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CMS.300/CMS.841  Intro to Videogame Theory

Fall 2014

image restricted to class participants

Instructor: Mikael Jakobsson

TA: Jesse Colin Sell

Lecture:  MW11-12.30  (26-168)        

Information: 

Announcements

End of Classes

With the final Final Presentations session done, I just want to thank everyone for a semester full of engaging interactions.

Don't forget to fill out your subject evaluations: http://web.mit.edu/subjectevaluation

And as a reminder, there is no class on Wednesday, "just" the Assignment 3 deadline.

Announced on 08 December 2014  1:25  p.m. by Mikael Jakobsson

Wednesday (11/26) Class Canceled

Due to the severe weather warning just issued for Wednesday afternoon, I have decided to cancel the Wednesday (11/26) class so that those who are able to adjust their travel plans and were going to leave on Wednesday afternoon/evening can travel in the morning or on Tuesday instead. This means that no one has to do a makeup assignment for this week.

Be safe!

Announced on 24 November 2014  11:04  p.m. by Mikael Jakobsson

Final Presentation Schedule

Instructions: Each student will have exactly 7 minutes to present their analysis. There is no time for any technical presentation aids. The content presented is basically the same as for the written analysis, but due to time constraints, the oral presentation has to focus on the most important and interesting parts. The oral presentation is also an opportunity for feedback which can help sharpen the arguments and findings for the final written version of the analysis.

I strongly urge everyone to attend all the sessions you can. You can learn both from each other's presentations and feedback. Please note that there are parallel Wednesday sessions, and that we will have to go long by ten minutes the first Monday session.

- Monday December 1: 26-168
Alexander,Ryan C.
Beeks,Kyle A.
Boyland,Roosevelt F.
Carter,Sydney C.
Castillo,Jeffrey A.
Chagwedera,Tinashe T.
Chang,Gillian W.
Choi,Joshua
Coelho,Lucas P.

- Wednesday December 3: 26-168
Craft,Marshall H.
Gilmore,Geoffrey M.
Gomes,Rodrigo T.
Gross,Bradley L.
Hanley,Joseph R.
Inman,Samuel J.
Liu,Amanda J.
Lowe,Patrick A.

- Wednesday December 3: 56-169
Malone,Everett N.
Nadres,Brandon A.
Peaks,Narindra N.
Perera,David D.
Phan,Anh Q.
Prescod,Marguerite G.
Quintero,Abraham
Riley,Ceridwen A.

- Monday December 8: 26-168
Rosales,Everardo N.
Shavit,Yonadav G.
Shen,Katherine C.
Sherman,Loren L.
Shirley,Eric S.
Slaughter,Melissa I.
Stewart,Morgan R.
Van Belleghem,Emily M.

Announced on 24 November 2014  7:45  p.m. by Mikael Jakobsson

Writing for The Artifice

For those of you who have enjoyed writing about games and are looking for an outlet to continue doing so, here's one opportunity.

/mj

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Do you want to write about Movies, TV, Anime, Arts, Comics, Games,
Literature or other art forms? Do you want to get your foot in the door
and enter the big-wide world of the online media and have your work read
and shared by millions of readers? We invite you to The Artifice:
http://www.the-artifice.com

The Artifice is an online magazine that covers a wide spectrum of art
forms. We do not run The Artifice, you do. The Artifice is collaboratively
built and maintained by your fellow writers. It is structured to let you
focus on the quality of the content while it deals with the exposure of it
to an audience of millions.

Instead of recycling the same entertainment news stories or publishing
commonplace editorials, The Artifice focus on unique topics that are
intellectually stimulating and meaningful.

You can write about a whole host of things for pleasure, passion and/or to
boost your CV with vital experience in this ever competitive media
environment.

Our current writers range from undergraduates, to graduates, to emeritus
professors and a bit of everyone in between.

Grab the opportunity and join our team of writers. Join now:
http://the-artifice.com/write/

Announced on 24 November 2014  6:58  p.m. by Mikael Jakobsson

Tomorrow: Epic Games on MIT Campus (Tues, Nov 18, 5-7pm, 32-155)

We’ve invited Epic Games to talk about the latest version of their Unreal Engine. Hope to see you all there!

"Making Games in Unreal Engine 4, No Coding Required!"
Tuesday, November 18, 32-155, 5-7pm

This intermediate/advanced session will show the attendees how to ​prototype a complete game experience in Unreal Engine 4 ​entirely from scratch, ​without writing a single line of code. Using Blueprint, Unreal Engine’s powerful visual scripting system, we will build a game completely from scratch and, time permitting, deploy it to an Android device.

Speaker: Zak Parrish, Developer Relations Technical Artist, Epic Games

Zak Parrish has spent more than a decade designing 3D and game development software training materials, including the Unreal Development Kit training series and the “Mastering Unreal Technology” reference volumes, the first of which earned a Best Book Front Line Award. As Epic’s developer relations technical artist, Zak leads the charge in building the foundation for tutorials and documentation covering Unreal Engine 4 technology

More info:
http://gamelab.mit.edu/event/making-games-in-unreal-engine-4-no-coding-required/


Rik Eberhardt
Studio Manager - MIT Game Lab
Comparative Media Studies | Writing
Massachusetts Institute of Technology
http://gamelab.mit.edu
Twitter: @MITGameLab

Announced on 17 November 2014  2:26  p.m. by Mikael Jakobsson

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