! ! TeenyMUD 1.2 textdump ! Version: 4 Actual objects: 88 ! %270 ~4 #0 8234 Limbo -1 -35 0 -1 1 258 21 12418859 is briefly visible through the mist. You are in a dense mist that seems to go on forever. If you drop an object here, or set its home to be here, you probably won't be able to find it again. For some strange reason, you can sense which way is north here. #1 40968 Dithyramb fbwiz -1 307429477 5 0 1 -1 -1 12418855 3 188 -4 -1 stole a penny from the Wizard. The light is too bright for you to look directly at it. @2 @3 #4 8195 north; n -1 0 0 5 1 -1 -1 12418859 brushes by you, heading north. You catch a faint glimpse of light through the mist. #5 24610 The Town Square -1 -4 0 -1 1 1 260 12418877 It is empty. There is nothing here. There is a large building to the north. @6 @7 @8 @9 @10 @11 @12 #13 8195 northeast; ne 4 0 0 0 1 -1 -1 12418859 #14 8195 northwest; nw 13 0 0 0 1 -1 -1 12418859 #15 8195 east; e 14 0 0 0 1 -1 -1 12418859 #16 8195 southeast; se 15 0 0 0 1 -1 -1 12317415 #17 8195 south; s 16 0 0 0 1 -1 -1 12418859 #18 8195 southwest; sw 17 0 0 0 1 -1 -1 12317962 #19 8195 west; w 18 0 0 0 1 -1 -1 12418859 #20 8195 up; u 19 0 0 0 1 -1 -1 12317391 #21 8195 down; d 20 0 0 0 1 -1 -1 12317420 @22 @23 @24 @25 @26 @27 #28 8194 Library lobby -1 0 0 -1 1 -1 266 12418861 You are in the lobby of the library. You see two doors, labeled "1. Reference" and "2. Wizardry". @29 #30 8194 Reference Room -1 0 0 -1 1 -1 112 12418857 You see endless miles of musty books, and doors labeled "Lobby", "1. Oxford English Dictionary of Commands", "2. Encyclopedias", and "3. Archives". #31 8195 reference; 1 -1 0 28 30 1 -1 -1 12418856 enters the Reference Library. @32 @33 #34 8194 Wizard's Room -1 0 0 -1 1 104 265 12418861 2 1 -1 Thunderclouds gather over your head. Blazing letters swim before your eyes, saying "Mortal, get thee hence!" You see a few, choice tomes enscribed with weighty runes, a door labeled "Lobby", and a full-length mirror. #35 8195 2;wizardry;wizard;wizard's;wizard's room 31 0 28 34 1 -1 -1 12418861 enters the Wizard's Room. We're very sorry, but there are some things that mere mortals were not meant to know. #36 8195 lobby;out;exit;back;leave -1 0 30 28 1 -1 -1 12418857 goes back to the lobby. @37 #38 8195 out;lobby;leave;exit;back -1 0 34 28 1 -1 -1 12418860 goes back to the lobby. #39 8195 mirror 38 0 34 -1 1 -1 -1 12418860 2 188 -1 You walk through the magic mirror. walks through the magic mirror! You bump your nose on the magic mirror. The magic mirror reflects on the foolishness of mortals. bumps into the mirror. You see an ugly adventurer. #40 8193 Oxford English Dictionary of Commands, Index -1 1 64 64 1 -1 -1 12317391 2 1 -1 A little old lady comes out from behind the Reference desk and twists your ear until you drop the book. Commands described in the main volumes are drop, get, give, go, gripe, help, inventory, look, move, password, rob, and say. Other commands are described in the supplements. #41 8193 Oxford English Dictionary of Commands, "@Create" 42 1 106 106 1 -1 -1 12317391 2 1 -1 A little old lady comes out from behind the Reference Desk and beats you with her cane until you drop the book. Syntax: @create [= ]. Create a thing with the specified name. Creation costs either pennies or 10 pennies, whichever is greater. The value of a thing is proportional to its cost. #42 8193 Oxford English Dictionary of Commands, "@Describe" 44 1 106 106 1 -1 -1 12317391 2 1 -1 An indescribable force binds that volume to the floor. @Syntax: describe =. can be a room, thing, player, or direction. Set the description a player sees when they use the command "look " #43 8193 Oxford English Dictionary of Commands, "@Dig" 57 1 106 106 1 -1 -1 12317391 2 1 -1 That volume is securely dug in to the floor. Syntax: @dig . Create a new room with the specified name, and print the room's number. #44 8193 Oxford English Dictionary of Commands, "@Fail" 62 1 106 106 1 -1 -1 12317391 2 1 -1 You fail to pick that volume up. Syntax: @fail [= ]. Without a message argument, clear the fail message on