head	1.6;
access;
symbols
	tonic_4:1.6
	tonic_3:1.6
	tonic_2:1.6
	demo:1.6.0.2
	design_report:1.6
	oral_presentation_freeze:1.2.0.4
	DAVEG_CDP:1.2.0.2
	template_integ:1.1.0.2;
locks; strict;
comment	@ * @;


1.6
date	95.12.04.06.17.28;	author daveg;	state Exp;
branches;
next	1.5;

1.5
date	95.12.03.19.58.41;	author hartmans;	state Exp;
branches;
next	1.4;

1.4
date	95.12.03.05.02.46;	author hartmans;	state Exp;
branches;
next	1.3;

1.3
date	95.12.01.03.39.14;	author hartmans;	state Exp;
branches;
next	1.2;

1.2
date	95.11.26.04.19.19;	author jered;	state Exp;
branches
	1.2.4.1;
next	1.1;

1.1
date	95.11.21.09.03.50;	author jered;	state Exp;
branches;
next	;

1.2.4.1
date	95.11.30.08.35.26;	author hartmans;	state Exp;
branches;
next	1.2.4.2;

1.2.4.2
date	95.11.30.10.03.45;	author hartmans;	state Exp;
branches;
next	;


desc
@@


1.6
log
@added stuff for antichess to work
@
text
@// $Id: main.C,v 1.5 1995/12/03 19:58:41 hartmans Exp $
#include <6170.h>
#include <game.h>
#include <player.h>
#include "tic_board.h"
#include <machine_player.h>
#include <antichess_board.h>

int main(void) {
    //board *b = new tic_board();
    ifstream is("test.brd",ios::in|ios::nocreate);
    board * b = new antichess_board(is);
  player *p1 = new machine_player(300000,true);
  player *p2 = new machine_player(300000,true);

  game *g = new game(b, p1, p2, "http://vorlon.mit.edu:8001/42/", "",true);
g->display(0,0)->body(cout);
  return 0;
}

@


1.5
log
@Use antichess_board for testing
@
text
@d1 1
a1 1
// $Id: main.C,v 1.4 1995/12/03 05:02:46 hartmans Exp $
d7 1
@


1.4
log
@Correct call to game::game
@
text
@d1 1
a1 1
// $Id: main.C,v 1.3 1995/12/01 03:39:14 hartmans Exp $
d9 3
a11 1
  board *b = new tic_board();
@


1.3
log
@Integrate oral presentation changes into main line.
@
text
@d1 1
a1 1
// $Id: main.C,v 1.2.4.2 1995/11/30 10:03:45 hartmans Exp $
d13 1
a13 1
  game *g = new game(b, p1, p2, "http://vorlon.mit.edu:8001/42/", true);
@


1.2
log
@Implementation and interface changes, see ChangLog.
(Attempting to commit again.)
#$@@$@@ Linux-AFS over SLIP.
@
text
@d1 1
a1 1
// $Id: main.C,v 1.1 1995/11/21 09:03:50 jered Exp $
d5 2
a6 1
#include "test_board.h"
d8 4
a11 4
int main() {
  board *b = new test_board();
  player *p1 = new player("Jered",300000);
  player *p2 = new player("Sam",300000);
d14 1
@


1.2.4.1
log
@Make it compile if not link
@
text
@d1 1
a1 1
// $Id: main.C,v 1.2 1995/11/26 04:19:19 jered Exp $
d5 1
a5 2
#include "tic_board.h"
#include <machine_player.h>
d8 3
a10 3
  board *b = new tic_board();
  player *p1 = new machine_player(300000,true);
  player *p2 = new machine_player(300000,true);
a12 1
g->display(0,0)->body(cout);
@


1.2.4.2
log
@change stuff
@
text
@d1 1
a1 1
// $Id: main.C,v 1.2.4.1 1995/11/30 08:35:26 hartmans Exp $
d8 1
a8 1
int main(void) {
@


1.1
log
@Added (possibly working) main.C for testing the test_game.
@
text
@d1 1
a1 1
// $Id$
d4 1
@
