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Tom's object-oriented tutorial for perl
***************************************

NAME
====

   perltoot - Tom's object-oriented tutorial for perl

DESCRIPTION
===========

   Object-oriented programming is a big seller these days.  Some managers
would rather have objects than sliced bread.  Why is that?  What's so
special about an object?  Just what *is* an object anyway?

   An object is nothing but a way of tucking away complex behaviours into
a neat little easy-to-use bundle.  (This is what professors call
abstraction.) Smart people who have nothing to do but sit around for weeks
on end figuring out really hard problems make these nifty objects that
even regular people can use. (This is what professors call software
reuse.)  Users (well, programmers) can play with this little bundle all
they want, but they aren't to open it up and mess with the insides.  Just
like an expensive piece of hardware, the contract says that you void the
warranty if you muck with the cover.  So don't do that.

   The heart of objects is the class, a protected little private namespace
full of data and functions.  A class is a set of related routines that
addresses some problem area.  You can think of it as a user-defined type.
The Perl package mechanism, also used for more traditional modules, is
used for class modules as well.  Objects "live" in a class, meaning that
they belong to some package.

   More often than not, the class provides the user with little bundles.
These bundles are objects.  They know whose class they belong to, and how
to behave.  Users ask the class to do something, like "give me an object."
Or they can ask one of these objects to do something.  Asking a class to
do something for you is calling a *class method*.  Asking an object to do
something for you is calling an *object method*.  Asking either a class
(usually) or an object (sometimes) to give you back an object is calling a
*constructor*, which is just a kind of method.

   That's all well and good, but how is an object different from any other
Perl data type?  Just what is an object *really*; that is, what's its
fundamental type?  The answer to the first question is easy.  An object is
different from any other data type in Perl in one and only one way: you
may dereference it using not merely string or numeric subscripts as with
simple arrays and hashes, but with named subroutine calls.  In a word,
with methods.

   The answer to the second question is that it's a reference, and not just
any reference, mind you, but one whose referent has been bless()ed into a
particular class (read: package).  What kind of reference?  Well, the
answer to that one is a bit less concrete.  That's because in Perl the
designer of the class can employ any sort of reference they'd like as the
underlying intrinsic data type.  It could be a scalar, an array, or a hash
reference.  It could even be a code reference.  But because of its
inherent flexibility, an object is usually a hash reference.

Creating a Class
================

   Before you create a class, you need to decide what to name it.  That's
because the class (package) name governs the name of the file used to
house it, just as with regular modules.  Then, that class (package) should
provide one or more ways to generate objects.  Finally, it should provide
mechanisms to allow users of its objects to indirectly manipulate these
objects from a distance.

   For example, let's make a simple Person class module.  It gets stored in
the file Person.pm.  If it were called a Happy::Person class, it would be
stored in the file Happy/Person.pm, and its package would become
Happy::Person instead of just Person.  (On a personal computer not running
Unix or Plan 9, but something like MacOS or VMS, the directory separator
may be different, but the principle is the same.)  Do not assume any
formal relationship between modules based on their directory names.  This
is merely a grouping convenience, and has no effect on inheritance,
variable accessibility, or anything else.

   For this module we aren't going to use Exporter, because we're a
well-behaved class module that doesn't export anything at all.  In order
to manufacture objects, a class needs to have a *constructor method*.  A
constructor gives you back not just a regular data type, but a brand-new
object in that class.  This magic is taken care of by the bless()
function, whose sole purpose is to enable its referent to be used as an
object.  Remember: being an object really means nothing more than that
methods may now be called against it.

   While a constructor may be named anything you'd like, most Perl
programmers seem to like to call theirs new().  However, new() is not a
reserved word, and a class is under no obligation to supply such.  Some
programmers have also been known to use a function with the same name as
the class as the constructor.

Object Representation
---------------------

   By far the most common mechanism used in Perl to represent a Pascal
record, a C struct, or a C++ class is an anonymous hash.  That's because a
hash has an arbitrary number of data fields, each conveniently accessed by
an arbitrary name of your own devising.

   If you were just doing a simple struct-like emulation, you would likely
go about it something like this:

     $rec = {
         name  => "Jason",
         age   => 23,
         peers => [ "Norbert", "Rhys", "Phineas"],
     };

   If you felt like it, you could add a bit of visual distinction by
up-casing the hash keys:

     $rec = {
         NAME  => "Jason",
         AGE   => 23,
         PEERS => [ "Norbert", "Rhys", "Phineas"],
     };

   And so you could get at `< $rec-'{NAME} >> to find "Jason", or `< @{
$rec-'{PEERS} } >> to get at "Norbert", "Rhys", and "Phineas".  (Have you
ever noticed how many 23-year-old programmers seem to be named "Jason"
these days? :-)

   This same model is often used for classes, although it is not considered
the pinnacle of programming propriety for folks from outside the class to
come waltzing into an object, brazenly accessing its data members
directly.  Generally speaking, an object should be considered an opaque
cookie that you use *object methods* to access.  Visually, methods look
like you're dereffing a reference using a function name instead of
brackets or braces.

Class Interface
---------------

   Some languages provide a formal syntactic interface to a class's
methods, but Perl does not.  It relies on you to read the documentation of
each class.  If you try to call an undefined method on an object, Perl
won't complain, but the program will trigger an exception while it's
running.  Likewise, if you call a method expecting a prime number as its
argument with a non-prime one instead, you can't expect the compiler to
catch this.  (Well, you can expect it all you like, but it's not going to
happen.)

   Let's suppose you have a well-educated user of your Person class,
someone who has read the docs that explain the prescribed interface.
Here's how they might use the Person class:

     use Person;

     $him = Person->new();
     $him->name("Jason");
     $him->age(23);
     $him->peers( "Norbert", "Rhys", "Phineas" );

     push @All_Recs, $him;  # save object in array for later

     printf "%s is %d years old.\n", $him->name, $him->age;
     print "His peers are: ", join(", ", $him->peers), "\n";

     printf "Last rec's name is %s\n", $All_Recs[-1]->name;

   As you can see, the user of the class doesn't know (or at least, has no
business paying attention to the fact) that the object has one particular
implementation or another.  The interface to the class and its objects is
exclusively via methods, and that's all the user of the class should ever
play with.

Constructors and Instance Methods
---------------------------------

   Still, *someone* has to know what's in the object.  And that someone is
the class.  It implements methods that the programmer uses to access the
object.  Here's how to implement the Person class using the standard
hash-ref-as-an-object idiom.  We'll make a class method called new() to
act as the constructor, and three object methods called name(), age(), and
peers() to get at per-object data hidden away in our anonymous hash.

     package Person;
     use strict;

     ##################################################
     ## the object constructor (simplistic version)  ##
     ##################################################
     sub new {
         my $self  = {};
         $self->{NAME}   = undef;
         $self->{AGE}    = undef;
         $self->{PEERS}  = [];
         bless($self);           # but see below
         return $self;
     }

     ##############################################
     ## methods to access per-object data        ##
     ##                                          ##
     ## With args, they set the value.  Without  ##
     ## any, they only retrieve it/them.         ##
     ##############################################

     sub name {
         my $self = shift;
         if (@_) { $self->{NAME} = shift }
         return $self->{NAME};
     }

     sub age {
         my $self = shift;
         if (@_) { $self->{AGE} = shift }
         return $self->{AGE};
     }

     sub peers {
         my $self = shift;
         if (@_) { @{ $self->{PEERS} } = @_ }
         return @{ $self->{PEERS} };
     }

     1;  # so the require or use succeeds

   We've created three methods to access an object's data, name(), age(),
and peers().  These are all substantially similar.  If called with an
argument, they set the appropriate field; otherwise they return the value
held by that field, meaning the value of that hash key.

