# These tiles are no longer used in Slash'EM, but are kept here # in case we ever need them. A = (0, 0, 0) B = (0, 182, 255) C = (255, 108, 0) D = (255, 0, 0) E = (0, 0, 255) F = (0, 145, 0) G = (108, 255, 0) H = (255, 255, 0) I = (255, 0, 255) J = (145, 71, 0) K = (182, 71, 0) L = (255, 182, 145) M = (71, 108, 108) N = (255, 255, 255) O = (218, 218, 182) P = (108, 145, 182) # tile 0 (silver wallet) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMOOOOMMMMMM MMMMMNNNNPOMMMMM MMMMNPPPPNOMMMMM MMMMNPPPPNOMMMMM MMMMNPPPPNOMMMMM MMMMNPPPPNOMMMMM MMMMNPPPPNMMMMMM MMMMMNNNNMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 1 (grid bug) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMGGMMMM MMMMMMMMMGOGGMMM MMMMMMMMMGGGGMMM MMMMMGGMMGGGMMMM MMMGGMMGGMMMAAAM MMMMMGOGGGMAAAAM MMMMGOGGMMGAAAAM NNNGOGGMGAAAAAMM NANGGGGMAGAAMMMM NNNGGNNNAAAMAMMM MMGGGNANAAMAMAMM MGGGANNNAAMMAMMM MMGMMAAAAAAMMMMM MMMMMMAAMAMMMMMM } # tile 2 (Wizard of Balance) { MMMMMMMMMBPMMMMM MMMMMMBBBPEMMMMM MMMMMBPPPEAMMMMM MMMMMBAAAEAMMMMM MMMHMPAAAEAMMMMM MMMHBPLLLEAMMMMM MHHHHHPLLEMMMMMM MCMLMCBAAEAMAAAM PCPHPCPBBEEAAAAM CHCHCHCPPEEEAAMM MMMHMEEPPEALAAMM MMHHHEPPPEAAAAMM MMMMMBPPPEAAMAMM MMMMBPPPPPEAMMMM MMMBPPPPPPPEMMMM MMMMMMMMMMMMMMMM } # tile 3 (cmap / magical explosion top left) { MMMMMMMMMMMMMMMM MMMMMMMMMMKMMMMM MMMMMMMMMMKKKMMM MMMMMMMMMMCIIKMM MMMMMMMMMMKIIIKC MMMMMMMMMMMKIIII MMMMMKKKKMMCIFII MMMMMCIIIKKIIFFF MMMMMMKIIIIIIFGG MMMMMMKIIFFIIIFG MMMMMMKIIFGFFIFG MMKKCMMKIIFGGFGG MMKIIKCIIIFGGGGG MMMKIIIIIIIFGDGG MMMKIIFFFFFGGGDD MMMKIIIFGGGGGGGD } # tile 4 (cmap / magical explosion top center) { MMKMMMMMMMKMMMMM MMKKKMMMMKIKKMMM MKIIIKKMKIIIIKMK MKIIIIICIIIIIICI KIIIIIIIIIFIIIII IIIIFIIIIIFIIIII IIIIFFFIIFGFIIIF IIIFGGGFIFGFIIIF FFIFGGGGFGGGFIFG GGFGGGGGGGDGGFGG GGGGGDGGGGDGGGGG DGGGGDGGGDDGGGGG DDGGGDDGGDDGGGDG GDDGGDDGDCDGGDDG GDCDGDDGDCDGDDGG DCCCDCCDCCCDCDGG } # tile 5 (cmap / magical explosion top right) { MMKMMMMMMMMMMMMM KKKMMMMMMMMMMMMM IICMMMMMMKMMMMMM IIKMMMMKKKMMMMMM IIIKMMKICMMMMMMM FIIICKIIKMMMMMMM FIIIIIIIKMMMMKCM FIIIIIIIKMMCKIKM GFIIIIIIIKKIIKMM GFIFFFIIIIIIIKMM GGFGGFIIIIIIKMMM GGGGGFIIIIIICMMM GGGGFIIIIIIKMMMM GGGGFIFFFIIKMKCK GDGGGFGGFIIIKIIK DGGGGGGFIIIIIIKM } # tile 6 (cmap / magical explosion middle left) { MMMMKIIIFGGDDGGG MMKKIIIIFGGGDDDD KKIIIIFFGGGGGGDC MKIIFFGGGGGGGGGD MMCIIFGGGGDDDDDC MMMKIIFGGGGGDDCC MKKIIIIFGGGGGGDC KIIIIIIFGGGGGDCC MCIIIFFGGDDDDCCC MKIIIIFGGGGGGDCC MMKIIIIFGGGGGDCC MMMKIIIIFGGDDDCC MMKIIIFFGGDDGGDC MMKIIFFFGGGGGDDD MCIIIIIIFGGGDDGG MKIKIIIIIFGDGGGD } # tile 7 (cmap / magical explosion middle center) { DCCCCCCCCCCCCCDD CCCCCCCCCCCCCCCC CCCCCCCCCCCCCCCC CCCCCCCLLCLCCCCC CCCCCCLHLCLCCCCC CCCCCLHHHLHLCCCC CCCCLHHHHHHLLCCC CCCCCLHHHHLCCCCC CCCLLHHHHHHLLCCC CCCCLHHHHHLCCCCC