 
#ifndef sbutton_DEFINED
#define sbutton_DEFINED 1
 
#ifndef class_DEFINED
#include <class.h>
#endif /* class_DEFINED */
/* 
 * This file was generated by the Andrew class system preprocessor.
 * Don't make changes to this file as it is created from sbutton.ch and will be
 * overwritten.  Make changes to sbutton.ch instead.
 */ 
 
#ifndef class_StaticInfoOnly
/* 
 * The following information was copied, as-is, from sbutton.ch.
 */ 
 
/* ********************************************************************** *\
 *         Copyright IBM Corporation 1991 - All Rights Reserved           *
 *        For full copyright information see:'andrew/config/COPYRITE'     *
\* ********************************************************************** */

/*
	$Disclaimer: 
*Permission to use, copy, modify, and distribute this software and its 
*documentation for any purpose is hereby granted without fee, 
*provided that the above copyright notice appear in all copies and that 
*both that copyright notice, this permission notice, and the following 
*disclaimer appear in supporting documentation, and that the names of 
*IBM, Carnegie Mellon University, and other copyright holders, not be 
*used in advertising or publicity pertaining to distribution of the software 
*without specific, written prior permission.
*
*IBM, CARNEGIE MELLON UNIVERSITY, AND THE OTHER COPYRIGHT HOLDERS 
*DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING 
*ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS.  IN NO EVENT 
*SHALL IBM, CARNEGIE MELLON UNIVERSITY, OR ANY OTHER COPYRIGHT HOLDER 
*BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY 
*DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, 
*WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS 
*ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE 
*OF THIS SOFTWARE.
* $
*/


#include <rect.h>

#define DS_VERSION 10 /* datastream version */

/*
  Appearances for pushbutton:

  Style  Look
    0    plain, in line text
    1    a boxed rectangle
    2    a motif-ish 3-Dish button
    3    a single rectangle
    4	 a more motif-ish button
*/
#define sbutton_PLAIN 0
#define sbutton_BOXEDRECT 1
#define sbutton_THREEDEE 2
#define sbutton_PLAINBOX 3
#define sbutton_MOTIF 4

#define sbutton_SIZECHANGED 1
#define sbutton_TRIGGERCHANGED 2
#define sbutton_LABELCHANGED 4
#define sbutton_FONTCHANGED 8
#define sbutton_STYLECHANGED 16
#define sbutton_ACTIVATIONCHANGED 32
#define sbutton_ALLCHANGED 64

#define sbutton_CHANGEBASE 128  /* reserve 128 values (no relation to sbutton_ALLCHANGED is implied...) for specifying other change details, numbers>128 indicate that button #-128 has had a change in activation status */

#define sbutton_BACKGROUND 0
#define sbutton_TOPSHADOW 1
#define sbutton_TOP 2
#define sbutton_BOTTOMSHADOW 3
#define sbutton_FOREGROUND 4
#define sbutton_LABELFG 5
#define sbutton_LABELBG 6
#define sbutton_COLORS 7

struct sbutton_prefs {
    int writeid;
    int refcount;
    int style;
    struct fontdesc *font;
    char *colors[sbutton_COLORS];
    char *name;
    int bdepth;
};

struct sbutton_info {
    struct sbutton_prefs *prefs;
    char *label;
    long rock;
    struct atom *trigger;
    boolean lit;
};


struct sbutton_list {
    char *label;
    long rock;
    char *trigger;
    boolean lit;
};

enum sbutton_sizepolicy {
    sbutton_NoneSet,
    sbutton_SizeFixed,
    sbutton_GrowRows,
    sbutton_GrowColumns,
    sbutton_ResizeFunction
};







/* 
 * End of information copied from sbutton.ch.
 */ 
 
#endif /* class_StaticInfoOnly *//* 
 * Include the superclass information
 */ 
#define dontDefineRoutinesFor_dataobject
#include "dataobj.ih"
#undef dontDefineRoutinesFor_dataobject

 
 