Planning for the Future: Better Constructors
--------------------------------------------

   Even though at this point you may not even know what it means, someday
you're going to worry about inheritance.  (You can safely ignore this for
now and worry about it later if you'd like.)  To ensure that this all
works out smoothly, you must use the double-argument form of bless().  The
second argument is the class into which the referent will be blessed.  By
not assuming our own class as the default second argument and instead
using the class passed into us, we make our constructor inheritable.

   While we're at it, let's make our constructor a bit more flexible.
Rather than being uniquely a class method, we'll set it up so that it can
be called as either a class method or an object method.  That way you can
say:

     $me  = Person->new();
     $him = $me->new();

   To do this, all we have to do is check whether what was passed in was a
reference or not.  If so, we were invoked as an object method, and we need
to extract the package (class) using the ref() function.  If not, we just
use the string passed in as the package name for blessing our referent.

     sub new {
         my $proto = shift;
         my $class = ref($proto) || $proto;
         my $self  = {};
         $self->{NAME}   = undef;
         $self->{AGE}    = undef;
         $self->{PEERS}  = [];
         bless ($self, $class);
         return $self;
     }

   That's about all there is for constructors.  These methods bring objects
to life, returning neat little opaque bundles to the user to be used in
subsequent method calls.

Destructors
-----------

   Every story has a beginning and an end.  The beginning of the object's
story is its constructor, explicitly called when the object comes into
existence.  But the ending of its story is the *destructor*, a method
implicitly called when an object leaves this life.  Any per-object
clean-up code is placed in the destructor, which must (in Perl) be called
DESTROY.

   If constructors can have arbitrary names, then why not destructors?
Because while a constructor is explicitly called, a destructor is not.
Destruction happens automatically via Perl's garbage collection (GC)
system, which is a quick but somewhat lazy reference-based GC system.  To
know what to call, Perl insists that the destructor be named DESTROY.
Perl's notion of the right time to call a destructor is not well-defined
currently, which is why your destructors should not rely on when they are
called.

   Why is DESTROY in all caps?  Perl on occasion uses purely uppercase
function names as a convention to indicate that the function will be
automatically called by Perl in some way.  Others that are called
implicitly include BEGIN, END, AUTOLOAD, plus all methods used by tied
objects, described in *Note Perltie: perltie,.

   In really good object-oriented programming languages, the user doesn't
care when the destructor is called.  It just happens when it's supposed
to.  In low-level languages without any GC at all, there's no way to
depend on this happening at the right time, so the programmer must
explicitly call the destructor to clean up memory and state, crossing
their fingers that it's the right time to do so.   Unlike C++, an object
destructor is nearly never needed in Perl, and even when it is, explicit
invocation is uncalled for.  In the case of our Person class, we don't
need a destructor because Perl takes care of simple matters like memory
deallocation.

   The only situation where Perl's reference-based GC won't work is when
there's a circularity in the data structure, such as:

     $this->{WHATEVER} = $this;

   In that case, you must delete the self-reference manually if you expect
your program not to leak memory.  While admittedly error-prone, this is
the best we can do right now.  Nonetheless, rest assured that when your
program is finished, its objects' destructors are all duly called.  So you
are guaranteed that an object *eventually* gets properly destroyed, except
in the unique case of a program that never exits.  (If you're running Perl
embedded in another application, this full GC pass happens a bit more
frequently-whenever a thread shuts down.)

Other Object Methods
--------------------

   The methods we've talked about so far have either been constructors or
else simple "data methods", interfaces to data stored in the object.
These are a bit like an object's data members in the C++ world, except
that strangers don't access them as data.  Instead, they should only
access the object's data indirectly via its methods.  This is an important
rule: in Perl, access to an object's data should *only* be made through
methods.

   Perl doesn't impose restrictions on who gets to use which methods.  The
public-versus-private distinction is by convention, not syntax.  (Well,
unless you use the Alias module described below in `Data Members as
Variables' in this node.)  Occasionally you'll see method names beginning
or ending with an underscore or two.  This marking is a convention
indicating that the methods are private to that class alone and sometimes
to its closest acquaintances, its immediate subclasses.  But this
distinction is not enforced by Perl itself.  It's up to the programmer to
behave.

   There's no reason to limit methods to those that simply access data.
Methods can do anything at all.  The key point is that they're invoked
against an object or a class.  Let's say we'd like object methods that do
more than fetch or set one particular field.

     sub exclaim {
         my $self = shift;
         return sprintf "Hi, I'm %s, age %d, working with %s",
             $self->{NAME}, $self->{AGE}, join(", ", @{$self->{PEERS}});
     }

   Or maybe even one like this:

     sub happy_birthday {
         my $self = shift;
         return ++$self->{AGE};
     }

   Some might argue that one should go at these this way:

     sub exclaim {
         my $self = shift;
         return sprintf "Hi, I'm %s, age %d, working with %s",
             $self->name, $self->age, join(", ", $self->peers);
     }

     sub happy_birthday {
         my $self = shift;
         return $self->age( $self->age() + 1 );
     }

   But since these methods are all executing in the class itself, this may
not be critical.  There are tradeoffs to be made.  Using direct hash
access is faster (about an order of magnitude faster, in fact), and it's
more convenient when you want to interpolate in strings.  But using
methods (the external interface) internally shields not just the users of
your class but even you yourself from changes in your data representation.

Class Data
==========

   What about "class data", data items common to each object in a class?
What would you want that for?  Well, in your Person class, you might like
to keep track of the total people alive.  How do you implement that?

   You *could* make it a global variable called $Person::Census.  But about
only reason you'd do that would be if you *wanted* people to be able to
get at your class data directly.  They could just say $Person::Census and
play around with it.  Maybe this is ok in your design scheme.  You might
even conceivably want to make it an exported variable.  To be exportable,
a variable must be a (package) global.  If this were a traditional module
rather than an object-oriented one, you might do that.

   While this approach is expected in most traditional modules, it's
generally considered rather poor form in most object modules.  In an
object module, you should set up a protective veil to separate interface
from implementation.  So provide a class method to access class data just
as you provide object methods to access object data.

   So, you *could* still keep $Census as a package global and rely upon
others to honor the contract of the module and therefore not play around
with its implementation.  You could even be supertricky and make $Census a
tied object as described in *Note Perltie: perltie,, thereby intercepting
all accesses.

   But more often than not, you just want to make your class data a
file-scoped lexical.  To do so, simply put this at the top of the file:

     my $Census = 0;

   Even though the scope of a my() normally expires when the block in which
it was declared is done (in this case the whole file being required or
used), Perl's deep binding of lexical variables guarantees that the
variable will not be deallocated, remaining accessible to functions
declared within that scope.  This doesn't work with global variables given
temporary values via local(), though.