CCCCCLHHLHHLCCCC CCCCLLHLCLLLCCCC CCCCCCLLCLCCCCCC CCCCCCCCCCCCCCCC DCCCCCCCCCCCCCCC CCCCCCCCCCCCCCCD } # tile 8 (cmap / magical explosion middle right) { DGGDDGGFIIIIIIKM CDDDGGFIIIIIIKMM CDDGGGGFFIIIICMM DGGGGGGGGFFFIKMM CDDDDDGGGFFIIIKC CDDDGGGGFIIIIIKM DGGGGGGFIIIIIIKM CDDGGGGGFIIIIKMM CCCDDGGGGFIIKMMM CDDDDDGGGGFIICMM DGGGGGGGGFFFIIKM CDDGGGGGFIIIIIIK CCCDGGGFIIIIIKCM CDDDDGGGFIIIKMMM DGGGDDGGFIIKMMMM DDGGGGGGGFIIKKMM } # tile 9 (cmap / magical explosion bottom left) { KKKMKIIIFGGGGGDD MMMMKIIIFGGGGGDG MMMCIIIFGFFGGDGG MMMKIIIFFIIFGGGG MMKIIKIIIIFGGGGG MMKCKMKIIIFFFFGG MKKMMMCIIIIIIIFG MMMMMKIIIIIIIIFG MMMMMKIIIIIIIIFF MMMMMKIIIKKIIIII MMMMMCIIKMMKIIII MMMMKIICMMMKIIII MMMMKKKMMMKIIKKI MMMMKMMMMMKKCMMK MMMMMMMMMMCMMMKC MMMMMMMMMMMMMMKM } # tile 10 (cmap / magical explosion bottom center) { DCCCCCCCCCCCCCDG DDCCCCCCCCCDCCDD DGDCDDCCDCDGDDGD GGDDGGDDGDGGDDGG GGDGGGDGGDGGGDGG GGGGGGDGGDGGGGGG GGGGGGGGGDGGGGGG FGGFGGGGGGGGFGGG IFFIFGGFGGGFIFFF IFIIIFFIFGFIIIIF IIIIIIFIIFIIIIII IIIIIIIIIIIIIIII IIIIIIIIIIIIIIII IKKIIIKKIIIKKKII KMMKIKMMKIIKMMKK MMMMCMMMMKCMMMMM } # tile 11 (cmap / magical explosion bottom right) { GDDGGGGFFFIIIIKM GGGDGGFIIIIIICKK GGGGGGFIIIIIKMMM DGGFFFGFIIIKMMMM GGFIIIFFFIIKMMMM GGGFIIIIIIIIKMMM GFFFIIIIIIIIIKMM FIIFFIIKKCKIICMM IIIIFIKMMMMKKKKM IIIIIIIKMMMMMMMM IIIIIIIKMMMMMMMM IIIKKIIICMMMMMMM IIKMMCKIKMMMMMMM ICMMMMMKCKMMMMMM IKMMMMMMMKMMMMMM CKMMMMMMMMMMMMMM } # tile 12 (cmap / cold explosion top left) { MMMMMMMMMMMMMMMM MMMMPPMMMMMMMMMM MMMPPMMMPPMMMMMP MPPMMMMPPMMMMNNP MMMMMMMPMMMMPNNP MMMMPPPMMMNNPPPP MMMPPMMMMPNNPPPP MMPPMMPPPPPPPNNP MMPMNNPPNNPPPNNP MPPMNNPPNNNNPPPN MMMMPPNNPPNNPPPN MMMMPPNNPNNPPPPP MMMNNPPPPNNPPNNP MMMNNPPPPPPPPNNP MMPNNPNNPPNNPPPP MMPNNPNNPPNNNNPP } # tile 13 (cmap / cold explosion top center) { MMMMMMMMMMMMNNMM MNNPNNPNNPPPNNPN PNNPNNPNNNNPPPPN NNPPPPPPPNNPPPNN NNPPPNNPNNPNNPNN PPPPPNNPNNPNNPPP PNNPPPPNNPPNNPPN PNNPNNPNNPPPPNNN PNNPNNPPPNNPPNNP NNNPPPPPPNNPPPPP NPNNPNNPNNPPPNNP PPNNPNNPNNPPPNNP PPPNNPPPPPPNNPPP PPPNNPPPPPPNNPPP NNPPPNNPNNPPPPPP NNPPPNNPNNNNNNPP } # tile 14 (cmap / cold explosion top right) { MMMMMMMMMMMMPPMM NMMMMMPMMMMMMPMM NPPMMMPPPPMMMMPM PNNPPMMMMPPMMMPM PNNPNNPMMMPPMMMM PPPPNNPNNMMPMMMM NPNNPPPNNMMMPPMM NPNNPPPPPPMMMPMM PPPPPPNNPNNMMPPM NNPNNPNNPNNNMMPM NNPNNPNNPPNNMMPM PPPPPNNPPPPPMMMM NNPPPNNPNNPPNNMM NNPPPPPPNNPPNNMM PPPNNPPPPPNNPMMM NNPNNPPPPPNNPMMM } # tile 15 (cmap / cold explosion middle left) { MMPPPPPPPPPPNNPN MMPNNPNNNPPNNPPN MMPNNPNNNPPNNPPP MPNNPNNPPNNPPPPP MPNNPNNPPNNPPPNN MPPPPNNPPPPNNPNN MNNPPNNPNNPNNPPN MNNPNNPPNNPPPPPP MPPPNNPPPPPPPPPP MPPNNPNNPPPPNNPP MPPNNPNNPNNPNNPP NNPPNNPPPNNPPPPP NNPPNNPPPPPNNPNN MPPPPPPNNNPNNPNN MPPNNNNNNNPPPPPP MPPNNNNPPPPNNPPP } # tile 16 (cmap / cold explosion middle center) { NPNNPPPPPPNNNNPP