              | General            | Prime Material     |
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| Nishruu                                 | 10    | 9      | 11        | Any              | Any                | 1      | 0                  | 1         |     No |     Yes | 0      | L    | 6          | 2000     | Any       | CN        | nil        | 13-14      | MAI          | Monster            | red mist, feed on magic energy, inflict no dmg, physical & nonmagic fire affect normal, hit auto | will move to greatest magic, magic cold & fire 1/2 dmg (cannot be cast inside), immune: | VR                 | other spells are   | Solitary           | Special            | 15-16              | General            | Alternate          |
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| Nixie                                   | 7     | 1/2    | 20        | Water            | Temperate          | 1      | weapon             | 20-80     |    Yes |     Yes | 25%    | S    | 6, Sw 12   | 270      | Day       | N         | Q (C)      | 12         | MM 328       | Humanoid           | live in lakes, breath air & water, speak own & common, fear fire & brite light, use dagger &     | can use a net (up to 5 men AC 10 -2/man), will charm men entering 30' of group (1 sp/10 | R                  | or enter water &   | Tribe              | Carnivore          | 8-10               | General            | Prime Material     |
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| Noran                                   | 2     | 9+5    | 11        | Subterranean     | Any                | 2      | 1d8/1d8            | 1         |    Yes |      No | 30%    | L    | 3          | 2000     | Any       | N         | nil        | 11-12      | MAI          | Monster            | sickly petrified treant, arms strike 10', can fire fist size rocks 60' 2d8 dmg fire 1/rnd        | dmg from blunt weapons, incidental treasure may be found                                | VR                 |                    | Solitary           | Carnivore          | 15-16              | General            | Prime Material     |
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| Norker                                  | 3     | 1+2    | 20        | Land             | Temp/Trop          | 2      | 1d3/1d6            | 3-30      |     No |      No | 0      | M    | 9          | 35       | Any       | CE        | E          | 8-10       | FF 68        | Humanoid           | relative of hobgoblins, attack: bite/club, if disarmed no bite, tough skin, tribe structure as   |                                                                                         | R                  |                    | Tribe              | Omnivore           | 11-12              | General            | Prime Material     |
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| Nymph                                   | 9     | 3      | 17        | Any              | Any                | 0      | nil                | 1-4       |    Yes |     Yes | 50%    | M    | 12         | 1400     | Day       | N         | Q (Qx10,   | 16         | MM 270       | Humanoid           | beautyful young woman, speak own & common, will flee rather than fight, dim door 1/day, cast     | 7th lvl, viewing causes blindness (death if nude) save vs spell, hate evilness &        | VR                 | & animals          | Solitary           | Nil                | 7                  | General            | Prime Material     |
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| Obliviax                                | 10    | 1-2 hp | 20        | Land             | Temp/Trop          | 0      | 0                  | 2-12      |    Yes |     Yes | 0      | T    | 0          | 35       | Any       | NE        | nil        | 8          | MM 293       | Plant              | black moss, steals memories & spells, sense INT creatures 60', chooses wiz then other            | save vs spell or lose last 24 hrs of memory including memorized spells, if attacked     | R                  | animate & cast     | Group              | Special            | 9                  | General            | Prime Material     |
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| Octopus, Giant                          | 7     | 8      | 13        | Water, Salt      | Any                | 7      | 1d4(6)/2d6         | 1-3       |    Yes |     Yes | 0      | L    | 3, Sw 12   | 2000     | Night     | NE        | (R)        | 1          | MM 271       | Monster            | 10% to detect if camouflaged, will work in groups to attack small ships, can stop ship in 3      | tentacles 1d4 & contstricts 2d4 dmg/rnd, arms pinned: 50% one (att -3), 25% both, 25%   | R                  | tent to sever      | Solitary           | Carnivore          | 13                 | General            | Prime Material     |
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| Ogre                                    | 5     | 4+1    | 17        | Land             | Any                | 1      | 1d10 or weapon +6  | 2-20      |    Yes |      No | 0      | L    | 9          | 270      | Any       | CE        | M (Q, B,   | 8          | MM 272       | Humanoid           | ugly & greedy, speak: orc, troll, stone giant, gnoll & own, +2 to hit with weapons, groups of    | & 16+ have a chieftain, females score 2d4 dmg & max 6 hp/HD, tribes also have slaves    | C                  | lvl combat, divin, | Tribe              | Carnivore          | 11-12              | General            | Prime Material     |
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| Ogre Mage                               | 4     | 5+2    | 15        | Land             | Any                | 1      | 1d12               | 1-6       |    Yes |      No | 0      | L    | 9, Fl 15   | 650      | Any       | LE        | G (R, S)   | 6-16       | MM 272       | Humanoid           | found in oriental areas, can fly (as spell) 12 turns, invisible, cause darkness 10'-radius,      | creature & regen 1 hp/rnd, can perform 1/day: charm person, sleep, asume gaseous form & | VR                 | 60' lg x 20'wd 8d8 | Tribe              | Carnivore          | 13-14              | General            | Prime Material     |
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| Ogre, Chieftain                         | 4     | 7      | 17        | Land             | Any                | 1      | 2d6+6 or weapon +6 | 1         |    Yes |      No | 0      | L    | 9          | 975      | Any       | CE        | M (Q, B,   | 8          | MM 272       | Humanoid           | if 16+ ogres are encountered 2 leaders & a chieftain are present, 34-37 HP, +4 to hit with       | smartest ogres                                                                          | C                  |                    | Tribe              | Carnivore          | 11-12              | General            | Prime Material     |
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| Ogre, Half-                             | 5 (9) | 2+6    | 17        | Land             | Any                | 1      | 2d4+2              | 1-4       |     No |      No | 0      | L    | 12         | 270      | Any       | CE        | B, M (Q,   | 3-14       | MM 274       | Humanoid           | ogre/human, infravision 60', att -2 vs dwarf, att -4 vs gnome, found with ogres, ambush, use     | groups have veterans (5+3 HD), kader (6 HD), shaman (5+3 HD, 4th lvl priest) w/2        | VR                 | 2nd lvl priest),   | Tribe              | Omnivore           | 12                 | General            | Prime Material     |
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| Ogre, Leader                            | 3     | 7      | 17        | Land             | Any                | 1      | 2d6+3 or weapon +6 | 1 or 2    |    Yes |      No | 0      | L    | 9          | 650      | Any       | CE        | M (Q, B,   | 8          | MM 272       | Humanoid           | if 11+ ogres are encountered a leader is present, 30-33 HP, +3 to hit with weapon                |                                                                                         | C                  |                    | Tribe              | Carnivore          | 11-12              | General            | Prime Material     |
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| Ogrillon                                | 6     | 2+4    | 17        | Land             | Any                | 2      | 1d6+1/1d6+1        | 1-4       |     No |      No | 0      | M    | 12         | 175      | Any       | CE        | M (B, S)   | 5-7        | MM 274       | Humanoid           | ogre/orc, more voilent than ogres, love combat, hate weapons & use fists, 10% to distinguish     | combat, sterile union of male orc & female ogre                                         | R                  |                    | Tribe              | Carnivore          | 10                 | General            | Prime Material     |
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| Oliphant                                | 4     | 8+4    | 11        | Plains           | Temp/SubArc        | 4      | 3d4/3d4/3d4/3d4    | 1-8       |     No |      No | 0      | L    | 15         | 2000     | Day       | N         | special    | 5-7        | MM 107       | Animal             | attacks: tusk/tusk/foot/foot (only 2 attacks per opponent), more aggressive than elephant, if    | will grow to HD 10+5, THACO 9, XP 4000, morale 10 & can be trained for combat, tusks    | R                  | gp each            | Herd               | Herbivore          | 7                  | General            | Prime Material     |
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| Ooze, Crystal                           | 8     | 4      | 17        | Water            | Any                | 1      | 4d4                | 1-2       |    Yes |     Yes | 0      | M    | 1, Sw 3    | 420      | Any       | N         | nil        | 1          | MM 278       | Monster            | gray ooze that adapted to water living, 75% invisible in water, attack save vs poison or         | in a short time (at -20 hp it is consumed), immune: acid, cold, heat or fire, weapons 1 | R                  | save vs acid or    | Solitary           | Omnivore           | 10                 | General            | Prime Material     |
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| Ooze, Gray                              | 8     | 3+3    | 17        | Subterranean     | Any                | 1      | 2d8                | 1-3       |    Yes |     Yes | 0      | M    | 1          | 270      | Any       | N         | nil        | 1          | MM 278       | Monster            | wet stone, 6-8" thick x up to 12', cannot climb walls or ceiling, dissolves metal (chain mail 1  | magic -1/rnd), immune: fire, cold & all spells except lightning & blows form weapons,   | R                  | break, psionics    | Solitary           | Omnivore           | 10                 | General            | Prime Material     |
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| Ophidian                                | 5     | 3 or 4 | 17        | Jungle           | Tropical           | 2      | 1d3 & weapon       | 3-12      |    Yes |     Yes | 0      | M    | 9, Sw 18   | 175-270  | Day       | CN        | U          | 5-12       | MAI          | Monster            | snakemen, snake w/arms & hands, change color to blend w/environment (-2 opp surprise), 1 in 4    | use shields, swords, club, mace, axe & scourge, bite save vs poison or disease 1d4+1    | UC                 | ophidian in 2      | Clan               | Carnivore          | 5-7                | General            | Prime Material     |
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| Opinicus                                | -2    | 7+7    | 13        | Land             | Any                | 2      | 1d3/1d3            | 1-2       |    Yes |     Yes | 35%    | M    | 21, Fl 30  | 14,000   | Any       | CG        | A          | 11-16      | MAI          | Monster            | camel w/eagle wings & monkey face, avoid combat, opp of evil, hate undead, never surprised, opp  | attacks: claw/claw if both hit or if in flight rear claws 1d6/1d6, cast spells @ 7th    | VR                 | holy word 3/day,   | Solitary           | Omnivore           | 11-12              | General            | Prime Material     |
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| Opossum                                 | 10    | 1-3 hp | 20        | Forests          | Any                | 1      | 1                  | 1-8       |     No |      No | 0      | S    | 4          | 7        | Night     | N         | nil        | 1          | MM 244       | Animal             | good hearing                                                                                     |                                                                                         | C                  |                    | Group              | Herbivore          | 2-9                | General            | Prime Material     |
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| Orc                                     | 6     | 1      | 19        | Land             | Any                | 1      | weapon             | 30-300    |     No |      No | 0      | M    | 9 (12)     | 15-650   | Night     | LE        | L (C, O,   | 8-9        | MM 281       | Humanoid           | aggressive, love war, enemies: humans, elves!, dwarves!, goblins & other orcs, weapons: sword,   | flail, polearm, crossbow & bow, studded leather armor, hate sunlight (att -1), ambush,  | C                  | assistants,        | Tribe              | Carnivore          | 11-12              | General            | Prime Material     |
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| Orc, Half-                              | by    | varies |           | Any              | Any                | 1      | weapon             | varies    |     No |      No | 0      | M    | 12         | varies   | Any       |           | varies     |            | MM 282       | Humanoid           | crossbreed of orc with other race, treated as humans with levels, can be fighter, priest or      | by orcs & other racial stock, some have split from both races to form own community,    | C                  | but can be any,    | Group              | Carnivore          | varies             | General            | Prime Material     |
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| Ormyrr                                  | 5     | 7+7    | 13        | Land             | Non-Arctic         | 5      | 1d4 (4) or weapon  | 1-12      |    Yes |      No | 0      | M    | 11, Sw 15  | 975      | Any       | LN        | R, V, (Z)  | 11-12      | MAI          | Monster            | worm-like w/frog head & arms (4), throw stones 40' 2d6 dmg, if it hits victim 2x victim STR &    | constrict 2d6/rnd (att -1, dmg -2) STR check to break free, hate spellcasters (attack   | VR                 | magic will use,    | Tribe              | Omnivore           | 13-14              | General            | Prime Material     |
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| Orog                                    | 4     | 3      | 17        | Land             | Any                | 1      | weapon +1          | 20-80     |     No |      No | 0      | M    | 6 (12)     | 65-175   | Night     | LE        | L (C, O,   | 10-12      | MM 281       | Humanoid           | great orcs, warriors, enemies: humans, elves!, dwarves!, goblins & other orcs, weapons: sword,   | flail, polearm, crossbow & bow, sometimes found with orcs (10%), elite orogs (AC 3, +3  | UC                 | chief (5 HD, THAC0 | Tribe              | Carnivore          | 13-14              | General            | Prime Material     |
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| Osquip                                  | 7     | 3+1    | 16        | Subterranean     | Any                | 1      | 2d6                | 2-24      |     No |      No | 0      | S    | 12, Br 1/2 | 120      | Night     | N         | (D)        | 1          | MM 300       | Monster            | 6, 8 or 10 legged rodent, build tunnels, opponents -5 to surprise, territorial, poor swimmers,   | see MM 241                                                                              | UC                 |                    | Pack               | Carnivore          | 5-7                | General            | Prime Material     |
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| Ostrich                                 | 7     | 3      | 17        | Any              | Any                | 1      | 1d8                | 2-20      |     No |      No | 0      | L    | 18         | 65       | Day       | N         | nil        | 1          | MM 27        | Animal             | run 40 mph, attack: kick                                                                         |                                                                                         | C                  |                    | Group              | Omnivore           | 8-10               | General            | Prime Material     |
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| Otter                                   | 5     | 1-1    | 20        | Water            | Any                | 1      | 1d2                | 1-4       |     No |      No | 0      | S    | 12, Sw 18  | 7        | Day       | N         | nil        | 1          | MM 244       | Animal             | pelts worth 2-3 gp                                                                               |                                                                                         | C                  |                    | Group              | Herbivore          | 2-9                | General            | Prime Material     |
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| Otter, Giant                            | 5     | 5      | 19        | Water            | Any                | 1      | 3d6                | 2-5       |     No |      No | 0      | S    | 9, Sw 18   | 175      | Day       | N         | nil        | 1          | MM 244       | Monster            | pelts worth 1000-4000 gp                                                                         |                                                                                         | C                  |                    | Group              | Herbivore          | 2-9                | General            | Prime Material     |
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| Otter, Sea                              | 5     | 1+1    | 19        | Water, Ocean     | Any                | 1      | 1d3                | 1-4       |     No |      No | 0      | S    | 12, Sw 18  | 35       | Day       | N         | nil        | 1          | MM 244       | Animal             | pelts worth 2-3 gp                                                                               |                                                                                         | C                  |                    | Group              | Herbivore          | 2-9                | General            | Prime Material     |
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| Otyugh                                  | 3     | 6-8    | 15        | Subterranean     | Any                | 3      | 1d8/1d8/1d4+1      | 1         |    Yes |     Yes | 0      | M    | 6          | 650-1400 | Any       | N         | guard      | 5-10       | MM 283       | Monster            | dung eater, attack: tentacle/tentacle/bite, if tentacle hits it grapples causing 1d3+1/rnd, bite | can use victim as shield (-1 AC), STR 18 can break free 1/rnd & others open doors roll, | UC                 | disease (20%       | Solitary           | Omnivore           | 14                 | General            | Prime Material     |
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| Otyugh, Neo-                            | 0     | 9-12   | 11        | Subterranean     | Any                | 3      | 2d6/2d6/1d3        | 1         |    Yes |     Yes | 0      | L    | 6          | 2000-500 | Any       | N         | guard      | 8-12       | MM 283       | Monster            | dung eater, attack: tentacle/tentacle/bite, if tentacle hits it grapples causing 1d3+1/rnd, bite | can use victim as shield (-1 AC), force attacker to hit grappled victim (victims AC)    | R                  | 18 break free      | Solitary           | Omnivore           | 17                 | General            | Prime Material     |
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| Owl                                     | 5     | 1      | 19        | Forests          | Any                | 3      | 1d2/1d2/1          | 1-2       |    Yes |      No | 0      | S    | 1, Fl 27   | 65       | Night     | N         | nil        | 1          | MM 27        | Animal             | infravision 120', exellent hearing, connot be surprised at dusk or night, fly in total silence   | eyesight worse than human (day) -3 to surprise, SA-dive: 50'+ gains +2 to attacks &     | C                  | attack humans only | Solitary           | Carnivore          | 5-7                | General            | Prime Material     |
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| Owl, Giant                              | 6     | 4      | 17        | Forests          | Temperate          | 3      | 2d4/2d4/1d4+1      | 2-5       |     No |      No | 0      | M    | 3, Fl 18   | 270      | Night     | N         | special    | 1          | MM 27        | Monster            | fly in total silence -6 to opp surprise, friendly toward humans but will attack anything         | eggs sell for 1000 sp & 2000 sp for hatchling, infravision 120'                         | R                  |                    | Family             | Carnivore          | 11-12              | General            | Prime Material     |
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| Owl, Talking                            | 3     | 2+2    | 19        | Any              | Any                | 3      | 1d4/1d4/1d2        | 1         |     No |     Yes | specia | S    | 1, Fl 36   | 975      | Any       | NG        | nil        | 12-17      | MM 27        | Monster            | Wis 21: immune: cause fear, charm person, command, friends, hypnotism, forget, hold person, ray  | scare & fear, speak up to 6 languages, serve as advisors of champions on a good quest   | R                  | mistreated, can    | Solitary           | Carnivore          | 15                 | General            | Prime Material     |
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| Owlbear                                 | 5     | 5+2    | 15        | Forests          | Temperate          | 3      | 1d6/1d6/2d6        | 2-8       |    Yes |      No | 0      | L    | 12         | 420      | Sunset    | N         | (C)        | 5-7        | MM 284       | Monster            | vicious & aggressive, attacks prey on sight, fight to death, attacks: claw/claw/beak, if att 18+ | 2d8 /rnd (BB/LG) & can only beak, live in caves, hibernate, rumor of white arctic       | R                  | hatchling 5000 sp  | Pack               | Carnivore          | 11-12              | General            | Prime Material     |
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| Pasari-Niml, Calipha                    | 10    | 3 - 6  | 17        | Land             | Any                | 1      | 1                  | 1         |    Yes |     Yes | 25%    | S    | 1          | 270-975  | Any       | LE        | R, Qx2, S  | 11-12      | MAI          | Monster            | worm-like w/female humanoid head, contact thru telepathy (1 mile of calipha), slow & weak        | use tools, queen grows 1' (1 HD) per year, 3-4/5-6 HD: THAC0 17/15, XP 270, 420, 650,   | VR                 |                    | Colony             | Carnivore          | 5                  | General            | Prime Material     |
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| Pasari-Niml, Noble                      | 4     | 2      | 19        | Land             | Any                | 2      | 1d3 or weapon      | 1-2       |    Yes |     Yes | 0      | T    | 12, Br 3   | 420      | Any       | LE        | nil        | 11-12      | MAI          | Monster            | ant-like w/humanoid head, contact thru telepathy (1 mile of calipha), upon first sight those <   | spell or freeze until attacked (those save flee 1d3) others save or flee 1d2 rnds, can  | R                  | 1d4+1 rnds, Br     | Squad              | Special            | 18                 | General            | Prime Material     |
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| Pasari-Niml, Warrior                    | 4     | 1      | 20        | Land             | Any                | 2      | 1d2 or weapon      | 3-12      |    Yes |     Yes | 0      | T    | 12, Br 3   | 270      | Any       | LE        | nil        | 8-10       | MAI          | Monster            | ant-like w/humanoid head, contact thru telepathy (1 mile of calipha), upon first sight those <   | spell or freeze until attacked (those save flee 1d3) others save or flee 1d2 rnds,      | UC                 | scouts, Br under   | Squad              | Special            | 14                 | General            | Prime Material     |
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| Pegasus                                 | 6     | 4      | 17        | Forests          | Temp/SubTrop       | 3      | 1d8/1d8/1d3        | 1-10      |    Yes |      No | 0      | L    | 24, Fl 48  | 175      | Day       | CG        | nil        | 8-10       | MM 285       | Monster            | winged horse, shy & wild, attack: hooves/hooves/teeth, SA-rear kick 2d6 dmg & dive-50' hooves    | double dmg, egg 3000 sp & young 5000 sp, carry 220/330/440, detect good & evil (60 yrd) | VR                 |                    | Herd               | Herbivore          | 11                 | General            | Prime Material     |
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| Pegasus, Greater                        | 6     | 4      | 17        | Forests          | Temp/SubTrop       | 3      | 1d8/1d8/1d3        | 1-10      |    Yes |      No | 20%    | L    | 24, Fl 48  | 650      | Day       | CG        | nil        | 8-10       | MM 285       | Monster            | winged horse, shy & wild, attack: hooves/hooves/teeth, SA-rear kick 2d6 dmg & dive-50' hooves    | double dmg, egg 3000 sp & young 5000 sp, carry 220/330/440, detect good & evil (60      | VR                 | a medusa is slain  | Herd               | Herbivore          | 11                 | General            | Prime Material     |
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| Pernicon                                | 3     | 1 hp   | 20        | Any              | Any                | 1      | 1d10               | 4-200     |    Yes |      No | 0      | M    | 12         | 15       | Day       | N         | nil        | 1          | MM 204       | Monster            | attack in swarms, attack causes damage + -1 CON, if CON reaches 3 victim falls unconscious &     | dies, recover 1 CON/day                                                                 | VR                 |                    | Swarm              | Carnivore          | 4                  | General            | Prime Material     |
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| Peryton                                 | 7     | 4      | 17        | Mountains        | Any                | 1      | 4d4                | 2-8       |    Yes |     Yes | 0      | M    | 12, Fl 21  | 270      | Day       | CE        | B          | 10         | MM 286       | Monster            | giant green eagle w/ stag head, kills humans for their heart, attack +2, attack w/horns, attacks | +1 weapon to hit, SA-swoop from 100' +4 to hit & double dmg (used rarely), can lift     | R                  | if dropped), live  | Group              | Omnivore           | 16                 | General            | Prime Material     |
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| Phantom                                 | nil   | nil    | nil       | Land             | Any                | 0      | 0                  | 1         |    Yes |     Yes | 0      | M    | 9          | nil      | Any       | N         | nil        | nil        | MM 287       | Undead             | images left from death trauma, cannot directly harm or be harmed, mistaken for ghost, haunt or   | curse at 12th lvl will dispell, those witnessing it save vs death magic -2 or panic as  | VR                 | may require system | Solitary           | Nil                | nil                | General            | Prime Material     |