object, otherwise set it. The fail message is printed when a player unsuccessfully attempts to use the object. #45 8193 Oxford English Dictionary of Commands, "Drop" 46 1 64 64 1 -1 -1 12317391 2 1 -1 A little old lady comes out from behind the Reference Desk and scolds you until you drop the book. Syntax: drop . Drop the specified object. #46 8193 Oxford English Dictionary of Commands, "Get" 47 1 64 64 1 -1 -1 12317391 2 1 -1 A little old lady comes out from behind the Reference Desk and kicks you in the shins until you release the book. Syntax: get . Get the specified object. #47 8193 Oxford English Dictionary of Commands, "Give" 48 1 64 64 1 -1 -1 12317391 2 1 -1 That volume is firmly bolted to the floor. Syntax: give =. Give the specified number of pennies. #48 8193 Oxford English Dictionary of Commands, "Go" 49 1 64 64 1 -1 -1 12317391 2 1 -1 That volume is too heavy to go anywhere. Syntax: go , go home. Go in the specified direction. Go home is a special command that returns you to your starting location. If the direction is fully specified, the verb go may be omitted. #49 8193 Oxford English Dictionary of Commands, "Gripe" 50 1 64 64 1 -1 -1 12317391 2 1 -1 A little old lady comes out from behind the Reference Desk and sticks you with her hairpin. Syntax: gripe . Send to the system maintainer. #50 8193 Oxford English Dictionary of Commands, "Help" 52 1 64 64 1 -1 -1 12317391 2 1 -1 You can't help letting that volume slip through your fingers. Syntax: help. Prints a short help message. #51 8193 Oxford English Dictionary of Commands, "@Link" 68 1 106 106 1 -1 -1 12317391 2 1 -1 That volume is attached to the floor with a chain of thick steel links. Syntax: @link =. Link exit specified by to room specified by . Exit must be unlinked, and you must own the target room if its LINK_OK attribute is not set. #52 8193 Oxford English Dictionary of Commands, "Inventory" 56 1 64 64 1 -1 -1 12317391 2 1 -1 A little old lady comes out from behind the Reference Desk and drives her spiked heel through your foot. Syntax: inventory. List what you are carrying. #53 8193 Oxford English Dictionary of Commands, "@Lock" 51 1 106 106 1 -1 -1 12317391 2 1 -1 That volume is locked to the floor. Syntax: @lock =, @lock =!. Set a key for an object. First form requires that a player have to use ; second form requires that a player not have . If starts with *, lock to named player. #54 8193 Oxford English Dictionary of Commands, "Move" 59 1 64 64 1 -1 -1 12317391 2 1 -1 A little old lady comes out from behind the Reference Desk and sprays tear gas into your face. Syntax: move , move home. See "Go" #55 8193 Oxford English Dictionary of Commands, "@Name" -1 1 106 106 1 -1 -1 12317391 2 1 -1 A little old lady comes out from behind the Reference Desk and hits you with her lead-lined purse. Syntax: @name = , @name = . Change the name of the specified object. Can also be used to specify a new direction list for an exit (cf. open). For a player, requires player's password. #56 8193 Oxford English Dictionary of Commands, "Look" 54 1 64 64 1 -1 -1 12317391 2 1 -1 It looks like you won't be able to pick up that volume. Syntax: look . can be a room, thing, player, or direction. Prints a description of . #57 8193 Oxford English Dictionary of Commands, "@Open" 55 1 106 106 1 -1 -1 12317391 2 1 -1 You can't open the lock that secures that volume to the floor. Syntax: @open [;]*. Create an unlinked exit in the specified direction(s). Once created, you (or any other player) may use the "@link" command to specify the room to which the exit leads. See also "@name". #58 8193 Oxford English Dictionary of Commands, "@Osuccess" 127 1 106 106 1 -1 -1 12317391 2 1 -1 A little old lady comes out from behind the Reference Desk and beats your knuckles with a ruler. Syntax: @osuccess [= ]. Without a message argument, clear the osuccess message on object, otherwise set it. The osuccess message, prefixed by the player's name, is shown to others when the player successfully uses . #59 8193 Oxford English Dictionary of Commands, "@Password" 60 1 64 