CMS.100 Introduction to Media Studies
Fall 2009
Instructor: Martin Marks
TAs: Madeline Klink, Ben Miller
Lecture:
M1-2.30
(3-133)
Lab: W7-10
(4-270)
Recitation: F12 or F1
(2-131)
Information:
Announcements
Final Reading Selections from NMR
1. #34: Sherry Turkle. "V. Games." 1984.
2. #36: Richard Stallman. "GNU Manifesto." 1986.
3. #38: Brenda Laurel. "Six Elements," 1983, "Star Raiders," 1986.
4. #48: Stuart Moulthrop. "You Say You Want a Revolution." 1991.
5. #54: Tim Berners-Lee. "World Wide Web." 1994.
Announced on 09 November 2009 1:33 p.m. by Ben Miller
Quiz 1 Preview Sheet Etc.
The preview sheet for the first quiz, on Friday, Ocober 16, is posted. Go to Materials, under "General" topic, to download it.Class will meet for lecture this coming week on Tuesday, Oct. 13. Professor William Uricchio will be our guest lecturer, speaking about television. A forthcoming essay by him, concerning You Tube and "the future of the medium formerly known as television," has been posted under the readings for the week. (However, you are NOT directly responsible for this material on Quiz 1—it will be covered on Quiz 2.)
Final note: There will be NO LAB this week. Use the time to prepare for the quiz on Friday.
Announced on 10 October 2009 1:58 p.m. by Martin Marks
Noah Wardrip-Fruin / 6pm / 14e-310 / Monday, 9/14
I argue that the fictions in today’s computer games tend to be shallow
and brittle because of a basic imbalance in their implementations —
while one can occupy many positions in the spatial world of the game,
there are very few possible positions in the fictional world. Expressive
Processing then examines 40 years of artificial intelligence research
projects that provide an important series of lessons, and possible
inspirations, as we move forward.
More broadly, the book speaks to digital media and electronic literature
communities about a vein of important work — performed in research labs
— which previous books have usually mentioned in passing, rather than
engaged in its richness. Focusing on this work suggests a history and
future for authors in crafting computational models of ideas important
to the fiction, opening up spaces of interaction at levels ranging from
deep interpersonal dynamics to the surface play of language.
Announced on 14 September 2009 2:46 p.m. by Ben Miller