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| Phoenix                                 | -3    | 20     | 5         | Special          | Special            | 1 or 2 | 2d6 or 1d8/1d8     | 1-3       |    Yes |     Yes | 50%    | L    | 6, Fl 39   | 19,000   | Any       | NG        | O          | 17-18      | MM 288       | Monster            | large (40' wingspan) from Elysium or secluded place, speaks own, with all avians & telepathy,    | HD w/30' +3 initative, spell powers 1/day at 20th lvl see MM, ritual dance can (40th    | VR                 | dispel magic, cure | Solitary           | Omnivore           | 15-16              | General            | Prime Material     |
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| Piercer                                 | 3     | 1-4    | 19        | Subterranean     | Any                | 1      | 1d6 or 2d6 or 3d6  | 3-18      |    Yes |      No | 0      | S    | 1          | 35-420   | Any       | N         | nil        | 0          | MM 290       | Monster            | found on cave roofs resembling stalactites, hear noise & detect heat 120 yrds, -7 on opp         | to hit, only defense is acid 1 dmg with contact with flesh, dmg varies by HD, 3-4 HD    | UC                 |                    | Cluster            | Carnivore          | 8-10               | General            | Prime Material     |
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| Pig                                     | 10    | 2      | 20        | Land             | Any                | 1      | 1d4                | 1-20      |     No |      No | 0      | S    | 12         | 35       | Day       | N         | nil        | 1          | MM 244       | Animal             | non-aggressive                                                                                   |                                                                                         | C                  |                    | Group              | Herbivore          | 2-9                | General            | Prime Material     |
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| Pig, Wild                               | 9     | 2      | 19        | Land             | Any                | 1      | 1d4                | 1-8       |     No |      No | 0      | S    | 12         | 35       | Day       | N         | nil        | 1          | MM 244       | Animal             | non-aggressive                                                                                   |                                                                                         | C                  |                    | Group              | Herbivore          | 2-9                | General            | Prime Material     |
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| Pike, Giant                             | 5     | 4      | 15        | Water            | Any                | 1      | 4d4                | 1-8       |     No |      No | 0      |      | Sw 36      | 175      | Any       | N         | nil        | 1          | MM 117       | Animal             | opponents suffer -2 to suprise roll                                                              |                                                                                         | R                  |                    | School             | Carnivore          | 8                  | General            | Prime Material     |
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| Piranha                                 | 8     | 1 hp   | 20        | Water, Salt      | Any                | 1      | 1d2                | 5-50      |     No |      No | 0      |      | Sw 9       | 7        | Any       | N         | nil        | 1          | MM 117       | Animal             | 75% one will attack anything close to its school, if blood is drawn entire school goes berserk   | up to 20 can attack a single creature                                                   | UC                 |                    | School             | Carnivore          | 6                  | General            | Prime Material     |
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| Piranha, Giant                          | 7     | 2+2    | 16        | Water, Salt      | Any                | 1      | 1d6                | 2-20      |     No |      No | 0      |      | Sw 15      | 65       | Any       | N         | nil        | 1          | MM 117       | Animal             | 75% one will attack anything close to its school, if blood is drawn entire school goes berserk   | up to 10 can attack a single creature                                                   | R                  |                    | School             | Carnivore          | 10                 | General            | Prime Material     |
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| Pixie                                   | 5     | 1/2    | 20        | Forests          | Temperate          | 1      | weapon             | 5-20      |    Yes |     Yes | 25%    | S    | 6, Fl 12   | 650      | Night     | N         | R, S, T, X | 15-16      | MM 328       | Humanoid           | normal invis, dispel magic vs 8th visible 1 rnd, swords & bows, 3 types of arrows +4: save vs    | hrs(affects all creatures), war 1d4+1 & save vs spell or loss memory until heal or      | VR                 | self, knw align,   | Tribe              | Herbivore          | 11                 | General            | Prime Material     |
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| Poltergeist                             | 10    | 1/2    | 15        | Subterranean     | Any                | 1      | nil                | 1-8       |    Yes |     Yes | 0      | M    | 6          | 120      | Night     | LE        | nil        | 5-7        | MM 296       | Undead             | spirit of restless dead, hate living things, always invisible, throws large object at victim if  | save vs spell or flee in fear 2d12 rnds, 50% of dropping items held, if successful save | R                  | to hit, hit by     | Group              | Nil                | 10                 | General            | Prime Material     |
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| Porcupine, Black                        | 6     | 1 hp   | 20        | Forests          | Any                | 1      | 1d3                | 1-2       |     No |      No | 0      | S    | 9, 2       | 15       | Day       | N         | nil        | 1          | MM 241       | Animal             | quills cause damage, cannot throw quills                                                         |                                                                                         | C                  |                    | Group              | Omnivore           | 2-4                | General            | Prime Material     |
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| Porcupine, Brown                        | 6     | 1 hp   | 20        | Forests          | Any                | 1      | 1d3                | 1-2       |     No |      No | 0      | S    | 9, 2       | 15       | Day       | N         | nil        | 1          | MM 241       | Animal             | quills cause damage, cannot throw quills                                                         |                                                                                         | C                  |                    | Group              | Omnivore           | 2-4                | General            | Prime Material     |
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| Praying Mantis                          | 5     | 2 - 12 |           | Any              | Any                | 3      | varies             | 1-2       |     No |      No | 0      | M    | 15         | 35+      | Any       | N         | nil        | 1          | MM 204       | Monster            | attacks w/ claw/claw/bite, 2/4/6/8/10/12 HD: THACO 19/17/15/13/11/9, dmg 2-4: 1d2/1d2/1d4,       | 6-8: 1d4/1d4/1d8, 10: 1d6/1d6/1d10, 12: 1d8/1d8/1d12, XP 35/120/270/650/1400/2000       | R                  |                    | Solitary           | Herbivore          | 19-20              | General            | Prime Material     |
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| Pteraman                                | 4     | 4      | 17        | Jungle           | Any                | 3      | 1d4/1d4/1d6+1 or   | 10-100    |    Yes |      No | 0      | L    | 12,Fl      | 270      | Day       | NE        | P (E)      | 8-10       | MAI          | Monster            | 3 forms: lizardman (no tail), w/wings or pteranodon 15'-wingspan (poly), swoop on opponents 100' | double dmg & DEX check or fall down, hate goblins, circle opponents, live in huts high  | UC                 | from ground        | Tribe              | Omnivore           | 17-18              | General            | Prime Material     |
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| Pudding, Black                          | 6     | 10     | 11        | Subterranean     | Any                | 1      | 3d8                | 1 or 1-4  |    Yes |     Yes | 0      | M    | 6          | 2000     | Any       | N         | nil        | 0          | MM 297       | Monster            | cell colonies, sense heat 90', attack anything, immune: acid, cold & poison, lightning divides   | attack as original, ooze thru 1" crack & move on ceilings, acid dmg, dissolve 2"        | UC                 | plate 2 rnds &     | Solitary           | Scavenger          | special            | General            | Prime Material     |
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| Pudding, Brown                          | 5     | 11     | 9         | Swamp            | Any                | 1      | 5d4                | 1 or 1-4  |    Yes |     Yes | 0      | M    | 6          | 2000     | Any       | N         | nil        | 0          | MM 297       | Monster            | cell colonies, sense heat 90', attack anything, immune: acid, cold & poison, lightning divides   | attack as original, ooze thru 1" crack & move on ceilings, dissolve leather & wood in 1 | UC                 | metal              | Solitary           | Scavenger          | special            | General            | Prime Material     |
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| Pudding, Dun                            | 7     | 8+1    | 13        | Desert           | Any                | 1      | 4d6                | 1 or 1-4  |    Yes |     Yes | 0      | M    | 12         | 1400     | Any       | N         | nil        | 0          | MM 297       | Monster            | cell colonies, sense heat 90', attack anything, immune: acid, cold & poison, lightning divides   | attack as original, ooze thru 1" crack & move on ceilings, dissolve leather in a rnd,   | R                  | rnds & magical +1  | Solitary           | Scavenger          | special            | General            | Prime Material     |
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| Pudding, White                          | 8     | 9      | 11        | Plains           | Arctic             | 1      | 7d4                | 1 or 1-4  |    Yes |     Yes | 0      | M    | 9          | 1400     | Any       | N         | nil        | 0          | MM 297       | Monster            | cell colonies, sense heat 90', attack anything, immune: acid, cold & poison, lightning divides   | attack as original, ooze thru 1" crack & move on ceilings, 50% mistaken as ice, cannot  | R                  |                    | Solitary           | Scavenger          | special            | General            | Prime Material     |
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| Pungi Ray                               | 7     | 4      | 17        | Water            | Any                | 1-8    | 1d4                | 1-3       |     No |      No | 0      |      | Sw 12      | 975      | Any       | N         | nil        | 1          | MM 117       | Animal             | creature stepping on pungi must save vs poison or die, if creature falls on pungi it would       | if attacked it will swim away                                                           | VR                 |                    | School             | Carnivore          | 5                  | General            | Prime Material     |
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| Pyrolisk                                | 6     | 6 +2   | 13        | Any              | Temp/Trop          | 1      | 1d4                | 1-4       |    Yes |     Yes | 0      | S    | 6, Fl 18   | 1400     | Any       | NE        | D          | 5          | MM 45        | Monster            | mistaken as cockatrice (has single red feather in tail & reddish wings), gaze: save vs death     | into flames and die, those who save are burnt for 1d12+1 (immune to gaze of that        | R                  | can cause any fire | Flock              | Omnivore           | 11-12              | General            | Prime Material     |
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| Quaggoth                                | 6     | 2+2    | 19        | Subterranean     | Any                | 2 or 1 | 1d4/1d4 or weapon  | 2-24      |    Yes |     Yes | 0      | L    | 12         | 175      | Any       | N         | (O, R)     | 5-7        | MM 298       | Humanoid           | long shaggy white hair, warlike, infravision 120', 70% do not use weapons, 2-handed sword, club  | reduced to 25% hp it enters a fury +2 att & dmg, tribes have jald (leader: 3+3 HD, AC   | R                  | (shaman who uses   | Tribe              | Carnivore          | 15-16              | General            | Prime Material     |
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| Quasit                                  | 2     | 3      | 17        | Any              | Any                | 3      | 1d2/1d2/1d4 (bite) | 1         |    Yes |     Yes | 25%    | T    | 15         | 2000     | Any       | CE        | Qx3        | 5-7        | MM 201       | Monster            | act as familiars for CE wizards & priests, poly self into 2 forms (bat, giant centipede, frog or | save vs poison or -1 DEX 2d6 rnds, when polymophed att w/ natrual weapons, able to det  | VR                 | invisible at will  | Solitary           | Carnivore          | 8-10               | General            | Prime Material     |
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| Quickwood                               | 5     | 5 - 10 | 15        | Forests          | Any                | 1      | 3d4                | 1 or 2-4  |    Yes |     Yes | 0      | L    | 1 (roots   | 2000+    | Any       | N         | special    | 11-12      | MM 293       | Plant              | oak-like tree, close inspection (10') reveals sensory organs, infravision 120', roots can grab   | severed 10 pnts (no dmg B, 1 pnt P), if pulled to mouth 3d4 dmg, immune: fire,          | VR                 | it absorbes spell  | Solitary           | Water              | 15-16              | General            | Prime Material     |
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| Quipper                                 | 8     | 1 hp   | 20        | Water, Fresh     | Any                | 1      | 1d2                | 5-50      |     No |      No | 0      |      | Sw 9       | 7        | Any       | N         | nil        | 1          | MM 117       | Animal             | fresh water piranha, 75% one will attack anything close to its school, if blood is drawn entire  | berserk attacking 2x/rnd, up to 20 can attack a single creature                         | R                  |                    | School             | Carnivore          | 6                  | General            | Prime Material     |
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| Qullan                                  | 10    | 2      | 19        | Jungle           | Tropical           | 1      | 2d4+3              | 1-6       |    Yes |     Yes | 0      | L    | 12         | 120      | Day       | CE        | A-10% (A,  | 5-7        | FF 74        | Humanoid           | strong & insane humanoids wearing warpaint & no armor, use high quality broad sword +3 to hit    | losing sharpness losing +3 to hit & dmg), radiate confusion 5' save vs spell or stop,   | R                  | never befriend     | Tribe              | Carnivore          | 13-14              | General            | Prime Material     |
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| Rabbit                                  | 6     | 1-3 hp | 20        | Land             | Any                | 1      | 1                  | 1-12      |     No |      No | 0      | S    | 18         | 7        | Day       | N         | nil        | 1          | MM 244       | Animal             | difficult to surprise, good eyesight, hearing, smell & natural paranoia                          |                                                                                         | C                  |                    | Group              | Herbivore          | 2-9                | General            | Prime Material     |
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| Rakshasa                                | -4    | 7      | 13        | Forests          | Sub-Trop/Trop      | 3      | 1d3/1d3/1d4+1      | 1-4       |    Yes |     Yes | 0      | M    | 15         | 3000     | Night     | LE        | F          | 11-12      | MM 299       | Humanoid           | spirits encased in flesh, savor human meat, limited ESP & illusion to disguise as someone victim | illusion when attacking, magic abilities cast at 7th: (wiz) 4-1st, 3-2nd, 2-3rd &       | R                  | +1 weapon & < +3 = | Solitary           | Carnivore          | 15-16              | General            | Prime Material     |
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| Rakshasa Maharajahs                     | -5    | 13+39  | 11        | Forests          | Sub-Trop/Trop      | 3      | 1d6/1d6/1d8+1      | 1         |    Yes |     Yes | 0      | M    | 18         | 7000     | Night     | LE        | B, F       | 13-14      | MM 299       | Humanoid           | leader of several small clans, duke, limited ESP & illusion to disguise as someone victim        | when attacking, magic abilities wizard of 13th & priest of 9th, immune: spells < 8th    | VR                 | +4 = 1/2 dmg, hit  | Solitary           | Carnivore          | 17-18              | General            | Prime Material     |
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| Rakshasa Rajahs                         | -5    | 8+16   | 11        | Forests          | Sub-Trop/Trop      | 3      | 1d6/1d6/1d8+1      | 1         |    Yes |     Yes | 0      | M    | 18         | 7000     | Night     | LE        | B, F       | 13-14      | MM 299       | Humanoid           | leader of local clan, lord, limited ESP & illusion to disguise as someone victim trusts, drop    | attacking, magic abilities wizard of 8th & priest of 6th both cast at 11th lvl, immune: | VR                 | to hit & < +4 =    | Solitary           | Carnivore          | 17-18              | General            | Prime Material     |
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| Rakshasa Ruhks                          | -5    | 8+16   | 11        | Forests          | Sub-Trop/Trop      | 3      | 1d6/1d6/1d8+1      | 1         |    Yes |     Yes | 0      | M    | 18         | 7000     | Night     | LE        | B, F       | 13-14      | MM 299       | Humanoid           | guardian of community, knight, limited ESP & illusion to disguise as someone victim trusts, drop |  attacking, magic abilities cast at 9th: (wiz) 4- 1st, 3- 2nd, 2- 3rd & (priest) 4-     | VR                 | +2 weapon & < +4 = | Solitary           | Carnivore          | 17-18              | General            | Prime Material     |
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| Rat                                     | 7     | 1/4    | 20        | Any              | Any                | 1      | 1                  | 1-100     |    Yes |      No | 0      | T    | 15         | 7        | Night     | N         | nil        | 1          | MM 300       | Animal             | rodent, normally flee larger animals, bite has 5% chance of infecting with disease save vs       | swarm hits auto 4 dmg/rnd, found anywhere                                               | C                  |                    | Pack               | Scavenger          | 2-4                | General            | Prime Material     |
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| Rat, Brush                              | 7     | 1/4    | 20        | Forests          | Any                | 1      | 1                  | 1-100     |     No |      No | 0      | T    | 15         | 7        | Night     | N         | (C)        | 1          | MM 300       | Animal             | wood rat, normally flee larger animals, inflicts disease, fear fire, attracted to shiny objects, | not attack humans                                                                       | C                  |                    | Pack               | Scavenger          | 2-4                | General            | Prime Material     |
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| Rat, Giant                              | 7     | 1/2    | 20        | Any              | Any                | 1      | 1d3                | 5-50      |    Yes |      No | 0      | T    | 12, Sw 6   | 15       | Night     | NE        | C          | 2-4        | MM 300       | Monster            | plague underground areas, bite has 5% chance of infecting with disease save vs poison, fear      | attacking strong parties unless hungery or commanded by vampire or wererat, can attack  | C                  |                    | Pack               | Scavenger          | 5-7                | General            | Prime Material     |
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| Rautym                                  | 3     | 4+4    | 15        | Subterranean     | Any                | 3      | 1d6/1d6/1d8        | 4-40      |    Yes |     Yes | 0      | S    | 15         | 1400     | Any       | NE        | nil        | 8-10       | MAI          | Monster            | eyeless, hairless monkey, psionic (which it uses to "see" along w/good hearing), will flee if    | them, can dance (5 hrs/lvl) & produce magic 1 lvl/2 rautym (max 6th), post guards while | R                  | elder,             | Pack               | Omnivore           | 15-16              | General            | Prime Material     |
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| Raven                                   | 7     | 1-2 hp | 20        | Land             | Any                | 1      | 1                  | 4-32      |     No |      No | 0      | T    | 1, Fl 36   | 15       | Day       | N         | nil        | 1          | MM 27        | Animal             | attack with claws and beak, will go after eyes w/ 10% of hitting, if successful opponents looses | cannot be surprised during day because they send out scouts                             | C                  |                    | Flock              | Carnivore          | 8-10               | General            | Prime Material     |
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| Raven, Giant                            | 4     | 3 +2   | 17        | Any              | Any                | 1      | 1d4+2              | 4-16      |     No |      No | 0      | M    | 3, Fl 18   | 175      | Day       | N         | nil        | 3-5        | MM 27        | Monster            | used as guards or messengers, strength is enough to carry a adult halfling                       |                                                                                         | R                  |                    | Group              | Carnivore          | 13-14              | General            | Prime Material     |
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| Raven, Huge                             | 6     | 1 -1   | 20        | Any              | Any                | 1      | 1d2                | 2-8       |     No |      No | 0      | L    | 1, Fl 27   | 35       | Day       | N         | nil        | 3-5        | MM 27        | Monster            | sometimes serve as familiar for evil master                                                      |                                                                                         | R                  |                    | Group              | Carnivore          | 11-12              | General            | Prime Material     |
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| Remorhaz                                | 0/2/4 | 7 - 14 | 13        | Plains           | Arctic             | 1      | 4d6 or 5d6 or 6d6  | 1         |    Yes |     Yes | 75%    | G    | 12         | 5000+    | Day       | N         | D          | 1          | MM 301       | Monster            | polar worm, on 20 swallow victim & killed instant, can secrete creating intense heat on back,    | weapon melts & if touched 10d10 dmg, head AC 2 & underbelly AC 4, infravision 40', eggs | VR                 | HD/THAC0/dmg:      | Solitary           | Carnivore          | 13-14              | General            | Prime Material     |
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| Retch Plant                             | 8     | 5 - 8  | 15        | Land             | Temp/Trop          | 1 or   | 0                  | 2-20      |    Yes |     Yes | 0      | H    | 0          | 270-975  | Any       | N         | nil        | 0          | MM 291       | Plant              | palm tree, 1d4+4 coconut sized fruit (blue, violet or lilac), 20% of falling on victim, if tree  | +1 fall on random targets, if globe strikes foul fluid splashes over 5'-radius & 25%    | R                  | 1/2 STR 1 hr, odor | Cluster            | Soil               | 8-10               | General            | Prime Material     |
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| Revenant                                | 10    | 8      | 13        | Any              | Any                | 1      | 2d8                | 1         |    Yes |     Yes | 0      | M    | 9          | 3000     | Night     | N         | nil        | special    | MM 302       | Undead             | vengeful spirit risen to destroy killer, never uses weapons, strangles victim until killed, gaze | spell or paralyzed 2d4 rnds, regen 3 hp/rnd except fire, immune: acid & gas, permenant  | VR                 | cannot be raised,  | Solitary           | Nil                | special            | General            | Prime Material     |
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| Rhea                                    | 7     | 1      | 19        | Any              | Any                | 1      | 1d4                | 2-20      |     No |      No | 0      | S    | 18         | 15       | Day       | N         | nil        | 1          | MM 27        | Animal             |                                                                                                  |                                                                                         | C                  |                    | Group              | Omnivore           | 8-10               | General            | Prime Material     |
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| Roc                                     | 4     | 18     | 5         | Mountains        | Sub-Tropical       | 2 or 1 | 3d6/3d6 or 4d6     | 1-2       |    Yes |      No | 0      | G    | 3, Fl 30   | 10,000   | Day       | N         | C          | 1          | MM 303       | Monster            | huge bird of prey (120' wingspan), attacks: claw/claw or bite, 95% carries prey to lair, if      | both arms pinned, can pick up 2 victims, will drop prey if 1/4 total hp lost, -5 opp    | R                  | +1 attack if       | Solitary           | Omnivore           | 11                 | General            | Prime Material     |
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| Roper                                   | 0     | 10 -12 | 11        | Subterranean     | Any                | 1      | 5d4                | 1-3       |    Yes |     Yes | 80%    | L    | 3          | 10,000+  | Night     | CE        | 3d6 PP,    | 15-16      | MM 304       | Monster            | resembles stalagmite, boulder or lump on cavern floor, -2 opp surprise, shoots 1 of 6 sticky     | & carry 750 lbs, hit save vs poison or lose 1/2 STR (cumm) in 1d3 rnds for 2d4 turns,   | R                  | open doors breaks  | Solitary           | Carnivore          | 15                 | General            | Prime Material     |