#ifndef class_StaticInfoOnly
/* 
 * Data structure for sbutton 
 */ 
struct sbutton { 
    union {
	struct basicobject_methods *sbutton_methods;
	struct traced traced;
	struct observable observable;
	struct dataobject dataobject;
    } header;
    /* Resizefunc is called as resizefunc(self, resizerock) when the dimensions of the button box are insufficient for it's content. NOTE: this has nothing to do with it's physical dimensions on screen, only with how many rows and columns the buttons are broken up into. */
    procedure resizefunc;
    long resizerock;
    /* Hitfunc is called as hitfunc(self, hitfuncrock, buttonindex, buttonrock) called when a mouse button is released over an activated button. Button is the position of the button's information in the buttons array. */
    procedure hitfunc;
    long hitfuncrock;
    
    int maxcount;
    int count;
    enum sbutton_sizepolicy sizepolicy;
    int rows,cols;
    struct sbutton_info *buttons; /* pointer to an array of count sbutton_info structures or null if no buttons have been created */
    int triggerchange; /* the index of the last button whose trigger changed */
    long change; /* a bitwise or of the change #defines */
    int activated; /* which button is currently active */
    boolean singleactivation; /* true if only one button may be active at a time */
    struct sbutton_prefs *prefs; /* the default set of preferences to use */
    struct sbutton_prefs *matteprefs; /* the prefs to use for the matte */

};

 
/* 
 * End of data structure for sbutton.
 */ 
 

#endif /* class_StaticInfoOnly */

#ifndef class_StaticInfoOnly

#ifndef sbutton_PROGRAMMERVERSION
#define sbutton_PROGRAMMERVERSION 1
#endif /* sbutton_PROGRAMMERVERSION */

#ifdef sbutton_VERSION
#undef sbutton_VERSION
#endif /* sbutton_VERSION */
#define sbutton_VERSION ((((sbutton_PROGRAMMERVERSION << 16) ^ (38 << 8) ^ sizeof(struct sbutton)) & 0x7ffff) + 0x80000 + (258 << 20))


#endif /* class_StaticInfoOnly */
#define sbutton_StaticLoadOnlyThisClass()  \
{ extern struct classinfo *sbutton__GetClassInfo(); \
 extern struct classheader *sbutton_classheader_StaticExport; \
  (void) class_EnterInfo(NULL, sbutton_classheader_StaticExport->name, sbutton__GetClassInfo, NULL, sbutton_classheader_StaticExport->namekey); } 
 
#define sbutton_StaticLoad()  \
    { \
    dataobject_StaticLoad(); \
    sbutton_StaticLoadOnlyThisClass();  \
    } 
 
#define sbutton_StaticEntry  {sbutton_StaticLoad()} 
 
#ifndef class_StaticInfoOnly
static struct classheader sbutton_classheader = {
    sbutton_VERSION,
    "sbutton",
    "sbutton",
    (struct basicobject_methods *) &class_RoutineStruct,
};

#define sbutton_CLASSPROCEDURES (sbutton_classheader.classprocedures)
int sbutton_classref_;
#endif /* class_StaticInfoOnly */

#endif /* sbutton_DEFINED */

#if !defined(sbutton_ROUTINESDEFINED) && !defined(dontDefineRoutinesFor_sbutton) && !defined(class_StaticEntriesOnly)
#define sbutton_ROUTINESDEFINED

