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   settitle perl


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Perl syntax
***********

NAME
====

   perlsyn - Perl syntax

DESCRIPTION
===========

   A Perl script consists of a sequence of declarations and statements.
The sequence of statements is executed just once, unlike in *sed* and
*awk* scripts, where the sequence of statements is executed for each input
line.  While this means that you must explicitly loop over the lines of
your input file (or files), it also means you have much more control over
which files and which lines you look at.  (Actually, I'm lying-it is
possible to do an implicit loop with either the -n or -p switch.  It's
just not the mandatory default like it is in *sed* and *awk*.)

   Perl is, for the most part, a free-form language.  (The only exception
to this is format declarations, for obvious reasons.)  Text from a `"#"'
character until the end of the line is a comment, and is ignored.  If you
attempt to use `/* */' C-style comments, it will be interpreted either as
division or pattern matching, depending on the context, and C++ `//'
comments just look like a null regular expression, so don't do that.

Declarations
------------

   The only things you need to declare in Perl are report formats and
subroutines-and even undefined subroutines can be handled through
AUTOLOAD.  A variable holds the undefined value (undef) until it has been
assigned a defined value, which is anything other than undef.  When used
as a number, undef is treated as 0; when used as a string, it is treated
the empty string, ""; and when used as a reference that isn't being
assigned to, it is treated as an error.  If you enable warnings, you'll be
notified of an uninitialized value whenever you treat undef as a string or
a number.  Well, usually.  Boolean ("don't-care") contexts and operators
such as `++', -, `+=', `-=', and `.=' are always exempt from such warnings.

   A declaration can be put anywhere a statement can, but has no effect on
the execution of the primary sequence of statements-declarations all take
effect at compile time.  Typically all the declarations are put at the
beginning or the end of the script.  However, if you're using
lexically-scoped private variables created with my(), you'll have to make
sure your format or subroutine definition is within the same block scope
as the my if you expect to be able to access those private variables.

   Declaring a subroutine allows a subroutine name to be used as if it
were a list operator from that point forward in the program.  You can
declare a subroutine without defining it by saying `sub name', thus:

     sub myname;
     $me = myname $0 		or die "can't get myname";

   Note that my() functions as a list operator, not as a unary operator; so
be careful to use or instead of `||' in this case.  However, if you were
to declare the subroutine as `sub myname ($)', then `myname' would
function as a unary operator, so either or or `||' would work.

   Subroutines declarations can also be loaded up with the require
statement or both loaded and imported into your namespace with a use
statement.  See *Note Perlmod: perlmod, for details on this.

   A statement sequence may contain declarations of lexically-scoped
variables, but apart from declaring a variable name, the declaration acts
like an ordinary statement, and is elaborated within the sequence of
statements as if it were an ordinary statement.  That means it actually
has both compile-time and run-time effects.

Simple statements
-----------------

   The only kind of simple statement is an expression evaluated for its
side effects.  Every simple statement must be terminated with a semicolon,
unless it is the final statement in a block, in which case the semicolon
is optional.  (A semicolon is still encouraged there if the block takes up
more than one line, because you may eventually add another line.)  Note
that there are some operators like `eval {}' and `do {}' that look like
compound statements, but aren't (they're just TERMs in an expression), and
thus need an explicit termination if used as the last item in a statement.

   Any simple statement may optionally be followed by a *SINGLE* modifier,
just before the terminating semicolon (or block ending).  The possible
modifiers are:

     if EXPR
     unless EXPR
     while EXPR
     until EXPR
     foreach EXPR

   The if and `unless' modifiers have the expected semantics, presuming
you're a speaker of English.  The foreach modifier is an iterator:  For
each value in EXPR, it aliases $_ to the value and executes the statement.
The while and `until' modifiers have the usual "while loop" semantics
(conditional evaluated first), except when applied to a do-BLOCK (or to
the deprecated do-SUBROUTINE statement), in which case the block executes
once before the conditional is evaluated.  This is so that you can write
loops like:

     do {
     	$line = <STDIN>;
     	...
     } until $line  eq ".\n";

   See `do', *Note Perlfunc: perlfunc,.  Note also that the loop control
statements described later will *NOT* work in this construct, because
modifiers don't take loop labels.  Sorry.  You can always put another
block inside of it (for next) or around it (for last) to do that sort of
thing.  For next, just double the braces:

     do {{
     	next if $x == $y;
     	# do something here
     }} until $x++ > $z;

   For last, you have to be more elaborate:

     LOOP: {
     	    do {
     		last if $x = $y**2;
     		# do something here
     	    } while $x++ <= $z;
     }

Compound statements
-------------------

   In Perl, a sequence of statements that defines a scope is called a
block.  Sometimes a block is delimited by the file containing it (in the
case of a required file, or the program as a whole), and sometimes a block
is delimited by the extent of a string (in the case of an eval).

   But generally, a block is delimited by curly brackets, also known as
braces.  We will call this syntactic construct a BLOCK.

   The following compound statements may be used to control flow:

     if (EXPR) BLOCK
     if (EXPR) BLOCK else BLOCK
     if (EXPR) BLOCK elsif (EXPR) BLOCK ... else BLOCK
     LABEL while (EXPR) BLOCK
     LABEL while (EXPR) BLOCK continue BLOCK
     LABEL for (EXPR; EXPR; EXPR) BLOCK
     LABEL foreach VAR (LIST) BLOCK
     LABEL foreach VAR (LIST) BLOCK continue BLOCK
     LABEL BLOCK continue BLOCK

   Note that, unlike C and Pascal, these are defined in terms of BLOCKs,
not statements.  This means that the curly brackets are required-no
dangling statements allowed.  If you want to write conditionals without
curly brackets there are several other ways to do it.  The following all
do the same thing:

     if (!open(FOO)) { die "Can't open $FOO: $!"; }
     die "Can't open $FOO: $!" unless open(FOO);
     open(FOO) or die "Can't open $FOO: $!";	# FOO or bust!
     open(FOO) ? 'hi mom' : die "Can't open $FOO: $!";
     			# a bit exotic, that last one

   The if statement is straightforward.  Because BLOCKs are always bounded
by curly brackets, there is never any ambiguity about which if an else
goes with.  If you use `unless' in place of if, the sense of the test is
reversed.

   The while statement executes the block as long as the expression is
true (does not evaluate to the null string "" or 0 or `"0"').  The LABEL
is optional, and if present, consists of an identifier followed by a
colon.  The LABEL identifies the loop for the loop control statements
next, last, and redo.  If the LABEL is omitted, the loop control statement
refers to the innermost enclosing loop.  This may include dynamically
looking back your call-stack at run time to find the LABEL.  Such
desperate behavior triggers a warning if you use the `use warnings' praga
or the -w flag.  Unlike a foreach statement, a while statement never
implicitly localises any variables.

   If there is a continue BLOCK, it is always executed just before the
conditional is about to be evaluated again, just like the third part of a
for loop in C.  Thus it can be used to increment a loop variable, even
when the loop has been continued via the next statement (which is similar
to the C continue statement).