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| Rothe                                   | 7     | 2      | 19        | Subterranean     | Any                | 3      | 1d3/1d3/1d8        | 2-20      |     No |      No | 0      | S    | 9          | 35       | Day       | N         | nil        | 1          | MM 241       | Monster            | hates bright light attacking -2                                                                  |                                                                                         | R                  |                    | Herd               | Omnivore           | 13-14              | General            | Prime Material     |
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| Rust Monster                            | 2     | 5      | 15        | Subterranean     | Any                | 2      | 0                  | 1-2       |    Yes |      No | 0      | M    | 18         | 270      | Night     | N         | Q          | 1          | MM 305       | Monster            | eat metal, immediately move toward metal (90'), hit indicates rusted metal (magic has 10%/plus   | be affected), hit from weapon is treated same, will break of attack if metal is left,   | UC                 | gnomes hate        | Solitary           | Special            | 9                  | General            | Prime Material     |
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| Sahuagin                                | 5     | 2+2    | 19        | Water, Salt      | Temperate          | 1 or   | weapon or          | 20-80     |    Yes |     Yes | 0      | M    | 12, Sw 24  | 175-2000 | Night     | LE        | N (I, O,   | 13-14      | MM 306       | Monster            | vicious, predatory fish-men, speak own, weapons: crossbow, spear, trident, net or dagger,        | claw/bite & (if both claws hit) rake rear claw/claw, good vision, chieftain (4+4 HD),   | UC                 | spellcasters, save | Tribe              | Carnivore          | 12                 | General            | Prime Material     |
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| Sahuagin, Malenti                       | 6 (9) | 1+1    | 19        | Water, Salt      | Temperate          | 1      | 1d8 (weapon)       | 1         |    Yes |     Yes | specia | M    | 9, Sw 15   | 420      | Any       | CE        | K, Q       | 14-18      | MM 111       | Humanoid           | speak: own, sahuagin, accented common, -5 to opp surprise, can see 1 mile, +1 w/ spear &         | 90% MR sleep & charm, can't cast spells, if sea elves live w/1 mile 1% of births        | VR                 | by parents, those  | Solitary           | Omnivore           | 13                 | General            | Prime Material     |
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| Satyr                                   | 5     | 5      | 15        | Forests          | Temperate          | 1      | 2d4  or weapon     | 2-8       |    Yes |     Yes | 50%    | M    | 18         | 975      | Any       | N         | I, S, X    | 11-12      | MM 308       | Humanoid           | half-human & half-goat, speak own, elf & common, +2 on their surprise, hide in forest 90%, -2    | woods, infravision 60', 20% use +1 weapons, use sword, dagger or bow, play tunes can:   | UC                 | within 60' 1d6 hrs | Band               | Omnivore           | 13                 | General            | Prime Material     |
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| Scalamagdrion                           | 6     | 6+6    | 13        | Subterranean     | Sub-Arctic         | 4 or 6 | 1d6/1d6/2d6/3d4 or | 1         |    Yes |     Yes | 0      | H    | 15, Fl 9   | 5000     | Any       | N         | (S, Q,     | 8-10       | PM 93        | Monster            | dragon-like, swoop on opp (4 att) claw/claw/bite/tail, pin victim (AC 10 adj for mag & dex) 2d6  | break free, if pinned -4 att & no dex bonus (6 att claw(4)/bite/tail, immune: gas, heat | VR                 | silent, spell      | Solitary           | Carnivore          | 19-20              | Forgotten Realms   | Prime Material     |
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| Scorpion, Giant                         | 3     | 5+5    | 15        | Subterranean     | Temp/Trop          | 3      | 1d10/1d10/1d4      | 1-4       |    Yes |      No | 0      | M    | 15         | 650      | Any       | N         | D          | 0          | MM 309       | Monster            | attack: pincer/pincer/tail, tail save vs poison or die next rnd, pin victim in pincer & auto     | BB/LG, if reduced to < 5 hp stinging frenzy 2 attacks/rnd, live underground, treasure   | UC                 | venom prized by    | Swarm              | Carnivore          | 11                 | General            | Prime Material     |
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| Scorpion, Huge                          | 4     | 4+4    | 15        | Subterranean     | Temp/Trop          | 3      | 1d8/1d8/1d3        | 1-4       |    Yes |      No | 0      | M    | 12         | 420      | Any       | N         | D          | 0          | MM 309       | Monster            | attack: pincer/pincer/tail, tail save vs poison or die next rnd, pin victim in pincer & auto     | BB/LG, if reduced to < 5 hp stinging frenzy 2 attacks/rnd, live underground, treasure   | C                  | venom prized by    | Swarm              | Carnivore          | 10                 | General            | Prime Material     |
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| Scorpion, Large                         | 5     | 2+2    | 19        | Subterranean     | Temp/Trop          | 3      | 1d4/1d4/1          | 1-6       |    Yes |      No | 0      | S    | 9          | 175      | Any       | N         | D          | 0          | MM 309       | Monster            | attack: pincer/pincer/tail, tail save +2 vs poison or 15 dmg, live underground, treasure from    | venom prized by alchemists                                                              | UC                 |                    | Swarm              | Carnivore          | 8                  | General            | Prime Material     |
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| Sea Horse, Giant                        | 7     | 2 - 4  | 19        | Water            | Any                | 1      | 1d4                | 1-20      |     No |      No | 0      |      | Sw 21      | 35       | Any       | N         | nil        | 1          | MM 117       | Animal             | attacks w/ head-butt, trained horse can use tail to constrict (free-open doors roll -1) &        | 2/3/4 HD: THACO 19/17/17, dmg 1d4/1d4+1/2d4, XP 35/65/120                               | R                  |                    | School             | Carnivore          | 10                 | General            | Prime Material     |
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| Sea Lion                                | 5/3   | 6      | 15        | Coast            | Any                | 3      | 1d6/1d6/2d6        | 3-12      |    Yes |      No | 0      | L    | Sw 18      | 420      | Day       | N         | B          | 2-4        | MM 310       | Monster            | head & forepaws of lion & body & tail of fish, territorial, hate sharks, attack: claw/claw/bite  | mauls victim who cannot attack (open doors) & follows w/bite +4 & double dmg, head AC 5 | UC                 | difficult to raise | Pack               | Carnivore          | 12                 | General            | Prime Material     |
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| Selkie                                  | 5/10  | 3+3    | 17        | Water            | Arctic/Sub-Arctic  | 1      | 1d6 or weapon      | 1 or      |     No |     Yes | 0      | M    | 12, Sw 36  | 175      | Any       | NG        | A (magic   | 8-16       | MM 311       | Monster            | seal-like, change form into human 1/month for 1 week, only true seeing can detect, attack        | human form & teeth underwater, non-combative, visit men out of curiosity or purchase    | VR                 | sunk ships,        | Tribe              | Omnivore           | 11-12              | General            | Prime Material     |
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| Selkie, Leader                          | 5/10  | 3+3    | 17        | Water            | Sub-Arctic         | 1      | 1d6 or weapon      | 1         |     No |     Yes | 0      | M    | 12, Sw 36  | 420      | Any       | NG        | A (magic   | 8-16       | MM 311       | Monster            | seal-like, change form into human 1/month for 1 week, only true seeing can detect, attack        | human form & teeth underwater, leader of tribe, cast 1/day: augury, cure light & cure   | VR                 | weather & weather  | Tribe              | Omnivore           | 11-12              | General            | Prime Material     |
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| Shadeling                               | 0/dup | specia |           | Any              | Any                | 1/dupl | special/duplicate  | 1-10      |    Yes |     Yes | 0      |      | 18/duplica | 1400     | Dawn &    | NE        | nil        | 8-10       | MAI          | Monster            | mimic other forms, power of duplication-engulfs victim (save vs BW) & immediately gains hp, AC,  | defenses, then attempts to kill being duplicated, retains new form 2d10 days, in        | VR                 | & dark 5% to       | Pack               | Special            | 19-20              | General            | Prime Material     |
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| Shadow                                  | 7     | 3+3    | 17        | Subterranean     | Any                | 1      | 1d4+1 + special    | 2-20      |    Yes |     Yes | 0      | M    | 12         | 420      | Night     | CE        | F          | 5-7        | MM 312       | Undead             | 90% undetectable in all but brightest light, touch inflicts dmg + 1 STR drain (returns in 2d4    | 0 STR or HP it becomes a shadow, immune: sleep, charm & hold, can be turned, no         | R                  | way to remove      | Band               | Special            | special            | General            | Prime Material     |
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| Shambling Mound                         | 0     | 8 - 11 | 13        | Swamp            | Any                | 2      | 2d8/2d8            | 1-3       |    Yes |     Yes | 0      | L    | 6          | 6000+    | Any       | N         | B, T, X    | 5-7        | MM 293       | Plant              | heap of rotting vegetation with a roughly humanoid shape, -3 opp surprise, exellent swimmer, if  | it entangles victim suffocates in 2d4 rnds unless BB/LG, immune: fire, blunt weapons,   | R                  | save none,         | Solitary           | Omnivore           | 17-18              | General            | Prime Material     |
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| Shark                                   | 6     | 3 - 8  | 17        | Water            | Any                | 1      | 1d4+1              | 3-12      |     No |      No | 0      |      | Sw 24      | 65       | Any       | N         | nil        | 1          | MM 117       | Animal             | attack scent of blood (detect up to 1 mile), sharks move up attack, retreat & repeat,            | THACO 17/17/15/15/13/13, dmg 1d4+1/1d4+1/2d4/2d4/3d4/3d4, XP 65/120/175/270/420/650     | UC                 |                    | School             | Carnivore          | 10                 | General            | Prime Material     |
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| Shark, Giant                            | 5     | 10 -   | 11        | Water            | Any                | 1      | 4d4                | 1-3       |    Yes |      No | 0      |      | Sw 18      | 2000     | Any       | N         | nil        | 1          | MM 117       | Animal             | swallowing causes 1 hp/rnd & 5% cumulative chance per rnd to suffocate, escape when 50% HP are   | victim is swallowed on a roll of 4 > needed to hit, attack scent of blood (detect up to | R                  | 14/15 HD: THACO    | Solitary           | Carnivore          | 11                 | General            | Prime Material     |
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| Shedu                                   | 4     | 9+9    | 11        | Plains           | Any                | 2      | 1d6/1d6            | 2-8       |    Yes |     Yes | 25%    | L    | 12, Fl 24  | 8000     | Day       | LG        | G          | 15-16      | MM 313       | Monster            | prefer hot, horse-body w/wings & humanoid head w/beard, combat evil, attack w/hooves & psionics, | shedu, lamia, lammasu & human                                                           | R                  |                    | Herd               | Herbivore          | 15-16              | General            | Prime Material     |
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| Shedu, Greater                          | 2     | 14+14  | 5         | Plains           | Any                | 2      | 3d6/3d6            | 1-2       |    Yes |     Yes | 50%    | L    | 15, Fl 30  | 15,000   | Day       | LG        | nil        | 17-18      | MM 313       | Monster            | prefer hot, horse-body w/wings & humanoid head w/beard, combat evil, attack w/hooves & psionics, | shedu, lamia, lammasu, common & human, radiate protection from evil 10'-radius          | R                  |                    | Herd               | Herbivore          | 19-20              | General            | Prime Material     |
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| Sheep                                   | 7     | 2      | 19        | Land             | Any                | 1      | 1d4                | 10-100    |    Yes |      No | 0      | M    | 12         | 35       | Day       | N         | nil        | 1          | MM 243       | Animal             | generally flee from danger, 25% to stampede if frightened, roll 2d4 for each creature in path (# | 1d4 dmg for each animal                                                                 | C                  |                    | Herd               | Herbivore          | 3                  | General            | Prime Material     |
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| Sinister                                | 3     | 4+4    | 17        | Land             | Any                | 1      | 1d4+1              | 1-6       |    Yes |     Yes | 70%    | L    | 2, Fl 21   | 2000     | Any       | LE        | nil        | 8-16       | MM 15        | Monster            | infravision 160', precision levitation, surrounded by 5' wall of force (stops only missile       | monster 1x/day, communicate (w/ other sinisters) telepathy 20', love music, resemble    | R                  |                    | Band               | Omnivore           | 15-16              | General            | Prime Material     |
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| Sirine                                  | 3     | 4 - 7  | 17        | Water            | Temp/Trop          | 1      | weapon             | 1 (2-8)   |    Yes |     Yes | 20%    | M    | 12, Sw 24  | 2000+    | Any       | any       | L, M, N, Q | 13-18      | MM 314       | Humanoid           | beautyful human-like females, speak own & local, infravision 120', DEX 18, use: short sword,     | each has 10% chance of magic, abilities 1/day at 11th: charm person, fog cloud, poly    | VR                 | touch save vs      | Solitary           | Omnivore           | 11-12              | General            | Prime Material     |
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| Skeleton                                | 7     | 1      | 19        | Any              | Any                | 1      | 1d6 (weapon)       | 3-30      |     No |     Yes | Specia | M    | 12         | 65       | Any       | N         | Nil        | 0          | MM 315       | Undead             | use swords or spears, immune to sleep, charm, hold, fear spells, or cold based, slashing weapons | blunt weapons full dmg, holy water 2d4/vial, animated creatures serve as guards or      | R                  | priests            | Band               | Nil                | special            | General            | Prime Material     |
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| Skeleton, Animal                        | 8     | 1-1    | 20        | Any              | Any                | 1      | 1d4                | 2-20      |     No |     Yes | Specia | M    | 6          | 65       | Any       | N         | Nil        | 0          | MM 315       | Undead             | use swords or spears, immune to sleep, charm, hold, fear spells, or cold based, slashing weapons | blunt weapons full dmg, holy water 2d4/vial, animated creatures serve as guards or      | VR                 | priests            | Band               | Nil                | special            | General            | Prime Material     |
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| Skeleton, Giant                         | 4     | 4+4    | 15        | Any              | Any                | 1      | 1d12               | 2-8       |     No |     Yes | 0      | L    | 12         | 975      | Any       | N         | nil        | 0          | MM 316       | Undead             | magically created, can not communicate, obey verbal commands, attack w/ sword or spear (1d12     | draw fire from chest (as fireball) 8d6 dmg, immune: fire, sleep, charm, hold & mind     | R                  | missiles 1 point,  | Solitary           | Nil                | 20                 | General            | Prime Material     |
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| Skeleton, Monster                       | 6     | 6      | 15        | Any              | Any                | 1      | by weapon          | 1-6       |     No |     Yes | Specia | M    | 12         | 65       | Any       | N         | Nil        | 0          | MM 315       | Undead             | use swords or spears, immune to sleep, charm, hold, fear spells, or cold based, slashing weapons | blunt weapons full dmg, holy water 2d4/vial, animated creatures serve as guards or      | VR                 | priests, they      | Band               | Nil                | special            | General            | Prime Material     |
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| Skeleton, Warrior                       | 2     | 9+2 -  | 11        | Any              | Any                | 1      | weapon             | 1         |    Yes |     Yes | 90%    | M    | 6          | 4000     | Any       | NE        | A          | 15-16      | MM 317       | Undead             | former fighter enslaved by power wizard, anyone possessing skeletons circlet can control it      | active-sees thru its eyes & controls fully, passive-skeleton is inactive, can change    | VR                 | skeleton attack    | Solitary           | Nil                | 15                 | General            | Prime Material     |
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| Skum                                    | 7     | 2+2    | 17        | Subterranean     | Temp/Trop          | 5      | 2d8/1d6/1d6 +      | 2-8       |     No |      No | 0      | M    | 6, Sw 15   | 175      | Night     | LE        | nil        | 1-10       | MAI          | Monster            | bred by aboleth, beast of burden (fighting), attack up to 3 victims/rnd, -2 att penalty on land, | arm/leg/leg, attack 3 land & 5 water, no emotion, communicate with masters 30 yards     | VR                 | vs enchant/charm   | Brood              | Omnivore           | 11-12              | General            | Prime Material     |
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| Skunk                                   | 8     | 1 hp   | 20        | Any              | Any                | 1      | 1                  | 1-6       |     No |     Yes | 0      | S    | 12         | 35       | Any       | N         | nil        | 1          | MM 241       | Animal             | stinking cloud 10' x 10' x 10' save vs poison or be nauseated for 1d4 rnds causing 50% loss or   |                                                                                         | C                  |                    | Solitary           | Scavenger          | 5-7                | General            | Prime Material     |
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| Skyfisher                               | 3     | 4      | 17        |                  |                    | 1 or 2 | 1d8+3 or 1d6/1d6   | 1-20      |     No |      No |        |      | 3, Fl 24   | 270      |           |           |            |            | MM 27        |                    |                                                                                                  |                                                                                         |                    |                    |                    |                    | 9                  | General            | Prime Material     |
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| Slaad, Blue                             | 2     | 8+4    | 13        | Special          | Special            | 5      | 2d6/2d6/2d6/2d6/2d | 2-12      |    Yes |     Yes | 40%    | L    | 6          | 16,500   | Any       | CN        | K, Q       | 5-7        | MM 318       | Monster            | ruthless warrior, attack: claw/claw/claw/claw/bite, bite has 10% chance of inflicting rotting    | hold person (one), passwall & telekinesis, gate 1d4 red or 1d2 blue slaad 4/day with    | R                  | plane of Limbo     | Group              | Carnivore          | 11-12              | General            | Limbo              |
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| Slaad, Death                            | 2     | 12+4   | 9         | Special          | Special            | 3      | 3d6/3d6/2d10       | 2-8       |    Yes |     Yes | 60%    | L    | 6          | 20,000   | Any       | CN        | K, Q       | 5-7        | MM 318       | Monster            | greatest slaad, master of race, attack: claw/claw/bite, bite has 10% chance of inflicting        | hold person, passwall & telekinesis, gate 1d4 red or 1d2 blue slaad 4/day with 50% of   | VR                 | of Limbo           | Group              | Carnivore          | 11-12              | General            | Limbo              |
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| Slaad, Green                            | 3     | 8+3    | 12        | Special          | Special            | 3      | 1d6+2/1d6+2/2d6    | 1-4       |    Yes |     Yes | 40%    | L    | 6          | 8000     | Any       | CN        | K, Q       | 5-7        | MM 318       | Monster            | highest form of lesser slaad, attack: claw/claw/bite, bite has 10% of inflicting rotting         | w/ 40% success 2/day, emit loud croak save vs petrification or disabled 2 rnds 1/day,   | VR                 |                    | Group              | Carnivore          | 11-12              | General            | Limbo              |
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| Slaad, Grey                             | 2     | 10+4   | 11        | Special          | Special            | 3      | 1d8+2/1d8+2/2d8    | 2-8       |    Yes |     Yes | 40%    | L    | 6          | 18,500   | Any       | CN        | K, Q       | 5-7        | MM 318       | Monster            | executioners, great slaad, attack: claw/claw/bite, bite has 10% chance of inflicting rotting     | hold person, passwall & telekinesis, gate 1d4 red or 1d2 blue slaad 4/day with 40% of   | VR                 | of Limbo           | Group              | Carnivore          | 11-12              | General            | Limbo              |
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| Slaad, Red                              | 4     | 7+3    | 13        | Special          | Special            | 3      | 1d4/1d4/2d8        | 3-18      |    Yes |     Yes | 30%    | L    | 6          | 7500     | Any       | CN        | K, Q       | 5-7        | MM 318       | Monster            | vicious, quick to attack, bullies, attack: claw/claw/bite, each claw hit has 25% of planting egg | to victims chest & grows for 3 mo & emerges killing victim, detect evil finds & remove  | UC                 | gate 1-2 red slaad | Group              | Carnivore          | 8-10               | General            | Limbo              |
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| Sleek                                   | 3     | 2+1    | 19        | Any              | Any                | 3      | 1d4/1d4/2d6        | 1-10      |    Yes |      No | 0      | M    | 36         | 65       | Day       | N         | nil        | 1          | MM 241       | Animal             | surprise opp on 1-5 on 1d6, on 19 or 20 it opens opponents vein causing additional 2d6 &         | 1d6/rnd until bound or magically healed                                                 | R                  |                    | Group              | Carnivore          | 11-12              | General            | Prime Material     |
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| Slime, Green                            | 9     | 2      | 19        | Subterranean     | Any                | 0      | nil                | 1-6       |    Yes |     Yes | 0      | S    | 0          | 65       | Any       | N         | nil        | 0          | MM 278       | Monster            | sticky, wet, bright green, drops from ceiling, attatches & in 1d4 rnds turns victim into slime,  | metal, can be scraped off, cut away, frozen or burned, only cure disease kills it,      | R                  | all creatures      | Cluster            | Omnivore           | 10                 | General            | Prime Material     |
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| Slime, Olive                            | 9     | 2+2    | 19        | Subterranean     | Any                | 0      | 0                  | 1-4       |    Yes |     Yes | 0      | S    | 0          | 420      | Any       | N         | nil        | 0          | MM 276       | Monster            | monster plant life, grows on ceilings, drops on victims (AC 10), slime has numbing poison, 50%   | attatched slime, 2d4 hrs slime possesses host, if others try to kill slime host will    | VR                 | in 1d6+6 days it   | Cluster            | Scavenger          | 10                 | General            | Prime Material     |
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| Slime, Olive, Creature                  | 9     | varies |           | Subterranean     | Any                | 1      | special            | 1-20      |    Yes |      No | 0      |      | 6          | 420-2500 | Any       | N         | nil        | 1          | MM 276       | Monster            | slime zombie, transformed host of olive slime, if slain it dissolves into a patch of olive       | slime that created it (200 miles), will obey it, can infect victim with slime           | R                  | magic missile,     | Group              | Carnivore          | 9                  | General            | Prime Material     |
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| Slug, Giant                             | 8     | 12     | 9         | Subterranean     | Any                | 1      | 1d12               | 1         |    Yes |     Yes | 0      | H    | 6          | 5000     | Any       | N         | nil        | 0          | MM 319       | Monster            | bite opponents 1d12 dmg, SA-spit acid 4d8 save vs BW 1/2 (item save for exposed items), 10% to   | next rnd 90% -10%/10 yrds above 10 yrds, miss hits 10' away, can squeeze thru small     | UC                 | 1' earth or 6" of  | Solitary           | Omnivore           | 12                 | General            | Prime Material     |
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| Smilodon                                | 6     | 7 +2   | 13        | Any              | Sub-Arc/Trop       | 3      | 1d4+1/1d4+1/2d6    | 1-2       |    Yes |     Yes | 0      | L    | 12         | 1400     | Night     | N         | nil        | 1          | MM 36        | Animal             | SA- if both front claws hit then rear claws attack 2d4/2d4, only surprised on a 1, +2 to att     | "sabre-toothed tiger"                                                                   | R                  |                    | Solitary           | Carnivore          | 8-10               | General            | Prime Material     |