64 1 -1 -1 12317391 2 1 -1 You don't know the password needed to get this book. Syntax: @password =. Set a new password; you must specify your old password to verify your identity. #60 8193 Oxford English Dictionary of Commands, "Rob" 61 1 64 64 1 -1 -1 12317391 2 1 -1 You can't steal this book! Syntax: rob . Attempt to steal a penny from . #61 8193 Oxford English Dictionary of Commands, "Say" 40 1 64 64 1 -1 -1 12317391 2 1 -1 A little old lady comes out from behind the Reference Desk and shouts for the Library Police. Syntax: say . Say . #62 8193 Oxford English Dictionary of Commands, "@Success" 43 1 106 106 1 -1 -1 12317391 2 1 -1 You are unsuccessful in your attempts to lift that volume. Syntax: @success = . Set the success message for . The success message is printed when a player successfully uses . #63 8193 Oxford English Dictionary of Commands, "@Unlock" 41 1 106 106 1 -1 -1 12317391 2 1 -1 A little old lady comes out from behind the Reference Desk and threatens you with her sawed-off shotgun. Syntax: @unlock . Remove the lock on an object. #64 8194 Oxford English Dictionary Room -1 0 0 -1 1 267 105 12418856 This room contains the main volumes of the Oxford English Dictionary. Further in lie the supplements, and back out is the Reference Room of the Library. #65 8195 Oxford English Dictionary of Commands; Dictionary; Oxford; Commands; 1; oed 36 0 30 64 1 -1 -1 12418856 goes to the Dictionary room. #66 8195 reference;door;out;back;exit;leave;ref;temple;lobby -1 0 64 30 1 -1 -1 12418856 goes back out to the Reference section. #67 8193 The Compleat Book of Magical Invocations -1 1 34 34 1 -1 -1 12418857 2 1 -1 Ghostly hands snatch the book from your grasp. The magic mirror booms "FOOLISH MORTAL! SEEK NOT THAT WHICH YOU CAN NEVER HOPE TO COMPREHEND!" Words of Power: @dump, @shutdown, @teleport [=] , @wall , @force = , @chown = , @toad #68 8193 Oxford English Dictionary of Commands, "@Unlink" 63 1 106 106 1 -1 -1 12317391 2 1 -1 You cannot unlink the chain binding this volume to the wall. Syntax: @unlink Remove the link on the exit in the specified . The exit may then be relinked by any player using the "@link" command. #69 8195 Archives; 3 65 0 30 76 1 -1 -1 12418857 You go through the door labeled "Archives" and follow a long twisty staircase down into the Earth. wanders down into the Archives. A sign on the door says "Library Archives. Serious scholars only." @70 @71 @72 @73 @74 @75 #76 8194 Archives -1 0 0 -1 1 102 269 12418857 You are at a dead end deep in the bowels of the dusty library stacks. From here you can only go back the way you came. @77 @78 @79 @80 @81 @82 @83 @84 @85 @86 @87 @88 @89 @90 @91 @92 @93 @94 @95 @96 #97 8193 "Elements" by Euclid 100 1 76 76 1 -1 -1 12317399 To begin, we must set forth axioms that are accepted by all. Our first axiom is the following: any object which is not a room, thing, or exit is animate, and capable of free will. #98 8193 "Two Treatises of Government" by John Locke 101 1 76 76 1 -1 -1 12418856 Without private property, none are free. And how can property be private when any stranger can carry it away? For this reason we are granted the power to lock our possessions to ourselves, that no other man may take them. #99 8193 "Das Kapital" by Karl Marx -1 1 76 76 1 -1 -1 12418856 The bourgeoisie naturally seeks to protect its capital by whatever means are available. By doing so they lock themselves away from society, trapped in a vicious circle of alienation that can end only in open class warfare. #100 8193 "Tao Te Ching" by Lao-Tzu 187 1 76 76 1 -1 -1 12418856 All things are but images of the Tao, and thus all things can be returned to the Tao. It furthers one to accept the necessity of sacrifice. #101 8193 "The Monadology" by Gottfried Leibniz 120 1 76 76 1 -1 -1 12317400 Every object is a monad unto itself; it has its place that cannot be shaken by the actions of other monads. Though for a time a monad may appear to be displaced, it cannot be removed forever. #102 8193 "On Alchemy" by Paracelsus 98 1 76 76 1 -1 -1 12317391 Every endeavour