   Irrespective of whether you leave $Census a package global or make it
instead a file-scoped lexical, you should make these changes to your
Person::new() constructor:

     sub new {
         my $proto = shift;
         my $class = ref($proto) || $proto;
         my $self  = {};
         $Census++;
         $self->{NAME}   = undef;
         $self->{AGE}    = undef;
         $self->{PEERS}  = [];
         bless ($self, $class);
         return $self;
     }

     sub population {
         return $Census;
     }

   Now that we've done this, we certainly do need a destructor so that
when Person is destroyed, the $Census goes down.  Here's how this could be
done:

     sub DESTROY { --$Census }

   Notice how there's no memory to deallocate in the destructor?  That's
something that Perl takes care of for you all by itself.

Accessing Class Data
--------------------

   It turns out that this is not really a good way to go about handling
class data.  A good scalable rule is that *you must never reference class
data directly from an object method*.  Otherwise you aren't building a
scalable, inheritable class.  The object must be the rendezvous point for
all operations, especially from an object method.  The globals (class
data) would in some sense be in the "wrong" package in your derived
classes.  In Perl, methods execute in the context of the class they were
defined in, not that of the object that triggered them.  Therefore,
namespace visibility of package globals in methods is unrelated to
inheritance.

   Got that?  Maybe not.  Ok, let's say that some other class "borrowed"
(well, inherited) the DESTROY method as it was defined above.  When those
objects are destroyed, the original $Census variable will be altered, not
the one in the new class's package namespace.  Perhaps this is what you
want, but probably it isn't.

   Here's how to fix this.  We'll store a reference to the data in the
value accessed by the hash key "_CENSUS".  Why the underscore?  Well,
mostly because an initial underscore already conveys strong feelings of
magicalness to a C programmer.  It's really just a mnemonic device to
remind ourselves that this field is special and not to be used as a public
data member in the same way that NAME, AGE, and PEERS are.  (Because we've
been developing this code under the strict pragma, prior to perl version
5.004 we'll have to quote the field name.)

     sub new {
         my $proto = shift;
         my $class = ref($proto) || $proto;
         my $self  = {};
         $self->{NAME}     = undef;
         $self->{AGE}      = undef;
         $self->{PEERS}    = [];
         # "private" data
         $self->{"_CENSUS"} = \$Census;
         bless ($self, $class);
         ++ ${ $self->{"_CENSUS"} };
         return $self;
     }

     sub population {
         my $self = shift;
         if (ref $self) {
             return ${ $self->{"_CENSUS"} };
         } else {
             return $Census;
         }
     }

     sub DESTROY {
         my $self = shift;
         -- ${ $self->{"_CENSUS"} };
     }

Debugging Methods
-----------------

   It's common for a class to have a debugging mechanism.  For example,
you might want to see when objects are created or destroyed.  To do that,
add a debugging variable as a file-scoped lexical.  For this, we'll pull
in the standard Carp module to emit our warnings and fatal messages.  That
way messages will come out with the caller's filename and line number
instead of our own; if we wanted them to be from our own perspective, we'd
just use die() and warn() directly instead of croak() and carp()
respectively.

     use Carp;
     my $Debugging = 0;

   Now add a new class method to access the variable.

     sub debug {
         my $class = shift;
         if (ref $class)  { confess "Class method called as object method" }
         unless (@_ == 1) { confess "usage: CLASSNAME->debug(level)" }
         $Debugging = shift;
     }

   Now fix up DESTROY to murmur a bit as the moribund object expires:

     sub DESTROY {
         my $self = shift;
         if ($Debugging) { carp "Destroying $self " . $self->name }
         -- ${ $self->{"_CENSUS"} };
     }

   One could conceivably make a per-object debug state.  That way you
could call both of these:

     Person->debug(1);   # entire class
     $him->debug(1);     # just this object

   To do so, we need our debugging method to be a "bimodal" one, one that
works on both classes and objects.  Therefore, adjust the debug() and
DESTROY methods as follows:

     sub debug {
         my $self = shift;
         confess "usage: thing->debug(level)"    unless @_ == 1;
         my $level = shift;
         if (ref($self))  {
             $self->{"_DEBUG"} = $level;		# just myself
         } else {
             $Debugging        = $level;         # whole class
         }
     }

     sub DESTROY {
         my $self = shift;
         if ($Debugging || $self->{"_DEBUG"}) {
             carp "Destroying $self " . $self->name;
         }
         -- ${ $self->{"_CENSUS"} };
     }

   What happens if a derived class (which we'll call Employee) inherits
methods from this Person base class?  Then `< Employee-'debug() >>, when
called as a class method, manipulates $Person::Debugging not
$Employee::Debugging.

Class Destructors
-----------------

   The object destructor handles the death of each distinct object.  But
sometimes you want a bit of cleanup when the entire class is shut down,
which currently only happens when the program exits.  To make such a
*class destructor*, create a function in that class's package named END.
This works just like the END function in traditional modules, meaning that
it gets called whenever your program exits unless it execs or dies of an
uncaught signal.  For example,

     sub END {
         if ($Debugging) {
             print "All persons are going away now.\n";
         }
     }

   When the program exits, all the class destructors (END functions) are
be called in the opposite order that they were loaded in (LIFO order).

Documenting the Interface
-------------------------

   And there you have it: we've just shown you the implementation of this
Person class.  Its interface would be its documentation.  Usually this
means putting it in pod ("plain old documentation") format right there in
the same file.  In our Person example, we would place the following docs
anywhere in the Person.pm file.  Even though it looks mostly like code,
it's not.  It's embedded documentation such as would be used by the
pod2man, pod2html, or pod2text programs.  The Perl compiler ignores pods
entirely, just as the translators ignore code.  Here's an example of some
pods describing the informal interface:

     =head1 NAME

     Person - class to implement people

     =head1 SYNOPSIS

     use Person;

     #################
     # class methods #
     #################
     $ob    = Person->new;
     $count = Person->population;

     #######################
     # object data methods #
     #######################

     ### get versions ###
         $who   = $ob->name;
         $years = $ob->age;
         @pals  = $ob->peers;

     ### set versions ###
         $ob->name("Jason");
         $ob->age(23);
         $ob->peers( "Norbert", "Rhys", "Phineas" );

     ########################
     # other object methods #
     ########################

     $phrase = $ob->exclaim;
     $ob->happy_birthday;

     =head1 DESCRIPTION

     The Person class implements dah dee dah dee dah....

   That's all there is to the matter of interface versus implementation.
A programmer who opens up the module and plays around with all the private
little shiny bits that were safely locked up behind the interface contract
has voided the warranty, and you shouldn't worry about their fate.

Aggregation
===========

   Suppose you later want to change the class to implement better names.
Perhaps you'd like to support both given names (called Christian names,
irrespective of one's religion) and family names (called surnames), plus
nicknames and titles.  If users of your Person class have been properly
accessing it through its documented interface, then you can easily change
the underlying implementation.  If they haven't, then they lose and it's
their fault for breaking the contract and voiding their warranty.