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| Snake, Amphisbaena                      | 3     | 6      | 15        | Any              | Temperate          | 2      | 1d3/1d3            | 1-3       |    Yes |     Yes | 0      | M    | 12         | 650      | Day       | N         | nil        | 1          | MM 320       | Monster            | fear fire & retreat from open flames (-6 morale), head at both ends, poison fangs save or die,   | attacks, moves by rolling like a hoop, attacks 2 targets                                | VR                 |                    | Solitary           | Carnivore          | 9                  | General            | Prime Material     |
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| Snake, Amphisbaena, Elder               | 3     | 7      | 15        | Any              | Temperate          | 2      | 1d3/1d3            | 1-3       |    Yes |     Yes | 0      | M    | 12         | 1400     | Day       | N         | W          | 2-7        | MM 321       | Monster            | head at both ends, speak with a lisp, paralyze as birdcharmer, poison fangs save -4 or die,      | attacks, moves by rolling like a hoop, attacks 2 targets                                | VR                 |                    | Solitary           | Carnivore          | 9                  | General            | Prime Material     |
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| Snake, Amphisbaena, Jaculi              | 3     | 6      | 15        | Any              | Temperate          | 2      | 1d3/1d3            | 1-3       |    Yes |     Yes | 0      | M    | 12         | 975      | Day       | N         | nil        | 1          | MM 321       | Monster            | fear fire & retreat from open flames (-6 morale), head at both ends, poison fangs save or die,   | attacks, moves by rolling like a hoop, attacks 2 targets, drop on prey from 50' (opp    | VR                 | damage             | Solitary           | Carnivore          | 9                  | General            | Prime Material     |
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| Snake, Boalisk                          | 5     | 5+1    | 17        | Any              | Tropical           | 2      | 1d3/1d6+1          | 1-3       |    Yes |      No | 0      | L    | 12         | 975      | Day       | N         | nil        | 1          | MM 320       | Monster            | fear fire & retreat from open flames (-6 morale), constrictor snake, attacks: bite/squeeze &     | or inflicted w/rotting disease, not looking suffer -2 attack & -4 AC, surprised victims | R                  |                    | Solitary           | Carnivore          | 10                 | General            | Prime Material     |
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| Snake, Boalisk, Elder                   | 5     | 6+1    | 17        | Any              | Tropical           | 2      | 1d3/1d6+1          | 1-3       |    Yes |      No | 0      | L    | 12         | 2000     | Day       | N         | W          | 2-7        | MM 321       | Monster            | constrictor snake, speak w/ lisp, charm as birdcharmer, attacks: bite/squeeze & gaze-save vs     | or inflicted w/rotting disease, not looking suffer -2 attack & -4 AC, surprised victims | VR                 |                    | Solitary           | Carnivore          | 10                 | General            | Prime Material     |
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| Snake, Boalisk, Jaculi                  | 5     | 5+1    | 17        | Any              | Tropical           | 2      | 1d3/1d6+1          | 1-3       |    Yes |      No | 0      | L    | 12         | 1400     | Day       | N         | nil        | 1          | MM 321       | Monster            | fear fire & retreat from open flames (-6 morale), constrictor snake, attacks: bite/squeeze &     | or inflicted w/rotting disease, not looking suffer -2 attack & -4 AC, surprised victims | VR                 | drop 50'           | Solitary           | Carnivore          | 10                 | General            | Prime Material     |
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| Snake, Cobra, Giant                     | 8     | 3      | 17        | Any              | Tropical           | 1      | 1d8 + poison       | 1-6       |    Yes |      No | 0      | H    | 12         | 270      | Day       | N         | nil        | 1          | MAI          | Monster            | gain wisdom over years, bite inflicts poison kills 2d4 rnds save -2 for 10 points dmg, charm     | fear fire (morale check -6), eggs 10-500 gp, live in burrows, flee combat in dark,      | C                  | save inert after 3 | Solitary           | Carnivore          | 15-16              | General            | Prime Material     |
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| Snake, Cobra, Giant, Elder              | 8     | 6      | 14        | Any              | Tropical           | 1      | 1d8 + poison       | 1-6       |    Yes |      No | 0      | H    | 12         | 975      | Day       | N         | (W)        | 2-7        | MAI          | Monster            | gain wisdom over years, bite inflicts poison kills 1d4 rnds save -4 for 10 points dmg+paral 1d6  | creatures save vs paral for consentrate + 2d6 rnds, ), eggs 10-500 gp, live in burrows, | C                  | turn to save inert | Solitary           | Carnivore          | 15-16              | General            | Prime Material     |
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| Snake, Const.                           | 6     | 3+2    | 17        | Any              | Temp/Trop          | 2      | 1/1d3              | 1-2       |    Yes |      No | 0      | M    | 9          | 175      | Day       | N         | nil        | 1          | MM 320       | Animal             | fear fire & retreat from open flames (-6 morale), hide & drop or lower self on victims, once     | escape by open doors -1, attacking 20% to hit victim, area affect spell harm both, skin | UC                 |                    | Solitary           | Carnivore          | 8                  | General            | Prime Material     |
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| Snake, Const., Birdcharmer              | 6     | 3+2    | 17        | Any              | Temp/Trop          | 2      | 1/1d3              | 1-2       |    Yes |      No | 0      | M    | 9          | 175      | Day       | N         | nil        | 1          | MM 320       | Animal             | fear fire & retreat from open flames (-6 morale), hide & drop or lower self on victims, once     | escape by open doors -1, attacking 20% to hit victim, area affect spell harm both, skin | UC                 | can charm by       | Solitary           | Carnivore          | 8                  | General            | Prime Material     |
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| Snake, Const., Elder                    | 6     | 4+2    | 17        | Any              | Temp/Trop          | 2      | 1/1d3              | 1-2       |    Yes |      No | 0      | M    | 9          | 420      | Day       | N         | W          | 2-7        | MM 321       | Animal             | speak w/ lisp, charm as birdcharmer, hide & drop or lower self on victims, once constricted dmg  | escape by open doors -1, attacking 20% to hit victim, area affect spell harm both, skin | VR                 |                    | Solitary           | Carnivore          | 8                  | General            | Prime Material     |
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| Snake, Const., Giant                    | 5     | 6+1    | 15        | Any              | Temp/Trop          | 2      | 1d4/2d4            | 1-2       |    Yes |      No | 0      | L    | 9          | 650      | Day       | N         | nil        | 1          | MM 320       | Monster            | fear fire & retreat from open flames (-6 morale), requires 60 total points of STR to break free, | armor worth up to 20 gp                                                                 | UC                 |                    | Solitary           | Carnivore          | 9                  | General            | Prime Material     |
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| Snake, Const., Giant, Elder             | 5     | 7+1    | 15        | Any              | Temp/Trop          | 2      | 1d4/2d4            | 1-2       |    Yes |      No | 0      | L    | 9          | 1400     | Day       | N         | W          | 2-7        | MM 321       | Monster            | speak w/ lisp, charm as birdcharmer, requires 60 total points of STR to break free, pelt only    | armor worth up to 20 gp                                                                 | VR                 |                    | Solitary           | Carnivore          | 9                  | General            | Prime Material     |
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| Snake, Const., Giant, Jaculi            | 5     | 6+1    | 15        | Any              | Temp/Trop          | 2      | 1d4/2d4            | 1-2       |    Yes |      No | 0      | L    | 9          | 975      | Day       | N         | nil        | 1          | MM 321       | Monster            | fear fire & retreat from open flames (-6 morale), requires 60 total points of STR to break free, | armor worth up to 20 gp, drop 50' inflicting double damage, opp -4 to surpise           | UC                 |                    | Solitary           | Carnivore          | 9                  | General            | Prime Material     |
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| Snake, Const., Jaculi                   | 6     | 3+2    | 17        | Any              | Temp/Trop          | 2      | 1/1d3              | 1-2       |    Yes |      No | 0      | M    | 9          | 270      | Day       | N         | nil        | 1          | MM 321       | Monster            | fear fire & retreat from open flames (-6 morale), hide & drop or lower self on victims, once     | escape by open doors -1, attacking 20% to hit victim, area affect spell harm both, skin | R                  | drop 50'           | Solitary           | Carnivore          | 8                  | General            | Prime Material     |
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| Snake, Grand Snakemaster                | vaire | varies |           | Any              | Any                | varies | varies             | 1         |    Yes |     Yes | 0      |      | varies     | varies   | Day       | N         | W          | 10-12      | MM 321       | Monster            | largest elder giant cobra, said to be immortal, skin has healing powers if eaten, never been     |                                                                                         | VR                 |                    | Solitary           | Carnivore          | varies             | General            | Prime Material     |
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| Snake, Heway                            | 7     | 1+3    | 19        | Desert           | Any                | 1      | 1d3                | 1-2       |    Yes |     Yes | 0      | M    | 12, Sw 6   | 175      | Day       | N         | nil        | 5-7        | MM 320       | Monster            | fear fire & retreat from open flames (-6 morale), desert oasis, poisonous skin, releases poison  | until victims drinks water save vs poison +2 or 30 dmg (15 success)  in 3d6 min &       | UC                 | save vs paralysis  | Solitary           | Carnivore          | 6                  | General            | Prime Material     |
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| Snake, Poison                           | 6     | 2+1    | 19        | Land             | Any                | 1      | 1                  | 1-6       |    Yes |      No | 0      | S    | 15         | 175      | Day       | N         | nil        | 1          | MM 320       | Animal             | fear fire & retreat from open flames (-6 morale), different varieties of snakes all inflicting   | 321 for table of strength, some hunt at night w/ infravision 30' & others reach high    | UC                 |                    | Solitary           | Carnivore          | 8                  | General            | Prime Material     |
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| Snake, Poison, Elder                    | 6     | 3+1    | 19        | Land             | Any                | 1      | 1                  | 1-6       |    Yes |      No | 0      | S    | 15         | 420      | Day       | N         | W          | 2-7        | MM 321       | Monster            | speak w/ lisp, charm as birdcharmer, different varieties of snakes all inflicting poisonous bite | table of strength all additional -4 to save, some hunt at night w/ infravision 30' &    | VR                 |                    | Solitary           | Carnivore          | 8                  | General            | Prime Material     |
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| Snake, Poison, Giant                    | 5     | 4+2    | 17        | Land             | Any                | 1      | 1d3                | 1-6       |    Yes |      No | 0      | M    | 15         | 420      | Day       | N         | nil        | 1          | MM 320       | Monster            | fear fire & retreat from open flames (-6 morale), save vs poison or die in 1 round (some 3d6 dmg | onset time, save modifier & dmg may vary by snake type, some can mesmerized as a        | UC                 |                    | Solitary           | Carnivore          | 9                  | General            | Prime Material     |
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| Snake, Poison, Giant, Elder             | 5     | 5+2    | 17        | Land             | Any                | 1      | 1d3                | 1-6       |    Yes |      No | 0      | M    | 15         | 975      | Day       | N         | W          | 2-7        | MM 321       | Monster            | speak w/ lisp, charm as birdcharmer, save vs poison -4 or die in 1 round (some 3d6 dmg if        | time, save modifier (always additional -4) & dmg may vary by snake type                 | VR                 |                    | Solitary           | Carnivore          | 9                  | General            | Prime Material     |
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| Snake, Poison, Giant, Jaculi            | 5     | 4+2    | 17        | Land             | Any                | 1      | 1d3                | 1-6       |    Yes |      No | 0      | M    | 15         | 650      | Day       | N         | nil        | 1          | MM 321       | Monster            | fear fire & retreat from open flames (-6 morale), save vs poison or die in 1 round (some 3d6 dmg | onset time, save modifier & dmg may vary by snake type, some can mesmerized as a        | R                  | inflicting double  | Solitary           | Carnivore          | 9                  | General            | Prime Material     |
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| Snake, Poison, Jaculi                   | 6     | 2+1    | 19        | Land             | Any                | 1      | 1                  | 1-6       |    Yes |      No | 0      | S    | 15         | 270      | Day       | N         | nil        | 1          | MM 321       | Monster            | fear fire & retreat from open flames (-6 morale), different varieties of snakes all inflicting   | 321 for table of strength, some hunt at night w/ infravision 30' & others reach high    | R                  | double damage, opp | Solitary           | Carnivore          | 8                  | General            | Prime Material     |
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| Snake, Sea, Giant                       | 5     | 10     | 11        | Water            | Tropical           | 2      | 1d6/3d6            | 1-8       |    Yes |      No | 0      | G    | 12, Sw 12  | 3000     | Day       | N         | nil        | 1          | MM 320       | Monster            | fear fire & retreat from open flames (-6 morale), attack (20%) & crush small ships in 10 rnds,   | in 1d4 rnds, can constrict victim, sometimes 100's gather possibly mating ritual        | UC                 |                    | Solitary           | Carnivore          | 11                 | General            | Prime Material     |
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| Snake, Sea, Giant, Elder                | 5     | 11     | 11        | Water            | Tropical           | 2      | 1d6/3d6            | 1-8       |    Yes |      No | 0      | G    | 12, Sw 12  | 5000     | Day       | N         | W          | 2-7        | MM 321       | Monster            | speak w/ lisp, charm as birdcharmer, attack (20%) & crush small ships in 10 rnds, poison save -4 | rnds, can constrict victim                                                              | VR                 |                    | Solitary           | Carnivore          | 11                 | General            | Prime Material     |
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| Snake, Snow Serpent                     | 6     | 10     | 11        | Any              | Sub-Arctic         | 1      | 2d10               | 1-2       |    Yes |      No | 0      | G    | 9          | 2000     | Day       | N         | nil        | 1          | MM 320       | Monster            | fear fire & retreat from open flames (-6 morale), requires 60 total points of STR to break free, | contricts victim & bites automatic                                                      | UC                 |                    | Solitary           | Carnivore          | 8-10               | General            | Prime Material     |
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| Snake, Spitting                         | 5     | 4+2    | 17        | Land             | Tropical           | 2      | 1d3/1d3            | 1-4       |    Yes |      No | 0      | M    | 12         | 650      | Day       | N         | nil        | 1          | MM 320       | Monster            | fear fire & retreat from open flames (-6 morale), can bite & shoot poison (30') at victim, see   | poison type, an additional save vs poison avoids 2d6 hrs of blindness                   | R                  |                    | Solitary           | Carnivore          | 9                  | General            | Prime Material     |
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| Snake, Spitting, Elder                  | 5     | 5+2    | 17        | Land             | Tropical           | 2      | 1d3/1d3            | 1-4       |    Yes |      No | 0      | M    | 12         | 1400     | Day       | N         | W          | 2-7        | MM 321       | Monster            | speak w/ lisp, charm as birdcharmer, can bite & shoot poison (30') at victim, see table MM 321   | modify save -4, an additional save vs poison avoids 2d6 hrs of blindness                | VR                 |                    | Solitary           | Carnivore          | 9                  | General            | Prime Material     |
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| Snake, Spitting, Jaculi                 | 5     | 4+2    | 17        | Land             | Tropical           | 2      | 1d3/1d3            | 1-4       |    Yes |      No | 0      | M    | 12         | 975      | Day       | N         | nil        | 1          | MM 321       | Monster            | fear fire & retreat from open flames (-6 morale), can bite & shoot poison (30') at victim, see   | poison type, an additional save vs poison avoids 2d6 hrs of blindness, drop 50'         | VR                 | opp surprise       | Solitary           | Carnivore          | 9                  | General            | Prime Material     |
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| Snake, Stone                            | -2    | 8      | 13        | Subterranean     | Any                | 1      | 2d10 or 1d8        | 1-2       |    Yes |     Yes | 0      | H    | 9          | 2000     | Any       | N         | Qx5        | 1          | MAI          | Monster            | made of minerals, feeds on minerals, attacks w/blunt snout or bite save vs petrification -6 or   | victim over 5 rnds, edged & piercing weapons 1/4 dmg, some gem are undigestable & may   | R                  | snake egg yolk is  | Solitary           | Special            | 11-12              | General            | Prime Material     |
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| Snake, Winged                           | 5     | 4+4    | 15        | Forests          | Tropical           | 1      | 1d4                | 2-8       |    Yes |     Yes | 0      | L    | 12, Fl 18  | 1400     | Any       | N         | nil        | 2-4        | MM 322       | Monster            | colorful, spider climb at will, -3 to initiative, bite dmg + poison onset 1 rnd & 2d8 dmg 2 rnds | dia spark shower 2d8 dmg save vs BW 1/2 (ignites flammable objects) 1/turn, immune      | R                  | fire & if save     | Flock              | Herbivore          | 9                  | General            | Prime Material     |
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| Snappersaw                              | 4/7/9 | 5      | 15        | Land             | Any                | 1d4+2  | 1d4+1/stalk        | 1-2       |    Yes |      No | 0      | H    | 0          | 270-975  | Any       | N         | nil        | 0          | MM 291       | Plant              | bush w/green-white berries (edible), leaves hide thorny projections, creatures stepping into     | (AC 10 -DEX & magic) by leaves, STR roll to break free, victim is then attacked by      | VR                 | 16 to sever (4),   | Solitary           | Carnivore          | 11-12              | General            | Prime Material     |
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| Snyad                                   | -4    | 1-1    | 20        | Subterranean     | Temp/Trop          | 0      | 0                  | 1-8       |     No |     Yes | 0      | S    | 21         | 35       | Night     | N         | J          | 5-7        | FF 83        | Humanoid           | pestie, cousin of mite, surprise opp 90%, never attack, save vs spell +3, steal from             | lair is small passages in dungeons, entrances difficult to detect, infravision 90'      | UC                 |                    | Band               | Carnivore          | 9-10               | General            | Prime Material     |
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| Son of Kyuss                            | 10    | 4      | 17        | Any              | Any                | 1      | 1d8                | 1-3       |    Yes |     Yes | 0      | M    | 9          | 975      | Night     | CE        | nil        | 5-7        | FF 83        | Undead             | animated putrid corpse, was evil high priest, radiate fear 30' save vs spell or flee, regen 2    | permenant death is by fire, lightning, acid or holy water (2d4 dmg), attack w/fists     | VR                 | mummy rot, turn as | Solitary           | Nil                | 15-16              | General            | Prime Material     |
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| Spectral Wizard                         | 0 or  | 5      | 15        | Any              | Any                | 1      | special            | 1-2       |    Yes |     Yes | 0      | M    | 12, Fl 15  | 4000-500 | Any       | N         | V          | 13-18      | MAI          | Undead             | undead that retain spellcasting, hit by spells, silver or enchanted weapons, AC 8 on Ethereal    | w/paralysis touch causing numb limb (random) for 2d4 rnds w/ -1 att, must become solid  | VR                 | immune: sleep,     | Solitary           | Nil                | 15-16              | General            | Prime Material     |
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| Spectre                                 | 2     | 7+3    | 13        | Subterranean     | Any                | 1      | 1d8                | 1-6       |    Yes |     Yes | 0      | M    | 15, Fl 30  | 3000     | Night     | LE        | Qx3, X, Y  | 13-14      | MM 323       | Undead             | haunt desolate & deserted places, +1 weapon to hit, daylight weakens them, hit does dmg & drains | if reduced to 0 lvl victim becomes a spectre, immune: sleep, charm, cold, poison &      | R                  | raise dead         | Solitary           | Nil                | 15                 | General            | Prime Material     |
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| Spell Weaver                            | 2     | 10     | 11        | Land             | Any                | specia | spell              | 1         |    Yes |     Yes | 50%    | M    | 12         | 10,000   | Any       | N         | magic      | 17-18      | MAI          | Monster            | vaguely humanoid, total silent, telepathy 10 mile w/own (other attempting save vs spell or       | immune: pain, psionics & fear, invisible at will, auto detect magic/invisible 100',     | VR                 | organize & steal   | Solitary           | Herbivore          | 15-16              | General            | Prime Material     |
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| Sphinx, Andro-                          | -2    | 12     | 9         | Land             | Temp/Trop          | 2      | 2d6/2d6            | 1         |    Yes |      No | 0      | L    | 18, Fl 30  | 7000     | Day       | CG        | U          | 15-16      | MM 324       | Monster            | winged lion-bodied w/human face, speak common & own, attacks claw/claw or spell (6th priest),    | 1) 360 yrd save vs wand or flee 3 turn 2) 200 yrd save vs petrif or paraly 1d4 rnd (30  | VR                 | yrd save vs spell  | Solitary           | Carnivore          | 17                 | General            | Prime Material     |
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| Sphinx, Crio-                           | 0     | 10     | 11        | Forests          | Temp/Trop          | 3      | 2d4/2d4/3d6        | 1         |     No |      No | 0      | L    | 12, Fl 24  | 5000     | Day       | N         | F          | 9-10       | MM 324       | Monster            | winged lion-bodied w/goat head, speak own & animal, attack: claw/claw/horn, love treasure, lust  | sphinx                                                                                  | R                  |                    | Solitary           | Carnivore          | 16                 | General            | Prime Material     |
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| Sphinx, Gyno-                           | -1    | 8      | 13        | Land             | Temp/Trop          | 2      | 2d4/2d4            | 1-4       |    Yes |      No | 0      | L    | 15, Fl 24  | 3000     | Day       | N         | R, X       | 17-18      | MM 324       | Monster            | winged lion-bodied w/female face, speak all sphinx & common, attack: claw/claw, bargin w/        | payment for knowledge & services, will attack anyone breaking deal, spells 1/wk: symbol | R                  | read magic, read   | Solitary           | Carnivore          | 17                 | General            | Prime Material     |
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| Sphinx, Hieraco-                        | 1     | 9      | 11        | Hills/Rough      | Temp/Trop          | 3      | 2d4/2d4/1d10       | 1-6       |     No |      No | 0      | L    | 9, Fl 36   | 1400     | Day       | CE        | E          | 5-7        | MM 324       | Monster            | winged lion-bodied w/hawk head, speak own & common (20%) attack: claw/claw/beak, swoop on        | vicious & evil, live in caves near deserts                                              | R                  |                    | Solitary           | Carnivore          | 13                 | General            | Prime Material     |
