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\Huge{General SIK Game Rules}
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\section{Meta-Rules}
\subsection*{Game reality}
Wargames is a SIK game; you will be running around and shooting each
other. However, keep in mind that it is only a game. The goal is to
have fun. If you find yourself becoming angry or otherwise not having
fun, please tell us and consider taking a break.
\subsection*{Standard Safety Spiel}
This is a game. Nothing you do should ever cause real-world danger to
you, other players, or anyone else. Do not fight on or near
stairwells\footnote{Except for the stairwell between 24-3 and 34-3,
  when it is in game.}. Do not fight on or near closed
doors. Absolutely do not come within Zone Of Control (one person's
armspan) of a player on the other team. This includes running by the
other person; if the hall is too thin, you must kill the person before
passing him. There should be absolutely no physical contact with
another player or another player's possessions without their explicit
permission.
\subsection*{Game Masters}
The GMs (David and Nelson) are running the game. Our goal is for the
game to go as smoothly as possible. We will be walking around with
white headbands so you can identify us. Feel free to ask us any
questions you have (although the game is simple enough that you
probably won't have any). We'll also be making rulings if anything is
unclear. \begin{bf}The GMs are always right\end{bf}. Finally, we'll be
around to interact with the outside world. If someone asks what you're
doing or asks that you be quite or anything else, be polite to them
and call a GM; we'll sort it out.
\subsection*{Non-Players}
There are people in the world, even in MIT hallways on a Friday night,
who are not playing in the game. A fair number of them, as it turns
out. These people often want to walk down the hallways that you want
to charge down. Please always be nice to Non-Players (NPs). If an NP
asks you to be quiet, please do so; move to a different spot if you
have to. If an NP tells you to not go in a certain area, please tell
the GMs so we can plan around it.

\begin{bf}NP halts:\end{bf} 

Most importantly, if you see an NP walking towards an area where
combat is going on, call an NP halt.  Yell ``NP Halt'' so that
everyone involved can hear you. If you hear anyone yelling ``NP
Halt,'' you should also yell it to pass the message along. During a
halt, you may not run, shoot, load, gather ammo, or take any other
game-related action. Stand to the side so the NP can get by, and wait
patiently until game resumes. When the NP is gone, the last person in
sight of him should yell ``Resume on 3. 3, 2, 1, Resume!'' at which
point you can resume shooting each other.

\subsection*{Observers}
Some people, mostly GMs, will be walking around but not playing. They
will be wearing white headbands so you can identify them. They will
try to stay out of the way and watch; you should feel free to ignore
them or tell them to move out of the way if you need to.
\subsection*{Playing Area}
The playing area will change from game to game. Please stay within the
playing area. All hallways on the specified floors are in game, but no
rooms are. All stairwells connecting in-game floors are in game. Do
not use the elevators.
\subsection*{Teams}
There are two teams, red and blue. Everyone in the game will be
wearing a headband of the appropriate color, but also feel free to
wear colorful clothing.
\section{Combat}
Combat is the main point of this game. Combat is represented by
standard patrol dart guns as well as 10-shot larami powerclips. The
game will follow standard patrol rules for all combat. The patrol
rules, copied from the guild website, are as follows:
\subsection*{Hits}
You are considered hit (and lose one hit point) if:
\begin{enumerate}
\item You are hit anywhere on your body, including your gun or any
  dart not in your gun, by a dart shot from any other player's gun,
  including that of someone on your team.
\item You are hit in your hair or some piece of clothing by a dart
  shot from any players gun at such an angle that the dart would have
  hit your body had it kept going.
\end{enumerate}

\noindent You are \textbf{not} hit if:
\begin{enumerate}
\item The dart hits something else, such as a wall, furniture, or
  another player, before it hits you.
\item The dart hits your hair or a loose piece of clothing at such an
  angle that if it had kept going it would not have hit your body.
\item You are shot during a halt.
\item The person who shot you was dead before they fired.
\end{enumerate}

\subsection*{Calling shots}
The shooter calls the shot. If you hit Bob with a dart, say ``Hit,
Bob!'' If someone claims they hit you, they hit you. Don't argue about
it; it's not worth it.

\subsection*{Being Dead}
As soon as you die, you should take off your headband and get out of
the way. This might mean walking away from the combat or ducking into
a corner until combat is over. Dead people may not block shots or
interact with the game in any way.

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