Loop Control
------------

   The next command is like the continue statement in C; it starts the
next iteration of the loop:

     LINE: while (<STDIN>) {
     	next LINE if /^#/;	# discard comments
     	...
     }

   The last command is like the break statement in C (as used in loops);
it immediately exits the loop in question.  The continue block, if any, is
not executed:

     LINE: while (<STDIN>) {
     	last LINE if /^$/;	# exit when done with header
     	...
     }

   The redo command restarts the loop block without evaluating the
conditional again.  The continue block, if any, is not executed.  This
command is normally used by programs that want to lie to themselves about
what was just input.

   For example, when processing a file like `/etc/termcap'.  If your input
lines might end in backslashes to indicate continuation, you want to skip
ahead and get the next record.

     while (<>) {
     	chomp;
     	if (s/\\$//) {
     	    $_ .= <>;
     	    redo unless eof();
     	}
     	# now process $_
     }

   which is Perl short-hand for the more explicitly written version:

     LINE: while (defined($line = <ARGV>)) {
     	chomp($line);
     	if ($line =~ s/\\$//) {
     	    $line .= <ARGV>;
     	    redo LINE unless eof(); # not eof(ARGV)!
     	}
     	# now process $line
     }

   Note that if there were a continue block on the above code, it would get
executed even on discarded lines.  This is often used to reset line
counters or `?pat?' one-time matches.

     # inspired by :1,$g/fred/s//WILMA/
     while (<>) {
     	?(fred)?    && s//WILMA $1 WILMA/;
     	?(barney)?  && s//BETTY $1 BETTY/;
     	?(homer)?   && s//MARGE $1 MARGE/;
     } continue {
     	print "$ARGV $.: $_";
     	close ARGV  if eof();		# reset $.
     	reset	    if eof();		# reset ?pat?
     }

   If the word while is replaced by the word `until', the sense of the
test is reversed, but the conditional is still tested before the first
iteration.

   The loop control statements don't work in an if or `unless', since they
aren't loops.  You can double the braces to make them such, though.

     if (/pattern/) {{
     	next if /fred/;
     	next if /barney/;
     	# so something here
     }}

   The form `while/if BLOCK BLOCK', available in Perl 4, is no longer
available.   Replace any occurrence of `if BLOCK' by `if (do BLOCK)'.

For Loops
---------

   Perl's C-style for loop works exactly like the corresponding while loop;
that means that this:

     for ($i = 1; $i < 10; $i++) {
     	...
     }

   is the same as this:

     $i = 1;
     while ($i < 10) {
     	...
     } continue {
     	$i++;
     }

   (There is one minor difference: The first form implies a lexical scope
for variables declared with my in the initialization expression.)

   Besides the normal array index looping, for can lend itself to many
other interesting applications.  Here's one that avoids the problem you
get into if you explicitly test for end-of-file on an interactive file
descriptor causing your program to appear to hang.

     $on_a_tty = -t STDIN && -t STDOUT;
     sub prompt { print "yes? " if $on_a_tty }
     for ( prompt(); <STDIN>; prompt() ) {
     	# do something
     }

Foreach Loops
-------------

   The foreach loop iterates over a normal list value and sets the
variable VAR to be each element of the list in turn.  If the variable is
preceded with the keyword my, then it is lexically scoped, and is
therefore visible only within the loop.  Otherwise, the variable is
implicitly local to the loop and regains its former value upon exiting the
loop.  If the variable was previously declared with my, it uses that
variable instead of the global one, but it's still localized to the loop.

   The foreach keyword is actually a synonym for the for keyword, so you
can use foreach for readability or for for brevity.  (Or because the
Bourne shell is more familiar to you than *csh*, so writing for comes more
naturally.)  If VAR is omitted, $_ is set to each value.  If any element
of LIST is an lvalue, you can modify it by modifying VAR inside the loop.
That's because the foreach loop index variable is an implicit alias for
each item in the list that you're looping over.

   If any part of LIST is an array, foreach will get very confused if you
add or remove elements within the loop body, for example with splice.   So
don't do that.

   foreach probably won't do what you expect if VAR is a tied or other
special variable.   Don't do that either.

   Examples:

     for (@ary) { s/foo/bar/ }

     for my $elem (@elements) {
     	$elem *= 2;
     }

     for $count (10,9,8,7,6,5,4,3,2,1,'BOOM') {
     	print $count, "\n"; sleep(1);
     }

     for (1..15) { print "Merry Christmas\n"; }

     foreach $item (split(/:[\\\n:]*/, $ENV{TERMCAP})) {
     	print "Item: $item\n";
     }

   Here's how a C programmer might code up a particular algorithm in Perl:

     for (my $i = 0; $i < @ary1; $i++) {
     	for (my $j = 0; $j < @ary2; $j++) {
     	    if ($ary1[$i] > $ary2[$j]) {
     		last; # can't go to outer :-(
     	    }
     	    $ary1[$i] += $ary2[$j];
     	}
     	# this is where that last takes me
     }

   Whereas here's how a Perl programmer more comfortable with the idiom
might do it:

     OUTER: for my $wid (@ary1) {
     INNER:   for my $jet (@ary2) {
     		next OUTER if $wid > $jet;
     		$wid += $jet;
     	     }
     	  }

   See how much easier this is?  It's cleaner, safer, and faster.  It's
cleaner because it's less noisy.  It's safer because if code gets added
between the inner and outer loops later on, the new code won't be
accidentally executed.  The next explicitly iterates the other loop rather
than merely terminating the inner one.  And it's faster because Perl
executes a foreach statement more rapidly than it would the equivalent for
loop.

Basic BLOCKs and Switch Statements
----------------------------------

   A BLOCK by itself (labeled or not) is semantically equivalent to a loop
that executes once.  Thus you can use any of the loop control statements
in it to leave or restart the block.  (Note that this is *NOT* true in
`eval{}', `sub{}', or contrary to popular belief `do{}' blocks, which do
*NOT* count as loops.)  The continue block is optional.

   The BLOCK construct is particularly nice for doing case structures.

     SWITCH: {
     	if (/^abc/) { $abc = 1; last SWITCH; }
     	if (/^def/) { $def = 1; last SWITCH; }
     	if (/^xyz/) { $xyz = 1; last SWITCH; }
     	$nothing = 1;
     }

   There is no official switch statement in Perl, because there are
already several ways to write the equivalent.  In addition to the above,
you could write

     SWITCH: {
     	$abc = 1, last SWITCH  if /^abc/;
     	$def = 1, last SWITCH  if /^def/;
     	$xyz = 1, last SWITCH  if /^xyz/;
     	$nothing = 1;
     }

   (That's actually not as strange as it looks once you realize that you
can use loop control "operators" within an expression,  That's just the
normal C comma operator.)

   or

     SWITCH: {
     	/^abc/ && do { $abc = 1; last SWITCH; };
     	/^def/ && do { $def = 1; last SWITCH; };
     	/^xyz/ && do { $xyz = 1; last SWITCH; };
     	$nothing = 1;
     }

   or formatted so it stands out more as a "proper" switch statement:

     SWITCH: {
     	/^abc/ 	    && do {
     			    $abc = 1;
     			    last SWITCH;
     		       };