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| Spider, Brain                           | 2     | 8      | 13        | Subterranean     | Sub-Tropical       | 5      | 1d4/1d8/1d8/1d8/1d | 1-6       |    Yes |     Yes | 0      | M    | 9, Cl 15   | 4000     | Any       | LE        | Z          | 2-4        | MAI          | Monster            | lives off brain matter, psionic powers, speak own lang, ambush dropping on victims (-2 opp       | poison -4 or paralyzed & 2d10 dmg/rnd, destroys 1 point DEX or INT/rnd (if save success | R                  | also attack with   | Pack               | Special            | 8-10               | General            | Prime Material     |
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| Spider, Gargantuan, Marine              | 4     | 7+7    | 13        | Water, Salt      | Non-Arctic         | 1      | 2d6                | 1-6       |    Yes |      No | 0      | G    | 9          | 1400     | Any       | CE        | nil        | 5-7        | MM 326       | Monster            | live in burrows near saltwater, carry prey to lair, collect no treasure but may have incidental  | save or die immediately                                                                 | VR                 |                    | Group              | Carnivore          | 14                 | General            | Prime Material     |
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| Spider, Gargantuan, Whisper             | 4     | 8+8    | 11        | Land             | Non-Arctic         | 1      | 2d6                | 1-6       |    Yes |     Yes | 0      | G    | 9, Wb 12   | 3000     | Any       | CE        | C          | 5-7        | MM 326       | Monster            | hunting spider, can flatten self (80% undetectable) & -5 opp surprise, can make false spider in  | victim in web (treat as web spell) or shoot web 2' to bind opponent (treat as AC 10 adj | VR                 | poison bite save   | Group              | Carnivore          | 14                 | General            | Prime Material     |
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| Spider, Giant                           | 4     | 3+3 or | 17        | Land             | Non-Arctic         | 1      | 1d8                | 1-8       |    Yes |      No | 0      | L    | 3, Wb 12   | 420      | Any       | CE        | C          | 5-7        | MM 326       | Monster            | web-spinners, strong & sticky, 1 rnd per point under 19 STR to break free from web, entangled    | hit & losses DEX AC bonuses, poison save or die immediately, 4+4 HD: 650 XP & THACO 15  | UC                 |                    | Group              | Carnivore          | 13                 | General            | Prime Material     |
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| Spider, Giant, Flying                   | 4     | 3+3    | 17        | Land             | Non-Arctic         | 1      | 1d8                | 1-8       |    Yes |      No | 0      | L    | 9, Fl 9    | 650      | Any       | CE        | C          | 5-7        | MM 326       | Monster            | can fly & leap 70', poison save +2 or 15 points dmg in 15 min                                    |                                                                                         | UC                 |                    | Group              | Carnivore          | 13                 | General            | Prime Material     |
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| Spider, Giant, Steeder                  | 4     | 4+4    | 15        | Land             | Non-Arctic         | 1      | 2d4                | 1-8       |    Yes |      No | 0      | L    | 12         | 975      | Any       | CE        | C          | 5-7        | MM 326       | Monster            | spin no webs, feet secrets sticky substance, attaches to victim (roll to hit vs AC 10 adjust DEX | -2 to attack & dmg, STR or DEX check -10 to escape, bite auto, poison save or die       | UC                 | can be used as     | Group              | Carnivore          | 13                 | General            | Prime Material     |
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| Spider, Giant, Trap Door                | 4     | 4+4    | 15        | Land             | Non-Arctic         | 1      | 2d4                | 1-8       |    Yes |      No | 0      | L    | 6, Wb 12   | 975      | Any       | CE        | C          | 5-7        | MM 326       | Monster            | lives in tunnels, spin no webs, grabs victim (cannot attack) & drags to lair, STR check -2 to    | 20 total STR points, poison save or 1d6 dmg, shoot strands 3' entangle 1d4 rnds         | UC                 |                    | Group              | Carnivore          | 13                 | General            | Prime Material     |
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| Spider, Giant, Water                    | 4     | 3+3    | 17        | Water, Fresh     | Non-Arctic         | 1      | 1d4                | 1-8       |    Yes |      No | 0      | L    | 15         | 420      | Any       | CE        | J-N, Q     | 2-4        | MM 326       | Monster            | lives in burrow in fresh water, poison save or die immediately                                   |                                                                                         | UC                 |                    | Group              | Carnivore          | 13                 | General            | Prime Material     |
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| Spider, Hairy                           | 8     | 1-1    | 20        | Land             | Non-Arctic         | 1      | 1+poison           | 1-20      |    Yes |      No | 0      | T    | 12, Wb 9   | 65       | Any       | NE        | nil        | 5-7        | MM 326       | Monster            | vicious black roam jungles, tombs & underdark, do not make webs, +5 to attack once attatched to  | must be individually removed, may be used as familiar-60' infravision, not afraid of    | C                  | 4 in 6 times,      | Swarm              | Omnivore           | 10                 | General            | Prime Material     |
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| Spider, Huge                            | 6     | 2+2    | 19        | Land             | Non-Arctic         | 1      | 1d6                | 1-12      |    Yes |      No | 0      | M    | 18         | 270      | Any       | N         | J-N, Q     | 1          | MM 326       | Monster            | hide & leap onto victims (30'), opp -6 to surprise, poison save +1 or 15 points dmg in 15 min    |                                                                                         | C                  |                    | Pack               | Carnivore          | 8                  | General            | Prime Material     |
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| Spider, Huge, Watch                     | 6     | 2+2    | 19        | Land             | Non-Arctic         | 1      | 1d6                | 1-2       |    Yes |      No | 0      | M    | 18         | 270      | Any       | N         | J-N, Q     | 5-7        | MM 326       | Monster            | hide & leap onto victims (30'), opp -6 to surprise, poison save +1 or paralysis for 2d4 turns in | to guard cellars, warehouse, etc                                                        | R                  |                    | Solitary           | Carnivore          | 8                  | General            | Prime Material     |
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| Spider, Large                           | 8     | 1+1    | 19        | Land             | Non-Arctic         | 1      | 1                  | 2-20      |    Yes |      No | 0      | S    | 6, Wb 15   | 175      | Any       | N         | J-N        | 0          | MM 326       | Monster            | web-spinners, strong & sticky, 1 rnd per point under 19 STR to break free from web, entangled    | hit & losses DEX AC bonuses, poison save +2 or 15 points in 15 min                      | C                  |                    | Swarm              | Carnivore          | 7                  | General            | Prime Material     |
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| Spider, Phase                           | 7     | 5+5    | 15        | Any              | Any                | 1      | 1d6                | 1-4       |    Yes |     Yes | 0      | H    | 6, Wb 15   | 1400     | Any       | N         | E          | 5-7        | MM 326       | Monster            | web-spinners w/human-like head, confused w/ neogi or drider, phase: -3 initiative & if it wins   | it phases out before return attack, can phase behind opponent +4 to hit, in Ethereal    | R                  | can be attacked    | Solitary           | Carnivore          | 15                 | General            | Prime Material     |
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| Spider, Sword                           | 3     | 5+5    | 15        | Jungle           | Any                | 1      | 2d4 (bite) or 2d6  | 1         |    Yes |      No | 0      | H    | 6, Wb 8,   | 2000     | Any       | CE        | nil        | 8-10       | MM 326       | Monster            | also found in Underdark, legs have bony plates w/ sharp ridges, leap 30' & does dmg per # of     | by size: S-3, M-4, L-5, H-6 & G-8, if leap greater than 20' +1 dmg/leg, any attack vs   | VR                 |                    | Solitary           | Carnivore          | 13                 | General            | Prime Material     |
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| Sprite                                  | 6     | 1      | 19        | Forests          | Any                | 1      | weapon             | 10-100    |    Yes |     Yes | 0      | S    | 9, Fl 18   | 270      | Day       | NG        | C          | 11-12      | MM 328       | Humanoid           | shy & reclusive faerie people, speak own, elf & common, use slim sword 1d4 or bow (1/2 human     | arrows coated with ointment save vs poison or sleep 1d6 hrs (affects all creatures),    | R                  | good/evil (50      | Tribe              | Omnivore           | 11-12              | General            | Prime Material     |
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| Sprite, Sea                             | 6     | 1      | 19        | Water            | Tropical           | 1      | weapon             | 5-40      |    Yes |     Yes | 0      | T    | 6, Sw 24   | 270      | Day       | CN        | (D)        | 11-12      | MM 328       | Humanoid           | no wings, use special crossbow (function above & below water), arrows coated with ointment save  | or sleep 1d6 hrs (affects all creatures), can at will: invisible & detect good/evil (50 | R                  | 1/day cast airy    | Tribe              | Omnivore           | 13-14              | General            | Prime Material     |
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| Squid, Giant                            | 7/3   | 12     | 9         | Water            | Any                | 9      | 1d6 (8)/5d4        | 1         |    Yes |     Yes | 0      | G    | Sw 3, Jet  | 5000     | Any       | N         | A          | 0          | MM 331       | Monster            | grab & constrict, 12 points from edged to sever, 2d6/rnd after initial strike, if caught: 25% 1  | arms free & 25% both free, attack -3/none/-1, if 4 tenticles severed 80% chance to      | R                  | cloud obscures     | Solitary           | Carnivore          | 13                 | General            | Prime Material     |
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| Squid, Kraken                           | 5/0   | 20     | 5         | Water            | Any                | 9      | 3d6 (2)/2d6        | 1         |    Yes |     Yes | 0      | G    | Sw 3, Jet  | 14,000   | Any       | NE        | G, R, S    | 19-20+     | MM 331       | Monster            | gargantuan squid, 2 tenticles have barbs, others 3d6 constricting dmg, sever after 18 points     | tenticles severed 80% retreat leaving ink cloud 80' x 80' x 120' (2d4 dmg/rnd lasts     | VR                 | to bottom, cause   | Solitary           | Carnivore          | 18                 | General            | Prime Material     |
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| Squirrel                                | 8     | 1 hp   | 20        | Forests          | Any                | 1      | 1                  | 1-6       |     No |      No | 0      | S    | 12         | 0        | Day       | N         | nil        | 1          | MM 244       | Animal             | good hearing & vision                                                                            |                                                                                         | C                  |                    | Solitary           | Herbivore          | 2-9                | General            | Prime Material     |
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| Squirrel, Flying                        | 8     | 1 hp   | 20        | Forests          | Any                | 1      | 1                  | 1-6       |     No |      No | 0      | S    | 12, Fl 15  | 0        | Day       | N         | nil        | 1          | MM 244       | Animal             | good hearing & vision, glide 5' for every 1' drop                                                |                                                                                         | C                  |                    | Solitary           | Herbivore          | 2-9                | General            | Prime Material     |
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| Squirrel, Giant Black                   | 6     | 1+1    | 19        | Forests          | Any                | 1      | 1+3                | 1-12      |     No |      No | 0      | S    | 12         | 35       | Day       | NE        | nil        | 1          | MM 244       | Monster            | good hearing & vision, 2' long, steal loose, small valuables (rings, gems, etc) to decorate      |                                                                                         | C                  |                    | Group              | Herbivore          | 2-9                | General            | Prime Material     |
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| Stag                                    | 7     | 3      | 17        | Forests          | Temp/Trop          | 1 or 2 | 1d3/1d3 or 2d4     | 1-4       |     No |      No | 0      | M    | 24         | 65       | Day       | N         | nil        | 1          | MM 241       | Animal             | deer, normally passive but will defend herd                                                      |                                                                                         | C                  |                    | Herd               | Herbivore          | 5-7                | General            | Prime Material     |
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| Stench Kow                              | 2     | 3+3    | 17        | Plains           | Temp/Trop          | 1      | 2d4                | 15-60     |    Yes |     Yes | 0      | M    | 15         | 175      | Day       | N         | nil        | 1          | MM 241       | Monster            | cattle of lower planes, immune: cold, fire & poison, in melee must save vs poison or be affected | as stinking cloud & must save every 3 rounds                                            | VR                 |                    | Herd               | Herbivore          | 8-10               | General            | Lower              |
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| Sting Ray                               | 7     | 1      | 20        | Water            | Any                | 1      | 1d3                | 1-3       |    Yes |      No | 0      |      | Sw 9       | 120      | Any       | N         | nil        | 1          | MM 117       | Animal             | attacks w/ tail save vs poison or be paralyized 5d4 turns                                        |                                                                                         | R                  |                    | School             | Carnivore          | 5                  | General            | Prime Material     |
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| Sting, Whip-                            | 7     | 1+4    | 19        | Subterranean     | Any                | 3      | 1d2/1/1            | 1-6       |    Yes |      No | 0      | M    | 9          | 175      | Any       | N         | nil        | 1-12       | MAI          | Monster            | rocky areas, sphereical body w/2 tenticles, infravision 120', springs to attack (+4), stings     | -2 or nausea stopping spellcasting or attacks dropping shields & weapons 1 rnd; next    | UC                 | etc, 5' to 20'     | Solitary           | Scavenger          | 11-12              | General            | Prime Material     |
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| Stingwing                               | 7     | 1+4    | 19        | Subterranean     | Any                | 3      | 1d2/1/1            | 1-6       |    Yes |      No | 0      | M    | 9, Fl 9    | 175      | Any       | N         | nil        | 1-12       | MAI          | Monster            | rocky areas, sphereical body w/2 tenticles, infravision 120', springs to attack (+4), stings     | -2 or nausea stopping spellcasting or attacks dropping shields & weapons 1 rnd; next    | UC                 | etc, 5' to 20'     | Solitary           | Scavenger          | 11-12              | General            | Prime Material     |
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| Stirge                                  | 8     | 1+1    | 17        | Forests          | Any                | 1      | 1d3                | 3-30      |    Yes |      No | 0      | S    | 3, Fl 18   | 175      | Night     | N         | D          | 1          | MM 332       | Monster            | bird-like, drains 1d4/rnd after initial hit, after 12 points drained it flies away, must be      | attack misses another vs victims AC to see if victim is hit, also found in dungeons,    | UC                 |                    | Cluster            | Blood              | 8                  | General            | Prime Material     |
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| Stirge, Jungle                          | 8     | 2+2    | 13        | Jungle           | Any                | 1      | 1d3                | 3-30      |    Yes |      No | 0      | S    | 3, Fl 18   | 400      | Night     | N         | D          | 1          | MM 332       | Monster            | bird-like, bite has paralyzing poison save or paralysed 1d4 rnds, drains 1d4/rnd after initial   | drained it flies away, must be killed to be removed, if attack misses another vs        | UC                 | also found in      | Cluster            | Blood              | 8                  | General            | Prime Material     |
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| Storoper                                | 0     | 6      | 11        | Subterranean     | Any                | 6 or 1 | special or 5d4     | 1-3       |    Yes |     Yes | 80%    | L    | 3          | 10,000   | Night     | CE        | 3d6 PP,    | 15-16      | MM 304       | Monster            | stoney, resembles statue of roper, -2 opp surprise, shoots 6 sticky strands/rnd 20-50' & pull    | poison or lose 1/2 STR (cumm) in 1d3 rnds for 2d4 turns, pulled 10'/rnd, bite auto,     | R                  | or severed(AC 0, 6 | Solitary           | Carnivore          | 15                 | General            | Prime Material     |
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| Strangleweed                            | 6     | 2 - 4  | 19        | Water, Ocean     | Sub-Trop/Trop      | 1      | special            | 3-12      |    Yes |      No | 0      | L    | 0          | 120-270  | Any       | N         | J-N, Q, C  | 1          | MM 293       | Plant              | INT seaweed, covers 3d4 sq ft, a hit indicates entwined victim & suffers -2 on att, to break     | (weed STR 4d4) 10%/point difference (>18/51=19), those entangled who are weaker cannot  | C                  | crushed 1/point    | Cluster            | Carnivore          | 9                  | General            | Prime Material     |
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| Su-Monster                              | 6     | 5+5    | 15        | Forests          | Any                | 3 or 5 | claw (2)/bite or   | 1-12      |    Yes |     Yes | 0      | M    | 9          | 650      | Dawn &    | CE        | C, Y       | 8-10       | MM 333       | Monster            | grey monkey, hunt in families, drop from trees on victims (5 attacks) & -4 opp surprise, if      | women fight under haste (double attacks & MV) & if women attacked males under haste,    | UC                 | MM, territorial,   | Family             | Omnivore           | 8-10               | General            | Prime Material     |
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| Sundew, Giant                           | 7     | 8      | 13        | Forests          | Temp/Trop          | 6 per  | 1d3                | 1-4       |    Yes |     Yes | 0      | M    | 1          | 2000     | Day       | N         | nil        | 2-4        | MM 293       | Plant              | 3-4' mound of grayish-green rope or rags, fly-infested, sticky exterior, fire & missiles 1/2     | lashes at w/ tendrils, for ever 3 that attatch -1 to att, those attatched 1             | UC                 | tendril (1         | Solitary           | Carnivore          | 11                 | General            | Prime Material     |
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| Suwyze                                  | 4     | 4+4    | 15        | Subterranean     | Any                | 8      | 1d6                | 1         |    Yes |     Yes | 0      | H    | 12, Cl 12  | 975      | Any       | N         | I          | 15-16      | MAI          | Monster            | group of feathery antennae, speak garbled common, never surprised, can 3/day: clairaud,          | good, det evil, invisible, shout & wiz eye, save +2 vs illusion, 10' lg whiplike        | VR                 | save vs spell or   | Solitary           | Omnivore           | 11-12              | General            | Prime Material     |
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| Swamnay                                 | 7     | 2 - 12 |           | Land             | Temperate          | 3 or   | 1/1/1d2 or weapon  | 1 or 2-5  |    Yes |     Yes | 2%/HD  | M    | 15 or 3,   | 120-3000 | Any       |           | special    | 13-18      | MM 334       | Humanoid           | human female who can assume swan form, function as ranger, shapeshifting gained voluntarily thru | secret ranger society (women only), hate evil, determine lvl by rolling 2d6, attacks w/ | VR                 | leap/bite, +1      | Flock              | Omnivore           | 15                 | General            | Prime Material     |
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| Swan                                    | 7     | 1 +2   | 18        | Water            | Non-Arctic         | 3      | 1/1/1d2            | 2-16      |     No |      No | 0      | M    | 3, Fl 18   | 65       | Day       | N         | nil        | 1          | MM 27        | Animal             |                                                                                                  |                                                                                         | C                  |                    | Flock              | Carnivore          | 6                  | General            | Prime Material     |
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| Tabaxi                                  | 6     | 2      | 19        | Jungle           | Sub-Trop/Trop      | 3      | 1d3/1d3/1d3 or     | 2-8       |    Yes |     Yes | 0      | M    | 15         | 420      | Any       | CN        | U          | 8-14       | MM 335       | Humanoid           | spotted feline humanoids, great hunter, -2 opp surprise, climb & swim, impossible to trap,       | sling, clubs (treat as battle axe), if both claws hit rear claws rake 1d4+1/1d4+1,      | R                  | lvl shaman & elder | Clan               | Carnivore          | 11-12              | General            | Prime Material     |
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| Tabaxi Lord                             | 3     | 8      | 19        | Jungle           | Sub-Trop/Trop      | 3      | 1d3/1d3/1d10       | 1         |    Yes |     Yes | 0      | L    | 15         | 5000     | Night     | CE        | U          | 13-18      | MM 335       | Humanoid           | huge jaguar or leopard, speak local languages, hate couatls (attack on sight), use trickery,     | before melee, surprised on 1, both claws hit rear claws rake 1d4+1/1d4+1, 55% wizard    | VR                 | 7th, schl (V):     | Solitary           | Carnivore          | 8-10               | General            | Prime Material     |
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| Taer                                    | 4     | 3+6    | 17        | Subterranean     | Arctic             | 3 or 1 | 1d6/1d4/1d4 or 1d6 | 10-40     |     No |      No | 0      | M    | 18         | 270      | Day       | N         | nil        | 1          | MM 241       | Animal             | vile primates who throw spears before attacking melee                                            |                                                                                         | VR                 |                    | Group              | Carnivore          | 11-12              | General            | Prime Material     |
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| Tako, Female                            | 2     | 6      | 15        | Water, Ocean     | Temp/Trop          | 8      | 1d3 each or        | 1-2       |    Yes |     Yes | 0      | L    | 3, Sw 9    | 650      | Any       | LN        | J, Q       | 8-10       | MM 336       | Monster            | INT octopi, docile unless any creature enters its territory, change color to blend w/ area (90%  | -3 opp surprise), anchor selves w/ 1 tent. & attack w/ others, use spears & axes,       | VR                 | by 4 points dmg,   | Tribe              | Carnivore          | 12                 | General            | Prime Material     |
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| Tako, Male                              | 3     | 4      | 17        | Water, Ocean     | Temp/Trop          | 8      | 1d2 each or        | 3-12      |    Yes |     Yes | 0      | M    | 3, Sw 9    | 270      | Any       | LN        | J, Q       | 8-10       | MM 336       | Monster            | INT octopi, docile unless any creature enters its territory, change color to blend w/ area (90%  | -3 opp surprise), anchor selves w/ 1 tent. & attack w/ others, use spears & axes,       | R                  | by 4 points dmg,   | Tribe              | Carnivore          | 12                 | General            | Prime Material     |
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| Tako, Young                             | 7     | 1      | 20        | Water, Ocean     | Temp/Trop          | 8      | 1 each/1d3 (bite)  | 1-6       |    Yes |     Yes | 0      | M    | 1, Sw 3    | 35       | Any       | LN        | nil        | 8-10       | MM 336       | Monster            | small feisty version of parents, change color to blend w/ area (90% undetectable & -3 opp        | selves w/ 1 tent. & attack w/ others, no constriction                                   | R                  |                    | Tribe              | Carnivore          | 12                 | General            | Prime Material     |
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| Tanar'ri, Balor                         | -8    | 13     | 7         | Special          | Any                | 1 or 2 | weapon or 2d6/2d6  | 1         |    Yes |     Yes | 70%    | L    | 15, Fl 36  | 46,000   | Any       | CE        | Hx3        | 19-20      | MM 337       | Monster            | pure evil & chaos, fists if hit save vs spell -6 or flee 1d6 turns, prefer special sword         | others touching sword 1d6x10 dmg save vs spell or die, +3 weapon to hit, gate other     | VR                 | MM, if killed in   | Solitary           | Carnivore          | 17-18              | General            | Abyss              |
