A = (0, 0, 0) B = (0, 182, 255) C = (255, 108, 0) D = (255, 0, 0) E = (0, 0, 255) F = (0, 145, 0) G = (108, 255, 0) H = (255, 255, 0) I = (255, 0, 255) J = (145, 71, 0) K = (182, 71, 0) L = (255, 182, 145) M = (71, 108, 108) N = (255, 255, 255) O = (218, 218, 182) P = (108, 145, 182) # tile 0 (dark part of a room) { AAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAA } # tile 1 (wall) { ANNOAMPPPPPMNNOA AOOOAMPMPPMMOOOA AOOOAMPPPPPMOOOA AOOOAMPPPPPMOOOA AOOOAMMPPPPMOOOA AMAAAMMPPPPMMAMA AMMMAMMPPPPMMMMA AOPPAMMPPMPMOPMA ANNOAMPPPPPMNNOA AOOOAMPPPPPMOOOA AOOOAMPPPPPMOOOA AOOOAMPPPPPMOOOA AOOOAMMPMPMMOOOA AMAAAMMPPPPMMAMA AMMMAMMPPPPMMMMA AOPPAMMPPPPMOPMA } # tile 2 (wall) { AAANOOAAAAANOOAA OOONOOAMOOONOOAM POOMMMAMPOOMMMAM MMMMMMMMMMMMMMMM PPMMMPPPPPMMMPPP PPNOOPPPPPNOOPPP OONOOAMOOONOOAMO OOMMMAMPOOMMMAMP MMMMMMMMMMMMMMMM PPMOPPPPMOPPPMOP PPMPPPPPMPPPPMPP MMMMMMMMMMMMMMMM MOPPPPMOPPPPMOPP MPPPPPMPPPPPMPPP MMMMMMMMMMMMMMMM AAAAAAAAAAAAAAAA } # tile 3 (wall) { AAANNNNOOOOOOAAA NNNNAAMMPPPPOMMM OOONAMMPPPBBOMMM OOOOOOOOOOOOOMMM OOOPPPPPPPPPPMMM OOOPPPPPPPPPPMMM OOPPPPPPPPPPPPMM OPPPPPPPPPPPPPPM MMMMMMMMMMMMMMMM APPMMMMMMMMMPPPM AOOOAAAAAAAAOOOA AOOOAMPPPPPMOOOA AOOOAMPPPPPMOOOA AMAAAMMPPPPMMAMA AMMMAMMPPPPMMMMA AOPPAMMPPPPMOPMA } # tile 4 (wall) { AAANNNNOOOOOOAAA NNNNAAMMPPPPOMMM OOONAMMPPPBBOMMM OOOOOOOOOOOOOMMM OOOPPPPPPPPPPMMM OOOPPPPPPPPPPMMM OOPPPPPPPPPPPPMM OPPPPPPPPPPPPPPM MMMMMMMMMMMMMMMM APPMMMMMMMMMPPPM AOOOAAAAAAAAOOOA AOOOAMPPPPPMOOOA AOOOAMPPPPPMOOOA AMAAAMMPPPPMMAMA AMMMAMMPPPPMMMMA AOPPAMMPPPPMOPMA } # tile 5 (wall) { AAANNNNOOOOOOAAA NNNNAAMMPPPPOMMM OOONAMMPPPBBOMMM OOOOOOOOOOOOOMMM OOOPPPPPPPPPPMMM OOOPPPPPPPPPPMMM OOPPPPPPPPPPPPMM OPPPPPPPPPPPPPPM MMMMMMMMMMMMMMMM PPMOPPPPMOPPPMOP PPMPPPPPMPPPPMPP MMMMMMMMMMMMMMMM MOPPPPMOPPPPMOPP MPPPPPMPPPPPMPPP MMMMMMMMMMMMMMMM AAAAAAAAAAAAAAAA } # tile 6 (wall) { AAANNNNOOOOOOAAA NNNNAAMMPPPPOMMM OOONAMMPPPBBOMMM OOOOOOOOOOOOOMMM OOOPPPPPPPPPPMMM OOOPPPPPPPPPPMMM OOPPPPPPPPPPPPMM OPPPPPPPPPPPPPPM MMMMMMMMMMMMMMMM PPMOPPPPMOPPPMOP PPMPPPPPMPPPPMPP MMMMMMMMMMMMMMMM MOPPPPMOPPPPMOPP MPPPPPMPPPPPMPPP MMMMMMMMMMMMMMMM AAAAAAAAAAAAAAAA } # tile 7 (wall) { AAANNNNOOOOOOAAA NNNNAAMMPPPPOMMM OOONAMMPPPBBOMMM OOOOOOOOOOOOOMMM OOOPPPPPPPPPPMMM OOOPPPPPPPPPPMMM OOPPPPPPPPPPPPMM OPPPPPPPPPPPPPPM MMMMMMMMMMMMMMMM APPMMMMMMMMMPPPM AOOOAAAAAAAAOOOA AOOOAMPPPPPMOOOA AOOOAMPPPPPMOOOA AMAAAMMPPPPMMAMA AMMMAMMPPPPMMMMA AOPPAMMPPPPMOPMA } # tile 8 (wall) { AAANNNNOOOOOOAAA NNNNAAMMPPPPOMMM OOONAMMPPPBBOMMM OOOOOOOOOOOOOMMM OOOPPPPPPPPPPMMM OOOPPPPPPPPPPMMM OOPPPPPPPPPPPPMM OPPPPPPPPPPPPPPM MMMMMMMMMMMMMMMM PPMOPPPPMOPPPMOP PPMPPPPPMPPPPMPP MMMMMMMMMMMMMMMM MOPPPPMOPPPPMOPP MPPPPPMPPPPPMPPP MMMMMMMMMMMMMMMM AAAAAAAAAAAAAAAA } # tile 9 (wall) { AAANNNNOOOOOOAAA NNNNAAMMPPPPOMMM OOONAMMPPPBBOMMM OOOOOOOOOOOOOMMM OOOPPPPPPPPPPMMM OOOPPPPPPPPPPMMM OOPPPPPPPPPPPPMM OPPPPPPPPPPPPPPM MMMMMMMMMMMMMMMM APPMMMMMMMMMPPPM AOOOAAAAAAAAOOOA AOOOAMPPPPPMOOOA AOOOAMPPPPPMOOOA AMAAAMMPPPPMMAMA AMMMAMMPPPPMMMMA AOPPAMMPPPPMOPMA } # tile 10 (wall) { AAANNNNOOOOOOAAA NNNNAAMMPPPPOMMM OOONAMMPPPBBOMMM OOOOOOOOOOOOOMMM OOOPPPPPPPPPPMMM OOOPPPPPPPPPPMMM OOPPPPPPPPPPPPMM OPPPPPPPPPPPPPPM MMMMMMMMMMMMMMMM APPMMMMMMMMMPPPM AOOOAAAAAAAAOOOA AOOOAMPPPPPMOOOA AOOOAMPPPPPMOOOA AMAAAMMPPPPMMAMA AMMMAMMPPPPMMMMA AOPPAMMPPPPMOPMA } # tile 11 (wall) { AAANNNNOOOOOOAAA NNNNAAMMPPPPOMMM OOONAMMPPPBBOMMM OOOOOOOOOOOOOMMM OOOPPPPPPPPPPMMM OOOPPPPPPPPPPMMM OOPPPPPPPPPPPPMM OPPPPPPPPPPPPPPM MMMMMMMMMMMMMMMM APPMMMMMMMMMPPPM AOOOAAAAAAAAOOOA AOOOAMPPPPPMOOOA AOOOAMPPPPPMOOOA AMAAAMMPPPPMMAMA AMMMAMMPPPPMMMMA AOPPAMMPPPPMOPMA } # tile 12 (doorway) { AAAAAAAAAAAAAAAA AAMMMMMMMMMMMMAA AMMMMMMMMMMMMMMA AMMMMMMMMMMMMMMA AMMMMMMMMMMMMMMA AMMMMMMMMMMMMMMA AMMMMMMMMMMMMMMA AMMMMMMMMMMMMMMA AMMMMMMMMMMMMMMA AMMMMMMMMMMMMMMA AMMMMMMMMMMMMMMA AMMMMMMMMMMMMMMA AMMMMMMMMMMMMMMA AMMMMMMMMMMMMMMA AAMMMMMMMMMMMMAA AAAAAAAAAAAAAAAA } # tile 13 (open door) { AAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAA AAJJMJJJJJJJJJAA AJKJJKJJKJJJJJJA AAAAAAAAAAAAAAAA AMMMMMMMMMMMMMMA AMMMMMMMMMMMMMMA AMMMMMMMMMMMMMMA AMMMMMMMMMMMMMMA AMMMMMMMMMMMMMMA AMMMMMMMMMMMMMMA AMMMMMMMMMMMMMMA AMMMMMMMMMMMMMMA AMMMMMMMMMMMMMMA AMMMMMMMMMMMMMMA AAAAAAAAAAAAAAAA } # tile 14 (open door) { AAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAA AKMMMMMMMMMMMMAA ACKMMMMMMMMMMMMA APJMMMMMMMMMMMMA AMJMMMMMMMMMMMMA AMJMMMMMMMMMMMMA AMJMMMMMMMMMMMMA AJJMMMMMMMMMMMMA APJMMMMMMMMMMMMA AMJMMMMMMMMMMMMA AMJMMMMMMMMMMMMA AMJMMMMMMMMMMMMA AKMMMMMMMMMMMMMA AAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAA } # tile 15 (closed door) { AAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAA AACCKKKKKKKKJJAA ACKJKJKJKJKJJKJA APJJPKJJKJJJJJJA AMPPMPPPPPMBPPJA AMMMMMMMMMBPPMJA AMJJMJJJJJPAPAJA AJJJJCJJJJMPMAJA APKJPKJJJJJAAAJA AMPPMPPPPPPMMPJA AMMMMMMMMMMMMMJA AMJJMJJJJJJJJJJA AJKJJKJJKJJJJJJA AAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAA } # tile 16 (closed door) { AAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAA AACCKKKKKKKKJJAA ACKJKJKJKJKJJKJA APJJPKJJKJJJJJJA AMPPMPPPPPMBPPJA AMMMMMMMMMBPPMJA AMJJMJJJJJPAPAJA AJJJJCJJJJMPMAJA APKJPKJJJJJAAAJA AMPPMPPPPPPMMPJA AMMMMMMMMMMMMMJA AMJJMJJJJJJJJJJA AJKJJKJJKJJJJJJA AAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAA } # tile 17 (iron bars) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMBBMMMMMMM MMMMBBMBPMBPMMMM MBBMBPMBPMPPMBPM MBPMBPMBPMPPMPPM MBPMBPMBPMPPMPPM MBPMBPMBPMPPAPPM MBPMBPMBPAPPAPPM MBPMBPABPAPPAPPM MBPABPABPAPPAPPA MBPABPABPAPPAPPA MBPABPABPAPPAPPA MBPABPABPAPPAPPA MBPMBPMBPMPPMPPM MMMMMMMMMMMMMMMM } # tile 18 (tree) { MMMMMMMMMMMMMMMM MMMMMFFFFFFMMMMM MMMFFFFFFFFFFMMM MMFFFFFFFFFFFFMM MMFFFFFFFFFFFFMM MMFFFFJFFFJFFFMM MMMFFFFJFJFFFMMM MMMMFFJJJJFFMMMM MMMMMMMKJJMAAAAM MMMMMMMKJMAAAAAA MMMMMMMJJMAAAAAA MMMMMMMKJMAAAAAM MMMMMMMKJAAAMMMM MMMMMMKJJJAAMMMM MMMJJJJMJMJJJAMM MMMMMMMMMMMMMMMM } # tile 19 (floor of a room) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMPPMMMMMMM MMMMMMMPPMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 20 (corridor) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMPPMMMMMMM MMMMMMPMMPMMMMMM MMMMMMPMMPMMMMMM MMMMMMMPPMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 21 (lit corridor) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMPPMMMMMMM MMMMMMPPPPMMMMMM MMMMMMPPPPMMMMMM MMMMMMMPPMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 22 (staircase up) { AAAAAAAAAAAAAAMA AADJJJJJJJJJDAMA AACDDJKNKKDDCAMA AAAAAANNNAAAAMMA AAADJNNNNNJDAMMA AAACNOONONNCAMMA AAAAAAOONAAAMMMA AAAAKDOOOKJAMMMA AAAACKPONKCAMMMA AAAAAAOPOAAMMMMA AAAAAKPPPJAMMMMA AAAAACKJJKAMMMMA AAAAAAAAAAAAMMMA AAAAAAAAAAAAAMMA AAAAAAAAAAAAAAMA AAAAAAAAAAAAAAAA } # tile 23 (staircase down) { AAAAAAAAAAAAAAMA AADJJJJJJJJJDAMA AACDDJNNNKDDCAMA AAAAAANNNAAAAMMA AAADJJNONJJDAMMA AAACDDONNKDCAMMA AAAAAAONOAAAMMMA AAAAPOOONONAMMMA AAAACPOOOPCAMMMA AAAAAANPNAAMMMMA AAAAAKKOJJAMMMMA AAAAACKJJKAMMMMA AAAAAAAAAAAAMMMA AAAAAAAAAAAAAMMA AAAAAAAAAAAAAAMA AAAAAAAAAAAAAAAA } # tile 24 (ladder up) { ADAAAAAAAAAAADMA AADAAAANAAAADAMA AACCCCNNNCCCCAMA AADAANANANAADMMA AAADAAANAAADAMMA AAACDDDNDDDCAMMA AAADAAAOAAADMMMA AAAAKAAOAAJAMMMA AAAACKKOKKCAMMMA AAAADAAPAADMMMMA AAAAAKKPJJAMMMMA AAAAADAAAKAMMMMA AAAAAAAAAAAAMMMA AAAAAAAAAAAAAMMA AAAAAAAAAAAAAAMA AAAAAAAAAAAAAAAA } # tile 25 (ladder down) { ADAAAAAAAAAAADMA AADAAAANAAAADAMA AACCCCCNCCCCCAMA AADAAAANAAAADMMA AAADAAANAAADAMMA AAACDDDNDDDCAMMA AAADAAAOAAADMMMA AAAAKAAOAAJAMMMA AAAACOKOKOCAMMMA AAAADAOOOADMMMMA AAAAAKKOJJAMMMMA AAAAADAAAKAMMMMA AAAAAAAAAAAAMMMA AAAAAAAAAAAAAMMA AAAAAAAAAAAAAAMA AAAAAAAAAAAAAAAA } # tile 26 (altar) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMPDPDPDPDPMMMM MMPPPDPDDDPPPMMM MMMBBPPPDPPMAAMM MMMBPPPPPPMMAMMM MMPPMMMMMMMPPMMM MMMAAAAAAAAAAAMM MMMMMMMMMMMMMMMM } # tile 27 (grave) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMOOOPAMMMMM MMMMMOMMMOPAMMMM MMMMOMPOPMOPAMMM MMMMOMOOOMOPAMMM MMMOMPPOPPMOPAMM MMMOMPPPPPMOPAMM MMMOMPPPPPMOPAMM MMMOMPPPPPMOPAAA MFMOMPFPPFMOPFAA MMFOFFPFFFFOFFAM MMJJFFJJFMJJFJMM MMMJJJMJJJJJJMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 28 (opulent throne) { MMMMMMMMMMMMMMMM MMMMMHHHHHMMMMMM MMMMHCCCDDHMMMMM MMMMHCCEDDHMMMMM MMMMHCEEEDHMMMMM MMMMHCCEDDHMMMMM MMMMHCCEDDHMMAAM MMMMMHCDDHAAAAAM MMCCOHCDDHOCCAAA MHHHDHHHHHCHHHAA MHMHODDDCCOHAHAA MMMHHHHHHHHHAAAM MMMHALAAALAHAAMM MMHAMAAAAAAAHMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 29 (sink) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMPMMMMPMMMMMM MMNPPPPPPPPNMMMM MNOMPMPPMPMONMMM MNOBMMPPMMBONMMM MNOBBBPPBBBONAAM MNOBBBBBBBBONAAA MNOOOOOOOOOONAAA MMNNNNNNNNNNAAAA MMMMMOOOOAAAAAAA