     /^def/ 	    && do {
     		    $def = 1;
     		    last SWITCH;
     	       };

     /^xyz/ 	    && do {
     		    $xyz = 1;
     		    last SWITCH;
     	        };
     $nothing = 1;
         }

   or

     SWITCH: {
     	/^abc/ and $abc = 1, last SWITCH;
     	/^def/ and $def = 1, last SWITCH;
     	/^xyz/ and $xyz = 1, last SWITCH;
     	$nothing = 1;
     }

   or even, horrors,

     if (/^abc/)
     	{ $abc = 1 }
     elsif (/^def/)
     	{ $def = 1 }
     elsif (/^xyz/)
     	{ $xyz = 1 }
     else
     	{ $nothing = 1 }

   A common idiom for a switch statement is to use foreach's aliasing to
make a temporary assignment to $_ for convenient matching:

     SWITCH: for ($where) {
     		/In Card Names/     && do { push @flags, '-e'; last; };
     		/Anywhere/          && do { push @flags, '-h'; last; };
     		/In Rulings/        && do {                    last; };
     		die "unknown value for form variable where: `$where'";
     	    }

   Another interesting approach to a switch statement is arrange for a do
block to return the proper value:

     $amode = do {
     	if     ($flag & O_RDONLY) { "r" }	# XXX: isn't this 0?
     	elsif  ($flag & O_WRONLY) { ($flag & O_APPEND) ? "a" : "w" }
     	elsif  ($flag & O_RDWR)   {
     	    if ($flag & O_CREAT)  { "w+" }
     	    else                  { ($flag & O_APPEND) ? "a+" : "r+" }
     	}
     };

   Or

     print do {
         ($flags & O_WRONLY) ? "write-only"          :
         ($flags & O_RDWR)   ? "read-write"          :
                               "read-only";
     };

   Or if you are certainly that all the `&&' clauses are true, you can use
something like this, which "switches" on the value of the
`HTTP_USER_AGENT' envariable.

     #!/usr/bin/perl
     # pick out jargon file page based on browser
     $dir = 'http://www.wins.uva.nl/~mes/jargon';
     for ($ENV{HTTP_USER_AGENT}) {
     	$page  =    /Mac/            && 'm/Macintrash.html'
     		 || /Win(dows )?NT/  && 'e/evilandrude.html'
     		 || /Win|MSIE|WebTV/ && 'm/MicroslothWindows.html'
     		 || /Linux/          && 'l/Linux.html'
     		 || /HP-UX/          && 'h/HP-SUX.html'
     		 || /SunOS/          && 's/ScumOS.html'
     		 ||                     'a/AppendixB.html';
     }
     print "Location: $dir/$page\015\012\015\012";

   That kind of switch statement only works when you know the `&&' clauses
will be true.  If you don't, the previous `?:' example should be used.

   You might also consider writing a hash of subroutine references instead
of synthesizing a switch statement.

Goto
----

   Although not for the faint of heart, Perl does support a goto
statement.  There are three forms: goto-LABEL, goto-EXPR, and goto-&NAME.
A loop's LABEL is not actually a valid target for a goto; it's just the
name of the loop.

   The goto-LABEL form finds the statement labeled with LABEL and resumes
execution there.  It may not be used to go into any construct that
requires initialization, such as a subroutine or a foreach loop.  It also
can't be used to go into a construct that is optimized away.  It can be
used to go almost anywhere else within the dynamic scope, including out of
subroutines, but it's usually better to use some other construct such as
last or die.  The author of Perl has never felt the need to use this form
of goto (in Perl, that is-C is another matter).

   The goto-EXPR form expects a label name, whose scope will be resolved
dynamically.  This allows for computed gotos per FORTRAN, but isn't
necessarily recommended if you're optimizing for maintainability:

     goto(("FOO", "BAR", "GLARCH")[$i]);

   The goto-&NAME form is highly magical, and substitutes a call to the
named subroutine for the currently running subroutine.  This is used by
AUTOLOAD() subroutines that wish to load another subroutine and then
pretend that the other subroutine had been called in the first place
(except that any modifications to `@_' in the current subroutine are
propagated to the other subroutine.)  After the goto, not even `caller()'
will be able to tell that this routine was called first.

   In almost all cases like this, it's usually a far, far better idea to
use the structured control flow mechanisms of next, last, or redo instead
of resorting to a goto.  For certain applications, the catch and throw
pair of `eval{}' and die() for exception processing can also be a prudent
approach.

PODs: Embedded Documentation
----------------------------

   Perl has a mechanism for intermixing documentation with source code.
While it's expecting the beginning of a new statement, if the compiler
encounters a line that begins with an equal sign and a word, like this

     =head1 Here There Be Pods!

   Then that text and all remaining text up through and including a line
beginning with =cut will be ignored.  The format of the intervening text
is described in *Note Perlpod: perlpod,.

   This allows you to intermix your source code and your documentation
text freely, as in

     =item snazzle($)

     The snazzle() function will behave in the most spectacular
     form that you can possibly imagine, not even excepting
     cybernetic pyrotechnics.

     =cut back to the compiler, nuff of this pod stuff!

     sub snazzle($) {
     	my $thingie = shift;
     	.........
     }

   Note that pod translators should look at only paragraphs beginning with
a pod directive (it makes parsing easier), whereas the compiler actually
knows to look for pod escapes even in the middle of a paragraph.  This
means that the following secret stuff will be ignored by both the compiler
and the translators.

     $a=3;
     =secret stuff
      warn "Neither POD nor CODE!?"
     =cut back
     print "got $a\n";

   You probably shouldn't rely upon the `warn()' being podded out forever.
Not all pod translators are well-behaved in this regard, and perhaps the
compiler will become pickier.

   One may also use pod directives to quickly comment out a section of
code.

Plain Old Comments (Not!)
-------------------------

   Much like the C preprocessor, Perl can process line directives.  Using
this, one can control Perl's idea of filenames and line numbers in error
or warning messages (especially for strings that are processed with
`eval()').  The syntax for this mechanism is the same as for most C
preprocessors: it matches the regular expression
`/^#\s*line\s+(\d+)\s*(?:\s"([^"]+)")?\s*$/' with $1 being the line number
for the next line, and $2 being the optional filename (specified within
quotes).

   Here are some examples that you should be able to type into your command
shell:

     % perl
     # line 200 "bzzzt"
     # the `#' on the previous line must be the first char on line
     die 'foo';
     __END__
     foo at bzzzt line 201.

     % perl
     # line 200 "bzzzt"
     eval qq[\n#line 2001 ""\ndie 'foo']; print $@;
     __END__
     foo at - line 2001.

     % perl
     eval qq[\n#line 200 "foo bar"\ndie 'foo']; print $@;
     __END__
     foo at foo bar line 200.

     % perl
     # line 345 "goop"
     eval "\n#line " . __LINE__ . ' "' . __FILE__ ."\"\ndie 'foo'";
     print $@;
     __END__
     foo at goop line 345.