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| Tanar'ri, Marilith                      | -9    | 12     | 9         | Special          | Any                | 7      | 4d6/weapon x6      | 1-2       |    Yes |     Yes | 70%    | L    | 15         | 45,000   | Any       | CE        | C, F       | 17-18      | MM 337       | Monster            | evil, bold, cunning, tactician, attacks: constrict/6 arms w/weapon, 1 of 6 is special weapon, if | CON check or fall unconscious + dmg, 10%/point over 14/rnd to escape, gate other        | VR                 | hit, never         | Solitary           | Carnivore          | 17-18              | General            | Abyss              |
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| Tarrasque                               | -3    | 300 hp | -5        | Land             | Any                | 6      | 1d12/1d12/2d12/5d1 | 1         |    Yes |     Yes | 0      | G    | 9, Rush 15 | 107,000  | Special   | N         | special    | 1          | MM 339       | Monster            | only one exists, only active 1/10 yrs for 5d4 mo, eats everything, attacks:                      | of 18+ severs limb, 1/turn rush causing double dmg w/horns & 4d10 trampling, 3 HD       | VR                 | vs para, +1        | Solitary           | Omnivore           | 15                 | General            | Prime Material     |
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| Tasloi                                  | 5 (6) | 1      | 19        | Jungle           | Tropical           | 1 or 2 | 1d3/1d3 or weapon  | 10-100    |    Yes |      No | 0      | S    | 9, Cl 15   | 35       | Night     | CE        | Qx5        | 5-10       | MM 340       | Humanoid           | long-legged & flat-headed, speak own, monkey & 5% common, hide in tree tops & drop on victims -4 | hide in shadows 75%, infravision 90', -1 to attack in daylight, use javelin, club,      | R                  | shield, nets trap  | Tribe              | Omnivore           | 10                 | General            | Prime Material     |
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| Tatalla                                 | 4     | 2+2    | 19        | Urban            | Any                | 2      | 1d3/1d3 or weapon  | 1-4       |    Yes |     Yes | 0      | S    | 12         | 270      | Night     | LE        | K, C       | 8-10       | MAI          | Humanoid           | assassin, 1 eye, speak common, imp, bat & rat, thieving: PP 50; OL 42; F/RT 40; MS 50; HS 51; HN | 90; backstab X3, if hired to kill it will sneak at night biting victim & returning next | R                  | sick, 2nd-loss DEX | Band               | Carnivore          | 5-7                | General            | Prime Material     |
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| Tatalla, Guildmaster                    | 4     | 3+3    | 17        | Urban            | Any                | 2      | 1d3/1d3 or weapon  | 1-4       |    Yes |     Yes | 0      | S    | 12         | 650      | Night     | LE        | K, C       | 8-10       | MAI          | Humanoid           | leads guild of 4d20 members, approves & assigns all contracts, uses magic items, otherwise same  | tatalla                                                                                 | R                  |                    | Band               | Carnivore          | 5-7                | General            | Prime Material     |
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| Termite, King                           | 5     | 6+6    | 15        | Any              | Any                | 1      | 3d6                | 1         |    Yes |      No | 0      | M    | 6          | 975      | Any       | N         | nil        | 1          | MM 204       | Monster            | every other round flammable liquid 20' save vs poison or blinded 5d4 rounds, if ignited 4d4 dmg, | soldiers & workers                                                                      | VR                 |                    | Colony             | Herbivore          | 2-4                | General            | Prime Material     |
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| Termite, Queen                          | 4     | 8+8    | 13        | Any              | Any                | 1      | 5d6                | 1         |     No |      No | 0      | M    | 3          | 1400     | Any       | N         | nil        | 1          | MM 204       | Monster            | guarded by soldiers & workers                                                                    |                                                                                         | VR                 |                    | Colony             | Herbivore          | 5-7                | General            | Prime Material     |
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| Termite, Soldier                        | 2/8   | 2+2    | 19        | Any              | Any                | 1      | 1d4                | 3-18      |    Yes |      No | 0      | M    | 9          | 120      | Any       | N         | nil        | 1          | MM 204       | Monster            | 1 per turn shoots flammable liquid 10' save vs poison or blinded 5d4 rounds, if ignited 4d4 dmg, | +5 morale bonus while protecting king & queen                                           | R                  |                    | Colony             | Herbivore          | 13-14              | General            | Prime Material     |
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| Termite, Worker                         | 2/10  | 1+2    | 20        | Any              | Any                | 1      | 1d2                | 6-60      |     No |      No | 0      | M    | 9          | 35       | Any       | N         | nil        | 1          | MM 204       | Monster            | attacks +1 & +5 morale bonus while protecting king & queen                                       |                                                                                         | R                  |                    | Colony             | Herbivore          | 8-10               | General            | Prime Material     |
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| Thork                                   | 3     | 3      | 18        | Water            | Sub-Trop/Trop      | 1      | 1d6                | 1-6       |    Yes |      No | 0      | L    | 6, Sw 6    | 175      | Any       | N         | 1d20 pp    | 2-4        | FF 88        | Monster            | stork-like, metallic feathers (copper), WIS check reveals steam rising from beak, attack in self | jet of boiling water 10' dia x 40' long 4d8 dmg save vs BW 1/2, takes 1 rnd to heat &   | VR                 | beak after BW,     | Flock              | Omnivore           | 9-10               | General            | Prime Material     |
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| Thorn Slinger                           | 8     | 4      |           | Land             | Any                | 1      | 2d4                | 3-12      |    Yes |      No | 0      | M    | 0          | 270      | Any       | N         | nil        | 0          | MM 291       | Plant              | spidery white plant with pale yellow blossom, fire 2d4 thorns 30' 1 dmg each (auto), stem has    | those < STR 14 are stuck if touched, other break free in 1d4 rnds, all stuck 1d3        | R                  | flammable          | Cluster            | Carnivore          | 8-10               | General            | Prime Material     |
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| Thorny                                  | 3     | 4      | 17        | Forests          | Temp/Trop          | 1      | 1d4+1              | 2-20      |    Yes |      No | 0      | M    | 15         | 175      | Any       | N         | nil        | 1          | MM 293       | Plant              | dog-like plant creatures trained by Mold Men, attacks w/ bite if successful it tries to roll on  | lay eggs like seeds                                                                     | VR                 |                    | Pack               | Carnivore          | 11-12              | General            | Prime Material     |
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| Thought-Eater                           | 9     | 3      | nil       | Special          | Any                | 0      | 0                  | 1-3       |    Yes |     Yes | 0      | S    | 6          | 1400     | Any       | N         | nil        | 0          | MM 341       | Monster            | only exist in Ethereal Plane, feed on mental energy, psionic extends to prime material, immune   | attack & control, order in which it feeds: 1) psionic points 2) magical energy (causes  | R                  | memorized spells   | Solitary           | Special            | 5-7                | General            | Ethereal           |
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| Thri-Kreen                              | 5     | 6+3    | 13        | Land             | Temp/Trop          | 5 or 2 | 1d4(4)/1d4+1 or    | 2-24      |    Yes |     Yes | 0      | L    | 18         | 1400     | Any       | CN        | magic      | 8-14       | MM 342       | Monster            | mantis warriors, attacks: claw(4)/bite or bite/weapon, use gythka (1d6/1d10 melee or 1d6+2       | abilities: Leap-20' up or 50' forward, Chatkcha-throwing wedge (2) 90 yrds 1d6+2,       | UC                 | paraly 2d8 rnds,   | Pack               | Carnivore          | 17-18              | General            | Prime Material     |
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| Tick, Giant                             | 3     | 2 - 4  | 19        | Any              | Any                | 1      | 1d6                | 3-12      |    Yes |      No | 0      | M    | 3          | 35/120   | Night     | N         | nil        | 1          | MM 204       | Monster            | drop on victims from trees, rocks, etc, hit drains 1d6 points of blood/round once attatched, 50% | fatal disease that kills host in 2d4 days unless cure disease                           | VR                 |                    | Colony             | Blood              | 8-10               | General            | Prime Material     |
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| Tick, Heart                             | 5     | 1      | 20        | Subterranean     | Temp/Trop          | 4 or 1 | 1d2/1d2/1d2/1d2 or | 1-4       |    Yes |      No | 0      | T    | 6, Lp 21   | 65       | Night     | N         | nil        | 0          | MAI          | Monster            | 6" dia, blind, sensitive ears, leaps on victim (opp surp -3) attack +2 (+4 if surp), if 1 of 4   | all legs attatch it draws blood, drains 8 rnds & drops off causing 1d2 dmg, BB/LG to    | VR                 | killed STR check,  | Solitary           | Blood              | 8-10               | General            | Prime Material     |
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| Tiger                                   | 6     | 5 +5   | 15        | Forests          | Sub-Arc/Trop       | 3      | 1d4+1/1d4+1/1d10   | 1-4       |    Yes |     Yes | 0      | L    | 12         | 650      | Night     | N         | nil        | 2-4        | MM 36        | Animal             | SA- if both front claws hit then rear claws attack 1d4+1/1d4+1, only surprised on a 1, protect   | unpredictable & dangerous, 25% cubs in lair (1-3)                                       | UC                 |                    | Solitary           | Carnivore          | 8-10               | General            | Prime Material     |
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| Titan, Algorn                           | 0     | 20     | 5         | Special          | Any                | 2      | 7d6+14/7d6+14      | 1-10      |    Yes |     Yes | 50%    | G    | 36         | 21,000   | Any       | CG        | E, Qx10, R | 19-21+     | MM 343       | Monster            | almost god-like, 25' tall, live in Olympus, SA-(kick, breath attack, etc) 10d6 dmg (every 2      | powers (20th lvl) see MM, +1 weapon to hit, influence over sea, can create water up to  | UC                 | cause a jet or     | Group              | Omnivore           | 17-18              | General            | Prime Material     |
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| Titan, Girzon                           | 0     | 20     | 5         | Special          | Any                | 2      | 7d6+14/7d6+14      | 1-10      |    Yes |     Yes | 50%    | G    | 36         | 21,000   | Any       | CG        | E, Qx10, R | 19-21+     | MM 343       | Monster            | almost god-like, 25' tall, live in Olympus, SA-(kick, breath attack, etc) 10d6 dmg (every 2      | powers (20th lvl) see MM, +1 weapon to hit, dominion over death, can take life from any | UC                 | god commands it    | Group              | Omnivore           | 17-18              | General            | Prime Material     |
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| Titan, Greater                          | speci | specia | 1         | Special          | Any                | 2      | special            | 1-10      |    Yes |     Yes | 90%    | G    | 36         | special  | Any       | CG        | E, Qx10, R | 22+        | MM 344       | Monster            | very close to gods & always with one, not subject to aggression from nondivine beings, never     | attacks                                                                                 | VR                 |                    | Group              | Omnivore           | 17-18              | General            | Prime Material     |
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| Titan, Malephus                         | 0     | 20     | 5         | Special          | Any                | 2      | 7d6+14/7d6+14      | 1-10      |    Yes |     Yes | 50%    | G    | 36         | 21,000   | Any       | CG        | E, Qx10, R | 19-21+     | MM 343       | Monster            | almost god-like, 25' tall, live in Olympus, SA-(kick, breath attack, etc) 10d6 dmg (every 2      | powers (20th lvl) see MM, +1 weapon to hit, influence over law & justice, detect lies & | UC                 | honest, incapable  | Group              | Omnivore           | 17-18              | General            | Prime Material     |
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| Titan, Mane                             | 0     | 20     | 5         | Special          | Any                | 2      | 7d6+14/7d6+14      | 1-10      |    Yes |     Yes | 50%    | G    | 36         | 21,000   | Any       | CG        | E, Qx10, R | 19-21+     | MM 343       | Monster            | almost god-like, 25' tall, live in Olympus, SA-(kick, breath attack, etc) 10d6 dmg (every 2      | powers (20th lvl) see MM, +1 weapon to hit, dominion over felines, change into any form | UC                 | transformed all    | Group              | Omnivore           | 17-18              | General            | Prime Material     |
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| Titan, Porphyl                          | 0     | 20     | 5         | Special          | Any                | 2      | 7d6+14/7d6+14      | 1-10      |    Yes |     Yes | 50%    | G    | 36         | 21,000   | Any       | CG        | E, Qx10, R | 19-21+     | MM 343       | Monster            | almost god-like, 25' tall, live in Olympus, SA-(kick, breath attack, etc) 10d6 dmg (every 2      | powers (20th lvl) see MM, +1 weapon to hit, power of growth, cause anything to grow to  | UC                 | never abuses his   | Group              | Omnivore           | 17-18              | General            | Prime Material     |
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| Titan, Syllia                           | 0     | 20     | 5         | Special          | Any                | 2      | 7d6+14/7d6+14      | 1-10      |    Yes |     Yes | 50%    | G    | 36         | 21,000   | Any       | CG        | E, Qx10, R | 19-21+     | MM 343       | Monster            | almost god-like, 25' tall, live in Olympus, SA-(kick, breath attack, etc) 10d6 dmg (every 2      | powers (20th lvl) see MM, +1 weapon to hit, power over love, remove negative feelings,  | UC                 |                    | Group              | Omnivore           | 17-18              | General            | Prime Material     |
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| Toad, Fire                              | 10    | 4+1    | 17        | Subterranean     | Non-Arctic         | 1      | 2d8                | 1-6       |    Yes |      No | 0      | S    | 6, Hop 6   | 270      | Any       | CN        | C          | 5-7        | MM 345       | Monster            | hate water, only attack is a single fireball 30' long & 5' radius, save vs spell for 1/2 dmg,    | threatened, -1 point/die from fire, +1/die for cold or water attacks, throwing water on | R                  | retreat but they   | Group              | Carnivore          | 8-10               | General            | Prime Material     |
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| Toad, Giant                             | 6     | 2+4    | 17        | Subterranean     | Non-Arctic         | 1      | 2d4                | 1-12      |    Yes |      No | 0      | M    | 6, Hop 6   | 120      | Any       | N         | nil        | 1          | MM 345       | Monster            | devour any creature, jump 6', leap to attack (-3 opponents surprise roll), prey on livestock,    | toads                                                                                   | C                  |                    | Group              | Carnivore          | 7                  | General            | Prime Material     |
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| Toad, Ice                               | 4     | 5      | 15        | Subterranean     | Arctic             | 1      | 3d4                | 1-4       |    Yes |      No | 0      | L    | 9, Hop 9   | 270      | Day       | N         | Q (C)      | 8-10       | MM 345       | Monster            | dwell in cold climates far below the surface, can radiate cold 10'-radius (every other rnd) all  | dmg save vs spell 1/2                                                                   | R                  |                    | Group              | Carnivore          | 11-12              | General            | Prime Material     |
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| Toad, Poisonous                         | 7     | 2      | 19        | Subterranean     | Non-Arctic         | 1      | 1d4+1              | 1-8       |    Yes |      No | 0      | M    | 6, Hop 6   | 175      | Any       | N         | nil        | 1          | MM 345       | Monster            | devour any creature, jump 6', leap to attack (-3 opponents surprise roll), prey on livestock,    | toads, if bitten save vs poison +2 or fall unconscious & die in 24 hrs                  | UC                 |                    | Group              | Carnivore          | 7                  | General            | Prime Material     |
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| Tohr-Kreen                              | 5     | 8+3    | 11        | Land             | Temp/Trop          | 5 or 2 | 1d6(4)/1d6+1 or    | 2-24      |    Yes |     Yes | 0      | L    | 18         | 2700     | Any       | CN        | magic      | 8-14       | MM 342       | Monster            | mantis warriors, attacks: claw(4)/bite or bite/weapon, use gythka (1d6/1d10 melee or 1d6+2       | abilities: Leap-20' up or 50' forward, Chatkcha-throwing wedge (2) 90 yrds 1d6+2,       | UC                 | paraly 2d8 rnds,   | Pack               | Carnivore          | 17-18              | General            | Prime Material     |
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| Tome Guardian                           | 2     | 4+4    | 15        | Any              | Any                | 1      | 1d4                | 1         |    Yes |     Yes | 0      | T    | 12         | 3000     | Any       | N         | guarded    | 8-10       | PM 64        | Monster            | summ from plane of fire, bound to tome, if object touched it attacks, fireburst (never misses)   | save -3 vs pois or unconsc 1d4+1 turns, normal att ignites combust save vs mag fire,    | VR                 | increased hp for   | Solitary           | Special            | 20                 | Forgotten Realms   | Elem, Fire         |
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| Trapper                                 | 3     | 12     | 9         | Subterranean     | Any                | 1      | 4 + opp AC         | 1         |    Yes |     Yes | 0      | H    | 3          | 3000     | Any       | N         | G          | 13-14      | MM 229       | Monster            | scavenger resembling manta ray, hides on floor (5% detect), victims wanders into center & it     | around victim, constriction 4+opp AC dmg & suffocation in 6 rnds, immune: heat & cold   | R                  | sold for 900 gp,   | Solitary           | Carnivore          | 11                 | General            | Prime Material     |
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| Trapper, Forest                         | 4     | 10     | 11        | Forests          | Any                | specia | special            | 1         |    Yes |      No | 0      | H    | 3, Br 6    | 3000     | Any       | N         | G          | 13-14      | MM 229       | Monster            | waits under paths & roads, extends 1d20+5 poisonous barbs thru the surface,25%(75% if            | on one, 5%/lvl of spotting barbs, save vs poison or paralsis 2d20 turns, surface after  | R                  | constricts victim, | Solitary           | Carnivore          | 11                 | General            | Prime Material     |
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| Treant                                  | 0     | 7 - 12 | 13        | Forests          | Any                | 2      | 2d8 or 3d6 or 4d6  | 1-20      |    Yes |     Yes | 0      | H    | 12         | 2000+    | Any       | CG        | Qx5, X     | 11-12      | MM 346       | Monster            | related to humans & trees, hate evil, dmg varies by age, 7-8/9-10/11-12 HD: thaco 13/11/9 & XP   | fire has +4 to hit & +1 dmg & save -4, can animate 2 normal trees (MV 3/turn, thaco 9,  | R                  | control if killed  | Cluster            | Photosynthesis     | 15-16              | General            | Prime Material     |
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| Tree, Dark                              | 0     | 10     | 11        | Jungle           | Tropical           | 2 or 1 | 3d6/3d6 or 4d6     | 1-4       |    Yes |     Yes | 0      | H    | 3          | 4000     | Night     | NE        | nil        | 5-7        | MAI          | Monster            | 2 eyes almost impossible to see, 1/2 dmg from fire, save -2 vs cold, attack arm/arm if both      | then bite drains blood, cause confusion 50' save vs spell if cast on unsuspecting       | R                  | jungle, 90% of     | Group              | Special            | 15-16              | General            | Prime Material     |
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| Tree, Death's Head                      | 10/7  | 10     | 11        | Land             | Temperate          | 1 per  | 1 or 1d4 (2d4)     | varies    |    Yes |     Yes | 10%    | H    | 0, Fl      | 5000     | Any       | NE        | nil        | 2-4        | MAI          | Monster            | weeping willow-like, 4d4 heads "fruits", attack bite, AC 10 (trunk) 7 (head), head 6 hp (not     | dmg from S only (branch 10 hp), spit seeds 30' w/1 dmg, immune fire, bite & spit        | R                  | cause dmg, fruit   | Special            | Special            | 19-20              | General            | Prime Material     |
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| Tree, Singing                           | 7     | 12+4   | 7         | Forests          | Temp/Trop          | leaves | 1                  | 1         |    Yes |     Yes | 25%    | L    | 0          | 10,000   | Day       | N         | nil        | 1          | MAI          | Monster            | appears as normal tree, singing (bassline) causes all w/ 100 yrds save vs spell or stop to rest  | 1d6 leaves drop/victim those charmed do not notice draining 1 point/leaf then           | VR                 | leaves=10x total   | Solitary           | Blood              | 19-20              | General            | Prime Material     |
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| Tressym                                 | 6     | 2      | 19        | Land             | Temperate          | 3      | 1d2/1d2/1d4        | 1         |     No |     Yes | 40%    | T    | 6, Fl 18   | 175      | Any       | CN        | nil        | 11-12      | MAI          | Monster            | winged cat, wings have feathers, stalk & pounce on prey, cunning, infravision 120', detect       | detect & are immune to poison, hate stirges & manticores, can be trained as familiar    | VR                 |                    | Solitary           | Carnivore          | 13-14              | General            | Prime Material     |
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| Tri-flower Frond                        | 9     | 2+8    | 17        | Forests          | Tropical           | 1      | 0                  | 1-10      |    Yes |      No | 0      | M    | 0          | 420      | Day       | N         | nil        | 0          | MM 291       | Plant              | green stalk topped by trumpet-shaped orange flower, flower shoots 2d4 3' lg pollen covered       | struck save vs poison or coma 1d4 hrs, plant senses victim & bends over & releases      | VR                 | washed off         | Solitary           | Carnivore          | 10                 | General            | Prime Material     |
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| Triton                                  | 4 (5) | 3      | 17        | Water, Ocean     | Any                | 1      | weapon             | 6-60      |    Yes |     Yes | 90%    | M    | Sw 15      | 270      | Day       | NG        | M, Q (C,   | 13+        | MM 347       | Humanoid           | use tridents, spears, heavy crossbow, wear armor (AC 4), mounts: hippocampi or sea horse,        | (4-6/7-8 HD, 650/2000 XP) or leader (9 HD, AC 2, XP 4000) using conch shells can call   | R                  | horse or sea lions | Tribe              | Omnivore           | 13                 | General            | Prime Material     |
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| Troglodyte                              | 5     | 2      | 19        | Subterranean     | Any                | 3 or 1 | 1d2/1d2/1d4+1 or   | 10-100    |    Yes |     Yes | 0      | M    | 12         | 120      | Any       | CE        | A          | 5-7        | MM 348       | Humanoid           | ware-like reptilian humanoids, hate men, 1/2 use claw/claw/bite rest use: axe, morning star,     | 2d4 dmg), prefer ambush (-4 opp surprise), in melee they secrete a smelly oil save vs   | C                  | for 10 rnds,       | Clan               | Carnivore          | 11                 | General            | Prime Material     |
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| Troll                                   | 4     | 6+6    | 13        | Land             | Any                | 3 or 1 | 1d4+4/1d4+4/1d8+4  | 1-12      |    Yes |     Yes | 0      | L    | 12         | 1400     | Night     | CE        | Q (D)      | 5-7        | MM 349       | Monster            | ugly, fearless, attack if hungry, infravision 90', regen 3/rnd, attack: claw/claw/bite or rarely | severed on 20 (unadjust) from E, limbs cont to fight, reattach after battle, fire &     | UC                 | throw stones 20    | Group              | Carnivore          | 14                 | General            | Prime Material     |
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| Troll, Desert                           | 4     | 7+7    | 13        | Desert           | Any                | 3 or 1 | 1d4+2/1d4+2/1d8+2  | 1 or      |    Yes |     Yes | 0      | L    | 12         | 1400     | Any       | CE        | C          | 8-10       | MM 349       | Monster            | ugly,attack if hungry, infravision 90', change color (-2 opp surprise), surprised on 1, regen    | claw/bite or rarely weapon +8, immune: normal fire, heat & cold, magic fire, acid &     | R                  | 1d4, flask 2d4,    | Solitary           | Carnivore          | 17-18              | General            | Prime Material     |
