% these are the options you can set for either player.
options = null

% these are the pieces stored as an int.
piecetype_t = int
none = 0
king = 1
queen = 2
bishop = 3
knight = 4
rook = 5
pawn = 6

% these defines are for alpha beta pruning purposes.
MINALPHA = -20000		% minimum possible score value
MAXBETA = 20000			% maximum
AWINDOW = -100			% Window to use after a score is predicted
BWINDOW = 100			% same
MAXDEPTH = 2			% maximum depth to go down to if time is okay

score_t = int 
% score_t is the estimate type for comparing how well a player is doing
 
% constants and types for the time cluster	
time_t = real	
time_left_t = real
exact = true      % be exact about time.
inexact = false   % give a less than approximation of it.
NUMOFTIMELOOPS = 5

