Player Name: Raj Shah Date Created:5/30/95 Character Name: Selkirk Avon Race: High Elf Class: Ranger (Justifier)/Cleric Alignment: Lawful Good God: Mielikki Level: 9/9 HP: 71 AC: 3 (2/-2) (-2/-3) Appearance: Hair: Blond Eyes: Blue Wt: 105 lbs. Age: 107 Ht.: 6'0" General: Dressed in all black, quiet, thoughtful, piercing eyes, usually disguised as a human. A perfectionist willing to take risks. Daring, at times, foolhardy STR 18/67 +2/+3/160/305/13/25% stamina: 18/67 wt:160 muscle: 18/67 +2/+3/305/13/25% DEX 16 +1/+1/-2 aim: 16 +1 missile adj. balance: +1/-2 CON 13 0/88%/92%0/Nil health: 85% Sys. Shock fitness:13 0/92% INT 13 3/6th Reason: 13 Knowledge: 3 lang. WIS 15 +1/2 1st 1 2nd Intuition: 15 2 1st, 1 2nd/ 0% spell failure Willpower: 15 +1 mag. def. adj. CHR 15(18) 7/+3/+3 (15/+8/+7) Leadership: 15 (18) +3/7 (+8/15) Appearance: 15 (18) +3 (+7) Sleep Type: Light Languages: common, elf, dwarf, goblin, orc, kobold Encumbrance: 105 lbs. Move 12 Saving Throws Para/Poison: 7 +2 to mental, dodge Rod/Staff/Wand: 10 +3 to all Petri./Poly.: 9 Breath Weapon: 9 Spell: 11 Weapons: Weapon #Att./rnd +hit/+dmg THAC0 Type Speed Range dmg. Scim. of Speed (+2) 2/1 +1 +5/+7 7 S 3 - 1d8/1d8 Scimitar of +3? 2/1 +3+6?/+5+8? 9-3? S 5-3? - 1d8/1d8 Dagger Hand: 3/2 +2/+3 10 S 2 - 1d4/1d4 Thrown: 4/1 +4/+3 8 P 1 2 3 Long Bow (Str 18/67) 2/1 +5/+3 7 - 7 4 8 17 1d8/1d8 6 12 21 1d6/1d6 Short Sword 3/2 +3/+3 9 P 3 - 1d6/1d8 All Blades: 3/2 +2/+3 10 S/P Var. Var. Var. Ambidexterity (Bonus) NA Two-Weapon Style (1) NA BladeSong (2) NA One of the following: 1. +2 to AC. 2. +2 to hit. 3. For each attack, an additional parry at no cost. Specialized in Scim. Special Abilities: Elven: Communion Elvensight (90' Infravision) Manifestation Reverie (Prophecy of Dreams) Resistance to Heat and Cold 50% Immune to Disease +1 to hit w/ long sword, short sword or bow Surprise ability 90% resistant to sleep and charm Detect secret doors 1(1-2)/6 concealed doors 1-2(1-3)/6 Ranger Animal Empathy Hide In Shadows: Base 56% Move Silently : Base 70% Nature Lore Justifier Tactical Advantage: (1 turn + Wis Check = full tactical knowledge) Unarmed Combat Expertise: 1d4 damage/attack, on 20, 1d4 damage, save vs para or paralyzed for 1d6 Coordinated Attack w/ Animal follower Cleric: CANNOT Turn Undead Major Spheres: All, Animal, Combat, Elemental, Healing, Plant, Protection, Weather, Necromantic Minor Spheres: Divination, Time, Travelers, Numbers, Thought Access to Mage Invocation spells Cating Time: -1, +1 Healing Spell Proficiencies: 3-1/3 Survival (Forest, Urban) Bonus - Int 0 (8) Tracking (Bonus) - Wis +5 (14) Disguise(2) - Cha -1 (7) Swimming (1) - Str 0 (14) Reading/Writing [common] (1) - Int +1 (8) Riding, Land Based [Horses] (1) - Wis +3 (13) Riding, Airborne [Hippogriff] (10) Blind Fighting (2) - NA Healing(2) - Wis -2 (7) Traits: Keen Eyesight Light Sleeper Precise Memory Experience: Bonus +10% Have: 