CMS.300/CMS.841 Introduction to Videogame Studies
Fall 2010
Instructors: Clara Fernandez-Vara, Todd Harper
TA: Mark A Sullivan III
Lecture (Section 01):
TR2.30-4, Lab T7-10
(4-159, Lab NE25-373)
Lecture (Section 02): TR2.30-4, Lab R7-10
(8-119, Lab NE25-373)
Information:
Announcements
Class Evaluations Open
You have until next Monday at 9 in the morning to submit your feedback, so don't wait until Monday to fill them out.
Thanks everyone for a fine semester!
Clara
Announced on 08 December 2010 5:07 p.m. by Clara Fernandez-Vara
European Games in Materials
Instructions are included for running the games, as well as the instructions for the games themselves. If you have problems setting up the emulators or getting the ROMs to run, email me.
Announced on 03 December 2010 1:16 p.m. by Mark A Sullivan III
CMS Colloquium instead of class this Thursday
Here's the information:
11.04.10 | 3-5 PM | 54-100
There are a growing number of games that are
location-based. They use mobile devices and locative technologies
to turn physical space into a game board. Games like Foursquare get
people moving from place to place, exploring the world around them
and potentially meeting people nearby. But while many games use
location as the context for interaction, few use location as the
content for interaction. Local Engagement Games (LEGs) are
location-based games designed for the specificity of a location,
with the intention of integrating into local cultures and local
institutions. They reinforce existing geographical communities
because the rules of the game are couched within existing rules of
civic participation. Whether it's a game built around a town
hall meeting or a government planning process, LEGs scaffold local
processes to foster community and commitment to civic life.
In this talk, Gordon will discuss two LEGs developed at the Engagement Game Lab. Participatory Chinatown is a 3-D role-playing game designed to be integrated into the master planning process of Boston's Chinatown. And CommunityPlanIt, a location-based mobile game platform (in development), is designed to engage neighborhoods in official planning processes, while forging geographically-based communities and advocacy groups around local issues.
Eric Gordon is an associate professor in the Department of Visual and Media Arts at Emerson College and director of the new Engagement Game Lab. He is the author of The Urban Spectator: American Concept-cities from Kodak to Google (Dartmouth, 2010) and the co-author of the forthcoming book tentatively titled, Net Locality: Why Location Matters in a Networked World (Blackwell, 2011).
Announced on 02 November 2010 6:11 p.m. by Clara Fernandez-Vara
Don't Eat the Mushroom
Knytt Stories:
http://nifflas.ni2.se/?page=Knytt+Stories
Knytt Stories is part game and part platform. In the case of Don't Eat the Mushroom, you'll need to download it as a level for Knytt Stories.
http://www.chiptape.com/chiptape/games/UncleSporky%20-%20Don%27t%20Eat%20the%20Mushroomv121.knytt.bin
Boot up Knytt stories, and select "Install Level". It should be self explanatory after that.
I've heard good things about Knytt Stories in general. I've played through Within a Deep Forest myself. So feel free to check other games out if you're a platformer kind of person.
Announced on 29 October 2010 1:11 p.m. by Mark A Sullivan III
Game-related Halloween events this weeekend
There are two game-related events this weekend for Halloween, which I already mentioned in class.
TODAY: FRIDAY GAMES AT GAMBIT: HALLOWEEN!
This Friday from 4-6PM is a special Halloween Games At GAMBIT!
Come to the Murder Sim Room where everything is Left 4 Dead!
8 Bit Horror Games fill the lounge with beepy buzzy terror.
Evil Candy, Evil Cookies, Evil Drinks and Candy Corn, which OK doesn't sound very evil but somehow it's attached to Halloween, so go figure?
Feel free to invite
"others" via this email the Facebook page for the
event:
SUNDAY: Interactive Fiction Playing Group's Halloween Event: The Lurking Horror
After the success of our previous events, the People's Republic of Interactive Fiction will host a special playing session event on Halloween. IF you're in the Boston area, come and play!
The People's Republic of Interactive Fiction Presents a Special Halloween Event The Lurking Horror Sunday October 31st, 2 - 5 pm MIT Campus: Building 4 Room 145.
Get ready for Halloween and come to play The Lurking Horror, an interactive fiction piece that brings Lovecraftian horrors to G.U.E. Tech, a fictional version of MIT. Dave Lebling, author of The Lurking Horror and Zork, also an MIT alumn, will join us as we fight the creatures of the Unspeakable . After playing, we will offer a tour of the different locations in the game.
If you have not played interactive fiction (a.k.a. text adventures) before, this is your chance to learn the basics. If you already know how to play, come and experience how fun it is to play interactive fiction with a room full of people. If you've heard the call of Cthulhu, this is the place to be.
The event will also be broadcast online
You can get more information on the event and other Interactive Fiction related activities at http://pr-if.org/
Announced on 29 October 2010 12:04 p.m. by Clara Fernandez-Vara