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MIT Subject Listing & Schedule
IAP/Spring 2021 Search Results

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10 subjects found.

2.00B Toy Product Design
Provides students with an overview of design for entertainment and play, as well as opportunities in creative product design and community service. Students develop ideas for new toys that serve clients in the community, and work in teams with local sponsors and with experienced mentors on a themed toy design project. Students enhance creativity and experience fundamental aspects of the product development process, including determining customer needs, brainstorming, estimation, sketching, sketch modeling, concept development, design aesthetics, detailed design, and prototyping. Includes written, visual, and oral communication. Enrollment limited; preference to freshmen.
2.75J Medical Device Design
Provides an intense project-based learning experience around the design of medical devices with foci ranging from mechanical to electro mechanical to electronics. Projects motivated by real-world clinical challenges provided by sponsors and clinicians who also help mentor teams. Covers the design process, project management, and fundamentals of mechanical and electrical circuit and sensor design. Students work in small teams to execute a substantial term project, with emphasis placed upon developing creative designs - via a deterministic design process - that are developed and optimized using analytical techniques. Instruction and practice in written and oral communication provided. Students taking graduate version complete additional assignments. In person not required. Enrollment limited.
2.750J Medical Device Design
Provides an intense project-based learning experience around the design of medical devices with foci ranging from mechanical to electro mechanical to electronics. Projects motivated by real-world clinical challenges provided by sponsors and clinicians who also help mentor teams. Covers the design process, project management, and fundamentals of mechanical and electrical circuit and sensor design. Students work in small teams to execute a substantial term project, with emphasis placed upon developing creative designs - via a deterministic design process - that are developed and optimized using analytical techniques. Instruction and practice in written and oral communication provided. Students taking graduate version complete additional assignments. In person not required. Enrollment limited.
9.921 Research in Brain and Cognitive Sciences
Guided research under the sponsorship of individual members of the faculty. Ordinarily restricted to candidates for the doctoral degree in Course 9.
EM.412 Foundations of System Design and Management II
Deepens the foundations of systems architecture, systems engineering and project management introduced in ESD.411 though a synchronized combination of lectures, recitations, opportunity sets, guest speakers, and team projects. Topics emphasize the transition from early conceptual design to detailed design and system integration. Features a technology showcase and project forum where students, faculty and company sponsors meet to discuss and select projects for ESD.413. Includes team-based exercises and design challenges. Restricted to students in the SDM program.
EM.421 SDM Certificate Capstone
Practical application of systems management problems within a real company. Teams of 1-4 students are matched with a company to work on a project in which they identify systems challenges and devise methods for solving problems utilizing the system architecture, systems engineering and project management methodology covered in the EM core sequence. Mentors and sponsors are identified for each team. Restricted to System Design and Management Certificate students.
21G.063 Anime: Transnational Media and Culture
Explores anime (Japanese animated films and TV shows) as a study in flows among media and cultures. Discusses Japan's substantial share of the TV cartoon market and the reasons for anime's worldwide success. Focuses on cultural production and the ways anime cultures are created through the interactive efforts of studios, sponsors, fans, broadcasters, and distributors. Uses anime scholarship and media examples as a means to examine leading theories in media and cultural studies, gender and sexuality, technology and identity, and post-industrial globalization. Taught in English.
21G.596 Anime: Transnational Media and Culture
Explores anime (Japanese animated films and TV shows) as a study in flows among media and cultures. Discusses Japan's substantial share of the TV cartoon market and the reasons for anime's worldwide success. Focuses on cultural production and the ways anime cultures are created through the interactive efforts of studios, sponsors, fans, broadcasters, and distributors. Uses anime scholarship and media examples as a means to examine leading theories in media and cultural studies, gender and sexuality, technology and identity, and post-industrial globalization. Taught in English with a project that requires research in Japanese. Preference to Japanese minors.
2.00B Toy Product Design
Provides students with an overview of design for entertainment and play, as well as opportunities in creative product design and community service. Students develop ideas for new toys that serve clients in the community, and work in teams with local sponsors and with experienced mentors on a themed toy design project. Students enhance creativity and experience fundamental aspects of the product development process, including determining customer needs, brainstorming, estimation, sketching, sketch modeling, concept development, design aesthetics, detailed design, and prototyping. Includes written, visual, and oral communication. Enrollment limited; preference to freshmen.
SCM.800 Capstone Project in Supply Chain Management
Provides an opportunity for students to synthesize their coursework and professional experience in supply chain management. Students conduct research on a real-world problem of interest to supply chain practitioners. Projects may include site visits, in-person interviews and quantitative analysis of data provided by a sponsoring company, agency, or NGO. Students present their research results in both a report and to an audience of sponsors and supply chain executives. Restricted to SCM students.