File: perl.info,  Node: perlthrtut,  Next: perllexwarn,  Prev: perlfork,  Up: Top

tutorial on threads in Perl
***************************

NAME
====

   perlthrtut - tutorial on threads in Perl

DESCRIPTION
===========

     WARNING: Threading is an experimental feature.  Both the interface
     and implementation are subject to change drastically.  In fact, this
     documentation describes the flavor of threads that was in version
     5.005.  Perl 5.6.0 and later have the beginnings of support for
     interpreter threads, which (when finished) is expected to be
     significantly different from what is described here.  The information
     contained here may therefore soon be obsolete.  Use at your own risk!

   One of the most prominent new features of Perl 5.005 is the inclusion
of threads.  Threads make a number of things a lot easier, and are a very
useful addition to your bag of programming tricks.

What Is A Thread Anyway?
========================

   A thread is a flow of control through a program with a single execution
point.

   Sounds an awful lot like a process, doesn't it? Well, it should.
Threads are one of the pieces of a process.  Every process has at least
one thread and, up until now, every process running Perl had only one
thread.  With 5.005, though, you can create extra threads.  We're going to
show you how, when, and why.

Threaded Program Models
=======================

   There are three basic ways that you can structure a threaded program.
Which model you choose depends on what you need your program to do.  For
many non-trivial threaded programs you'll need to choose different models
for different pieces of your program.

Boss/Worker
-----------

   The boss/worker model usually has one `boss' thread and one or more
`worker' threads.  The boss thread gathers or generates tasks that need to
be done, then parcels those tasks out to the appropriate worker thread.

   This model is common in GUI and server programs, where a main thread
waits for some event and then passes that event to the appropriate worker
threads for processing.  Once the event has been passed on, the boss
thread goes back to waiting for another event.

   The boss thread does relatively little work.  While tasks aren't
necessarily performed faster than with any other method, it tends to have
the best user-response times.

Work Crew
---------

   In the work crew model, several threads are created that do essentially
the same thing to different pieces of data.  It closely mirrors classical
parallel processing and vector processors, where a large array of
processors do the exact same thing to many pieces of data.

   This model is particularly useful if the system running the program
will distribute multiple threads across different processors.  It can also
be useful in ray tracing or rendering engines, where the individual
threads can pass on interim results to give the user visual feedback.

Pipeline
--------

   The pipeline model divides up a task into a series of steps, and passes
the results of one step on to the thread processing the next.  Each thread
does one thing to each piece of data and passes the results to the next
thread in line.

   This model makes the most sense if you have multiple processors so two
or more threads will be executing in parallel, though it can often make
sense in other contexts as well.  It tends to keep the individual tasks
small and simple, as well as allowing some parts of the pipeline to block
(on I/O or system calls, for example) while other parts keep going.  If
you're running different parts of the pipeline on different processors you
may also take advantage of the caches on each processor.

   This model is also handy for a form of recursive programming where,
rather than having a subroutine call itself, it instead creates another
thread.  Prime and Fibonacci generators both map well to this form of the
pipeline model. (A version of a prime number generator is presented later
on.)

Native threads
==============

   There are several different ways to implement threads on a system.  How
threads are implemented depends both on the vendor and, in some cases, the
version of the operating system.  Often the first implementation will be
relatively simple, but later versions of the OS will be more sophisticated.

   While the information in this section is useful, it's not necessary, so
you can skip it if you don't feel up to it.

   There are three basic categories of threads-user-mode threads, kernel
threads, and multiprocessor kernel threads.

   User-mode threads are threads that live entirely within a program and
its libraries.  In this model, the OS knows nothing about threads.  As far
as it's concerned, your process is just a process.

   This is the easiest way to implement threads, and the way most OSes
start.  The big disadvantage is that, since the OS knows nothing about
threads, if one thread blocks they all do.  Typical blocking activities
include most system calls, most I/O, and things like sleep().

   Kernel threads are the next step in thread evolution.  The OS knows
about kernel threads, and makes allowances for them.  The main difference
between a kernel thread and a user-mode thread is blocking.  With kernel
threads, things that block a single thread don't block other threads.
This is not the case with user-mode threads, where the kernel blocks at
the process level and not the thread level.

   This is a big step forward, and can give a threaded program quite a
performance boost over non-threaded programs.  Threads that block
performing I/O, for example, won't block threads that are doing other
things.  Each process still has only one thread running at once, though,
regardless of how many CPUs a system might have.

   Since kernel threading can interrupt a thread at any time, they will
uncover some of the implicit locking assumptions you may make in your
program.  For example, something as simple as `$a = $a + 2' can behave
unpredictably with kernel threads if $a is visible to other threads, as
another thread may have changed $a between the time it was fetched on the
right hand side and the time the new value is stored.

   Multiprocessor Kernel Threads are the final step in thread support.
With multiprocessor kernel threads on a machine with multiple CPUs, the OS
may schedule two or more threads to run simultaneously on different CPUs.

   This can give a serious performance boost to your threaded program,
since more than one thread will be executing at the same time.  As a
tradeoff, though, any of those nagging synchronization issues that might
not have shown with basic kernel threads will appear with a vengeance.

   In addition to the different levels of OS involvement in threads,
different OSes (and different thread implementations for a particular OS)
allocate CPU cycles to threads in different ways.

   Cooperative multitasking systems have running threads give up control
if one of two things happen.  If a thread calls a yield function, it gives
up control.  It also gives up control if the thread does something that
would cause it to block, such as perform I/O.  In a cooperative
multitasking implementation, one thread can starve all the others for CPU
time if it so chooses.

   Preemptive multitasking systems interrupt threads at regular intervals
while the system decides which thread should run next.  In a preemptive
multitasking system, one thread usually won't monopolize the CPU.

   On some systems, there can be cooperative and preemptive threads
running simultaneously. (Threads running with realtime priorities often
behave cooperatively, for example, while threads running at normal
priorities behave preemptively.)

What kind of threads are perl threads?
======================================

   If you have experience with other thread implementations, you might
find that things aren't quite what you expect.  It's very important to
remember when dealing with Perl threads that Perl Threads Are Not X
Threads, for all values of X.  They aren't POSIX threads, or DecThreads,
or Java's Green threads, or Win32 threads.  There are similarities, and
the broad concepts are the same, but if you start looking for
implementation details you're going to be either disappointed or confused.
Possibly both.

   This is not to say that Perl threads are completely different from
everything that's ever come before-they're not.  Perl's threading model
owes a lot to other thread models, especially POSIX.  Just as Perl is not
C, though, Perl threads are not POSIX threads.  So if you find yourself
looking for mutexes, or thread priorities, it's time to step back a bit
and think about what you want to do and how Perl can do it.

Threadsafe Modules
==================

   The addition of threads has changed Perl's internals substantially.
There are implications for people who write modules-especially modules
with XS code or external libraries.  While most modules won't encounter
any problems, modules that aren't explicitly tagged as thread-safe should
be tested before being used in production code.

   Not all modules that you might use are thread-safe, and you should
always assume a module is unsafe unless the documentation says otherwise.
This includes modules that are distributed as part of the core.  Threads
are a beta feature, and even some of the standard modules aren't
thread-safe.