#define sbutton_Reference(self) \
 (((&(self)->header.traced))->refcount++)
#define sbutton_UnReference(self) \
 ((((&(self)->header.traced))->refcount>0)?((&(self)->header.traced))->refcount--:0)
#define sbutton_ReferenceCount(self) \
 (((&(self)->header.traced))->refcount)
#define sbutton_AddObserver(self,observer) \
    ((* ((void (*)())((self)->header.sbutton_methods->routines[0]))) (self,observer))
#define sbutton_IsObserver(self,observer) \
    ((* ((boolean (*)())((self)->header.sbutton_methods->routines[1]))) (self,observer))
#define sbutton_RemoveObserver(self,observer) \
    ((* ((void (*)())((self)->header.sbutton_methods->routines[2]))) (self,observer))
#define sbutton_NotifyObservers(self,value) \
    ((* ((void (*)())((self)->header.sbutton_methods->routines[3]))) (self,value))
#define sbutton_ObservedChanged(self,changed,value) \
    ((* ((void (*)())((self)->header.sbutton_methods->routines[4]))) (self,changed,value))
#define sbutton_AddRecipient(self,trigger,rcvr,func,rock) \
    ((* ((boolean (*)())((self)->header.sbutton_methods->routines[5]))) (self,trigger,rcvr,func,rock))
#define sbutton_DeleteRecipient(self,trigger,rcvr) \
    ((* ((void (*)())((self)->header.sbutton_methods->routines[6]))) (self,trigger,rcvr))
#define sbutton_PullTrigger(self,trigger) \
    ((* ((void (*)())((self)->header.sbutton_methods->routines[7]))) (self,trigger))
#define sbutton_DisableTrigger(self,trigger) \
    ((* ((void (*)())((self)->header.sbutton_methods->routines[8]))) (self,trigger))
#define sbutton_EnableTrigger(self,trigger) \
    ((* ((void (*)())((self)->header.sbutton_methods->routines[9]))) (self,trigger))
#define sbutton_DisableCount(self,trigger) \
    ((* ((long (*)())((self)->header.sbutton_methods->routines[10]))) (self,trigger))
#define sbutton_Read(self,file,id) \
    ((* ((long (*)())((self)->header.sbutton_methods->routines[11]))) (self,file,id))
#define sbutton_Write(self,file,writeid,level) \
    ((* ((long (*)())((self)->header.sbutton_methods->routines[12]))) (self,file,writeid,level))
#define sbutton_ReadOtherFormat(self,file,fmt,encoding,description) \
    ((* ((boolean (*)())((self)->header.sbutton_methods->routines[13]))) (self,file,fmt,encoding,description))
#define sbutton_WriteOtherFormat(self,file,writeid,level,usagetype,boundary) \
    ((* ((long (*)())((self)->header.sbutton_methods->routines[14]))) (self,file,writeid,level,usagetype,boundary))
#define sbutton_GetModified(self) \
    ((* ((long (*)())((self)->header.sbutton_methods->routines[15]))) (self))
#define sbutton_SetModified(self) \
    ((* ((void (*)())((self)->header.sbutton_methods->routines[16]))) (self))
#define sbutton_ViewName(self) \
    ((* ((char * (*)())((self)->header.sbutton_methods->routines[17]))) (self))
#define sbutton_SetAttributes(self,attributes) \
    ((* ((void (*)())((self)->header.sbutton_methods->routines[18]))) (self,attributes))
#define sbutton_Put(self,property,type,rock) \
    ((* ((void (*)())((self)->header.sbutton_methods->routines[19]))) (self,property,type,rock))
#define sbutton_Get(self,property,type,rock) \
    ((* ((short (*)())((self)->header.sbutton_methods->routines[20]))) (self,property,type,rock))
#define sbutton_ListCurrentViews(self,array,size) \
    ((* ((int (*)())((self)->header.sbutton_methods->routines[21]))) (self,array,size))
#define sbutton_RestoreModified(self,oldmodified) \
    ((* ((void (*)())((self)->header.sbutton_methods->routines[22]))) (self,oldmodified))
#define sbutton_UniqueID(self) \
 ((long)((&(self)->header.dataobject)))
#define sbutton_GetWriteID(self) \