MMMMMOOOOAAAAAMM MMMMOOOOOOAMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 30 (toilet) { MMMMMMMMMMMMMMMM MMMONNNNNNMMMMMM MMAMMJJOONMMMMMM MMAMMOOONMMMMMMM MMMAMMMMOMMMMMMM MMMMAMNNNNNNMMMM MMMMAONAMMMMNNMM MMMMAOONAAAAAANM MAAAAOOONNNNNNNM MMAAAMOONOOOONMM MMMAAAMOONNNOMMM MMMMMAAAMONNMMMM MMMMMMAAAMNNMMMM MMMMMMMMMANNMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 31 (fountain) { MMMMEMMMMEMMMMMM MMEEEEMMEEEMMMMM MMEMMMEEEMEEMMMM MMMEMEEEEMEMMMMM MMEMMEEOEMEEMAMM MEEMEENOEMEMEAAM MEMMEMNOMEMEAAAM MMMPPPNOPPPAAAMM MMPEEENOEEEPAAMM MOEENNNOOOEEPAMM MNOEEEEEEEEONAAM MPNOOOOOOOONPAAM MMPNNNNNNNNPAAAM MMMPPPPPPPPAAAMM MMMMAAAAAAAAAMMM MMMMMMMMMMMMMMMM } # tile 32 (water) { MMMMMMMMMMNNNMMM MEEEEMMMMNEMENMM MMMMEEMEEEMMMMMM MMMMMEEEMMMMMMMM MNNMMMMMMEEMMMMM EMENMMMMEMEEMMEE MMMENMEMMMMEMMEM MMMMEEMMMMMMEEMM MMMMMMMMMMMMMMMM NMMEEMMMEEEEMMMM NNEMMEMEMMMEEMMN MEMMMMEMNNMMEENM MMMMMMMNEEEEMMMM MMEEEMMEMMMEEEMM MEMMEEMMMEMMEEEM EEMMMMEEEMMMMMEE } # tile 33 (ice) { NNNNNNNNNNNNNNNN NNNNNNNNNNNNNNNN NNNNNNNNNNNNNNNN NNNNNNNNNNNNNNNN NNNNNNNNNNNNNNNN NNNNNNNNNNNNNNNN NNNNNNNMMNNNNNNN NNNNNNMNNMNNNNNN NNNNNNMNNMNNNNNN NNNNNNNMMNNNNNNN NNNNNNNNNNNNNNNN NNNNNNNNNNNNNNNN NNNNNNNNNNNNNNNN NNNNNNNNNNNNNNNN NNNNNNNNNNNNNNNN NNNNNNNNNNNNNNNN } # tile 34 (molten lava) { DDDDDDCDDDDDDDDD DDDDDCDKDDDDDDDD DDCCDDKDDDDCCCDD DCJJKDDDDDCKJJKD DCJDKDDDDDCJCDKD DDKCDDDDDDCJDCKD DDDDDDDCDDDKKKDD DDDCDDDDDDDDDDDD DDDDJDCDDDDCDDDD DDDDDDDDDDCJKDDD DDDDDDDDDDDKDDDC DDDDCCDDDDDDDDDD DDDCJJKDDDDDDDDD CDDCJDKDDDDDDJDD DDDDKCDDDDCDDDDD DDDDDDDDDDDKDDDD } # tile 35 (lowered drawbridge) { ECKACKCKKCKAKCAE EJKKKKKKKKCKKJAA EEJKJKJKJJJJJAAA EJKKCKKCKKKCKJAA EKCAKKKKCKKAKCAE EJKKKCKKKKCKKJAA EEJKJJJKJJJJKAAA EJKCKKCKKKKCKJAA EKKAKKKCKCKAKCAE EKKKCKKKKKKKKJAA EEJJJJKJKJKJJAAA EJCKKKCKKKCKKJAA EKKACKKKCKKACKAE EKKKKCKKKCKKKJAA EEJJJJJKJJJKJAAA EJCKKKKKKKKCKJAA } # tile 36 (lowered drawbridge) { EEEEEEEEEEEEEEEE JEJCJEJKJEJKJEJK KJKKKKKCKJKCKJKK KJCAKJKAKJKAKJCA KJKKCJKCKKKCKJKK KKKKKJKKKJKKKJCK CJKCKKKCKKKCKJKK KJKKKJKKCJKKKJCK KKCKCJKKKJCKKKKK KJKKKJCKKJCKKJCK CJKCKJKKKJKKCJKK KJKAKJCAKKKAKKKA KKKCKJKKCKKKKJCK JAJKJAJKJAJCJAJK AAAAAAAAAAAAAAAA AAAEAAAEAAAEAAAE } # tile 37 (raised drawbridge) { MMMMMMMMMMMMMMMM MMJKJMJKJMJKJMMM MJKKKJKKKJKKKJMM MJCAKJCAKJCAKJAM MJKKCJKKCJKKCJAM MKKKKKKKKKKKKJAM MJCKKJCKKJCKKKAM MJKCKJKCKJKCKJAM MJKKKKKKKKKKKJAM MKKCKJKCKJKCKJAM MJKKKKKKKKKKKKAM MJCAKJCAKJCAKJAM MJKKCJKKCKKKCJAM MMJKJAJKJAJKJAAM MMMAAAMAAAMAAAMM MMMMMMMMMMMMMMMM } # tile 38 (raised drawbridge) { MMMMMMMMMMMMMMMM MMJJJJJJJJJJJMMM MJKKCKKCKKKKKJMM MCKAKKKKCKCAKKAM MJKCKCKKKKKCKKAM MMJJJJKJKJJJJAAM MJKKKKCKKKKKCJMM MKCAKKKCKCKAKKAM MJKKCKKKKKKCKJAM MMJJJJKJKJJJKAAM MJKKCKKKCKKKCJMM MCKAKCKKKCKAKKAM MJKKKKCKKKKCKJAM MMJKJJJJKJJJJAAM MMMAAAAAAAAAAAMM MMMMMMMMMMMMMMMM } # tile 39 (air) { BBBBBBBBBBBBBBBB BBBBBBBBBBBBBBBB BBBBBBBBBBBBBBBB BBBBBBBBBBBBBBBB BBBBBBBBBBBBBBBB BBBBBBBBBBBBBBBB BBBBBBBBBBBBBBBB BBBBBBBBBBBBBBBB BBBBBBBBBBBBBBBB BBBBBBBBBBBBBBBB BBBBBBBBBBBBBBBB BBBBBBBBBBBBBBBB BBBBBBBBBBBBBBBB BBBBBBBBBBBBBBBB BBBBBBBBBBBBBBBB BBBBBBBBBBBBBBBB } # tile 40 (cloud) { BBBBBBBBBBBBBBBB BBBBBNNNNNNNBBBB BBBNNNNNNNNNNBBB BBNNNNNNNNNONNBB BBNNNNNNNNNNNNNB BNNNNNNNNNNNNONB NNNONNNNNNNNONNN NNNNNNNNNNOONNNN NNNNNNNNNNNNNONN NNOONNNNNNNOONNO NNNNNOOOOONNNNOO BONNNNNNNNNNOOOB BBOOONNNNOOOOOOB BBBOOOOOOOOOOBBB BBBBBBOOOOBBBBBB BBBBBBBBBBBBBBBB } # tile 41 (water) { EEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEE } # tile 42 (arrow trap) { MMMMMMMMMMMMMMMM MMMMMDDDDDMMMMMM MMMMDDCACDDMMMMM MMMDCCAAACCDMMMM MMMCCAAAAACDAMMM MMDCCHHAHHCDDAMM MMDCHHNANHHCDAMM MMDCHNNANNHCDAMM MMDCHNNANNHCDAMM MMDCCHAAAHCCDAMM MMMCCAAAAACCAAMM MMMDCAAAAACDAMMM MMMMDAACAADAAMMM MMMMMDDDDDAAMMMM MMMMMMAAAAAMMMMM MMMMMMMMMMMMMMMM } # tile 43 (dart trap) { MMMMMMMMMMMMMMMM MMMMMDDDDDMMMMMM MMMMDDCACDDMMMMM MMMDCCCACCCDMMMM MMMCCCHAHCCDAMMM MMDCCHAAAHCDDMMM MMDCHHAAAHHCDAMM MMDCHNAAANHCDAMM MMDCHNNANNHCDAMM MMDCCAAAAACDDAMM MMMCCAACAACDAAMM MMMDCACACACDAMMM MMMMDDCCCCDAAMMM MMMMMDDDDDAAMMMM MMMMMMAAAAAMMMMM MMMMMMMMMMMMMMMM } # tile 44 (falling rock trap) { MMMMMMMMMMMMMMMM MMMMMDDDDDMMMMMM MMMMDDAACDDMMMMM MMMDCCCCCCCDMMMM MMMCCCAAHCCDAMMM MMDCCHHHHHCDDAMM MMDCHHAAHHHCDAMM MMDCHHHHHHHCDAMM MMDCHHAAHHHCDAMM MMDCHAHAAHHCDAMM MMMCCAAAAHCCAAMM MMMDCCAAHCCDAMMM MMMMDCCCCCDAAMMM MMMMMDDDDDAAMMMM MMMMMMAAAAAMMMMM MMMMMMMMMMMMMMMM } # tile 45 (squeaky board) { MMMMMMMMMMMMMMMM MMMMMDDDDDMMMMMM MMMMDDCCCDDMMMMM MMMDCCCCCCCDMMMM MMMCCCHHHCCDAMMM MMDCCHHNHHCDDAMM MMDAAAAAAAAADAMM MMDAAAAAAAAADAMM MMDAAAAAAAAADAMM MMDAAAAAAAAADAMM MMMCCHHNHHCCAAMM MMMDCCHHHCCDAMMM MMMMDCCCCCDAAMMM MMMMMDDDDDAAMMMM MMMMMMAAAAAMMMMM MMMMMMMMMMMMMMMM } # tile 46 (bear trap) { MMMMMMMMMMMMMMMM MMMMMDDDDDMMMMMM MMMMDDCCCDDMMMMM MMMDAAPCPAADMMMM MMMDAHHHHHADAMMM MMDDAAPNPAACDMMM MMDCANNNNNACDAMM MMDCAAPNPAACDAMM MMDCANNNNNACDAMM MMDDAHHHHHACDAMM MMMDAACHCAADAAMM MMMDCAAAAACDAMMM MMMMDDAAADDAAMMM MMMMMDDDDDAAMMMM MMMMMMAAAAAMMMMM MMMMMMMMMMMMMMMM } # tile 47 (land mine) { MMMMMMMMMMMMMMMM MMMMMDDDDDMMMMMM MMMMDDCCCDDMMMMM MMMDCCCCCCCDMMMM MMMCCCHHHCCDAMMM MMDCCHHAHHCDDAMM MMDCHHAAAHHCDAMM MMDCAAAAAAACDAMM MMDCAAAAAAACDAMM MMDCHHNNNHHCDAMM MMMCCHHNHHCCAAMM MMMDCCHHHCCDAMMM MMMMDCCCCCDAAMMM MMMMMDDDDDAAMMMM MMMMMMAAAAAMMMMM MMMMMMMMMMMMMMMM } # tile 48 (rolling boulder trap) { MMMMMMMMMMMMMMMM MMMMMDDDDDMMMMMM MMMMDDCCCDDMMMMM MMMDCCCCCCCDMMMM MMMCCCHHHCCDAMMM MMDCCAAAAHCDDAMM MMDCAAHAAAHCDAMM MMDCAHAAAAHCDAMM MMDCAAAAAAHCDAMM MMDCAAAAAAHCDAMM MMMCCAAAAHCCAAMM MMMDCCHHHCCDAMMM MMMMDCCCCCDAAMMM MMMMMDDDDDAAMMMM MMMMMMAAAAAMMMMM MMMMMMMMMMMMMMMM } # tile 49 (sleeping gas trap) { MMMMMMMMMMMMMMMM MMMMMDDDDDMMMMMM MMMMDDCCCDDMMMMM MMMDCCHHHCCDMMMM MMMCAAAAAAACAMMM MMDCAANNAAACDAMM MMDCHNNAAAHCDAMM MMDCHNAAANHCDAMM MMDCHAAANHHCDAMM MMDCAAAHHHACDAMM MMMCAAAAAAACAAMM MMMDCCHHHCCDAMMM MMMMDDCCCCDAAMMM MMMMMDDDDDAAMMMM MMMMMMAAAAAMMMMM MMMMMMMMMMMMMMMM } # tile 50 (rust trap) { MMMMMMMMMMMMMMMM MMMMMDDDDDMMMMMM MMMMDDCCCDDMMMMM MMMDCCCCCCCDMMMM MMMCCCHHHCCDAMMM MMDCCAAAAACDDAMM MMDCAAEEEAACDAMM MMDCAEEEEEACDAMM MMDCAEEEEEACDAMM MMDCAAEEEAACDAMM MMMCCAAAAACCAAMM MMMDCCHHHCCDAMMM MMMMDCCCCCDAAMMM MMMMMDDDDDAAMMMM MMMMMMAAAAAMMMMM MMMMMMMMMMMMMMMM } # tile 51 (fire trap) { MMMMMMMMMMMMMMMM MMMMMDDDDDMMMMMM MMMMDDCCCDDMMMMM MMMDCCAAACCDMMMM MMMCCAADAACDAMMM MMDCAADDAAADDAMM MMDCAADDDAACDAMM MMDCADCHCDACDAMM MMDCADHNHDACDAMM MMDCAAHNHAACDAMM MMMCCAANAACCAAMM MMMDCCAAACCDAMMM MMMMDCCCCCDAAMMM MMMMMDDDDDAAMMMM MMMMMMAAAAAMMMMM MMMMMMMMMMMMMMMM } # tile 52 (pit) { AAAAAAAAAAAAAAAA AMAAAAAAAAAAAABA AMMAAAAAAAAAABBA AMMMAAAAAAAABBBA AMMMAMMMMMMABBBA AMMMAMMMMMMABBBA AMMMAMMMMMMABBBA AMMMAMMMMMMABBBA AMMMAMMMMMMABBBA AMMMAMMMMMMABBBA AMMMAMMMMMMABBBA AMMMAAAAAAAABBBA AMMMPPPPPPPPPBBA AMMPPPPPPPPPPPBA AMPPPPPPPPPPPPPA AAAAAAAAAAAAAAAA } # tile 53 (spiked pit) { AAAAAAAAAAAAAAAA AMAAAAAAAAAAAABA AMMAAAAAAAAAABBA AMMMAAAAAAAABBBA AMMMAMMMMMMABBBA AMMMAMNMNMMABBBA AMMMAMMMMMMABBBA AMMMAMMNMNMABBBA AMMMAMMMMMMABBBA AMMMAMNMNMMABBBA AMMMAMMMMMMABBBA AMMMAAAAAAAABBBA AMMMPPPPPPPPPBBA AMMPPPPPPPPPPPBA AMPPPPPPPPPPPPPA AAAAAAAAAAAAAAAA } # tile 54 (hole) { MMMMMMMMMMMMMMMM MMMMMMAAAAMMMMMM MMMMMAAAAAABMMMM MMMMAAAAAAABBMMM MMMAAAAAAAAABBBM MMMAAAAAAAAAABBM MMMAAAAAAAAAABBM MMMAAAAAAAAAABBM MMMAAAAAAAAAABBM MMMMAAAAAAAAABBM MMMMMAAAAAAAABBM MMMMMAAAAAAABBMM MMMMMMAAAAABMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 55 (trap door) { AAAAAAAAAAAAAAAA AMAAAAAAAAAAAABA AMMAAAAAAAAAABBA AMMMAAAAAAAABBBA AMMMAAAAAAAABBBA AMMMAAAAAAAABBBA AMMMAAAAAAAABBBA AMMMAAAAAAAABBBA AMMMAAAAAAAABBBA AMMMAAAAAAAABBBA AMMMAAAAAAAABBBA AMMMAAAAAAAABBBA AMMMPPPPPPPPPBBA AMMPPPPPPPPPPPBA AMPPPPPPPPPPPPPA AAAAAAAAAAAAAAAA } # tile 56 (teleportation trap) { MMMMMMMMMMMMMMMM MMMMMDDDDDMMMMMM MMMMDDCACDDMMMMM MMMDCCAAACCDMMMM MMMDCAAAAACCAMMM MMDDCHHAHHCCDMMM MMDCOHAAAHOCDAMM MMDCHOAAAOHCDAMM MMDCHOAAAOHCDAMM MMDDCHHAHHCCDAMM MMMDCAAAAACCAAMM MMMDCCAAACCDAMMM MMMMDDCACDDAAMMM MMMMMDDDDDAAMMMM MMMMMMAAAAAMMMMM MMMMMMMMMMMMMMMM } # tile 57 (level teleporter) { MMMMMMMMMMMMMMMM MMMMMDDADDMMMMMM MMMMDDAAADDMMMMM MMMDCAAAAADDMMMM MMMDCCCACCCCAMMM MMDDCHAAAHCCDMMM MMDCOAAOAAOCDAMM MMDCHAOOOAHCDAMM MMDCHAAOAAHCDAMM MMDDCHAAAHCCDAMM MMMDCCCACCCCAAMM MMMDCAAAAACDAMMM MMMMDDAAADDAAMMM MMMMMDDADDAAMMMM MMMMMMAAAAAMMMMM MMMMMMMMMMMMMMMM } # tile 58 (magic portal) { MMMMMMMMMMMMMMMM MMMMMDDDDDMMMMMM MMMMDDCACDDMMMMM MMMDCCAAACCDMMMM MMMDCAAAAACCAMMM MMDDCHHAHHHADMMM MMDDCHOAOAACDAMM MMDDOAAAAAOCDAMM MMDDAAOAOOCCDAMM MMDAHHHAHHCCDAMM MMMDCAAAAACCAAMM MMMDCCAAACCDAMMM MMMMDDCACDDAAMMM MMMMMDDDDDAAMMMM MMMMMMAAAAAMMMMM MMMMMMMMMMMMMMMM } # tile 59 (web) { OAOAMOAMMMOMMMMO MOMNNNNMNOAMMOOA