has four effects, one on the wise man who proceeds effectively, one on the fool who fails to act, one on those whose wisdom is increased by the example of the Alchemist, and one on those who rightly chide the fool. @103 #104 8193 The Lost Book of Undocumented Commands 67 1 34 34 1 -1 -1 12418857 2 1 -1 The book documents all and only those commands which are not documented. But then it must document no commands, otherwise it contradicts its title! Therefor, you reason, the book must be empty, and not worthing picking up. goto , take , read , @link = (set home), @link = (set drop-to), @unlink (remove drop-to), @open [;]* = (combined open and link) #105 8195 suppl;supplements;sup;supp;in;further;further in 66 0 64 106 1 -1 -1 12317391 goes further in to the Supplements. #106 8194 Oxford English Dictionary Overflow Room -1 0 0 -1 1 58 107 12317413 You are in the overflow room for less-popular volumes of the Oxford English Dictionary. There is a single door in this room, labeled "exit." #107 8195 exit; out; back; leave -1 0 106 64 1 -1 -1 12317414 #108 8193 Oxford English Dictionary of Commands, "@Set" 53 1 106 106 1 -1 -1 12317391 2 1 -1 That volume is set firmly into the floor. Syntax: @set = , @set = !. Sets (first form) or resets (second form) on . Current flags are DARK, LINK_OK, STICKY, TEMPLE, and WIZARD. @109 @110 @111 #112 8195 Encyclopedias; 2 69 0 30 113 1 -1 -1 12418856 goes to the Encyclopedia room. #113 8194 Encyclopedia Collection -1 0 0 -1 1 264 114 12418856 You are in the room holding the Library's collection of encyclopedias. There is a single door in this room, labeled "Exit." #114 8195 exit; out; back; leave -1 0 113 30 1 -1 -1 12418856 #115 8193 Volume One, Control -1 1 113 113 1 -1 -1 12317409 2 1 -1 When you try to pick that up, you suddenly lose control of you balance and drop it. There are three rules for determining control: 1. You control anything you own. 2. A wizard controls anything. 3. Anybody controls an unlinked exit (even if it is locked). Builders should watch out for (3). @116 @117 #118 8193 Oxford English Dictionary of Commands, "@Ofail" 108 1 106 106 1 -1 -1 12317391 2 1 -1 You fail to pick that volume up. fails to pick up the volume labeled "Ofail" Syntax: @ofail [= ]. Without a message argument, clear the ofail message on , otherwise set it. The ofail message, prefixed by the player's name, is shown to others when the player fails to use . #119 8193 Oxford English Dictionary of Commands, "Examine" 118 1 106 106 1 -1 -1 12317391 2 1 -1 Upon examining the weighty tome, you notice that it is too heavy to lift. Syntax: examine , examine #. Print a detailed description of object specified by or by . You must control the object to examine it. #120 8193 "A Treatise Concerning the Principles of Human Knowledge" by Berkeley 97 1 76 76 1 -1 -1 12317391 If a tree falls in the forest, and there are none to hear it, has it indeed fallen? To be is to be perceived; thus as the last perceiver leaves, might not what he thought to leave behind leave also? @121 #122 8193 Oxford English Dictionary of Commands, "Kill" 45 1 64 64 1 -1 -1 12317391 2 1 -1 A little old lady comes out from behind the reference desk and pumps two rounds of buckshot into your chest. Syntax: kill [= ]. Kill the specified player. Killing costs either pennies or 10 pennies, whichever is greater. The probability of success is proportional to the cost. @123 @124 @125 @126 #127 8193 Oxford English Dictionary of Commands, "@Find" 119 1 106 106 1 -1 -1 12317391 2 1 -1 You can't seem to find a way to lift that volume. Syntax: @find . Print the name and object number of every room, thing, or player that you control whose name matches . Because the find command is computationally expensive, there is a small charge for using it. @128 @129 @130 @131 @132 @133 @134 @135 @136 @137 @138 @139 @140 @141 @142 @143 @144 @145 @146 @147 @148 @149 @150 @151 @152 @153 @154 @155 @156 @157 @158 @159 @160 @161 @162 @163 @164 @165 @166 @167 @168 @169 @170 @171 @172 @173 @174 @175 @176 @177 @178 @179 @180 @181 @182 @183 @184 @185 @186 #187 8193 "The Parable of the Ass" by Jean Buridan 99 1 76 76 1 -1 -1 12418856 Once there was an ass, placed exactly between two identical piles of hay; lacking the means to decide between them, he starved. How much more fortunate are we, who choose randomly between identical alternatives! @188 @189 @190 @191 @192 @193 @194 @195 @196 @197 @198 @199 @200 @201 #202 8193 Volume Three, Stickiness 253 1 113 0 1 -1 -1 12317391 2 1 -1 That volume is stuck to the floor. If a thing is STICKY, it immediately goes home when dropped. If a room is STICKY, its dropto is delayed until the last person leaves the room. Stickiness is not meaningful for players or exits. @203 @204 @205 @206 @207 @208 @209 @210 @211 @212 @213 @214 @215 @216 @217 @218 @219 @220 @221 @222 @223 @224 @225 @226 @227 @228 @229 @230 @231 @232 @233 @234 @235 @236 @237 @238 @239 @240 @241 @242 @243 @244 @245 @246 @247 @248 @249 @250 @251 @252 #253 8193 Volume Two, Linkability 115 1 113 113 1 -1 -1 12317391 2 1 -1 That volume is linked to the floor, and is not unlinkable. You can link to a room if you control it, or if the room is set to be LINK_OK. Being able to link to a room means that you can set the homes of objects (or yourself) to that room, and can set the destination of exits to that room. See the OED on "@link" for more info. @254 #255 8193 Volume Five, Dropto's 263 1 113 0 1 -1 -1 12317391 2 1 -1 You try to pick up volume Five, but drop it immediately. When the '@link' command is used on a room, it sets a dropto location for that room. Any object dropped in the room (if it is not STICKY; cf. vol. 3) will go to that location. If the room is set to be STICKY, the effect of the dropto will be delayed until the last player leaves the room. The special location 'home' may be used as a dropto, as in '@link here = home'; in that case objects dropped in the room will go to their homes. @256 @257 #258 8192 Perl wow -1 307429496 0 0 258 -1 -1 12317959 #259 8195 down;d -1 0 261 5 1 -1 -1 12418859 #260 8195 up;u 268 0 5 261 1 -1 -1 12418858 #261 8706 Sky Platform -1 0 0 -1 1 262 259 12418858 This is a temporary holding place for the homeless. #262 8192 Matthew foofoobar -1 307429496 261 261 262 -1 -1 12317658 A Player #263 8193 Volume Four, Homes 202 1 113 0 1 -1 -1 12317391 2 1 -1 That volume looks so at home here that you can't bear to disturb it. Every thing or player has a home. For things, this is the location the thing returns to when sacrificed, when a player carrying it goes home, or when (if STICKY) it is dropped. For players, this is where the player goes when issuing the 'home' command. Homes may be set using the '@link' command, e.g. '@link donut = ' or '@link me = '. Exits may also be linked to the special location 'home', e.g. '@link north = home'. #264 8193 Volume Six, Recycling 255 1 113 113 1 -1 -1 12317391 2 1 -1 Nothing can be destroyed in TinyMUD. However, it is possible to recycle just about anything. The '@name' command can be used to rename objects, making it easy to turn a silk purse into a sow's ear or vice versa. Extra exits can be unlinked and picked up by their owner using the 'get' command, and dropped like ordinary objects using the 'drop' command in any room controlled by the dropper. #265 8195 pray;plugh;xyzzy;atropos;clotho;lacheisis 39 0 34 28 1 -1 -1 12418861 As you being to speak, you suddenly feel a rush of magical forces not under your control, and flee in terror! Suddenly flees the room! #266 8195 s;south;exit;leave;out 35 0 28 5 1 -1 -1 12418861 #267 8193 Oxford English Dictionary of Commands, "Page" 122 1 64 0 1 -1 -1 12317391 2 188 -1 The pages of that volume aren't glued in very well. When you pick it up, they all fall out, and you have to gather them up together again under the scornful eye of the librarian. Syntax: page . Used to inform an active player that you are looking for them. The targeted player will get a message telling them your name and location. Cost: 1 penny. #268 8195 n;north -1 0 5 28 1 -1 -1 12418856 #269 8195 back;b -1 0 76 30 1 -1 -1 12418857 **** END OF DUMP ****