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CMS.100  Introduction to Media Studies

Fall 2009

Instructor: Martin Marks

TAs: Madeline Klink, Ben Miller

Lecture:  M1-2.30  (3-133)
Lab:  W7-10  (4-270)
Recitation:  F12 or F1  (2-131)    

Information: 

Announcements

Final Reading Selections from NMR

The following articles may be included in Quiz 2 material (12/4).

1.  #34:  Sherry Turkle.  "V. Games."  1984.
2.  #36:  Richard Stallman.  "GNU Manifesto."  1986.
3.  #38:  Brenda Laurel.  "Six Elements," 1983, "Star Raiders," 1986.
4.  #48:  Stuart Moulthrop.  "You Say You Want a Revolution."  1991.
5.  #54:  Tim Berners-Lee.  "World Wide Web."  1994.

Announced on 09 November 2009  1:33  p.m. by Ben Miller

Quiz 1 Preview Sheet Etc.

The preview sheet for the first quiz, on Friday, Ocober 16, is posted. Go to Materials, under "General" topic, to download it.

Class will meet for lecture this coming week on Tuesday, Oct. 13. Professor William Uricchio will be our guest lecturer, speaking about television. A forthcoming essay by him, concerning You Tube and "the future of the medium formerly known as television," has been posted under the readings for the week. (However, you are NOT directly responsible for this material on Quiz 1—it will be covered on Quiz 2.)

Final note: There will be NO LAB this week. Use the time to prepare for the quiz on Friday.


Announced on 10 October 2009  1:58  p.m. by Martin Marks

Noah Wardrip-Fruin / 6pm / 14e-310 / Monday, 9/14

Noah's book Expressive Processing: Digital Fictions, Computer Games, and Software Studies is just out from MIT Press and is the first in the new Software Studies series. He writes of it:

  I argue that the fictions in today’s computer games tend to be shallow
  and brittle because of a basic imbalance in their implementations —
  while one can occupy many positions in the spatial world of the game,
  there are very few possible positions in the fictional world. Expressive
  Processing then examines 40 years of artificial intelligence research
  projects that provide an important series of lessons, and possible
  inspirations, as we move forward.

  More broadly, the book speaks to digital media and electronic literature
  communities about a vein of important work — performed in research labs
  — which previous books have usually mentioned in passing, rather than
  engaged in its richness. Focusing on this work suggests a history and
  future for authors in crafting computational models of ideas important
  to the fiction, opening up spaces of interaction at levels ranging from
  deep interpersonal dynamics to the surface play of language.

Announced on 14 September 2009  2:46  p.m. by Ben Miller