OONMNOMNAMMOOAMM MNMMOOMNMNOAMMMM MNMOMMMNOAMMMMMM ONOMOMNAMMMMMMMM MONNNNAMMMMMMMMM MMOMNAMMMMMMMMMM MOAMOAMMMMMMMMMM MOONAMMMMMMMMMMM OAMOAMMMMMMMMMMM MMOAMMMMMMMMMMMM MMOAMMMMMMMMMMMM MOAMMMMMMMMMMMMM MOAMMMMMMMMMMMMM OAMMMMMMMMMMMMMM } # tile 60 (statue trap) { MMMMMMMMMMMMMMMM MMMMMDDDDDMMMMMM MMMMDDCAADDMMMMM MMMDCCAJJACDMMMM MMMCCAKCJJADAMMM MMDAAAKKJJADDAMM MMACKACCJAAADAMM MMAJJCKKJACJAAMM MMDAJCKJJJJJAAMM MMDAJCKJJJAADAMM MMMCACCJAACCAAMM MMMDACKJACCDAMMM MMMMDCCCCCDAAMMM MMMMMDDDDDAAMMMM MMMMMMAAAAAMMMMM MMMMMMMMMMMMMMMM } # tile 61 (magic trap) { MMMMMMMMMMMMMMMM MMMMMDDDDDMMMMMM MMMMDDCCCDAMMMMM MMMDCCCCCCADMMMM MMMCCCHHHAADAMMM MMDCAHHNHAADDAMM MMDCAANNAAACDAMM MMDCAAAAAAACDAMM MMDCAAANNAACDAMM MMDCAANNNHACDAMM MMMCAAHNHHCCAAMM MMMDACHHHCCDAMMM MMMMACCCCCDAAMMM MMMMMDDDDDAAMMMM MMMMMMAAAAAMMMMM MMMMMMMMMMMMMMMM } # tile 62 (anti-magic field) { MMMMMMMMMMMMMMMM MMMMMMDDDDDMMMMM MMMMMADCCCDDMMMM MMMMDACCCCCCDMMM MMMADAAHHHCCCMMM MMADDAAHNHHACDMM MMADCAAANNAACDMM MMADCAAAAAAACDMM MMADCAANNAAACDMM MMADCAHNNNAACDMM MMAACCHHNHAACMMM MMMADCCHHHCADMMM MMMAADCCCCCAMMMM MMMMAADDDDDMMMMM MMMMMAAAAAMMMMMM MMMMMMMMMMMMMMMM } # tile 63 (polymorph trap) { MMMMMMMMMMMMMMMM MMMMMDDDDDMMMMMM MMMMDDCCCDDMMMMM MMMDCAAAPCCDMMMM MMMCCAAPHCCDAMMM MMDCCAPAAHCDDAMM MMDCHPNAAHHCDAMM MMDCHNPAPNHCDAMM MMDCHNAANPHCDAMM MMDCHHAAPAHCDAMM MMMCCHHPAACCAAMM MMMDCCPAAACDAMMM MMMMDCCCCCDAAMMM MMMMMDDDDDAAMMMM MMMMMMAAAAAMMMMM MMMMMMMMMMMMMMMM } # tile 64 (wall) { MMMMMMMNNMMMMMMM MMMMMMNNMMMMMMMM MMMMMNNMMMMMMMMM MMMMMMNNMMMMMMMM MMMMMMMNNMMMMMMM MMMMMMMMNNMMMMMM MMMMMMMMMNNMMMMM MMMMMMMMNNMMMMMM MMMMMMMNNMMMMMMM MMMMMMNNMMMMMMMM MMMMMNNMMMMMMMMM MMMMMMNNMMMMMMMM MMMMMMMNNMMMMMMM MMMMMMMMNNMMMMMM MMMMMMMMMNNMMMMM MMMMMMMMNNMMMMMM } # tile 65 (wall) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMNMMMMMMMNMMMMM MNNNMMMMMNNNMMMM NNMNNMMMNNMNNMMM NMMMNNMNNMMMNNMN MMMMMNNNMMMMMNNN MMMMMMNMMMMMMMNM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 66 (wall) { NNNNNMMMMMMMMMMM MMMMNMMMMMMMMMMM MMMMNMMMMMMMMMMM MMMMNMMMMMMMMMMM MMMMNMMMMMMMMMMM MMMMNMMMMMMMMMMM MMMMNMMMMMMMMMMM MMMMNMMMMMMMMMMM MMMMNNNNNNNNNMMM MMMMMMMMMMMMNMMM MMMMMMMMMMMMNMMM MMMMMMMMMMMMNMMM MMMMMMMMMMMMNMMM MMMMMMMMMMMMNMMM MMMMMMMMMMMMNMMM MMMMMMMMMMMMNNNN } # tile 67 (wall) { MMMMMMMMMMMMNNNN MMMMMMMMMMMMNMMM MMMMMMMMMMMMNMMM MMMMMMMMMMMMNMMM MMMMMMMMMMMMNMMM MMMMMMMMMMMMNMMM MMMMMMMMMMMMNMMM MMMMNNNNNNNNNMMM MMMMNMMMMMMMMMMM MMMMNMMMMMMMMMMM MMMMNMMMMMMMMMMM MMMMNMMMMMMMMMMM MMMMNMMMMMMMMMMM MMMMNMMMMMMMMMMM MMMMNMMMMMMMMMMM NNNNNMMMMMMMMMMM } # tile 68 (cmap / dig beam) { MMMMAAAAMMMMMMMM MMAMMMMAAMMAAMMM MAAMAAAMMMMMMAAM MAAMAMMMMAMMAAMM MMAMMMMAMAMAMAAM MAMMAAAMAMMMMAAM MAMAAMMMMMAMAAMM MMMAAMMMMAAMMMMM MAMAMMMAMMMAMAMM MMMAMMMMMMAAMAAM MAMAAAMAAAAMAMAM MAAMMAAMMMMMMMAM MMAMMMAAMMAMMAAM MMAAAAAMMAAAAAMM MMMMAAMMMMAAAMMM MMMMMMMMMMMMMMMM } # tile 69 (cmap / camera flash) { MMMMMMMMMMMMMMMM MMMMMNNNNNNMMMMM MMMNNNNNNNNNNMMM MMNNNNNNNNNNNNMM MMNNNNNNNNNNNNMM MNNNNNNNNNNNNNNM MNNNNNNNNNNNNNNM MNNNNNNNNNNNNNNM MNNNNNNNNNNNNNNM MNNNNNNNNNNNNNNM MNNNNNNNNNNNNNNM MMNNNNNNNNNNNNMM MMNNNNNNNNNNNNMM MMMNNNNNNNNNNMMM MMMMMNNNNNNMMMMM MMMMMMMMMMMMMMMM } # tile 70 (cmap / thrown boomerang, open left) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMKKMMMMMMMMMM MMMMKHKAMMMMMMMM MMMMMKHKAMMMMMMM MMMMMMCKKAMMMMMM MMMMMMMKCKAMMMMM MMMMMMMMKDKAMMMM MMMMMMMMJDKAMMMM MMMMMMMJKDJAMMMM MMMMMMJKDJAMMMMM MMMMMJHDJAMMMMMM MMMMJHDJAMMMMMMM MMMMMKJAMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 71 (cmap / thrown boomerang, open right) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMJKMMMMM MMMMMMMMJDHJMMMM MMMMMMMJDHJAMMMM MMMMMMJDKJAMMMMM MMMMMJDKJAMMMMMM MMMMMKDJAMMMMMMM MMMMMCDKAMMMMMMM MMMMMMCKKAMMMMMM MMMMMMMKCKAMMMMM MMMMMMMMKHKAMMMM MMMMMMMMMKHKAMMM MMMMMMMMMMKKAMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 72 (cmap / magic shield 1) { MMMMMMMMMMMMMMMM MMMMMIMMMMIMMMMM MMMMIMMMMMMIMMMM MMMIMMMMMMMMIMMM MMIMMMIIIIMMMIMM MIMMMMMMMMMMMMIM MMMMIMMIIMMIMMMM MMMMIMIIIIMIMMMM MMMMIMIIIIMIMMMM MMMMIMMIIMMIMMMM MIMMMMMMMMMMMMIM MMIMMMIIIIMMMIMM MMMIMMMMMMMMIMMM MMMMIMMMMMMIMMMM MMMMMIMMMMIMMMMM MMMMMMMMMMMMMMMM } # tile 73 (cmap / magic shield 2) { MMMMMMMMMMMMMMMM MCCCCCCCCCCCCCCC MCMMMMMMMMMMMMMM MCMCCCCCCCCCCCCM MCMCMMMMMMMMMMCM MCMCMCCCCCCCCMCM MCMCMCMMMMMMCMCM MCMCMCMCCCCMCMCM MCMCMCMCCMCMCMCM MCMCMCMMMMCMCMCM MCMCMCCCCCCMCMCM MCMCMMMMMMMMCMCM MCMCCCCCCCCCCMCM MCMMMMMMMMMMMMCM MCCCCCCCCCCCCCCM MMMMMMMMMMMMMMMM } # tile 74 (cmap / magic shield 3) { MMMMMMMHHMMMMMMM MMMMMMMHHMMMMMMM MMMMHHMHHMHHMMMM MMMHMMMHHMMMHMMM MMHMHMMMMMMHMHMM MMHMMHMMMMHMMHMM MMMMMMHMMHMMMMMM HHHHMMMHHMMMHHHH HHHHMMMHHMMMHHHH MMMMMMHMMHMMMMMM MMHMMHMMMMHMMHMM MMHMHMMMMMMHMHMM MMMHMMMHHMMMHMMM MMMMHHMHHMHHMMMM MMMMMMMHHMMMMMMM MMMMMMMHHMMMMMMM } # tile 75 (cmap / magic shield 4) { MMMMMMMMMMMMMMMM MMMMMMNNNNNMMMMM MMMMMMMMNMMMMMMM MMMNNNNMNMNNNMMM MMMNMMNMNMNMNMMM MNMNNNNMNMNMNMMM MNMMMMMMNMNNNMNM MNNNNNNNNMMMMMNM MNMMMMMNNNNNNNNM MNMNNNMNMMMMMMNM MMMNMNMNMNNNNMNM MMMNMNMNMNMMNMMM MMMNNNMNMNNNNMMM MMMMMMMNMMMMMMMM MMMMMNNNNNMMMMMM MMMMMMMMMMMMMMMM } # tile 76 (cmap / swallow top left) { AAAAAAADDDDDDAAA AAAAADDDDDDDDDDD AAAADDDDDDDDDDDD AAADDDDDDCCDDDDD AAADDDCCCCCCDDDD AADDDDCCCCCDDDDD AADDDCCCCCDDDDDD AADDDCCCCDDDDDMM AADDDCCCDDDDMMMM AADDDCCCDDDDMMMM AADDDDDDDDDMMMMM AAADDDDDDDMMMMMM AAADDDDDDDMMMMMM AAAADDDDDDMMMMMM AAAADDDDDDMMMMMM AAAADDDDDDMMMMMM } # tile 77 (cmap / swallow top center) { AAAAAAAAAAAAAAAA DDAAAAAAAAAAAAAA DDDDAAAAAAAAAADD DDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDD DDDDDDDCCCCCCDDD MDDDDDDDDCCCCCDD MMMDDDDDDDDDDDDD MMMMDDDDDDDDDDDD MMMMMMDDDDDDDDMM MMMMMMMDDDDMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 78 (cmap / swallow top right) { AAAAAAAAAAAAAAAA AAADDDDDAAAAAAAA DDDDDDDDDDDAAAAA DDDDDDDDDDDDAAAA DDDDDCCCDDDDDAAA DDDDDCCCCDDDDDAA DDDDDCCCCDDDDDDA DDDDDCCCCCDDDDDD DDDDDDCCCCCDDDDD DDDDDDDCCCCDDDDD MMMDDDDDCCCDDDDD MMMDDDDDDCCDDDDD MMMMDDDDDDDDDDDD MMMMDDDDDDDDDDDD MMMMDDDDDDDDDDDD MMMMDDDDDDDDDDDA } # tile 79 (cmap / swallow middle left) { AAAADDDDDDMMMMMM AAAADDDDDDDMMMMM AAAADDDDDDDMMMMM AAAADDDDDDDDMMMM AAAADDCCCDDDMMMM AAADDDDCCDDDMMMM AADDDDCCCDDDMMMM AADDDDCCCDDDMMMM AADDDDCDDDDDMMMM ADDDDDDDDDDMMMMM ADDDDDDDDDMMMMMM DDDDDDDDDMMMMMMM DDDDDDDDMMMMMMMM DDDDDDDMMMMMMMMM DDDDDDDMMMMMMMMM DDCCDDDMMMMMMMMM } # tile 80 (cmap / swallow middle right) { MMMMDDDDDDDDDDDA MMMMDDDDDDDDDDDA MMMMDDDDDDDDDDAA MMMMDDDDDDDDDDAA MMMDDDDDDDDDDDAA MMDDDCCDDDDDDAAA MMDDDCCDDDDDDAAA MMDDDCCDDDDDAAAA MMDDDCCDDDDDAAAA MMDDDDDDDDDDAAAA MMMDDDDDDDDDAAAA MMMDDDDDDDDDAAAA MMMMDDDDDDDDDAAA MMMMMDDDDDDDDAAA MMMMMMDDDDDDDDAA MMMMMMMDDDDDDDAA } # tile 81 (cmap / swallow bottom left) { DDDCDDDMMMMMMMMM DDDCDDDMMMMMMMMM ADDCDDDMMMMMMMMM ADDDDDDDMMMMMMMM ADDDDDDDDDDDDMMM AADDDDDDDDDDDDDD AADDDDDDDDDDDDDD AAADDDDDDDDCDDDD AAAAADDDDDDCCCCD AAAAAAADDDDDCCCD AAAAAAAAADDDDCCC AAAAAAAAAADDDDCC AAAAAAAAAAADDDDD AAAAAAAAAAADDDDD AAAAAAAAAAAADDDD AAAAAAAAAAAAAADD } # tile 82 (cmap / swallow bottom center) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMDDD MMMMMMMMMMMMDDDD DMMMMMMMMMMMDDDD DDMMMMMMMMMMDDDC DDDMMMMMMMMMDDDC DDDDMMMMMMMMDDDC DDDDDDMMMMDDDDDC DDDDDDDDDDDDDDDC DDDDDDDDDDDDDDDC DDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDD DDDDDDDDDDDDDDAA } # tile 83 (cmap / swallow bottom right) { MMMMMMDDDDDDDDAA MMMMMMDDDDDDDDDA MMMMMDDDDDDDDDDA MMMMDDDDDDDDDDDA DDDDDDDDDDDDDDDA DDDDDDDDDDDDDDDA CCCDDDDDDDDDDDAA CCCCDDDDDDDDDDAA CCCDDDDDDDDDDDAA CCDDDDDDDDDDDAAA CCDDDDDDAAAAAAAA CDDDDDAAAAAAAAAA CDDDDAAAAAAAAAAA DDDDAAAAAAAAAAAA DDAAAAAAAAAAAAAA AAAAAAAAAAAAAAAA } # tile 84 (explosion dark 0) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMAAA MMMMMMAMMMAAAAAA MMMMMMMMMAAAAAAA MMMMMMMMMAAAAAAM MMMMMMMMAAAAMMMA MMMAAAMAAAAMMMAA MAMMMAAAAAAMAAAA MMMMMAAAAAAMAAAA MMMMAAAAAAAMAAAA MMMMMMMMAAMMAAMM MMMMAAAAAAAAAAMM MMMAAAAMMAAAMMMM MMAAAAMMAAAAMMMM MMAAAMMAAAAAMMMM } # tile 85 (explosion dark 1) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM AMMMMMMMMAAAAAAM AAAAAAMAAAAAAAAM AAAAAAMMMMMAAAAA MMMAAAMAAAAAAAAA AAAAAAMAAAAAAAAA AAAAAAMAAAAAAAAM AAMMMMMMMMMMMAMM MMAAAMAMMMMMAAAA MAMAMAMMMAMMMAAA MPPAMMMAAMMMMMAA MAMMMMMAMMMMAAAA MMMMMAMMAMMMPAAA MMMMMMMMAMAMAPAA MPAMMMAPAAAAAAAA } # tile 86 (explosion dark 2) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMAMMMAMMM AAAAAMMMMMMMMMMM AAAAAAMMMAMMAMMM AAAAAAAMMMMMMMMM MMMMMMAAAAMMMMMM AAAAAMMAAAAMMMMM MMAAAAAAAAAAMMMM AAMAAMMMMAAAMMMM AAMAAAAAMAAAMMMM AAPAAMAAAAAAMAMM AAAMMMMMAAAAMMMM AAMAMMAMAAAAMMMM AMAAMMAMAAAAAMMM } # tile 87 (explosion dark 3) { MMAAAMAMAAAMMMMM MMAAAMAAAAAMAPMM MMMAAMAAMMMMMMMA MMMAAAAAAMMMMPPM