CMS.300/CMS.841 Intro to Videogame Theory
Fall 2014
image restricted to class participants
Instructor: Mikael Jakobsson
TA: Jesse Colin Sell
Lecture: MW11-12.30 (26-168)
Information:
Announcements
End of Classes
With the final Final Presentations session done, I just want to thank everyone for a semester full of engaging interactions.Don't forget to fill out your subject evaluations: http://web.mit.edu/subjectevaluation
And as a reminder, there is no class on Wednesday, "just" the Assignment 3 deadline.
Announced on 08 December 2014 1:25 p.m. by Mikael Jakobsson
Wednesday (11/26) Class Canceled
Due to the severe weather warning just issued for Wednesday afternoon, I have decided to cancel the Wednesday (11/26) class so that those who are able to adjust their travel plans and were going to leave on Wednesday afternoon/evening can travel in the morning or on Tuesday instead. This means that no one has to do a makeup assignment for this week.Be safe!
Announced on 24 November 2014 11:04 p.m. by Mikael Jakobsson
Final Presentation Schedule
Instructions: Each student will have exactly 7 minutes to present their analysis. There is no time for any technical presentation aids. The content presented is basically the same as for the written analysis, but due to time constraints, the oral presentation has to focus on the most important and interesting parts. The oral presentation is also an opportunity for feedback which can help sharpen the arguments and findings for the final written version of the analysis.I strongly urge everyone to attend all the sessions you can. You can learn both from each other's presentations and feedback. Please note that there are parallel Wednesday sessions, and that we will have to go long by ten minutes the first Monday session.
- Monday December 1: 26-168
Alexander,Ryan C.
Beeks,Kyle A.
Boyland,Roosevelt F.
Carter,Sydney C.
Castillo,Jeffrey A.
Chagwedera,Tinashe T.
Chang,Gillian W.
Choi,Joshua
Coelho,Lucas P.
- Wednesday December 3: 26-168
Craft,Marshall H.
Gilmore,Geoffrey M.
Gomes,Rodrigo T.
Gross,Bradley L.
Hanley,Joseph R.
Inman,Samuel J.
Liu,Amanda J.
Lowe,Patrick A.
- Wednesday December 3: 56-169
Malone,Everett N.
Nadres,Brandon A.
Peaks,Narindra N.
Perera,David D.
Phan,Anh Q.
Prescod,Marguerite G.
Quintero,Abraham
Riley,Ceridwen A.
- Monday December 8: 26-168
Rosales,Everardo N.
Shavit,Yonadav G.
Shen,Katherine C.
Sherman,Loren L.
Shirley,Eric S.
Slaughter,Melissa I.
Stewart,Morgan R.
Van Belleghem,Emily M.
Announced on 24 November 2014 7:45 p.m. by Mikael Jakobsson
Writing for The Artifice
For those of you who have enjoyed writing about games and are looking for an outlet to continue doing so, here's one opportunity./mj
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Grab the opportunity and join our team of writers. Join
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Announced on 24 November 2014 6:58 p.m. by Mikael Jakobsson
Tomorrow: Epic Games on MIT Campus (Tues, Nov 18, 5-7pm, 32-155)
We’ve invited Epic Games to talk about the latest version of their Unreal Engine. Hope to see you all there!"Making Games in Unreal Engine 4, No Coding
Required!"
Tuesday, November 18, 32-155, 5-7pm
This intermediate/advanced session will show the attendees how to prototype a complete game experience in Unreal Engine 4 entirely from scratch, without writing a single line of code. Using Blueprint, Unreal Engine’s powerful visual scripting system, we will build a game completely from scratch and, time permitting, deploy it to an Android device.
Speaker: Zak Parrish, Developer Relations Technical Artist, Epic Games
Zak Parrish has spent more than a decade designing 3D and game development software training materials, including the Unreal Development Kit training series and the “Mastering Unreal Technology” reference volumes, the first of which earned a Best Book Front Line Award. As Epic’s developer relations technical artist, Zak leads the charge in building the foundation for tutorials and documentation covering Unreal Engine 4 technology
More info:
http://gamelab.mit.edu/event/making-games-in-unreal-engine-4-no-coding-required/
Rik Eberhardt
Studio Manager - MIT Game Lab
Comparative Media Studies | Writing
Massachusetts Institute of Technology
http://gamelab.mit.edu
Twitter: @MITGameLab
Announced on 17 November 2014 2:26 p.m. by Mikael Jakobsson