   To do this, we'll make another class, this one called Fullname.  What's
the Fullname class look like?  To answer that question, you have to first
figure out how you want to use it.  How about we use it this way:

     $him = Person->new();
     $him->fullname->title("St");
     $him->fullname->christian("Thomas");
     $him->fullname->surname("Aquinas");
     $him->fullname->nickname("Tommy");
     printf "His normal name is %s\n", $him->name;
     printf "But his real name is %s\n", $him->fullname->as_string;

   Ok.  To do this, we'll change Person::new() so that it supports a full
name field this way:

     sub new {
         my $proto = shift;
         my $class = ref($proto) || $proto;
         my $self  = {};
         $self->{FULLNAME} = Fullname->new();
         $self->{AGE}      = undef;
         $self->{PEERS}    = [];
         $self->{"_CENSUS"} = \$Census;
         bless ($self, $class);
         ++ ${ $self->{"_CENSUS"} };
         return $self;
     }

     sub fullname {
         my $self = shift;
         return $self->{FULLNAME};
     }

   Then to support old code, define Person::name() this way:

     sub name {
         my $self = shift;
         return $self->{FULLNAME}->nickname(@_)
           ||   $self->{FULLNAME}->christian(@_);
     }

   Here's the Fullname class.  We'll use the same technique of using a
hash reference to hold data fields, and methods by the appropriate name to
access them:

     package Fullname;
     use strict;

     sub new {
         my $proto = shift;
         my $class = ref($proto) || $proto;
         my $self  = {
             TITLE       => undef,
             CHRISTIAN   => undef,
             SURNAME     => undef,
             NICK        => undef,
         };
         bless ($self, $class);
         return $self;
     }

     sub christian {
         my $self = shift;
         if (@_) { $self->{CHRISTIAN} = shift }
         return $self->{CHRISTIAN};
     }

     sub surname {
         my $self = shift;
         if (@_) { $self->{SURNAME} = shift }
         return $self->{SURNAME};
     }

     sub nickname {
         my $self = shift;
         if (@_) { $self->{NICK} = shift }
         return $self->{NICK};
     }

     sub title {
         my $self = shift;
         if (@_) { $self->{TITLE} = shift }
         return $self->{TITLE};
     }

     sub as_string {
         my $self = shift;
         my $name = join(" ", @$self{'CHRISTIAN', 'SURNAME'});
         if ($self->{TITLE}) {
             $name = $self->{TITLE} . " " . $name;
         }
         return $name;
     }

     1;

   Finally, here's the test program:

     #!/usr/bin/perl -w
     use strict;
     use Person;
     sub END { show_census() }

     sub show_census ()  {
         printf "Current population: %d\n", Person->population;
     }

     Person->debug(1);

     show_census();

     my $him = Person->new();

     $him->fullname->christian("Thomas");
     $him->fullname->surname("Aquinas");
     $him->fullname->nickname("Tommy");
     $him->fullname->title("St");
     $him->age(1);

     printf "%s is really %s.\n", $him->name, $him->fullname;
     printf "%s's age: %d.\n", $him->name, $him->age;
     $him->happy_birthday;
     printf "%s's age: %d.\n", $him->name, $him->age;

     show_census();

Inheritance
===========

   Object-oriented programming systems all support some notion of
inheritance.  Inheritance means allowing one class to piggy-back on top of
another one so you don't have to write the same code again and again.
It's about software reuse, and therefore related to Laziness, the
principal virtue of a programmer.  (The import/export mechanisms in
traditional modules are also a form of code reuse, but a simpler one than
the true inheritance that you find in object modules.)

   Sometimes the syntax of inheritance is built into the core of the
language, and sometimes it's not.  Perl has no special syntax for
specifying the class (or classes) to inherit from.  Instead, it's all
strictly in the semantics.  Each package can have a variable called @ISA,
which governs (method) inheritance.  If you try to call a method on an
object or class, and that method is not found in that object's package,
Perl then looks to @ISA for other packages to go looking through in search
of the missing method.

   Like the special per-package variables recognized by Exporter (such as
@EXPORT, @EXPORT_OK, @EXPORT_FAIL, %EXPORT_TAGS, and $VERSION), the @ISA
array must be a package-scoped global and not a file-scoped lexical
created via my().  Most classes have just one item in their @ISA array.
In this case, we have what's called "single inheritance", or SI for short.

   Consider this class:

     package Employee;
     use Person;
     @ISA = ("Person");
     1;

   Not a lot to it, eh?  All it's doing so far is loading in another class
and stating that this one will inherit methods from that other class if
need be.  We have given it none of its own methods.  We rely upon an
Employee to behave just like a Person.

   Setting up an empty class like this is called the "empty subclass test";
that is, making a derived class that does nothing but inherit from a base
class.  If the original base class has been designed properly, then the
new derived class can be used as a drop-in replacement for the old one.
This means you should be able to write a program like this:

     use Employee;
     my $empl = Employee->new();
     $empl->name("Jason");
     $empl->age(23);
     printf "%s is age %d.\n", $empl->name, $empl->age;

   By proper design, we mean always using the two-argument form of bless(),
avoiding direct access of global data, and not exporting anything.  If you
look back at the Person::new() function we defined above, we were careful
to do that.  There's a bit of package data used in the constructor, but
the reference to this is stored on the object itself and all other methods
access package data via that reference, so we should be ok.

   What do we mean by the Person::new() function - isn't that actually a
method?  Well, in principle, yes.  A method is just a function that
expects as its first argument a class name (package) or object (blessed
reference).   Person::new() is the function that both the `< Person-'new()
>> method and the `< Employee-'new() >> method end up calling.  Understand
that while a method call looks a lot like a function call, they aren't
really quite the same, and if you treat them as the same, you'll very soon
be left with nothing but broken programs.  First, the actual underlying
calling conventions are different: method calls get an extra argument.
Second, function calls don't do inheritance, but methods do.

     Method Call             Resulting Function Call
     -----------             ------------------------
     Person->new()           Person::new("Person")
     Employee->new()         Person::new("Employee")

   So don't use function calls when you mean to call a method.

   If an employee is just a Person, that's not all too very interesting.
So let's add some other methods.  We'll give our employee data fields to
access their salary, their employee ID, and their start date.

   If you're getting a little tired of creating all these nearly identical
methods just to get at the object's data, do not despair.  Later, we'll
describe several different convenience mechanisms for shortening this up.
Meanwhile, here's the straight-forward way:

     sub salary {
         my $self = shift;
         if (@_) { $self->{SALARY} = shift }
         return $self->{SALARY};
     }

     sub id_number {
         my $self = shift;
         if (@_) { $self->{ID} = shift }
         return $self->{ID};
     }

     sub start_date {
         my $self = shift;
         if (@_) { $self->{START_DATE} = shift }
         return $self->{START_DATE};
     }

Overridden Methods
------------------

   What happens when both a derived class and its base class have the same
method defined?  Well, then you get the derived class's version of that
method.  For example, let's say that we want the peers() method called on
an employee to act a bit differently.  Instead of just returning the list
of peer names, let's return slightly different strings.  So doing this:

     $empl->peers("Peter", "Paul", "Mary");
     printf "His peers are: %s\n", join(", ", $empl->peers);

   will produce:

     His peers are: PEON=PETER, PEON=PAUL, PEON=MARY

   To do this, merely add this definition into the Employee.pm file:

     sub peers {
         my $self = shift;
         if (@_) { @{ $self->{PEERS} } = @_ }
         return map { "PEON=\U$_" } @{ $self->{PEERS} };
     }

   There, we've just demonstrated the high-falutin' concept known in
certain circles as *polymorphism*.  We've taken on the form and behaviour
of an existing object, and then we've altered it to suit our own purposes.
This is a form of Laziness.  (Getting polymorphed is also what happens
when the wizard decides you'd look better as a frog.)