MMAAAMAAMMAMMPAP MAAAMMMAMMMMPMAP MAAAMAAAMAMMPMMP MAAAMAAAMMMAAAAP MAAAMAAAMMMMPAAA MAAAMMAAMMMMPPAA MMAAAMMAAMMMPAAP MMMAAAMMMAPMPPPP MMMMAAAMMMPMMPMA MMMMMAAMMMMMAAAM MMAMAMMMAAPMMMPA MMMMAMMMMMMMMMPA } # tile 88 (explosion dark 4) { APAAAMMPPAPAAAAA MAPAMMAMAAAPAAAM AAPMPAAMMAAAAAAM PAPPPAAAMMAAPAMM AAAPPAAAAPAAPMMA AAPPMPPPAAAAAMMA AAPAAAAAAAAAAAMM APPAAAAAAAAAAAMM AAAAAAAAAAAAPAAA AAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAA AAAAAAAAAAAAAMAA AAAAAAAAAAAMHHMM } # tile 89 (explosion dark 5) { MMAAAMAMAMAAAAMM MMAAAAAMAMAAAAMM MMAAAAAMAMAAAAMM PMAAAAAMMMAAAAMM PMAAPAPAAMAAAAMM PMMMPMMAMMAAAMMM MMMAPMMAAAAAAMMM MPAAPAAAAAAAAMMM AAPMMMPAAAAAMMMM MMAAMPPAAMAMMMAM AMMMPPMMMMMMMMMM MAAAAPPAAMMMAMMM MMAAMPPMAAAMMMMM AMMMMMMAAAAAMMMM AAAMMMAAAAAAAMMM MMMMPPAAAAAAAAMM } # tile 90 (explosion dark 6) { MMMMAMMMMMMMAMMP MMMMAMMMMMMMAAMM MAMMAAMMMPMMAMAM MMMAAAMAMMPMMAAP MMMAAAAMMAAPMMAM MMMAAAAMMMMPMMMA MMMAAAAMMAMMAMMA MMMAAAAAMAAAMMMM MMMAAAAAMMAAMMMM MMMMAAAAAAAAAMMM MMMMMAAAAAAAAAAA MMMAMMAAAAAAAAAA MMMMMMMMAAMAAAAA MMMAMMMMMMMMAAAA MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 91 (explosion dark 7) { PPPAAAAAPAAAMAMM AAPPAAPPPPAMAMMM PPPPPPPPPPAMMAPP MPPAAMAAMAPAAMMM MMAAAAMAMMAAAPAA APPAPAPMAMAMPAAM AMMPPAAAMMMMMMMP AAMMMMMMMAMMMMMM PAPAMAAAAAAAAAAP AAMAPAAAAMMMMMMA AAAMAMPPMMMAAAAA AAAAAAMAMMAAAAAA AAAAAAAAAAAAAAAA AAAAMMMMMMMMMMAA MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 92 (explosion dark 8) { MMMMPMMAAAAAAAMM MMAMMAMAAMAMAAMM PPMMAMMAAMAMAAMM MMMAAAMAAMAMAAMM MAAAAAMAAAMMAAMM MMPAAMMAAAMAAAMM MAAAMMAAAMMAAAMM MAMAAMAAAAAAAAMM AAMAAAAAAMAAAAMM MMMAAAAAAAAAAAMM MAAAAAAAAMAAAMMM AAAAAAAAMMMMMMMM AAAAAAMMMMAMMMMM AAAMMMAMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 93 (explosion noxious 0) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMFFF MMMMMMFMMMFFFFFF MMMMMMMMMFFFFFFF MMMMMMMMMFFFFFFM MMMMMMMMFFFFMMMF MMMFFFMFFFFMMMFF MFMMMFFFFFFMFFFF MMMMMFFFFFFMFFFF MMMMFFFFFFFMFFFF MMMMMMMMFFMMFFMM MMMMFFFFFFFFFFMM MMMFFFFMMFFFMMMM MMFFFFMMFFFFMMMM MMFFFMMFFFFFMMMM } # tile 94 (explosion noxious 1) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM FMMMMMMMMFFFFFFM FFFFFFMFFFFFFFFM FFFFFFMMMMMFFFFF MMMFFFMFFFFFFFFF FFFFFFMFFFFFFFFF FFFFFFMFFFFFFFFM FFMMMMMMMMMMMFMM MMFFFMFMMMMMFFFF MHMFMFMMMFMMMFFF MGGFMMMFFMMMMMFF MHMMMMMFMMMMFFFF MMMMMFMMFMMMGFFF MMMMMMMMFMFMFGFF MGHMMMHGHHFFFFFF } # tile 95 (explosion noxious 2) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMFMMMFMMM FFFFFMMMMMMMMMMM FFFFFFMMMFMMFMMM FFFFFFFMMMMMMMMM MMMMMMFFFFMMMMMM FFFFFMMFFFFMMMMM MMFFFFFFFFFFMMMM FFMFFMMMMFFFMMMM FFMFFFFFMFFFMMMM FFGFFMFFFFFFMFMM FFFMMMMMFFFFMMMM FFMFMMFMFFFFMMMM FMFFMMFMFFFFFMMM } # tile 96 (explosion noxious 3) { MMFFFMFMFFFMMMMM MMFFFMFFFFFMFGMM MMMFFMFFMMMMMMMF MMMFFFFFFMMMMGGM MMFFFMFFMMFMMGFG MFFFMMMFMMMMGMFG MFFFMFFFMHMMGMMG MFFFMFFFMMMFFFFG MFFFMFFFMMMMGFHH MFFFMMFFMMMMGGHH MMFFFMMFFMMMGHHG MMMFFFMMMFGMGGGG MMMMFFFMMMGMMGMH MMMMMFFMMMMMHHFM MMFMFMMMFHGMMMGH MMMMFMMMMMMMMMGH } # tile 97 (explosion noxious 4) { FGHFFMMGGFGHFFFF MHGHMMFMFFHGFHFM HFGMGHFMMHHHFFHM GFGGGHHHMMHHGFMM HHHGGHHHHGHHGMMF HHGGMGGGHHHHFMMF HHGHHHHHHHHHHFMM HGGHHHHHHHHHHHMM HHHHHHNNNNHHGHNH GHHHHHHHNHHHHHNH GHHGHGNNNNHHHHGF GGNHNHNNNNHHHGGF HHHHNHNNNHHHGGGG HGGNGHNNNHHHGGGF HHHHNHNHNMGGGMGF GGGGNHHHGGGMHHMM } # tile 98 (explosion noxious 5) { MMFFFMFMFMFFFFMM MMFFFFFMFMFFFFMM MMFFFFFMFMFFFFMM GMFFFFFMMMFFFFMM GMFFGFGFFMFFFFMM GMMMGMGFMMFFFMMM MMMFGMMFFFFFFMMM MGFFFFFFFFFFFMMM FFGMMMGFFFFFMMMM MMFFMGGFFMFMMMFM FMMMGGMMMMMMMMMM MFFFFGGFFMMMFMMM MMHFMGGMFFFMMMMM HMMMMMMFFFFFMMMM HFHMMMFFFFFFFMMM MMMMGGFFFFFFFFMM } # tile 99 (explosion noxious 6) { MMMMFMMMMMMMHMMG MMMMFMMMMMMMFHMM MFMMFFMMMGMMFMHM MMMFFFMFMMGMMFFG MMMFFFFMMFFGMMFM MMMFFFFMMMMGMMMF MMMFFFFMMFMMHMMF MMMFFFFFMFFFMMMM MMMFFFFFMMFFMMMM MMMMFFFFFFFFFMMM MMMMMFFFHFFFFFFF MMMFMMFFFFFFFFFF MMMMMMMMFFMFFFFF MMMFMMMMMMMMFFFF MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 100 (explosion noxious 7) { GGGHHHHHGHHHMHMM HHGGHHGGGGHMFMMM GGGGGGGGGGFMMFGG MGGHFMFFMHGFFMMM MMHHHHMFMMFFHGHF HGGFGFGMHMHMGFFM FMMGGFFHMMMMMMMG HFMMMMMMMFMMMMMM GHGFMFFFFFFFFFFG HFMHGHFFFMMMMMMF FFFMFMGGMMMFFFFF FFFFFFMFMMFFFFFF FFFFFFFFFFFFFFFF FFFFMMMMMMMMMMFF MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 101 (explosion noxious 8) { MMMMGMMFFFFFFFMM MMFMMFMFFMFMFFMM GGMMFMMFFMFMFFMM MMMFFFMFFMFMFFMM MFFFFFMFFFMMFFMM MMGFFMMFFFMFFFMM MFFFMMFFFMMFFFMM MFMFFMFFFFFFFFMM FFMFFFFFFMFFFFMM MMMFFFFFFFFFFFMM MFFFFFFFFMFFFMMM FFFFFFFFMMMMMMMM FFFFFFMMMMFMMMMM FFFMMMFMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 102 (explosion muddy 0) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMJJJ MMMMMMJMMMJJJJJJ MMMMMMMMMJJJJJJJ MMMMMMMMMJJJJJJK MMMMMMMMJJJJKKKJ MMMJJJMJJJJKKKJJ MJMMMJJJJJJKJJJJ MMMMMJJJJJJKJJJJ MMMMJJJJJJJKJJJJ MMMMMMMKJJKKJJKK MMMMJJJJJJJJJJKK MMMJJJJKKJJJKKKK MMJJJJKKJJJJKKKK MMJJJKKJJJJJKKKK } # tile 103 (explosion muddy 1) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM JMMMMMMMMJJJJJJM JJJJJJKJJJJJJJJM JJJJJJKKKKKJJJJJ KKKJJJKJJJJJJJJJ JJJJJJKJJJJJJJJJ JJJJJJKJJJJJJJJK JJKKKKKKKKKKKJKK KKJJJKJKKKKKJJJJ KLKJKJKKKJKKKJJJ KCCJKKKJJKKKKKJJ KLKKKKKJKKKKJJJJ KKKKKJKKJKKKCJJJ KKKKKKKKJKJKJCJJ KCLKKKLCLLJJJJJJ } # tile 104 (explosion muddy 2) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMJMMMJMMM JJJJJMMMMMMMMMMM JJJJJJMMMJMMJMMM JJJJJJJMMMMMMMMM KKKKKKJJJJMMMMMM JJJJJKKJJJJMMMMM KKJJJJJJJJJJMMMM JJKJJKKKKJJJMMMM JJKJJJJJKJJJMMMM JJCJJKJJJJJJMJMM JJJKKKKKJJJJMMMM JJKJKKJKJJJJMMMM JKJJKKJKJJJJJMMM } # tile 105 (explosion muddy 3) { MMJJJKJKJJJKKKKK MMJJJKJJJJJKJCKK MMMJJKJJKKKKKKKJ MMMJJJJJJKKKKCCK MMJJJKJJKKJKKCJC MJJJKKKJKKKKCKJC MJJJKJJJKLKKCKKC MJJJKJJJKKKJJJJC MJJJKJJJKKKKCJLL MJJJKKJJKKKKCCLL MMJJJKKJJKKKCLLC MMMJJJKKKJCKCCCC MMMMJJJKKKCKKCKL MMMMMJJKKKKKLLJK MMJMJKKKJLCKKKCL MMMMJKKKKKKKKKCL } # tile 106 (explosion muddy 4) { JCLJJKKCCJCLJJJJ KLCLKKJKJJLCJLJK LJCKCLJKKLLLJJLK CJCCCLLLKKLLCJKK LLLCCLLLLCLLCKKJ LLCCKCCCLLLLJKKJ LLCLLLLLLLLLLJKK LCCLLLLLLLLLLLKK LLLLLLCCCCLLCLCL CLLLLLLLCLLLLLCL CLLCLCCCCCLLLLCJ CCCLCLCCCCLLLCCJ LLLLCLCCCLLLCCCC LCCCCLCCCLLLCCCJ LLLLCLCLCKCCCKCJ CCCCCLLLCCCKLLKK } # tile 107 (explosion muddy 5) { KKJJJKJKJKJJJJMM KKJJJJJKJKJJJJMM KKJJJJJKJKJJJJMM CKJJJJJKKKJJJJMM CKJJCJCJJKJJJJMM CKKKCKKJKKJJJMMM KKKJCKKJJJJJJMMM KCJJCJJJJJJJJMMM JJCKKKCJJJJJMMMM KKJJKCCJJKJMMMJM JKKKCCKKKKMMMMMM KJJJJCCJJKMMJMMM KKLJKCCKJJJMMMMM LKKKKKKJJJJJMMMM LJLKKKJJJJJJJMMM KKKKCCJJJJJJJJMM } # tile 108 (explosion muddy 6) { MMMMJKKKKKKKLKKC MMMMJKKKKKKKJLKK MJMMJJKKKCKKJKLK MMMJJJKJKKCKKJJC MMMJJJJKKJJCKKJK MMMJJJJKKKKCKKKJ MMMJJJJKKJKKLKKJ MMMJJJJJKJJJKKKK MMMJJJJJKKJJKKKK MMMMJJJJJJJJJKKK MMMMMJJJLJJJJJJJ MMMJMMJJJJJJJJJJ MMMMMMMMJJMJJJJJ MMMJMMMMMMMMJJJJ MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 109 (explosion muddy 7) { CCCLLLLLCLLLKLKK LLCCLLCCCCLKJKKK CCCCCCCCCCJKKJCC KCCLJKJJKLCJJKKK KKLLLLKJKKJJLCLJ LCCJCJCKLKLKCJJK JKKCCJJLKKKKKKKC LJKKKKKKKJKKKKKK CLCJKJJJJJJJJJJC LJKLCLJJJKKKKKKJ JJJKJKCCKKKJJJJJ JJJJJJKJKKJJJJJJ JJJJJJJJJJJJJJJJ JJJJMMMMMMMMMMJJ MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 110 (explosion muddy 8) { KKKKCKKJJJJJJJMM KKJKKJKJJKJKJJMM CCKKJKKJJKJKJJMM KKKJJJKJJKJKJJMM KJJJJJKJJJKKJJMM KKCJJKKJJJKJJJMM KJJJKKJJJKKJJJMM KJKJJKJJJJJJJJMM JJKJJJJJJKJJJJMM KKKJJJJJJJJJJJMM KJJJJJJJJMJJJMMM JJJJJJJJMMMMMMMM JJJJJJMMMMJMMMMM JJJMMMJMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 111 (explosion wet 0) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMEEE MMMMMMEMMMEEEEEE MMMMMMMMMEEEEEEE MMMMMMMMMEEEEEEP MMMMMMMMEEEEPPPE MMMEEEMEEEEPPPEE MEMMMEEEEEEPEEEE MMMMMEEEEEEPEEEE MMMMEEEEEEEPEEEE MMMMMMMPEEPPEEPP MMMMEEEEEEEEEEPP MMMEEEEPPEEEPPPP MMEEEEPPEEEEPPPP MMEEEPPEEEEEPPPP } # tile 112 (explosion wet 1) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM EMMMMMMMMEEEEEEM EEEEEEPEEEEEEEEM EEEEEEPPPPPEEEEE PPPEEEPEEEEEEEEE EEEEEEPEEEEEEEEE EEEEEEPEEEEEEEEP EEPPPPPPPPPPPEPP PPEEEPEPPPPPEEEE PNPEPEPPPEPPPEEE PBBEPPPEEPPPPPEE PNPPPPPEPPPPEEEE PPPPPEPPEPPPBEEE PPPPPPPPEPEPEBEE PBNPPPNBEEEEEEEE } # tile 113 (explosion wet 2) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMEMMMEMMM EEEEEMMMMMMMMMMM EEEEEEMMMEMMEMMM EEEEEEEMMMMMMMMM PPPPPPEEEEMMMMMM EEEEEPPEEEEMMMMM PPEEEEEEEEEEMMMM EEPEEPPPPEEEMMMM EEPEEEEEPEEEMMMM EEBEEPEEEEEEMEMM EEEPPPPPEEEEMMMM EEPEPPEPEEEEMMMM EPEEPPEPEEEEEMMM } # tile 114 (explosion wet 3) { MMEEEPEPEEEPPPPP MMEEEPEEEEEPEBPP MMMEEPEEPPPPPPPE MMMEEEEEEPPPPBBP MMEEEPEEPPEPPBEB MEEEPPPEPPPPBPEB MEEEPEEEPNPPBPPB MEEEPEEEPPPEEEEB MEEEPEEEPPPPBEEE MEEEPPEEPPPPBBEE MMEEEPPEEPPPBEEB MMMEEEPPPEBPBBBB MMMMEEEPPPBPPBPN MMMMMEEPPPPPNNEP MMEMEPPPENBPPPBE MMMMEPPPPPPPPPBE } # tile 115 (explosion