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| Troll, Freshwater                       | 3     | 5+5    | 15        | Water, Fresh     | Any                | 3 or 1 | 1d4+1/1d4+1/3d4 or | 1-6       |    Yes |     Yes | 0      | L    | 3, Sw 12   | 650      | Day       | CE        | Qx4 (C)    | 5-7        | MM 349       | Monster            | scrags, attack if hungry, infravision 90', regen 3/rnd if immersed in water, attack:             | weapon +8, limbs severed on 20 (unadjust) from E, limbs cont to fight, reattach after   | R                  | perm dmg,throw     | Group              | Carnivore          | 14                 | General            | Prime Material     |
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| Troll, Giant                            | 4     | 8      | 13        | Land             | Any                | 1 or 2 | 2d6+7 (spiked      | 1-12      |     No |     Yes | 0      | L    | 12         | 1400     | Any       | CE        | C          | 5-7        | MM 349       | Monster            | ugly, troll/giant crossbreed, infravision 90', regen 2/rnd, attack: club or claw/claw (rare),    | (unadjust) from E, limbs cont to fight, fire causes perm dmg, must take 10 dmg from     | R                  | 200 yrds 2d8 dmg,  | Tribe              | Carnivore          | 17-18              | General            | Prime Material     |
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| Troll, Ice                              | 8     | 2      | 19        | Any              | Arctic             | 2      | 1d8/1d8 or weapon  | 2-12      |     No |     Yes | 0      | L    | 9          | 175      | Any       | CE        | Q (D)      | 8-10       | MM 349       | Monster            | cunning, keep (demi)humans as livestock, infravision 90', regen 2/rnd in water, attack:          | weapon +4, limbs severed on 20 (unadjust) from E, limbs cont to fight, fire & acid      | R                  | cold, fire double  | Tribe              | Carnivore          | 11                 | General            | Prime Material     |
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| Troll, Saltwater                        | 2     | 6+12   | 13        | Water, Salt      | Any                | 3 or 1 | 1d4/1d4/1d8+8 or   | 1-8       |    Yes |     Yes | 0      | L    | 3, Sw 12   | 1400     | Night     | CE        | (D)        | 5-7        | MM 349       | Monster            | marine scrag, attack if hungry, infravision 90', regen 3/rnd if immersed in water, attack:       | weapon +8, limbs severed on 20 (unadjust) from E, limbs cont to fight, reattach after   | UC                 | perm dmg,throw     | Group              | Carnivore          | 16                 | General            | Prime Material     |
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| Troll, Snow                             | 4     | 7      | 13        | Land             | Arctic             | 2      | 1d8+2/1d8+2        | 1-2       |    Yes |     Yes | 0      | L    | 9          | 1400     | Night     | CE        | nil        | 5-7        | MAI          | Monster            | speaks little common & troll, attack claw/claw, regen 3 hp/rnd (starting 3 rnds from dmg), cold  | dmg save none, fire causes double dmg save normal, fight to death, lair is cave,        | R                  | only on 1 in home  | Solitary           | Carnivore          | 13-14              | General            | Prime Material     |
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| Troll, Spectral                         | 0     | 8      | 13        | Forests          | Any                | 3      | 1d4+2/1d4+2/1d8+2  | 1         |     No |     Yes | 0      | L    | 12         | 1400     | Night     | CE        | C          | 11-12      | MM 349       | Undead             | material form only in dark, slay all living creatures, infravision 90', attack: claw/claw/bite,  | turn as spector, if killed by troll turn to 1 in 3 days unless proper burial, vanish in | VR                 | nightfall, those   | Solitary           | Carnivore          | 15                 | General            | Prime Material     |
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| Troll, Spirit                           | 0     | 8      | 13        | Any              | Any                | 3      | 1d4+2/1d4+2/2d4+2  | 1         |    Yes |     Yes | 0      | L    | 12         | 5000     | Any       | CE        | C          | 11-12      | MM 351       | Monster            | troll/invisible stalker crossbreed, it is invisible, infravision 120', regen 3/rnd, attack:      | weapons to hit, immune: cold, fire & acid perm dmg, bite causes dmg & heals troll equal | VR                 | dmg & drains STR   | Solitary           | Carnivore          | 15                 | General            | Prime Material     |
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| Troll, Two-Headed                       | 4     | 10     | 11        | Land             | Any                | 4 or 1 | 1d4+4/1d4+4/1d12/1 | 1-3       |    Yes |     Yes | 0      | L    | 12         | 3000     | Any       | CE        | Q (D)      | 8-10       | MM 349       | Monster            | ettin crossbreed, attack if hungry, infravision 90', regen 1/rnd, attack:claw/claw/bite/bite or  | thinner limbs severed on 20 (unadjust) from E, limbs cont to fight, fire & acid cause   | VR                 | throw stones 20    | Group              | Carnivore          | 15-16              | General            | Prime Material     |
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| Tuyewera                                | 8     | 6      | 15        | Land             | Tropical           | 1      | 1d4 or weapon      | 1-3       |    Yes |     Yes | 0      | M    | 6          | 975      | Any       | E         | nil        | 8-10       | MAI          | Undead             | animated corpse of DM spells, removed legs at knees, thieving skills: MS 50%; HS 90%; OL 50%,    | assassin, attack: hand 25% of causing disease, SA-drain breath: sleeping victim save vs | UC                 | coma 1d4 days,     | Band               | Nil                | special            | General            | Prime Material     |
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| Tyrg                                    | 5     | 5 - 8  | 15        | Any              | Any                | 1      | 1d12               | 1-10      |    Yes |      No | 0      | S    | 18         | 270-975  | Day       | N         | nil        | 1          | MM 241       | Animal             | emits howl that mildly stuns victims (+2 initiative & -2 attack) for 3 rounds no save, 5/6/7/8   | 15/13/13, XP 270/420/650/975                                                            | VR                 |                    | Group              | Carnivore          | 13-14              | General            | Prime Material     |
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| Umber Hulk                              | 2     | 8+8    | 11        | Subterranean     | Any                | 3      | 3d4/3d4/1d10       | 1-4       |    Yes |      No | 0      | L    | 6, Br 1-6  | 4000     | Any       | CE        | G          | 8-10       | MM 352       | Monster            | iron-like claws, strong, dig to corridor & peak thru crack waiting for victim (-5 opp surp),     | infravison 90', if you look into its eyes save vs spell or confusion, will not fight to | R                  | food, prefer human | Solitary           | Carnivore          | 13                 | General            | Prime Material     |
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| Unicorn                                 | 2     | 4+4    | 15        | Forests          | Temperate          | 3      | 1d6/1d6/1d12       | 1-6       |    Yes |     Yes | 0      | L    | 24         | 650      | Day       | CG        | X          | 8-10       | MM 353       | Monster            | live away from humans, shun other sylvan creatures (dryads, pixies, etc), sense enemy 240 yrds,  | -6 opp surp, attack hoof/hoof/horn, horn is +2 to hit, charge (30') 3d12 dmg from horn, | R                  | death spells &     | Family             | Herbivore          | 14                 | General            | Prime Material     |
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| Urchin, Black                           | 4     | 1+1    | 19        | Water, Ocean     | Any                | 2      | 1d4                | 1-6       |    Yes |      No | 0      | S    | 6, Sw 6    | 65       | Any       | N         | gem - 10 x | 2-4        | MM 354       | Monster            | 3' ball covered w/ needles, hunted for gem inside, fire needles as light crossbow, no eyes,      | allows them to "see", +2 to attacks, some have lethal or paralytic poison, never attack | UC                 | approached within  | Cluster            | Scavenger          | 11                 | General            | Prime Material     |
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| Urchin, Green                           | 3     | 2+1    | 19        | Water, Ocean     | Any                | 2      | 1d6+1              | 1-6       |    Yes |      No | 0      | S    | 6, Sw 6    | 120      | Any       | N         | gem - 40 x | 2-4        | MM 354       | Monster            | 3' ball covered w/ needles, hunted for gem inside, fire needles as light crossbow, no eyes,      | allows them to "see", +2 to attacks, some have lethal or paralytic poison, never attack | R                  | approached within  | Cluster            | Scavenger          | 11                 | General            | Prime Material     |
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| Urchin, Land                            | 3     | 3+3    | 17        | Land             | Temp/Trop          | 6      | 1d2                | 1-2       |    Yes |      No | 0      | S    | 12         | 420      | Day       | N         | pearls     | 1          | MM 354       | Monster            | 3' ball covered w/ needles, walks on 5 spindly legs, fire needles as light crossbow, no eyes,    | allows them to "see", +2 to attacks, paralytic poison save vs poison or paralyzed 6     | R                  | approached within  | Solitary           | Scavenger          | 11                 | General            | Prime Material     |
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| Urchin, Red                             | 2     | 3+1    | 17        | Water, Ocean     | Any                | 2      | 1d4+1              | 1-4       |    Yes |      No | 0      | S    | 6, Sw 6    | 420      | Any       | N         | gem - 90 x | 2-4        | MM 354       | Monster            | 3' ball covered w/ needles, hunted for gem inside, fire needles as light crossbow, no eyes,      | allows them to "see", +2 to attacks, some have lethal or paralytic poison, never attack | R                  | approached within  | Cluster            | Scavenger          | 11                 | General            | Prime Material     |
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| Urchin, Silver                          | 0     | 5+3    | 15        | Water, Ocean     | Any                | 2      | 1d4+1              | 1-2       |    Yes |      No | 0      | S    | 6, Sw 6    | 975      | Any       | N         | gem - 250  | 2-4        | MM 354       | Monster            | 3' ball covered w/ needles, hunted for gem inside, fire needles as light crossbow, no eyes,      | allows them to "see", +2 to attacks, some have lethal or paralytic poison, never attack | VR                 | approached within  | Solitary           | Scavenger          | 11                 | General            | Prime Material     |
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| Urchin, Yellow                          | 1     | 4+2    | 17        | Water, Ocean     | Any                | 4      | 1d6                | 1-3       |    Yes |      No | 0      | S    | 6, Sw 6    | 650      | Any       | N         | gem - 160  | 2-4        | MM 354       | Monster            | 3' ball covered w/ needles, hunted for gem inside, fire needles as light crossbow, no eyes,      | allows them to "see", +2 to attacks, some have lethal or paralytic poison, never attack | VR                 | approached within  | Cluster            | Scavenger          | 11                 | General            | Prime Material     |
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| Urd                                     | 8     | 2 - 5  | 19        | Hills/Rough      | Temp/Trop          | 1      | weapon             | 3-300     |    Yes |      No | 0      | S    | 6, Fl 15   | 35-175   | Night     | NE        | J (Qx5)    | 5-7        | MM 214       | Humanoid           | relative of kobold, bat-like wings, infravision 60', hunt at night dropping rocks from air       | AC 10 (adj DEX) actively dodging AC 2, rocks cause 2d4 dmg, tribes contain subchief (AC | R                  | magic leather      | Tribe              | Omnivore           | 7                  | General            | Prime Material     |
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| Vampire, Common (West)                  | 1     | 8+3    | 11        | Land             | Any                | 1      | 1d6+4              | 1-4       |    Yes |     Yes | 0      | M    | 12, Fl 18  | 8000     | Night     | CE        | F          | 15-16      | MM 355       | Undead             | cast no refl or shadow, move in silence, STR 18/76, +2 to hit & +4 dmg, gaze-save vs spell -2 or | drains 2 lvls/hit, +1 weapons to hit, regen 3/rnd, if reduced to 0 it assumes gas form, | R                  | sleep, charm, hold | Solitary           | Special            | 16                 | General            | Prime Material     |
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| Vampire, Eastern                        | 1     | 8+3    | 11        | Land             | Any                | 1      | 1d6+4              | 1-4       |    Yes |     Yes | 0      | M    | 12, Fl 18  | 9000     | Night     | CE        | F          | 15-16      | MM 355       | Undead             | cast no refl or shadow, move in silence, STR 18/76, +2 to hit & +4 dmg, fade from sight          | drains 2 lvls/hit, +1 weapons to hit, regen 3/rnd, if reduced to 0 it assumes gas form, | VR                 | sleep, charm, hold | Solitary           | Special            | 16                 | General            | Prime Material     |
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| Vilirij                                 | 5     | 1+1    | 19        | Urban            | Any                | 1      | 1d4                | 1         |    Yes |     Yes | 0      | T    | 3, Fl 6    | 270      | Night     | NE        | nil        | 2-4        | MAI          | Monster            | parasite, flat creature resembling skin, waits on ceilings or doors, lands on exposed skin       | areas), injects poison that prevents victim from noticing, drains 1d4 points of         | R                  | it as a skin       | Solitary           | Blood              | 8-10               | General            | Prime Material     |
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| Vodyanoi                                | 2     | 8      | 13        | Water, Fresh     | Any                | 3      | 3d4/3d4/1d10       | 1-3       |     No |     Yes | 0      | L    | 3, Sw 6    | 2000     | Any       | CE        | G          | 8-10       | MM 352       | Monster            | attack: claw/claw/bite, infravison 90', will not fight to death, smash hulls of ships to sink or | 1/day summon 1d20 electric eels (50% success), prefer human prey                        | R                  |                    | Solitary           | Carnivore          | 13                 | General            | Prime Material     |
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| Vulture                                 | 6     | 1 +1   | 19        | Any              | Any                | 1      | 1d2                | 4-24      |     No |      No | 0      | S    | 3, Fl 27   | 65       | Day       | N         | nil        | 1          | MM 27        | Animal             | cowardly, search for injured or dead creatures, creatures that are unconscious, dead, or held    | meal, if surviving combatants are more than 20' away vultures begin feeding, immune to  | C                  |                    | Flock              | Scavenger          | 5-7                | General            | Prime Material     |
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| Vulture, Giant                          | 7     | 2 +2   | 19        | Any              | Any                | 1      | 1d4                | 2-12      |     No |      No | 0      | M    | 3, Fl 24   | 120      | Day       | N         | special    | 1          | MM 27        | Monster            | can be trained to associate specific species as food, eggs & hatchlings worth 30-60 gp           |                                                                                         | UC                 |                    | Flock              | Carnivore          | 8-10               | General            | Prime Material     |
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| Wari                                    | 6     | 3      | 17        |                  |                    | 2 or 1 | 1d2/1d4 or 3d4     | 6-60      |     No |      No |        |      | 15         | 65       |           |           |            |            | MM 27        |                    |                                                                                                  |                                                                                         |                    |                    |                    |                    | 7                  | General            | Prime Material     |
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| Warthog                                 | 7     | 3      | 17        | Forests          | Temp/Trop          | 2      | 2d4/1d8            | 1-6       |     No |      No | 0      | M    | 12         | 120      | Day       | N         | nil        | 1          | MM 241       | Animal             | attacks to death (-7 hp)                                                                         |                                                                                         | C                  |                    | Herd               | Carnivore          | 8-10               | General            | Prime Material     |
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| Wasp, Giant                             | 4     | 4      | 17        | Any              | Any                | 2      | 2d4/1d4+special    | 1-20      |    Yes |      No | 0      | M    | 6, Fl 21   | 420      | Day       | N         | nil        | 1          | MM 204       | Monster            | attacks: bite/sting+poison save vs poison or 5d6 dmg & 2d6 hrs paralysis                         |                                                                                         | R                  |                    | Swarm              | Omnivore           | 8-10               | General            | Prime Material     |
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| Weasel                                  | 6     | 1 hp   | 20        | Any              | Temp/Trop          | 1      | 1                  | 1-2       |     No |      No | 0      | S    | 15         | 7        | Day       | N         | nil        | 1          | MM 241       | Animal             | hunted for fur or pets                                                                           |                                                                                         | C                  |                    | Solitary           | Herbivore          | 11-12              | General            | Prime Material     |
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| Wemic                                   | 5 (6) | 5+8    | 15        | Plains           | Temperate          | 3      | 1d4/1d4/weapon     | 2-16      |     No |     Yes | 0      | L    | 12         | 270      | Day       | N         | B          | 8-10       | MM 357       | Monster            | lion body w/ humanoid torso, attack: claw/claw/weapon, use javelin, club or short sword, females | weapons but +2 to hit, males carry leather shields (AC 5), ambush & hunt, leap 10' up   | VR                 | male, 2d12 female  | Pride              | Carnivore          | 11-12              | General            | Prime Material     |
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| Whale, Common                           | 4     | 12 -   | 9         | Water, Ocean     | Any                | 1      | 1/2 HD (tail) or   | 1-8       |    Yes |      No | 0      | G    | Sw 18      | 2000+    | Any       | N         | nil        | 5-7        | MM 358       | Animal             | 12/13-14/15+ HD: THAC0 9/7/5, XP +1000/HD over 12, 12-17/18-24/24-36 HD: fin dmg 1d8/3d8/1d4x10, | bite dmg 5d4/1d4x10/3d4x5, 10' to 110' long, carcass worth 100 gp/HD, possess a yellow  | C                  | to make perfume    | Group              | Carnivore          | 15                 | General            | Prime Material     |
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| Whale, Giant                            | 3     | 18 -   | 5         | Water, Ocean     | Any                | 1      | 1/2 HD (tail) or   | 1-2       |    Yes |      No | 0      | G    | Sw 18      | 8000+    | Any       | N         | nil        | 8-10       | MM 358       | Monster            | 18-25/26-35/36-54 HD: bite dmg 1d4x10/2d4x10/3d4x10, XP +1000/HD over 18, accompanied by 2d4     | common whales, 100' to 400' long, leap out of water & land on ship (50%), if hit is >3  | VR                 | victims 2/rnd dmg  | Solitary           | Omnivore           | 15                 | General            | Prime Material     |
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| Whale, Killer                           | 4     | 9 - 12 | 9         | Water, Ocean     | Arctic             | 1      | varies by size     | 5-40      |    Yes |      No | 0      | H    | Sw 30      | 975+     | Any       | N         | nil        | 8-12       | MM 358       | Animal             | 9-10/11-12 HD: THAC0 11/9, XP 975/1400/2000, 9-10/11-12 HD: bite dmg 4d6/6d4, only attack if     | 15' to 30' long, breaks thru ice, save vs paraly or fall into icy water, if hit victim  | C                  | -1 STR & DEX/rnd   | Group              | Carnivore          | 14                 | General            | Prime Material     |
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| Whale, Leviathan                        | 1     | 36 -   | 5         | Water, Ocean     | Any                | 1      | 1/2 HD (tail) or   | 1         |    Yes |      No | 0      | G    | Sw 18      | 26,000+  | Any       | N         | nil        | 15-16      | MM 358       | Monster            | 36-47/48-72 HD: bite dmg 3d4x10/3d4x15, XP +1000/HD over 36, lord of all whales, if hit w/ >3    | victim (up to 80') is swallowed, 500' to 1000' long, jump out of water all w/500' save  | VR                 | vs normal blow or  | Solitary           | Omnivore           | 15                 | General            | Prime Material     |
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| Whale, Narwhal                          | 6     | 4+4 -  | 15        | Water, Ocean     | Any                | 1      | varies by size     | 1-6       |     No |      No | 0      | H    | Sw 21      | 175+     | Any       | N         | nil        | 1          | MM 358       | Monster            | 4-5/6 HD: THAC0 15/13, XP 175/270/420, 4/5/6 HD: horn dmg 2d12/6d4/7d4, unicorn of the sea, 6'   | 12' long, females 2d4 dmg, carcass worth 100 gp/HD,  yellow substance for perfume 1d4 x | R                  |                    | Group              | Carnivore          | 12                 | General            | Prime Material     |
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| Whipweed                                | 4 (6) | 1+4    | 18        | Forests          | Any                | 2      | 1d10/1d10          | 1-2       |    Yes |      No | 0      |      | 3          | 175      | Any       | N         | nil        | 2-4        | FF 94        | Monster            | 2 stalks w/leaf-like appendages, 15' long fully grown, connected to spherical body w/8 small     | stalks strike diff victims, if (stalk is killed) body is not, body must be destroyed to | UC                 | go into frenzy 1   | Solitary           | Scavenger          | 11-12              | General            | Prime Material     |
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| Wight                                   | 5     | 4+3    | 15        | Land             | Any                | 1      | 1d4                | 2-16      |    Yes |     Yes | 0      | M    | 12         | 1400     | Night     | LE        | B          | 8-10       | MM 360       | Undead             | enhabit barrows & catacombs, silver & magic weapons, touch causes dmg & drains 1 level, if       | victim turns into one of 1/2 normal HD, recovery is nearly impossible, immune: cold,    | UC                 | paralyzation, holy | Solitary           | Special            | 14                 | General            | Prime Material     |
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| Will o'wisp                             | -8    | 9      | 11        | Swamp            | Any                | 1      | 2d8                | 1 or      |    Yes |     Yes | 0      | S    | Fl 18 (A)  | 3000     | Night     | CE        | Z          | 15-16      | MM 361       | Monster            | glowing balls of light, mistaken as lanterns or light spells, blank out light 2d4 rnds           | victims to death than physical combat, electrical dmg, only spells affecting them:      | UC                 | maze, if <5 hp it  | Solitary           | Special            | 17                 | General            | Prime Material     |
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| Windghost                               | -2    | 9+9    | 11        | Any              | Any                | 1      | 1d4+1 or 3d4       | 1-12      |    Yes |     Yes | 45%    | H    | Fl 18 (B)  | 12,000   | Any       | LN        | nil        | 15-16      | MAI          | Monster            | flying cone, 120' infravision, 2 tenticles, swoop on victims (19 or 20 swallows M creatures 2d6  | windghosts emit windsong taking effect in 1d2 rnds lasting 1d8 rnds all speach,         | VR                 | immune: mind       | Group              | Omnivore           | 19-20              | General            | Prime Material     |
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| Witherstench                            | 7     | 2+2    | 19        | Subterranean     | Any                | 1      | 1d6/1d6            | 3-12      |     No |     Yes | 0      | S    | 6          | 120      | Any       | N         | B          | 2-4        | FF 95        | Monster            | relative of skunk, attacks claw/claw, emits foul odor all 30' save vs poison or be nauseated     | until they or beast moves away                                                          | R                  |                    | Pack               | Scavenger          | 10-11              | General            | Prime Material     |
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| Witherweed                              | 8     | 3 - 6  | 18        | Land             | Temp/Trop          | many   | 1d4 DEX save vs    | 1         |    Yes |      No | 0      |      | nil        | 420+     | Any       | N         | nil        | 0          | FF 95        | Plant              | found in old buildings & areas, can be over 20' square area, if set on fire inhaling smoke save  | burns 1 sq ft/rnd & leaves heavy oily smoke 4 hrs+ to dissipate, 1+ att/victim, if 4    | UC                 | follow 5 rnd att   | Solitary           | Water              | n/a                | General            | Prime Material     |
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| Wizard Lice                             | 0     | 1 per  |           | Urban            | Any                | 0      | 0                  | 1 nest    |    Yes |     Yes | 10%    | T    | 1/10       | 120      | Any       | N         | nil        | 0          | MAI          | Monster            | parasite, difficult to see, harmless in small numbers, can breed into a nest in 1 week, feed on  | infest a spellcaster they drain 1 spell/day (random), to be removed they must be washed | R                  | cure disease       | Group              | Special            | 20                 | General            | Prime Material     |
