;; Garan Crynforge ;; -*- outline -*- * LG dwarven fighter-cleric of Moradin male 4'4" 145lbs. 123yr long white hair and beard, grey eyes ** STR 19 hit +3 dmg +7 mp640 door 16(8) bblg 50% weight 485 ** DEX 16 missile +1 react +1 def -2 ** CON 18 sshock 99 hp +4 res 100 ** INT 17 lang 6 spell 8 learn 75 max 14 ** WIS 19 fail 0 mdef +4 ** CHR 12 hench:5 loyalty:0 react:0 * experience: 13/14 1330/1455 1500/1575 * AC: -2 stoneskin: 10 -2 -7 -3 base dex plate shield * hit points: 126 | 126 ** fighter | priest 12 7+1 6+2 13 8+2 * weapons weapon THAC0 attacks DMG-m DMG-l hammer (thrown) 2 5/2 d4+11 d4+10 hammer 4 5/2 d4+11 d4+10 axe (thrown) 3 2/1 d8+9 d8+9 axe 5 2/1 d8+9 d8+9 shield 6 1 d3+7 d3+7 hand 6 1 d3+7 d2+7 * saving throws ppd 5 rsw 7 pp 6 breath 5 spells 8 mental defense (wis) +4 dwarven magic resist +5 dwarven con v.poison +6 defense adjust (dex) +2 * spell selection ** 1st level 6+3 + detect magic + detect magic * clw * clw * clw * clw - prot evil - invis to undead - cantrip - feather fall - comp lang - endure heat * battlefate - enlarge* - light* - spider climb* - mending* * weapons of the earth + weapons of the earth ** 2nd level 6+2 + aid + aid * clw + nap + silence '15 + silence '15 - flame trap - det evil - find traps + knock* + wiz lock* - levitation* ** 3rd level 6+2 * dispell magic + dispell magic - dispell magic - cure disease + prayer - remove curse + fly* + fly* - item* * haste* ** 4th level 5+1 * csw * prot evil 10' - uplift - det lie + dim door + neutralize poision + poly self* - poly other* + stoneskin* ** 5th level 3 * teleport* * teleport* - disp e - raise dead - true seeing ** 6th level 2 * heal * heal ** 7th level 1 * special priest spells --------------------- ** 1st light enlarge mending spider climb Weapon of the Earth$ ** 2nd lev knock wiz lock ** 3rd fly haste item ** 4th poly self poly other ** 5th teleport ** 6th ? $$ Weapon of the Earth (Alteration) Sphere: Elemental (earth) Level: 1 Range: touch Components: V,S,M Duration: 1 round/level Casting time: 1 Area of effect: special Saving Throw: None transform normal chunk of stone into weapon associated with the cleric's deity (Hammers for Moradin). The affected stone must be of a volume relative to the weapon type it will assume; the spell fails if the ammount of available stone is less than the volume of the desired weapon. Despite being made out of stone, the weapon inflicts normal damage for its kind. Of course, its stone composition makes it immune to metal-affecting magic and conditions like rust and corrosion, _heat metal_, and _crystalbrittle_ spells, etc. On the other hand, the weapon is susceptible to stone-affecting spells, such as _stone to flesh_, _transmute rock to mud_, and the like. In any case, the weapon is considered magical for purposes of determining what creatures it can hit, but it provides no additional attack or damage bonuss. When the spell expires, the weapon returns to its normal form. _Dispel Magic_ and similar effects can make the weapon revert to a normal stone early if cast successfully. The material components for this spell are the cleric's holy symbol, the stone to be turned into a weapon, and a small chunk of iron ore. Only the iron is consumed in the casting. * travelling spellbook (66 pages used) ** 1st cantrip feather fall comp lang enlarge color spray jump shocking grasp ** 2nd knock levitation wizard lock ** 3rd fly item haste ** 4th dim door poly self poly other * current items ------------- plate mail medium shield hammer 4 throwing axes battleaxe standard equipment scroll (heal, rest, raise dead) dagger +1 dagger +1 scimitar +1 ring of something abjurative 9 vials and 1 flasks (4 vials) of holy water in bandolier (Mileiki) book of Andrul gold, silver, platinum holy symbol of Moradin (hammer and anvil) 2 small bags flour bottle of ink bottle of perfume small metal mirror bell cloth (canvas) needle chalk 25 fishhooks flint and steel 2 flasks greek fire 2 small sacks (empty) large belt pack 2 small belt pouches whistle soap change of clothes armorer/weaponsmith tools (hammer, tongs, etc) rations for 5 days travelling spellbook * home items ---------- elixir of health 2 potions of healing 1 potions of extra healing ring of fire resistance ring of protection +2 deck of cards in case A (illusions) deck of cards in case B (many things) special card case 1 (1 card) scroll (heal, csw) scroll (heal, csw, remove curse) book, ``Strahd's Guide to Lycanthropy'' rod of summoning insects (27 charges) ring of protection +1 spellbook 140K money scrolls (rainbow bridge, fly, teleport, raise dead, poly self, poly other, stoneskin, etc) potions (healing, poly, etc) portable hole witch's spellbook (evil, shocking) wym's spellbook heaps o' gold 4 sets elven chain (drow*) 5 longsword (drow*) axe +1 axe +2 axe +2 hammer of penetration * proficienies ** nonweapon healing 18 herbalism 12 religion 18 reading and writing 12 armorer 15 weaponsmith 18 stonemasonry 10 ** weapon axes, picks, and hammers shield and weapon ambidexterity shield (medium) armor (plate) * race/class infravision 60' det sloping passage 1-5/d6 det new construction 1-5/d6 det slide/shift wall/room 1-4/d6 det stonework traps/pits 1-3/d6 det depth underground 1-3/d6 chance magic item failure 20% turn undead know alignment det evil wizardly-priest