<?xml version="1.0" ?><entry xml:lang="en-us" xmlns="http://www.w3.org/2005/Atom" xmlns:planet="http://planet.intertwingly.net/"><id>https://blog.nelhage.com/post/distributed-builds-for-everyone/</id><link href="https://blog.nelhage.com/post/distributed-builds-for-everyone/" rel="alternate" type="text/html"/><title>Distributed cloud builds for everyone</title><summary>CPU cycles are cheaper than they have ever been, and cloud computing has never been more ubiquitous. All the major cloud providers offer generous free tiers, and services like GitHub Actions offer free compute resources to open-source repositories. So why do so many developers still build software on their laptops?
Despite the embarrassment of riches of cheap or even free cloud compute, most projects I know of, and most developers, still do most of their software development — building and running code — directly on their local machines.</summary><updated planet:format="May 31, 2021 11:05 PM">2021-05-31T23:05:17Z</updated><source><id>https://blog.nelhage.com/post/</id><author><name>Nelson Elhage</name></author><link href="https://blog.nelhage.com/post/" rel="alternate" type="text/html"/><link href="https://blog.nelhage.com/post/atom.xml" rel="self" type="application/rss+xml"/><subtitle>Recent content in Posts on Made of Bugs</subtitle><title>Posts on Made of Bugs</title><updated planet:format="September 12, 2026 05:37 PM">2026-09-12T17:37:10Z</updated><planet:format>rss20</planet:format><planet:bozo>false</planet:bozo><planet:items_per_page>60</planet:items_per_page><planet:name>Nelson Elhage</planet:name><planet:css-id>nelson-elhage</planet:css-id><planet:days_per_page>0</planet:days_per_page><planet:http_etag>&quot;5b2ae9eec2e293572f6ae5a000bd0161-ssl-df&quot;</planet:http_etag><planet:http_status>200</planet:http_status><planet:encoding>utf-8</planet:encoding></source></entry>