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| Wolf                                    | 7     | 3      | 18        | Any              | Temp/SubArc        | 1      | 1d4+1              | 2-12      |     No |     Yes | 0      | S    | 18         | 120      | Any       | N         | nil        | 5-7        | MM 362       | Animal             | cunning, hunt in packs, prefer small prey, run from human attacks, save vs charm +1, packs led   | male                                                                                    | UC                 |                    | Family             | Carnivore          | 10                 | General            | Prime Material     |
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| Wolf, Dire                              | 6     | 4+4    | 15        | Forests          | Any                | 1      | 2d4                | 3-12      |     No |      No | 0      | L    | 18         | 175      | Any       | N         | nil        | 2-4        | MM 362       | Animal             | larger ancestor of the modern species, cunning, hunt in packs, prefer small prey, run from human | packs led by dominant male                                                              | R                  |                    | Pack               | Carnivore          | 10                 | General            | Prime Material     |
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| Wolf, Dread                             | 6     | 4+4    | 15        | Land             | Any                | 1      | 1d10               | 3-12      |    Yes |     Yes | 0      | S    | 18         | 650      | Any       | NE        | nil        | 8-10       | MAI          | Undead             | inflict rotting disease save vs poison in 1 hr or loose 1 hp/hr until dead (herbalist prof +2 to | removes, regen 3 hp/rnd after 3 rnds, immune: charm, hold & cold, electric 1/2 dmg,     | VR                 | be under control   | Pack               | Nil                | 17-18              | General            | Prime Material     |
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| Wolf, Stone                             | 0     | 5+4    | 15        | Land             | Any                | 1      | 2d4                | 1-4       |    Yes |     Yes | 0      | S    | 9          | 1400     | Any       | N         | nil        | 1          | MAI          | Monster            | animated stone, change from statue w/ +4 to initiative 1st rnd, on 20 pounce on victim causing   | dmg & no DEX or shield bonus (att +4) BB/LG to free, P weap 1 point, E 1/2, B full,     | VR                 | destroyed it is    | Special            | Nil                | 19-20              | General            | Prime Material     |
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| Wolf, Vampiric                          | 2     | 6+4    | 13        | Land             | Any                | 1      | 3d4                | 3-18      |    Yes |     Yes | 0      | S    | 24         | 2000     | Night     | E         | nil        | 5-7        | MAI          | Undead             | created from normal wolf pups, glowing orange eyes, run down victims & bite, victims must save   | or be knocked over; then wolf tries to grap weapon arm (att -4) w/STR check to break    | VR                 | immune: sleep,     | Pack               | Blood              | 13-14              | General            | Prime Material     |
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| Wolf, Winter                            | 5     | 6      | 15        | Any              | Arctic             | 1      | 2d4                | 2-8       |    Yes |      No | 0      | L    | 18         | 975      | Any       | NE        | I          | 8-10       | MM 362       | Monster            | most dangerous wolf, breath a stream of frost 1/turn, 6d4 dmg all within 10' save vs BW for 1/2, | cold, fire dmg +1/die, can communicate with worgs & have own language, pelt is worth    | VR                 | condition          | Pack               | Carnivore          | 13                 | General            | Prime Material     |
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| Wolf, Zombie                            | 6     | 2+2    | 19        | Land             | Any                | 1      | 1d4+1              | 2-8       |     No |     Yes | 0      | S    | 9          | 65       | Any       | NE        | nil        | 0          | MAI          | Undead             | rise from death by freeze or starve near graveyard etc, stench 100', always attacks last,        | sleep, poison, cold & death, holy water 2d4 dmg, if fighting under evil priest or       | VR                 | packs or assembly  | None               | Nil                | special            | General            | Prime Material     |
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| Wolfwere                                | 3     | 5+1    | 15        | Forests          | Any                | 1 or 2 | 2d6 & weapon       | 1-3       |    Yes |     Yes | 10%    | M    | 15         | 1400     | Any       | CE        | B & 50% of | 13-16      | MM 363       | Monster            | loves killing (demi)humans, shapechange into humanoid, dire wolf or wolf-monster, in humanoid    | an instrument playing song save vs spell or slow for 1d4+4 rnds, in monster form can    | R                  | edged, harmed by   | Solitary           | Carnivore          | 14                 | General            | Prime Material     |
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| Wolverine                               | 5     | 3      | 13        | Forests          | Temp/Trop          | 3      | 1d4/1d4/1d4+1      | 1         |     No |      No | 0      | M    | 2          | 120      | Any       | N         | nil        | 1          | MM 241       | Animal             | vicious fighter                                                                                  |                                                                                         | UC                 |                    | Solitary           | Carnivore          | 11-12              | General            | Prime Material     |
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| Woodchuck                               | 9     | 1-6 hp | 20        | Forests          | Any                | 1      | 1                  | 1-2       |     No |      No | 0      | S    | 5, Br 2    | 7        | Day       | N         | nil        | 1          | MM 244       | Animal             | gnaw through trees & wood, pelts worth 1 gp                                                      |                                                                                         | C                  |                    | Solitary           | Herbivore          | 2-9                | General            | Prime Material     |
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| Worg                                    | 6     | 3+3    | 17        | Forests          | Any                | 1      | 2d4                | 3-12      |     No |      No | 0      | M    | 18         | 120      | Any       | NE        | nil        | 5-7        | MM 362       | Monster            | offshoot of dire wolves, tend to be evil, primative language, serve as mounts for goblins, packs | dominant male                                                                           | R                  |                    | Pack               | Carnivore          | 11                 | General            | Prime Material     |
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| Worm, Blood-, Giant                     | 4     | 6      | 15        | Subterranean     | Any                | 1      | 1d8                | 1-4       |    Yes |      No | 0      | H    | 6, Br 1    | 420      | Any       | N         | Q          | 0          | MM 364       | Monster            | attack if hungry or stepped on, it fastens mouth & causes 1d8 blood drain dmg per rnd until      | by success open doors, takes double dmg from fire save -2 for full                      | R                  |                    | Solitary           | Blood              | 17-18              | General            | Prime Material     |
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| Worm, Book-                             | 2     | 1/4    |           | Land             | Any                | 0      | 0                  | 1-2       |     No |     Yes | 0      | T    | 12, Br 3   | 15       | Any       | N         | nil        | 0          | MM 364       | Monster            | inhabits libraries, eats pages from books, 1" long, change color to match surroundings, opp -6   | not eat living matter, seek to avoid capture & combat if discovered                     | R                  |                    | Solitary           | Special            | 2-4                | General            | Prime Material     |
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| Worm, Mottled                           | 6     | 15     | 5         | Water            | Any                | 2      | 2d12/2d4           | 1         |    Yes |      No | 0      | G    | 9, Sw 9    | 13,000   | Any       | N         | (B, Qx5,   | 0          | MM 364       | Monster            | sensitive to small vibrations, sense prey 60', if bite is 4 > needed victim is swallowed, dies   | in 2 hrs & cannot be raised, interior AC 9 but digest acid -1 cumm to dmg, stinger on   | VR                 | treasure in the    | Solitary           | Carnivore          | 12                 | General            | Prime Material     |
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| Worm, Purple                            | 6     | 15     | 5         | Subterranean     | Any                | 2      | 2d12/2d4           | 1         |    Yes |      No | 0      | G    | 9, Br 9    | 13,000   | Any       | N         | (B, Qx5,   | 0          | MM 364       | Monster            | sensitive to small vibrations, sense prey 60', if bite is 4 > needed victim is swallowed, dies   | in 2 hrs & cannot be raised, interior AC 9 but digest acid -1 cumm to dmg, stinger on   | R                  | treasure in the    | Solitary           | Carnivore          | 12                 | General            | Prime Material     |
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| Worm, Rot Grub                          | 9     | 1 hp   |           | Land             | Any                | 0      | 0                  | 5-20      |    Yes |      No | 0      | T    | 1, Br 0    | 15       | Any       | N         | nil        | 0          | MM 364       | Monster            | maggot-like, live in refuse, if they touch victims skin it does damage equal to victims AC (not  | burrow into flesh secreting mild poison numbing area, WIS check to notice 1/rnd, fire   | UC                 | application, in    | Swarm              | Scavenger          | 5                  | General            | Prime Material     |
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| Worm, Thunderherder                     | 6     | 7      | 12        | Desert           | Any                | 2      | 0/2d4              | 10-100    |    Yes |      No | 0      | L    | 9, Br 9    | 5000     | Any       | N         | (B, Qx5,   | 0          | MM 364       | Monster            | prey on small creatures in the sand, if bite (no dmg) is 4 > needed victim is swallowed, dies in | in 2 hrs & cannot be raised, interior AC 9 but digest acid -1 cumm to dmg, stinger on   | VR                 | treasure in the    | Group              | Carnivore          | 12                 | General            | Prime Material     |
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| Wraith                                  | 4     | 5+3    | 15        | Any              | Any                | 1      | 1d6                | 2-12      |    Yes |     Yes | 0      | M    | 12, Fl 24  | 2000     | Night     | LE        | E          | 11-12      | MM 365       | Undead             | black man-shaped clouds, touch has chilling effect & drains 1 lvl, silver or +1 weapons, holy    | dead unless save kills it, immune: sleep, charm, hold, death, poison & cold, animal     | UC                 | if killed victim   | Pack               | Special            | 15                 | General            | Prime Material     |
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| Wraith, Shimmering                      | 4     | 4      | 17        | Any              | Any                | 1      | 1d6                | special   |    Yes |     Yes | 0      | M    | 12         | special  | Any       | N         | nil        | 0          | MAI          | Undead             | resemble shadow, no lang, attack by touch causing elect dmg, this dmg done lowers own hp, it     | metal weapon attacker takes 1 dmg, if area well lit can cast shadow-1d4 cold dmg,       | VR                 | sleep, charm &     | Special            | Nil                | special            | General            | Prime Material     |
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| Wyvern                                  | 3     | 7+7    | 13        | Mountains        | Temperate          | 2      | 2d8/1d6 or 1d6/1d6 | 1-6       |    Yes |      No | 0      | G    | 6, Fl 24   | 1400     | Dawn &    | NE        | E          | 5-7        | MM 366       | Monster            | flying lizard, aggressive, attack: bite/sting, sting poison save 1d6/die, in flight snatches     | victim caught, once airborne it stings & bites +4, first dive -2 opp surprise, some     | UC                 | body parts are     | Solitary           | Carnivore          | 14                 | General            | Prime Material     |
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| Xantravar                               | 6     | 3+3    | 17        | Swamp            | Any                | 2      | 1d4+poison/1d4+1d6 | 1 or 1-4  |    Yes |     Yes | 0      | L    | Fl 15(A),  | 975      | Any       | NE        | nil        | 5-7        | MAI          | Monster            | stinging horror, bulb-like, 90' infravision, attacks w/2 stinger only 1 has poison & only inject | -3 or 15 additional points, other stinger causes dmg + sucks 1d6+3 blood, if attacked   | R                  | 10'-1d3 dmg & 1d2  | Solitary           | Blood              | 13-14              | General            | Prime Material     |
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| Xaren                                   | 1     | 5+5    | 15        | Subterranean     | Any                | 4      | 1d3/1d3/1d3/4d4    | 1         |    Yes |     Yes | 0      | M    | 9, Br 3    | 3000     | Any       | N         | O, P,  X,  | 8-10       | MM 367       | Monster            | native to plane of Earth, feeds on minerals especially magic metals (smells 40'), expect         | magic items, blend w/surroud -5 opp surp, if att by magic weap it bites weap AC -2 if   | VR                 | phase dr kills it, | Solitary           | Special            | 15                 | General            | Prime Material     |
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| Xaver                                   | 2     | 3      | 17        | Land             | Any                | 1      | 1d4+1              | 1-4       |    Yes |     Yes | 45%    | M    | 9, Jp 3    | 270      | Any       | LN        | nil        | 8-14       | MAI          | Monster            | looks like a sword, eats metal, infravision 90', metal passes thru its body, immune: heat &      | dmg to those it contacts, cold does dmg +1/die, ferrous metals touching it fall to      | VR                 | xaver body can be  | Solitary           | Special            | 13-14              | General            | Prime Material     |
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| Xixchil                                 | 5     | 6+3    | 13        | Land             | Temp/Trop          | 5 or 2 | 1d4(4)/1d4+1 or    | 2-24      |    Yes |     Yes | 0      | L    | 18         | 1400     | Any       | CN        | magic      | 8-14       | MM 342       | Monster            | spacefaring mantis, skilled surgeons, attacks: claw(4)/bite or bite/weapon, use gythka (1d6/1d10 | 1d6+2 thrown), special abilities: Leap-20' up or 50' forward, Chatkcha-throwing wedge   | UC                 | Venom-bite save vs | Pack               | Carnivore          | 17-18              | General            | Prime Material     |
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| Xorn                                    | -2    | 7+7    | 13        | Subterranean     | Any                | 4      | 1d3/1d3/1d3/4d6    | 1-4       |    Yes |     Yes | 0      | M    | 9, Br 9    | 4000     | Any       | N         | O, P, Qx5, | 8-10       | MM 367       | Monster            | native to plane of Earth, feeds on minerals (smells 20'), attack flesh creatures only in         | food, blend w/surroundings -5 opp surp, burrows underground & emerges at victims feet,  | VR                 | immune: fire &     | Solitary           | Special            | 16                 | General            | Elem, Earth        |
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| Yellow Musk Creeper                     | 7     | 3      | 17        | Subterranean     | Temperate          | 2-12   | 0                  | 1         |    Yes |     Yes | 0      | L    | 0          | 650      | Any       | N         | B          | 0          | MM 291       | Plant              | light green climbing plant w/leaves, green buds & yellow flowers, drain INT turning into         | roots causes perm dmg, dormant until victim 10' & flower shoots pollen save vs spell or | R                  | plant (resist      | Solitary           | Carnivore          | 20                 | General            | Prime Material     |
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| Yellow Musk Zombie                      | 10    | 2      | 19        | Subterranean     | Temperate          | 1      | 1d8 or weapon      | 1         |     No |     Yes | 0      | M    | 6          | 120      | Any       | N         | nil        | 1          | MM 291       | Monster            | controled by yellow musk plant, yellow skin & glazed look, retains hp of victim, cannot cast     | bonuses, stay w/ 100' of controlling plant or death & sprouts new flowers, cannot be    | R                  | plant must be      | Squad              | Nil                | 20                 | General            | Prime Material     |
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| Yeti                                    | 6     | 4+4    | 15        | Mountains        | Arctic             | 2      | 1d6/1d6            | 1-6       |    Yes |     Yes | 0      | L    | 15         | 420      | Day       | N         | D          | 8-10       | MM 368       | Monster            | ape-like, fierce hunter, ambush detected 25% by native of arctic regions, invisible until 10     | save vs paral or freeze in fright 3 rnds, fangs cause 1d4 dmg, on 20 victim squeezed    | VR                 | dmg from heat is   | Clan               | Carnivore          | 13                 | General            | Prime Material     |
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| Yuan-ti, Abomination                    | 0     | 9      | 11        | Jungle           | Tropical           | 2 or 1 | bite/constrict or  | 1-4       |    Yes |      No | 20%    | L    | 12,        |          | Any       | CE        | C          | 17-18      | MM 369       | Monster            | 50% all snake or single human feature, use weapons, speak own lang, plan elaberate traps, in     | always last, use slow acting poison in traps, those w/human head cast 1/day: cause      | VR                 | snake charm,       | Tribe              | Carnivore          | 15                 | General            | Prime Material     |
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| Yuan-ti, Halfbreed                      | 4/0   | 7 - 8  | 13        | Jungle           | Tropical           | 2 or 1 | weapon or spell    | 1-4       |    Yes |      No | 20%    | L    | 12,        |          | Any       | CE        | C          | 17-18      | MM 369       | Monster            | half human & half snake, see table in MM, use weapons, speak own lang, plan elaberate traps, in  | always second, use slow acting poison in traps, those w/human head cast 1/day: cause    | VR                 | snake charm,       | Tribe              | Carnivore          | 14                 | General            | Prime Material     |
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| Yuan-ti, Histachii                      | 8     | 2+2    | 19        | Jungle           | Tropical           | 3      | 1d2/1d2/1d3        | 2-20      |    Yes |     Yes | 0      | M    | 12         | 120      | Any       | CE        | nil        | 5-7        | MM 370       | Monster            | near mindless abominations transformed into reptilian humanoids who serve yuan-ti masters,       | attack: claw/claw/teeth, fight to death, 1/day berserk (+2 att) 2d6 rnds, immune: hold  | VR                 | humans change from | Tribe              | Carnivore          | 10                 | General            | Prime Material     |
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| Yuan-ti, Purebloods                     | 4     | 6      | 15        | Jungle           | Tropical           | 2 or 1 | weapon or spell    | 1-4       |    Yes |      No | 20%    | L    | 12         |          | Any       | CE        | C          | 17-18      | MM 369       | Monster            | 80% pass for human, has snake-like features, use weapon, speak own lang, plan elaberate traps,   | group always first, use slow acting poison in traps, cast 1/day: cause fear, darkness   | VR                 | to snakes,         | Tribe              | Carnivore          | 14                 | General            | Prime Material     |
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| Yugoloth, Guardian, Least               | 3     | 6      | 15        | Any              | Any                | 3      | 1d4/1d10/1d10      | 1         |    Yes |     Yes | 0      | M    | 9          | 2000     | Any       | N         | special    | 8-10       | MM 371       | Monster            | summoned by evil wizards to guard something of value, speak all lang, breath fire 3/day 30' lg x | dmg save vs BW 1/2, won't use if it could dmg what it is guarding, immune: charm, hold, | R                  | 50% immune to 1:   | Solitary           | Nil                | 14                 | General            | Prime Material     |
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| Yugoloth, Guardian, Lesser              | 1     | 8      | 13        | Any              | Any                | 3      | 1d6/1d12/1d12      | 1         |    Yes |     Yes | 0      | M    | 9          | 4000     | Any       | NE        | special    | 11-12      | MM 371       | Monster            | summoned by evil wizards to guard something of value, speak all lang, breath fire 3/day 30' lg x | dmg save vs BW 1/2, won't use if it could dmg what it is guarding, immune: charm, hold, | VR                 | +2 weapon to hit,  | Solitary           | Nil                | 16                 | General            | Prime Material     |
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| Yugoloth, Guardian, Lesser              | -1    | 10     | 11        | Any              | Any                | 3      | 1d10/1d12/1d12     | 1         |    Yes |     Yes | 25%    | L    | 9, Fl 9    | 11,000   | Any       | NE        | special    | 13-14      | MM 371       | Monster            | summoned by evil wizards to guard something of value, speak all lang, breath fire 3/day 30' lg x | dmg save vs BW 1/2, won't use if it could dmg what it is guarding, immune: charm, hold, | VR                 | +2 weapon to hit,  | Solitary           | Nil                | 18                 | General            | Prime Material     |
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| Zaratan                                 | -6/0  | 51-70  | 5         | Water, Ocean     | Tropical           | 1      | 10d10              | 1         |    Yes |     Yes | 0      | G    | 1, Sw 2    | 46,000+  | Any       | N         | Z in       | 8-10       | MM 372       | Monster            | 200'-350' dia passive turtle, shell has rocky mound, head & flippers AC 0, immune: non-magic     | dormant 1-10 yrs unless provoked, if wounded 5% of hp it awakes & attacks, bite will    | VR                 | needed, 2 hp/day   | Solitary           | Omnivore           | 19                 | Al-Qadim           | Prime Material     |
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| Zombie                                  | 8     | 2      | 19        | Any              | Any                | 1      | 1d8                | 3-24      |     No |     Yes | 0      | M    | 6          | 65       | Night     | N         | nil        | 0          | MM 373       | Undead             | mindless animated corpses, move slowly strike last in combat, pummel victims, immune: sleep,     | death, poison & cold, holy water 2d4 dmg, found near graveyards or dungeouns, follow    | R                  | creator            | None               | Nil                |                    | General            | Prime Material     |
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| Zombie, Ju-ju                           | 6     | 3+12   | 15        | Any              | Any                | 1      | 3d4                | 1-4       |    Yes |     Yes | 0      | M    | 9          | 975      | Night     | N         | nil        | 5-7        | MM 373       | Undead             | created if life force drained by energy drain spell, hate all living, use normal weapons         | 92%, +1 weapons to hit, blunt & pierce 1/2 dmg, immune: psionics, illusions, electric,  | VR                 | charm, hold,       | None               | Nil                |                    | General            | Prime Material     |
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| Zombie, Lord                            | 6     | 6      | 15        | Any              | Any                | 2      | 1d4/1d4            | 1         |    Yes |     Yes | 0      | M    | 6          | 650      | Night     | NE        | A          | 8-10       | MM 373       | Undead             | created by raise dead gone awry, speak lang known in life & undead, speak w/dead at will, turn   | odor causes all 30 yrds save vs poison or affected see table MM 374, instructs          | VR                 | animate dead which | Solitary           | Nil                | 8-10               | General            | Prime Material     |
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| Zombie, Monster                         | 6     | 6      | 15        | Any              | Any                | 1      | 4d4                | 1-6       |     No |     Yes | 0      | L    | 9          | 650      | Night     | N         | nil        | 0          | MM 373       | Undead             | mindless animated corpses, move slowly strike last in combat, pummel victims, immune: sleep,     | death, poison & cold, holy water 2d4 dmg, found near graveyards or dungeouns, follow    | VR                 | creator            | None               | Nil                |                    | General            | Prime Material     |
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| Zombie, Sea                             | 7     | 5      | 15        | Water            | Any                | 1      | 1d10               | 2-24      |    Yes |     Yes | 0      | M    | 6, Sw 12   | 420      | Night     | CE        | M          | 5-7        | MM 373       | Undead             | animated corpes of those who died at sea, odor all 20' save vs poison or -1 to att & +1 AC for   | living on sight, climb aboard ships, use weapons all causing 1d10, any successful hit   | R                  | disease, fire 1/2, | Pack               | Scavenger          | 19-20              | General            | Prime Material     |
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| Zygom                                   | 8     | 3      |           | Any              | Any                | as     | as host            | 1-3       |    Yes |     Yes | 0      |      | 1          | 175      | Any       | NE        | as host    | special    | OMII 132     | Plant              | fungi consiting of 1-2 dozen small growths, prefer to infest living host, control hosts brain,   | 1d8 wks, typ giant rats or giant ants but occationally small humanoid, if in contact 1  | R                  | new host infecting | Cluster            | Carnivore          | 7-9                | General            | Prime Material     |
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