   Every now and then you'll want to have a method call trigger both its
derived class (also known as "subclass") version as well as its base class
(also known as "superclass") version.  In practice, constructors and
destructors are likely to want to do this, and it probably also makes
sense in the debug() method we showed previously.

   To do this, add this to Employee.pm:

     use Carp;
     my $Debugging = 0;

     sub debug {
         my $self = shift;
         confess "usage: thing->debug(level)"    unless @_ == 1;
         my $level = shift;
         if (ref($self))  {
             $self->{"_DEBUG"} = $level;
         } else {
             $Debugging = $level;            # whole class
         }
         Person::debug($self, $Debugging);   # don't really do this
     }

   As you see, we turn around and call the Person package's debug()
function.  But this is far too fragile for good design.  What if Person
doesn't have a debug() function, but is inheriting *its* debug() method
from elsewhere?  It would have been slightly better to say

     Person->debug($Debugging);

   But even that's got too much hard-coded.  It's somewhat better to say

     $self->Person::debug($Debugging);

   Which is a funny way to say to start looking for a debug() method up in
Person.  This strategy is more often seen on overridden object methods
than on overridden class methods.

   There is still something a bit off here.  We've hard-coded our
superclass's name.  This in particular is bad if you change which classes
you inherit from, or add others.  Fortunately, the pseudoclass SUPER comes
to the rescue here.

     $self->SUPER::debug($Debugging);

   This way it starts looking in my class's @ISA.  This only makes sense
from *within* a method call, though.  Don't try to access anything in
SUPER:: from anywhere else, because it doesn't exist outside an overridden
method call.

   Things are getting a bit complicated here.  Have we done anything we
shouldn't?  As before, one way to test whether we're designing a decent
class is via the empty subclass test.  Since we already have an Employee
class that we're trying to check, we'd better get a new empty subclass
that can derive from Employee.  Here's one:

     package Boss;
     use Employee;        # :-)
     @ISA = qw(Employee);

   And here's the test program:

     #!/usr/bin/perl -w
     use strict;
     use Boss;
     Boss->debug(1);

     my $boss = Boss->new();

     $boss->fullname->title("Don");
     $boss->fullname->surname("Pichon Alvarez");
     $boss->fullname->christian("Federico Jesus");
     $boss->fullname->nickname("Fred");

     $boss->age(47);
     $boss->peers("Frank", "Felipe", "Faust");

     printf "%s is age %d.\n", $boss->fullname, $boss->age;
     printf "His peers are: %s\n", join(", ", $boss->peers);

   Running it, we see that we're still ok.  If you'd like to dump out your
object in a nice format, somewhat like the way the 'x' command works in
the debugger, you could use the Data::Dumper module from CPAN this way:

     use Data::Dumper;
     print "Here's the boss:\n";
     print Dumper($boss);

   Which shows us something like this:

     Here's the boss:
     $VAR1 = bless( {
     	 _CENSUS => \1,
     	 FULLNAME => bless( {
     			      TITLE => 'Don',
     			      SURNAME => 'Pichon Alvarez',
     			      NICK => 'Fred',
     			      CHRISTIAN => 'Federico Jesus'
     			    }, 'Fullname' ),
     	 AGE => 47,
     	 PEERS => [
     		    'Frank',
     		    'Felipe',
     		    'Faust'
     		  ]
        }, 'Boss' );

   Hm.... something's missing there.  What about the salary, start date,
and ID fields?  Well, we never set them to anything, even undef, so they
don't show up in the hash's keys.  The Employee class has no new() method
of its own, and the new() method in Person doesn't know about Employees.
(Nor should it: proper OO design dictates that a subclass be allowed to
know about its immediate superclass, but never vice-versa.)  So let's fix
up Employee::new() this way:

     sub new {
         my $proto = shift;
         my $class = ref($proto) || $proto;
         my $self  = $class->SUPER::new();
         $self->{SALARY}        = undef;
         $self->{ID}            = undef;
         $self->{START_DATE}    = undef;
         bless ($self, $class);          # reconsecrate
         return $self;
     }

   Now if you dump out an Employee or Boss object, you'll find that new
fields show up there now.

Multiple Inheritance
--------------------

   Ok, at the risk of confusing beginners and annoying OO gurus, it's time
to confess that Perl's object system includes that controversial notion
known as multiple inheritance, or MI for short.  All this means is that
rather than having just one parent class who in turn might itself have a
parent class, etc., that you can directly inherit from two or more
parents.  It's true that some uses of MI can get you into trouble,
although hopefully not quite so much trouble with Perl as with
dubiously-OO languages like C++.

   The way it works is actually pretty simple: just put more than one
package name in your @ISA array.  When it comes time for Perl to go finding
methods for your object, it looks at each of these packages in order.
Well, kinda.  It's actually a fully recursive, depth-first order.
Consider a bunch of @ISA arrays like this:

     @First::ISA    = qw( Alpha );
     @Second::ISA   = qw( Beta );
     @Third::ISA    = qw( First Second );

   If you have an object of class Third:

     my $ob = Third->new();
     $ob->spin();

   How do we find a spin() method (or a new() method for that matter)?
Because the search is depth-first, classes will be looked up in the
following order: Third, First, Alpha, Second, and Beta.

   In practice, few class modules have been seen that actually make use of
MI.  One nearly always chooses simple containership of one class within
another over MI.  That's why our Person object *contained* a Fullname
object.  That doesn't mean it *was* one.

   However, there is one particular area where MI in Perl is rampant:
borrowing another class's class methods.  This is rather common,
especially with some bundled "objectless" classes, like Exporter,
DynaLoader, AutoLoader, and SelfLoader.  These classes do not provide
constructors; they exist only so you may inherit their class methods.
(It's not entirely clear why inheritance was done here rather than
traditional module importation.)

   For example, here is the POSIX module's @ISA:

     package POSIX;
     @ISA = qw(Exporter DynaLoader);

   The POSIX module isn't really an object module, but then, neither are
Exporter or DynaLoader.  They're just lending their classes' behaviours to
POSIX.

   Why don't people use MI for object methods much?  One reason is that it
can have complicated side-effects.  For one thing, your inheritance graph
(no longer a tree) might converge back to the same base class.  Although
Perl guards against recursive inheritance, merely having parents who are
related to each other via a common ancestor, incestuous though it sounds,
is not forbidden.  What if in our Third class shown above we wanted its
new() method to also call both overridden constructors in its two parent
classes?  The SUPER notation would only find the first one.  Also, what
about if the Alpha and Beta classes both had a common ancestor, like
Nought?  If you kept climbing up the inheritance tree calling overridden
methods, you'd end up calling Nought::new() twice, which might well be a
bad idea.

UNIVERSAL: The Root of All Objects
----------------------------------

   Wouldn't it be convenient if all objects were rooted at some ultimate
base class?  That way you could give every object common methods without
having to go and add it to each and every @ISA.  Well, it turns out that
you can.  You don't see it, but Perl tacitly and irrevocably assumes that
there's an extra element at the end of @ISA: the class UNIVERSAL.  In
version 5.003, there were no predefined methods there, but you could put
whatever you felt like into it.