NPNNPNNPPPPPPPPP PNNPPNNNNPNNPNNN PNNPNNPNNPNNPNNN PPPPNNPPPPPPPPPP NPPPPPPPNNPPNNPN NNNNNPNNNNPPNNPN NNNNNPNNPPPPPPPP PPPNNPPPPNNNPPPN PPPNNPPNNNNNNPPN NNPPPPPNNPPNNPPN NNPPPPPPPPPPNNPN PPPNNPPPPPPPNNPN PPPNNPNNPNNPPPPN PNNNNPNNPNNPPNNN PNNNNPPPPPPPPNNP } # tile 17 (cmap / cold explosion middle right) { NNPPPPNNPNNPNNMM PPPNNPNNPNNPNNMM NPPNNPPNNPPPPPPM NPNNPPPNNPPPNNPM PPNNNNPPPPPPNNPM NPPPNNPPPPNNPPPM NPPPPPPPNNNNPNNM PPPPNNPPNNPPPNNM NNNPNNPNNNPPPPPM NNNPPNNNNNNNNNPM NPPPPNNPPPNNNNPM NPPPPPPPNNPPPPPM NNNNNPNNNNPPNNPM NNNNNPNNPPNNNNPM NPPPPPPPPPNNPNNM PPPPPPPPPPPPPNNM } # tile 18 (cmap / cold explosion bottom left) { MNNPNNNNPPPNNPPP MNNPNNNNPPPPPNNP MMPPPPPPNNPPPNNP MMNNPPPPNNNNPNNP MMNNNNPNNPNNNNNP MMMMNNPNNPPNNPPN MMMMPPPNNPPPPPPN MMMMMNNNNPPNNPPP MMMMMNNPPPPNNPPP PMMMMMPPPNNPPPPN PPMMMMMNNNNPPNNN MPPMMMMNNPNNPNNP MMMPMMMMMPNNPPPP PMMMPPMMMMMMPNNP PPMMMPPPPPMMMNNP MMPPMMMMMMMMMMMM } # tile 19 (cmap / cold explosion bottom center) { PPPPPNNPNNPNNNPN PNNPPNNPNNPNNNPN PNNPPNNPPPPPPPPP PPPPPNNNNPPPPPNN PPPNNPPNNPPPPPNN NNPNNPPNNPNNPPPP NNPPPPPNNPNNPPPP PPPNNPPPPPPPPPNN PPPNNPPPPPPNNPNN NPPPPNNPPNNNNPPP NPPPPNNNNNNPPNNN PPNNNPPNNPPPPNNN NNNNNPNNPPPNNPPP NNPPNNNNNNPNNPPP PNNPNNPPNNPPPNNM MNNMMMMMMMMMMNNM } # tile 20 (cmap / cold explosion bottom right) { NPNNPPNNPNNPPPPM NPNNPPNNPNNPNNMM PPPPPPPPPPPPNNMM PPPPPNNPPPNNPPMM PPNNPNNNNPNNPMMM NNNNPPPNNPPPNNMM NNPPNNPPPNNPNNMM PPPPNNPNNNNPMMMM PNNPPPPNNPPMMMMM PNNPNNPPPMMMMMMP NPPPNNPNNMMMMMPM NPPNNPPNNMMMMPMM NNPNNMMMMMMMPMMM NNMMMMMMMMMPPMMP MMMMMMMMPPPMMMMP MMMMMMPPPMMMMMPM } # tile 21 (cmap / death explosion top left) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMAKA MMMMMMMMMMMMAKAJ MMMMMMMMMMDAKAJA MMMMMMMMMDAKAKAK MMMMMMMMDACAJACA MMMMMMMDAKAJAKAD MMMMMMDAKAJAKADA MMMMMDAKAJAKADAK MMMMMACAJACADACA MMMMAKAJAKADAKAJ MMMAKAJAKADAKAJA MMMKAJAKADAKAJAK MMMAJACADACAJACA } # tile 22 (cmap / death explosion top center) { MMMMMMMMMMMMMMMM MMMAKAAAAAAKAMMM AJAKADDDDDDAKAJA JACADAAAAAADAKAJ AKADAKKCKKCADACA KADAKAAAAAAKADAK ADAKAJJJJJJAKADA DACAJAAAAAAJAKAD AKAJAKCKKKCAJAKA KAJAKAAAAAAKAJAK AJAKADDDDDDACAJA JACADAAAAAADAKAJ AKADAKKCKKKADACA KADACAAAAAAKADAK ADAKAJJJJJJAKADA DAKAJAAAAAAKAKAD } # tile 23 (cmap / death explosion top right) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM AKAMMMMMMMMMMMMM JAKAMMMMMMMMMMMM AJAKADMMMMMMMMMM CAJAKADMMMMMMMMM AKAJAKADMMMMMMMM DACAJAKADMMMMMMM ADAKAJAKADMMMMMM KADACAJAKADMMMMM AKADAKAJAKAMMMMM JAKADACAJAKAMMMM AJAKADAKAKAKAMMM CAJAKADAKAJACMMM AKAJAKADAKAJAMMM } # tile 24 (cmap / death explosion middle left) { MMAJAKADAKAJAKAD MMJAKADAKAJAKADA MMJAKADAKAJAKADA MAKAKADACAKAKADA MAJACADAKAJACADA MAJAKADAKAJAKADA MAJAKADACAJAKADA MKAJAKADAKAJAKAD MACAJAKADAKAJACA MKAJAKADACAJAKAD MAJAKADAKAJAKADA