We want ~15 characters total.

The Laundry:  (11)
-- Captain of the Laundry
-- Second-in-command
-- 3 Computational Demonologists: the techies.  Some are "standard" CDs and some are "field-op" CDs.
((-- 3 Internal Security: leader knows that there is fishy shit going on within the laundry.  If he can root it out, and figure out the bad buys, he'll be an _Auditor_, ohhh yeah.))
((-- Soul Dude))
-- 3 Paranormal Researchers.  Analyze "crime scenes," maybe try to bring a 
-- 2 Trainees
-- Demon with human/good soul
((-- German liason?  Russian liason?))
((-- Liason with the demons?))
((-- 2 Field Ops))
((-- Possessed People:  They are slowly going insane, via memory packets.  If one of the paranormal researchers doesn't fix them by the end of game, they will turn into a full-blown demon.  Soul has been strangely merged with the demon.))
((-- 2 Cthultists))
((-- Black Chamber Operative.  Motives are fairly pure: wants to stop CNG, but has a sketchy device.  He has a brilliant soul trapped in an entropy grid, which he needs to plug into a computer to solve an equation to help prevent CNG.  This soul is actually the soul of someone in game, but he doesn't know whose.  "The device started acting strange as soon as I brought it inside the confines of the facility at Dunwich."))

Police (secretly DI5):  (3)
(Found out about Dunwich from a defector, who told the local police, who told DI5, who went into Dunwich pretending to be police.  The defector leaked the phrase "Case Nightmare Green."  They are licensed to carry guns.)
-- Cultural consultant, actually from the DI5?
-- Technical consultant, actually from the DI5?
-- Police guy, from the actual police?
((-- 1 Cthultist:  maybe the police guy?))

Black Chamber liason:  One of the bad guys.  Wants Cthulhu back.  Megalomaniac who doesn't want to work with anyone else.  HE'S IN CHARGE DAMMIT.  Forced to work with other people to accomplish his goals.  Do Not Cast Jim Here.