   However, as of version 5.004 (or some subversive releases, like
5.003_08), UNIVERSAL has some methods in it already.  These are builtin to
your Perl binary, so they don't take any extra time to load.  Predefined
methods include isa(), can(), and VERSION().  isa() tells you whether an
object or class "is" another one without having to traverse the hierarchy
yourself:

     $has_io = $fd->isa("IO::Handle");
     $itza_handle = IO::Socket->isa("IO::Handle");

   The can() method, called against that object or class, reports back
whether its string argument is a callable method name in that class.  In
fact, it gives you back a function reference to that method:

     $his_print_method = $obj->can('as_string');

   Finally, the VERSION method checks whether the class (or the object's
class) has a package global called $VERSION that's high enough, as in:

     Some_Module->VERSION(3.0);
     $his_vers = $ob->VERSION();

   However, we don't usually call VERSION ourselves.  (Remember that an all
uppercase function name is a Perl convention that indicates that the
function will be automatically used by Perl in some way.)  In this case,
it happens when you say

     use Some_Module 3.0;

   If you wanted to add version checking to your Person class explained
above, just add this to Person.pm:

     our $VERSION = '1.1';

   and then in Employee.pm could you can say

     use Employee 1.1;

   And it would make sure that you have at least that version number or
higher available.   This is not the same as loading in that exact version
number.  No mechanism currently exists for concurrent installation of
multiple versions of a module.  Lamentably.

Alternate Object Representations
================================

   Nothing requires objects to be implemented as hash references.  An
object can be any sort of reference so long as its referent has been
suitably blessed.  That means scalar, array, and code references are also
fair game.

   A scalar would work if the object has only one datum to hold.  An array
would work for most cases, but makes inheritance a bit dodgy because you
have to invent new indices for the derived classes.

Arrays as Objects
-----------------

   If the user of your class honors the contract and sticks to the
advertised interface, then you can change its underlying interface if you
feel like it.  Here's another implementation that conforms to the same
interface specification.  This time we'll use an array reference instead
of a hash reference to represent the object.

     package Person;
     use strict;

     my($NAME, $AGE, $PEERS) = ( 0 .. 2 );

     ############################################
     ## the object constructor (array version) ##
     ############################################
     sub new {
         my $self = [];
         $self->[$NAME]   = undef;  # this is unnecessary
         $self->[$AGE]    = undef;  # as is this
         $self->[$PEERS]  = [];     # but this isn't, really
         bless($self);
         return $self;
     }

     sub name {
         my $self = shift;
         if (@_) { $self->[$NAME] = shift }
         return $self->[$NAME];
     }

     sub age {
         my $self = shift;
         if (@_) { $self->[$AGE] = shift }
         return $self->[$AGE];
     }

     sub peers {
         my $self = shift;
         if (@_) { @{ $self->[$PEERS] } = @_ }
         return @{ $self->[$PEERS] };
     }

     1;  # so the require or use succeeds

   You might guess that the array access would be a lot faster than the
hash access, but they're actually comparable.  The array is a *little* bit
faster, but not more than ten or fifteen percent, even when you replace
the variables above like $AGE with literal numbers, like 1.  A bigger
difference between the two approaches can be found in memory use.  A hash
representation takes up more memory than an array representation because
you have to allocate memory for the keys as well as for the values.
However, it really isn't that bad, especially since as of version 5.004,
memory is only allocated once for a given hash key, no matter how many
hashes have that key.  It's expected that sometime in the future, even
these differences will fade into obscurity as more efficient underlying
representations are devised.

   Still, the tiny edge in speed (and somewhat larger one in memory) is
enough to make some programmers choose an array representation for simple
classes.  There's still a little problem with scalability, though, because
later in life when you feel like creating subclasses, you'll find that
hashes just work out better.

Closures as Objects
-------------------

   Using a code reference to represent an object offers some fascinating
possibilities.  We can create a new anonymous function (closure) who alone
in all the world can see the object's data.  This is because we put the
data into an anonymous hash that's lexically visible only to the closure
we create, bless, and return as the object.  This object's methods turn
around and call the closure as a regular subroutine call, passing it the
field we want to affect.  (Yes, the double-function call is slow, but if
you wanted fast, you wouldn't be using objects at all, eh? :-)

   Use would be similar to before:

     use Person;
     $him = Person->new();
     $him->name("Jason");
     $him->age(23);
     $him->peers( [ "Norbert", "Rhys", "Phineas" ] );
     printf "%s is %d years old.\n", $him->name, $him->age;
     print "His peers are: ", join(", ", @{$him->peers}), "\n";

   but the implementation would be radically, perhaps even sublimely
different:

     package Person;

     sub new {
     	 my $that  = shift;
     	 my $class = ref($that) || $that;
     	 my $self = {
     	    NAME  => undef,
     	    AGE   => undef,
     	    PEERS => [],
     	 };
     	 my $closure = sub {
     	    my $field = shift;
     	    if (@_) { $self->{$field} = shift }
     	    return    $self->{$field};
     	};
     	bless($closure, $class);
     	return $closure;
     }

     sub name   { &{ $_[0] }("NAME",  @_[ 1 .. $#_ ] ) }
     sub age    { &{ $_[0] }("AGE",   @_[ 1 .. $#_ ] ) }
     sub peers  { &{ $_[0] }("PEERS", @_[ 1 .. $#_ ] ) }

     1;

   Because this object is hidden behind a code reference, it's probably a
bit mysterious to those whose background is more firmly rooted in standard
procedural or object-based programming languages than in functional
programming languages whence closures derive.  The object created and
returned by the new() method is itself not a data reference as we've seen
before.  It's an anonymous code reference that has within it access to a
specific version (lexical binding and instantiation) of the object's data,
which are stored in the private variable $self.  Although this is the same
function each time, it contains a different version of $self.

   When a method like `$him->name("Jason")' is called, its implicit zeroth
argument is the invoking object-just as it is with all method calls.  But
in this case, it's our code reference (something like a function pointer
in C++, but with deep binding of lexical variables).  There's not a lot to
be done with a code reference beyond calling it, so that's just what we do
when we say `&{$_[0]}'.  This is just a regular function call, not a
method call.  The initial argument is the string "NAME", and any remaining
arguments are whatever had been passed to the method itself.

   Once we're executing inside the closure that had been created in new(),
the $self hash reference suddenly becomes visible.  The closure grabs its
first argument ("NAME" in this case because that's what the name() method
passed it), and uses that string to subscript into the private hash hidden
in its unique version of $self.

   Nothing under the sun will allow anyone outside the executing method to
be able to get at this hidden data.  Well, nearly nothing.  You *could*
single step through the program using the debugger and find out the pieces
while you're in the method, but everyone else is out of luck.

   There, if that doesn't excite the Scheme folks, then I just don't know
what will.  Translation of this technique into C++, Java, or any other
braindead-static language is left as a futile exercise for aficionados of
those camps.

   You could even add a bit of nosiness via the caller() function and make
the closure refuse to operate unless called via its own package.  This
would no doubt satisfy certain fastidious concerns of programming police
and related puritans.

   If you were wondering when Hubris, the third principle virtue of a
programmer, would come into play, here you have it. (More seriously,
Hubris is just the pride in craftsmanship that comes from having written a
sound bit of well-designed code.)

AUTOLOAD: Proxy Methods
=======================

   Autoloading is a way to intercept calls to undefined methods.  An
autoload routine may choose to create a new function on the fly, either
loaded from disk or perhaps just eval()ed right there.  This
define-on-the-fly strategy is why it's called autoloading.