365,600/296,967 Need: 600,000/450,000 Equipment(Normal) Item Location Wt. Backpack Back 2 Small Pouch Belt * Small Pouch Bpck * Large Pouch (2) Bpck 1 Neck Pouch Neck * Map Case Bpck .5 Disguise Kit Bpck 5 Candle (5) Bpck .5 Chalk (3) Bpck .3 Anything breakable in the packs is Paper (10) Bpck ** carefully wrapped, indicated with # Grappling Hook Bpck 4 50ft Silk Rope Bpck 8 2 Wks. Iron Rat. Bpck 15 Signal Whistle Neck * Winter Blanket Bpck 3 Writing Ink (5) Bpck .5 # Perfume (3) Bpck .3 # Mirror, Small Met Bpck * Greek Fire (5) Bpck 10 # Oil (5) Bpck 5 # Terrain Suits Urban Bpck * Camoflauge - Wis(14) Forest Bpck * " " " " Torches (5) Bpck 5 Holy Symbol Whetstone S.P. 1 Holy Symbol Neck ** TinderBox(Wtrprf) N.P. * 2 Wineskins Belt 2 Survival Kit (inner leg) * Contains: scrap of parchment piece of graphite fish hook 25' fishing line on spool 1 gp small folding knife (Swiss army type) wooden whistle cloth pad 3 pieces sugar candy 3 pieces dried fruit Flint and Steel Lockpicks Wilderness Harness Worn/S.P. 1 Contains: Folding Dagger WeaponBlack (5 vials) .5 Empty Pouches Armor Leather Armor Worn 15 (Black, tight fitting, worn under clothes) Chain Armor Worn 30 Plate Breatplate Worn 15 Dr Elven Chain +? Worn -- Weapons Quiver Back 1 12 Sheaf Arr Quiv 1.2 12 Flight Arr Quiv 1.2 10 Daggers Var. 10 Comp. Long Bow Back 3 Scim of Speed L. Side 4 Scim +1/+3 R.Side 4 Short Sword Back 3 (4 daggers w/ Cont. Light) (4 daggers w/ Cont. Dark) Normal Clothes: (Worn over armor) Rain Poncho Bpck 2 Wtrproofed Bts Worn 2 Black Doublet Worn * Black Pants Worn * Black Cloak Worn * Gold: pp: 4 gp: 503 ep: 0 sp: 11 cp: 20 Gems: 5 5,000 gp gems Jewelry: Magic Items: Cloak of Protection +1 Pinwafi (Cloak of Elvenkind) Drow Boots (Boots of Elvenkind) Ring Chameleon Power R.Hand * Ring of Protection +3 L. Hand * Ring of Djinni Summoning R.Hand/NPouch Girdle of Many Pouches Worn Small leather bound box Bpck * (Wooden horse/hippogriff) With fragment of paper --------------\ | \__ | I C E P| (Ice Peak) | / | / | S H I M M E R | Nyx | \ | \____ | \ | B A C K S H A P E | | | |______________________| Rod of Splendor 11 arrows +2 Dust of Trail Disappearance Rod of Lordly Might (Low) Abilities: no charges mace +2, sword of flame +1, battle axe +4, spear +3 climbing pole (5-50 ft.) door opener 3 potions of polymorph other into drow Harper's Pin +5 to save vs enchantment/charm Absolute immunity to all detection, mind- and alignment reading magic and psionics Absorbs all magic missile and lightning bolt attacks into itself AC: -2 9 HP, suffer no damage from magical attacks +5 to item saves Beaker of Water Amulet of prevent Lycanthropy? Stone to Contact Khelben 10 vials Holy Water Harness * 10 flasks Holy Water Harness * (1 flask = 4 vials) Eyes of the Eagle Spells: 6/5/3/2/1 +1 cure light wounds Spell Book magic missle, web, fireball, lightning bolt, ice storm, read magic, chromatic orb, cone of cold