MJACADAKAJAKADAC MAJAKADAKAJACADA MMAJAKADAKAJAKAD MMJACADAKAJAKADA MMAKADACAJAKADAC } # tile 25 (cmap / death explosion middle center) { AKAJANNNNNNAJAKA KAJANNNNNNNNAJAK KAJANNNNNNNNAJAK KAJANNNNNNNNAKAK CAJANAAAAAANAJAC KAJANADAADANAJAK KAJANNANNANNAJAK AKAJANNNNNNAJAKA DAKAJANAANAJAKAD AKAJAANAANAAKAKA KAJANAANNAANAJAK AJANNNAAAANNNAKA KAJAANNNNNNAAJAC AKAJAANNNNAAJAKA KAJANNNAANNNAJAK AJANNNAJJANNNAJA } # tile 26 (cmap / death explosion middle right) { DAKAJAKADAKAJAMM ADAKAJAKADAKAJMM ADAKAJACADAKAJMM ADAKAJAKADAKAJAM ADACAJAKADACAJAM ADAKAJAKADAKAJAM ADAKAJACADAKAJAM DACAJAKADAKAJAKM AKAJAKADAKAKAKAM DAKAKAKADAKAKAKM ADAKAJACADAKAJAM KADAKAJAKADACAJM ADACAJAKADAKAJAM DAKAJACADAKAJAMM ADAKAJAKADACAJMM KADAKAJAKADAKAMM } # tile 27 (cmap / death explosion bottom left) { MMMAKADAKAJAKADA MMMJAKADAKAJAKAD MMMAJAKADAKAJAKA MMMMAKAKADACAKAK MMMMMAJACADAKAJA MMMMMKAJAKADAKAJ MMMMMMKAJAKADAKA MMMMMMMCAJAKADAK MMMMMMMMKAJACADA MMMMMMMMMKAJAKAD MMMMMMMMMMKAJAKA MMMMMMMMMMMMAJAK MMMMMMMMMMMMMAJA MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 28 (cmap / death explosion bottom center) { KAJAAAJAAJAAAJAK AKAJJJAKKAJJJAKA DAKAAAKAAKAAAKAD ADAKKCADDAKKCADA CADAAADAADAAADAK AKADDDACKADDDAKA JAKAAAKAAKAAAKAJ AJACKKAJJAKKCAJA CAJAAAJAAJAAAJAK AKAJJJACKAJJJAKA DAKAAAKAAKAAAKAD ADAKCKADDAKKCADA CADAAADAADAAADAK AKADDDACKADDDAKA MMMAAAKAAKAAAMMM MMMMMMMMMMMMMMMM } # tile 29 (cmap / death explosion bottom right) { ADAKAJAKADAKAMMM DAKAJAKADAKAJMMM AKAJAKADAKAJAMMM CAJACADACAJAMMMM AJAKADAKAJAMMMMM JAKADAKAJAKMMMMM AKADAKAJAKMMMMMM CADACAJACMMMMMMM ADAKAJAKMMMMMMMM DAKAJAKMMMMMMMMM AKAJAKMMMMMMMMMM CAJAMMMMMMMMMMMM AJAMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 30 (cmap / lightning explosion top left) { MMMMMMEPEMMMMMMM MMMMMEPBPEMEEMMM MMMMEPBNBPEPPEMM MMMEPBNBNBPBBPEM MMEPBNBPBNBNNBPE MEPBNBPEPBNBBNBP EPBNBBPPBPBPPBNB MEPBNNBBNBNBPPBN MMEPBBNBBNNBPPPB MMMEPPBNBBBNBBPP MMMEPBNBPPBBNNBP MMEPBNBPBBNNBBNB MMEPBNBBNNBBNBBN MMMEPBNBBBNBBNBB MMMMEPBNBPBNBBPP MMMMEPBNBPBNBPEE } # tile 31 (cmap / lightning explosion top center) { MMMMMMMEEPPEMMMM MMMMMMEPPBBPEMMM MMEEMEPBBNNBPEMM MEPPEPBNNBBNBPEM EPBBPBNBBPPBNBPE PBNNBBNBNBBNBPMP BNBBNNBBNNBNBPPB NBNBBBBBNBBBNBBN BBNBBNNNBBNBBNNB PBBNBBBBNNBBPBBP BNBBNBPBNBBNBPPB BNBNBPPBNBBNBBBN NBNBPBBNBPPBNBNB BNBNBNNNBBBBNNBP PBPNNBBBNNNNBNBP EPEBBPPBNBBBPBPE } # tile 32 (cmap / lightning explosion top right) { MMMMMEMMMMMMMMMM MMMMEPEMMMMMMMMM MMMEPBPEMMMMMMMM MEEPBNBPEEMMMMMM EPPBNBNBPPEMMMMM PBBNBPBNBBPEMMMM BNNBNBBBNNBPEMMM NBBPBNNBBBNBPEMM BBBBNBBNBPBNBPEM BNNNNBPBPEPBNBPE NBBBBNBPEEPBNBPE BPNBBNNBPEPBNBPE PPBNNBBNBPBNBPEM PBBNBBNBPBNBPEMM BNNBBNBPBNBPEMMM PBBBNBPBNBPEMMMM } # tile 33 (cmap / lightning explosion middle left) { MMMMEPBNBPBNBBPE MMMEPBNBBBNBBNBP MMEPBNBBNNBPBNBP