   If you're using a module that's not thread-safe for some reason, you
can protect yourself by using semaphores and lots of programming
discipline to control access to the module.  Semaphores are covered later
in the article.  Perl Threads Are Different

Thread Basics
=============

   The core Thread module provides the basic functions you need to write
threaded programs.  In the following sections we'll cover the basics,
showing you what you need to do to create a threaded program.   After
that, we'll go over some of the features of the Thread module that make
threaded programming easier.

Basic Thread Support
--------------------

   Thread support is a Perl compile-time option-it's something that's
turned on or off when Perl is built at your site, rather than when your
programs are compiled. If your Perl wasn't compiled with thread support
enabled, then any attempt to use threads will fail.

   Remember that the threading support in 5.005 is in beta release, and
should be treated as such.   You should expect that it may not function
entirely properly, and the thread interface may well change some before it
is a fully supported, production release.  The beta version shouldn't be
used for mission-critical projects.  Having said that, threaded Perl is
pretty nifty, and worth a look.

   Your programs can use the Config module to check whether threads are
enabled. If your program can't run without them, you can say something
like:

     $Config{usethreads} or die "Recompile Perl with threads to run this program.";

   A possibly-threaded program using a possibly-threaded module might have
code like this:

     use Config;
     use MyMod;

     if ($Config{usethreads}) {
         # We have threads
         require MyMod_threaded;
         import MyMod_threaded;
     } else {
         require MyMod_unthreaded;
         import MyMod_unthreaded;
     }

   Since code that runs both with and without threads is usually pretty
messy, it's best to isolate the thread-specific code in its own module.
In our example above, that's what MyMod_threaded is, and it's only
imported if we're running on a threaded Perl.

Creating Threads
----------------

   The Thread package provides the tools you need to create new threads.
Like any other module, you need to tell Perl you want to use it; use
Thread imports all the pieces you need to create basic threads.

   The simplest, straightforward way to create a thread is with new():

     use Thread;

     $thr = new Thread \&sub1;

     sub sub1 {
         print "In the thread\n";
     }

   The new() method takes a reference to a subroutine and creates a new
thread, which starts executing in the referenced subroutine.  Control then
passes both to the subroutine and the caller.

   If you need to, your program can pass parameters to the subroutine as
part of the thread startup.  Just include the list of parameters as part
of the `Thread::new' call, like this:

     use Thread;
     $Param3 = "foo";
     $thr = new Thread \&sub1, "Param 1", "Param 2", $Param3;
     $thr = new Thread \&sub1, @ParamList;
     $thr = new Thread \&sub1, qw(Param1 Param2 $Param3);

     sub sub1 {
         my @InboundParameters = @_;
         print "In the thread\n";
         print "got parameters >", join("<>", @InboundParameters), "<\n";
     }

   The subroutine runs like a normal Perl subroutine, and the call to new
Thread returns whatever the subroutine returns.

   The last example illustrates another feature of threads.  You can spawn
off several threads using the same subroutine.  Each thread executes the
same subroutine, but in a separate thread with a separate environment and
potentially separate arguments.

   The other way to spawn a new thread is with async(), which is a way to
spin off a chunk of code like eval(), but into its own thread:

     use Thread qw(async);

     $LineCount = 0;

     $thr = async {
         while(<>) {$LineCount++}
         print "Got $LineCount lines\n";
     };

     print "Waiting for the linecount to end\n";
     $thr->join;
     print "All done\n";

   You'll notice we did a use Thread qw(async) in that example.  async is
not exported by default, so if you want it, you'll either need to import
it before you use it or fully qualify it as Thread::async.  You'll also
note that there's a semicolon after the closing brace.  That's because
async() treats the following block as an anonymous subroutine, so the
semicolon is necessary.

   Like eval(), the code executes in the same context as it would if it
weren't spun off.  Since both the code inside and after the async start
executing, you need to be careful with any shared resources.  Locking and
other synchronization techniques are covered later.

Giving up control
-----------------

   There are times when you may find it useful to have a thread explicitly
give up the CPU to another thread.  Your threading package might not
support preemptive multitasking for threads, for example, or you may be
doing something compute-intensive and want to make sure that the
user-interface thread gets called frequently.  Regardless, there are times
that you might want a thread to give up the processor.

   Perl's threading package provides the yield() function that does this.
yield() is pretty straightforward, and works like this:

     use Thread qw(yield async);
     async {
         my $foo = 50;
         while ($foo--) { print "first async\n" }
         yield;
         $foo = 50;
         while ($foo--) { print "first async\n" }
     };
     async {
         my $foo = 50;
         while ($foo--) { print "second async\n" }
         yield;
         $foo = 50;
         while ($foo--) { print "second async\n" }
     };

Waiting For A Thread To Exit
----------------------------

   Since threads are also subroutines, they can return values.  To wait
for a thread to exit and extract any scalars it might return, you can use
the join() method.

     use Thread;
     $thr = new Thread \&sub1;

     @ReturnData = $thr->join;
     print "Thread returned @ReturnData";

     sub sub1 { return "Fifty-six", "foo", 2; }

   In the example above, the join() method returns as soon as the thread
ends.  In addition to waiting for a thread to finish and gathering up any
values that the thread might have returned, join() also performs any OS
cleanup necessary for the thread.  That cleanup might be important,
especially for long-running programs that spawn lots of threads.  If you
don't want the return values and don't want to wait for the thread to
finish, you should call the detach() method instead. detach() is covered
later in the article.

Errors In Threads
-----------------

   So what happens when an error occurs in a thread? Any errors that could
be caught with eval() are postponed until the thread is joined.  If your
program never joins, the errors appear when your program exits.

   Errors deferred until a join() can be caught with eval():

     use Thread qw(async);
     $thr = async {$b = 3/0};   # Divide by zero error
     $foo = eval {$thr->join};
     if ($@) {
         print "died with error $@\n";
     } else {
         print "Hey, why aren't you dead?\n";
     }

   eval() passes any results from the joined thread back unmodified, so if
you want the return value of the thread, this is your only chance to get
them.

Ignoring A Thread
-----------------

   join() does three things: it waits for a thread to exit, cleans up
after it, and returns any data the thread may have produced.  But what if
you're not interested in the thread's return values, and you don't really
care when the thread finishes? All you want is for the thread to get
cleaned up after when it's done.

   In this case, you use the detach() method.  Once a thread is detached,
it'll run until it's finished, then Perl will clean up after it
automatically.

     use Thread;
     $thr = new Thread \&sub1; # Spawn the thread

     $thr->detach; # Now we officially don't care any more

     sub sub1 {
         $a = 0;
         while (1) {
             $a++;
             print "\$a is $a\n";
             sleep 1;
         }
     }

   Once a thread is detached, it may not be joined, and any output that it
might have produced (if it was done and waiting for a join) is lost.

Threads And Data
================

   Now that we've covered the basics of threads, it's time for our next
topic: data.  Threading introduces a couple of complications to data
access that non-threaded programs never need to worry about.

