Acrobatics: auto kick attack: 1d8 60% +5/per - sense of balance 60% +3/per - walk tightrope 80% +2/per - climb rope 60% +5/per - backflip +15% to climb +5% to prowl +2 roll/fall +1 PS +1 PP +1 PE +1d6 S.D.C. Art: 35% +5/per Athletics: +1 parry/dodge +1 roll/fall +1 PS +1d6 to Spd +1d8 to SDC Boxing: auto-knockout on natural 20 +1 attack +2 parry/dodge +1 roll/fall +2 PS +3D6 S.D.C. Climbing +5: 67% +5/per rapelling +5: 30% +5/per Computer Operation: 40% +5/per First Aid: 45% +5/per Gymnastics: automatic kick attack at 1st lvl: 2d4 50% +5/per - sense of balance 60% +3/per - work parallel bars & rings 70% +2/per - climb rope 70% +5/per - backflip +7% to climb +5% to prowl +2 roll/fall +2 PS +1 PP +2 PE +2d6 S.D.C. Hand to Hand: Martial Arts Land Nav +4: 44% +4/per Lang: 50% +5/per American Demongogian Dragon/Elven +15 --- +15 Literacy: 30% +5/per Lore: demon +10: 35% +5/per Math: Basic +10: 65% + 5/per Math: Advanced: 45% + 5/per Pilot: Hover +5: Power Armor: Pick Locks: 30% +5/per Prowl: 35% +5/per Radio: Basic: 45% +5/per Running: +1 PE +4D4 to Spd +1d6 to S.D.C. Sing: 35% +5/per Sniper: +2 on aimed shot Streetwise: 20% +4/per Swimming: 50% +5/per W.P. Archery and Targetting Bolt-action rifle (sniper) Energy Pistol Energy Rifle Heavy Weapon Knife Sword Wilderness Survival +5: 35% +5/per