MMEPBNBPBBNBNBNB MMMEPBNBPPBNBPBP MMMMEPBNBBNBNBNB MMMMMEPBNBBPBNBN MMMMMMEPBNBPBNBB MMMMMMMEPBNBNBBP MMMMMMMEPBNBNBNB MMMMMMEPBNBPBNBP MMMMMEPBNBNBPBNB MMMMEPBNBNBNBNBP MMMEPBNBPBPBNBNB MMMMEPBNBPBNBBNB MMMMMEPBNBPBNBBP } # tile 34 (cmap / lightning explosion middle center) { EPEEPBPBNBPBPBPE PBPPBNBNBPBNBNBP BNBEPBNNBBNBBNBP BNBPBNBBNNBNBBNB PBNBNBPPBBPBNBNB PPBNBNBPPPBBNBNB BPBNPBNBBBNNNNBP NBNBPPBNNNBBBBPE BNNBPBNNNBPBPBPE PBBNBNBBBNBNBNBP PBNNNBPPPBNBNNBP BNBBNBPPBNBPBBNB BNBPBNBPBNBPPBNB PBNBPBNBPBNBPBNB PBNBBNBNBNBNBPBP EPBPPBPBNBPBPEPE } # tile 35 (cmap / lightning explosion middle right) { PBPPBBBBNBPEMMMM BNBBNNNBBNBPEMMM BNBNBBBBBBNBPEMM PBNBBBNNNBBNBPEM EPBNNNBBBNBBNBPE PBNBNBNBPBBNBPEM BNBBNBBNBBNBPEMM NBPBNBPBBNBPEMMM BNBBBNBBNBPEMMMM PBNNBBPBNBPEMMMM PBNBPPBNBNBPEMMM PBNBPBNBPBNBPEMM BNBNBNBNBPBNBPEM BNBBNBBBPBNBPEMM PBPNBNNBBNBPEMMM EPBNBBBBNBPEMMMM } # tile 36 (cmap / lightning explosion bottom left) { MMMMEPBNBBPBBNBP MMMMMEPBNNBNNBNB MMMMMMEPBBNBBBNB MMMMMMMEPBNBBNBN MMMMMMEPBNBBNNBB MMMMMEPBNBBNBBNB MMMMEPBNBBNBBNBB MMMEPBNBNNBBNBBN MMMEPBNBBNBBBBNB MMMMEPBNBNBNNNBP MMMEPBNBPBNBBBPE MMMMEPBNBNBPPPEM MMMMMEPBNBPEEEMM MMMMMMEPBPEMMMMM MMMMMMMEPEMMMMMM MMMMMMMMEMMMMMMM } # tile 37 (cmap / lightning explosion bottom center) { PBPEEPBBNBBPPBPE BNBPPBNNBBNBBNBP PBNBBNBNNNBBNBNB EPBNNBBNBBNNBBNB PBNBBBNBNBBBNBBN PBNBBNBPBNNBBNBB BNBPBNBPPBBNBBNB NBPPBNNBPBNBNBBN BNBBNBBNBBNBBNNB PBNNBPPBNNBPBNBP EPBBPEEPBNBPBNBP MEPPEMEPBNBBNBPE MMEEMMMEPBNNBPEM MMMMMMMMEPBBPEMM MMMMMMMMMEPPEMMM MMMMMMMMMMEEMMMM } # tile 38 (cmap / lightning explosion bottom right) { PBBNBBBNBEMMMMMM BNNBNNBBNBEMMMMM PBNBBBBPBNBEMMMM BNBNBNNBBNBEMMMM NBBNNBBBNBEMMMMM BBNBBNBNBEMMMMMM BNBNBBBNBEMMMMMM NBEBNBBNBEMMMMMM BEMEBNNBEMMMMMMM EMMMEBBEMMMMMMMM MMMMMEEMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 39 (cmap / poison explosion top left) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMJJKKJ MMMMMMMMMMJKKKJK MMMMMMMMMMJCJJJK MMMMMMMMMMJKJJJJ MMMMMMMJJJJFFFGG MMMMJJJKKKFGGGFF MMMJKKKJKFGFFFFF MMMJCJKJJFGFFFFF MMMJKJJJJGFFFFFP MMMJKJJJJGGFFFPB MMMKKJJJJFGFFPBB MMMJKJJJFFGGFPBP MMMJCJJFGGFFFBPP } # tile 40 (cmap / poison explosion top center) { MMMMMMMMMMMMMMMM MMMJKKKKKKJMMJKK MMMJCJKJKJKJJKKJ JMMJKJJJJKKKKJJJ KJJKJJJJJJCKJJJJ JKCKJJJJJJJKJJJK JJJKJFFGGGGGFJFF GGFFFGGFFFFFGFGG FFPPPBBPFFFFFGFF FPBBBPBBPPBBBBBP PBPPPPPBPBPPPPBP PBBPPPPPBPPPPPBP BBBBPPPPBPPPPPPB PPPPPPPPPPPPPPPB PJKKKKKCKJPPPPPB JKKJKJJJKKJPPPPB } # tile 41 (cmap / poison explosion top right) { MMMMMMMMMMMMMMMM JMMMMMMMMMMMMMMM CJMMMMMMMMMMMMMM KJMMMMMMMMMMMMMM KJMMMMMMMMMMMMMM KJJKKKKKKJMMMMMM GGGGFKJKKJMMMMMM FFFGFJJJKJMMMMMM FFFGFJJJCJMMMMMM FFFGFJJJKJMMMMMM FFFGFJJJKJMMMMMM FFFGFJJKKJJJMMMM FFFGFFFKJCKKJMMM FFFGGGGFKJKKKMMM