Shared And Unshared Data
------------------------

   The single most important thing to remember when using threads is that
all threads potentially have access to all the data anywhere in your
program.  While this is true with a nonthreaded Perl program as well, it's
especially important to remember with a threaded program, since more than
one thread can be accessing this data at once.

   Perl's scoping rules don't change because you're using threads.  If a
subroutine (or block, in the case of async()) could see a variable if you
weren't running with threads, it can see it if you are.  This is
especially important for the subroutines that create, and makes my
variables even more important.  Remember-if your variables aren't
lexically scoped (declared with my) you're probably sharing them between
threads.

Thread Pitfall: Races
---------------------

   While threads bring a new set of useful tools, they also bring a number
of pitfalls.  One pitfall is the race condition:

     use Thread;
     $a = 1;
     $thr1 = Thread->new(\&sub1);
     $thr2 = Thread->new(\&sub2);

     sleep 10;
     print "$a\n";

     sub sub1 { $foo = $a; $a = $foo + 1; }
     sub sub2 { $bar = $a; $a = $bar + 1; }

   What do you think $a will be? The answer, unfortunately, is "it
depends." Both sub1() and sub2() access the global variable $a, once to
read and once to write.  Depending on factors ranging from your thread
implementation's scheduling algorithm to the phase of the moon, $a can be
2 or 3.

   Race conditions are caused by unsynchronized access to shared data.
Without explicit synchronization, there's no way to be sure that nothing
has happened to the shared data between the time you access it and the
time you update it.  Even this simple code fragment has the possibility of
error:

     use Thread qw(async);
     $a = 2;
     async{ $b = $a; $a = $b + 1; };
     async{ $c = $a; $a = $c + 1; };

   Two threads both access $a.  Each thread can potentially be interrupted
at any point, or be executed in any order.  At the end, $a could be 3 or
4, and both $b and $c could be 2 or 3.

   Whenever your program accesses data or resources that can be accessed
by other threads, you must take steps to coordinate access or risk data
corruption and race conditions.

Controlling access: lock()
--------------------------

   The lock() function takes a variable (or subroutine, but we'll get to
that later) and puts a lock on it.  No other thread may lock the variable
until the locking thread exits the innermost block containing the lock.
Using lock() is straightforward:

     use Thread qw(async);
     $a = 4;
     $thr1 = async {
         $foo = 12;
         {
             lock ($a); # Block until we get access to $a
             $b = $a;
             $a = $b * $foo;
         }
         print "\$foo was $foo\n";
     };
     $thr2 = async {
         $bar = 7;
         {
             lock ($a); # Block until we can get access to $a
             $c = $a;
             $a = $c * $bar;
         }
         print "\$bar was $bar\n";
     };
     $thr1->join;
     $thr2->join;
     print "\$a is $a\n";

   lock() blocks the thread until the variable being locked is available.
When lock() returns, your thread can be sure that no other thread can lock
that variable until the innermost block containing the lock exits.

   It's important to note that locks don't prevent access to the variable
in question, only lock attempts.  This is in keeping with Perl's
longstanding tradition of courteous programming, and the advisory file
locking that flock() gives you.  Locked subroutines behave differently,
however.  We'll cover that later in the article.

   You may lock arrays and hashes as well as scalars.  Locking an array,
though, will not block subsequent locks on array elements, just lock
attempts on the array itself.

   Finally, locks are recursive, which means it's okay for a thread to
lock a variable more than once.  The lock will last until the outermost
lock() on the variable goes out of scope.

Thread Pitfall: Deadlocks
-------------------------

   Locks are a handy tool to synchronize access to data.  Using them
properly is the key to safe shared data.  Unfortunately, locks aren't
without their dangers.  Consider the following code:

     use Thread qw(async yield);
     $a = 4;
     $b = "foo";
     async {
         lock($a);
         yield;
         sleep 20;
         lock ($b);
     };
     async {
         lock($b);
         yield;
         sleep 20;
         lock ($a);
     };

   This program will probably hang until you kill it.  The only way it
won't hang is if one of the two async() routines acquires both locks
first.  A guaranteed-to-hang version is more complicated, but the
principle is the same.

   The first thread spawned by async() will grab a lock on $a then, a
second or two later, try to grab a lock on $b.  Meanwhile, the second
thread grabs a lock on $b, then later tries to grab a lock on $a.  The
second lock attempt for both threads will block, each waiting for the
other to release its lock.

   This condition is called a deadlock, and it occurs whenever two or more
threads are trying to get locks on resources that the others own.  Each
thread will block, waiting for the other to release a lock on a resource.
That never happens, though, since the thread with the resource is itself
waiting for a lock to be released.

   There are a number of ways to handle this sort of problem.  The best
way is to always have all threads acquire locks in the exact same order.
If, for example, you lock variables $a, $b, and $c, always lock $a before
$b, and $b before $c.  It's also best to hold on to locks for as short a
period of time to minimize the risks of deadlock.

Queues: Passing Data Around
---------------------------

   A queue is a special thread-safe object that lets you put data in one
end and take it out the other without having to worry about
synchronization issues.  They're pretty straightforward, and look like
this:

     use Thread qw(async);
     use Thread::Queue;

     my $DataQueue = new Thread::Queue;
     $thr = async {
         while ($DataElement = $DataQueue->dequeue) {
             print "Popped $DataElement off the queue\n";
         }
     };

     $DataQueue->enqueue(12);
     $DataQueue->enqueue("A", "B", "C");
     $DataQueue->enqueue(\$thr);
     sleep 10;
     $DataQueue->enqueue(undef);

   You create the queue with new Thread::Queue.  Then you can add lists of
scalars onto the end with enqueue(), and pop scalars off the front of it
with dequeue().  A queue has no fixed size, and can grow as needed to hold
everything pushed on to it.

   If a queue is empty, dequeue() blocks until another thread enqueues
something.  This makes queues ideal for event loops and other
communications between threads.

Threads And Code
================

   In addition to providing thread-safe access to data via locks and
queues, threaded Perl also provides general-purpose semaphores for coarser
synchronization than locks provide and thread-safe access to entire
subroutines.

Semaphores: Synchronizing Data Access
-------------------------------------

   Semaphores are a kind of generic locking mechanism.  Unlike lock, which
gets a lock on a particular scalar, Perl doesn't associate any particular
thing with a semaphore so you can use them to control access to anything
you like.  In addition, semaphores can allow more than one thread to
access a resource at once, though by default semaphores only allow one
thread access at a time.

Basic semaphores
     Semaphores have two methods, down and up. down decrements the resource
     count, while up increments it.  down calls will block if the
     semaphore's current count would decrement below zero.  This program
     gives a quick demonstration:

          use Thread qw(yield);
          use Thread::Semaphore;
          my $semaphore = new Thread::Semaphore;
          $GlobalVariable = 0;

          $thr1 = new Thread \&sample_sub, 1;
          $thr2 = new Thread \&sample_sub, 2;
          $thr3 = new Thread \&sample_sub, 3;

          sub sample_sub {
              my $SubNumber = shift @_;
              my $TryCount = 10;
              my $LocalCopy;
              sleep 1;
              while ($TryCount--) {
                  $semaphore->down;
                  $LocalCopy = $GlobalVariable;
                  print "$TryCount tries left for sub $SubNumber (\$GlobalVariable is $GlobalVariable)\n";
                  yield;
                  sleep 2;
                  $LocalCopy++;
                  $GlobalVariable = $LocalCopy;
                  $semaphore->up;
              }
          }

     The three invocations of the subroutine all operate in sync.  The
     semaphore, though, makes sure that only one thread is accessing the
     global variable at once.