   But that's only one possible approach.  Another one is to just have the
autoloaded method itself directly provide the requested service.  When
used in this way, you may think of autoloaded methods as "proxy" methods.

   When Perl tries to call an undefined function in a particular package
and that function is not defined, it looks for a function in that same
package called AUTOLOAD.  If one exists, it's called with the same
arguments as the original function would have had.  The fully-qualified
name of the function is stored in that package's global variable
$AUTOLOAD.  Once called, the function can do anything it would like,
including defining a new function by the right name, and then doing a
really fancy kind of goto right to it, erasing itself from the call stack.

   What does this have to do with objects?  After all, we keep talking
about functions, not methods.  Well, since a method is just a function with
an extra argument and some fancier semantics about where it's found, we
can use autoloading for methods, too.  Perl doesn't start looking for an
AUTOLOAD method until it has exhausted the recursive hunt up through @ISA,
though.  Some programmers have even been known to define a
UNIVERSAL::AUTOLOAD method to trap unresolved method calls to any kind of
object.

Autoloaded Data Methods
-----------------------

   You probably began to get a little suspicious about the duplicated code
way back earlier when we first showed you the Person class, and then later
the Employee class.  Each method used to access the hash fields looked
virtually identical.  This should have tickled that great programming
virtue, Impatience, but for the time, we let Laziness win out, and so did
nothing.  Proxy methods can cure this.

   Instead of writing a new function every time we want a new data field,
we'll use the autoload mechanism to generate (actually, mimic) methods on
the fly.  To verify that we're accessing a valid member, we will check
against an `_permitted' (pronounced "under-permitted") field, which is a
reference to a file-scoped lexical (like a C file static) hash of
permitted fields in this record called %fields.  Why the underscore?  For
the same reason as the _CENSUS field we once used: as a marker that means
"for internal use only".

   Here's what the module initialization code and class constructor will
look like when taking this approach:

     package Person;
     use Carp;
     our $AUTOLOAD;  # it's a package global

     my %fields = (
     	name        => undef,
     	age         => undef,
     	peers       => undef,
     );

     sub new {
     	my $that  = shift;
     	my $class = ref($that) || $that;
     	my $self  = {
     	    _permitted => \%fields,
     	    %fields,
     	};
     	bless $self, $class;
     	return $self;
     }

   If we wanted our record to have default values, we could fill those in
where current we have undef in the %fields hash.

   Notice how we saved a reference to our class data on the object itself?
Remember that it's important to access class data through the object
itself instead of having any method reference %fields directly, or else
you won't have a decent inheritance.

   The real magic, though, is going to reside in our proxy method, which
will handle all calls to undefined methods for objects of class Person (or
subclasses of Person).  It has to be called AUTOLOAD.  Again, it's all
caps because it's called for us implicitly by Perl itself, not by a user
directly.

     sub AUTOLOAD {
     	my $self = shift;
     	my $type = ref($self)
     		    or croak "$self is not an object";

     my $name = $AUTOLOAD;
     $name =~ s/.*://;   # strip fully-qualified portion

     unless (exists $self->{_permitted}->{$name} ) {
         croak "Can't access `$name' field in class $type";
     }

     if (@_) {
         return $self->{$name} = shift;
     } else {
         return $self->{$name};
     }
         }

   Pretty nifty, eh?  All we have to do to add new data fields is modify
%fields.  No new functions need be written.

   I could have avoided the `_permitted' field entirely, but I wanted to
demonstrate how to store a reference to class data on the object so you
wouldn't have to access that class data directly from an object method.

Inherited Autoloaded Data Methods
---------------------------------

   But what about inheritance?  Can we define our Employee class
similarly?  Yes, so long as we're careful enough.

   Here's how to be careful:

     package Employee;
     use Person;
     use strict;
     our @ISA = qw(Person);

     my %fields = (
     	id          => undef,
     	salary      => undef,
     );

     sub new {
     	my $that  = shift;
     	my $class = ref($that) || $that;
     	my $self = bless $that->SUPER::new(), $class;
     	my($element);
     	foreach $element (keys %fields) {
     	    $self->{_permitted}->{$element} = $fields{$element};
     	}
     	@{$self}{keys %fields} = values %fields;
     	return $self;
     }

   Once we've done this, we don't even need to have an AUTOLOAD function
in the Employee package, because we'll grab Person's version of that via
inheritance, and it will all work out just fine.

Metaclassical Tools
===================

   Even though proxy methods can provide a more convenient approach to
making more struct-like classes than tediously coding up data methods as
functions, it still leaves a bit to be desired.  For one thing, it means
you have to handle bogus calls that you don't mean to trap via your proxy.
It also means you have to be quite careful when dealing with inheritance,
as detailed above.

   Perl programmers have responded to this by creating several different
class construction classes.  These metaclasses are classes that create
other classes.  A couple worth looking at are Class::Struct and Alias.
These and other related metaclasses can be found in the modules directory
on CPAN.

Class::Struct
-------------

   One of the older ones is Class::Struct.  In fact, its syntax and
interface were sketched out long before perl5 even solidified into a real
thing.  What it does is provide you a way to "declare" a class as having
objects whose fields are of a specific type.  The function that does this
is called, not surprisingly enough, struct().  Because structures or
records are not base types in Perl, each time you want to create a class
to provide a record-like data object, you yourself have to define a new()
method, plus separate data-access methods for each of that record's
fields.  You'll quickly become bored with this process.  The
Class::Struct::struct() function alleviates this tedium.

   Here's a simple example of using it:

     use Class::Struct qw(struct);
     use Jobbie;  # user-defined; see below

     struct 'Fred' => {
         one        => '$',
         many       => '@',
         profession => Jobbie,  # calls Jobbie->new()
     };

     $ob = Fred->new;
     $ob->one("hmmmm");

     $ob->many(0, "here");
     $ob->many(1, "you");
     $ob->many(2, "go");
     print "Just set: ", $ob->many(2), "\n";

     $ob->profession->salary(10_000);

   You can declare types in the struct to be basic Perl types, or
user-defined types (classes).  User types will be initialized by calling
that class's new() method.

   Here's a real-world example of using struct generation.  Let's say you
wanted to override Perl's idea of gethostbyname() and gethostbyaddr() so
that they would return objects that acted like C structures.  We don't
care about high-falutin' OO gunk.  All we want is for these objects to act
like structs in the C sense.

     use Socket;
     use Net::hostent;
     $h = gethostbyname("perl.com");  # object return
     printf "perl.com's real name is %s, address %s\n",
     	$h->name, inet_ntoa($h->addr);

   Here's how to do this using the Class::Struct module.  The crux is
going to be this call:

     struct 'Net::hostent' => [  	# note bracket
     	name       => '$',
     	aliases    => '@',
     	addrtype   => '$',
     	'length'   => '$',
     	addr_list  => '@',
      ];

   Which creates object methods of those names and types.  It even creates
a new() method for us.

   We could also have implemented our object this way:

     struct 'Net::hostent' => {  	# note brace
     	name       => '$',
     	aliases    => '@',
     	addrtype   => '$',
     	'length'   => '$',
     	addr_list  => '@',
      };

   and then Class::Struct would have used an anonymous hash as the object
type, instead of an anonymous array.  The array is faster and smaller, but
the hash works out better if you eventually want to do inheritance.  Since
for this struct-like object we aren't planning on inheritance, this time
we'll opt for better speed and size over better flexibility.