 ( ((&(self)->header.dataobject))->writeID )
#define sbutton_SetWriteID(self,newValue) \
 ( (((&(self)->header.dataobject))->writeID) = (newValue) )
#define sbutton_GetID(self) \
      ( ((&(self)->header.dataobject))->id )
#define sbutton_SetID(self,newValue) \
      ( (((&(self)->header.dataobject))->id) = (newValue) )
#define sbutton_ActivateButton(self,ind) \
    ((* ((void (*)())((self)->header.sbutton_methods->routines[23]))) (self,ind))
#define sbutton_DeActivateButton(self,ind) \
    ((* ((void (*)())((self)->header.sbutton_methods->routines[24]))) (self,ind))
#define sbutton_Actuate(self,ind) \
    ((* ((void (*)())((self)->header.sbutton_methods->routines[25]))) (self,ind))
#define sbutton_SetRock(self,ind,rock) \
    ((* ((void (*)())((self)->header.sbutton_methods->routines[26]))) (self,ind,rock))
#define sbutton_SetLayout(self,rows,cols,sbutton_sizepolicy) \
    ((* ((void (*)())((self)->header.sbutton_methods->routines[27]))) (self,rows,cols,sbutton_sizepolicy))
#define sbutton_SetLabel(self,ind,txt) \
    ((* ((void (*)())((self)->header.sbutton_methods->routines[28]))) (self,ind,txt))
#define sbutton_SetLit(self,ind,litp) \
    ((* ((void (*)())((self)->header.sbutton_methods->routines[29]))) (self,ind,litp))
#define sbutton_SetPrefs(self,ind,sbutton_prefs) \
    ((* ((void (*)())((self)->header.sbutton_methods->routines[30]))) (self,ind,sbutton_prefs))
#define sbutton_Enumerate(self,func,rock) \
    ((* ((int (*)())((self)->header.sbutton_methods->routines[31]))) (self,func,rock))
#define sbutton_SetTrigger(self,ind,name) \
    ((* ((void (*)())((self)->header.sbutton_methods->routines[32]))) (self,ind,name))
#define sbutton_Delete(self,ind) \
    ((* ((void (*)())((self)->header.sbutton_methods->routines[33]))) (self,ind))
#define sbutton_Swap(self,i1,i2) \
    ((* ((void (*)())((self)->header.sbutton_methods->routines[34]))) (self,i1,i2))
#define sbutton_SetChangeFlag(self,on) \
    ((* ((void (*)())((self)->header.sbutton_methods->routines[35]))) (self,on))
#define sbutton_GetChangeType(self) \
    ((* ((long (*)())((self)->header.sbutton_methods->routines[36]))) (self))
#define sbutton_EnsureSize(self,ind) \
    ((* ((boolean (*)())((self)->header.sbutton_methods->routines[37]))) (self,ind))
#define sbutton_GetRock(self,ind) \
 (((ind)<((self))->count && (ind)>=0)?((self))->buttons[ind].rock:0)
#define sbutton_GetLit(self,ind) \
 (((ind)<((self))->count && (ind)>=0)?((self))->buttons[ind].lit:FALSE)
#define sbutton_GetLabel(self,ind) \
 (((ind)<((self))->count && (ind)>=0)?((self))->buttons[ind].label:NULL)
#define sbutton_GetPrefs(self,ind) \
 (((ind)<((self))->count && (ind)>=0)?((self))->buttons[ind].prefs:NULL)
#define sbutton_GetTrigger(self,ind) \
 (((ind)<((self))->count && (ind)>=0)?((self))->buttons[ind].trigger:NULL)
#define sbutton_GetSingleActivationFlag(self,singleactivation) \
;
#define sbutton_GetButtons(self) \
 (((self))->buttons)
#define sbutton_GetRows(self) \
 (((self))->rows)
#define sbutton_GetCols(self) \
 (((self))->cols)
#define sbutton_GetSizePolicy(self) \
 (((self))->sizepolicy)
#define sbutton_GetResizeRock(self) \
 (((self))->rezizerock)
#define sbutton_GetResizeFunc(self) \
 (((self))->resizefunc)
#define sbutton_GetHitFunc(self) \
 (((self))->hitfunc)
#define sbutton_GetHitFuncRock(self) \
 (((self))->hitfuncrock)
#define sbutton_GetCount(self) \
 (((self))->count)
#define sbutton_GetDefaultPrefs(self) \
 (((self))->prefs)
#define sbutton_GetMattePrefs(self) \
 (((self))->matteprefs)
#define sbutton_GetMaxCount(self) \
 (((self))->maxcount)