wet 4) { EBNEEPPBBEBNEEEE PNBNPPEPEEEBENEP NEBPBEEPPEEEEENP BEBBBEEEPPEEBEPP EEEBBEEEEBEEBPPE EEBBPBBBEEEEEPPE EEBEEEEEEEEEEEPP EBBEEEEEEEEEEEPP EEEEEEEEEEEEBEEE BEEEEEEEEEEEEEEE BEEBEBEEEEEEEEBE BBEEEEEEEEEEEBBE EEEEEEEEEEEEBBBB EBBEBEEEEEEEBBBE EEEEEEEEEPBBBPBE BBBBEEEEBBBPNNPP } # tile 116 (explosion wet 5) { PPEEEPEPEPEEEEMM PPEEEEEPEPEEEEMM PPEEEEEPEPEEEEMM BPEEEEEPPPEEEEMM BPEEBEBEEPEEEEMM BPPPBPPEPPEEEMMM PPPEBPPEEEEEEMMM PBEEBEEEEEEEEMMM EEBPPPBEEEEEMMMM PPEEPBBEEPEMMMEM EPPPBBPPPPMMMMMM PEEEEBBEEPMMEMMM PPNEPBBPEEEMMMMM NPPPPPPEEEEEMMMM NENPPPEEEEEEEMMM PPPPBBEEEEEEEEMM } # tile 117 (explosion wet 6) { MMMMEPPPPPPPNPPB MMMMEPPPPPPPENPP MEMMEEPPPBPPEPNP MMMEEEPEPPBPPEEB MMMEEEEPPEEBPPEP MMMEEEEPPPPBPPPE MMMEEEEPPEPPNPPE MMMEEEEEPEEEPPPP MMMEEEEEPPEEPPPP MMMMEEEEEEEEEPPP MMMMMEEENEEEEEEE MMMEMMEEEEEEEEEE MMMMMMMMEEMEEEEE MMMEMMMMMMMMEEEE MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 118 (explosion wet 7) { BBBEEEEEBEEEPEPP EEBBEEBBBBEPEPPP BBBBBBBBBBEPPEBB PBBEEPEEPNBEEPPP PPEEEEPEPPEENBNE NBBEBEBPNPNPBEEP EPPBBEENPPPPPPPB NEPPPPPPPEPPPPPP BNBEPEEEEEEEEEEB NEPNBNEEEPPPPPPE EEEPEPBBPPPEEEEE EEEEEEPEPPEEEEEE EEEEEEEEEEEEEEEE EEEEMMMMMMMMMMEE MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 119 (explosion wet 8) { PPPPBPPEEEEEEEMM PPEPPEPEEPEPEEMM BBPPEPPEEPEPEEMM PPPEEEPEEPEPEEMM PEEEEEPEEEPPEEMM PPBEEPPEEEPEEEMM PEEEPPEEEPPEEEMM PEPEEPEEEEEEEEMM EEPEEEEEEPEEEEMM PPPEEEEEEEEEEEMM PEEEEEEEEMEEEMMM EEEEEEEEMMMMMMMM EEEEEEMMMMEMMMMM EEEMMMEMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 120 (explosion magical 0) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMEEE MMMMMMEMMMEEEEEE MMMMMMMMMEEEEEEE MMMMMMMMMEEEEEEC MMMMMMMMEEEEIIIE MMMEEEMEEEEIIIEE MEMMMEEEEEEIEEEE MMMMMEEEEEEIEEEE MMMMEEEEEEEIEEEE MMMMMMMIEEIIEEII MMMMEEEEEEEEEEII MMMEEEEIIEEEIIII MMEEEEIIEEEEIIII MMEEEIIEEEEEIIII } # tile 121 (explosion magical 1) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM EMMMMMMMMEEEEEEM EEEEEEIEEEEEEEEM EEEEEEIIIIIEEEEE IIIEEEIEEEEEEEEE EEEEEEIEEEEEEEEE EEEEEEIEEEEEEEEI EEIIIIIIIIIIIEII IIEEEIEIIIIIEEEE IHIEIEIIIEIIIEEE ILLEIIIEEIIIIIEE IHIIIIIEIIIIEEEE IIIIIEIIEIIILEEE IIIIIIIIEIEIELEE ILHIIIHLHHEEEEEE } # tile 122 (explosion magical 2) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMEMMMEMMM EEEEEMMMMMMMMMMM EEEEEEMMMEMMEMMM EEEEEEEMMMMMMMMM IIIIIIEEEEMMMMMM EEEEEIIEEEEMMMMM IIEEEEEEEEEEMMMM EEIEEIIIIEEEMMMM EEIEEEEEIEEEMMMM EELEEIEEEEEEMEMM EEEIIIIIEEEEMMMM EEIEIIEIEEEEMMMM EIEEIIEIEEEEEMMM } # tile 123 (explosion magical 3) { MMEEEIEIEEEIIIII MMEEEIEEEEEIEIII MMMEEIEEIIIIIIIE MMMEEEEEEIIIIIII MMEEEIEEIIEIIIEI MEEEIIIEIIIIIIEI MEEEIEEEINIIIIII MEEEIEEEIIIEEEEI MEEEIEEEIIIIIENN MEEEIIEEIIIIIINN MMEEEIIEEIIIINNI MMMEEEIIIEIIIIII MMMMEEEIIIIIIIIN MMMMMEEIIIIINNEI MMEMEIIIENIIIIIN MMMMEIIIIIIIIIIN } # tile 124 (explosion magical 4) { EINEEIIIIEINEEEE ININIIEIEENIENEI NEIIINEIINNNEENI IEIIINNNIINNIEII NNNIINNNNINNIIIE NNIIIIIINNNNEIIE NNINNNNNNNNNNEII NIINNNNNNNNNNNII NNNNNNNNNNNNINNN INNNNNNNNNNNNNNN INNININNNNNNNNIE IINNNNNNNNNNNIIE NNNNNNNNNNNNIIII NIININNNNNNNIIIE NNNNNNNNNIIIIIIE IIIINNNNIIIINNII } # tile 125 (explosion magical 5) { IIEEEIEIEIEEEEMM IIEEEEEIEIEEEEMM IIEEEEEIEIEEEEMM IIEEEEEIIIEEEEMM IIEEIEIEEIEEEEMM IIIIIIIEIIEEEMMM IIIEIIIEEEEEEMMM IIEEIEEEEEEEEMMM EEIIIIIEEEEEMMMM IIEEIIIEEIEMMMEM EIIIIIIIIIMMMMMM IEEEEIIEEIMMEMMM IINEIIIIEEEMMMMM NIIIIIIEEEEEMMMM NENIIIEEEEEEEMMM IIIIIIEEEEEEEEMM } # tile 126 (explosion magical 6) { MMMMEIIIIIIIHIII MMMMEIIIIIIIEHII MEMMEEIIIIIIEIHI MMMEEEIEIIIIIEEI MMMEEEEIIEEIIIEI MMMEEEEIIIIIIIIE MMMEEEEIIEIIHIIE MMMEEEEEIEEEIIII MMMEEEEEIIEEIIII MMMMEEEEEEEEEIII MMMMMEEEHEEEEEEE MMMEMMEEEEEEEEEE MMMMMMMMEEMEEEEE MMMEMMMMMMMMEEEE MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 127 (explosion magical 7) { IIINNNNNINNNINII NNIINNIIIINIEIII IIIIIIIIIIEIIEII IIINEIEEINIEEIII IINNNNIEIIEENINE NIIEIEIININIIEEI EIIIIEENIIIIIIII NEIIIIIIIEIIIIII INIEIEEEEEEEEEEI NEININEEEIIIIIIE EEEIEIIIIIIEEEEE EEEEEEIEIIEEEEEE EEEEEEEEEEEEEEEE EEEEMMMMMMMMMMEE MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 128 (explosion magical 8) { IIIIIIIEEEEEEEMM IIEIIEIEEIEIEEMM IIIIEIIEEIEIEEMM IIIEEEIEEIEIEEMM IEEEEEIEEEIIEEMM IIIEEIIEEEIEEEMM IEEEIIEEEIIEEEMM IEIEEIEEEEEEEEMM EEIEEEEEEIEEEEMM IIIEEEEEEEEEEEMM IEEEEEEEEMEEEMMM EEEEEEEEMMMMMMMM EEEEEEMMMMEMMMMM EEEMMMEMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 129 (explosion fiery 0) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMDDD MMMMMMDMMMDDDDDD MMMMMMMMMDDDDDDD MMMMMMMMMDDDDDDC MMMMMMMMDDDDCCCD MMMDDDMDDDDCCCDD MDMMMDDDDDDCDDDD MMMMMDDDDDDCDDDD MMMMDDDDDDDCDDDD MMMMMMMCDDCCDDCC MMMMDDDDDDDDDDCC MMMDDDDCCDDDCCCC MMDDDDCCDDDDCCCC MMDDDCCDDDDDCCCC } # tile 130 (explosion fiery 1) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM DMMMMMMMMDDDDDDM DDDDDDCDDDDDDDDM DDDDDDCCCCCDDDDD CCCDDDCDDDDDDDDD DDDDDDCDDDDDDDDD DDDDDDCDDDDDDDDC DDCCCCCCCCCCCDCC CCDDDCDCCCCCDDDD CHCDCDCCCDCCCDDD CLLDCCCDDCCCCCDD CHCCCCCDCCCCDDDD CCCCCDCCDCCCLDDD CCCCCCCCDCDCDLDD CLHCCCHLHHDDDDDD } # tile 131 (explosion fiery 2) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMDMMMDMMM DDDDDMMMMMMMMMMM DDDDDDMMMDMMDMMM DDDDDDDMMMMMMMMM CCCCCCDDDDMMMMMM DDDDDCCDDDDMMMMM CCDDDDDDDDDDMMMM DDCDDCCCCDDDMMMM DDCDDDDDCDDDMMMM DDLDDCDDDDDDMDMM DDDCCCCCDDDDMMMM DDCDCCDCDDDDMMMM DCDDCCDCDDDDDMMM } # tile 132 (explosion fiery 3) { MMDDDCDCDDDCCCCC MMDDDCDDDDDCDLCC MMMDDCDDCCCCCCCD MMMDDDDDDCCCCLLC MMDDDCDDCCDCCLDL MDDDCCCDCCCCLCDL MDDDCDDDCHCCLCCL MDDDCDDDCCCDDDDL MDDDCDDDCCCCLDHH MDDDCCDDCCCCLLHH MMDDDCCDDCCCLHHL MMMDDDCCCDLCLLLL MMMMDDDCCCLCCLCH MMMMMDDCCCCCHHDC MMDMDCCCDHLCCCLH MMMMDCCCCCCCCCLH } # tile 133 (explosion fiery 4) { DLHDDCCLLDLHDDDD CHLHCCDCDDHLDHDC HDLCLHDCCHHHDDHC LDLLLHHHCCHHLDCC HHHLLHHHHLHHLCCD HHLLCLLLHHHHDCCD HHLHHHHHHHHHHDCC HLLHHHHHHHHHHHCC HHHHHHNNNNHHLHNH LHHHHHHHNHHHHHNH LHHLHLNNNNHHHHLD LLNHNHNNNNHHHLLD HHHHNHNNNHHHLLLL HLLNLHNNNHHHLLLD HHHHNHNHNCLLLCLD LLLLNHHHLLLCHHCC } # tile 134 (explosion fiery 5) { CCDDDCDCDCDDDDMM CCDDDDDCDCDDDDMM CCDDDDDCDCDDDDMM LCDDDDDCCCDDDDMM LCDDLDLDDCDDDDMM LCCCLCCDCCDDDMMM CCCDLCCDDDDDDMMM CLDDLDDDDDDDDMMM DDLCCCLDDDDDMMMM CCDDCLLDDCDMMMDM DCCCLLCCCCMMMMMM CDDDDLLDDCMMDMMM CCHDCLLCDDDMMMMM HCCCCCCDDDDDMMMM HDHCCCDDDDDDDMMM CCCCLLDDDDDDDDMM } # tile 135 (explosion fiery 6) { MMMMDCCCCCCCHCCL MMMMDCCCCCCCDHCC MDMMDDCCCLCCDCHC MMMDDDCDCCLCCDDL MMMDDDDCCDDLCCDC MMMDDDDCCCCLCCCD MMMDDDDCCDCCHCCD MMMDDDDDCDDDCCCC MMMDDDDDCCDDCCCC MMMMDDDDDDDDDCCC MMMMMDDDHDDDDDDD MMMDMMDDDDDDDDDD MMMMMMMMDDMDDDDD MMMDMMMMMMMMDDDD MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 136 (explosion fiery 7) { LLLHHHHHLHHHCHCC HHLLHHLLLLHCDCCC LLLLLLLLLLDCCDLL CLLHDCDDCHLDDCCC CCHHHHCDCCDDHLHD HLLDLDLCHCHCLDDC DCCLLDDHCCCCCCCL HDCCCCCCCDCCCCCC LHLDCDDDDDDDDDDL HDCHLHDDDCCCCCCD DDDCDCLLCCCDDDDD DDDDDDCDCCDDDDDD DDDDDDDDDDDDDDDD DDDDMMMMMMMMMMDD MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 137 (explosion fiery 8) { CCCCLCCDDDDDDDMM CCDCCDCDDCDCDDMM LLCCDCCDDCDCDDMM CCCDDDCDDCDCDDMM CDDDDDCDDDCCDDMM CCLDDCCDDDCDDDMM CDDDCCDDDCCDDDMM CDCDDCDDDDDDDDMM DDCDDDDDDCDDDDMM CCCDDDDDDDDDDDMM CDDDDDDDDMDDDMMM DDDDDDDDMMMMMMMM DDDDDDMMMMDMMMMM DDDMMMDMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 138 (explosion frosty 0) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMEEE MMMMMNEMMMEEEEEE MMNMMMNMMENBEEEE MNMNMNMMMEEEEEEP MMMMNMMMEEEEPPPE MMMNENMNEEEPPPEE MENMMENEEEEPNBEE MMMNMEEEEEEPEEEE MMMMEENBEEEPEEEE MMMMMMMPEEPPEEPP MMMMEEEEEEEEEEPP MMMEEEEPPEEEPPPP MMEEEEPPNBEEPPPP MMEEEPPEEEEEPPPP } # tile 139 (explosion frosty 1) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM EMMMMMMMMEEEEEEM ENBEENPEEEENBEEM EEEEEENPNPNEEEEE PPBEEEPENEEEEEEE EEEEEENNNNNEEEEE EEEEEEPENEEENBEP EEPPPPNPNPNPPPPP PPEEENEPPPPNEEEE PNPEPEPPPEPPPEEE PBBEPPPEEPPNBPEE PNPPPPPEPPPPEEEE PPPPPEPPEPPPBEEE PPPPPPPPEPEPEBEE PBNPPPNBNNEEEEEE } # tile 140 (explosion frosty 2) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMEMMMEMMM EEEEEMMMMMMMMMMM EEEEEEMMMEMMNMMM EEEEEEENMMNNMMMM PPPPPPENENMMMMMM EEEEEPPENENMNMMM PPEEEEEEEEENMNMM EEPEEPPPPNNEMNMM EEPEEEEENEEEMMMM EEBEEPEEEEEEMEMM EEEPPPPPEEEEMMMM EEPEPPEPEEEEMMMM EPEEPPEPEEEEEMMM } # tile 141 (explosion frosty 3) { MMEEEPEPEEEPPPPP MMEEEPEEEEEPEBPP MMMEEPEEPPPPPPPE MMMENENEEPPPPBBP MMEEENEEPPEPPBEB MEEENENEPPPPBPEB MEEEPEEEPNPPBPPB MEEEPEEEPPPEEEEB MEEEPEEEPPPPBENN MEEEPPEEPPPPBBNN MMEEEPNEEPPPBNNB MMMEENNNPEBPBBBB MMMMEENPPPBPPBPN MMMMMEEPPPPPNNEP MMEMEPPPENBPPPBN MMMMEPPPPPPPPPBN } # tile 142 (explosion frosty 4) { EBNEEPPBBEBNEEEE PNBNPPEPEENBENEP NEBPBNEPPNNNEENP BEBBBNNNPPNNBEPP NNNBBNNNNBNNBPPE NNBBPBBBNNNNEPPE NNBNNNNNNNNNNEPP NBBNNNNNNNNNNNPP NNNNNNNNNNNNBNNN BNNNNNNNNNNNNNNN