\HeaderA{slot}{The Slots in an Object from a Formal Class}{slot}
\aliasA{.slotNames}{slot}{.slotNames}
\aliasA{@<\Rdash}{slot}{@<.Rdash.}
\aliasA{slot<\Rdash}{slot}{slot<.Rdash.}
\aliasA{slotNames}{slot}{slotNames}
\keyword{programming}{slot}
\keyword{classes}{slot}
\begin{Description}\relax
These functions return or set information about the individual slots
in an object.
\end{Description}
\begin{Usage}
\begin{verbatim}
object@name
object@name <- value

slot(object, name)
slot(object, name, check = TRUE) <- value

slotNames(x)
\end{verbatim}
\end{Usage}
\begin{Arguments}
\begin{ldescription}
\item[\code{object}] An object from a formally defined class.
\item[\code{name}] The character-string name of the slot. The name must be a
valid slot name:  see Details below.
\item[\code{value}] A new value for the named slot.  The value must be
valid for this slot in this object's class.
\item[\code{x}] Either the name of a class or an object from that class.
Print \code{\LinkA{getClass}{getClass}(class)} to see the full description of
the slots.
\item[\code{check}] If \code{TRUE}, check the assigned value for validity
as the value of this slot.  You should never set this to
\code{FALSE} in normal use, since the result can create invalid objects.

\end{ldescription}
\end{Arguments}
\begin{Details}\relax
The \code{"@"} operator and the \code{slot} function extract or
replace the formally defined slots for the object.  The operator
takes a fixed name, which can be unquoted if it is syntactically a
name in the language.  A slot name can be any non-empty string, but
if the name is not made up of letters, numbers, and \code{"."}, it
needs to be quoted.

In the case of the \code{slot} function, the slot name can be any
expression that evaluates to a valid slot in the class definition.
Generally, the only reason to use the functional form rather than
the simpler operator is \emph{because} the slot name has to be computed.

The definition of the class contains the names of all slots directly
and indirectly defined.  Each slot has a name and an associated
class.  Extracting a slot returns an object from that class.  Setting
a slot first coerces the value to the specified slot and then stores
it.

Unlike attributes, slots are not partially matched, and asking for (or
trying to set) a slot with an invalid name for that class generates an
error.

Note that currently, \code{slotNames()} behaves particularly for class
representation objects -- this is considered bogous and likely to be
changed.
\end{Details}
\begin{References}\relax
The R package \pkg{methods} implements, with a few exceptions, the
programming interface for classes and methods in the book
\emph{Programming with Data} (John M. Chambers, Springer, 1998), in
particular sections 1.6, 2.7, 2.8, and chapters 7 and 8.

While the programming interface for the \pkg{methods} package follows
the reference, the R software is an original implementation, so
details in the reference that reflect the S4 implementation may appear
differently in R.  Also, there are extensions to the programming
interface developed more recently than the reference.  For a
discussion of details and ongoing development, see the web page
\url{http://developer.r-project.org/methodsPackage.html} and the
pointers from that page.
\end{References}
\begin{SeeAlso}\relax
\code{\LinkA{@}{@}},
\code{\LinkA{Classes}{Classes}},
\code{\LinkA{Methods}{Methods}},
\code{\LinkA{getClass}{getClass}}
\end{SeeAlso}
\begin{Examples}
\begin{ExampleCode}


setClass("track", representation(x="numeric", y="numeric"))
myTrack <- new("track", x = -4:4, y = exp(-4:4))
slot(myTrack, "x")
slot(myTrack, "y") <- log(slot(myTrack, "y"))
str(myTrack)

slotNames("track") # is the same as
slotNames(myTrack)


\end{ExampleCode}
\end{Examples}

