CMS.608/CMS.864 Game Design
Spring 2008
Instructors: Philip Tan, Doris Carmen Rusch, Jesper Juul, Clara Fernandez-Vara
Lecture:
TR3-4.30 PM
(NE25-375)
Workshop: M EVE 7-10 PM
(NE25-375)
Information:
Instructors email list: game-design@mit.edu
Class email list: game-design-class@mit.edu
Course Description
An historical examination and analysis of the evolution and development of games and game mechanics. Topics include a large breadth of genres and types of games, including sports, game shows, games of chance, schoolyard games, board games, roleplaying games, and digital games. Students submit essays documenting research and analysis of a variety of traditional and eclectic games. Project teams required to design, develop, and thoroughly test their original games.
This class aims to give students the tools, references, and historical context to analyze and compare game designs across a variety of different genres. Along with texts, this class will also have students design and modify games in teams to shed light on the interaction and evolution of game rules. Please note that digital games will only be one of the many genres examined in this class.
Class Requirements
Regular attendance is required -- we may not consider grading your exercises if you miss a 10% of sessions without justification.
Required Readings
The textbook for this class will be Salen, K. & Zimmerman, E. (2004). Rules of Play: Game Design Fundamentals. Cambridge, Mass: MIT Press. MIT libraries grants access to the book in electronic format within MIT campus; the book is also available for purchase at the Coop.
The rest of the readings will be available here, either as .pdf files or a link to the reading online.
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