BNNBNBNNNNNNNNBE BBNNNNNNNNNNNBBE NNNNNNNNNNNNBBBB NBBNBNNNNNNNBBBE NNNNNNNNNPBBBPBE BBBBNNNNBBBPNNPP } # tile 143 (explosion frosty 5) { PPEEEPEPEPEEEEMM PPEEEEEPEPEEEEMM PPEEEEEPEPEEEEMM BPEEEEEPPPEEEEMM BPEEBEBEEPEEEEMM BPPPBPPEPPEEEMMM PPPEBPPENEEENMMM PBEEBEEEENENEMMM EEBPPPBNNNNNNNMM PPEEPBBEENENMMEM EPPPBBPPNPMMNMMM PEEEEBBEEPMMEMMM PPNEPBBPEEEMMMMM NPPPPPPEEEEEMMMM NENPPPEEEEEEEMMM PPPPBBEEEEEEEEMM } # tile 144 (explosion frosty 6) { MMMMEPPPPPPPNPPB MMMMEPPPPPPPENPP MEMMEEPPPBPPEPNP MMMEEEPEPPBPPEEB MMMEENEPPEEBPPEP MMMNEEENPPPBPPPE MMNENPNPNEPPNPPE MMMNNENNPEEEPPPP MNMPEEEPPNEEPPPP MMMNNENNEEEEEPPP MMNMNPNENEEEEEEE MMMNMMENEEEEEEEE MMMMMNMMEEMEEEEE MMMEMMMMMMMMEEEE MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 145 (explosion frosty 7) { BBBNNNNNBNNNPNPP NNBBNNBBBBNPEPPP BBBBBBBBBBEPPEBB PBBNEPEEPNBEEPPP PPNNNNPEPPEENBNE NBBEBEBPNPNPBEEP EPPBBEENPPPPPPPB NEPPPPPPPEPPPPPP BNBEPEEEEEEEEEEB NEPNBNEEEPNENPPE EEEPEPBBPPPNEEEE EEEEEEPEPNNNNNEE EEEEEEEEEEENEEEE EEEEMMMMMMNMNMEE MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 146 (explosion frosty 8) { PPPPBPPEEEEEEEMM PPEPPEPEEPEPEEMM BBPPEPPEEPEPNENM PPPEEEPEEPEPENMM PEEEEEPEEEPPNENM PPBEEPNENEPEEEMM PEEEPPENEPPEEEMM PEPEENNNNNEEEEMM EEPEEEENEPEEEEMM PPPEEENENEEEEEMM PEEEEEEEEMEEEMMM EEEEEEEEMMMMMMMM EEEEEEMMMMENMMMM EEEMMMEMMMNMNMMM MMMMMMMMMMMNMMMM MMMMMMMMMMMMMMMM } # tile 147 (zap 0 0) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMIIKMMMMMMM MMMMMMIIKMMMMMMM MMMMMMIIKMMMMMMM MMMMMMIIKMMMMMMM MMMMMMIICMMMMMMM MMMMMMIIKMMMMMMM MMMMMMIIKMMMMMMM MMMMMMIIKMMMMMMM MMMMMMIIKMMMMMMM MMMMMMIIKMMMMMMM MMMMMMIICMMMMMMM MMMMMMIIKMMMMMMM MMMMMMAAAMMMMMMM MMMMMMMMMMMMMMMM } # tile 148 (zap 0 1) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMIIIIIIIIIIIIMM MMIIIIIIIIIIIIMM MMKKKKKKKCKKKKMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMAAAAAAAAAAAAMM MMMMMMMMMMMMMMMM } # tile 149 (zap 0 2) { MMMMIMMMMMMMMMMM MMMMIIMMMMMMMMMM MMMMKIIMMMMMMMMM MMMMMKIIMMMMMMMM MMMMMMKIIMMMMMMM MMMMMMMKIIMMMMMM MMMMMMMMKIIMMMMM MMMMMMMMMKIIMMMM MMMMAMMMMMKIMMMM MMMMMAMMMMMKMMMM MMMMMMAMMMMMMMMM MMMMMMMAMMMMMMMM MMMMMMMMAMMMMMMM MMMMMMMMMAMMMMMM MMMMMMMMMMAMMMMM MMMMMMMMMMMAMMMM } # tile 150 (zap 0 3) { MMMMMMMMMMMIMMMM MMMMMMMMMMIIMMMM MMMMMMMMMIIKMMMM MMMMMMMMIIKMMMMM MMMMMMMIIKMMMMMM MMMMMMIICMMMMMMM MMMMMIIKMMMMMMMM MMMMIIKMMMMMMMMM MMMMIKMMMMMAMMMM MMMMCMMMMMAMMMMM MMMMMMMMMAMMMMMM MMMMMMMMAMMMMMMM MMMMMMMAMMMMMMMM MMMMMMAMMMMMMMMM MMMMMAMMMMMMMMMM MMMMAMMMMMMMMMMM } # tile 151 (zap 1 0) { MMMMMMDCCDMMMMMM MMMMMMDCCDDMMMMM MMMMMDDCCCDMMMMM MMMMMDDCCCDMMMMM MMMMMMDCCDMMMMMM MMMMMDCCCDDMMMMM MMMMMDCCCCDMMMMM MMMMMMDCCDMMMMMM MMMMMDDCCDDMMMMM MMMMMMDCCDMMMMMM MMMMMMDCCDMMMMMM MMMMMMDCCDMMMMMM MMMMMMDCCDDMMMMM MMMMMMDCCDDDMMMM MMMMMDDCCDMMMMMM MMMMMDDCCDDMMMMM } # tile 152 (zap 1 1) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMDMM MDDDMDDMDMMMDDMD DDCCDDCDDDDDDDDD CCCCCCCCCCCCCCCC CCCCCCCCCCCCCCCC DDDDDCCDDDDDDDDD MMDDMDDMDMMMMMDD MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 153 (zap 1 2) { CCDMMMMMMMMMMMMM CCCDMMMMMMMMMMMM DCCDDDMMMMMMMMMM MDCCCDDMMMMMMMMM MMDDCCDDMMMMMMMM MMMDCCCDMMMMMMMM MMMDDCCCDDMMMMMM MMMMDCCCCDDMMMMM MMMMMDDDCCDDMMMM MMMMMMMDDCCDDMMM MMMMMMMMDCCCDMMM MMMMMMMMMDDCCDMM MMMMMMMMMMDDCCDM MMMMMMMMMMMDDCDD MMMMMMMMMMMMDCCC MMMMMMMMMMMMMDCC } # tile 154 (zap 1 3) { MMMMMMMMMMMMMDCC MMMMMMMMMMMMDDCC MMMMMMMMMMMDCCCD MMMMMMMMMDDCCDDM MMMMMMMMDDCCDDMM MMMMMMMDDCCDDMMM MMMMMMDDCCCDMMMM MMMMMMDCCDDMMMMM MMMMDDCCDDMMMMMM MMMDDCCCDMMMMMMM MMDDCCCCDMMMMMMM MMDCCCDDMMMMMMMM MDDCDDDMMMMMMMMM DCCCDMMMMMMMMMMM CCCDMMMMMMMMMMMM CCDMMMMMMMMMMMMM } # tile 155 (zap 2 0) { MMMMMMONNOOMMMMM MMMMMOONNOMMMMMM MMMMMMONNOOMMMMM MMMMMOONNOMMMMMM MMMMMMONNOOMMMMM MMMMMOONNOMMMMMM MMMMMMONNOOMMMMM MMMMMOONNOMMMMMM MMMMMMONNOOMMMMM MMMMMOONNOMMMMMM MMMMMMONNOOMMMMM MMMMMOONNOMMMMMM MMMMMMONNOOMMMMM MMMMMOONNOMMMMMM MMMMMMONNOOMMMMM MMMMMOONNOMMMMMM } # tile 156 (zap 2 1) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM OMOMOMOMOMOMOMOM OOOOOOOOOOOOOOOO NNNNNNNNNNNNNNNN NNNNNNNNNNNNNNNN OOOOOOOOOOOOOOOO MOMOMOMOMOMOMOMO MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 157 (zap 2 2) { NNOOMMMMMMMMMMMM NNNOMMMMMMMMMMMM ONNNOOMMMMMMMMMM MONNNOMMMMMMMMMM MOONNNOOMMMMMMMM MMMONNNOMMMMMMMM MMMOONNNOOMMMMMM MMMMMONNNOMMMMMM MMMMMOONNNOOMMMM MMMMMMMONNNOMMMM MMMMMMMOONNNOOMM MMMMMMMMMONNNOMM MMMMMMMMMOONNNOO MMMMMMMMMMMONNNO MMMMMMMMMMMOONNN MMMMMMMMMMMMMONN } # tile 158 (zap 2 3) { MMMMMMMMMMMMOONN MMMMMMMMMMMMONNN MMMMMMMMMMOONNNO MMMMMMMMMMONNNOM MMMMMMMMOONNNOOM MMMMMMMMONNNOMMM MMMMMMOONNNOOMMM MMMMMMONNNOMMMMM MMMMOONNNOOMMMMM MMMMONNNOMMMMMMM MMOONNNOOMMMMMMM MMONNNOMMMMMMMMM OONNNOOMMMMMMMMM ONNNOMMMMMMMMMMM NNNOOMMMMMMMMMMM NNOMMMMMMMMMMMMM } # tile 159 (zap 3 0) { MMMMMMBEBMMMMMMM MMMMMMEEEMMMMMMM MMMMMMBEBMMMMMMM MMMMMMMBBMMMMMMM MMMMMMMBEBMMMMMM MMMMMMMEEEMMMMMM MMMMMMMBEBMMMMMM MMMMMMMBBMMMMMMM MMMMMMBEBMMMMMMM MMMMMMEEEMMMMMMM MMMMMMBEBMMMMMMM MMMMMMMBBMMMMMMM MMMMMMMBEBMMMMMM MMMMMMMEEEMMMMMM MMMMMMMBEBMMMMMM MMMMMMMBBMMMMMMM } # tile 160 (zap 3 1) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMBEBMMMMMBEBM BEBBEEEBBEBBEEEB EEEBBEBBEEEBBEBB BEBMMMMMBEBMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 161 (zap 3 2) { BEBMMMMMMMMMMMMM BEEBMMMMMMMMMMMM MBBBMMMMMMMMMMMM MMBBBMMMMMMMMMMM MMBEEBMMMMMMMMMM MMMBEBBMMMMMMMMM MMMMBBBBMMMMMMMM MMMMMMBBBBMMMMMM MMMMMMMBBEBMMMMM MMMMMMMMBEEBMMMM MMMMMMMMMBBBMMMM MMMMMMMMMMBBBMMM MMMMMMMMMMBEEBMM MMMMMMMMMMMBEBBM MMMMMMMMMMMMBBBB MMMMMMMMMMMMMMBB } # tile 162 (zap 3 3) { MMMMMMMMMMMMMMBB MMMMMMMMMMMMMBBB MMMMMMMMMMMMBBBM MMMMMMMMMMMBEEBM MMMMMMMMMBBBEBMM MMMMMMMMBEBBBMMM MMMMMMMBEEBMMMMM MMMMMMMBBBMMMMMM MMMMMMBBBMMMMMMM MMMMMBBBMMMMMMMM MMMMBBBMMMMMMMMM MMMBEEBMMMMMMMMM MBBBEBMMMMMMMMMM BEBBBMMMMMMMMMMM EEBMMMMMMMMMMMMM BBMMMMMMMMMMMMMM } # tile 163 (zap 4 0) { MMMMMMAAADMMMMMM MMMMMMDAAAMMMMMM MMMMMMAAADMMMMMM MMMMMMDAAAMMMMMM MMMMMMAAADMMMMMM MMMMMMDAAAMMMMMM MMMMMMAAADMMMMMM MMMMMMDAAAMMMMMM MMMMMMAAADMMMMMM MMMMMMDAAAMMMMMM MMMMMMAAADMMMMMM MMMMMMDAAAMMMMMM MMMMMMAAADMMMMMM MMMMMMDAAAMMMMMM MMMMMMAAADMMMMMM MMMMMMDAAAMMMMMM } # tile 164 (zap 4 1) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM DADADADADADADADA AAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAA ADADADADADADADAD MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 165 (zap 4 2) { AADMMMMMMMMMMMMM AAAAMMMMMMMMMMMM AAAADMMMMMMMMMMM MDAAAAMMMMMMMMMM MMAAAADMMMMMMMMM MMMDAAAAMMMMMMMM MMMMAAAADMMMMMMM MMMMMDAAAAMMMMMM MMMMMMAAAADMMMMM MMMMMMMDAAAAMMMM MMMMMMMMAAAADMMM MMMMMMMMMDAAAAMM MMMMMMMMMMAAAADM MMMMMMMMMMMDAAAA MMMMMMMMMMMMAAAA MMMMMMMMMMMMMDAA } # tile 166 (zap 4 3) { MMMMMMMMMMMMMAAA MMMMMMMMMMMMDAAA MMMMMMMMMMMAAAAD MMMMMMMMMMDAAAAM MMMMMMMMMAAAADMM MMMMMMMMDAAAAMMM MMMMMMMAAAADMMMM MMMMMMDAAAAMMMMM MMMMMAAAADMMMMMM MMMMDAAAAMMMMMMM MMMAAAADMMMMMMMM MMDAAAAMMMMMMMMM MAAAADMMMMMMMMMM DAAAAMMMMMMMMMMM AAADMMMMMMMMMMMM AAAMMMMMMMMMMMMM } # tile 167 (zap 5 0) { MMMMMMEPNBEMMMMM MMMMMMMEBNBEMMMM MMMMMMMMPNNBEMMM MMMMMMMMEPBNNMMM MMMMMEPBNNNNNMMM MMMMEBNNBPPPPMMM MMMMBNNBEMMMMMMM MMMMNNBEMMMMMMMM MMMMEBNBEMMMMMMM MMMMMEBNNNBPPEMM MMMMMMMEBNNNNBMM MMMMMMPPPBNNNNMM MMMMMMNNNNBPPEMM MMMMMMNBMMMMMMMM MMMMMMNNMMMMMMMM MMMMMMBNEMMMMMMM } # tile 168 (zap 5 1) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMEBNEMMM MMENNPMMMPNNPMMM MEBNNPMMMPNNPMMM EBNBNPMMMBNNBMMM BNNPNPMMMNNBNMMM NBPENBEMENBPNMME PEMMBNBEBNEPNBNN EMMMPNNBNBMPNNNB MMMMEBNNBEMMMMMM MMMMMEBNEMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 169 (zap 5 2) { NNBEMMMMMMMMMMMM BNNBBNNNNNMMMMMM MEBNNNBPBNMMMMMM MMMMMMEPNBMMMMMM MMMMMMMPNPMMMMMM MMMMMMEBNPMMMMMM MMMMMMPNBEMMMMMM MMMMMEBNPMMMMMMM MMMMMPNBPMMEBNBE MMMMMPNPEMEBNBNP MMMMMBNPEEBNBPNP MMMMMNNPPBNBEPNP MMMMMNBBNNBEMPNB MMMMMNNNBPEMMPNN MMMMMMMMMMMMMEBN MMMMMMMMMMMMMMEN } # tile 170 (zap 5 3) { MMMMMMMMEPPPBNNN MMMMMMMMBNNNNNBE MMMMMMMMNBPPPPEM MMMMMMMMBNBEMMMM MMMMMMMMEBNBEMMM MMMMMMMMMEBNBEMM MNNBPPEMMMEBNPMM MNBNNNBPPEEPNBMM MNPPPBNNBPPPBNMM MNBEMEPBNNNNBNMM MNNMMMMEPPBNNNMM MBNMMMMMMMMMMMMM EBNMMMMMMMMMMMMM BNBMMMMMMMMMMMMM NNEMMMMMMMMMMMMM NBMMMMMMMMMMMMMM } # tile 171 (zap 6 0) { MMMMMPFFFPMMMMMM MMMMPFFFFFPMMMMM MMMMPFFFFFPMMMMM MMMMMPFFFPMMMMMM MMMMMMPFFFPMMMMM MMMMMPFFFFFPMMMM MMMMMPFFFFFPMMMM MMMMMMPFFFPMMMMM MMMMMPFFFPMMMMMM MMMMPFFFFFPMMMMM MMMMPFFFFFPMMMMM MMMMMPFFFPMMMMMM MMMMMMPFFFPMMMMM MMMMMPFFFFFPMMMM MMMMMPFFFFFPMMMM MMMMMMPFFFPMMMMM } # tile 172 (zap 6 1) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMPPMMMMMMPPM MPPMPFFPMPPMPFFP PFFPFFFFPFFPFFFF FFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFF FFFFPFFPFFFFPFFP PFFPMPPMPFFPMPPM MPPMMMMMMPPMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 173 (zap 6 2) { FPMMMMMMMMMMMMMM FFPPPMMMMMMMMMMM PFFFFPMMMMMMMMMM PPPFFPMMMMMMMMMM MMMPFPMMMMMMMMMM MMMPFFPMMMMMMMMM MMMMPFFPPMMMMMMM MMMMPFFFFPMMMMMM MMMMPFFFFFPMMMMM MMMMMPPPFFFPPMMM MMMMMMMMPFFFFPMM MMMMMMMMMPFFFFPM MMMMMMMMMPPFFFFP MMMMMMMMMMMPPFFP MMMMMMMMMMMMPFFF MMMMMMMMMMMMMPFF } # tile 174 (zap 6 3) { MMMMMMMMMMMMPPFF MMMMMMMMMMMPFFFF MMMMMMMMMMPFFFFP MMMMMMMMMPFFFPPM MMMMMMMMMPFFFPMM MMMMMMMMPFFFPMMM MMMMMMMPFFFPPMMM MMMMMMPFFFPMMMMM MMMMMMPFFPMMMMMM MMMMMPFFFPMMMMMM MMPPPFFFFPMMMMMM MPFFFFPPPMMMMMMM MPFFPPMMMMMMMMMM MPFPMMMMMMMMMMMM PFFPMMMMMMMMMMMM FFPPMMMMMMMMMMMM } # tile 175 (zap 7 0) { MMMMMMMGGMMMMMMM MMMMMMGHGGMMMMMM MMMMGGHHHHGMMMMM MMMMMMGHHHGMMMMM MMMMMMMGGGMMMMMM MMMMMMMGGMMMMMMM MMMMMMGGGMMMMMMM MMMMMGHHHGMMMMMM MMMMMGHHHHGGMMMM MMMMMMGGHGMMMMMM MMMMMMMGGMMMMMMM MMMMMMMGGMMMMMMM MMMMMMGHGGMMMMMM MMMMGGHHHHGMMMMM MMMMMMGHHHGMMMMM MMMMMMMGGGMMMMMM } # tile 176 (zap 7 1) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMGMMMMMMM MMGGMMMMGMMMMGGM MGHHGMMGHGMMGHHG GGHHGGGHHHGGGHHG GHHHGGGHHGGGHHHG MGHGMMGHHGMMGHGM MMGMMMMGGMMMMGMM MMGMMMMMMMMMMGMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM } # tile 177 (zap 7 2) { GGMMMGGMMMMMMMMM GGGGGHGMMMMMMMMM MGHHHGMMMMMMMMMM MGHHHGMMMMMMMMMM GHGGGGMMMMMMMMMM MGMMGGGMMGMMMMMM MMMMMGGGGHGMMMMM MMMMMGHHHGMMMMMM MMMMMGHHHGMMMMMM MMMMGHGGGGGMMMGG MMMMGGMMMGGGGGHG MMMMMMMMMMGHHHGM MMMMMMMMMMGHHHGM MMMMMMMMMGHGGGGM MMMMMMMMMMGMMGGG MMMMMMMMMMMMMMGG } # tile 178 (zap 7 3) { MMMMMMMMMGGMMMGG MMMMMMMMMGHGGGGG MMMMMMMMMMGHHGGM MMMMMMMMMMGHHGMM MMMMMMMMMMGHHGMM MMMMMMGMMGGGGHGM MMMMMGHGGGGMMGMM MMMMMMGHHGMMMMMM MMMMMMGHHGMMMMMM GGMMMGGHHGMMMMMM GHGGGGGGGHGMMMMM MGHHGGMMMGGMMMMM MGHHGMMMMMMMMMMM MGHHGMMMMMMMMMMM GGGGHGMMMMMMMMMM GGMMGMMMMMMMMMMM } # tile 179 (warning 0) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMOOOOMMMMMMM MMMMOOOOOOMMMMMM MMMOOAAAAOOMMMMM MMMOOAMMMOOAMMMM MMMMAAMMMOOAMMMM MMMMMMMMOOAAMMMM MMMMMMMOOAAMMMMM MMMMMMOOAAMMMMMM MMMMMMOOAMMMMMMM MMMMMMMAAMMMMMMM MMMMMMOOMMMMMMMM MMMMMMOOAMMMMMMM MMMMMMMAAMMMMMMM MMMMMMMMMMMMMMMM } # tile 180 (warning 1) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMOCOCMMMMMMM MMMMOCOCOCMMMMMM MMMOCAAAAOCMMMMM MMMCOAMMMCOAMMMM MMMMAAMMMOCAMMMM MMMMMMMMOCAAMMMM MMMMMMMOCAAMMMMM MMMMMMOCAAMMMMMM MMMMMMCOAMMMMMMM MMMMMMMAAMMMMMMM MMMMMMCOMMMMMMMM MMMMMMOCAMMMMMMM MMMMMMMAAMMMMMMM MMMMMMMMMMMMMMMM } # tile 181 (warning 2) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMCCCCMMMMMMM MMMMCCCCCCMMMMMM MMMCCAAAACCMMMMM MMMCCAMMMCCAMMMM MMMMAAMMMCCAMMMM MMMMMMMMCCAAMMMM MMMMMMMCCAAMMMMM MMMMMMCCAAMMMMMM MMMMMMCCAMMMMMMM MMMMMMMAAMMMMMMM MMMMMMCCMMMMMMMM MMMMMMCCAMMMMMMM MMMMMMMAAMMMMMMM MMMMMMMMMMMMMMMM } # tile 182 (warning 3) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMDDDDMMMMMMM MMMMDDDDDDMMMMMM MMMDDAAAADDMMMMM MMMDDAMMMDDAMMMM MMMMAAMMMDDAMMMM MMMMMMMMDDAAMMMM MMMMMMMDDAAMMMMM MMMMMMDDAAMMMMMM MMMMMMDDAMMMMMMM MMMMMMMAAMMMMMMM MMMMMMDDMMMMMMMM MMMMMMDDAMMMMMMM MMMMMMMAAMMMMMMM MMMMMMMMMMMMMMMM } # tile 183 (warning 4) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMIIIIMMMMMMM MMMMIIIIIIMMMMMM MMMIIAAAAIIMMMMM MMMIIAMMMIIAMMMM MMMMAAMMMIIAMMMM MMMMMMMMIIAAMMMM MMMMMMMIIAAMMMMM MMMMMMIIAAMMMMMM MMMMMMIIAMMMMMMM MMMMMMMAAMMMMMMM MMMMMMIIMMMMMMMM MMMMMMIIAMMMMMMM MMMMMMMAAMMMMMMM MMMMMMMMMMMMMMMM } # tile 184 (warning 5) { MMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMM MMMMMIEIEMMMMMMM MMMMIEIEIEMMMMMM MMMIEAAAAIEMMMMM MMMEIAMMMEIAMMMM MMMMAAMMMIEAMMMM MMMMMMMMIEAAMMMM MMMMMMMIEAAMMMMM MMMMMMIEAAMMMMMM MMMMMMEIAMMMMMMM MMMMMMMAAMMMMMMM MMMMMMEIMMMMMMMM MMMMMMIEAMMMMMMM MMMMMMMAAMMMMMMM MMMMMMMMMMMMMMMM } # tile 185 (sub mine walls 0) { AJJKKKACJAAJJJAA AJKKKACLJJAJJJJA AJKKACLCKJJAJJJA AAKACLCKJJJJAAAA AAACLLKKJJJJJJAA AACLLKKKAAJJJJJA ACKKKKKACJAJJJJA AKKKKKACLJJAJJJA AAKKKACLKJJJAJAA AAKKACLKKJJJJJAA AACCCKKAAJJJJJJA ACCKKKACJAJJJJJA ACKKKACLJJAJJJJA AAKKACLCKJJAJJAA AAJACKCKKJJJAJAA AAJCKKJAAAJJJJJA } # tile 186 (sub mine walls 1) { AJAAAAAAJJAAAJAA JJJAAAJJJJJAAAAJ JJJACJAJJJACCJAJ AAACLJJAJACCLJJA AACLCKJJACCLCKJJ ACKCKKJJJCKCKKJA CJKKKKJJCKCKJJAC KJJKCJJCKKKJJJCK KJKKKJJKJKJJJJKK JJJKCJKKJKJJJCKJ JJJJJJKJKKJJJKKJ JJJJJKJJJJJJJJJJ JJJJJJJJJJJJJJJJ JJJJJJJJJJJJJJJJ JJJJJJJJJJJJJJJJ AAAAAAAAAAAAAAAA } # tile 187 (sub mine walls 2) { AAAAAAKCCKKJAAAA AAAAKKCLCJKJJAAA AAKKKCLCKJJJKKAA AKKKCLCKJJJJJJKA AKKCLLKKJJJJJJJA AKCLLKKKAAJJJJJJ ACKKKKKACJAJJJJJ AKKKKKACLJJAAJJJ AAKKKCLLKJJJAJAJ AAKKCCCKKJJJAJAA AACCKKKAAJJJJJJA ACCKKKACJAJJJJJA ACKKKACLJJAJJJJA AAKKACLCKJJAJJAA AAJACKCKKJJJAJAA AAJCKKJAAAJJJJJA } # tile 188 (sub mine walls 3) { AAAAAAKCCKKJAAAA AAAAKKCLCJKJJAAA AAKKKCLCKJJJKKAA AKKCCLCKJJJJJJKA KKCCLLKKJJJJJJJA KKCLKKKKAAJJJJJA KCLKKKKACJAJJJJA CKKKKKACLJJAAJJA KAKKKCLLKJJJAJAA AKKKCCCKKJJJAJAA AACCKKKAAJJJJJJA ACCKKKACJAJJJJJA ACKKKACLJJAJJJJA AKKKACLCKJJAJJAA AAJACKCKKJJJAJAA AAJCKKJAAAJJJJJA } # tile 189 (sub mine walls 4) { AKKKAAKKKKAAJJJA AKKAAKCCCJJJAAJA AKKAALLJJJACCJAA AKAACLJJJACCLJJA AAACCKJJACLLCKJJ AAACLKJJJCKCKKJA AACLKKJJCKCKJJAC AAKKCJJCKKKJJJCK ACKKKJJKJKJJJJKK ACKKCJKKJKJJJCKJ AKKKJJKJKKJJJKKJ ACKJJKJJJJJJJJJJ AKJJJJJJJJJJJJJJ AKJJJJJJJJJJJJJJ AJJJJJJJJJJJJJJJ AAAAAAAAAAAAAAAA } # tile 190 (sub mine walls 5) { AKKAAAKKAAAAJJJA AKAAKKLCKAAAAAJA AAKKCLCJJACCAJJA AKKCLJJJACCCLAJA AKCKKKJACCCLCAAA ACKKKKJACCKCKKAA CJKKKKACCKCKJJAA KJJKCJJCKKKJJJAA KJKKKJJKJKJJJJJA JJJKCJKKJKJJJJJA JJJJJJKJKKJJJJJA JJJJJKJJJJJJJJJA JJJJJJJJJJJJJJJA JJJJJJJJJJJJJJJA JJJJJJJJJJJJJJJA AAAAAAAAAAAAAAAA } # tile 191 (sub mine walls 6) { AAAAAAKCCKKJAAAA AAAAKCCLCJKJJAAA AAKKCCLCKJJJKKAA AKKKCLCKJJJJJJKA KKKCLKKKJJJJJJJA KKCLKKKKAAJJJJJJ KCKLKKKACJAJJJJJ CKKKKKACLJJAAJJJ KAKKKCLLKJJJAJAJ AKKKCCCKKJJJAJAA AACCKKKAAJJJJJJA ACCKKKACJAJJJJJA ACKKKACLJJAJJJJA AKKKACLCKJJAJJAA AAJACKCKKJJJAJAA AAJCKKJAAAJJJJJA } # tile 192 (sub mine walls 7) { AKKAAAKKKKAAJJJA AKAAKKLCCJJJAAJA AAKKCLCJJJACCJAA AKKCLJJJJACCLJJA AKCLCKJJACCLCKJJ ACKCKKJJJCKCKKJA CJKKKKJJCKCKJJAC KJJKCJJCKKKJJJCK KJKKKJJKJKJJJJKK JJJKCJKKJKJJJCKJ JJJJJJKJKKJJJKKJ JJJJJKJJJJJJJJJJ JJJJJJJJJJJJJJJJ JJJJJJJJJJJJJJJJ JJJJJJJJJJJJJJJJ AAAAAAAAAAAAAAAA } # tile 193 (sub mine walls 8) { AAAAAAKCCKKJAAAA AAAAKCCLCJKJJAAA AAKKKCLCKJJJKKAA AKKKCLCKJJJJJJKA KKCCLLKKJJJJJJJA KKCLLKKKAAJJJJJJ KCLLKKKACJAJJJJJ CKLKKKACLJJAAJJJ KAKKKCLLKJJJAJAJ AKKKCCCKKJJJAJAA AACCKKKAAJJJJJJA ACCKKKACJAJJJJJA ACKKKACLJJAJJJJA AKKKACLCKJJAJJAA AAJACKCKKJJJAJAA AAJCKKJAAAJJJJJA } # tile 194 (sub mine walls 9) { AKKAACKCCKKJAJJA AKACKKKLLJKJJAJA AAKKKCCCKJJJKKAA AKKKCCLKJJJJJJKA AKKCLLKKJJJJJJJA AKCLLKKKAAJJJJJJ ACLKKKKACJAJJJJJ AKKKKKACLJJAAJJJ AAKKKCLLKJJJAJAJ AAKKCCCKKJJJAJAA AACCKKKAAJJJJJJA ACCKKKACJAJJJJJA ACKKKACLJJAJJJJA AAKKACLCKJJAJJAA AAJACKCKKJJJAJAA AAJCKKJAAAJJJJJA } # tile 195 (sub mine walls 10) { AKKAACKCCKKJAJJA AKACKKCLCJKJJAJA AAKKCCLCKJJJKKAA AKKCLLCKJJJJJJKA KKCCLLKKJJJJJJJA KCKLLKKKAAJJJJJA CCKKKKKACJAJJJJA CKKKKKACLJJAAJJA KAKKKCLLKJJJAJAA AKKKCCCKKJJJAJAA AACCKKKAAJJJJJJA ACCKKKACJAJJJJJA ACKKKACLJJAJJJJA AKKKACLCKJJAJJAA AAJACKCKKJJJAJAA AAJCKKJAAAJJJJJA } # tile 196 (sub gehennom walls 0) { ALLDAJMMMMMJLLDA ADDDAJMJMMJJDDDA ADDDAJMMMMMJDDDA ADDDAJMMMMMJDDDA ADDDAJJMMMMJDDDA AJAAAJJMMMMJJAJA AJJJAJJMMMMJJJJA ADMMAJJMMJMJDMJA ALLDAJMMMMMJLLDA ADDDAJMMMMMJDDDA ADDDAJMMMMMJDDDA ADDDAJMMMMMJDDDA ADDDAJJMJMJJDDDA AJAAAJJMMMMJJAJA AJJJAJJMMMMJJJJA ADMMAJJMMMMJDMJA } # tile 197 (sub gehennom walls 1) { AAALDDAAAAALDDAA DDDLDDAJDDDLDDAJ MDDJJJAJMDDJJJAJ JJJJJJJJJJJJJJJJ MMJJJMMMMMJJJMMM MMLDDMMMMMLDDMMM DDLDDAJDDDLDDAJD DDJJJAJMDDJJJAJM JJJJJJJJJJJJJJJJ MMJDMMMMJDMMMJDM MMJMMMMMJMMMMJMM JJJJJJJJJJJJJJJJ JDMMMMJDMMMMJDMM JMMMMMJMMMMMJMMM JJJJJJJJJJJJJJJJ AAAAAAAAAAAAAAAA } # tile 198 (sub gehennom walls 2) { AAALLLLDDDDDDAAA LLLLAAJJMMMMDJJJ DDDLAJJMMMCCDJJJ DDDDDDDDDDDDDJJJ DDDMMMMMMMMMMJJJ DDDMMMMMMMMMMJJJ DDMMMMMMMMMMMMJJ DMMMMMMMMMMMMMMJ JJJJJJJJJJJJJJJJ AMMJJJJJJJJJMMMJ ADDDAAAAAAAADDDA ADDDAJMMMMMJDDDA ADDDAJMMMMMJDDDA AJAAAJJMMMMJJAJA AJJJAJJMMMMJJJJA ADMMAJJMMMMJDMJA } # tile 199 (sub gehennom walls 3) { AAALLLLDDDDDDAAA LLLLAAJJMMMMDJJJ DDDLAJJMMMCCDJJJ DDDDDDDDDDDDDJJJ DDDMMMMMMMMMMJJJ DDDMMMMMMMMMMJJJ DDMMMMMMMMMMMMJJ DMMMMMMMMMMMMMMJ JJJJJJJJJJJJJJJJ AMMJJJJJJJJJMMMJ ADDDAAAAAAAADDDA ADDDAJMMMMMJDDDA ADDDAJMMMMMJDDDA AJAAAJJMMMMJJAJA AJJJAJJMMMMJJJJA ADMMAJJMMMMJDMJA } # tile 200 (sub gehennom walls 4) { AAALLLLDDDDDDAAA LLLLAAJJMMMMDJJJ DDDLAJJMMMCCDJJJ DDDDDDDDDDDDDJJJ DDDMMMMMMMMMMJJJ DDDMMMMMMMMMMJJJ DDMMMMMMMMMMMMJJ DMMMMMMMMMMMMMMJ JJJJJJJJJJJJJJJJ MMJDMMMMJDMMMJDM MMJMMMMMJMMMMJMM JJJJJJJJJJJJJJJJ JDMMMMJDMMMMJDMM JMMMMMJMMMMMJMMM JJJJJJJJJJJJJJJJ AAAAAAAAAAAAAAAA } # tile 201 (sub gehennom walls 