Advanced Semaphores
     By default, semaphores behave like locks, letting only one thread
     down() them at a time.  However, there are other uses for semaphores.

     Each semaphore has a counter attached to it. down() decrements the
     counter and up() increments the counter.  By default, semaphores are
     created with the counter set to one, down() decrements by one, and
     up() increments by one.  If down() attempts to decrement the counter
     below zero, it blocks until the counter is large enough.  Note that
     while a semaphore can be created with a starting count of zero, any
     up() or down() always changes the counter by at least one.
     $semaphore->down(0) is the same as $semaphore->down(1).

     The question, of course, is why would you do something like this? Why
     create a semaphore with a starting count that's not one, or why
     decrement/increment it by more than one? The answer is resource
     availability.  Many resources that you want to manage access for can
     be safely used by more than one thread at once.

     For example, let's take a GUI driven program.  It has a semaphore that
     it uses to synchronize access to the display, so only one thread is
     ever drawing at once.  Handy, but of course you don't want any thread
     to start drawing until things are properly set up.  In this case, you
     can create a semaphore with a counter set to zero, and up it when
     things are ready for drawing.

     Semaphores with counters greater than one are also useful for
     establishing quotas.  Say, for example, that you have a number of
     threads that can do I/O at once.  You don't want all the threads
     reading or writing at once though, since that can potentially swamp
     your I/O channels, or deplete your process' quota of filehandles.  You
     can use a semaphore initialized to the number of concurrent I/O
     requests (or open files) that you want at any one time, and have your
     threads quietly block and unblock themselves.

     Larger increments or decrements are handy in those cases where a
     thread needs to check out or return a number of resources at once.

Attributes: Restricting Access To Subroutines
---------------------------------------------

   In addition to synchronizing access to data or resources, you might
find it useful to synchronize access to subroutines.  You may be accessing
a singular machine resource (perhaps a vector processor), or find it
easier to serialize calls to a particular subroutine than to have a set of
locks and sempahores.

   One of the additions to Perl 5.005 is subroutine attributes.  The
Thread package uses these to provide several flavors of serialization.
It's important to remember that these attributes are used in the
compilation phase of your program so you can't change a subroutine's
behavior while your program is actually running.

Subroutine Locks
----------------

   The basic subroutine lock looks like this:

     sub test_sub :locked {
     }

   This ensures that only one thread will be executing this subroutine at
any one time.  Once a thread calls this subroutine, any other thread that
calls it will block until the thread in the subroutine exits it.  A more
elaborate example looks like this:

     use Thread qw(yield);

     new Thread \&thread_sub, 1;
     new Thread \&thread_sub, 2;
     new Thread \&thread_sub, 3;
     new Thread \&thread_sub, 4;

     sub sync_sub :locked {
         my $CallingThread = shift @_;
         print "In sync_sub for thread $CallingThread\n";
         yield;
         sleep 3;
         print "Leaving sync_sub for thread $CallingThread\n";
     }

     sub thread_sub {
         my $ThreadID = shift @_;
         print "Thread $ThreadID calling sync_sub\n";
         sync_sub($ThreadID);
         print "$ThreadID is done with sync_sub\n";
     }

   The locked attribute tells perl to lock sync_sub(), and if you run
this, you can see that only one thread is in it at any one time.

Methods
-------

   Locking an entire subroutine can sometimes be overkill, especially when
dealing with Perl objects.  When calling a method for an object, for
example, you want to serialize calls to a method, so that only one thread
will be in the subroutine for a particular object, but threads calling
that subroutine for a different object aren't blocked.  The method
attribute indicates whether the subroutine is really a method.

     use Thread;

     sub tester {
         my $thrnum = shift @_;
         my $bar = new Foo;
         foreach (1..10) {
             print "$thrnum calling per_object\n";
             $bar->per_object($thrnum);
             print "$thrnum out of per_object\n";
             yield;
             print "$thrnum calling one_at_a_time\n";
             $bar->one_at_a_time($thrnum);
             print "$thrnum out of one_at_a_time\n";
             yield;
         }
     }

     foreach my $thrnum (1..10) {
         new Thread \&tester, $thrnum;
     }

     package Foo;
     sub new {
         my $class = shift @_;
         return bless [@_], $class;
     }

     sub per_object :locked :method {
         my ($class, $thrnum) = @_;
         print "In per_object for thread $thrnum\n";
         yield;
         sleep 2;
         print "Exiting per_object for thread $thrnum\n";
     }

     sub one_at_a_time :locked {
         my ($class, $thrnum) = @_;
         print "In one_at_a_time for thread $thrnum\n";
         yield;
         sleep 2;
         print "Exiting one_at_a_time for thread $thrnum\n";
     }

   As you can see from the output (omitted for brevity; it's 800 lines)
all the threads can be in per_object() simultaneously, but only one thread
is ever in one_at_a_time() at once.

Locking A Subroutine
--------------------

   You can lock a subroutine as you would lock a variable.  Subroutine
locks work the same as specifying a locked attribute for the subroutine,
and block all access to the subroutine for other threads until the lock
goes out of scope.  When the subroutine isn't locked, any number of
threads can be in it at once, and getting a lock on a subroutine doesn't
affect threads already in the subroutine.  Getting a lock on a subroutine
looks like this:

     lock(\&sub_to_lock);

   Simple enough.  Unlike the locked attribute, which is a compile time
option, locking and unlocking a subroutine can be done at runtime at your
discretion.  There is some runtime penalty to using lock(\&sub) instead of
the locked attribute, so make sure you're choosing the proper method to do
the locking.

   You'd choose lock(\&sub) when writing modules and code to run on both
threaded and unthreaded Perl, especially for code that will run on 5.004
or earlier Perls.  In that case, it's useful to have subroutines that
should be serialized lock themselves if they're running threaded, like so:

     package Foo;
     use Config;
     $Running_Threaded = 0;

     BEGIN { $Running_Threaded = $Config{'usethreads'} }

     sub sub1 { lock(\&sub1) if $Running_Threaded }

   This way you can ensure single-threadedness regardless of which version
of Perl you're running.

General Thread Utility Routines
===============================

   We've covered the workhorse parts of Perl's threading package, and with
these tools you should be well on your way to writing threaded code and
packages.  There are a few useful little pieces that didn't really fit in
anyplace else.

What Thread Am I In?
--------------------

   The Thread->self method provides your program with a way to get an
object representing the thread it's currently in.  You can use this object
in the same way as the ones returned from the thread creation.

