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6.837  Computer Graphics

Fall 2013

Instructor: Wojciech Matusik

TAs: Yu Cheng, Aaron L Prindle, Gabriel Gabra Zaccak

Lecture:  TR2.30-4  (32-141)
Office Hours:      Robin: Thursday 6-7pm, or longer the night before due date  (Student Center athena cluster) Aaron: Monday 6-7pm & Thursday 5-6pm  (Student Center athena cluster)

Information: 

OCW archive available

Announcements

6.S079

I am going to teach 6.S079 next semester. This is an AUS subject. In the first 2/3 of the course we are going to cover mostly advanced graphics methods: volumetric geometry representations, procedural geometry, advanced shading/reflectance representations, 3D scanning, 3D printing, finite element simulation for elastic solids, dithering/sampling. In the last 1/3 of the course, we are going to analyze recent papers (from Siggraph) that show how all these things are combined in order to build systems for computational fabrication. This is going to be a project class (60% assignments + 40% project). No exams.
Please, let me know if you have any questions.

-Wojciech

http://www.eecs.mit.edu/academics-admissions/academic-information/subject-updates-st-2014/6s079

Announced on 19 December 2013  1:40  p.m. by Wojciech Matusik

Final exam with no name

If you have handed in your exam at around 10:41, please email us ASAP because we have one without a name.

Announced on 17 December 2013  10:46  a.m. by Yu Cheng

Course Survey

The course survey closes soon.
We would appreciate if you could take a few minutes to give us some feedback.
http://web.mit.edu/subjectevaluation/
Thank you!!!

Announced on 14 December 2013  3:17  p.m. by Wojciech Matusik

Final Exam 2011

The 2011 exam has been posted.

Announced on 12 December 2013  9:39  a.m. by Wojciech Matusik

Projects

We have finished grading your projects. They all looked really good. Congrats!
We have had a hard time picking the winners.

Here they are:

The first prize (and a trip to Siggraph 2014) goes to Arjun Narayanan and Lucas Smyk for "Real-time Fluid Simulation using Smoothed Particle Hydrodynamics". The video can be found here.

The second prize (and GoPro cameras) goes to Siyao Xu and Wei Zhao for "Realistic Gemstones Rendering with Photon Mapping and Dispersive Ray Tracing".  The video can be found here.

The third prize (and a GoPro camera) goes to Matthew Arbesfeld for "Kiwi: A Procedural Modeling Language". The link to the project demo can be found here.

The honorable mention (and subscriptions to Adobe Creative Cloud) goes to Allen Park and Lars Johnson for "Rolling Ball World". The video can be found here.

We also would like to acknowledge these projects:
"Machiner: A 3D Manufacturing Learning Game" by Jeff Chan (video).
"Virtual Character Real Time Motion Capture with Microsoft Kinect" by Manting Lao and Shiyang Liu (video).
"View-Dependent Texturing with Blend Shapes" by Kojo Acquah and Kaiying Liao.

-Wojciech/Gabe/Robin/Aaron

Announced on 12 December 2013  3:32  a.m. by Wojciech Matusik

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