5) { AAALLLLDDDDDDAAA LLLLAAJJMMMMDJJJ DDDLAJJMMMCCDJJJ DDDDDDDDDDDDDJJJ DDDMMMMMMMMMMJJJ DDDMMMMMMMMMMJJJ DDMMMMMMMMMMMMJJ DMMMMMMMMMMMMMMJ JJJJJJJJJJJJJJJJ MMJDMMMMJDMMMJDM MMJMMMMMJMMMMJMM JJJJJJJJJJJJJJJJ JDMMMMJDMMMMJDMM JMMMMMJMMMMMJMMM JJJJJJJJJJJJJJJJ AAAAAAAAAAAAAAAA } # tile 202 (sub gehennom walls 6) { AAALLLLDDDDDDAAA LLLLAAJJMMMMDJJJ DDDLAJJMMMCCDJJJ DDDDDDDDDDDDDJJJ DDDMMMMMMMMMMJJJ DDDMMMMMMMMMMJJJ DDMMMMMMMMMMMMJJ DMMMMMMMMMMMMMMJ JJJJJJJJJJJJJJJJ AMMJJJJJJJJJMMMJ ADDDAAAAAAAADDDA ADDDAJMMMMMJDDDA ADDDAJMMMMMJDDDA AJAAAJJMMMMJJAJA AJJJAJJMMMMJJJJA ADMMAJJMMMMJDMJA } # tile 203 (sub gehennom walls 7) { AAALLLLDDDDDDAAA LLLLAAJJMMMMDJJJ DDDLAJJMMMCCDJJJ DDDDDDDDDDDDDJJJ DDDMMMMMMMMMMJJJ DDDMMMMMMMMMMJJJ DDMMMMMMMMMMMMJJ DMMMMMMMMMMMMMMJ JJJJJJJJJJJJJJJJ MMJDMMMMJDMMMJDM MMJMMMMMJMMMMJMM JJJJJJJJJJJJJJJJ JDMMMMJDMMMMJDMM JMMMMMJMMMMMJMMM JJJJJJJJJJJJJJJJ AAAAAAAAAAAAAAAA } # tile 204 (sub gehennom walls 8) { AAALLLLDDDDDDAAA LLLLAAJJMMMMDJJJ DDDLAJJMMMCCDJJJ DDDDDDDDDDDDDJJJ DDDMMMMMMMMMMJJJ DDDMMMMMMMMMMJJJ DDMMMMMMMMMMMMJJ DMMMMMMMMMMMMMMJ JJJJJJJJJJJJJJJJ AMMJJJJJJJJJMMMJ ADDDAAAAAAAADDDA ADDDAJMMMMMJDDDA ADDDAJMMMMMJDDDA AJAAAJJMMMMJJAJA AJJJAJJMMMMJJJJA ADMMAJJMMMMJDMJA } # tile 205 (sub gehennom walls 9) { AAALLLLDDDDDDAAA LLLLAAJJMMMMDJJJ DDDLAJJMMMCCDJJJ DDDDDDDDDDDDDJJJ DDDMMMMMMMMMMJJJ DDDMMMMMMMMMMJJJ DDMMMMMMMMMMMMJJ DMMMMMMMMMMMMMMJ JJJJJJJJJJJJJJJJ AMMJJJJJJJJJMMMJ ADDDAAAAAAAADDDA ADDDAJMMMMMJDDDA ADDDAJMMMMMJDDDA AJAAAJJMMMMJJAJA AJJJAJJMMMMJJJJA ADMMAJJMMMMJDMJA } # tile 206 (sub gehennom walls 10) { AAALLLLDDDDDDAAA LLLLAAJJMMMMDJJJ DDDLAJJMMMCCDJJJ DDDDDDDDDDDDDJJJ DDDMMMMMMMMMMJJJ DDDMMMMMMMMMMJJJ DDMMMMMMMMMMMMJJ DMMMMMMMMMMMMMMJ JJJJJJJJJJJJJJJJ AMMJJJJJJJJJMMMJ ADDDAAAAAAAADDDA ADDDAJMMMMMJDDDA ADDDAJMMMMMJDDDA AJAAAJJMMMMJJAJA AJJJAJJMMMMJJJJA ADMMAJJMMMMJDMJA } # tile 207 (sub knox walls 0) { AJJJAAACJAAAJJJA AJJJAACLJJAAJJJA AJJJACLCKJJAJJJA AAAAALCKJJJAAAAA AAJAAAKCJJAAAJAA ACJJAAAAAAAACJJA AJJJAAACJAAAJJJA AJJJAACLJJAAJJJA AAAAACLCKJJAAAAA AAJAAACCKJAAAJAA ACJJAAAAAAAACJJA AJJJAAACJAAAJJJA AJJJAACLJJAAJJJA AAAAACLCKJJAAAAA AAJAAACKCJAAAJAA ACJJAAAAAAAACJJA } # tile 208 (sub knox walls 1) { AJAAAJAAAKAAAJAA JJJAAAJAJJJAAAJA JJJACJAAJJJACJAA AAACLJJAJJACLJJA AACLCKJJAACLCKJJ AAACCKJAAAACCKJA AJAAAJAAAJAAAJAA KJJACJJAKJJACJJA KJJAKJJAKJJACJJA KJJACJAAKJJAKJAA CJJACJAACJJAKJJA KJAACJJACJJACJJA CJAACJJACJAAKJJA KJJAKJJAKJJACJAA KJJACJJACJJACJJA AAAAAAAAAAAAAAAA } # tile 209 (sub knox walls 2) { AAAAAAKCJKAAAAAA AAAAKKCLKJCKAAAA AAKKCCLCKJJKKKAA ACKKCLCCKJJJCKKA AKKCCCKKJJJJJKCA ACCCCCKAAJJJJJKA AJJCKKACJAJJJJJA AJJJAACLJJAAJJJA AAAAACLCKJJAAAAA AAJAAACCKJAAAJAA ACJJAAAAAAAACJJA AJJJAAACJAAAJJJA AJJJAACLJJAAJJJA AAAAACLCKJJAAAAA AAJAAACKCJAAAJAA ACJJAAAAAAAACJJA } # tile 210 (sub knox walls 3) { AAAAAAKCJKAAAAAA AAAAKKCLKKKKAAAA AAKKCCLCKJJCKKAA ACKKCLCCKJJJKCKA AKKCCCKKJJJJJKKA AKCCCKCAAJJJJJCA AJJCKKACJAJJJJJA AJJJAACLJJAAJJJA AAAAACLCKJJAAAAA AAJAAACCKJAAAJAA ACJJAAAAAAAACJJA AJJJAAACJAAAJJJA AJJJAACLJJAAJJJA AAAAACLCKJJAAAAA AAJAAACKCJAAAJAA ACJJAAAAAAAACJJA } # tile 211 (sub knox walls 4) { AAAAAAKCKCAAAAAA AAAACKCLKJKKAAAA AAKKKCLCKKJCKKAA AKCKCLCCKJJJKCKA AKKCCCKKJJJJJKKA AACCCAKJJAJJJACA AJACAJAJAJAJAJAA KJJACJJAKJJACJJA CJJAKJJACJJACJJA KJJACJAAKJJAKJAA CJJACJAACJJAKJJA KJAACJJACJJACJJA CJAACJJACJAAKJJA KJJAKJJAKJJACJAA KJJACJJAKKJACJJA AAAAAAAAAAAAAAAA } # tile 212 (sub knox walls 5) { AAAAAAKCJKAAAAAA AAAACKCLKKKKAAAA AAKKKCLCKJJCKKAA AKCKCLCCKJJJCKKA AKKCCCKKJJJJJKCA AACCCAKJJAJJJAKA AJACAJAJAJAJAJAA KJJACJJAKJJACJJA CJJAKJJAKKJACJJA KJJACJAAKJJAKJAA CJJACJAACJJAKKJA KJAACJJACJJACJJA CJAACJJACJAAKJJA KJJAKJJAKJJACJAA KJJACJJACJJACJJA AAAAAAAAAAAAAAAA } # tile 213 (sub knox walls 6) { AAAAAAKCJKAAAAAA AAAACKCLKJCKAAAA AAKKKCLCKJJKCKAA AKCKCLCCKJJJKKKA AKKCCCKKJJJJKCKA AKCCCCKAAJJJJJCA AJJCKKACJAJJJJJA AJJJAACLJJAAJJJA AAAAACLCKJJAAAAA AAJAAACCKJAAAJAA ACJJAAAAAAAACJJA AJJJAAACJAAAJJJA AJJJAACLJJAAJJJA AAAAACLCKJJAAAAA AAJAAACKCJAAAJAA ACJJAAAAAAAACJJA } # tile 214 (sub knox walls 7) { AAAAAAKCKCAAAAAA AAAACKCLKJKKAAAA AAKKKCLCKKJCKKAA AKCKCLCCKJJJKCKA AKKCCCKKJJJJJKKA AACCCAKJJAJJKAKA AJACAJAJAJAJAJAA KJJACJJAKJJACJJA KKJAKJJACJJACJJA KJJACJAAKJJAKJAA CJJACJAACJJACJJA KJAACJJACJJACJJA CJAACJJACJAAKJJA KJJAKJJAKJJACJAA KJJACJJAKJJACJJA AAAAAAAAAAAAAAAA } # tile 215 (sub knox walls 8) { AAAAAAKCKCAAAAAA AAAACKCLKJKKAAAA AAKKKCLCKKJCKKAA AKCKCLCCKJJJKCKA AKKCCCKKJJJJJKKA ACCCCKKAAJJJJKKA AJJCKCACJAJJJJJA AJJJAACLJJAAJJJA AAAAACLCKJJAAAAA AAJAAACCKJAAAJAA ACJJAAAAAAAACJJA AJJJAAACJAAAJJJA AJJJAACLJJAAJJJA AAAAACLCKJJAAAAA AAJAAACKCJAAAJAA ACJJAAAAAAAACJJA } # tile 216 (sub knox walls 9) { AAAAAAKCJKAAAAAA AAAACKCLCJKKAAAA AAKKKCLCKJJCKKAA AKCKCLCKKJJJCKKA AKKCCCKCJJJJJKCA ACCCCKKAAJJJJJKA AJJCKCACJAJJJJJA AJJJAACLJJAAJJJA AAAAACLCKJJAAAAA AAJAAACKKJAAAJAA ACJJAAAAAAAACJJA AJJJAAACJAAAJJJA AJJJAACLJJAAJJJA AAAAACLCKJJAAAAA AAJAAACKCJAAAJAA ACJJAAAAAAAACJJA } # tile 217 (sub knox walls 10) { AAAAAAKCJKAAAAAA AAAACKCLCJKKAAAA AAKKKCLCKJJCKKAA AKCKCLCKKJJJCKKA AKKCCCKCJJJJJKCA AKCCCKKAAJJJJJKA AJJCKCACJAJJJJJA AJJJAACLJJAAJJJA AAAAACLCKJJAAAAA AAJAAACKKJAAAJAA ACJJAAAAAAAACJJA AJJJAAACJAAAJJJA AJJJAACLJJAAJJJA AAAAACLCKJJAAAAA AAJAAACKCJAAAJAA ACJJAAAAAAAACJJA } # tile 218 (sub sokoban walls 0) { ANNBAMEEEEEMNNBA ABBBAMEMEEMMBBBA ABBBAMEEEEEMBBBA ABBBAMEEEEEMBBBA ABBBAMMEEEEMBBBA AMAAAMMEEEEMMAMA AMMMAMMEEEEMMMMA ABEEAMMEEMEMBEMA ANNBAMEEEEEMNNBA ABBBAMEEEEEMBBBA ABBBAMEEEEEMBBBA ABBBAMEEEEEMBBBA ABBBAMMEMEMMBBBA AMAAAMMEEEEMMAMA AMMMAMMEEEEMMMMA ABEEAMMEEEEMBEMA } # tile 219 (sub sokoban walls 1) { AAANBBAAAAANBBAA BBBNBBAMBBBNBBAM EBBMMMAMEBBMMMAM MMMMMMMMMMMMMMMM EEMMMEEEEEMMMEEE EENBBEEEEENBBEEE BBNBBAMBBBNBBAMB BBMMMAMEBBMMMAME MMMMMMMMMMMMMMMM EEMBEEEEMBEEEMBE EEMEEEEEMEEEEMEE MMMMMMMMMMMMMMMM MBEEEEMBEEEEMBEE MEEEEEMEEEEEMEEE MMMMMMMMMMMMMMMM AAAAAAAAAAAAAAAA } # tile 220 (sub sokoban walls 2) { AAANNNNBBBBBBAAA NNNNAAMMEEEEBMMM BBBNAMMEEENNBMMM BBBBBBBBBBBBBMMM BBBEEEEEEEEEEMMM BBBEEEEEEEEEEMMM BBEEEEEEEEEEEEMM BEEEEEEEEEEEEEEM MMMMMMMMMMMMMMMM AEEMMMMMMMMMEEEM ABBBAAAAAAAABBBA ABBBAMEEEEEMBBBA ABBBAMEEEEEMBBBA AMAAAMMEEEEMMAMA AMMMAMMEEEEMMMMA ABEEAMMEEEEMBEMA } # tile 221 (sub sokoban walls 3) { AAANNNNBBBBBBAAA NNNNAAMMEEEEBMMM BBBNAMMEEENNBMMM BBBBBBBBBBBBBMMM BBBEEEEEEEEEEMMM BBBEEEEEEEEEEMMM BBEEEEEEEEEEEEMM BEEEEEEEEEEEEEEM MMMMMMMMMMMMMMMM AEEMMMMMMMMMEEEM ABBBAAAAAAAABBBA ABBBAMEEEEEMBBBA ABBBAMEEEEEMBBBA AMAAAMMEEEEMMAMA AMMMAMMEEEEMMMMA ABEEAMMEEEEMBEMA } # tile 222 (sub sokoban walls 4) { AAANNNNBBBBBBAAA NNNNAAMMEEEEBMMM BBBNAMMEEENNBMMM BBBBBBBBBBBBBMMM BBBEEEEEEEEEEMMM BBBEEEEEEEEEEMMM BBEEEEEEEEEEEEMM BEEEEEEEEEEEEEEM MMMMMMMMMMMMMMMM EEMBEEEEMBEEEMBE EEMEEEEEMEEEEMEE MMMMMMMMMMMMMMMM MBEEEEMBEEEEMBEE MEEEEEMEEEEEMEEE MMMMMMMMMMMMMMMM AAAAAAAAAAAAAAAA } # tile 223 (sub sokoban walls 5) { AAANNNNBBBBBBAAA NNNNAAMMEEEEBMMM BBBNAMMEEENNBMMM BBBBBBBBBBBBBMMM BBBEEEEEEEEEEMMM BBBEEEEEEEEEEMMM BBEEEEEEEEEEEEMM BEEEEEEEEEEEEEEM MMMMMMMMMMMMMMMM EEMBEEEEMBEEEMBE EEMEEEEEMEEEEMEE MMMMMMMMMMMMMMMM MBEEEEMBEEEEMBEE MEEEEEMEEEEEMEEE MMMMMMMMMMMMMMMM AAAAAAAAAAAAAAAA } # tile 224 (sub sokoban walls 6) { AAANNNNBBBBBBAAA NNNNAAMMEEEEBMMM BBBNAMMEEENNBMMM BBBBBBBBBBBBBMMM BBBEEEEEEEEEEMMM BBBEEEEEEEEEEMMM BBEEEEEEEEEEEEMM BEEEEEEEEEEEEEEM MMMMMMMMMMMMMMMM AEEMMMMMMMMMEEEM ABBBAAAAAAAABBBA ABBBAMEEEEEMBBBA ABBBAMEEEEEMBBBA AMAAAMMEEEEMMAMA AMMMAMMEEEEMMMMA ABEEAMMEEEEMBEMA } # tile 225 (sub sokoban walls 7) { AAANNNNBBBBBBAAA NNNNAAMMEEEEBMMM BBBNAMMEEENNBMMM BBBBBBBBBBBBBMMM BBBEEEEEEEEEEMMM BBBEEEEEEEEEEMMM BBEEEEEEEEEEEEMM BEEEEEEEEEEEEEEM MMMMMMMMMMMMMMMM EEMBEEEEMBEEEMBE EEMEEEEEMEEEEMEE MMMMMMMMMMMMMMMM MBEEEEMBEEEEMBEE MEEEEEMEEEEEMEEE MMMMMMMMMMMMMMMM AAAAAAAAAAAAAAAA } # tile 226 (sub sokoban walls 8) { AAANNNNBBBBBBAAA NNNNAAMMEEEEBMMM BBBNAMMEEENNBMMM BBBBBBBBBBBBBMMM BBBEEEEEEEEEEMMM BBBEEEEEEEEEEMMM BBEEEEEEEEEEEEMM BEEEEEEEEEEEEEEM MMMMMMMMMMMMMMMM AEEMMMMMMMMMEEEM ABBBAAAAAAAABBBA ABBBAMEEEEEMBBBA ABBBAMEEEEEMBBBA AMAAAMMEEEEMMAMA AMMMAMMEEEEMMMMA ABEEAMMEEEEMBEMA } # tile 227 (sub sokoban walls 9) { AAANNNNBBBBBBAAA NNNNAAMMEEEEBMMM BBBNAMMEEENNBMMM BBBBBBBBBBBBBMMM BBBEEEEEEEEEEMMM BBBEEEEEEEEEEMMM BBEEEEEEEEEEEEMM BEEEEEEEEEEEEEEM MMMMMMMMMMMMMMMM AEEMMMMMMMMMEEEM ABBBAAAAAAAABBBA ABBBAMEEEEEMBBBA ABBBAMEEEEEMBBBA AMAAAMMEEEEMMAMA AMMMAMMEEEEMMMMA ABEEAMMEEEEMBEMA } # tile 228 (sub sokoban walls 10) { AAANNNNBBBBBBAAA NNNNAAMMEEEEBMMM BBBNAMMEEENNBMMM BBBBBBBBBBBBBMMM BBBEEEEEEEEEEMMM BBBEEEEEEEEEEMMM BBEEEEEEEEEEEEMM BEEEEEEEEEEEEEEM MMMMMMMMMMMMMMMM AEEMMMMMMMMMEEEM ABBBAAAAAAAABBBA ABBBAMEEEEEMBBBA ABBBAMEEEEEMBBBA AMAAAMMEEEEMMAMA AMMMAMMEEEEMMMMA ABEEAMMEEEEMBEMA }