#define sbutton_NewFromObject(self) \
    ((* ((struct sbutton * (*)())((self)->header.sbutton_methods->info->procs->routines[0]))) (&sbutton_classheader, (self)->header.sbutton_methods->info->versionnumber))
#define sbutton_New() \
    (*((struct sbutton * (*)()) (sbutton_CLASSPROCEDURES->routines[0])))(&sbutton_classheader,sbutton_VERSION)
#define sbutton_Initialize(self) \
    (*((void (*)()) (sbutton_CLASSPROCEDURES->routines[2])))(&sbutton_classheader,self, sbutton_VERSION)

#define sbutton_Destroy(self) \
    ((* ((void (*)()) ((self)->header.sbutton_methods->info->procs->routines[1]))) (&sbutton_classheader, self))
#define sbutton_Finalize(self) \
    (*((void (*)()) (sbutton_CLASSPROCEDURES->routines[3])))(&sbutton_classheader,self)

#define sbutton_InitializeObject(self) \
    (*((boolean (*)()) (sbutton_CLASSPROCEDURES->routines[5])))(&sbutton_classheader,self)
#define sbutton_FinalizeObject(self) \
    (*((void (*)()) (sbutton_CLASSPROCEDURES->routines[6])))(&sbutton_classheader,self)
#define sbutton_InitializeClass() \
    (*((boolean (*)()) (sbutton_CLASSPROCEDURES->routines[7])))(&sbutton_classheader)
#define sbutton_CreateSButton(prefs) \
    (*((struct sbutton * (*)()) (sbutton_CLASSPROCEDURES->routines[8])))(&sbutton_classheader,prefs)
#define sbutton_CreateFilledSButton(prefs,blist) \
    (*((struct sbutton * (*)()) (sbutton_CLASSPROCEDURES->routines[9])))(&sbutton_classheader,prefs,blist)
#define sbutton_GetNewPrefs(name) \
    (*((struct sbutton_prefs * (*)()) (sbutton_CLASSPROCEDURES->routines[10])))(&sbutton_classheader,name)
#define sbutton_InitPrefs(prefs,name) \
    (*((void (*)()) (sbutton_CLASSPROCEDURES->routines[11])))(&sbutton_classheader,prefs,name)
#define sbutton_FreePrefs(prefs) \
    (*((void (*)()) (sbutton_CLASSPROCEDURES->routines[12])))(&sbutton_classheader,prefs)
#define sbutton_WritePrefs(fp,prefs) \
    (*((void (*)()) (sbutton_CLASSPROCEDURES->routines[13])))(&sbutton_classheader,fp,prefs)
#define sbutton_DuplicatePrefs(prefs,newname) \
    (*((struct sbutton_prefs * (*)()) (sbutton_CLASSPROCEDURES->routines[14])))(&sbutton_classheader,prefs,newname)

#define sbutton_GetName(prefs) \
     ((prefs)->name)
#define sbutton_GetStyle(prefs) \
     ((prefs)->style)
#define sbutton_GetFont(prefs) \
     ((prefs)->font)
#define sbutton_GetColor(prefs,color) \
     ((prefs)->colors[color])
#define sbutton_GetLabelFG(prefs) \
     ((prefs)->colors[sbutton_LABELFG])
#define sbutton_GetLabelBG(prefs) \
     ((prefs)->colors[sbutton_LABELBG])
#define sbutton_GetBackground(prefs) \
     ((prefs)->colors[sbutton_BACKGROUND])
#define sbutton_GetForeground(prefs) \
     ((prefs)->colors[sbutton_FOREGROUND])
#define sbutton_GetTop(prefs) \
     ((prefs)->colors[sbutton_TOP])
#define sbutton_GetTopShadow(prefs) \
     ((prefs)->colors[sbutton_TOPSHADOW])
#define sbutton_GetBottomShadow(prefs) \
     ((prefs)->colors[sbutton_BOTTOMSHADOW])
#define sbutton_GetRefCount(prefs) \
     ((prefs)->refcount)

#endif /* !defined(sbutton_ROUTINESDEFINED) && !defined(dontDefineRoutinesFor_sbutton ) && !defined(class_StaticEntriesOnly)*/

