Introduction to Hackmaster

What This Is - `How'

Hackmaster is a house system - a set of rules that make up part of a roleplaying game. It includes methods for building a character - a role to be played - and resolving issues around conflicts within that role.

What This Isn't - `Who/Where/When'

It is not a setting -- it provides no background, universe, story, world, locale, etc. Put another way, if a group of friends got together to play an RPG, Hackmaster would try to provide ways to figure out `how things happened' while being as neutral as possible about the `where things happen'. That said, Hackmaster is currently biased rather heavily towards heroic (semi-)medieval/Renaissance fantasy games, especially in the Magic section. In particular, no effort is made to make the system work with techology or guns. Currently, I'm testing out Hackmaster with a mixed group (new, experienced RPG, experienced AD&D) using commercial adventures designed for 2D&D.

Showing My Roots

Hackmaster is drawn from a rather large mixed bag of influences, includingby TSR's 2nd Edition AD&D (2D&D), prerelease info on 3rd Edition Dungeons and Dragons (3D&D), Rifts, Rolemaster, Storyteller, and GURPS. In practice, Hackmaster can be seen as evolving piecemeal from 2D&D - starting from the 2D&D Player's Handbook and the Player's Option series, parts of the system are replaced one at a time. In particular, there are three major goals that have driven many of the design choices behind Hackmaster:

The Hackmaster mechanics are medium-complex (bigger than a Storyteller, smaller than a Rolemaster), but hopefully expressive, and provide good methods for continuing advancement and development over the lifetime of the character. Mechanics-wise, emphasis is placed on skills rather than abilities, and all skills should use the same resolution method. As is typical with shiny new house systems, game balance is carefully considered... ...from a respectful distance.

What's in a Name?

The name `Hackmaster' is taken from the excellent Knights of the Dinner Table; I'm hoping it'll lend a bit of `freewheeling spirit' to my new game. As of this writing, there have been a few vieled references to a Kenzer & Co. Hackmaster RPG, but so far I'm betting that it's still a joke.


chad