FFFFFFGFJJJJCMMM FFFFFFGFJJJJKMMM } # tile 42 (cmap / poison explosion middle left) { MMMJKKJFGFFFFBPP MMJKCJJFGFFFFBPP MJKKJJJFGFFFFBPP MJKJJJJFGFFFFBBP MKJJJJFGFFFFFPBJ MKJJJJFGFFFPPBJK MCKJJJFGFFPBBJKJ MMKKKKFGFFBPPKKJ MMJCKKFGGFBPPKCJ MMJKJFGGFFBPPKJJ MMKJFGFFFFBPPJKJ MMKJFGFFFFBBBBJK MMCJGGFFFFPPPPPJ MMKJGGFFFFFFFFBP MMKJFGGFFFFFFFBP MMKJJFFGFFFFFFBP } # tile 43 (cmap / poison explosion middle center) { JKKJJJJJJJKKJPPB KKJJJJJJJJKKJJJJ PJCJJJJJJJJKCKKK PJKJJJJJFGJJJJKK JJKCGGFJFGFJJJJK CKKKFGPBPGFJJJKC JJJJFGBBBPFJJJJJ JJJJJFPBBBFJJJJJ JJJJJFPBPPGFJJJJ JJJJFGGGGFGGKKKC JJJJGGFFFJJJKKPP JJJJJJJJJJJJJKJP KKKJJJJJJJJJJJKP JJKJJKKKJJJJJJKP PJCJJJKCJJJJJJCP PJKJJJKJKJJJJKKP } # tile 44 (cmap / poison explosion middle right) { FFFFFFGFJJJKKMMM FFFFFFGFJJJJKMMM JBBBBPGFFFJCJMMM JPPPBPGGGGFJMMMM KPPPPBFFFFGKJMMM KKJJPBFFFFGJKMMM JJKCBBFFFFGJKMMM JJJKBPFFFFGJCMMM KKKKBPFFFFGJKMMM KJJPBPFFFFGJKMMM PPPBBPFFFFGJKMMM PPBPPFFFFGFKKMMM PPBBFFFFFGFJKMMM PPPBFFFFGGFCJMMM PPPBFFFFFGGKKJMM PPPBFFFFFFGJJKMM } # tile 45 (cmap / poison explosion bottom left) { MMKKJJJFGGFFFFBP MMKJKJJFGFFFFFBP MMJJKJJFGFFFFFBP MJCKJJJGFFFFFFBP MKJJJJJGFFFFFFBB MKJJJJJGFFFFGFPP MKKJJJJGGGGGGFFF MKJJJJJFFFFFGFFF MCJJJJJJJJJFGFFF MJKCKKKKKJJFGFFF MMJJJKJCJJJFGFGG MMMMMJKJJJJFGGFF MMMMMJKJJJJJJJJK MMMMMMKKJJJJJKKJ MMMMMMMJKKKKKCJM MMMMMMMMMMMMMMMM } # tile 46 (cmap / poison explosion bottom center) { PJKJJJKKJKKCKKKP PKKCKCKJPPPBBBPP PJKKJJJPPPPBPPBB PPPBPPBPPPPBFFFF PBBPFPBBBBBPFFFF BPPFFFFFFFFFFFFF FFFFFFFFFFFFFFFF FFFFFFFFGFFFFFFF FGGFFFFFGGFFFFFF FGFGFFFFGFGFFFFF GFFGGGGGGFFGGGGG FJJJJJJJJKKJJJJJ JKJJJJJJJKKKJJJJ KKJJJJJJKKMKKJJJ MJKKKCKKCJMMJKKK MMMMMMMMMMMMMMMM } # tile 47 (cmap / poison explosion bottom right) { PPPBFFFFFGGMJKMM PPPBFFFFFGFMKKMM BBBBFFFGGGFMJKMM FFFFFFFGGFJJCJMM FFFFFFFFGFKKKJMM FFFFFFFFGFKJMMMM FFFFFFFFGFCJMMMM FFGGGGGGGFJKMMMM FFGFFFFFFJJKMMMM FFGFJJJJJJKKMMMM GGGFKKKJJJJKMMMM JJJKKJKKJJCJMMMM JJJJCMJJKKJMMMMM JJJJKMMMMMMMMMMM KKKKKMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 48 (cmap / acid explosion top left) { MMMMMMMMMMMMMMMM MMMMMMMGGGMMMMMG MMMMMMGHFGFMMMMG MMMMMMGFHGGMMMMG MMMMMMGHFHGMMMMG MMMMMMGFHGGMMMMG MMMMMMGHGHGFMMMM MMMMMMFGHGHGMMMM MMMMMMMFGGGGFMMM MGGGFMMMMMFGGFMM MGFHGFMMMMMMFGMM MGHFHGFMMMMMMMMG MFGGGHGGFMMMMMMG MMFGGGGGGMMMMMMG MMMMMMMFGMMMMMMG MMMMMMMMMMGFMMFG } # tile 49 (cmap / acid explosion top center) { MMMMMMMMMMFGFMMM GGFMMMMMMMGGGGMM GGGFMMMMMMGHFGMM HFHGMMMMMMGFHGMM GHFGFMMMMMGHGFMM GGHGGMMMMMGGGMMM FGGHGMMMMMGHGMMM MFGGGMMMMMGGFMMM MMMFGFMMMMGFMMMM MMMMGGGMMMGMMMMM MMMMFGGMMMMMMMMM GMMMMGGMMMMMFGGG GFMMMGGFMMMFGGGG HGFMFGHGFMFGGGHG FHGFGGFGGFGGGHFH HFGGGGHFGGGGHFHG } # tile 50 (cmap / acid explosion top right) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMGGGGMMMMMM MMMMMFGFHGMMMMMM MMMMFGGHGFMMMMMM MMMMGGFGGMMMMMMM MMMFGGGFMMMMMMMM MMFGGFMMMMMMMMMM MMGGFMMMMMMMMMMM MMGFMMMMMMMMMMMM MMMMMMMMMMMMMMMM FMMMMMMMFGGGGGGM GMMMMMMGGHFHFHGM GMMMMMMFGGHFGGFM GMMMMFGGGGGGGFMM GMMMMGGGGFMMMMMM } # tile 51 (cmap / acid explosion middle left) { MMMMMMMMMMGGGFGG MFGGGGFMMMFGGGGG FGFHGHGGFMMFGGFH GFHFHGHGGGMMGHHF GGFHFGGGFMMMFGGH GGGGGGFMMMMMMFGF MMMMMMMMMMMMMMGH MMMMMMMMMMMMMMGG MMMMMMMMMMMMMMFG MMMMMMMGGGGGGGGF MMMMMMMGGHGHGHFH MMMMMMMGHGHGGGGF MMMMMMMFGGGGGFFG MMMMMMMMMMMMMMFG MMMMFGGFMMMMMFGG MFGGGGGGMMMMFGGF } # tile 52 (cmap / acid explosion middle center) { FHFHGHGHFHGHFHGG HFHFHFHFHFHFHFHG GHFHFHFHFHFHFHGG HGHFHFHFHHHFHGHG FHFHFHFHHFHFFHGH HFHHHFHFFHFHHFHG FHFHFHFHHFHFHHFH HFHFHFHFFHFHHFHF GHFHHFHFFHFHFHFH HFHHFHFHHFHFHFHG FHFFHFHFFHFHFHFH HFHHFHFHHFHFHFHF GHFHFHFHFHFHGHGH HFHFHFHFHFHFHGHG FHFHGHFHGHFHFHGG HFHGHFHGHGHFHGGF } # tile 53 (cmap / acid explosion middle right) { GMMMMMMMMMMMMMMM FMMMMMMMMMMMMMMM FMMMMMMMMMMMMMMM GGGFMMMMMMMMMMMM GHGGGGGMMMMMMMMM HFHFGGFMMMMMMMMM FHFGGFMMMMMMMMMM HGGGFMMMMMMFGGGM GHGFMMGGGGGGFHGM HGGMMMMMMMFGGFGM GHGMMMMMMMMMFGGM HGGFMMMMMMMMMMMM FHFGFMMMMMMMMMMM HFHFGGMMMMMMMMMM GHGHGGMMMMMMMMMM FGGGGFMMMMMMMMMM } # tile 54 (cmap / acid explosion bottom left) { MGFHFHGFMMMFGGGH MGHFHGGMMMMGGGHG MGFHFGFMMMMGGGGG MGGGGGMMMMMMMMMM MMMMMMMMMFGMMMMM MMMMMMMMFGGMMMMM MMMMMMMFGGGMMMMM MMMMMFGGHGFMMMMM MMMFGGGHGGMMMMMF MMGGHFHFHGMMMMGG MMGGGGFHGFMMMFGH MMMMMFGGGMMMMGGF MMMMMMMMMMMMMGFH MMMMMMMMMMMMMGHF MMMMMMMMMMMMMFGG MMMMMMMMMMMMMMMM } # tile 55 (cmap / acid explosion bottom center) { GHGHGHFGGGGHFHGM GGGGGGGFMMFGHGGM GFMMFGGMMMMFGHGM MMMMMGGMMMMMFGGM MMMMMGGMMMMMMGGM MMMMMGGMMMMMMGGM MFGMFGFMMMMMMMMM GGGMGGMMMMMMMMMM GGFMGFMMMMMMMMMM HGMMMMMMMGGFMMMM GGMMMMMMMGGGFMMM GFMMMMMMMGHGGGFM GMMMMMMMMGGHFHGM GMMMMMMMMFGGHFGM FMMMMMMMMMFGFGGM MMMMMMMMMMMFGGFM } # tile 56 (cmap / acid explosion bottom right) { MMMMMMGGGGFMMMMM MMMMMMMMFGGGGFMM MMMMMMMMMMFGGGGF MMMMMMMMMMMFGGFG MMMMMMMMMMMMFGGG MMMGGGMMMMMMMMMM MMMFGGFMMMMMMMMM MMMMGGGMMMMMMMMM MMMMGHGFMMMMMMMM MMMMGFHGMMMMMMMM MMMMFGFGMMMMMMMM MMMMMGHGMMMMMMMM MMMMMFGGMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 57 (sub mine walls 0) { ANNLAJKKKKKJNNLA ALLLAKKJCKJJLLLA ALLLAJCKKKCJLLLA ALLLAJKCKKKJLLLA ALLLAJJKKCKJLLLA AJAAAJJCKKKJJAJA AJJJAJJKKCKJJJJA ALKKAJKKKJKJLKJA ANNLAJKKCKKKNNLA ALLLAKKKKCKJLLLA ALLLAJKCKKKJLLLA ALLLAKKKKCKJLLLA ALLLAJJKKKJJLLLA AJAAAJJCKKKJJAJA AJJJAJJKKCKJJJJA ALKKAJJCKKKJLKJA } # tile 58 (sub mine walls 1) { AAANLLAAAAANLLAA LLLNLLAJLLLNLLAJ KLLJJJAJKLLJJJAJ JJJJJJJJJJJJJJJJ KKJJJKKKKKJJJKKK CKNLLKCKCKNLLKCK LLNLLAJLLLNLLAJL LLJJJAJKLLJJJAJK JJJJJJJJJJJJJJJJ KKJLCKKKJLKKKJLC KCJKKKCKJKCKCJKK JJJJJJJJJJJJJJJJ JLKKCKJLKKKKJLKK JKCKKKJKCKCKJKCK JJJJKJJJJJJJJJJJ AAAAAAAAAAAAAAAA } # tile 59 (sub mine walls 2) { AAANNNNLLLLLLAAA NNNNAAJJKKKKLJJJ LLLNAJJKCKCCLJJJ LLLLLLLLLLLLLJJJ LLLKKKKKKCKKKJJJ LLLKCKCKKKKCKJJJ LLKCKKKCKCKKKCJJ LKKKCKKKKKCKKKKJ JJKJJJKJKJJJJJJJ AKKJJJJJJJJJCKKJ ALLLAAAAAAAALLLA ALLLAJKKKKKJLLLA ALLLAJCKCKCJLLLA AJAAAJJKKKKJJAJA AJJJAJJKCKKJJJJA ALKKAJKKKCKJLKJA } # tile 60 (sub mine walls 3) { AAANNNNLLLLLLAAA NNNNAAJJKKKKLJJJ LLLNAJJKCKCCLJJJ LLLLLLLLLLLLLJJJ LLLKKKKKKCKKKJJJ LLLKCKCKKKKCKJJJ LLKKKKKCKCKKKCJJ LCKCKCKKKKCKKKKJ JJJJJJJKJJJJJJJJ AKKJJJJJJJJJCKKJ ALLLAAAAAAAALLLA ALLLAJKKKKKJLLLA ALLLAJKCKCKJLLLA AJAAAJJKKKKJJAJA AJJJAJJCKCKJJJJA ALKKAJJKKKKJLKJA } # tile 61 (sub mine walls 4) { AAANNNNLLLLLLAAA NNNNAAJJKKKKLJJJ LLLNAJJKCKCCLJJJ LLLLLLLLLLLLLJJJ LLLKKKKKKCKKKJJJ LLLKCKCKKKKCKJJJ LLKKKKKCKCKKKCJJ LCKCKCKKKKCKKKKJ JJJJJJJKJJJJJJJJ KKJLKKKKJLKCKJLK KCJKCKCKJKKKKKKC JJJJJJJJKJKJJJJJ JLKKKKJLKKCKJLKK JKKKCKJCKKKKJKCK JKJKJJJJJKJKJJJJ AAAAAAAAAAAAAAAA } # tile 62 (sub mine walls 5) { AAANNNNLLLLLLAAA NNNNAAJJKKKKLJJJ LLLNAJJKCKCCLJJJ LLLLLLLLLLLLLJJJ LLLKKKKKKCKKKJJJ LLLKCKCKKKKCKJJJ LLKKKKKCKCKKKCJJ LCKCKCKKKKCKKKKJ JJJJJJJKJJJJJJJJ KKJLKKKKJLKCKJLK KKJKCKCKJKKKKKKK KJJJJJJJKJKJJJKJ JLKKKKKLKKKCJLKK JCKCKKJCKCKKJKCK JJJJJJJJJJJJJJJJ AAAAAAAAAAAAAAAA } # tile 63 (sub mine walls 6) { AAANNNNLLLLLLAAA NNNNAAJJKKKKLJJJ LLLNAJJKCKCCLJJJ LLLLLLLLLLLLLJJJ LLLKKKKKKCKKKJJJ LLLKCKCKKKKCKJJJ LLKKKKKCKCKKKCJJ LCKCKCKKKKCKKKKJ JJJJJJJKJJJJJJJJ AKKJJJJJJJJJCKKK ALLLAAAAAAAALLLA ALLLAJKKKKKJLLLA ALLLAJKCKCKJLLLA AJAAAJJKKKKJJAJA AJJJAJJCKCKJJJJA ALKKAJJKKKKJLKJA } # tile 64 (sub mine walls 7) { AAANNNNLLLLLLAAA NNNNAAJJCKKKLJJJ LLLNAJJKKKCCLJJJ LLLLLLLLLLLLLJJJ LLLKKKKCKKCKKJJJ LLLCKCKKKKKCKJJJ LLKKKKKCKCKKKKJJ LKKCKCKKKKCKCKKJ JJJJJJJKJJJJJJJJ KKJLKKKKJLKKKJLK CKJKCKCKJKCKCJKC JJJJJJJJJJJJJJJJ JLKKKKKLKKKKJLKK KKKCKKJKCKCKJKCK JJJJJKJJJJJJJJJJ AAAAAAAAAAAAAAAA } # tile 65 (sub mine walls 8) { AAANNNNLLLLLLAAA NNNNAAJJKKKKLJJJ LLLNAJJKCKCCLJJJ LLLLLLLLLLLLLJJJ LLLKKKKKCKKKKJJJ LLLCKCKKKCKCKJJJ LLKKKKCKKKKKKCJJ LKKCKKKKCKCKKKKJ JJJJJKJJJJJJKJJJ AKKJJJJJJJJJKKKJ ALLLAAAAAAAALLLA ALLLAJKKKCKJLLLA ALLLAJKCKKKJLLLA AJAAAJJKKCKJJAJA AJJJAJJKKKCJJJJA ALCKAJJCKKKJLKJA } # tile 66 (sub mine walls 9) { AAANNNNLLLLLLAAA NNNNAAJJKKKKLJJJ LLLNAJJKCKCCLJJJ LLLLLLLLLLLLLJJJ LLLKKKKKKCKKKJJJ LLLKCKCKKKKCKJJJ LLKKKKKCKCKKKCJJ LCKCKCKKKKCKKKKJ JJJJJJJKJJJJJJJJ AKKJJJJJJJJJCKKJ ALLLAAAAAAAALLLA ALLLAJKKKKKJLLLA ALLLAJKCKCKJLLLA AJAAAJJKKKKJJAJA AJJJAJJCKCKJJJJA ALKKAJJKKKKJLKJA } # tile 67 (sub mine walls 10) { AAANNNNLLLLLLAAA NNNNAAJJKKKKLJJJ LLLNAJJKCKCCLJJJ LLLLLLLLLLLLLJJJ LLLKKKKKKCKKKJJJ LLLKCKCKKKKCKJJJ LLKKKKKCKCKKKCJJ LCKCKCKKKKCKKKKJ JJJJJJJKJJJJJJJJ AKKJJJJJJJJJCKKJ ALLLAAAAAAAALLLA ALLLAJKKKKKJLLLA ALLLAJKCKCKJLLLA AJAAAJJKKKKJJAJA AJJJAJJCKCKJJJJA ALKKAJJKKKKJLKJA }