   Here's the whole implementation:

     package Net::hostent;
     use strict;

     BEGIN {
     	use Exporter   ();
     	our @EXPORT      = qw(gethostbyname gethostbyaddr gethost);
     	our @EXPORT_OK   = qw(
     			       $h_name         @h_aliases
     			       $h_addrtype     $h_length
     			       @h_addr_list    $h_addr
     			   );
     	our %EXPORT_TAGS = ( FIELDS => [ @EXPORT_OK, @EXPORT ] );
     }
     our @EXPORT_OK;

     # Class::Struct forbids use of @ISA
     sub import { goto &Exporter::import }

     use Class::Struct qw(struct);
     struct 'Net::hostent' => [
        name        => '$',
        aliases     => '@',
        addrtype    => '$',
        'length'    => '$',
        addr_list   => '@',
     ];

     sub addr { shift->addr_list->[0] }

     sub populate (@) {
     	return unless @_;
     	my $hob = new();  # Class::Struct made this!
     	$h_name     =    $hob->[0]              = $_[0];
     	@h_aliases  = @{ $hob->[1] } = split ' ', $_[1];
     	$h_addrtype =    $hob->[2]              = $_[2];
     	$h_length   =    $hob->[3]              = $_[3];
     	$h_addr     =                             $_[4];
     	@h_addr_list = @{ $hob->[4] } =         @_[ (4 .. $#_) ];
     	return $hob;
     }

     sub gethostbyname ($)  { populate(CORE::gethostbyname(shift)) }

     sub gethostbyaddr ($;$) {
     	my ($addr, $addrtype);
     	$addr = shift;
     	require Socket unless @_;
     	$addrtype = @_ ? shift : Socket::AF_INET();
     	populate(CORE::gethostbyaddr($addr, $addrtype))
     }

     sub gethost($) {
     	if ($_[0] =~ /^\d+(?:\.\d+(?:\.\d+(?:\.\d+)?)?)?$/) {
     	   require Socket;
     	   &gethostbyaddr(Socket::inet_aton(shift));
     	} else {
     	   &gethostbyname;
     	}
     }

     1;

   We've snuck in quite a fair bit of other concepts besides just dynamic
class creation, like overriding core functions, import/export bits,
function prototyping, short-cut function call via `&whatever', and
function replacement with `goto &whatever'.  These all mostly make sense
from the perspective of a traditional module, but as you can see, we can
also use them in an object module.

   You can look at other object-based, struct-like overrides of core
functions in the 5.004 release of Perl in File::stat, Net::hostent,
Net::netent, Net::protoent, Net::servent, Time::gmtime, Time::localtime,
User::grent, and User::pwent.  These modules have a final component that's
all lowercase, by convention reserved for compiler pragmas, because they
affect the compilation and change a builtin function.  They also have the
type names that a C programmer would most expect.

Data Members as Variables
-------------------------

   If you're used to C++ objects, then you're accustomed to being able to
get at an object's data members as simple variables from within a method.
The Alias module provides for this, as well as a good bit more, such as
the possibility of private methods that the object can call but folks
outside the class cannot.

   Here's an example of creating a Person using the Alias module.  When
you update these magical instance variables, you automatically update
value fields in the hash.  Convenient, eh?

     package Person;

     # this is the same as before...
     sub new {
     	 my $that  = shift;
     	 my $class = ref($that) || $that;
     	 my $self = {
     	    NAME  => undef,
     	    AGE   => undef,
     	    PEERS => [],
     	};
     	bless($self, $class);
     	return $self;
     }

     use Alias qw(attr);
     our ($NAME, $AGE, $PEERS);

     sub name {
     	my $self = attr shift;
     	if (@_) { $NAME = shift; }
     	return    $NAME;
     }

     sub age {
     	my $self = attr shift;
     	if (@_) { $AGE = shift; }
     	return    $AGE;
     }

     sub peers {
     	my $self = attr shift;
     	if (@_) { @PEERS = @_; }
     	return    @PEERS;
     }

     sub exclaim {
         my $self = attr shift;
         return sprintf "Hi, I'm %s, age %d, working with %s",
             $NAME, $AGE, join(", ", @PEERS);
     }

     sub happy_birthday {
         my $self = attr shift;
         return ++$AGE;
     }

   The need for the our declaration is because what Alias does is play
with package globals with the same name as the fields.  To use globals
while `use strict' is in effect, you have to predeclare them.  These
package variables are localized to the block enclosing the attr() call
just as if you'd used a local() on them.  However, that means that they're
still considered global variables with temporary values, just as with any
other local().

   It would be nice to combine Alias with something like Class::Struct or
Class::MethodMaker.

NOTES
-----

Object Terminology
------------------

   In the various OO literature, it seems that a lot of different words
are used to describe only a few different concepts.  If you're not already
an object programmer, then you don't need to worry about all these fancy
words.  But if you are, then you might like to know how to get at the same
concepts in Perl.

   For example, it's common to call an object an instance of a class and
to call those objects' methods *instance methods*.  Data fields peculiar
to each object are often called *instance data* or *object attributes*,
and data fields common to all members of that class are *class data*,
class attributes, or *static data members*.

   Also, *base class*, *generic class*, and superclass all describe the
same notion, whereas *derived class*, *specific class*, and *subclass*
describe the other related one.

   C++ programmers have *static methods* and *virtual methods*, but Perl
only has *class methods* and *object methods*.  Actually, Perl only has
methods.  Whether a method gets used as a class or object method is by
usage only.  You could accidentally call a class method (one expecting a
string argument) on an object (one expecting a reference), or vice versa.

   From the C++ perspective, all methods in Perl are virtual.  This, by
the way, is why they are never checked for function prototypes in the
argument list as regular builtin and user-defined functions can be.

   Because a class is itself something of an object, Perl's classes can be
taken as describing both a "class as meta-object" (also called *object
factory*) philosophy and the "class as type definition" (*declaring*
behaviour, not *defining* mechanism) idea.  C++ supports the latter
notion, but not the former.

SEE ALSO
========

   The following manpages will doubtless provide more background for this
one: *Note Perlmod: perlmod,, *Note Perlref: perlref,, *Note Perlobj:
perlobj,, *Note Perlbot: perlbot,, *Note Perltie: perltie,, and *Note
Overload: (pm.info)overload,.

AUTHOR AND COPYRIGHT
====================

   Copyright (c) 1997, 1998 Tom Christiansen All rights reserved.

   When included as part of the Standard Version of Perl, or as part of
its complete documentation whether printed or otherwise, this work may be
distributed only under the terms of Perl's Artistic License.  Any
distribution of this file or derivatives thereof *outside* of that package
require that special arrangements be made with copyright holder.

   Irrespective of its distribution, all code examples in this file are
hereby placed into the public domain.  You are permitted and encouraged to
use this code in your own programs for fun or for profit as you see fit.
A simple comment in the code giving credit would be courteous but is not
required.

COPYRIGHT
=========

Acknowledgments
---------------

   Thanks to Larry Wall, Roderick Schertler, Gurusamy Sarathy, Dean
Roehrich, Raphael Manfredi, Brent Halsey, Greg Bacon, Brad Appleton, and
many others for their helpful comments.