Thread IDs
----------

   tid() is a thread object method that returns the thread ID of the
thread the object represents.  Thread IDs are integers, with the main
thread in a program being 0.  Currently Perl assigns a unique tid to every
thread ever created in your program, assigning the first thread to be
created a tid of 1, and increasing the tid by 1 for each new thread that's
created.

Are These Threads The Same?
---------------------------

   The equal() method takes two thread objects and returns true if the
objects represent the same thread, and false if they don't.

What Threads Are Running?
-------------------------

   Thread->list returns a list of thread objects, one for each thread
that's currently running.  Handy for a number of things, including
cleaning up at the end of your program:

     # Loop through all the threads
     foreach $thr (Thread->list) {
         # Don't join the main thread or ourselves
         if ($thr->tid && !Thread::equal($thr, Thread->self)) {
             $thr->join;
         }
     }

   The example above is just for illustration.  It isn't strictly
necessary to join all the threads you create, since Perl detaches all the
threads before it exits.

A Complete Example
==================

   Confused yet? It's time for an example program to show some of the
things we've covered.  This program finds prime numbers using threads.

     1  #!/usr/bin/perl -w
     2  # prime-pthread, courtesy of Tom Christiansen
     3
     4  use strict;
     5
     6  use Thread;
     7  use Thread::Queue;
     8
     9  my $stream = new Thread::Queue;
     10 my $kid    = new Thread(\&check_num, $stream, 2);
     11
     12 for my $i ( 3 .. 1000 ) {
     13     $stream->enqueue($i);
     14 }
     15
     16 $stream->enqueue(undef);
     17 $kid->join();
     18
     19 sub check_num {
     20     my ($upstream, $cur_prime) = @_;
     21     my $kid;
     22     my $downstream = new Thread::Queue;
     23     while (my $num = $upstream->dequeue) {
     24         next unless $num % $cur_prime;
     25         if ($kid) {
     26            $downstream->enqueue($num);
     27          	} else {
     28            print "Found prime $num\n";
     29	              $kid = new Thread(\&check_num, $downstream, $num);
     30         }
     31     }
     32     $downstream->enqueue(undef) if $kid;
     33     $kid->join()		if $kid;
     34 }

   This program uses the pipeline model to generate prime numbers.  Each
thread in the pipeline has an input queue that feeds numbers to be
checked, a prime number that it's responsible for, and an output queue
that it funnels numbers that have failed the check into.  If the thread
has a number that's failed its check and there's no child thread, then the
thread must have found a new prime number.  In that case, a new child
thread is created for that prime and stuck on the end of the pipeline.

   This probably sounds a bit more confusing than it really is, so lets go
through this program piece by piece and see what it does.  (For those of
you who might be trying to remember exactly what a prime number is, it's a
number that's only evenly divisible by itself and 1)

   The bulk of the work is done by the check_num() subroutine, which takes
a reference to its input queue and a prime number that it's responsible
for.  After pulling in the input queue and the prime that the subroutine's
checking (line 20), we create a new queue (line 22) and reserve a scalar
for the thread that we're likely to create later (line 21).

   The while loop from lines 23 to line 31 grabs a scalar off the input
queue and checks against the prime this thread is responsible for.  Line
24 checks to see if there's a remainder when we modulo the number to be
checked against our prime.  If there is one, the number must not be evenly
divisible by our prime, so we need to either pass it on to the next thread
if we've created one (line 26) or create a new thread if we haven't.

   The new thread creation is line 29.  We pass on to it a reference to
the queue we've created, and the prime number we've found.

   Finally, once the loop terminates (because we got a 0 or undef in the
queue, which serves as a note to die), we pass on the notice to our child
and wait for it to exit if we've created a child (Lines 32 and 37).

   Meanwhile, back in the main thread, we create a queue (line 9) and the
initial child thread (line 10), and pre-seed it with the first prime: 2.
Then we queue all the numbers from 3 to 1000 for checking (lines 12-14),
then queue a die notice (line 16) and wait for the first child thread to
terminate (line 17).  Because a child won't die until its child has died,
we know that we're done once we return from the join.

   That's how it works.  It's pretty simple; as with many Perl programs,
the explanation is much longer than the program.

Conclusion
==========

   A complete thread tutorial could fill a book (and has, many times), but
this should get you well on your way.  The final authority on how Perl's
threads behave is the documention bundled with the Perl distribution, but
with what we've covered in this article, you should be well on your way to
becoming a threaded Perl expert.

Bibliography
============

   Here's a short bibliography courtesy of Jürgen Christoffel:

Introductory Texts
------------------

   Birrell, Andrew D. An Introduction to Programming with Threads. Digital
Equipment Corporation, 1989, DEC-SRC Research Report #35 online as
http://www.research.digital.com/SRC/staff/birrell/bib.html (highly
recommended)

   Robbins, Kay. A., and Steven Robbins. Practical Unix Programming: A
Guide to Concurrency, Communication, and Multithreading. Prentice-Hall,
1996.

   Lewis, Bill, and Daniel J. Berg. Multithreaded Programming with
Pthreads. Prentice Hall, 1997, ISBN 0-13-443698-9 (a well-written
introduction to threads).

   Nelson, Greg (editor). Systems Programming with Modula-3.  Prentice
Hall, 1991, ISBN 0-13-590464-1.

   Nichols, Bradford, Dick Buttlar, and Jacqueline Proulx Farrell.
Pthreads Programming. O'Reilly & Associates, 1996, ISBN 156592-115-1
(covers POSIX threads).

OS-Related References
---------------------

   Boykin, Joseph, David Kirschen, Alan Langerman, and Susan LoVerso.
Programming under Mach. Addison-Wesley, 1994, ISBN 0-201-52739-1.

   Tanenbaum, Andrew S. Distributed Operating Systems. Prentice Hall,
1995, ISBN 0-13-143934-0 (great textbook).

   Silberschatz, Abraham, and Peter B. Galvin. Operating System Concepts,
4th ed. Addison-Wesley, 1995, ISBN 0-201-59292-4

Other References
----------------

   Arnold, Ken and James Gosling. The Java Programming Language, 2nd ed.
Addison-Wesley, 1998, ISBN 0-201-31006-6.

   Le Sergent, T. and B. Berthomieu. "Incremental MultiThreaded Garbage
Collection on Virtually Shared Memory Architectures" in Memory Management:
Proc. of the International Workshop IWMM 92, St. Malo, France, September
1992, Yves Bekkers and Jacques Cohen, eds. Springer, 1992, ISBN
3540-55940-X (real-life thread applications).

Acknowledgements
================

   Thanks (in no particular order) to Chaim Frenkel, Steve Fink, Gurusamy
Sarathy, Ilya Zakharevich, Benjamin Sugars, Jürgen Christoffel, Joshua
Pritikin, and Alan Burlison, for their help in reality-checking and
polishing this article.  Big thanks to Tom Christiansen for his rewrite of
the prime number generator.

AUTHOR
======

   Dan Sugalski <sugalskd@ous.edu>

Copyrights
==========

   This article originally appeared in The Perl Journal #10, and is
copyright 1998 The Perl Journal. It appears courtesy of Jon Orwant and The
Perl Journal.  This document may be distributed under the same terms as
Perl itself.


